From 58783a5216b81863988110174229a65ceb315e1e Mon Sep 17 00:00:00 2001
From: David Walter Seikel
Date: Fri, 4 Nov 2016 00:46:34 +1000
Subject: Attempt to move everything writable, and the configs, out of the bin
directory.
Log configs are still in the bin directory.
---
bin/OpenSim.32BitLaunch.exe.config | 6 +-
bin/OpenSim.ConsoleClient.exe.config | 2 +-
bin/OpenSim.exe.config | 6 +-
bin/OpenSim.ini.example | 4 +-
bin/OpenSimDefaults.ini | 2124 -----------------------
bin/Robust.32BitLaunch.exe.config | 6 +-
bin/Robust.Tests.dll.config | 2 +-
bin/Robust.exe.config | 6 +-
bin/config-include/CenomeCache.ini.example | 14 -
bin/config-include/FlotsamCache.ini.example | 56 -
bin/config-include/Grid.ini | 74 -
bin/config-include/GridCommon.ini | 300 ----
bin/config-include/GridCommon.ini.example | 245 ---
bin/config-include/GridHypergrid.ini | 108 --
bin/config-include/HyperSimianGrid.ini | 97 --
bin/config-include/SimianGrid.ini | 77 -
bin/config-include/Standalone.ini | 118 --
bin/config-include/StandaloneCommon.ini.example | 398 -----
bin/config-include/StandaloneHypergrid.ini | 195 ---
bin/config-include/osslEnable.ini | 230 ---
bin/config-include/storage/SQLiteStandalone.ini | 39 -
bin/pCampBot.exe.config | 4 +-
22 files changed, 18 insertions(+), 4093 deletions(-)
delete mode 100644 bin/OpenSimDefaults.ini
delete mode 100644 bin/config-include/CenomeCache.ini.example
delete mode 100644 bin/config-include/FlotsamCache.ini.example
delete mode 100644 bin/config-include/Grid.ini
delete mode 100644 bin/config-include/GridCommon.ini
delete mode 100644 bin/config-include/GridCommon.ini.example
delete mode 100644 bin/config-include/GridHypergrid.ini
delete mode 100644 bin/config-include/HyperSimianGrid.ini
delete mode 100644 bin/config-include/SimianGrid.ini
delete mode 100644 bin/config-include/Standalone.ini
delete mode 100644 bin/config-include/StandaloneCommon.ini.example
delete mode 100644 bin/config-include/StandaloneHypergrid.ini
delete mode 100644 bin/config-include/osslEnable.ini
delete mode 100644 bin/config-include/storage/SQLiteStandalone.ini
(limited to 'bin')
diff --git a/bin/OpenSim.32BitLaunch.exe.config b/bin/OpenSim.32BitLaunch.exe.config
index 5b7807a..db08aeb 100644
--- a/bin/OpenSim.32BitLaunch.exe.config
+++ b/bin/OpenSim.32BitLaunch.exe.config
@@ -25,14 +25,14 @@
-
+
@@ -44,7 +44,7 @@
-
+
diff --git a/bin/OpenSim.ConsoleClient.exe.config b/bin/OpenSim.ConsoleClient.exe.config
index 3a50408..9098a94 100644
--- a/bin/OpenSim.ConsoleClient.exe.config
+++ b/bin/OpenSim.ConsoleClient.exe.config
@@ -18,7 +18,7 @@
-
+
diff --git a/bin/OpenSim.exe.config b/bin/OpenSim.exe.config
index b01191e..2556e11 100755
--- a/bin/OpenSim.exe.config
+++ b/bin/OpenSim.exe.config
@@ -25,14 +25,14 @@
-
+
@@ -44,7 +44,7 @@
-
+
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example
index d395efe..07ed21d 100644
--- a/bin/OpenSim.ini.example
+++ b/bin/OpenSim.ini.example
@@ -901,7 +901,7 @@
;; co-op will be more stable but this option is currently experimental.
;; If moving from co-op to abort, existing script DLLs will need to be recompiled.
;; This currently can only be done manually, either by setting DeleteScriptsOnStartup = true for one run
- ;; or by deleting the script DLL* files in bin/ScriptEngines//
+ ;; or by deleting the script DLL* files in caches/ScriptEngines//
;; One can move from co-op back to abort without recompilation, but reverting back to co-op again will need script recompile
;; Current valid values are "abort" and "co-op"
; ScriptStopStrategy = abort
@@ -966,7 +966,7 @@
;# {ScriptEnginesPath} {} {Path to script assemblies} {} ScriptEngines
;; Path to script engine assemblies
- ;; Default is ./bin/ScriptEngines
+ ;; Default is ../caches/ScriptEngines
; ScriptEnginesPath = "ScriptEngines"
[OSSL]
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini
deleted file mode 100644
index a99608c..0000000
--- a/bin/OpenSimDefaults.ini
+++ /dev/null
@@ -1,2124 +0,0 @@
-; This file contains defaults for various settings in OpenSimulator. These can be overriden
-; by changing the same setting in OpenSim.ini (once OpenSim.ini.example has been copied to OpenSim.ini).
-
-[Startup]
- ; Console prompt
- ; Certain special characters can be used to customize the prompt
- ; Currently, these are
- ; \R - substitute region name
- ; \\ - substtitue \
- ConsolePrompt = "Region (\R) "
-
- ; Console commands can be saved to a file, so the command history persists after a restart. (default is true)
- ConsoleHistoryFileEnabled = true
-
- ; Log file location. This can be set to a simple file path
- ; LogFile = OpenSim.log
-
- ; The history file can be just a filename (relative to OpenSim's bin/ directory
- ; or it can be a full path to somewhere else. (default is OpenSimConsoleHistory.txt in bin/)
- ConsoleHistoryFile = "OpenSimConsoleHistory.txt"
-
- ; How many lines of command history should we keep? (default is 100)
- ConsoleHistoryFileLines = 100
-
- ; Set this to true if you want to log crashes to disk
- ; this can be useful when submitting bug reports.
- ; However, this will only log crashes within OpenSimulator that cause the entire program to exit
- ; It will not log crashes caused by virtual machine failures, which includes mono and ODE failures.
- ; You will need to capture these native stack traces by recording the session log itself.
- save_crashes = false
-
- ; Directory to save crashes to if above is enabled
- ; (default is /opensimdir/crashes/*.txt or C:\opensim\crashes\*.txt)
- crash_dir = "crashes"
-
- ; Place to create a PID file
- ; PIDFile = "/tmp/OpenSim.exe.pid"
-
- ; Console commands run at startup
- startup_console_commands_file = "startup_commands.txt"
-
- ; Console commands run on shutdown
- shutdown_console_commands_file = "shutdown_commands.txt"
-
- ; Console commands run every 20 minutes
- ; timer_Script = "filename"
-
- ; timer_Script time interval (default 20 min)
- ; The time is 60 per minute
- ; timer_Interval = 1200
-
- ; ##
- ; ## SYSTEM
- ; ##
-
- ; Sets the method that OpenSim will use to fire asynchronous
- ; events. Valid values are UnsafeQueueUserWorkItem,
- ; QueueUserWorkItem, BeginInvoke, SmartThreadPool, and Thread.
- ;
- ; SmartThreadPool is reported to work well on Mono/Linux, but
- ; UnsafeQueueUserWorkItem has been benchmarked with better
- ; performance on .NET/Windows
- ;
- ; UnsafeQueueUserWorkItem refers to the fact that the code creating the event could elevate its security
- ; privileges. However, as calling code is trusted anyway this is safe (if you set
- ; TrustedBinaries = true in the [XEngine] section then you already have to trust that incoming code for other reasons).
- async_call_method = SmartThreadPool
-
- ; Max threads to allocate on the FireAndForget thread pool
- ; when running with the SmartThreadPool option above
- MaxPoolThreads = 300
-
- ; Allow certain jobs to be run consecutively in a job engine rather than always concurrently.
- ; This improves performance in regions with large numbers of connections (in the hundreds).
- JobEngineEnabled = true
-
- ; Plugin Registry Location
- ; Set path to directory for plugin registry. Information about the
- ; registered repositories and installed plugins will be stored here.
- ; The OpenSim.exe process must have R/W access to the location.
- RegistryLocation = "."
-
- ; Used by region module addins. You can set this to outside bin, so that addin
- ; configurations will survive updates. The OpenSim.exe process must have R/W access
- ; to the location.
- ConfigDirectory = "."
-
- ; ##
- ; ## CLIENTS
- ; ##
-
- ; Set this to the DLL containing the client stack to use.
- clientstack_plugin="OpenSim.Region.ClientStack.LindenUDP.dll"
-
- ; ##
- ; ## REGIONS
- ; ##
-
- ; Determine where OpenSimulator looks for the files which tell it which regions to server
- ; Defaults to "filesystem" if this setting isn't present
- region_info_source = "filesystem"
- ; region_info_source = "web"
-
- ; Determines where the region XML files are stored if you are loading these from the filesystem.
- ; Defaults to bin/Regions in your OpenSimulator installation directory
- ; regionload_regionsdir="C:\somewhere\xmlfiles\"
-
- ; Determines the page from which regions xml is retrieved if you are loading these from the web
- ; The XML here has the same format as it does on the filesystem (including the tag),
- ; except that everything is also enclosed in a tag.
- ; regionload_webserver_url = "http://example.com/regions.xml";
-
- ;; Allow the simulator to start up if there are no region configuration available
- ;; from the selected region_info_source.
- allow_regionless = false
-
- ;; Allow child agents to see into the region even if their root counterpart isn't allowed in here
- see_into_region = true
-
- ; Maximum number of position, rotation and scale changes for each prim that the simulator will store for later undos
- ; Increasing this number will increase memory usage.
- MaxPrimUndos = 20
-
- ; Maximum size of non physical prims. Affects resizing of existing prims. This can be overridden in the region config file (as NonPhysicalPrimMax!).
- NonPhysicalPrimMax = 256
-
- ; Maximum size of physical prims. Affects resizing of existing prims. This can be overridden in the region config file.
- PhysicalPrimMax = 64
-
- ; If a viewer attempts to rez a prim larger than the non-physical or physical prim max, clamp the dimensions to the appropriate maximum
- ; This can be overridden in the region config file.
- ClampPrimSize = false
-
- ; Maximum number of prims allowable in a linkset. Affects creating new linksets. Ignored if less than or equal to zero.
- ; This can be overridden in the region config file.
- LinksetPrims = 0
-
- ; Allow scripts to keep running when they cross region boundaries, rather than being restarted. State is reloaded on the destination region.
- ; This only applies when crossing to a region running in a different simulator.
- ; For crossings where the regions are on the same simulator the script is always kept running.
- AllowScriptCrossing = true
-
- ; Allow compiled script binary code to cross region boundaries.
- ; If you set this to "true", any region that can teleport to you can
- ; inject ARBITRARY BINARY CODE into your system. Use at your own risk.
- ; YOU HAVE BEEN WARNED!!!
- TrustBinaries = false
-
- ; Combine all contiguous regions into one large megaregion
- ; Order your regions from South to North, West to East in your regions.ini and then set this to true
- ; Warning! Don't use this with regions that have existing content!, This will likely break them
- CombineContiguousRegions = false
-
- ; Extend the region's draw distance; 255m is the default which includes
- ; one neighbor on each side of the current region, 767m would go three
- ; neighbors on each side for a total of 49 regions in view. Warning, unless
- ; all the regions have the same drawdistance, you will end up with strange
- ; effects because the agents that get closed may be inconsistent.
- DefaultDrawDistance = 255.0
-
- ; If you have only one region in an instance, or to avoid the many bugs
- ; that you can trigger in modules by restarting a region, set this to
- ; true to make the entire instance exit instead of restarting the region.
- ; This is meant to be used on systems where some external system like
- ; Monit will restart any instance that exits, thereby making the shutdown
- ; into a restart.
- InworldRestartShutsDown = false
-
- ; Use of normalized 55FPS statistics
- ; Opensim does not have a frame rate control like other simulators.
- ; Most parameters that control timing can be configurable region by region.
- ; To achieve closer compatibility with values expected by viewers, scripts and users
- ; some parameters are converted to a equivalent per frame value.
- ; Additionally, they are scaled to values they would have on a system running at a nominal 55 frames per second rate.
- ; The scale factor it 55 * FrameTime, corresponding to 5 with default configuration
- ; You can choose to show the true physics FPS to viewers by setting Normalized55FPS to false.
- ; Normalized55FPS = true
-
- ; The minimum proportion of a second that any particular frame can take to execute.
- ; Only change this if you really know what you're doing, and be prepared to change UpdatePhysicsEveryNFrames
- ; (and other Frames params) to match! For instance, halving MinFrameTime to 0.0445 require
- ; UpdatePhysicsEveryNFrames = 2 unless you don't mind your avatar walking like Benny Hill.
- MinFrameTime = 0.089
-
- ; The values below represent the percentage of the target frame time that,
- ; when underrun, should trigger yellow or red in the lag meter.
- ; Less than 60% of FPS is amber by default, less then 40% is red.
- ; These values are advisory. Viewers may choose to not use them but it is
- ; encouraged that they do.
- ; FrameTimeWarnPercent = 60;
- ; FrameTimeCritPercent = 40;
-
- ; Send scheduled updates to objects in the scene
- ; This must be a whole number
- UpdateObjectsEveryNFrames = 1;
-
- ; Send position/velocity, etc. updates to agents in the scene
- ; This must be a whole number
- UpdateAgentsEveryNFrames = 1;
-
- ; Apply pending forces from physics calculations to an entity.
- ; This must be a whole number
- UpdateEntityMovementEveryNFrames = 1;
-
- ; Send coarse location updates to viewers. In a classic viewer, this updates the minimap.
- ; This must be a whole number
- UpdateCoarseLocationsEveryNFrames = 50;
-
- ; Update physics. Within each update physics also updates in a series of contigous mini-steps
- ; This must be a whole number
- UpdatePhysicsEveryNFrames = 1;
-
- ; Send out the on frame event to modules and other listeners. This should probably never deviate from 1.
- ; This must be a whole number
- UpdateEventsEveryNFrames = 1;
-
- ; Send terrain updates to viewers
- ; This must be a whole number
- UpdateTerrainEveryNFrames = 50;
-
- ; Persitently store any objects which meet the PRIM STORAGE criteria
- ; This must be a whole number
- UpdateStorageEveryNFrames = 200;
-
- ; Clean up temp on rez objects.
- ; This must be a whole number
- UpdateTempCleaningEveryNSeconds = 180;
-
- ; ##
- ; ## PRIM STORAGE
- ; ##
-
- ; Persistence of changed objects happens during regular sweeps. The following control that behaviour to
- ; prevent frequently changing objects from heavily loading the region data store.
- ; If both of these values are set to zero then persistence of all changed objects will happen on every sweep.
- ;
- ; Objects will be considered for persistance in the next sweep when they have not changed for this number of seconds
- MinimumTimeBeforePersistenceConsidered = 60
- ; Objects will always be considered for persistance in the next sweep if the first change occurred this number of seconds ago
- MaximumTimeBeforePersistenceConsidered = 600
-
- ; ##
- ; ## PHYSICS
- ; ##
-
- ; If true then prims can be collided with by avatars, other prims, etc.
- ; If false then all prims are phantom, no matter whether their phantom flag is checked or unchecked.
- ; Also, no prims are subject to physics.
- collidable_prim = true
-
- ; If true then prims can be made subject to physics (gravity, pushing, etc.).
- ; If false then physics flag can be set but it is not honoured. However, prims are still solid for the purposes of collision direction
- physical_prim = true
-
- ; Select a mesher here.
- ;
- ; Meshmerizer properly handles complex prims by using triangle meshes.
- ; Note that only the ODE physics engine currently deals with meshed prims in a satisfactory way
- ;
- ; ZeroMesher is faster but leaves the physics engine to model the mesh using the basic shapes that it supports
- ; Usually this is only a box
-
- meshing = Meshmerizer
- ;meshing = ZeroMesher
-
- ; Path to decoded sculpty maps
- ; Defaults to "j2kDecodeCache
- ;DecodedSculptMapPath = "j2kDecodeCache"
-
- ; if you use Meshmerizer and want sculpt map collisions, setting this to
- ; to true will store decoded sculpt maps in a special folder in your bin
- ; folder, which can reduce startup times by reducing asset requests. Some
- ; versions of mono dont work well when reading the cache files, so set this
- ; to false if you have compatibility problems.
- ;CacheSculptMaps = true
-
- ;; BulletSim is the default physics engine. It provides the best performance and most functionality.
- ;; BulletSim supports varregions.
- ;; OpenDynamicsEngine was the previous default physics engine in OpenSimulator 0.7.6.1 and before.
- ;; It continues to provide a workable physics implementation. It does not currently support varregions.
- ;; basicphysics effectively does not model physics at all, making all objects phantom.
- ;; Default is OpenDynamicsEngine
- physics = BulletSim
- ;physics = modified_BulletX
- ;physics = OpenDynamicsEngine
- ;physics = basicphysics
- ;physics = POS
-
- ; ##
- ; ## SCRIPT ENGINE
- ; ##
-
- DefaultScriptEngine = "XEngine"
-
- ; ##
- ; ## EMAIL MODULE
- ; ##
-
- ;emailmodule = DefaultEmailModule
-
- ; ##
- ; ## ANIMATIONS
- ; ##
-
- ; If enabled, enableFlySlow will change the primary fly state to
- ; FLYSLOW, and the "always run" state will be the regular fly.
- enableflyslow = false
-
- ; PreJump is an additional animation state, but it probably
- ; won't look right until the physics engine supports it
- ; (i.e delays takeoff for a moment)
-
- ; Simulator statistics are output to the console periodically at debug level INFO.
- ; Setting this to zero disables this output.
- ; LogShowStatsSeconds = 3600
-
- ; Simulator Stats URI
- ; Enable JSON simulator data by setting a URI name (case sensitive)
- ; Returns regular sim stats (SimFPS, ...)
- Stats_URI = "jsonSimStats"
-
- ; Simulator StatsManager URI
- ; Enable fetch of StatsManager registered stats. Fetch is query which can optionally
- ; specify category, container and stat to fetch. If not selected, returns all of that type.
