From 6b8e31d0cc4538ea9e7c79299e3815f0c075407c Mon Sep 17 00:00:00 2001 From: onefang Date: Tue, 6 Jul 2021 13:58:35 +1000 Subject: Various config file merges and fix ups. Plus some sorting. --- bin/OpenSim.ini.example | 85 +-------- bin/OpenSimDefaults.ini | 399 ++++++++++++++++++++++++++++++--------- bin/config-include/config_DG.ini | 4 + bin/config-include/config_IG.ini | 4 + bin/config-include/config_MG.ini | 4 + 5 files changed, 330 insertions(+), 166 deletions(-) (limited to 'bin') diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index 6129640..05bc433 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example @@ -1,76 +1,11 @@ -;; This is the main configuration file for OpenSimulator. -;; If it's named OpenSim.ini then it will be loaded by OpenSimulator. -;; If it's named OpenSim.ini.example then you will need to copy it to -;; OpenSim.ini first (if that file does not already exist) -;; -;; Once you have copied OpenSim.ini.example to OpenSim.ini you will at least -;; need to set the constants in the [Const] section and pick an architecture -;; in the [Architecture] section at the end of this file. The architecture -;; will require a suitable .ini file in the config-include directory, either -;; StandaloneCommon.ini or GridCommon.ini which you can copy and modify from the -;; available .example files. -;; -;; The settings in this file are in the form " = ". For example, -;; save_crashes = false in the [Startup] section below. -;; -;; All settings are initially commented out and the default value used, as -;; found in OpenSimDefaults.ini. To change a setting, first uncomment it by -;; deleting the initial semicolon (;) and then change the value. This will -;; override the value in OpenSimDefaults.ini -;; -;; If you want to find out what configuration OpenSimulator has finished with -;; once all the configuration files are loaded then type "config show" on the -;; region console command line. -;; -;; -;; NOTES FOR DEVELOPERS REGARDING THE FORMAT OF THIS FILE -;; -;; All leading white space is ignored, but preserved. -;; -;; Double semicolons denote a text comment -;; -;; ;# denotes a configuration directive description -;; formatted as: -;; {option} {depends on} {question to ask} {choices} default value -;; Any text comments following the declaration, up to the next blank line. -;; will be copied to the generated file (NOTE: generation is not yet -;; implemented) -;; -;; A * in the choices list will allow an empty entry. -;; An empty question will set the default if the dependencies are -;; satisfied. -;; -;; ; denotes a commented out option. -;; Any options added to OpenSim.ini.example should be initially commented -;; out. - - -[Const] - ; this section defines constants for grid services - ; to simplify other configuration files default settings +; This file contains defaults for various settings in OpenSimulator. These can be overriden +; by changing the same setting in OpenSim.ini (once OpenSim.ini.example has been copied to OpenSim.ini). - ;# {BaseHostname} {} {BaseHostname} {"example.com" "127.0.0.1"} "127.0.0.1" - BaseHostname = "127.0.0.1" - ;# {BaseURL} {} {BaseURL} {"http://${Const|BaseHostname}} "http://${Const|BaseHostname}" - BaseURL = http://${Const|BaseHostname} +[Includes] + ; Define your server specific constants in this file. + Include-Common = ../../config/config.ini - ; If you run a grid, several services should not be availble to world, access to them should be blocked on firewall - ; PrivatePort should closed at the firewall. - - ;# {PublicPort} {} {PublicPort} {8002 9000} "8002" - PublicPort = "8002" - - ; you can also have them on a diferent url / IP - ;# {PrivURL} {} {PrivURL} {"http://${Const|BaseURL}} "${Const|BaseURL}" - PrivURL = ${Const|BaseURL} - - ;grid default private port 8003, not used in standalone - ;# {PrivatePort} {} {PrivatePort} {8003} "8003" - ; port to access private grid services. - ; grids that run all their regions should deny access to this port - ; from outside their networks, using firewalls - PrivatePort = "8003" [Startup] ;# {ConsolePrompt} {} {ConsolePrompt} {} "Region (\R) " @@ -753,12 +688,6 @@ ;; This applies to both core groups module. ; ForwardOfflineGroupMessages = true - -[BulletSim] - ;# {AvatarToAvatarCollisionsByDefault} {[Startup]physics:BulletSim} {Should avatars collide with each other?} {true false} true - AvatarToAvatarCollisionsByDefault = true - - [ODEPhysicsSettings] ;# {mesh_sculpted_prim} {[Startup]physics:OpenDynamicsEngine} {Mesh sculpties so they collide as they look?