From b4c718f93b780ae919423ec4eb3485380437c1db Mon Sep 17 00:00:00 2001
From: Melanie
Date: Wed, 13 Oct 2010 17:07:13 +0100
Subject: Remove carriage returns from OpenSimDefaults.ini. Correct one typo.
 Change .ini.example ";;" format to normal ini format, since the defaults file
 is not parsed that way.

---
 bin/OpenSimDefaults.ini | 17 ++++++++---------
 1 file changed, 8 insertions(+), 9 deletions(-)

(limited to 'bin')

diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini
index 53d8ab7..05358c4 100644
--- a/bin/OpenSimDefaults.ini
+++ b/bin/OpenSimDefaults.ini
@@ -136,17 +136,16 @@
     meshing = Meshmerizer
     ;meshing = ZeroMesher
     
-    ;; Path to decoded sculpty maps
-    ;; Defaults to "j2kDecodeCache
+    ; Path to decoded sculpty maps
+    ; Defaults to "j2kDecodeCache
     ;DecodedSculptMapPath = "j2kDecodeCache"
     
-    ;# {CacheSculptMaps} {Cache decoded sculpt maps?} {true false} true
-    ;; if you use Meshmerizer and want sculpt map collisions, setting this to
-    ;; to true will store decoded sculpt maps in a special folder in your bin
-    ;; folder, which can reduce startup times by reducing asset requests. Some
-    ;; versions of mono dont work well when reading the cache files, so set this
-    ;; to false if you have compatability problems.
-    ; CacheSculptMaps = true
+    ; if you use Meshmerizer and want sculpt map collisions, setting this to
+    ; to true will store decoded sculpt maps in a special folder in your bin
+    ; folder, which can reduce startup times by reducing asset requests. Some
+    ; versions of mono dont work well when reading the cache files, so set this
+    ; to false if you have compatibility problems.
+    ;CacheSculptMaps = true
     
     ; Choose one of the physics engines below
     ; OpenDynamicsEngine is by some distance the most developed physics engine
-- 
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