- ; http://simulatorHTTPport/ManagedStats/?cat=Category&cont=Container&stat=Statistic
- ; ManagedStatsRemoteFetchURI = "ManagedStats"
-
- ; Make OpenSim start all regions woth logins disabled. They will need
- ; to be enabled from the console if this is set
- ; StartDisabled = false
-
- ; Image decoding. Use CSJ2K for layer boundary decoding if true,
- ; OpenJPEG if false
- ; UseCSJ2K = true
-
- ; Use "Trash" folder for items deleted from the scene
- ; When set to True (the default) items deleted from the scene will be
- ; stored in the user's trash or lost and found folder. When set to
- ; False items will be removed from the scene permanently
- UseTrashOnDelete = True
-
- ; #
- ; # Logging
- ; #
-
- ; Force logging when the thread pool approaches an overload condition
- ; Provides useful data for post-mortem analysis even in a production
- ; system with reduced logging
- LogOverloads = True
-
-[Map]
- ;WorldMapModule = "WorldMap"
- ;MapImageModule = "MapImageModule"
-
- ; World map blacklist timeout in seconds
- ;BlacklistTimeout = 600
-
- ; Set to false to not generate any maptiles
- ;GenerateMaptiles = true
-
- ; Refresh (in seconds) the map tile periodically
- ;MaptileRefresh = 0
-
- ; If not generating maptiles, use this static texture asset ID
- ;MaptileStaticUUID = "00000000-0000-0000-0000-000000000000"
-
- ; Draw objects on maptile. This step might take a long time if you've got a large number of
- ; objects, so you can turn it off here if you'd like.
- DrawPrimOnMapTile = true
-
- ; Use terrain texture for maptiles if true, use shaded green if false
- TextureOnMapTile = true
-
- ; Texture prims
- TexturePrims = true
-
- ; Only texture prims that have a diagonal size greater than this number
- TexturePrimSize = 48
-
- ; Attempt to render meshes and sculpties on the map
- RenderMeshes = false;
-
-[Permissions]
- ; ##
- ; ## PERMISSIONS
- ; ##
-
- ;permissionmodules = "DefaultPermissionsModule"
-
- ; If set to false, then, in theory, the server never carries out permission checks (allowing anybody to copy
- ; any item, etc. This may not yet be implemented uniformally.
- ; If set to true, then all permissions checks are carried out
- ; Default is true
- serverside_object_permissions = true
-
- allow_grid_gods = false
-
- ; This allows somne control over permissions
- ; please note that this still doesn't duplicate SL, and is not intended to
- ;region_owner_is_god = true
- ;region_manager_is_god = false
- ;parcel_owner_is_god = true
-
- ; Control user types that are allowed to create new scripts
- ; Only enforced if serviceside_object_permissions is true
- ;
- ; Current possible values are
- ; all - anyone can create scripts (subject to normal permissions)
- ; gods - only administrators can create scripts (as long as allow_grid_gods is true)
- ; Default value is all
- ; allowed_script_creators = all
-
- ; Control user types that are allowed to edit (save) scripts
- ; Only enforced if serviceside_object_permissions is true
- ;
- ; Current possible values are
- ; all - anyone can edit scripts (subject to normal permissions)
- ; gods - only administrators can edit scripts (as long as allow_grid_gods is true)
- ; Default value is all
- ; allowed_script_editors = all
-
- ; Provides a simple control for land owners to give build rights to specific avatars
- ; in publicly accessible parcels that disallow object creation in general.
- ; Owners specific avatars by adding them to the Access List of the parcel
- ; without having to use the Groups feature
- ; Disabled by default
- ; simple_build_permissions = False
-
- ; Minimum user level required to upload assets
- ;LevelUpload = 0
-
-
-[RegionReady]
- ; Enable this module to get notified once all items and scripts in the region have been completely loaded and compiled
- enabled = true
-
- ; Channel on which to signal region readiness through a message
- ; formatted as follows: "{server_startup|oar_file_load},{0|1},n,[oar error]"
- ; - the first field indicating whether this is an initial server startup
- ; - the second field is a number indicating whether the OAR file loaded ok (1 == ok, 0 == error)
- ; - the third field is a number indicating how many scripts failed to compile
- ; - "oar error" if supplied, provides the error message from the OAR load
- channel_notify = -800
-
- ; - disallow logins while scripts are loading
- ; Instability can occur on regions with 100+ scripts if users enter before they have finished loading
- login_disable = true
-
- ; - send an alert as json to a service
- ; alert_uri = "http://myappserver.net/my_handler/"
-
-
-[EstateManagement]
- ; If false, then block any region restart requests from the client even if they are otherwise valid.
- ; Default is true
- AllowRegionRestartFromClient = true
-
-
-[UserProfiles]
- ;# {ProfileURL} {} {Set url to UserProfilesService} {}
- ;; Set the value of the url to your UserProfilesService
- ;; If un-set / "" the module is disabled
- ;; If the ProfileURL is not set, then very BASIC
- ;; profile support will be configured. If the ProfileURL is set to a
- ;; valid URL, then full profile support will be configured. The URL
- ;; points to your grid's Robust user profiles service
- ;;
- ; ProfileURL = http://127.0.0.1:9000
-
-
-[SMTP]
- enabled = false
-
- ;enabled = true
- ;internal_object_host = lsl.opensim.local
- ;host_domain_header_from = 127.0.0.1
- ;SMTP_SERVER_HOSTNAME = 127.0.0.1
- ;SMTP_SERVER_PORT = 25
- ;SMTP_SERVER_LOGIN = foo
- ;SMTP_SERVER_PASSWORD = bar
-
-
-[Network]
- ConsoleUser = "Test"
- ConsolePass = "secret"
- http_listener_port = 9000
- console_port = 0
-
- ; ssl config: Experimental! The auto https config only really works definately on windows XP now
- ; you need a Cert Request/Signed pair installed in the MY store with the CN specified below
- ; you can use https on other platforms, but you'll need to configure the httpapi yourself for now
- http_listener_ssl = false ; Also create a SSL server
- http_listener_cn = "localhost" ; Use the cert with the common name
- http_listener_sslport = 9001 ; Use this port for SSL connections
- http_listener_ssl_cert = "" ; Currently unused, but will be used for OSHttpServer
-
- ; HTTPS for "Out of band" management applications such as the remote
- ; admin module
- ;
- ; Create https_listener = "True" will create a listener on the port
- ; specified. Provide the path to your server certificate along with it's
- ; password
- ; https_listener = False
- ; Set our listener to this port
- ; https_port = 0
- ; Path to X509 certificate
- ; cert_path = "path/to/cert.p12"
- ; Password for cert
- ; cert_pass = "password"
-
- ; Hostname to use in llRequestURL/llRequestSecureURL
- ; if not defined - default machine name is being used
- ; (on Windows this mean NETBIOS name - useably only inside local network)
- ; ExternalHostNameForLSL=127.0.0.1
-
- ; Disallow the following address ranges for user scripting calls (e.g. llHttpRequest())
- ; This is based on http://en.wikipedia.org/wiki/Reserved_IP_addresses
- ; This stops users making HTTP calls to machines in the simulator's local network.
- ; If you need to allow some LAN calls we recommend you use OutboundDisallowForUserScriptsExcept documented in OpenSim.ini.example
- ; If you override OutboundDisallowForUserScripts directly you need to be very careful.
- ;
- ; Network ranges are specified in CIDR notation (http://en.wikipedia.org/wiki/Classless_Inter-Domain_Routing#CIDR_notation) with multiple entries separated by |
- ; To specify an individual IP address use the /32 netmask (e.g. 192.168.1.3/32)
- ; You can also specify individual : endpoints (e.g. 192.168.1.3:8003)
- ; If an address if given without a port number then port 80 is assumed.
- OutboundDisallowForUserScripts = 0.0.0.0/8|10.0.0.0/8|100.64.0.0/10|127.0.0.0/8|169.254.0.0/16|172.16.0.0/12|192.0.0.0/24|192.0.2.0/24|192.88.99.0/24|192.168.0.0/16|198.18.0.0/15|198.51.100.0/24|203.0.113.0/24|224.0.0.0/4|240.0.0.0/4|255.255.255.255/32
- ;
- ; You can also prevent all user script outgoing calls with the following override in OpenSim.ini
- ;
- ; OutboundDisallowForUserScripts = 0.0.0.0/0
- ;
- ; You can also disable the blacklist entirely with an empty entry
- ;
- ; OutboundDisallowForUserScripts = ""
-
- ; What is reported as the "X-Secondlife-Shard"
- ; Defaults to the user server url if not set
- ; The old default is "OpenSim", set here for compatibility
- shard = "OpenSim"
-
- ; What is reported as the "User-Agent" when using llHTTPRequest
- ; Defaults to not sent if not set here. See the notes section in the wiki at
- ; http://wiki.secondlife.com/wiki/LlHTTPRequest for comments on adding
- ; " (Mozilla Compatible)" to the text where there are problems with a web server
- ;user_agent = "OpenSim LSL (Mozilla Compatible)"
-
- ; OpenSim can send multiple simultaneous requests for services such as asset
- ; retrieval. However, some versions of mono appear to hang when there are too
- ; many simultaneous requests, default is 30 and is currently applied only to assets
- ;MaxRequestConcurrency = 30
-
-[AccessControl]
- ; Viewer-based access control. |-separated list of allowed viewers.
- ; AllowedClients = ""
-
- ; Viewer-based access control. |-separated list of denied viewers.
- ; No restrictions by default.
- ; DeniedClients = ""
-
-
-[ClientStack.LindenUDP]
- ; Set this to true to process incoming packets asynchronously. Networking is
- ; already separated from packet handling with a queue, so this will only
- ; affect whether networking internals such as packet decoding and
- ; acknowledgement accounting are done synchronously or asynchronously
- ; Default is true.
- ;
- ;async_packet_handling = true
-
- ; The client socket receive buffer size determines how many
- ; incoming requests we can process; the default on .NET is 8192
- ; which is about 2 4k-sized UDP datagrams. On mono this is
- ; whatever the underlying operating system has as default; for
- ; example, ubuntu 8.04 or SLES11 have about 111k, which is about
- ; 27 4k-sized UDP datagrams (on linux platforms you can [as root]
- ; do "sysctl net.core.rmem_default" to find out what your system
- ; uses a default socket receive buffer size.
- ;
- ; client_socket_rcvbuf_size allows you to specify the receive
- ; buffer size LLUDPServer should use. NOTE: this will be limited
- ; by the system's settings for the maximum client receive buffer
- ; size (on linux systems you can set that with "sysctl -w
- ; net.core.rmem_max=X")
- ;
- ;client_socket_rcvbuf_size = 8388608
-
- ; Maximum outbound bytes per second for a single scene. This can be used to
- ; throttle total outbound UDP traffic for a simulator. The default value is
- ; 0, meaning no throttling at the scene level. The example given here is
- ; 20 megabits
- ;
- ;scene_throttle_max_bps = 2500000
-
- ; Maximum bytes per second to send to any single client. This will override
- ; the user's viewer preference settings. The default value is 0, meaning no
- ; aggregate throttling on clients (only per-category throttling). The
- ; example given here is 1.5 megabits
- ;
- ;client_throttle_max_bps = 187500
-
- ; Minimum bytes per second to send to any single client as a result of
- ; adaptive throttling. Viewer preferences set to a lower number will
- ; override the settin. The example given here ensures that adaptive
- ; throttling will never decrease per client bandwidth below 256 kbps.
- ;
- ;adaptive_throttle_min_bps = 32000
-
- ; Adaptive throttling attempts to limit network overload when multiple
- ; clients login by starting each connection more slowly. Disabled by
- ; default
- ;
- enable_adaptive_throttles = true
-
- ; Per-client bytes per second rates for the various throttle categories.
- ; These are default values that will be overridden by clients. These
- ; defaults are approximately equivalent to the throttles set by the Imprudence
- ; viewer when maximum bandwidth is set to 350kbps
-
- ;resend_default = 6625
- ;land_default = 9125
- ;wind_default = 1750
- ;cloud_default = 1750
- ;task_default = 18500
- ;texture_default = 18500
- ;asset_default = 10500
-
- ; Configures how ObjectUpdates are aggregated. These numbers
- ; do not literally mean how many updates will be put in each
- ; packet that goes over the wire, as packets are
- ; automatically split on a 1400 byte boundary. These control
- ; the balance between responsiveness of interest list updates
- ; and total throughput. Higher numbers will ensure more full-
- ; sized packets and faster sending of data, but more delay in
- ; updating interest lists
- ;
- ;PrimUpdatesPerCallback = 100
-
- ; TextureSendLimit determines how many packets will be put on
- ; the outgoing queue each cycle. Like the settings above, this
- ; is a balance between responsiveness to priority updates and
- ; total throughput. Higher numbers will give a better
- ; throughput at the cost of reduced responsiveness to client
- ; priority changes or transfer aborts
- ;
- ;TextureSendLimit = 20
-
- ; CannibalizeTextureRate allows bandwidth to be moved from the
- ; UDP texture throttle to the task throttle. Since most viewers
- ; use HTTP textures, this provides a means of using what is largely
- ; unused bandwidth in the total throttle. The value is the proportion
- ; of the texture rate to move to the task queue. It must be between
- ; 0.0 (none of the bandwidth is cannibalized) and 0.9 (90% of the
- ; bandwidth is grabbed)
- ;
- ; CannibalizeTextureRate = 0.5
-
- ; Quash and remove any light properties from attachments not on the
- ; hands. This allows flashlights and lanterns to function, but kills
- ; silly vanity "Facelights" dead. Sorry, head mounted miner's lamps
- ; will also be affected.
- ;
- ;DisableFacelights = false
-
- ; The time to wait before disconecting an unresponsive client.
- ; The time is in seconds. The default is one minute
- ;
- ;AckTimeout = 60
-
- ; The time to wait before disconecting an unresponsive paused client.
- ; A client can be paused when the file selection dialog is open during file upload.
- ; This gives extra time to find files via the dialog but will still disconnect if
- ; the client crashes or loses its network connection
- ; The time is in seconds. The default is five minutes.
- ;
- ;PausedAckTimeout = 300
-
-
-[ClientStack.LindenCaps]
- ;; Long list of capabilities taken from
- ;; http://wiki.secondlife.com/wiki/Current_Sim_Capabilities
- ;; Not all are supported by OpenSim. The ones supported are
- ;; set to localhost. These defaults can be overwritten
- ;; in OpenSim.ini
- ;;
- Cap_AttachmentResources = ""
- Cap_ChatSessionRequest = ""
- Cap_CopyInventoryFromNotecard = "localhost"
- Cap_DispatchRegionInfo = ""
- Cap_EstateChangeInfo = ""
- Cap_EnvironmentSettings = "localhost"
- Cap_EventQueueGet = "localhost"
- Cap_FetchInventory = ""
- Cap_ObjectMedia = "localhost"
- Cap_ObjectMediaNavigate = "localhost"
- Cap_FetchLib = ""
- Cap_FetchLibDescendents = ""
- Cap_GetDisplayNames = "localhost"
- Cap_GetTexture = "localhost"
- Cap_GetMesh = "localhost"
- Cap_GetObjectCost = ""
- Cap_GetObjectPhysicsData = ""
- Cap_GroupProposalBallot = ""
- Cap_HomeLocation = ""
- Cap_LandResources = ""
- Cap_MapLayer = "localhost"
- Cap_MapLayerGod = "localhost"
- Cap_NewFileAgentInventory = "localhost"
- Cap_NewFileAgentInventoryVariablePrice = "localhost"
- Cap_ObjectAdd = "localhost"
- Cap_ParcelPropertiesUpdate = "localhost"
- Cap_ParcelMediaURLFilterList = ""
- Cap_ParcelNavigateMedia = ""
- Cap_ParcelVoiceInfoRequest = ""
- Cap_ProductInfoRequest = ""
- Cap_ProvisionVoiceAccountRequest = ""
- Cap_RemoteParcelRequest = "localhost"
- Cap_RequestTextureDownload = ""
- Cap_SearchStatRequest = ""
- Cap_SearchStatTracking = ""
- Cap_SendPostcard = ""
- Cap_SendUserReport = ""
- Cap_SendUserReportWithScreenshot = ""
- Cap_ServerReleaseNotes = ""
- Cap_SimConsole = ""
- Cap_SimulatorFeatures = ""
- Cap_SetDisplayName = ""
- Cap_StartGroupProposal = ""
- Cap_TextureStats = ""
- Cap_UntrustedSimulatorMessage = ""
- Cap_UpdateAgentInformation = ""
- Cap_UpdateAgentLanguage = ""
- Cap_UpdateGestureAgentInventory = ""
- Cap_UpdateNotecardAgentInventory = "localhost"
- Cap_UpdateScriptAgent = "localhost"
- Cap_UpdateGestureTaskInventory = ""
- Cap_UpdateNotecardTaskInventory = "localhost"
- Cap_UpdateScriptTask = "localhost"
- Cap_UploadBakedTexture = "localhost"
- Cap_UploadObjectAsset = "localhost"
- Cap_ViewerStartAuction = ""
- Cap_ViewerStats = ""
-
- ; Capabilities for fetching inventory over HTTP rather than UDP
- ; FetchInventoryDescendents2 and FetchInventory2 are the ones used in the latest Linden Lab viewers (from some point in the v2 series and above)
- ; It appears that Linden Lab viewer 3.3.1 onwards will not work properly if FetchInventoryDescendents2 and FetchInventory2 are not enabled
- Cap_WebFetchInventoryDescendents = ""
- Cap_FetchInventoryDescendents2 = "localhost"
- Cap_FetchInventory2 = "localhost"
-
- ; Capability for searching for people
- Cap_AvatarPickerSearch = "localhost"
-
-
-[Chat]
- ; Controls whether the chat module is enabled. Default is true.
- enabled = true;
-
- ; Distance in meters that whispers should travel. Default is 10m
- whisper_distance = 10
-
- ; Distance in meters that ordinary chat should travel. Default is 20m
- say_distance = 20
-
- ; Distance in meters that shouts should travel. Default is 100m
- shout_distance = 100
-
-[EntityTransfer]
- ; The maximum distance in regions that an agent is allowed to teleport
- ; along the x or y axis. This is set to 65535 because current viewers
- ; can't handle teleports that are greater than this distance
- ; Setting to 0 will allow teleports of any distance
- ;
- max_distance = 65535
-
- ; Allow avatars to cross into and out of the region.
- AllowAvatarCrossing = true
-
- ; Minimum user level required for HyperGrid teleports
- LevelHGTeleport = 0
-
- ; Determine whether the cancel button is shown at all during teleports.