} {true false} true ;; Do we want to mesh sculpted prim to collide like they look? @@ -767,6 +696,10 @@ ;; then you might want to try setting this to false. ; mesh_sculpted_prim = true +[BulletSim] + ;# {AvatarToAvatarCollisionsByDefault} {[Startup]physics:BulletSim} {Should avatars collide with each other?} {true false} true + AvatarToAvatarCollisionsByDefault = true + [RemoteAdmin] ;; This is the remote admin module, which uses XMLRPC requests to ;; manage regions from a web interface. diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index e49fae9..db7d5c0 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini @@ -29,8 +29,8 @@ ConsoleHistoryFileLines = 100 ; Time stamp commands in history file (default false) - ; ConsoleHistoryTimeStamp = false - + ConsoleHistoryTimeStamp = true + ; Set this to true if you want to log crashes to disk ; this can be useful when submitting bug reports. ; However, this will only log crashes within OpenSimulator that cause the entire program to exit @@ -170,10 +170,10 @@ ; limit the maximum view range ( no effect still (does limit MaxRegionsViewDistance) ) MaxDrawDistance = 1024 - ; Other regions visibility depends on avatar position and view range - ; the view range considered is limited the maximum and minimum distances: - MaxRegionsViewDistance = 512 - MinRegionsViewDistance = 96 + ; Other regions visibility depends on avatar position and view range + ; the view range considered is limited the maximum and minimum distances: + MaxRegionsViewDistance = 1024 + MinRegionsViewDistance = 96 ; If you have only one region in an instance, or to avoid the many bugs ; that you can trigger in modules by restarting a region, set this to @@ -280,8 +280,14 @@ ; ZeroMesher is faster but leaves the physics engine to model the mesh using the basic shapes that it supports ; Usually this is only a box - meshing = Meshmerizer + ;meshing = Meshmerizer ;meshing = ZeroMesher + ;; select ubODEMeshmerizer only with ubOde physics engine + meshing = ubODEMeshmerizer + + ; ubODE and OpenDynamicsEngine does allocate a lot of memory on stack. On linux you may need to increase its limit + ; script opensim-ode-sh starts opensim setting that limit. You may need to increase it even more on large regions + ; edit the line ulimit -s 262144, and change this last value ; Path to decoded sculpty maps ; Defaults to "j2kDecodeCache @@ -300,11 +306,13 @@ ;; It continues to provide a workable physics implementation. It does not currently support varregions. ;; basicphysics effectively does not model physics at all, making all objects phantom. ;; Default is BulletSim - physics = BulletSim + ;physics = BulletSim ;physics = modified_BulletX ;physics = OpenDynamicsEngine ;physics = basicphysics ;physics = POS + ;; alternative OpenDynamicsEngine engine. ubODEMeshmerizer meshing above MUST be selected also + physics = ubODE ; ## ; ## SCRIPT ENGINE @@ -312,6 +320,10 @@ ;; Default script engine to use. Currently, we only have XEngine DefaultScriptEngine = "XEngine" + ;; ***DANGER***DANGER*** + ;; experimental engine + ;; see section [YEngine] below + ; DefaultScriptEngine = "YEngine" ; Http proxy setting for llHTTPRequest and dynamic texture loading, if ; required @@ -401,6 +413,13 @@ ; default is false TelehubAllowLandmark = true +[AccessControl] + ; Viewer-based access control. |-separated list of allowed viewers. + ; AllowedClients = "" + + ; Viewer-based access control. |-separated list of denied viewers. + ; No restrictions by default. + ; DeniedClients = "" ; Normally this section goes in the ThisSim.ini file, but this is common for all. [Region] @@ -411,7 +430,7 @@ ; # ; # SSL certificates validation options ; # - + ; SSL certificate validation options ; you can allow selfsigned certificates or no official CA with next option set to true ; NoVerifyCertChain = true @@ -479,7 +498,7 @@ enablePosition = true ; Refresh the cached map tile once a month. - RefreshEveryMonth = false + RefreshEveryMonth = true ;# {MapColorWater} {} {Water color for textured and shaded maps} {"#1D475F"} ; MapColorWater = "#3399FF" @@ -518,14 +537,14 @@ ; This allows grid users with a UserLevel of 200 or more to assume god ; powers in the regions in this simulator. - ; if you don't trust grid admins, what are you doing there? + ; if you don't trust grid admins, what are you doing there? allow_grid_gods = true ; Allow region owners to assume god powers in their regions - ;region_owner_is_god = true + region_owner_is_god = false ; Allow region managers to assume god powers in regions they manage - ;region_manager_is_god = false + region_manager_is_god = false ; God mode should be turned on in the viewer whenever ; the user has god rights somewhere. They may choose @@ -566,6 +585,37 @@ ;LevelUpload = 0 +[Estates] + ; If these values are commented out then the user will be asked for estate details when required (this is the normal case). + ; If these values are uncommented then they will be used to create a default estate as necessary. + ; New regions will be automatically assigned to that default estate. + + ;# {DefaultEstateName} {} {Default name for estate?} {} My Estate + ;; Name for the default estate + ; DefaultEstateName = My Estate + + ;# {DefaultEstateOwnerName} {} {Default estate owner name?} {} FirstName LastName + ;; Name for default estate owner + ; DefaultEstateOwnerName = FirstName LastName + + + ; ** Standalone Estate Settings ** + ; The following parameters will only be used on a standalone system to + ; create an estate owner that does not already exist + + ;# {DefaultEstateOwnerUUID} {} {Default estate owner UUID?} {} 00000000-0000-0000-0000-000000000000 + ;; If DefaultEstateOwnerUUID is left at UUID.Zero (as below) then a random + ;; UUID will be assigned. This is normally what you want + ; DefaultEstateOwnerUUID = 00000000-0000-0000-0000-000000000000 + + ;# {DefaultEstateOwnerEMail} {} {Default estate owner email?} {} + ;; Email address for the default estate owner + ; DefaultEstateOwnerEMail = owner@domain.com + + ;# {DefaultEstateOwnerPassword} {} {Default estate owner password} {} + ;; Password for the default estate owner + ; DefaultEstateOwnerPassword = password + [RegionReady] ; Enable this module to get notified once all items and scripts in the region have been completely loaded and compiled enabled = true @@ -589,7 +639,7 @@ [EstateManagement] ; If false, then block any region restart requests from the client even if they are otherwise valid. ; Default is true - AllowRegionRestartFromClient = true + AllowRegionRestartFromClient = false [UserProfiles] @@ -621,6 +671,8 @@ [Network] + ;; Configure the remote console user here. This will not actually be used + ;; unless you use -console=rest at startup. ;ConsoleUser = "Test" ;ConsolePass = "secret" ;http_listener_port = 9000 @@ -629,14 +681,14 @@ ; ssl config: Experimental! http_listener_ssl = false ; if set to true main server is replaced by a ssl one http_listener_sslport = 9001 ; Use this port for SSL connections - ; currently if using ssl, regions ExternalHostName must the the same and equal to http_listener_cn - ; this will change is future + ; currently if using ssl, regions ExternalHostName must the the same and equal to http_listener_cn + ; this will change is future http_listener_cn = "myRegionsExternalHostName" - ; if the cert doesnt have a oficial CA or is selfsigned viewers option NoVerifySSLCert need to be set true + ; if the cert doesnt have a oficial CA or is selfsigned viewers option NoVerifySSLCert need to be set true http_listener_cert_path = "mycert.p12" ; path for the cert file that is valid for the ExternalHostName - http_listener_cert_pass = "mycertpass" ; the cert passwork + http_listener_cert_pass = "mycertpass" ; the cert passwork - ; addicional HTTPS for "Out of band" management applications such as the remote + ; additional HTTPS for "Out of band" management applications such as the remote ; admin module or scripts ; ; Create https_listener = "True" will create a listener on the port @@ -657,8 +709,8 @@ ; HttpBodyMaxLenMAX=16384 ; Hostname to use in llRequestURL/llRequestSecureURL - ; must be a valid hostname for the ssl cert. - ; if not defined - llRequestURL/llRequestSecureURL are disabled + ; must be a valid hostname for the ssl cert. + ; if not defined - llRequestURL/llRequestSecureURL are disabled ; ExternalHostNameForLSL=127.0.0.1 ExternalHostNameForLSL = "${Const|HostName}" @@ -682,11 +734,43 @@ ; ; OutboundDisallowForUserScripts = "" + ; You can whitelist individual endpoints by IP or FQDN, e.g. + ; + ; OutboundDisallowForUserScriptsExcept = 192.168.1.3:8003 + ; + ; You can specify multiple addresses by separating them with a bar. For example, + ; + ; OutboundDisallowForUserScriptsExcept = 192.168.1.3:8003|myinternalserver:8000 + ; + ; If an address if given without a port number then port 80 is assumed + ; + ; You can also specify a network range in CIDR notation to