From 36463612794f95776e8ddea14333827cbce35eff Mon Sep 17 00:00:00 2001 From: Robert Adams Date: Tue, 5 Feb 2013 17:19:55 -0800 Subject: BulletSim: make removing zero width triangles from meshes optional and, for the moment, default to 'off'. --- bin/lib32/BulletSim.dll | Bin 546304 -> 546304 bytes bin/lib64/BulletSim.dll | Bin 694272 -> 694272 bytes 2 files changed, 0 insertions(+), 0 deletions(-) (limited to 'bin') diff --git a/bin/lib32/BulletSim.dll b/bin/lib32/BulletSim.dll index 0d24f12..de4f95a 100755 Binary files a/bin/lib32/BulletSim.dll and b/bin/lib32/BulletSim.dll differ diff --git a/bin/lib64/BulletSim.dll b/bin/lib64/BulletSim.dll index ffcf7d0..1c55b19 100755 Binary files a/bin/lib64/BulletSim.dll and b/bin/lib64/BulletSim.dll differ -- cgit v1.1 From 07a7ec4d1b7af92bf385a04f20ed208cf339bcac Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Wed, 6 Feb 2013 02:40:32 +0000 Subject: minor: Add explanation of MaptileStaticUUID setting in Regions.ini.example --- bin/Regions/Regions.ini.example | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'bin') diff --git a/bin/Regions/Regions.ini.example b/bin/Regions/Regions.ini.example index f5282a7..ab3a62a 100644 --- a/bin/Regions/Regions.ini.example +++ b/bin/Regions/Regions.ini.example @@ -45,4 +45,8 @@ ExternalHostName = "SYSTEMIP" ; * ; RegionType = "Mainland" + +; * +; * UUID of texture to use as a maptile for this region. +; * Only set if you have disabled dynamic generation of the map tile from the region contents. ; MaptileStaticUUID = "00000000-0000-0000-0000-000000000000" -- cgit v1.1