- ; This option exists because cancelling at certain points can result in an unuseable session (frozen avatar, etc.)
- ; Disabling cancellation can be okay in small closed grids where all teleports are highly likely to suceed.
- DisableInterRegionTeleportCancellation = false
-
-
-[Messaging]
- ; Control which region module is used for instant messaging.
- ; Default is InstantMessageModule (this is the name of the core IM module as well as the setting)
- InstantMessageModule = InstantMessageModule
- ; MessageTransferModule = MessageTransferModule
- ; OfflineMessageModule = OfflineMessageModule
- ; OfflineMessageURL = http://yourserver/Offline.php
- ; MuteListModule = MuteListModule
- ; MuteListURL = http://yourserver/Mute.php
-
- ; Control whether group messages are forwarded to offline users. Default is true.
- ; ForwardOfflineGroupMessages = true
-
-
-[Inventory]
- ; Control whether multiple objects sent to inventory should be coaleseced into a single item
- ; There are still some issues with coalescence, including the fact that rotation is not restored
- ; and some assets may be missing from archive files.
- CoalesceMultipleObjectsToInventory = true
-
-
-[Appearance]
- ; Persist avatar baked textures
- ; Persisting baked textures can speed up login and region border
- ; crossings especially with large numbers of users, though it
- ; will store potentially large numbers of textures in your asset
- ; database
- PersistBakedTextures = false
-
- ; Control the delay before appearance is sent to other avatars and
- ; saved in the avatar service. Attempts to limit the impact caused
- ; by the very chatty dialog that sets appearance when an avatar
- ; logs in or teleports into a region; values are in seconds
- DelayBeforeAppearanceSave = 5
- DelayBeforeAppearanceSend = 2
-
- ; If true, avatar appearance information is resent to other avatars in the simulator every 60 seconds.
- ; This may help with some situations where avatars are persistently grey, though it will not help
- ; in other situations (e.g. appearance baking failures where the avatar only appears as a cloud to others).
- ResendAppearanceUpdates = false
-
- ; Turning this on responds to CachedTexture packets to possibly avoid rebaking the avatar
- ; on every login
- ReuseTextures = false
-
-
-[Attachments]
- ; Controls whether avatar attachments are enabled.
- ; Defaults to true - only set to false for debugging purposes
- Enabled = true
-
- ; Controls the number of milliseconds that are slept per 100 prims rezzed in attachments
- ; Experimental setting to control CPU spiking when avatars with many attachments login/change outfit
- ; or when multiple avatars with medium level attachments login/change outfit simultaneously.
- ; If 0 then no throttling is performed.
- ThrottlePer100PrimsRezzed = 0;
-
-
-[Mesh]
- ; enable / disable Collada mesh support
- ; default is true
- AllowMeshUpload = true
-
- ; if you use Meshmerizer and want collisions for meshies, setting this to true
- ; will cause OpenSim to attempt to decode meshies assets, extract the physics
- ; mesh, and use it for collisions.
- UseMeshiesPhysicsMesh = true
-
- ; Minimum user level required to upload meshes
- ;LevelUpload = 0
-
-
-[Textures]
- ; If true, textures generated dynamically (i.e. through osSetDynamicTextureData() and similar OSSL functions) are reused where possible
- ; Chiefly, reuse occurs if a texture has already been generated with identical data and settings, and that texture contains no dynamic components
- ; (e.g. images pulled from an external HTTP address).
- ; Reusing previously generated textures results in a much faster update on the viewer but may cause issues if the viewer didn't receive all resolutions of the texture.
- ; Currently, it will also increase asset cache use since temporary dynamic textures are no longer deleted.
- ; Hence, currently considered experimental.
- ; Default is false.
- ReuseDynamicTextures = false
-
- ; If true, then textures generated dynamically that have a low data size relative to their pixel size are not reused
- ; This is to workaround an apparent LL 3.3.4 and earlier viewer bug where such textures are not redisplayed properly when pulled from the viewer cache.
- ; Only set this to true if you are sure that all the viewers using your simulator will not suffer from this problem.
- ; This setting only has an affect is ReuseDynamicTextures = true
- ; Default is false
- ReuseDynamicLowDataTextures = false
-
-
-[ODEPhysicsSettings]
- ; ##
- ; ## Physics stats settings
- ;
-
- ; If collect_stats is enabled, then extra stat information is collected which is accessible via the MonitorModule
- ; (see http://opensimulator.org/wiki/Monitoring_Module for more details).
- collect_stats = false
-
- ; ##
- ; ## Physics logging settings - logfiles are saved to *.DIF files
- ; ##
-
- ; default is false
- ;physics_logging = true
- ;; every n simulation iterations, the physics snapshot file is updated
- ;physics_logging_interval = 50
- ;; append to existing physics logfile, or overwrite existing logfiles?
- ;physics_logging_append_existing_logfile = true
-
- ;##
- ;## World Settings
- ;##
-
- ;Gravity. Feel like falling up? change world_gravityz to 9.8 instead of -9.8. m/s
- world_gravityx = 0
- world_gravityy = 0
- world_gravityz = -9.8
-
- ; Terminal velocity of a falling avatar
- ; This is the same http://en.wikipedia.org/wiki/Terminal_velocity#Examples
- ; Max value is 255, min value is 0
- avatar_terminal_velocity = 54
-
- ; World Step size. (warning these are dangerous. Changing these will probably cause your scene to explode dramatically)
- ; reference: fps = (0.089/ODE_STEPSIZE) * 1000;
- world_stepsize = 0.0178
- world_internal_steps_without_collisions = 10
-
- ;World Space settings. Affects memory consumption vs Collider CPU time for avatar and physical prim
- world_hashspace_size_low = -4
- world_hashSpace_size_high = 128
-
- ;Dynamic space settings Affects memory consumption vs Collider CPU time for static prim
- meters_in_small_space = 29.9
- small_hashspace_size_low = -4
- small_hashspace_size_high = 66
-
- ; ##
- ; ## Contact properties. (the stuff that happens when things come in contact with each other)
- ; ##
-
- ; surface layer around geometries other geometries can sink into before generating a contact
- world_contact_surface_layer = 0.001
-
- ; Filtering collisions helps keep things stable physics wise, but sometimes
- ; it can be overzealous. If you notice bouncing, chances are it's that.
- filter_collisions = false
-
- ; Non Moving Terrain Contact (avatar isn't moving)
- nm_terraincontact_friction = 255.0
- nm_terraincontact_bounce = 0.1
- nm_terraincontact_erp = 0.1025
-
- ; Moving Terrain Contact (avatar is moving)
- m_terraincontact_friction = 75.0
- m_terraincontact_bounce = 0.05
- m_terrainContact_erp = 0.05025
-
- ; Moving Avatar to object Contact
- m_avatarobjectcontact_friction = 75.0
- m_avatarobjectcontact_bounce = 0.1
-
- ; Object to Object Contact and Non-Moving Avatar to object
- objectcontact_friction = 250.0
- objectcontact_bounce = 0.2
-
- ; ##
- ; ## Avatar Control
- ; ##
-
- ; PID Controller Settings. These affect the math that causes the avatar to reach the
- ; desired velocity
- ; See http://en.wikipedia.org/wiki/PID_controller
-
- av_pid_derivative_linux = 2200.0
- av_pid_proportional_linux = 900.0;
-
- av_pid_derivative_win = 2200.0
- av_pid_proportional_win = 900.0;
-
- ;girth of the avatar. Adds radius to the height also
- av_capsule_radius = 0.37
-
- ; Max force permissible to use to keep the avatar standing up straight
- av_capsule_standup_tensor_win = 550000
- av_capsule_standup_tensor_linux = 550000
-
- ; specifies if the capsule should be tilted (=true; old compatibility mode)
- ; or straight up-and-down (=false; better and more consistent physics behavior)
- av_capsule_tilted = false
-
- ; used to calculate mass of avatar.
- ; float AVvolume = (float) (Math.PI*Math.Pow(CAPSULE_RADIUS, 2)*CAPSULE_LENGTH);
- ; av_density * AVvolume;
- av_density = 80
-
- ; use this value to cut 52% of the height the sim gives us
- ; Currently unused
- ; av_height_fudge_factor = 0.52
-
- ; Movement. Smaller is faster.
-
- ; speed of movement with Always Run off
- av_movement_divisor_walk = 1.3
-
- ; speed of movement with Always Run on
- av_movement_divisor_run = 0.8
-
- ; When the avatar flies, it will be moved up by this amount off the ground (in meters)
- minimum_ground_flight_offset = 3.0
-
- ; Plant avatar. This reduces the effect of physical contacts with the avatar.
- ; If you have a group of unruly and rude visitors that bump each other, turn this on to make that less attractive.
- ; The avatar still allows a small movement based on the PID settings above. Stronger PID settings AND this active
- ; will lock the avatar in place
- av_planted = false
-
- ; No Avatar Avatar Collissions. This causes avatar to be able to walk through each other as if they're ghosts but still interact with the environment
- av_av_collisions_off = false
-
- ; ##
- ; ## Object options
- ; ##
-
- ; used in the mass calculation.
- geometry_default_density = 10.000006836
-
- ; amount of ODE steps where object is non moving for ODE to automatically put it to sleep
- body_frames_auto_disable = 20
-
- ; used to control llMove2Target
- body_pid_derivative = 35
- body_pid_gain = 25
-
- ; maximum number of contact points to generate per collision
- contacts_per_collision = 80
-
- ; amount of time a geom/body will try to cross a region border before it gets disabled
- geom_crossing_failures_before_outofbounds = 5
-
- ; start throttling the object updates if object comes in contact with 3 or more other objects
- geom_contactpoints_start_throttling = 3
-
- ; send 1 update for every x updates below when throttled
- geom_updates_before_throttled_update = 15
-
- ; Used for llSetStatus. How rigid the object rotation is held on the axis specified
- body_motor_joint_maxforce_tensor_linux = 5
- body_motor_joint_maxforce_tensor_win = 5
-
- ; Maximum mass an object can be before it is clamped
- maximum_mass_object = 10000.01
-
- ; ##
- ; ## Sculpted Prim settings
- ; ##
-
- ; Do we want to mesh sculpted prim to collide like they look?
- mesh_sculpted_prim = true
-
- ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies
- mesh_lod = 32
-
- ; number^2 physical level of detail of the sculpt texture. 16x16 - 256 verticies
- mesh_physical_lod = 16
-
- ; ##
- ; ## Joint support
- ; ##
-
- ; If you would like physics joints to be enabled through a special naming
- ; convention in the client, set this to true.
- ; (See NINJA Physics documentation, http://opensimulator.org/wiki/NINJA_Physics)
- ; Default is false
- ;use_NINJA_physics_joints = true
-
- ; ##
- ; ## additional meshing options
- ; ##
-
- ; Physical collision mesh proxies are normally created for complex prim shapes,
- ; and collisions for simple boxes and spheres are computed algorithmically.
- ; If you would rather have mesh proxies for simple prims, you can set this to
- ; true. Note that this will increase memory usage and region startup time.
- ; Default is false.
- ;force_simple_prim_meshing = true
-
-
-[BulletSim]
- ; All the BulletSim parameters can be displayed with the console command
- ; "physics get all" and all are defined in the source file
- ; OpenSim/Regions/Physics/BulletSPlugin/BSParam.cs.
-
- ; There are two bullet physics libraries, bulletunmanaged is the default and is a
- ; native c++ dll bulletxna is a managed C# dll. They have comparible functionality
- ; but the c++ one is much faster.
- BulletEngine = "bulletunmanaged"
- ; BulletEngine = "bulletxna"
-
- ; BulletSim can run on its own thread independent of the simulator's heartbeat
- ; thread. Enabling this will not let the physics engine slow down avatar movement, etc.
- UseSeparatePhysicsThread = false
-
- ; Terrain implementation can use either Bullet's heightField or BulletSim can build
- ; a mesh. 0=heightField, 1=mesh
- TerrainImplementation = 0
- ; For mesh terrain, the detail of the created mesh. '1' gives 256x256 (heightfield
- ; resolution). '2' gives 512x512. Etc. Cannot be larger than '4'. Higher
- ; magnifications use lots of memory.
- TerrainMeshMagnification = 2
-
- ; Should avatars collide with each other?
- AvatarToAvatarCollisionsByDefault = true
-
- ; Avatar physics height adjustments.
- ; http://opensimulator.org/wiki/BulletSim#Adjusting_Avatar_Height
- AvatarHeightLowFudge = 0 ; Adjustment at low end of height range
- AvatarHeightMidFudge = 0 ; Adjustment at mid point of avatar height range
- AvatarHeightHighFudge = 0 ; Adjustment at high end of height range
-
- ; Avatar walk-up-stairs parameters
- ; If an avatar collides with an object 'close to its feet', the avatar will be
- ; moved/pushed up do simulate stepping up.
- ;AvatarStepHeight = 0.6f ; The height, below which is considered a step collision.
- ;AvatarStepAngle = 0.3f ; The angle from vertical (in radians) to consider a surface a step
- ;AvatarStepApproachFactor = 2f ; Approach angle factor. O=straight on, .6=~45 degrees.
- ;AvatarStepGroundFudge = 0.1f ; Fudge added to bottom of avatar below which step collisions happen
- ;AvatarStepForceFactor = 0f ; Avatar is pushed up by its mass times this factor
- ;AvatarStepUpCorrectionFactor = 0.8f ; Avatar is displaced up the collision height times this factor
- ;AvatarStepSmoothingSteps = 1 ; Number of frames after a step collision that up correction is applied
-
- ; Terminal velocity of a falling avatar
- ; This is the same http://en.wikipedia.org/wiki/Terminal_velocity#Examples
- ; negative for a downward speed.
- AvatarTerminalVelocity = -54
-
- ; Default linkset implmentation
- ; 'Constraint' uses physics constraints to hold linkset together. 'Compound'
- ; builds a compound shape from the children shapes to create a single physical
- ; shape. 'Compound' uses a lot less CPU time.
- LinkImplementation = 1 ; 0=constraint, 1=compound
-
- ; If 'true', offset a linkset's origin based on mass of linkset parts.
- LinksetOffsetCenterOfMass = false
-
- ; If 'true', turn scuplties into meshes
- MeshSculptedPrim = true
-
- ; If 'true', force simple prims (box and sphere) to be meshed
- ; If 'false', the Bullet native special case shape is used for square rectangles
- ; and even dimensioned spheres.
- ForceSimplePrimMeshing = false
-
- ; If 'true', when creating meshes, remove all triangles that have two equal vertexes.
- ; Happens often in sculpties. If turned off, there will be some doorways
- ; that cannot be walked through.
- ShouldRemoveZeroWidthTriangles = true
-
- ; If 'true', use convex hull definition in mesh asset if present.
- ShouldUseAssetHulls = true
-
- ; If there are thousands of physical objects, these maximums should be increased.
- MaxCollisionsPerFrame = 2048
- MaxUpdatesPerFrame = 8192
-
- ; Detailed physics debug logging. Very verbose.
- PhysicsLoggingEnabled = False
- PhysicsLoggingDir = "."
- VehicleLoggingEnabled = False
-
-
-[RemoteAdmin]
- enabled = false
-
- ; Set this to a nonzero value to have remote admin use a different port
- port = 0
-
- ; Set this to the ip address that you want the admin server to bind to
- bind_ip_address = "0.0.0.0"
-
- ; This password is required to make any XMLRPC call (should be set as the "password" parameter)
- access_password = unknown
-
- ; List the IP addresses allowed to call RemoteAdmin
- ; If access_ip_addresses isn't set, then all IP addresses can access RemoteAdmin.
- ; access_ip_addresses = 0.0.0.0, 0.0.0.0 ...
- ; access_ip_addresses =
-
- ; set this variable to true if you want the create_region XmlRpc
- ; call to unconditionally enable voice on all parcels for a newly
- ; created region [default: false]
- create_region_enable_voice = false
-
- ; set this variable to false if you want the create_region XmlRpc
- ; call to create all regions as private per default (can be
- ; overridden in the XmlRpc call) [default: true]
- create_region_public = false
-
- ; the create_region XmlRpc call uses region_file_template to generate
- ; the file name of newly create regions (if they are created
- ; persistent). the parameter available are:
- ; {0} - X location
- ; {1} - Y location
- ; {2} - region UUID
- ; {3} - region port
- ; {4} - region name with " ", ":", "/" mapped to "_"
- region_file_template = "{0}x{1}-{2}.ini"
-
- ; we can limit the number of regions that XmlRpcCreateRegion will
- ; allow by setting this to a positive, non-0 number: as long as the
- ; number of regions is below region_limits, XmlRpcCreateRegion will
- ; succeed. setting region_limit to 0 disables the check.
- ; default is 0
- ;region_limit = 0
-
- ; enable only those methods you deem to be appropriate using a | delimited whitelist
- ; for example, enabled_methods = admin_broadcast|admin_region_query|admin_save_oar|admin_save_xml
- ; if this parameter is not specified but enabled = true, all methods will be available
- enabled_methods = all
-
- ; specify the default appearance for an avatar created through the remote admin interface
- ; This will only take effect is the file specified by the default_appearance setting below exists
- ;default_male = Default Male
- ;default_female = Default Female
-
- ; update appearance copies inventory items and wearables of default avatars. if this value is false
- ; (default), just worn assets are copied to the Clothes folder; if true, all Clothes and Bodyparts
- ; subfolders are copied. the receiver will wear the same items the default avatar did wear.
- ;copy_folders = false
-
- ; path to default appearance XML file that specifies the look of the default avatars
- ;default_appearance = default_appearance.xml
-
-
-; RestPlugins are not currently operational.