whitelist, e.g. + ; + ; OutboundDisallowForUserScriptsExcept = 192.168.1.0/24 + ; + ; to whitelist all ports on addresses 192.168.1.0 to 192.168.1.255 + ; To specify an individual IP address use the /32 netmask + ; + ; OutboundDisallowForUserScriptsExcept = 192.168.1.2/32 + ; + ; See http://en.wikipedia.org/wiki/Classless_Inter-Domain_Routing#CIDR_notation for more information on CIDR notation + + ; What is reported as the "X-Secondlife-Shard" ; Defaults to the user server url if not set ; The old default is "OpenSim", set here for compatibility shard = "OpenSim" + ;; The following 3 variables are for HTTP Basic Authentication for the Robust services. + ;; Use this if your central services in port 8003 need to be accessible on the Internet + ;; but you want to protect them from unauthorized access. The username and password + ;; here need to match the ones in the Robust service configuration. + ; AuthType = "BasicHttpAuthentication" + ; HttpAuthUsername = "some_username" + ; HttpAuthPassword = "some_password" + ;; + ;; Any of these 3 variables above can be overriden in any of the service sections. + ; What is reported as the "User-Agent" when using llHTTPRequest ; Defaults to not sent if not set here. See the notes section in the wiki at ; http://wiki.secondlife.com/wiki/LlHTTPRequest for comments on adding @@ -699,32 +783,43 @@ ;MaxRequestConcurrency = 30 [ScriptsHttpRequestModule] - ; options for llHttpRequest - - ; max number of concurrent connections per instance (all scenes), default 8 - ; MaxPoolThreads = 8 - + ; options for llHttpRequest + + ; max number of concurrent connections per instance (all scenes), default 8 + ; MaxPoolThreads = 8 + ; max requests per second for all scripts on a prim, default 1 ;PrimRequestsPerSec = 1.0 - ; initial unthrottled burst for all scripts on a prim, default 3 + ; initial unthrottled burst for all scripts on a prim, default 3 ;PrimRequestsBurst = 3.0 ; max requests per second for the objects owner (per instance), default 25 ;PrimOwnerRequestsPerSec = 25.0 - ; initial unthrottled burst for the objects owner (per instance), default 5 + ; initial unthrottled burst for the objects owner (per instance), default 5 ;PrimOwnerRequestsBurst = 5.0 - - ; requests timeout in miliseconds, range 200 to 60000, default 30000 + + ; requests timeout in miliseconds, range 200 to 60000, default 30000 ;RequestsTimeOut = 30000 - -[AccessControl] - ; Viewer-based access control. |-separated list of allowed viewers. - ; AllowedClients = "" - ; Viewer-based access control. |-separated list of denied viewers. - ; No restrictions by default. - ; DeniedClients = "" +[XMLRPC] + ;# {XmlRpcRouterModule} {} {Module used to route incoming llRemoteData calls} {XmlRpcRouterModule XmlRpcGridRouterModule} XmlRpcRouterModule + ;; If enabled and set to XmlRpcRouterModule, this will post an event, + ;; "xmlrpc_uri(string)" to the script concurrently with the first + ;; remote_data event. This will contain the fully qualified URI an + ;; external site needs to use to send XMLRPC requests to that script + ;; + ;; If enabled and set to XmlRpcGridRouterModule, newly created channels + ;; will be registered with an external service via a configured uri + ;XmlRpcRouterModule = "XmlRpcRouterModule" + + ;# {XmlRpcPort} {} {Port for incoming llRemoteData xmlrpc calls} {} 20800 + ;XmlRpcPort = 20800 + ;# {XmlRpcHubURI} {XmlRpcRouterModule} {URI for external service used to register xmlrpc channels created in the simulator. This depends on XmlRpcRouterModule being set to XmlRpcGridRouterModule} {} http://example.com + ;; If XmlRpcRouterModule is set to XmlRpcGridRouterModule, the simulator + ;; will use this address to register xmlrpc channels on the external + ;; service + ; XmlRpcHubURI = http://example.com [ClientStack.LindenUDP] ; Maximum outbound bytes per second for a single scene. This can be used to @@ -752,7 +847,7 @@ ; clients login by starting each connection more slowly. Disabled by ; default ; - enable_adaptive_throttles = true + enable_adaptive_throttles = false ; TextureSendLimit determines how many packets will be put on @@ -784,11 +879,11 @@ ; ;PausedAckTimeout = 300 - ; Support viewers object cache, default true - ; users may need to reduce viewer bandwitdh if some prims or terrain parts fail to rez. - ; change to false if you need to use old viewers that do not support this feature - ; - ; SupportViewerObjectsCache = true + ; Support viewers object cache, default true + ; users may need to reduce viewer