From dce9e323f4f0fdccd2f34266e870de9cbcebd2f0 Mon Sep 17 00:00:00 2001 From: Robert Adams Date: Tue, 5 Feb 2013 16:51:02 -0800 Subject: BulletSim: remove degenerate triangles from meshes. This fixes the invisible barriers in sculptie doorways (Mantis 6529). Bump up level-of-detail for physical meshes to 32 (the max). This fixes the invisible barriers that showed up in prim cut arches. NOTE: the default LOD values are removed from OpenSimDefaults.ini. If you don't change your OpenSimDefaults.ini, you will continue to see the arch problem. --- bin/OpenSimDefaults.ini | 16 ++-------------- 1 file changed, 2 insertions(+), 14 deletions(-) (limited to 'bin') diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index 9119273..7bdfd1c 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini @@ -916,13 +916,9 @@ ; Terrain Implementation {1|0} 0 for HeightField, 1 for Mesh terrain. If you're using the bulletxna engine, ; you will want to switch to the heightfield option - TerrainImplementation = 1 ; TerrainImplementation = 0 - DefaultFriction = 0.20 - DefaultDensity = 10.000006836 - DefaultRestitution = 0.0 Gravity = -9.80665 TerrainFriction = 0.30 @@ -931,7 +927,7 @@ TerrainCollisionMargin = 0.04 AvatarFriction = 0.2 - AvatarStandingFriction = 10.0 + AvatarStandingFriction = 0.95 AvatarRestitution = 0.0 AvatarDensity = 3.5 AvatarCapsuleWidth = 0.6 @@ -943,7 +939,7 @@ CollisionMargin = 0.04 - ; Linkset constraint parameters + ; Linkset implmentation LinkImplementation = 1 ; 0=constraint, 1=compound ; Whether to mesh sculpties @@ -952,14 +948,6 @@ ; If 'true', force simple prims (box and sphere) to be meshed ForceSimplePrimMeshing = false - ; level of detail for physical meshes. 32,16,8 or 4 with 32 being full detail - MeshLevelOfDetail = 8 - ; if mesh size is > threshold meters, we need to add more detail because people will notice - MeshLevelOfDetailMegaPrimThreshold = 10 - MeshLevelOfDetailMegaPrim = 16 - ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies - SculptLevelOfDetail = 32 - ; Bullet step parameters MaxSubSteps = 10 FixedTimeStep = .01667 -- cgit v1.1