-;[RestPlugins]
-; ; Change this to true to enable REST Plugins. This must be true if you wish to use
-; ; REST Region or REST Asset and Inventory Plugins
-; enabled = false
-; god_key = SECRET
-; prefix = /admin
-
-
-;[RestRegionPlugin]
-; ; Change this to true to enable the REST Region Plugin
-; enabled = false
-
-
-;[RestHandler]
-; ; Change this to true to enable the REST Asset and Inventory Plugin
-; enabled = false
-; authenticate = true
-; secured = true
-; extended-escape = true
-; realm = OpenSim REST
-; dump-asset = false
-; path-fill = true
-; dump-line-size = 32
-; flush-on-error = true
-
-
-; IRC bridge is experimental, so if it breaks... keep both parts... yada yada
-; also, not good error detection when it fails
-[IRC]
- enabled = false; you need to set this to true otherwise it won't connect
- ;server = name.of.irc.server.on.the.net
- ;; user password - only use this if the server requires one
- ;password = mypass
- ;nick = OpenSimBotNameProbablyMakeThisShorter
- ;channel = #the_irc_channel_you_want_to_connect_to
- ;user = "USER OpenSimBot 8 * :I'm an OpenSim to IRC bot"
- ;port = 6667
- ;; channel to listen for configuration commands
- ;commands_enabled = false
- ;command_channel = 2777
- ;report_clients = true
- ;; relay private chat connections
- ;; relay_private_channels = true: will relay IRC chat from/to private in-world channels
- ;; relay_private_channel_out -- channel to send messages out to the IRC bridge
- ;; relay_private_channel_in -- channel to receive message from the IRC bridge
- ;; relay_chat = false: IRC bridge will not relay normal chat
- ;; access_password -- simple security device
- ;;
- ;; so, to just relay chat from an IRC channel to in-world region and vice versa:
- ;;
- ;; relay_private_channels = false
- ;; relay_chat = true
- ;;
- ;; to relay chat only to/from private in-world channels:
- ;;
- ;; relay_chat = false
- ;; relay_private_channels = true
- ;; relay_private_channel_in = 2226
- ;; relay_private_channel_out = 2225
- ;;
- ;; in this example, all chat coming in from IRC will be send out via
- ;; in-world channel 2226, and all chat from in-world channel 2225 will
- ;; be relayed to the IRC channel.
- ;;
- ;relay_private_channels = false
- ;relay_private_channel_in = 2226
- ;relay_private_channel_out = 2225
- ;relay_chat = true
- ;access_password = foobar
-
- ;;fallback_region = name of "default" region
- ;;MSGformat fields : 0=botnick, 1=user, 2=region, 3=message
- ;; must start with "PRIVMSG {0} : " or irc server will get upset
- ;;for : :
- ;;msgformat = "PRIVMSG {0} :<{1} in {2}>: {3}"
- ;;for : - :
- ;msgformat = "PRIVMSG {0} : {3} - {1} of {2}"
- ;;for : - from :
- ;;msgformat = "PRIVMSG {0} : {3} - from {1}"
-
- ;; exclude_list allows you to stop the IRC connector from announcing the
- ;;arrival and departure of certain users. For example: admins, bots.
-
- ;exclude_list=User 1,User 2,User 3
-
- ;;Shows modal alertbox for entering agent on IRC enabled regions
- ;;
- ;; Enable Alert, default = false
- ;alert_show = false
- ;;
- ;; Show IRC serverinfo, default = true
- ;alert_show_serverinfo = true
- ;;
- ;alert_msg_pre = "This region is linked to Irc."
- ;alert_msg_post = "Everything you say in public chat can be listened."
-
-
-; The following settings control the progression of daytime
-; in the Sim. The defaults are the same as the commented out settings
-[Sun]
- ; number of wall clock hours for an opensim day. 24.0 would mean realtime
- ;day_length = 4
- ; Year length in days
- ;year_length = 60
- ; Day to Night Ratio
- ;day_night_offset = 0.45
- ; send a Sun update every update_interval # of frames. A lower number will
- ; make for smoother sun transition at the cost of network
- ;update_interval = 100
-
-
-[Wind]
- ; Enables the wind module. Default is true
- enabled = true
-
- ; How often should wind be updated, as a function of world frames. Approximately 50 frames a second
- wind_update_rate = 150
-
- ; The Default Wind Plugin to load
- wind_plugin = SimpleRandomWind
-
- ; These settings are specific to the ConfigurableWind plugin
- ; To use ConfigurableWind as the default, simply change wind_plugin to ConfigurableWind and uncomment the following.
- ; avg_strength = 5.0
- ; avg_direction = 0.0
- ; var_strength = 0.0
- ; var_direction = 0.0
- ; rate_change = 1.0
-
- ; This setting is specific to the SimpleRandomWind plugin
- ; Adjusts wind strength. 0.0 = no wind, 1.0 = normal wind. Default is 1.0
- strength = 1.0
-
-
-[Cloud]
- ; Enable this to generate classic particle clouds above the sim.
- ; default is disabled - turn it on here
- enabled = false
-
- ; Density of cloud cover 0.0 to 1.0 Defult 0.5
- density = 0.5
-
- ; update interval for the cloud cover data returned by llCloud().
- ; default is 1000
- cloud_update_rate = 1000
-
-
-[LightShare]
- ; This enables the transmission of Windlight scenes to supporting clients, such as the Meta7 viewer.
- ; It has no ill effect on viewers which do not support server-side windlight settings.
- enable_windlight = false
-
-
-[Trees]
- ; Enable this to allow the tree module to manage your sim trees, including growing, reproducing and dying
- ; default is false
- active_trees = false
-
- ; Density of tree population
- tree_density = 1000.0
-
-
-[VectorRender]
- ; the font to use for rendering text (default: Arial)
- ; font_name = "Arial"
-
-
-[LL-Functions]
- ; Set the following to true to allow administrator owned scripts to execute console commands
- ; currently unused
- ; AllowosConsoleCommand=false
-
- ; Are god functions such as llSetObjectPermMask() allowed? If true then gods and only gods have access to these functions.
- ; If false then gods cannot execute these functions either.
- AllowGodFunctions = false
-
- ; Restrict the email address used by llEmail to the address associated with the avatars user account?
- ; If true then llEmail will only send email to the address in the user account of the avatar who owns the object containing the script.
- ; If false then email may be sent to any valid email address.
- RestrictEmail = false
-
- ; Maximum number of llListen events we allow over the entire region.
- ; Set this to 0 to have no limit imposed
- max_listens_per_region = 1000
-
- ; Maximum number of llListen events we allow per script
- ; Set this to 0 to have no limit imposed.
- max_listens_per_script = 64
-
- ; Maximum number of external urls that scripts can set up in this simulator (e.g. via llRequestURL())
- max_external_urls_per_simulator = 100
-
- ; Use size boxes instead of meshed prims, sculpts and mesh when calculating bounding boxes.
- ; Speeds up calculations but can make them inaccurate, in some cases very inaccurate.
- UseSimpleBoxesInGetBoundingBox = false
-
- ; Add a third vector with stats when returning results from llGetBoundingBox.
- ; Lists objects (groups), prims/meshes/avatars (parts) and vertices rendered.
- AddStatsInGetBoundingBox = false
-
- ; Avatar bounding box, lower X value, constant part, when standing
- LowerAvatarBoundingBoxStandingXconst = -0.275
-
- ; Avatar bounding box, upper X value, constant part, when standing
- UpperAvatarBoundingBoxStandingXconst = 0.275
-
- ; Avatar bounding box, lower Y value, constant part, when standing
- LowerAvatarBoundingBoxStandingYconst = -0.35
-
- ; Avatar bounding box, upper Y value, constant part, when standing
- UpperAvatarBoundingBoxStandingYconst = 0.35
-
- ; Avatar bounding box, lower Z value, constant part, when standing
- LowerAvatarBoundingBoxStandingZconst = -0.1
-
- ; Avatar bounding box, lower Z value, coefficient to multiply with avatar height, when standing
- LowerAvatarBoundingBoxStandingZcoeff = -0.5
-
- ; Avatar bounding box, upper Z value, constant part, when standing
- UpperAvatarBoundingBoxStandingZconst = 0.1
-
- ; Avatar bounding box, upper Z value, coefficient to multiply with avatar height, when standing
- UpperAvatarBoundingBoxStandingZcoeff = 0.5
-
- ; Avatar bounding box, lower X value, constant part, when groundsitting
- LowerAvatarBoundingBoxGroundsittingXconst = -0.3875
-
- ; Avatar bounding box, upper X value, constant part, when groundsitting
- UpperAvatarBoundingBoxGroundsittingXconst = 0.3875
-
- ; Avatar bounding box, lower Y value, constant part, when groundsitting
- LowerAvatarBoundingBoxGroundsittingYconst = -0.5
-
- ; Avatar bounding box, upper Y value, constant part, when groundsitting
- UpperAvatarBoundingBoxGroundsittingYconst = 0.5
-
- ; Avatar bounding box, lower Z value, constant part, when groundsitting
- LowerAvatarBoundingBoxGroundsittingZconst = -0.05
-
- ; Avatar bounding box, lower Z value, coefficient to multiply with avatar height, when groundsitting
- LowerAvatarBoundingBoxGroundsittingZcoeff = -0.375
-
- ; Avatar bounding box, upper Z value, constant part, when groundsitting
- UpperAvatarBoundingBoxGroundsittingZconst = 0.5
-
- ; Avatar bounding box, upper Z value, coefficient to multiply with avatar height, when groundsitting
- UpperAvatarBoundingBoxGroundsittingZcoeff = 0.0
-
- ; Avatar bounding box, lower X value, constant part, when sitting
- LowerAvatarBoundingBoxSittingXconst = -0.5875
-
- ; Avatar bounding box, upper X value, constant part, when sitting
- UpperAvatarBoundingBoxSittingXconst = 0.1875
-
- ; Avatar bounding box, lower Y value, constant part, when sitting
- LowerAvatarBoundingBoxSittingYconst = -0.35
-
- ; Avatar bounding box, upper Y value, constant part, when sitting
- UpperAvatarBoundingBoxSittingYconst = 0.35
-
- ; Avatar bounding box, lower Z value, constant part, when sitting
- LowerAvatarBoundingBoxSittingZconst = -0.35
-
- ; Avatar bounding box, lower Z value, coefficient to multiply with avatar height, when sitting
- LowerAvatarBoundingBoxSittingZcoeff = -0.375
-
- ; Avatar bounding box, upper Z value, constant part, when sitting
- UpperAvatarBoundingBoxSittingZconst = -0.25
-
- ; Avatar bounding box, upper Z value, coefficient to multiply with avatar height, when sitting
- UpperAvatarBoundingBoxSittingZcoeff = 0.25
-
- ; Safety coefficient for max bounding box from prim size box X coordinate
- ; Worst case is twisted and sheared box, 1+sqrt(2)
- PrimBoundingBoxSafetyCoefficientX = 2.414214
-
- ; Safety coefficient for max bounding box from prim size box Y coordinate
- ; Worst case is twisted and sheared box, 1+sqrt(2)
- PrimBoundingBoxSafetyCoefficientY = 2.414214
-
- ; Safety coefficient for max bounding box from prim size box Z coordinate
- ; Worst case is twisted tube, 0.5+sqrt(1.25)
- PrimBoundingBoxSafetyCoefficientZ = 1.618034
-
- ; Use llCastRay V3 if true.
- ; Implements llCastRay similar but not identical to Second Life.
- ; See http://wiki.secondlife.com/wiki/LlCastRay .
- ; NEW
- ; Meshes prims for good accuracy in ray hit detection,
- ; handling basic and tortured prims, sculpts and meshes.
- ; Uses ellipsoid, correctly sized avatar capsules.
- ; Handles complex terrain, multi-prim objects and seated avatars.
- ; Implements throttling and the status codes
- ; RCERR_UNKNOWN and RCERR_CAST_TIME_EXCEEDED,
- ; so LSL scripts need to handle these responses and RCERR_SIM_PERF_LOW.
- ; WARNING
- ; Can be faster on some servers and scenes, but slower on others,
- ; compared to previous version of llCastRay in OpenSimulator.
- ; Is in most cases considerably slower than llCastRay in Second Life.
- ; Generates geometry meshes and can therefore use much system resources.
- UseLlCastRayV3 = false
-
- ; Accepted calculation precision error in calculations in llCastRay V3
- FloatToleranceInLlCastRay = 0.00001
-
- ; Accepted distance difference between duplicate hits in llCastRay V3
- FloatTolerance2InLlCastRay = 0.001
-
- ; Detail level when rendering prims in llCastRay V3
- ; 0 = Low, 1 = Medium, 2 = High, 3 = Highest, higer level gives better accuracy but slower call
- PrimDetailLevelInLlCastRay = 1
-
- ; Detail level when rendering sculpts in llCastRay V3
- ; 0 = Low, 1 = Medium, 2 = High, 3 = Highest, higer level gives better accuracy but slower call
- SculptDetailLevelInLlCastRay = 1
-
- ; Detail level when rendering meshes in llCastRay V3
- ; 0 = Low, 1 = Medium, 2 = High, 3 = Highest, higer level gives better accuracy but slower call
- MeshDetailLevelInLlCastRay = 3
-
- ; Detail level when rendering avatar capsules in llCastRay V3
- ; 0 = Low, 1 = Medium, 2 = High, 3 = Highest, higer level gives better accuracy but slower call
- AvatarDetailLevelInLlCastRay = 1
-
- ; Maximum number of returned hits from llCastRay V3
- MaxHitsInLlCastRay = 16
-
- ; Maximum number of returned hits per prim from llCastRay V3
- MaxHitsPerPrimInLlCastRay = 16
-
- ; Maximum number of returned hits per object from llCastRay V3
- MaxHitsPerObjectInLlCastRay = 16
-
- ; Report ray intersections with surfaces on exits from a prim as hits in llCastRay V3 if true
- DetectExitHitsInLlCastRay = false
-
- ; Filter on parts instead of groups in llCastRay V3 if true
- FilterPartsInLlCastRay = false
-
- ; Detect attachments in llCastRay V3 if true
- DoAttachmentsInLlCastRay = false
-
- ; Throttle period length in ms before which all old llCastRay use is discarded in llCastRay V3
- ; The sum of AvailableTimeInMsPerRegionInLlCastRay and all AvailableTimeInMsPerAvatarInLlCastRay should not exceed this
- ThrottleTimeInMsInLlCastRay = 200
-
- ; Available time in ms for llCastRay per throttle period and 65536 m2 land area in llCastRay V3
- AvailableTimeInMsPerRegionInLlCastRay = 40
-
- ; Available time in ms for llCastRay per throttle period and avatar when script in attachment or vehicle in llCastRay V3
- AvailableTimeInMsPerAvatarInLlCastRay = 10
-
- ; Required available time in ms left to perform a new llCastRay in llCastRay V3
- RequiredAvailableTimeInMsInLlCastRay = 2
-
- ; Maximum available time in ms possible in llCastRay V3, not to get too high values with varregions
- MaximumAvailableTimeInMsInLlCastRay = 40
-
- ; Use cached meshes in llCastRay V3 if true
- ; Improves performance but uses more memory
- UseMeshCacheInLlCastRay = true
-
-
-[DataSnapshot]
- ; The following set of configs pertains to search.
- ; Set index_sims to true to enable search engines to index your searchable data
- ; If false, no data will be exposed, DataSnapshot module will be off, and you can ignore the rest of these search-related configs
- ; default is false
- index_sims = false
-
- ; The variable data_exposure controls what the regions expose:
- ; minimum: exposes only things explicitly marked for search
- ; all: exposes everything
- data_exposure = minimum
-
- ; If search is on, change this to your grid name; will be ignored for standalones
- gridname = "OSGrid"
-
- ; Period between data snapshots, in seconds. 20 minutes, for starters, so that you see the initial changes fast.
- ; Later, you may want to increase this to 3600 (1 hour) or more
- default_snapshot_period = 1200
-
- ; This will be created in bin, if it doesn't exist already. It will hold the data snapshots.
- snapshot_cache_directory = "DataSnapshot"
-
- ; Uncomment if you want to index your data with this and/or other search providers. One entry per
- ; data service
- ;DATA_SRV_MISearch = "http://metaverseink.com/cgi-bin/register.py"
-
-
-[Economy]
- ; These economy values get used in the BetaGridLikeMoneyModule. - This module is for demonstration only -
- ; The default economy module only implements just enough to allow free actions (transfer of objects, etc).
- ; There is no intention to implement anything further in core OpenSimulator.
- ; This functionality has to be provided by third party modules.
-
- ;; Enables selling things for $0. Default is true.
- SellEnabled = true
-
- ;; Money Unit fee to upload textures, animations etc. Default is 0.
- PriceUpload = 0
-
- ;; Money Unit fee to create groups. Default is 0.
- PriceGroupCreate = 0
-
- ; We don't really know what the rest of these values do. These get sent to the client
- ; These taken from Agni at a Public Telehub. Change at your own risk.
- ObjectCount = 0
- PriceEnergyUnit = 100
- PriceObjectClaim = 10
- PricePublicObjectDecay = 4
- PricePublicObjectDelete = 4
- PriceParcelClaim = 1
- PriceParcelClaimFactor = 1
-
- PriceRentLight = 5
- TeleportMinPrice = 2
- TeleportPriceExponent = 2
- EnergyEfficiency = 1
- PriceObjectRent = 1
- PriceObjectScaleFactor = 10
- PriceParcelRent = 1
-
-
-[XEngine]
- ; Enable this engine in this OpenSim instance
- Enabled = true
-
- ; How many threads to keep alive even if nothing is happening
- MinThreads = 2
-
- ; How many threads to start at maximum load
- MaxThreads = 100
-
- ; Time a thread must be idle (in seconds) before it dies
- IdleTimeout = 60
-
- ; Thread priority ("Lowest", "BelowNormal", "Normal", "AboveNormal", "Highest")
- Priority = "BelowNormal"
-
- ; Maximum number of events to queue for a script (excluding timers)
- MaxScriptEventQueue = 300
-
- ; Stack size per thread created
- ThreadStackSize = 262144
-
- ; Set this to true (the default) to load each script into a separate
- ; AppDomain. Setting this to false will load all script assemblies into the
- ; current AppDomain, which will reduce the per-script overhead at the
- ; expense of reduced security and the inability to garbage collect the
- ; script assemblies
- AppDomainLoading = true
-
- ; Controls whether previously compiled scripts DLLs are deleted on sim restart. If you set this to false
- ; then startup will be considerably faster since scripts won't need to be recompiled. However, then it becomes your responsibility to delete the
- ; compiled scripts if you're recompiling OpenSim from source code and internal interfaces used
- ; by scripts have changed.
- ; DeleteScriptsOnStartup = false
-
- ; Controls whether scripts are stopped by aborting their threads externally (abort)
- ; or by co-operative checks inserted by OpenSimulator into compiled script (co-op).
- ; co-op will be more stable as aborting threads can cause instability.
- ; abort was the default option in OpenSimulator 0.8 and before.