bandwitdh if some prims or terrain parts fail to rez. + ; change to false if you need to use old viewers that do not support this feature + ; + ; SupportViewerObjectsCache = true [ClientStack.LindenCaps] ;; Long list of capabilities taken from @@ -814,7 +909,7 @@ Cap_GetTexture = "localhost" Cap_GetMesh = "localhost" Cap_GetMesh2 = "localhost" - ; Cap_GetAsset = "localhost" DO not ucoment this line. Some popular viewers still dont do it right for opensim. Here to easy testing + ; Cap_GetAsset = "localhost" Do not uncoment this line. Some popular viewers still dont do it right for opensim. Here to easy testing Cap_GetObjectCost = "" Cap_GetObjectPhysicsData = "" Cap_GroupProposalBallot = "" @@ -869,6 +964,19 @@ ; Capability for searching for people Cap_AvatarPickerSearch = "localhost" +[SimulatorFeatures] + ;# {SearchServerURI} {} {URL of the search server} {} + ;; Optional. If given this serves the same purpose as the grid wide + ;; [LoginServices] SearchURL setting and will override that where + ;; supported by viewers. + ;SearchServerURI = "http://127.0.0.1:9000/" + + ;# {DestinationGuideURI} {} {URL of the destination guide} {} + ;; Optional. If given this serves the same purpose as the grid wide + ;; [LoginServices] DestinationGuide setting and will override that where + ;; supported by viewers. + ;DestinationGuideURI = "http://127.0.0.1:9000/guide" + [Chat] ; Controls whether the chat module is enabled. Default is true. @@ -889,8 +997,9 @@ ; along the x or y axis. This is set to 65535 because current viewers ; can't handle teleports that are greater than this distance ; Setting to 0 will allow teleports of any distance + ; The viewers got fixed long ago. ; - max_distance = 65535 + max_distance = 0 ; Allow avatars to cross into and out of the region. AllowAvatarCrossing = true @@ -916,15 +1025,42 @@ [Messaging] ; Control which region module is used for instant messaging. ; Default is InstantMessageModule (this is the name of the core IM module as well as the setting) - InstantMessageModule = InstantMessageModule + + ; InstantMessageModule = InstantMessageModule ; MessageTransferModule = MessageTransferModule - ; OfflineMessageModule = OfflineMessageModule - ; OfflineMessageURL = http://yourserver/Offline.php - ; MuteListModule = MuteListModule - ; MuteListURL = http://yourserver/Mute.php - ; Control whether group messages are forwarded to offline users. Default is true. - ; ForwardOfflineGroupMessages = true + ;# {OfflineMessageModule} {} {Module to use for offline message storage} {OfflineMessageModule "Offline Message Module V2" *} + ;; Module to handle offline messaging. The core module requires an external + ;; web service to do this. See OpenSim wiki. + ; OfflineMessageModule = OfflineMessageModule + ;; Or, alternatively, use this one, which works for both standalones and grids + OfflineMessageModule = "Offline Message Module V2" + + ;# {OfflineMessageURL} {OfflineMessageModule:OfflineMessageModule Offline Message Module V2:Offline Message Module V2} {URL of offline messaging service} {} + ;; URL of web service for offline message storage. Leave it commented if your service is local to the sim. + ;OfflineMessageURL = ${Const|BaseURL}/Offline.php + OfflineMessageURL = ${Const|BaseURL}:${Const|PrivatePort} + + ;# {StorageProvider} {Offline Message Module V2:Offline Message Module V2} {DLL that provides the storage interface} {OpenSim.Data.MySQL.dll} + ;; For standalones, this is the storage dll. + StorageProvider = "${Const|DataProvider}" + + ; Mute list handler + ; the provided MuteListModule is just a Dummy + ; you will need a external module for proper suport. + ; if you keep both 2 following settings comment, viewers will use mutes in their caches + ; if you uncoment both (url is ignored) the mutes will be deleted at login on this instance regions + ; WARNING: viewers mutes cache seems to shared by all grids, including SL + ; this may cause some confusion. + ;# {MuteListModule} {MuteListModule:MuteListModule} {} {} None + MuteListModule = MuteListModule + ;# {MuteListURL} {MuteListModule:MuteListModule} {} {} http://yourserver/Mute.php + MuteListURL = ${Const|BaseURL}/Mute.php + + ;; Control whether group invites and notices are stored for offline users. + ;; Default is true. + ;; This applies to both core groups module. + ForwardOfflineGroupMessages = true [Inventory] @@ -1345,7 +1481,7 @@ ; update appearance copies inventory items and wearables of default avatars. if this value is false ; (default), just worn assets are copied to the Clothes folder; if true, all Clothes and Bodyparts ; subfolders are copied. the receiver will wear the same items the default avatar did wear. - ;copy_folders = false + copy_folders = true ; path to default appearance XML file that specifies the look of the default avatars ;default_appearance = default_appearance.xml @@ -1504,6 +1640,11 @@ ; It has no ill effect on viewers which do not support server-side windlight settings. enable_windlight = true +[Materials] + ;# {enable_materials} {} {Enable Materials support?