- ; If this setting is changed between co-op and abort, then existing scripts will automatically be recompiled if necessary.
- ; However, the setting change will not take affect until the next time you restart the simulator.
- ; Setting changes will not affect state information stored for scripts.
- ScriptStopStrategy = co-op
-
- ; Rate to poll for asynchronous command replies (ms)
- ; currently unused
- ;AsyncLLCommandLoopms = 50
-
- ; Save the source of all compiled scripts
- WriteScriptSourceToDebugFile = false
-
- ; Default language for scripts
- DefaultCompileLanguage = lsl
-
- ; List of allowed languages (lsl,vb,cs)
- ; AllowedCompilers=lsl,cs,vb
- ; *warning*, non lsl languages have access to static methods such as System.IO.File. Enable at your own risk.
- AllowedCompilers=lsl
-
- ; Compile debug info (line numbers) into the script assemblies
- CompileWithDebugInformation = true
-
- ; Allow the user of mod* functions. This allows a script to pass messages
- ; to a region module via the modSendCommand() function
- ; Default is false
- AllowMODFunctions = false
-
- ; Allow the use of os* functions (some are dangerous)
- AllowOSFunctions = false
-
- ; Allow the user of LightShare functions
- AllowLightShareFunctions = false
-
- ; Threat level to allow, one of None, VeryLow, Low, Moderate, High, VeryHigh, Severe
- OSFunctionThreatLevel = VeryLow
-
- ; OS Functions enable/disable
- ; For each function, you can add one line, as shown
- ; The default for all functions allows them if below threat level
-
- ; true allows the use of the function unconditionally
- ; Allow_osSetRegionWaterHeight = true
-
- ; false disables the function completely
- ; Allow_osSetRegionWaterHeight = false
-
- ; Comma separated list of UUIDS allows the function for that list of UUIDS
- ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb
-
- ; Comma separated list of owner classes that allow the function for a particular class of owners. Choices are
- ; - PARCEL_GROUP_MEMBER: allow if objectgroup is the same group as the parcel
- ; - PARCEL_OWNER: allow if the objectowner is parcelowner
- ; - ESTATE_MANAGER: allow if the object owner is a estate manager
- ; - ESTATE_OWNER: allow if objectowner is estateowner
- ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb, PARCEL_OWNER, ESTATE_OWNER>, ...
-
- ; You can also use script creators as the uuid
- ; Creators_osSetRegionWaterHeight = , ...
-
- ; If both Allow_ and Creators_ are given, effective permissions
- ; are the union of the two.
-
- ; Interval (s) between background save of script states
- SaveInterval = 120
-
- ; Interval (s) between maintenance runs (0 = disable)
- MaintenanceInterval = 10
-
- ; Time a script can spend in an event handler before it is interrupted
- EventLimit = 30
-
- ; If a script overruns it's event limit, kill the script?
- KillTimedOutScripts = false
-
- ; Amount of time in milliseconds we will wait for an event to completely normally when a script stop is requested
- ; before aborting the thread (such as when an object containing scripts is taken into inventory).
- WaitForEventCompletionOnScriptStop = 1000;
-
- ; Sets the multiplier for the scripting delays
- ScriptDelayFactor = 1.0
-
- ; The factor the 10 m distances llimits are multiplied by
- ScriptDistanceLimitFactor = 1.0
-
- ; Maximum length of notecard line read
- ; Increasing this to large values potentially opens
- ; up the system to malicious scripters
- ; NotecardLineReadCharsMax = 255
-
- ; Minimum settable timer interval. Any timer setting less than this is
- ; rounded up to this minimum interval.
- ; MinTimerInterval = 0.5
-
- ; Sensor settings
- SensorMaxRange = 96.0
- SensorMaxResults = 16
-
- ; Allow for llCreateLink and llBreakLink to work without asking for permission
- ; only enable this in a trusted environment otherwise you may be subject to hijacking
- ; AutomaticLinkPermission = false
-
- ; Disable underground movement of prims (default true); set to
- ; false to allow script controlled underground positioning of
- ; prims
- ; DisableUndergroundMovement = true
-
- ;; Path to script assemblies
- ; ScriptEnginesPath = "ScriptEngines"
-
-
-[Concierge]
- ; Enable concierge module
- ; Default is false
- enabled = false
-
- ; name of the concierge
- whoami = "jeeves"
-
- ; password for updating the welcome message templates via XmlRpc
- password = SECRET
-
- ; regex specifying for which regions concierge service is desired; if
- ; empty, then for all
- regions = "^MeetingSpace-"
-
- ; for each region that matches the regions regexp you can provide
- ; (optionally) a welcome template using format substitution:
- ; {0} is replaced with the name of the avatar entering the region
- ; {1} is replaced with the name of the region
- ; {2} is replaced with the name of the concierge (whoami variable above)
-
- welcomes = /path/to/welcome/template/directory
-
- ; Concierge can send attendee lists to an event broker whenever an
- ; avatar enters or leaves a concierged region. the URL is subject
- ; to format substitution:
- ; {0} is replaced with the region's name
- ; {1} is replaced with the region's UUID
- broker = "http://broker.place.com/{1}"
-
-
-[MRM]
- ; Enables the Mini Region Modules Script Engine.
- ; default is false
- Enabled = false
-
- ; Runs MRM in a Security Sandbox
- ; WARNING: DISABLING IS A SECURITY RISK.
- Sandboxed = true
-
- ; The level sandbox to use, adjust at your OWN RISK.
- ; Valid values are:
- ; * FullTrust
- ; * SkipVerification
- ; * Execution
- ; * Nothing
- ; * LocalIntranet
- ; * Internet
- ; * Everything
- SandboxLevel = "Internet"
-
- ; Only allow Region Owners to run MRMs
- ; May represent a security risk if you disable this.
- OwnerOnly = true
-
-
-[Hypergrid]
- ; Keep it false for now. Making it true requires the use of a special client in order to access inventory
- safemode = false
-
-
-[VivoxVoice]
- ; The VivoxVoice module will allow you to provide voice on your
- ; region(s). It uses the same voice technology as the LL grid and
- ; works with recent LL clients (we have tested 1.22.9.110075, so
- ; anything later ought to be fine as well).
- ;
- ; For this to work you need to obtain an admin account from Vivox
- ; that allows you to create voice accounts and region channels.
-
- enabled = false
-
- ; vivox voice server
- vivox_server = www.foobar.vivox.com
-
- ; vivox SIP URI
- vivox_sip_uri = foobar.vivox.com
-
- ; vivox admin user name
- vivox_admin_user = DeepThroat
-
- ; vivox admin password
- vivox_admin_password = VoiceG4te
-
- ; channel type: "channel" or "positional"
- ; - positional: spatial sound (default)
- ; - channel: normal "conference call", no spatial sound
- ;vivox_channel_type = positional
-
- ; channel characteristics (unless you know what you are doing, i'd
- ; leave them as they are --- now you WILL muck around with them,
- ; huh? sigh)
-
- ; channel distance model:
- ; 0 - no attenuation
- ; 1 - inverse distance attenuation
- ; 2 - linear attenuation (default)
- ; 3 - exponential attenuation
- ;vivox_channel_distance_model = 2
-
- ; channel mode:
- ; - "open" (default)
- ; - "lecture"
- ; - "presentation"
- ; - "auditorium"
- ;vivox_channel_mode = "open"
-
- ; channel roll off: rate of attenuation
- ; - a value between 1.0 and 4.0, default is 2.0
- ;vivox_channel_roll_off = 2.0
-
- ; channel max range: distance at which channel is silent
- ; - a value between 0 and 160, default is 80
- ;vivox_channel_max_range = 80
-
- ; channel clamping distance: distance before attenuation applies
- ; - a value between 0 and 160, default is 10
- ;vivox_channel_clamping_distance = 10
-
-
-[Groups]
- Enabled = false
-
- ; This is the current groups stub in Region.CoreModules.Avatar.Groups. All the other settings below only really
- ; apply to the Flotsam/SimianGrid GroupsModule
- Module = Default
-
- ; This module can use a PHP XmlRpc server from the Flotsam project at http://code.google.com/p/flotsam/
- ; or from the SimianGrid project at http://code.google.com/p/openmetaverse
- ;Module = GroupsModule
-
- ; Enable Group Notices
- ;NoticesEnabled = true
-
- ; This makes the Group module very chatty on the console.
- DebugEnabled = false
-
- ; This makes the Groups Messaging module very chatty on the console.
- DebugMessagingEnabled = false
-
- ; Groups data is cached for this number of seconds before another request is made to the groups service
- ; Set to 0 to disable the cache.
- ; Default is 30 seconds
- GroupsCacheTimeout = 30
-
- ; Specify which messaging module to use for groups messaging and if it's enabled
- MessagingModule = GroupsMessagingModule
- ;MessagingEnabled = true
-
- ; Experimental option to only message cached online users rather than all users
- ; Should make large group with few online members messaging faster, as the expense of more calls to ROBUST presence service
- ; (Flotsam groups only; in V2 this is always on)
- MessageOnlineUsersOnly = false
-
- ; Service connectors to the Groups Service. Select one depending on whether you're using a Flotsam XmlRpc backend or a SimianGrid backend
-
- ; SimianGrid Service for Groups
- ;ServicesConnectorModule = SimianGroupsServicesConnector
- ;GroupsServerURI = http://mygridserver.com:82/Grid/
-
- ; Flotsam XmlRpc Service for Groups
- ;ServicesConnectorModule = XmlRpcGroupsServicesConnector
- ;GroupsServerURI = http://yourxmlrpcserver.com/xmlrpc.php
-
- ; XmlRpc Security settings. These must match those set on your backend groups service if the service is using these keys
- ;XmlRpcServiceReadKey = 1234
- ;XmlRpcServiceWriteKey = 1234
-
- ; Disables HTTP Keep-Alive for XmlRpcGroupsServicesConnector HTTP Requests,
- ; this is a work around fora problem discovered on some Windows based region servers.
- ; Only disable keep alive if you see a large number (dozens) of the following Exceptions:
- ; System.Net.WebException: The request was aborted: The request was canceled.
- ; XmlRpcDisableKeepAlive = false
-
- ; Minimum user level required to create groups
- ;LevelGroupCreate = 0
-
-
-[PacketPool]
- ;RecyclePackets = true;
- ;RecycleDataBlocks = true;
-
- ; If true, then the basic packet objects used to receive data are also recycled, not just the LLUDP packets.
- ; This reduces data churn
- RecycleBaseUDPPackets = true
-
-
-[InterestManagement]
- ; This section controls how state updates are prioritized for each client
- ; Valid values are BestAvatarResponsiveness, Time, Distance,
- ; SimpleAngularDistance, and FrontBack
- UpdatePrioritizationScheme = BestAvatarResponsiveness
- ReprioritizationEnabled = true
- ReprioritizationInterval = 2000.0
- RootReprioritizationDistance = 10.0
- ChildReprioritizationDistance = 20.0
-
- ; If n > 1, only every n UDP terse updates will be sent to observers of an avatar that are in the same region
- ; Updates will always be sent to the avatar that the update addresses and if av velocity is effectively zero (to prevent drift due to missing updates).
- ; n > 1 will reduce UDP traffic but will lead to laggier movement observed in other avatars.
- RootTerseUpdatePeriod = 0
-
- ; If n > 1, only every n UDP terse updates will be sent to observers of an avatar that are in another region
- ; n > 1 will reduce UDP traffic but may lead to laggier movement observed in other avatars, though values up to 4 may not generate a noticeable effect.
- ChildTerseUpdatePeriod = 0
-
- ; Send an update to clients if the difference from the last sent avatar position is greater than this tolerance
- RootPositionUpdateTolerance = 0.05
-
- ; Send an update to clients if the euclidian difference from the last sent avatar rotation is greater than this tolerance
- RootRotationUpdateTolerance = 0.1
-
- ; Send an update to clients if the difference from the last sent avatar velocity is greater than this tolerance
- RootVelocityUpdateTolerance = 0.001
-
-[Monitoring]
- ; Enable region monitoring
- ; If true, this will print out an error if more than a minute has passed since the last simulator frame
- ; Also is another source of region statistics provided via the regionstats URL
- Enabled = true
-
-
-[WebStats]
- ; View region statistics via a web page
- ; See http://opensimulator.org/wiki/FAQ#Region_Statistics_on_a_Web_Page
- ; Use a web browser and type in the "Login URI" + "/SStats/"
- ; For example- http://127.0.0.1:9000/SStats/
- ; enabled=false
-
-[Statistics]
- ; NumberOfFrames is used in a moving average calculation, where NumberOfFrames is the number of frames
- ; to include in the averaging calculations
- NumberOfFrames=10
-
-[MediaOnAPrim]
- ; Enable media on a prim facilities
- Enabled = true;
-
-
-[NPC]
- ;; Enable Non Player Character (NPC) facilities
- Enabled = false
-
-
-[Terrain]
- ; Values can be "pinhead-island" or "flat"
- InitialTerrain = "pinhead-island"
- ; If 'true' each avatar is only sent terrain patches within their view distance
- ; This also changes the region terrain loading from 'lawn mower' to ordered around
- ; the avatar outward.
- SendTerrainUpdatesByViewDistance = True
-
-[LandManagement]
- ; When editing terrain or objects, parcel layer info is updated in the viewer.
- ; This can be expensive for large regions. If this variable is 'true', only the
- ; parcel layer data around the area of interest is sent. The parcel layer info
- ; is sent for 'ParcelLayerViewDistance' around the interest point.
- ; If 'ParcelLayerViewDistance' is >= 128, the operation for legacy sized regions
- ; will be what it has always been (send the whole region's parcel layer info).
- ; Other parcel updates (login, changing parcel ownership, ...) will still send
- ; whole region.
- LimitParcelLayerUpdateDistance = true
- ParcelLayerViewDistance = 128
-
-;;
-;; If you are using a simian grid frontend you can enable
-;; this module to upload tile images for the mapping fn
-;;
-[SimianGridMaptiles]
- Enabled = False
- MaptileURL = "http://www.mygrid.com/Grid/"
- RefreshTime = 3600
-
-
-;;
-;; JsonStore module provides structured store for scripts
-;;
-[JsonStore]
- Enabled = False
-
- ;; Enable direct access to the SOP dynamic attributes
- EnableObjectStore = False
- MaxStringSpace = 0
-
-
-;;
-;; These are defaults that are overwritten below in [Architecture].
-;; These defaults allow OpenSim to work out of the box with
-;; zero configuration
-;;
-[AssetService]
- DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
- AssetLoaderArgs = "assets/AssetSets.xml"
-
- ; Disable this to prevent the default asset set from being inserted into the
- ; asset store each time the region starts
- AssetLoaderEnabled = true
-
-
-[GridService]
- ;; default standalone, overridable in StandaloneCommon.ini
- StorageProvider = "OpenSim.Data.Null.dll:NullRegionData"
-
-
-[AutoBackupModule]
- ;; default is module is disabled at the top level
- AutoBackupModuleEnabled = false
-
-
-[Sounds]
- ;; {Module} {} {Implementation of ISoundModule to use.} {OpenSim.Region.CoreModules.dll:SoundModule}
- Module = OpenSim.Region.CoreModules.dll:SoundModule
-
- ;; {MaxDistance} {} {Cut-off distance at which sounds will not be sent to users} {100.0}
- MaxDistance = 100.0
-
-
-[ServiceThrottle]
- ;; Default time interval (in ms) for the throttle service thread to wake up
- Interval = 5000
-
-[Dwell]
- ;; This enables the built in basic dwell module
- DwellModule = DefaultDwellModule
-
-[Modules]
- Include-modules = "addon-modules/*/config/*.ini"
-
diff --git a/bin/Robust.32BitLaunch.exe.config b/bin/Robust.32BitLaunch.exe.config
index 0399a1b..8706574 100644
--- a/bin/Robust.32BitLaunch.exe.config
+++ b/bin/Robust.32BitLaunch.exe.config
@@ -23,14 +23,14 @@
-
+
@@ -42,7 +42,7 @@
-
+
diff --git a/bin/Robust.Tests.dll.config b/bin/Robust.Tests.dll.config
index a4c43e7..dc62ae0 100644
--- a/bin/Robust.Tests.dll.config
+++ b/bin/Robust.Tests.dll.config
@@ -22,7 +22,7 @@
-
+
diff --git a/bin/Robust.exe.config b/bin/Robust.exe.config
index 7db6458..196602e 100644
--- a/bin/Robust.exe.config
+++ b/bin/Robust.exe.config
@@ -23,14 +23,14 @@
-
+
@@ -42,7 +42,7 @@
-
+
diff --git a/bin/config-include/CenomeCache.ini.example b/bin/config-include/CenomeCache.ini.example
deleted file mode 100644
index 4340493..0000000
--- a/bin/config-include/CenomeCache.ini.example
+++ /dev/null
@@ -1,14 +0,0 @@
-[AssetCache]
- ;;
- ;; Options for CenomeAssetCache
- ;;
-
- ; Max size of the cache in bytes
- ; 134217728 = 128 MB, 26843556 = 256 MB, etc (default: 134217728)
- MaxSize = 134217728
-
- ; How many assets it is possible to store in the cache (default: 4096)
- MaxCount = 4096
-
- ; Expiration time in minutes (default: 30)
- ExpirationTime = 30
diff --git a/bin/config-include/FlotsamCache.ini.example b/bin/config-include/FlotsamCache.ini.example
deleted file mode 100644
index ad74fc1..0000000
--- a/bin/config-include/FlotsamCache.ini.example
+++ /dev/null
@@ -1,56 +0,0 @@
-[AssetCache]
- ;;
- ;; Options for FlotsamAssetCache
- ;;
-
- ; cache directory can be shared by multiple instances
- CacheDirectory = ./assetcache
- ; Other examples:
- ;CacheDirectory = /directory/writable/by/OpenSim/instance
-
- ; Log level
- ; 0 - (Error) Errors only
- ; 1 - (Info) Hit Rate Stats + Level 0
- ; 2 - (Debug) Cache Activity (Reads/Writes) + Level 1
- ;
- LogLevel = 0
-
- ; How often should hit rates be displayed (given in AssetRequests)
- ; 0 to disable
- HitRateDisplay = 100
-
- ; Set to false for no memory cache
- MemoryCacheEnabled = false
-
- ; Set to false for no file cache
- FileCacheEnabled = true
-
- ; How long {in hours} to keep assets cached in memory, .5 == 30 minutes
- ; Optimization: for VPS or limited memory system installs set Timeout to .016 (1 minute)
- ; increases performance without large memory impact
- MemoryCacheTimeout = 2
-
- ; How long {in hours} to keep assets cached on disk, .5 == 30 minutes
- ; Specify 0 if you do not want your disk cache to expire
- FileCacheTimeout = 48
-
- ; How often {in hours} should the disk be checked for expired filed
- ; Specify 0 to disable expiration checking
- FileCleanupTimer = 1.0 ;every hour
-
- ; If WAIT_ON_INPROGRESS_REQUESTS has been defined then this specifies how
- ; long (in miliseconds) to block a request thread while trying to complete
- ; an existing write to disk.
- ; NOTE: THIS PARAMETER IS NOT CURRENTLY USED BY THE CACHE
- ; WaitOnInprogressTimeout = 3000
-
- ; Number of tiers to use for cache directories (current valid
- ; range 1 to 3)
- ;CacheDirectoryTiers = 1
-
- ; Number of letters per path tier, 1 will create 16 directories
- ; per tier, 2 - 256, 3 - 4096 and 4 - 65K
- ;CacheDirectoryTierLength = 3
-
- ; Warning level for cache directory size
- ;CacheWarnAt = 30000
diff --git a/bin/config-include/Grid.ini b/bin/config-include/Grid.ini
deleted file mode 100644
index 3c61ee0..0000000
--- a/bin/config-include/Grid.ini
+++ /dev/null
@@ -1,74 +0,0 @@
-;;
-;; Please don't change this file.
-;; All optional settings are in GridCommon.ini.example,
-;; which you can copy and change.
-;;
-
-[Includes]
- Include-Common = "config-include/GridCommon.ini"
-
-[Modules]
- AssetServices = "RemoteAssetServicesConnector"
- InventoryServices = "RemoteXInventoryServicesConnector"
- GridServices = "RemoteGridServicesConnector"
- AvatarServices = "RemoteAvatarServicesConnector"
- NeighbourServices = "RemoteNeighbourServicesConnector"
- AuthenticationServices = "RemoteAuthenticationServicesConnector"
- AuthorizationServices = "LocalAuthorizationServicesConnector"
- PresenceServices = "RemotePresenceServicesConnector"
- UserAccountServices = "RemoteUserAccountServicesConnector"
- AgentPreferencesServices= "RemoteAgentPreferencesServicesConnector"
- GridUserServices = "RemoteGridUserServicesConnector"
- SimulationServices = "RemoteSimulationConnectorModule"
- EntityTransferModule = "BasicEntityTransferModule"
- InventoryAccessModule = "BasicInventoryAccessModule"
- LandServices = "RemoteLandServicesConnector"
- MapImageService = "MapImageServiceModule"
- SearchModule = "BasicSearchModule"
-
- LandServiceInConnector = true
- NeighbourServiceInConnector = true
- SimulationServiceInConnector = true
- LibraryModule = true
-
-[SimulationService]
- ; This is the protocol version which the simulator advertises to the source destination when acting as a target destination for a teleport
- ; It is used to control the teleport handoff process.
- ; Valid values are
- ; "SIMULATION/0.3"
- ; - This is the default, and it supports teleports to variable-sized regions
- ; - Older versions can teleport to this one, but only if the destination region
- ; is 256x256
- ; "SIMULATION/0.2"
- ; - A source simulator which only implements "SIMULATION/0.1" can still teleport with that protocol
- ; - this protocol is more efficient than "SIMULATION/0.1"
- ; "SIMULATION/0.1"
- ; - this is an older teleport protocol used in OpenSimulator 0.7.5 and before.
- ConnectorProtocolVersion = "SIMULATION/0.3"
-
-[SimulationDataStore]
- LocalServiceModule = "OpenSim.Services.SimulationService.dll:SimulationDataService"
-
-[EstateDataStore]
- LocalServiceModule = "OpenSim.Services.EstateService.dll:EstateDataService"
-
-[GridService]
- LocalServiceModule = "OpenSim.Services.GridService.dll:GridService"
- ; for the LocalGridServicesConnector which is used by the Remote one
- StorageProvider = "OpenSim.Data.Null.dll:NullRegionData"
- NetworkConnector = "OpenSim.Services.Connectors.dll:GridServicesConnector"
-
- ; Because LocalGridServicesConnector starts this service, in grid mode we need to suppress
- ; the inappropriate console commands that it registers.
- SuppressConsoleCommands = true
-
-[LibraryService]
- LocalServiceModule = "OpenSim.Services.InventoryService.dll:LibraryService"
- LibraryName = "OpenSim Library"
- DefaultLibrary = "./inventory/Libraries.xml"
-
-[Friends]
- Connector = "OpenSim.Services.Connectors.dll:FriendsServicesConnector"
-
-[MapImageService]
- LocalServiceModule = "OpenSim.Services.Connectors.dll:MapImageServicesConnector"
diff --git a/bin/config-include/GridCommon.ini b/bin/config-include/GridCommon.ini
deleted file mode 100644
index 58d921a..0000000
--- a/bin/config-include/GridCommon.ini
+++ /dev/null
@@ -1,300 +0,0 @@
-; This is the main configuration file for an instance of OpenSim running in grid mode
-; In particular, this one is set up for connecting to Infinite Grid.
-
-[DatabaseService]
- ;
- ; ### Choose the DB
- ;
- ; NOTE - both are commented out, you'l have to choose one yourself.
- ;
-
- ; SQLite
- ; Include-Storage = "config-include/storage/SQLiteStandalone.ini";
-
- ; MySql
- ; Uncomment these lines if you want to use mysql storage
- ; Change the connection string to your db details
- ;StorageProvider = "OpenSim.Data.MySQL.dll"
- ;ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;Old Guids=true;"
- ; Uncomment this line if you are using MySQL and want to use a different database for estates
- ; The usual application for this is to allow estates to be spread out across multiple simulators by share the same database.
- ; Most people won't need to do this so only uncomment if you know what you're doing.
- ;EstateConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;Old Guids=true;"
-
- ; MSSQL
- ; Uncomment these lines if you want to use MSSQL storage
- ; Change the connection string to your db details
- ; The value for server property is shown in your SQL Server Management Studio login dialog.
- ; (This sample is the default of express edition)
- ;StorageProvider = "OpenSim.Data.MSSQL.dll"
- ;ConnectionString = "Server=localhost\SQLEXPRESS;Database=opensim;User Id=opensim; password=***;"
-
-[Modules]
- ;; Choose one cache module and the corresponding config file, if it exists.
- ;; Copy the config .example file into your own .ini file and adapt that.
- ;; We recommend the use of the FlotsamAssetCache since this is most actively maintained.
-
- AssetCaching = "FlotsamAssetCache"
- Include-FlotsamCache = "config-include/FlotsamCache.ini"
-
- ;AssetCaching = "CenomeMemoryAssetCache"
- ;Include-CenomeCache = "config-include/CenomeCache.ini"
-
- ;AssetCaching = "GlynnTuckerAssetCache"
-
- ;; Optionally, the port for the LLProxyLoginModule module can be changed
- ;Setup_LLProxyLoginModule = "9090/"
-
- ;; Authorization is not on by default, as it depends on external php
- ;AuthorizationServices = "RemoteAuthorizationServicesConnector"
-
- ;; To allow the Teleport and Show on Map buttons to work properly (for search
- ;; results containing locations). From ossearch module.
- LandServices = "RemoteLandServicesConnector"
- LandServiceInConnector = "true"
-
-[AssetService]
- DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
- AssetLoaderArgs = "assets/AssetSets.xml"
-
- ;
- ; Change this to your grid-wide asset server. Do not add a slash to the end of any of these addresses.
- ;
- AssetServerURI = "http://grid.infinitegrid.org:8003"
-
-[InventoryService]
- ;
- ; Change this to your grid-wide inventory server
- ;
- InventoryServerURI = "http://grid.infinitegrid.org:8003"
-
-[GridInfo]
- ;
- ; Change this to your grid info service
- ;
- GridInfoURI = "http://grid.infinitegrid.org:8002"
-
-[GridService]
- ;
- ; Change this to your grid-wide grid server
- ;
- GridServerURI = "http://grid.infinitegrid.org:8003"
- AllowHypergridMapSearch = true
-
- ;; Directory for map tile images of linked regions
- ; MapTileDirectory = "./maptiles"
- MapTileDirectory = "caches/maptiles"
-
- ; === HG ONLY ===
- ;; Change this to the address of your Gatekeeper service
- ;; (usually bundled with the rest of the services in one
- ;; Robust server in port 8002, but not always)
- Gatekeeper="http://grid.infinitegrid.org:8002"
-
-[Messaging]
- ; === HG ONLY ===
- ;; Change this to the address of your Gatekeeper service
- ;; (usually bundled with the rest of the services in one
- ;; Robust server in port 8002, but not always)
- Gatekeeper = "http://grid.infinitegrid.org:8002"
-
-[AvatarService]
- ;
- ; Change this to your grid-wide grid server
- ;
- AvatarServerURI = "http://grid.infinitegrid.org:8003"
-
-[PresenceService]
- ;
- ; Change this to your grid-wide presence server
- ;
- PresenceServerURI = "http://grid.infinitegrid.org:8003"
-
-[UserAccountService]
- ;
- ; Change this to your grid-wide user accounts server
- ;
- UserAccountServerURI = "http://grid.infinitegrid.org:8003"
-
-[GridUserService]
- ;
- ; Change this to your grid-wide user accounts server
- ;
- GridUserServerURI = "http://grid.infinitegrid.org:8003"
-
-[AuthenticationService]
- ;
- ; Change this to your grid-wide authentication server
- ;
- AuthenticationServerURI = "http://grid.infinitegrid.org:8003"
-
-[FriendsService]
- ;
- ; Change this to your grid-wide friends server
- ;
- FriendsServerURI = "http://grid.infinitegrid.org:8003"
-
-[HGInventoryAccessModule]
- ;
- ; === HG ONLY ===
- ; Change this to your server
- ; accessible from other grids
- ;
- HomeURI = "http://grid.infinitegrid.org:8002"
- Gatekeeper = "http://grid.infinitegrid.org:8002"
- ;; If you want to protect your assets from being copied by foreign visitors
- ;; uncomment the next line. You may want to do this on sims that have licensed content.
- OutboundPermission = True
-
- ;; Send visual reminder to local users that their inventories are unavailable while they are traveling
- ;; and available when they return. True by default.
- ;RestrictInventoryAccessAbroad = True
-
-
-[HGAssetService]
- ;
- ; === HG ONLY ===
- ; Change this to your server
- ; accessible from other grids
- ;
- HomeURI = "http://grid.infinitegrid.org:8002"
-
- ;; The asset types that this grid can export to / import from other grids.
- ;; Comma separated.
- ;; Valid values are all the asset types in OpenMetaverse.AssetType, namely:
- ;; Unknown, Texture, Sound, CallingCard, Landmark, Clothing, Object, Notecard, LSLText,
- ;; LSLBytecode, TextureTGA, Bodypart, SoundWAV, ImageTGA, ImageJPEG, Animation, Gesture, Mesh
- ;;
- ;; Leave blank or commented if you don't want to apply any restrictions.
- ;; A more strict, but still reasonable, policy may be to disallow the exchange
- ;; of scripts, like so:
- ; DisallowExport ="LSLText"
- ; DisallowImport ="LSLBytecode"
-
-[HGFriendsModule]
- ; User level required to be able to send friendship invitations to foreign users
- LevelHGFriends = 0;
-
-[UserAgentService]
- ;
- ; === HG ONLY ===
- ; Change this to your user agent server (HG robust)
- ;
- UserAgentServerURI = "http://grid.infinitegrid.org:8002"
-
-[MapImageService]
- MapImageServerURI = "http://grid.infinitegrid.org:8003"
-
-[AuthorizationService]
- ; If you have regions with access restrictions
- ; specify them here using the convention
- ; Region_ =
- ; Valid flags are:
- ; DisallowForeigners -- HG visitors not allowed
- ; DisallowResidents -- only Admins and Managers allowed
- ; Example:
- ; Region_Test_1 = "DisallowForeigners"
-
-
-;; From the original IG version -
-[Profile]
- ProfileURL = http://www.infinitegrid.org/opensim/profile.php
-
-
-[Search]
- SearchURL = http://www.infinitegrid.org/opensim/query.php
-
-
-[DataSnapshot]
- ;# {gridname} {index_sims:true} {Enter the name fo your grid} {} OSGrid
- ;; If search is on, change this to your grid name; will be ignored for
- ;; standalones
- gridname = "InfiniteGrid"
-
- ;# {data_services} {index_sims:true} {Data service URLs to register with?} {} http://metaverseink.com/cgi-bin/register.py
- ; This semicolon-separated string serves to notify specific data services
- ; about the existence of this sim. Uncomment if you want to index your
- ; data with this and/or other search providers.
- data_services="http://www.infinitegrid.org/opensim/register.php"
-
-
-[Messaging]
-;; From the original IG version -
- InstantMessageModule = InstantMessageModule
-; MessageTransferModule = MessageTransferModule
-; MuteListModule = NSLMuteListModule
-
- ;# {OfflineMessageModule} {} {Module to use for offline message storage} {OfflineMessageModule *}
- ;; Module to handle offline messaging. The core module requires an external
- ;; web service to do this. See OpenSim wiki.
- OfflineMessageModule = OfflineMessageModule
-
- ;# {OfflineMessageURL} {OfflineMessageModule:OfflineMessageModule} {URL of offline messaging service} {}
- ;; URL of web service for offline message storage
- OfflineMessageURL = http://www.infinitegrid.org/opensim/offline.php
-
- ;# {MuteListModule} {OfflineMessageModule:OfflineMessageModule} {} {} MuteListModule
- ;; Mute list handler (not yet implemented). MUST BE SET to allow offline
- ;; messages to work
- MuteListModule = MuteListModule
-
- ;# {MuteListURL} {OfflineMessageModule:OfflineMessageModule} {} {} http://yourserver/Mute.php
- ;; URL of the web service that serves mute lists. Not currently used, but
- ;; must be set to allow offline messaging to work.
- MuteListURL = http://www.infinitegrid.org/opensim/mute.php
-
- ;; Control whether group messages are forwarded to offline users.
- ;; Default is true.
- ;; This applies to the core groups module (Flotsam) only.
- ForwardOfflineGroupMessages = false
-
-
-[Groups]
- ;# {Module} {Enabled:true} {Groups module to use? (Use GroupsModule to use Flotsam/Simian)} {} Default
- ;; This is the current groups stub in Region.CoreModules.Avatar.Groups.
- ;; All the other settings below only really apply to the Flotsam/SimianGrid
- ;; GroupsModule.
- ;; This module can use a PHP XmlRpc server from the Flotsam project at
- ;; http://code.google.com/p/flotsam/
- ;; or from the SimianGrid project at http://code.google.com/p/openmetaverse
- ; Module = Default
- Module = GroupsModule
-
- ;# {MessagingEnabled} {Module:GroupsModule} {Is groups messaging enabled?} {true false} true
- MessagingEnabled = true
-
- ;# {MessagingModule} {MessagingEnabled:true} {Module to use for groups messaging} {GroupsMessagingModule} GroupsMessagingModule
- MessagingModule = GroupsMessagingModule
-
- ; Experimental option to only message cached online users rather than all users
- ; Should make large group with few online members messaging faster, as the expense of more calls to ROBUST presence service
- ; This currently only applies to the Flotsam XmlRpc backend
- MessageOnlineUsersOnly = true
-
- ;# {ServicesConnectorModule} {Module:GroupsModule} {Service connector to use for groups} {XmlRpcGroupsServicesConnector SimianGroupsServicesConnector} XmlRpcGroupsServicesConnector
- ;; Service connectors to the Groups Service as used in the GroupsModule. Select one depending on
- ;; whether you're using a Flotsam XmlRpc backend or a SimianGrid backend
- ServicesConnectorModule = XmlRpcGroupsServicesConnector
-
- ;# {GroupsServerURI} {Module:GroupsModule} {Groups Server URI} {}
- ;; URI for the groups services
- ;; e.g. http://yourxmlrpcserver.com/xmlrpc.php for Flotsam XmlRpc
- ;; or http://mygridserver.com:82/Grid/ for SimianGrid
- GroupsServerURI = "http://www.infinitegrid.org/opensim/xmlrpc.php"
-
- ;# {NoticesEnabled} {Module:GroupsModule} {Enable group notices?} {true false} true
- ;; Enable Group Notices
- NoticesEnabled = true
-
- ;; This makes the Groups modules very chatty on the console.
- DebugEnabled = false
-
- ;; XmlRpc Security settings. These must match those set on your backend
- ;; groups service if the service is using these keys
- XmlRpcServiceReadKey = Uffmzl93xvrZK1w6KWeMg25pls8zWBr7hhibNDqzVy8qH4J
- XmlRpcServiceWriteKey = sgJfEs4nzRJ4GLlLGTRIqIYW6SPlUiu4MtauZkcmReuZaYh
-
-[Includes]
-
- ;; This is an example, you'll need to provide your own.
- Include-Common = config/database.ini
diff --git a/bin/config-include/GridCommon.ini.example b/bin/config-include/GridCommon.ini.example
deleted file mode 100644
index 0922cf5..0000000
--- a/bin/config-include/GridCommon.ini.example
+++ /dev/null
@@ -1,245 +0,0 @@
-; This is the main configuration file for an instance of OpenSim running in grid mode
-
-[DatabaseService]
- ;
- ; ### Choose the DB
- ;
-
- ; SQLite
- Include-Storage = "config-include/storage/SQLiteStandalone.ini";
-
- ; MySql
- ; Uncomment these lines if you want to use mysql storage
- ; Change the connection string to your db details
- ;StorageProvider = "OpenSim.Data.MySQL.dll"
- ;ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;Old Guids=true;"
- ; Uncomment this line if you are using MySQL and want to use a different database for estates
- ; The usual application for this is to allow estates to be spread out across multiple simulators by share the same database.
- ; Most people won't need to do this so only uncomment if you know what you're doing.
- ;EstateConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;Old Guids=true;"
-
- ; MSSQL
- ; Uncomment these lines if you want to use MSSQL storage
- ; Change the connection string to your db details
- ; The value for server property is shown in your SQL Server Management Studio login dialog.