} {true false} true + ;; This enables the use of Materials. + enable_materials = true + ; MaxMaterialsPerTransaction = 50 [Trees] ; enable the trees module. default true @@ -1670,19 +1811,19 @@ ; Detail level when rendering prims in llCastRay V3 ; 0 = Low, 1 = Medium, 2 = High, 3 = Highest, higer level gives better accuracy but slower call - PrimDetailLevelInLlCastRay = 1 + PrimDetailLevelInLlCastRay = 2 ; Detail level when rendering sculpts in llCastRay V3 ; 0 = Low, 1 = Medium, 2 = High, 3 = Highest, higer level gives better accuracy but slower call - SculptDetailLevelInLlCastRay = 1 + SculptDetailLevelInLlCastRay = 2 ; Detail level when rendering meshes in llCastRay V3 ; 0 = Low, 1 = Medium, 2 = High, 3 = Highest, higer level gives better accuracy but slower call - MeshDetailLevelInLlCastRay = 3 + MeshDetailLevelInLlCastRay = 2 ; Detail level when rendering avatar capsules in llCastRay V3 ; 0 = Low, 1 = Medium, 2 = High, 3 = Highest, higer level gives better accuracy but slower call - AvatarDetailLevelInLlCastRay = 1 + AvatarDetailLevelInLlCastRay = 2 ; Maximum number of returned hits from llCastRay V3 MaxHitsInLlCastRay = 16 @@ -1783,24 +1924,24 @@ ;PriceObjectRent = 0 ;PriceObjectScaleFactor = 10 ;PriceParcelRent = 0 - - ; Mesh upload settings, independent of economymodule - - ; Create inventory entries for textures uploaded with a model - ; default is false, ie, do not create - ; MeshModelAllowTextureToInventory = true - + + ; Mesh upload settings, independent of economymodule + + ; Create inventory entries for textures uploaded with a model + ; default is false, ie, do not create + MeshModelAllowTextureToInventory = true + [YEngine] ;; implements non preemptive microthreading, so fixing problems like llSleep or long events handlers ;; but those will suffer from timeslicing, so will be slower. ;; warning: scripts state is lost on TP or cross to Xengine regions (cars stop, etc) ;; ignore its extensions (subset of original XMRengine), those are still undefined. - ;Enabled = false - + Enabled = false + ; maximum stack a script can use in KB ;ScriptStackSize = 2048 - + ; maximum heap memory a script can use in KB ;ScriptHeapSize = 1024 @@ -1847,6 +1988,7 @@ ; this may only be a problem if regions stay alive for a long time with lots of scripts added or edited. ; at this time some mono versions seem to have problems with the true option ; so default is now false until a fix is found + ; WARNING this makes OpenSim use four times as much memory! AppDomainLoading = false ; Controls whether previously compiled scripts DLLs are deleted on sim restart. @@ -1972,7 +2114,16 @@ DisableUndergroundMovement = false ;; Path to script assemblies - ; ScriptEnginesPath = "${Paths|CachePath}/ScriptEngines" + ScriptEnginesPath = "${Paths|CachePath}/ScriptEngines" + + ; ==== Settings for MOD and OSSL functions have been moved to the [OSSL] section + + +[OSSL] + ;# {Include-osslEnable} {} {Include file for enabling and permissions for OSSL functions} {} + ;; Optionally include file to enable OSSL functions and set permissions on who can use which. + ;; If this INI file is not included, the OSSL functions are disabled. + Include-osslEnable = "config-include/osslEnable.ini" [Concierge] @@ -2076,11 +2227,47 @@ ; This is the current groups stub in Region.CoreModules.Avatar.Groups. All the other settings below only really ; apply to the Flotsam/SimianGrid GroupsModule - Module = Default - + ; Module = Default ; This module can use a PHP XmlRpc server from the Flotsam project at http://code.google.com/p/flotsam/ ; or from the SimianGrid project at http://code.google.com/p/openmetaverse ;Module = GroupsModule + ;; or... use Groups Module V2, which works for standalones and robust grids + Module = "Groups Module V2" + + ;# {StorageProvider} {Module:Groups Module V2} {The DLL that provides the storage for V2} {OpenSim.Data.MySQL.dll} + StorageProvider = "${Const|DataProvider}" + + ;# {ServicesConnectorModule} {Module:GroupsModule Module:Groups Module V2} {Service connector to use for groups} {XmlRpcGroupsServicesConnector SimianGroupsServicesConnector "Groups Local Service Connector" "Groups Remote Service Connector" "Groups HG Service Connector"} XmlRpcGroupsServicesConnector + ;; Service connectors to the Groups Service as used in the GroupsModule. Select one as follows: + ;; -- for Flotsam Groups use XmlRpcGroupsServicesConnector + ;; -- for Simian Groups use SimianGroupsServicesConnector + ;; -- for V2 Groups, standalone, non-HG use "Groups Local Service Connector" + ;; -- for V2 Groups, grided sim, non-HG use "Groups Remote Service Connector" + ;; -- for V2 Groups, HG, both standalone and grided sim, use "Groups HG Service Connector" + ;; Note that the quotes "" around the words are important! + ServicesConnectorModule = "Groups HG Service Connector" + + ;# {LocalService} {ServicesConnectorModule:Groups HG Service Connector} {Is the group service in this process or elsewhere?} {local remote} local + ;; Used for V2 in HG only. If standalone, set this to local; if grided sim, set this to remote + LocalService = remote + + ;# {SecretKey} {ServicesConnectorModule:Groups Remote Service Connector} {Secret key between sim and remote group service} {} "" + ;; Used for V2 in Remote only. + ; SecretKey = "sEcReTkEy" + + ;# {GroupsServerURI} {Module:GroupsModule (ServicesConnectorModule:Groups Remote Service Connector or (ServicesConnectorModule:Groups HG Service Connector and LocalService:remote))} {Groups Server URI} {} + ;; URI for the groups services of this grid + ;; e.g. http://yourxmlrpcserver.com/xmlrpc.php for Flotsam XmlRpc + ;; or http://mygridserver.com:82/Grid/ for SimianGrid + ;; or ${Const|BaseURL}:${Const|PrivatePort} for robust, V2 + ;; Leave it commented for standalones, V2 + GroupsServerURI = "${Const|BaseURL}:${Const|PrivatePort}" + + ;# {HomeURI} {ServicesConnectorModule:Groups HG Service Connector} {What's the home address of this world?} {} + ;; Used for V2 in HG only. For example + ;; http://mygridserver.com:9000 or http://mygridserver.com:8002 + ;; If you have this set under [Startup], no need to set it here, leave it commented + HomeURI = ${Const|BaseURL}:${Const|PublicPort} ; Enable Group Notices NoticesEnabled = true @@ -2098,7 +2285,12 @@ ; Specify which messaging module to use for groups messaging and if it's enabled ;MessagingModule = GroupsMessagingModule - ;MessagingEnabled = true + MessagingEnabled = true + + ;# {MessagingModule} {MessagingEnabled:true} {Module to use for groups messaging} {GroupsMessagingModule "Groups Messaging Module V2"} GroupsMessagingModule + ; MessagingModule = GroupsMessagingModule + ; or use "Groups Messaging Module V2" for Groups V2 + MessagingModule = "Groups Messaging Module V2" ; Experimental option to only message cached online users rather than all users ; Should make large group with few online members messaging faster, at the expense of more calls to ROBUST presence service @@ -2138,20 +2330,20 @@ [InterestManagement] ; This section controls how state updates are prioritized for each client - + ; UpdatePrioritizationScheme valid values are BestAvatarResponsiveness and SimpleAngularDistance - ; SimpleAngularDistance does use more cpu + ; SimpleAngularDistance does use more cpu UpdatePrioritizationScheme = BestAvatarResponsiveness ReprioritizationEnabled = true ReprioritizationInterval = 2000.0 RootReprioritizationDistance = 10.0 ChildReprioritizationDistance = 20.0 - ; ObjectsCullingByDistance, if true, don't send object updates if outside view range - ; currently viewers are also told to delete objects that leave view range - ; only avater position is considered, free camera may not see objects - ; does increase cpu load - ObjectsCullingByDistance = false + ; ObjectsCullingByDistance, if true, don't send object updates if outside view range + ; currently viewers are also told to delete objects that leave view range + ; only avater position is considered, free camera may not see objects + ; does increase cpu load + ObjectsCullingByDistance = false ; If n > 1, only every n UDP terse updates will be sent to observers of an avatar that are in the same region ; Updates will always be sent to the avatar that the update addresses and if av velocity is effectively zero (to prevent drift due to missing updates). @@ -2185,12 +2377,14 @@ ; See http://opensimulator.org/wiki/FAQ#Region_Statistics_on_a_Web_Page ; Use a web browser and