- ; (This sample is the default of express edition)
- ;StorageProvider = "OpenSim.Data.MSSQL.dll"
- ;ConnectionString = "Server=localhost\SQLEXPRESS;Database=opensim;User Id=opensim; password=***;"
-
- ; PGSQL
- ; Uncomment these lines if you want to use PGSQL storage
- ; Change the connection string to your db details
- ;StorageProvider = "OpenSim.Data.PGSQL.dll"
- ;ConnectionString = "Server=localhost;Database=opensim;User Id=opensim; password=***;"
-
-[Hypergrid]
- ; Uncomment the variables in this section only if you are in
- ; Hypergrid configuration. Otherwise, ignore.
-
- ;# {HomeURI} {Hypergrid} {The Home URL of this world} {}
- ;; If this is a standalone world, this is the address of this instance.
- ;; If this is a grided simulator, this is the address of the external robust server that
- ;; runs the UserAgentsService.
- ;; For example http://myworld.com:9000 or http://myworld.com:8002
- ;; This is a default that can be overwritten in some sections.
- ; HomeURI = "${Const|BaseURL}:${Const|PublicPort}"
-
- ;# {GatekeeperURI} {Hypergrid} {The URL of the gatekeeper of this world} {}
- ;; If this is a standalone world, this is the address of this instance.
- ;; If this is a grided simulator, this is the address of the external robust server
- ;; that runs the Gatekeeper service.
- ;; For example http://myworld.com:9000 or http://myworld.com:8002
- ;; This is a default that can be overwritten in some sections.
- ; GatekeeperURI = "${Const|BaseURL}:${Const|PublicPort}"
-
-[Modules]
- ;; Choose one cache module and the corresponding config file, if it exists.
- ;; Copy the config .example file into your own .ini file and adapt that.
- ;; We recommend the use of the FlotsamAssetCache since this is most actively maintained.
-
- AssetCaching = "FlotsamAssetCache"
- Include-FlotsamCache = "config-include/FlotsamCache.ini"
-
- ;AssetCaching = "CenomeMemoryAssetCache"
- ;Include-CenomeCache = "config-include/CenomeCache.ini"
-
- ;AssetCaching = "GlynnTuckerAssetCache"
-
- ;; Optionally, the port for the LLProxyLoginModule module can be changed
- ;Setup_LLProxyLoginModule = "9090/"
-
- ;; Authorization is not on by default, as it depends on external php
- ;AuthorizationServices = "RemoteAuthorizationServicesConnector"
-
-[AssetService]
- DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
- AssetLoaderArgs = "assets/AssetSets.xml"
-
- ;
- ; Change this to your grid-wide asset server. Do not add a slash to the end of any of these addresses.
- ;
- AssetServerURI = "${Const|BaseURL}:${Const|PrivatePort}"
-
-[InventoryService]
- ;
- ; Change this to your grid-wide inventory server
- ;
- InventoryServerURI = "${Const|BaseURL}:${Const|PrivatePort}"
-
-[GridInfo]
- ;
- ; Change this to your grid info service
- ;
- GridInfoURI = "${Const|BaseURL}:${Const|PublicPort}"
-
-[GridService]
- ;
- ; Change this to your grid-wide grid server
- ;
- GridServerURI = "${Const|BaseURL}:${Const|PrivatePort}"
- ;AllowHypergridMapSearch = true
-
- ;; Directory for map tile images of linked regions
- ; MapTileDirectory = "./maptiles"
-
- ; === HG ONLY ===
- ;; Change this to the address of your Gatekeeper service
- ;; (usually bundled with the rest of the services in one
- ;; Robust server in port ${Const|PublicPort}, but not always)
- Gatekeeper="${Const|BaseURL}:${Const|PublicPort}"
-
-[EstateDataStore]
- ;
- ; Uncomment if you want centralized estate data at robust server,
- ; in which case the URL in [EstateService] will be used
- ;
- ;LocalServiceModule = "OpenSim.Services.Connectors.dll:EstateDataRemoteConnector"
-
-[EstateService]
- EstateServerURI = "${Const|BaseURL}:${Const|PrivatePort}"
-
-[Messaging]
- ; === HG ONLY ===
- ;; Change this to the address of your Gatekeeper service
- ;; (usually bundled with the rest of the services in one
- ;; Robust server in port ${Const|PublicPort}, but not always)
- Gatekeeper = "${Const|BaseURL}:${Const|PublicPort}"
-
-[AvatarService]
- ;
- ; Change this to your grid-wide grid server
- ;
- AvatarServerURI = "${Const|BaseURL}:${Const|PrivatePort}"
-
-[AgentPreferencesService]
- ;
- ; Change this to your grid-wide avatar prefs server
- ;
- AgentPreferencesServerURI = "${Const|BaseURL}:${Const|PrivatePort}"
-
-[PresenceService]
- ;
- ; Change this to your grid-wide presence server
- ;
- PresenceServerURI = "${Const|BaseURL}:${Const|PrivatePort}"
-
-[UserAccountService]
- ;
- ; Change this to your grid-wide user accounts server
- ;
- UserAccountServerURI = "${Const|BaseURL}:${Const|PrivatePort}"
-
-[GridUserService]
- ;
- ; Change this to your grid-wide user accounts server
- ;
- GridUserServerURI = "${Const|BaseURL}:${Const|PrivatePort}"
-
-[AuthenticationService]
- ;
- ; Change this to your grid-wide authentication server
- ;
- AuthenticationServerURI = "${Const|BaseURL}:${Const|PrivatePort}"
-
-[FriendsService]
- ;
- ; Change this to your grid-wide friends server
- ;
- FriendsServerURI = "${Const|BaseURL}:${Const|PrivatePort}"
-
-[HGInventoryAccessModule]
- ;
- ; === HG ONLY ===
- ; Change this to your server
- ; accessible from other grids
- ;
- HomeURI = "${Const|BaseURL}:${Const|PublicPort}"
- Gatekeeper = "${Const|BaseURL}:${Const|PublicPort}"
- ;; If you want to protect your assets from being copied by foreign visitors
- ;; set this to false. You may want to do this on sims that have licensed content.
- ;; Default is true.
- ; OutboundPermission = True
-
- ;; Send visual reminder to local users that their inventories are unavailable while they are traveling
- ;; and available when they return. True by default.
- ;RestrictInventoryAccessAbroad = True
-
- ;; Warning: advanced and unusual. Default is false.
- ;; Enables configurations where grids share user services, including inventory,
- ;; while separating regions' assets from users' assets. Asset transfer between
- ;; the users' asset server and the regions' asset server is done in HG-like manner.
- ; CheckSeparateAssets = false
- ; RegionHGAssetServerURI = ${Const|BaseURL}:${Const|PublicPort}
-
-
-[HGAssetService]
- ;
- ; === HG ONLY ===
- ; Change this to your server
- ; accessible from other grids
- ;
- HomeURI = "${Const|BaseURL}:${Const|PublicPort}"
-
- ;; The asset types that this grid can export to / import from other grids.
- ;; Comma separated.
- ;; Valid values are all the asset types in OpenMetaverse.AssetType, namely:
- ;; Unknown, Texture, Sound, CallingCard, Landmark, Clothing, Object, Notecard, LSLText,
- ;; LSLBytecode, TextureTGA, Bodypart, SoundWAV, ImageTGA, ImageJPEG, Animation, Gesture, Mesh
- ;;
- ;; Leave blank or commented if you don't want to apply any restrictions.
- ;; A more strict, but still reasonable, policy may be to disallow the exchange
- ;; of scripts, like so:
- ; DisallowExport ="LSLText"
- ; DisallowImport ="LSLBytecode"
-
-[HGFriendsModule]
- ; User level required to be able to send friendship invitations to foreign users
- ;LevelHGFriends = 0;
-
-[UserAgentService]
- ;
- ; === HG ONLY ===
- ; Change this to your user agent server (HG robust)
- ;
- UserAgentServerURI = "${Const|BaseURL}:${Const|PublicPort}"
-
-[MapImageService]
- MapImageServerURI = "${Const|BaseURL}:${Const|PrivatePort}"
-
-[AuthorizationService]
- ; If you have regions with access restrictions
- ; specify them here using the convention
- ; Region_ =
- ; Valid flags are:
- ; DisallowForeigners -- HG visitors not allowed
- ; DisallowResidents -- only Admins and Managers allowed
- ; Example:
- ; Region_Test_1 = "DisallowForeigners"
-
-;; Uncomment if you are using SimianGrid for grid services
-[SimianGrid]
- ;; SimianGrid services URL
- ;; SimianServiceURL = "http://grid.sciencesim.com/Grid/"
-
- ;; Capability assigned by the grid administrator for the simulator
- ;; SimulatorCapability = "00000000-0000-0000-0000-000000000000"
diff --git a/bin/config-include/GridHypergrid.ini b/bin/config-include/GridHypergrid.ini
deleted file mode 100644
index 602d673..0000000
--- a/bin/config-include/GridHypergrid.ini
+++ /dev/null
@@ -1,108 +0,0 @@
-;;
-;; Please don't change this file.
-;; All optional settings are in GridCommon.ini.example,
-;; which you can copy and change.
-;;
-
-[Includes]
- Include-Common = "config-include/GridCommon.ini"
-
-[Startup]
- WorldMapModule = "HGWorldMap"
-
-[Modules]
- AssetServices = "HGAssetBroker"
- InventoryServices = "HGInventoryBroker"
- GridServices = "RemoteGridServicesConnector"
- AvatarServices = "RemoteAvatarServicesConnector"
- NeighbourServices = "RemoteNeighbourServicesConnector"
- AuthenticationServices = "RemoteAuthenticationServicesConnector"
- AuthorizationServices = "LocalAuthorizationServicesConnector"
- PresenceServices = "RemotePresenceServicesConnector"
- UserAccountServices = "RemoteUserAccountServicesConnector"
- AgentPreferencesServices= "RemoteAgentPreferencesServicesConnector"
- GridUserServices = "RemoteGridUserServicesConnector"
- SimulationServices = "RemoteSimulationConnectorModule"
- EntityTransferModule = "HGEntityTransferModule"
- InventoryAccessModule = "HGInventoryAccessModule"
- LandServices = "RemoteLandServicesConnector"
- FriendsModule = "HGFriendsModule"
- MapImageService = "MapImageServiceModule"
- UserManagementModule = "HGUserManagementModule"
- SearchModule = "BasicSearchModule"
-
- LandServiceInConnector = true
- NeighbourServiceInConnector = true
- SimulationServiceInConnector = true
- LibraryModule = true
-
-[SimulationService]
- ; This is the protocol version which the simulator advertises to the source destination when acting as a target destination for a teleport
- ; It is used to control the teleport handoff process.
- ; Valid values are
- ; "SIMULATION/0.3"
- ; - This is the default, and it supports teleports to variable-sized regions
- ; - Older versions can teleport to this one, but only if the destination region
- ; is 256x256
- ; "SIMULATION/0.2"
- ; - A source simulator which only implements "SIMULATION/0.1" can still teleport with that protocol
- ; - this protocol is more efficient than "SIMULATION/0.1"
- ; "SIMULATION/0.1"
- ; - this is an older teleport protocol used in OpenSimulator 0.7.5 and before.
- ConnectorProtocolVersion = "SIMULATION/0.3"
-
-[Profile]
- Module = "BasicProfileModule"
-
-[SimulationDataStore]
- LocalServiceModule = "OpenSim.Services.SimulationService.dll:SimulationDataService"
-
-[EstateDataStore]
- LocalServiceModule = "OpenSim.Services.EstateService.dll:EstateDataService"
-
-[AssetService]
- LocalGridAssetService = "OpenSim.Services.Connectors.dll:AssetServicesConnector"
- HypergridAssetService = "OpenSim.Services.Connectors.dll:HGAssetServiceConnector"
-
-[InventoryService]
- LocalGridInventoryService = "OpenSim.Region.CoreModules.dll:RemoteXInventoryServicesConnector"
-
-[GridService]
- ; RemoteGridServicesConnector instantiates a LocalGridServicesConnector,
- ; which in turn uses this
- LocalServiceModule = "OpenSim.Services.GridService.dll:GridService"
- StorageProvider = "OpenSim.Data.Null.dll:NullRegionData"
-
- NetworkConnector = "OpenSim.Services.Connectors.dll:GridServicesConnector"
-
- ; Needed to display non-default map tile images for linked regions
- AssetService = "OpenSim.Services.Connectors.dll:AssetServicesConnector"
-
- HypergridLinker = true
- AllowHypergridMapSearch = true
- SuppressConsoleCommands = true
-
-[LibraryService]
- LocalServiceModule = "OpenSim.Services.InventoryService.dll:LibraryService"
- LibraryName = "OpenSim Library"
- DefaultLibrary = "./inventory/Libraries.xml"
-
-[Friends]
- Connector = "OpenSim.Services.Connectors.dll:FriendsServicesConnector"
-
-[Messaging]
- MessageTransferModule = HGMessageTransferModule
- ; HG lures break normal in grid lures, so don't use them.
-; TODO - double check this is still the case.
-; LureModule = HGLureModule
- LureModule = LureModule
-
-
-[HGInstantMessageService]
- LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGInstantMessageService"
- GridService = "OpenSim.Services.Connectors.dll:GridServicesConnector"
- PresenceService = "OpenSim.Services.Connectors.dll:PresenceServicesConnector"
- UserAgentService = "OpenSim.Services.Connectors.dll:UserAgentServiceConnector"
-
-[MapImageService]
- LocalServiceModule = "OpenSim.Services.Connectors.dll:MapImageServicesConnector"
diff --git a/bin/config-include/HyperSimianGrid.ini b/bin/config-include/HyperSimianGrid.ini
deleted file mode 100644
index efad577..0000000
--- a/bin/config-include/HyperSimianGrid.ini
+++ /dev/null
@@ -1,97 +0,0 @@
-;;
-;; Please don't change this file.
-;; All optional settings are in GridCommon.ini.example,
-;; which you can copy and change.
-;;
-
-;;
-;; In GridCommon.ini, these are the URLs you would use if SimianGrid is
-;; installed at http://www.mygrid.com/Grid/
-;;
-; AssetServerURI = "http://www.mygrid.com/Grid/?id="
-; InventoryServerURI = "http://www.mygrid.com/Grid/"
-; AvatarServerURI = "http://www.mygrid.com/Grid/"
-; PresenceServerURI = "http://www.mygrid.com/Grid/"
-; UserAccountServerURI = "http://www.mygrid.com/Grid/"
-; AuthenticationServerURI = "http://www.mygrid.com/Grid/"
-; FriendsServerURI = "http://www.mygrid.com/Grid/"
-; GroupsServerURI = "http://www.mygrid.com/Grid/"
-
-[Includes]
- Include-Common = "config-include/GridCommon.ini"
-
-[Modules]
- GridServices = "RemoteGridServicesConnector"
- PresenceServices = "SimianPresenceServiceConnector"
- UserAccountServices = "SimianUserAccountServiceConnector"
- AuthenticationServices = "SimianAuthenticationServiceConnector"
- AssetServices = "HGAssetBroker"
- InventoryServices = "HGInventoryBroker"
- AvatarServices = "SimianAvatarServiceConnector"
-
- NeighbourServices = "RemoteNeighbourServicesConnector"
- SimulationServices = "RemoteSimulationConnectorModule"
- EntityTransferModule = "HGEntityTransferModule"
- InventoryAccessModule = "HGInventoryAccessModule"
-
- LandServiceInConnector = true
- NeighbourServiceInConnector = true
- SimulationServiceInConnector = true
- LibraryModule = false
-
- AssetCaching = "FlotsamAssetCache"
-
-[SimulationDataStore]
- LocalServiceModule = "OpenSim.Services.Connectors.dll:SimulationDataService"
-
-[EstateDataStore]
- LocalServiceModule = "OpenSim.Services.Connectors.dll:EstateDataService"
-
-[Friends]
- Connector = "OpenSim.Services.Connectors.dll:SimianFriendsServiceConnector"
-
-[GridService]
- LocalServiceModule = "OpenSim.Services.GridService.dll:GridService"
- StorageProvider = "OpenSim.Data.Null.dll:NullRegionData"
- NetworkConnector = "OpenSim.Services.Connectors.dll:SimianGridServiceConnector"
-
- HypergridLinker = true
- AllowHypergridMapSearch = true
-
-[LibraryService]
- LocalServiceModule = "OpenSim.Services.InventoryService.dll:LibraryService"
- LibraryName = "OpenSim Library"
- DefaultLibrary = "./inventory/Libraries.xml"
-
-[AssetService]
- DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
- LocalGridAssetService = "OpenSim.Services.Connectors.dll:SimianAssetServiceConnector"
- HypergridAssetService = "OpenSim.Services.Connectors.dll:HGAssetServiceConnector"
- AssetLoaderArgs = "assets/AssetSets.xml"
-
-[InventoryService]
- LocalGridInventoryService = "OpenSim.Services.Connectors.dll:SimianInventoryServiceConnector"
-
-[Groups]
- Enabled = true
- Module = GroupsModule
- DebugEnabled = false
- NoticesEnabled = true
- MessagingModule = GroupsMessagingModule
- MessagingEnabled = true
- ServicesConnectorModule = SimianGroupsServicesConnector
-
-[Profiles]
- Module = "SimianProfiles"
-
-[HGInventoryAccessModule]
- ;
- ; === HG ONLY ===
- ; Change this to your profile server
- ; accessible from other grids
- ;
- ProfileServerURI = "http://mygridserver.com:8002/user"
-
- ;; If you want to protect your assets from being copied by foreign visitors
- ;; uncomment the next line. You may want to do this on sims that have licensed content.
- ; OutboundPermission = False
diff --git a/bin/config-include/SimianGrid.ini b/bin/config-include/SimianGrid.ini
deleted file mode 100644
index 5749656..0000000
--- a/bin/config-include/SimianGrid.ini
+++ /dev/null
@@ -1,77 +0,0 @@
-;;
-;; Please don't change this file.
-;; All optional settings are in GridCommon.ini.example,
-;; which you can copy and change.