type in the "Login URI" + "/SStats/" ; For example- http://127.0.0.1:9000/SStats/ - ; enabled=false + enabled=true + [Statistics] - ; NumberOfFrames is used in a moving average calculation, where NumberOfFrames is the number of frames - ; to include in the averaging calculations - NumberOfFrames=10 + ; NumberOfFrames is used in a moving average calculation, where NumberOfFrames is the number of frames + ; to include in the averaging calculations + NumberOfFrames=10 + [MediaOnAPrim] ; Enable media on a prim facilities @@ -2236,16 +2430,16 @@ ; set this to false to not display parcel ban lines ShowParcelBansLines = true - + ; Parcel Bans max height above ground. Default 100m ; range 20m to 5000m BanLineSafeHeight = 5000 - ; setting the parcel to admin content, It works as setting the land to Linden content in SL. - ; To use it, activate god mode in the viewer, select the parcel and go to: Admin -> Parcel -> Set to Linden Content ( CTRL+ALT+SHIFT+C) - ; DefaultAdministratorParcelName = "Admin Parcel" - ; DefaultAdministratorGroupUUID = "00000000-0000-0000-0000-000000000000" - ; DefaultAdministratorOwnerUUID = "00000000-0000-0000-0000-000000000000" + ; setting the parcel to admin content, It works as setting the land to Linden content in SL. + ; To use it, activate god mode in the viewer, select the parcel and go to: Admin -> Parcel -> Set to Linden Content ( CTRL+ALT+SHIFT+C) + ; DefaultAdministratorParcelName = "Admin Parcel" + ; DefaultAdministratorGroupUUID = "00000000-0000-0000-0000-000000000000" + ; DefaultAdministratorOwnerUUID = "00000000-0000-0000-0000-000000000000" ;; ;; If you are using a simian grid frontend you can enable @@ -2267,6 +2461,31 @@ EnableObjectStore = true MaxStringSpace = 0 +[UserProfiles] + ;# {ProfileServiceURL} {} {Set url to UserProfilesService} {} + ;; Set the value of the url to your UserProfilesService + ;; If un-set / "" the module is disabled + ;; ProfileServiceURL = ${Const|BaseURL}:${Const|PublicPort} + + ;# {AllowUserProfileWebURLs} {} {allow user profiles web urls} {true false} true + ;; set this to false to prevent your users to be sent to unknown + ;; web sites by other users on their profiles + ; AllowUserProfileWebURLs = true + +[XBakes] + ;# {URL} {} {Set URL for Baked texture service} {} + ;; Sets the URL for the baked texture ROBUST service. + ;; Disabled when unset. + ;; URL = ${Const|BaseURL}:${Const|PrivatePort} + +;; +;; Optional module to highlight God names in the viewer. +;; Uncomment and customize appropriately if you want this behavior. +;; +;[GodNames] +; Enabled = false +; FullNames = "Test User, Foo Bar" +; Surnames = "Kryztlsk" ;; ;; These are defaults that are overwritten below in [Architecture]. @@ -2309,9 +2528,9 @@ DwellModule = DefaultDwellModule [ServerReleaseNotes] - ;; Comment or set to "" to disable + ;; Comment or set to "" to disable ServerReleaseNotesURL = "http://opensimulator.org/wiki/0.9.1.1_Release" - + [Modules] Include-modules = "addon-modules/*/config/*.ini" diff --git a/bin/config-include/config_DG.ini b/bin/config-include/config_DG.ini index c67ccc9..59e54cd 100644 --- a/bin/config-include/config_DG.ini +++ b/bin/config-include/config_DG.ini @@ -37,6 +37,10 @@ GridURL = ${Const|BaseHostname} SSLURL = "https://${Const|HostName}" + ; you can also have them on a diferent url / IP + ;# {PrivURL} {} {PrivURL} {"http://${Const|BaseURL}} "${Const|BaseURL}" + PrivURL = ${Const|BaseURL} + PublicPort = "8002" PrivatePort = "8003" PublicSSLPort = "8443" diff --git a/bin/config-include/config_IG.ini b/bin/config-include/config_IG.ini index fbc1e35..d1f1e19 100644 --- a/bin/config-include/config_IG.ini +++ b/bin/config-include/config_IG.ini @@ -37,6 +37,10 @@ GridURL = ${Const|BaseHostname} SSLURL = "https://${Const|HostName}" + ; you can also have them on a diferent url / IP + ;# {PrivURL} {} {PrivURL} {"http://${Const|BaseURL}} "${Const|BaseURL}" + PrivURL = ${Const|BaseURL} + PublicPort = "8002" PrivatePort = "8003" PublicSSLPort = "8443" diff --git a/bin/config-include/config_MG.ini b/bin/config-include/config_MG.ini index 4827804..be46dc2 100644 --- a/bin/config-include/config_MG.ini +++ b/bin/config-include/config_MG.ini @@ -37,6 +37,10 @@ GridURL = ${Const|BaseHostname} SSLURL = "https://${Const|HostName}" + ; you can also have them on a diferent url / IP + ;# {PrivURL} {} {PrivURL} {"http://${Const|BaseURL}} "${Const|BaseURL}" + PrivURL = ${Const|BaseURL} + PublicPort = "8002" PrivatePort = "8003" PublicSSLPort = "8443" -- cgit v1.1