-;;
-
-;;
-;; In GridCommon.ini, these are the URLs you would use if SimianGrid is
-;; installed at http://www.mygrid.com/Grid/
-;;
-; AssetServerURI = "http://www.mygrid.com/Grid/?id="
-; InventoryServerURI = "http://www.mygrid.com/Grid/"
-; AvatarServerURI = "http://www.mygrid.com/Grid/"
-; PresenceServerURI = "http://www.mygrid.com/Grid/"
-; UserAccountServerURI = "http://www.mygrid.com/Grid/"
-; AuthenticationServerURI = "http://www.mygrid.com/Grid/"
-; FriendsServerURI = "http://www.mygrid.com/Grid/"
-; GroupsServerURI = "http://www.mygrid.com/Grid/"
-
-[Includes]
- Include-Common = "config-include/GridCommon.ini"
-
-[Modules]
- GridServices = "RemoteGridServicesConnector"
- PresenceServices = "SimianPresenceServiceConnector"
- UserAccountServices = "SimianUserAccountServiceConnector"
- AuthenticationServices = "SimianAuthenticationServiceConnector"
- AssetServices = "SimianAssetServiceConnector"
- InventoryServices = "SimianInventoryServiceConnector"
- AvatarServices = "SimianAvatarServiceConnector"
-
- NeighbourServices = "RemoteNeighbourServicesConnector"
- SimulationServices = "RemoteSimulationConnectorModule"
- EntityTransferModule = "BasicEntityTransferModule"
- InventoryAccessModule = "BasicInventoryAccessModule"
-
- LandServiceInConnector = true
- NeighbourServiceInConnector = true
- SimulationServiceInConnector = true
- LibraryModule = false
-
- AssetCaching = "FlotsamAssetCache"
-
-[SimulationDataStore]
- LocalServiceModule = "OpenSim.Services.SimulationService.dll:SimulationDataService"
-
-[EstateDataStore]
- LocalServiceModule = "OpenSim.Services.EstateService.dll:EstateDataService"
-
-[Friends]
- Connector = "OpenSim.Services.Connectors.dll:SimianFriendsServiceConnector"
-
-[GridService]
- LocalServiceModule = "OpenSim.Services.GridService.dll:GridService"
- StorageProvider = "OpenSim.Data.Null.dll:NullRegionData"
- NetworkConnector = "OpenSim.Services.Connectors.dll:SimianGridServiceConnector"
-
-[LibraryService]
- LocalServiceModule = "OpenSim.Services.InventoryService.dll:LibraryService"
- LibraryName = "OpenSim Library"
- DefaultLibrary = "./inventory/Libraries.xml"
-
-[AssetService]
- DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
- AssetLoaderArgs = "assets/AssetSets.xml"
-
-[Groups]
- Enabled = true
- Module = GroupsModule
- DebugEnabled = false
- NoticesEnabled = true
- MessagingModule = GroupsMessagingModule
- MessagingEnabled = true
- ServicesConnectorModule = SimianGroupsServicesConnector
-
-[Profiles]
- Module = "SimianProfiles"
diff --git a/bin/config-include/Standalone.ini b/bin/config-include/Standalone.ini
deleted file mode 100644
index 78ada2b..0000000
--- a/bin/config-include/Standalone.ini
+++ /dev/null
@@ -1,118 +0,0 @@
-;;
-;; Please don't change this file.
-;; All optional settings are in StandaloneCommon.ini.example,
-;; which you can copy and change.
-;;
-
-[Modules]
- AssetServices = "LocalAssetServicesConnector"
- InventoryServices = "LocalInventoryServicesConnector"
- NeighbourServices = "LocalNeighbourServicesConnector"
- AuthenticationServices = "LocalAuthenticationServicesConnector"
- AuthorizationServices = "LocalAuthorizationServicesConnector"
- GridServices = "LocalGridServicesConnector"
- PresenceServices = "LocalPresenceServicesConnector"
- UserProfilesServices = "LocalUserProfilesServicesConnector"
- UserAccountServices = "LocalUserAccountServicesConnector"
- AgentPreferencesServices= "LocalAgentPreferencesServicesConnector"
- GridUserServices = "LocalGridUserServicesConnector"
- SimulationServices = "LocalSimulationConnectorModule"
- AvatarServices = "LocalAvatarServicesConnector"
- EntityTransferModule = "BasicEntityTransferModule"
- InventoryAccessModule = "BasicInventoryAccessModule"
- MapImageService = "MapImageServiceModule"
- SearchModule = "BasicSearchModule"
-
- LibraryModule = true
- LLLoginServiceInConnector = true
- GridInfoServiceInConnector = true
- MapImageServiceInConnector = true
-
-[SimulationDataStore]
- LocalServiceModule = "OpenSim.Services.SimulationService.dll:SimulationDataService"
-
-[EstateDataStore]
- LocalServiceModule = "OpenSim.Services.EstateService.dll:EstateDataService"
-
-[AssetService]
- LocalServiceModule = "OpenSim.Services.AssetService.dll:AssetService"
-
-[InventoryService]
- LocalServiceModule = "OpenSim.Services.InventoryService.dll:XInventoryService"
-
-[LibraryService]
- LocalServiceModule = "OpenSim.Services.InventoryService.dll:LibraryService"
- LibraryName = "OpenSim Library"
- DefaultLibrary = "./inventory/Libraries.xml"
-
-[AvatarService]
- LocalServiceModule = "OpenSim.Services.AvatarService.dll:AvatarService"
-
-[AuthenticationService]
- LocalServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
-
-[GridService]
- LocalServiceModule = "OpenSim.Services.GridService.dll:GridService"
- Realm = "regions"
- StorageProvider = "OpenSim.Data.Null.dll"
-
-[PresenceService]
- LocalServiceModule = "OpenSim.Services.PresenceService.dll:PresenceService"
- StorageProvider = "OpenSim.Data.Null.dll"
-
-[UserAccountService]
- LocalServiceModule = "OpenSim.Services.UserAccountService.dll:UserAccountService"
-
- ;; These are for creating new accounts
- AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
- GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService"
- GridService = "OpenSim.Services.GridService.dll:GridService"
- InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService"
- AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService"
-
- ;; This switch creates the minimum set of body parts and avatar entries for a viewer 2 to show a default "Ruth" avatar rather than a cloud.
- CreateDefaultAvatarEntries = true
-
-[GridUserService]
- LocalServiceModule = "OpenSim.Services.UserAccountService.dll:GridUserService"
-
-[FriendsService]
- LocalServiceModule = "OpenSim.Services.FriendsService.dll"
-
-[Friends]
- Connector = "OpenSim.Services.FriendsService.dll"
-
-[AgentPreferencesService]
- LocalServiceModule = "OpenSim.Services.UserAccountService.dll:AgentPreferencesService"
-
-[LoginService]
- LocalServiceModule = "OpenSim.Services.LLLoginService.dll:LLLoginService"
- UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
- GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService"
- AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
- InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService"
- PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
- GridService = "OpenSim.Services.GridService.dll:GridService"
- AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService"
- FriendsService = "OpenSim.Services.FriendsService.dll:FriendsService"
-
- WelcomeMessage = "Welcome, Avatar!"
-
- ;# {DSTZone} {} {Override Daylight Saving Time rules} {* none local} "America/Los_Angeles;Pacific Standard Time"
- ;; Viewers do not receive timezone information from the server - almost all (?) default to Pacific Standard Time
- ;; However, they do rely on the server to tell them whether it's Daylight Saving Time or not.
- ;; Hence, calculating DST based on a different timezone can result in a misleading viewer display and inconsistencies between grids.
- ;; By default, this setting uses various timezone names to calculate DST with regards to the viewer's standard PST.
- ;; Options are
- ;; "none" no DST
- ;; "local" use the server's only timezone to calculate DST. This is previous OpenSimulator behaviour.
- ;; "America/Los_Angeles;Pacific Standard Time" use these timezone names to look up Daylight savings.
- ;; 'America/Los_Angeles' is used on Linux/Mac systems whilst 'Pacific Standard Time' is used on Windows
- DSTZone = "America/Los_Angeles;Pacific Standard Time"
-
-[MapImageService]
- LocalServiceModule = "OpenSim.Services.MapImageService.dll:MapImageService"
-
-;; This should always be the very last thing on this file
-[Includes]
- Include-Common = "config-include/StandaloneCommon.ini"
diff --git a/bin/config-include/StandaloneCommon.ini.example b/bin/config-include/StandaloneCommon.ini.example
deleted file mode 100644
index d0b152c..0000000
--- a/bin/config-include/StandaloneCommon.ini.example
+++ /dev/null
@@ -1,398 +0,0 @@
-; This is the main configuration file for an instance of OpenSim running in standalone mode
-
-[DatabaseService]
- ;
- ; ### Choose the DB
- ;
-
- ; SQLite
- Include-Storage = "config-include/storage/SQLiteStandalone.ini";
-
- ; MySql
- ; Uncomment these lines if you want to use mysql storage
- ; Change the connection string to your db details
- ;StorageProvider = "OpenSim.Data.MySQL.dll"
- ;ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;Old Guids=true;"
-
- ; Uncomment this line if you are using MySQL and want to use a different database for estates.
- ; The usual application for this is to allow estates to be spread out across multiple simulators by share the same database.
- ; Most people won't need to do this so only uncomment if you know what you're doing.
- ;EstateConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;Old Guids=true;"
-
- ; MSSQL
- ; Uncomment these lines if you want to use MSSQL storage
- ; Change the connection string to your db details
- ; The value for server property is shown in your SQL Server Management Studio login dialog.
- ; (This sample is the default of express edition)
- ;StorageProvider = "OpenSim.Data.MSSQL.dll"
- ;ConnectionString = "Server=localhost\SQLEXPRESS;Database=opensim;User Id=opensim; password=***;"
-
- ; PGSQL
- ; Uncomment these lines if you want to use PGSQL storage
- ; Change the connection string to your db details
- ;StorageProvider = "OpenSim.Data.PGSQL.dll"
- ;ConnectionString = "Server=localhost;Database=opensim;User Id=opensim; password=***;"
-
-[Hypergrid]
- ; Uncomment the variables in this section only if you are in
- ; Hypergrid configuration. Otherwise, ignore.
-
- ;# {HomeURI} {Hypergrid} {The Home URL of this world} {}
- ;; If this is a standalone world, this is the address of this instance.
- ;; If this is a grided simulator, this is the address of the external robust server that
- ;; runs the UserAgentsService.
- ;; For example http://myworld.com:9000 or http://myworld.com:8002
- ;; This is a default that can be overwritten in some sections.
- ; HomeURI = "${Const|BaseURL}:${Const|PublicPort}"
-
- ;# {GatekeeperURI} {Hypergrid} {The URL of the gatekeeper of this world} {}
- ;; If this is a standalone world, this is the address of this instance.
- ;; If this is a grided simulator, this is the address of the external robust server
- ;; that runs the Gatekeeper service.
- ;; For example http://myworld.com:9000 or http://myworld.com:8002
- ;; This is a default that can be overwritten in some sections.
- ; GatekeeperURI = "${Const|BaseURL}:${Const|PublicPort}"
-
-[Modules]
- ;; Choose one cache module and the corresponding config file, if it exists.
- ;; Copy the config .example file into your own .ini file and alter that
- ;; We recommend the use of the FlotsamAssetCache since this is most actively maintained.
-
- AssetCaching = "FlotsamAssetCache"
- Include-FlotsamCache = "config-include/FlotsamCache.ini"
-
- ;AssetCaching = "CenomeMemoryAssetCache"
- ;Include-CenomeCache = "config-include/CenomeCache.ini"
-
- ;AssetCaching = "GlynnTuckerAssetCache"
-
- ;; Authorization is not on by default, as it depends on external php
- ;AuthorizationServices = "LocalAuthorizationServicesConnector"
-
-[AssetService]
- DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
- AssetLoaderArgs = "assets/AssetSets.xml"
-
-[GridService]
- ;; For in-memory region storage (default)
- StorageProvider = "OpenSim.Data.Null.dll:NullRegionData"
- ;;--- For MySql region storage (alternative)
- ;StorageProvider = "OpenSim.Data.MySQL.dll:MySqlRegionData"
-
- ;; Directory for map tile images of remote regions
- ; MapTileDirectory = "./maptiles"
-
- ;; Next, we can specify properties of regions, including default and fallback regions
- ;; The syntax is: Region_ = ""
- ;; where can be DefaultRegion, FallbackRegion, NoDirectLogin, Persistent, LockedOut
- ;;
- ;; DefaultRegion If a local login cannot be placed in the required region (e.g. home region does not exist, avatar is not allowed entry, etc.)
- ;; then this region becomes the destination. Only the first online default region will be used. If no DefaultHGRegion
- ;; is specified then this will also be used as the region for hypergrid connections that require it (commonly because they have not specified
- ;; an explicit region.
- ;;
- ;; DefaultHGRegion If an avatar connecting via the hypergrid does not specify a region, then they are placed here. Only the first online
- ;; region will be used.
- ;;
- ;; FallbackRegion If the DefaultRegion is not available for a local login, then any FallbackRegions are tried instead. These are tried in the
- ;; order specified. This only applies to local logins at this time, not Hypergrid connections.
- ;;
- ;; NoDirectLogin A hypergrid user cannot directly connect to this region. This does not apply to local logins.
- ;;
- ;; Persistent When the simulator is shutdown, the region is signalled as offline but left registered on the grid.
- ;;
- ;; For example:
- Region_Welcome_Area = "DefaultRegion, FallbackRegion"
-
- ;; Allow supporting viewers to export content
- ;; Set to false to prevent export
- ExportSupported = true
-
- ; === HG ONLY ===
- ;; If you have this set under [Hypergrid], no need to set it here, leave it commented
- ; GatekeeperURI="${Const|BaseURL}:${Const|PublicPort}"
-
-[LibraryModule]
- ; Set this if you want to change the name of the OpenSim Library
- ;LibraryName = "My World's Library"
-
-[LoginService]
- WelcomeMessage = "Welcome, Avatar!"
- ;; If you have Gatekeeper set under [Hypergrid], no need to set it here, leave it commented
- ; GatekeeperURI = "${Const|BaseURL}:${Const|PublicPort}"
-
- SRV_HomeURI = "${Const|BaseURL}:${Const|PublicPort}"
- SRV_InventoryServerURI = "${Const|BaseURL}:${Const|PublicPort}"
- SRV_AssetServerURI = "${Const|BaseURL}:${Const|PublicPort}"
- SRV_ProfileServerURI = "${Const|BaseURL}:${Const|PublicPort}"
- SRV_FriendsServerURI = "${Const|BaseURL}:${Const|PublicPort}"
- SRV_IMServerURI = "${Const|BaseURL}:${Const|PublicPort}"
-
- ;; For Viewer 2
- MapTileURL = "${Const|BaseURL}:${Const|PublicPort}/"
-
- ; Url to search service
- ; SearchURL = "${Const|BaseURL}:${Const|PublicPort}";
-
- ; For V3 destination guide
- ; DestinationGuide = "${Const|BaseURL}/guide"
-
- ; The minimum user level required for a user to be able to login. 0 by default
- ; If you disable a particular user's account then you can set their login level below this number.
- ; You can also change this level from the console though these changes will not be persisted.
- ; MinLoginLevel = 0
-
- ;; Ask co-operative viewers to use a different currency name
- ;Currency = ""
-
- ;; Set minimum fee to publish classified
- ; ClassifiedFee = 0
-
- ; Basic Login Service Dos Protection Tweaks
- ; ;
- ; ; Some Grids/Users use a transparent proxy that makes use of the X-Forwarded-For HTTP Header, If you do, set this to true
- ; ; If you set this to true and you don't have a transparent proxy, it may allow attackers to put random things in the X-Forwarded-For header to
- ; ; get around this basic DOS protection.
- ; DOSAllowXForwardedForHeader = false
- ; ;
- ; ; The protector adds up requests during this rolling period of time, default 10 seconds
- ; DOSRequestTimeFrameMS = 10000
- ; ;
- ; ; The amount of requests in the above timeframe from the same endpoint that triggers protection
- ; DOSMaxRequestsInTimeFrame = 5
- ; ;
- ; ; The amount of time that a specific endpoint is blocked. Default 2 minutes.
- ; DOSForgiveClientAfterMS = 120000
- ; ;
- ; ; To turn off basic dos protection, set the DOSMaxRequestsInTimeFrame to 0.
-
-[FreeswitchService]
- ;; If FreeSWITCH is not being used then you don't need to set any of these parameters
- ;;
- ;; The IP address of your FreeSWITCH server. The common case is for this to be the same as the server running the OpenSim standalone
- ;; This has to be set for the FreeSWITCH service to work
- ;; This address must be reachable by viewers.
- ;ServerAddress = 127.0.0.1
-
- ;; The following configuration parameters are optional
-
- ;; By default, this is the same as the ServerAddress
- ; Realm = 127.0.0.1
-
- ;; By default, this is the same as the ServerAddress on port 5060
- ; SIPProxy = 127.0.0.1:5060
-
- ;; Default is 5000ms
- ; DefaultTimeout = 5000
-
- ;; The dial plan context. Default is "default"
- ; Context = default
-
- ;; Currently unused
- ; UserName = freeswitch
-
- ;; Currently unused
- ; Password = password
-
- ;; The following parameters are for STUN = Simple Traversal of UDP through NATs
- ;; See http://wiki.freeswitch.org/wiki/NAT_Traversal
- ;; stun.freeswitch.org is not guaranteed to be running so use it in
- ;; production at your own risk
- ; EchoServer = 127.0.0.1
- ; EchoPort = 50505
- ; AttemptSTUN = false
-
-[GridInfoService]
- ; These settings are used to return information on a get_grid_info call.
- ; Client launcher scripts and third-party clients make use of this to
- ; autoconfigure the client and to provide a nice user experience. If you
- ; want to facilitate that, you should configure the settings here according
- ; to your grid or standalone setup.
- ;
- ; See http://opensimulator.org/wiki/GridInfo
-
- ; login uri: for grid this is the login server URI
- login = ${Const|BaseURL}:${Const|PublicPort}/
-
- ; long grid name: the long name of your grid
- gridname = "the lost continent of hippo"
-
- ; short grid name: the short name of your grid
- gridnick = "hippogrid"
-
- ; login page: optional: if it exists it will be used to tell the client to use
- ; this as splash page. May also be served from an external web server, e.g. for
- ; information on a standalone
- ;welcome = ${Const|BaseURL}/welcome
-
- ; helper uri: optional: if it exists it will be used to tell the client to use
- ; this for all economy related things
- ;economy = ${Const|BaseURL}/economy
-
- ; web page of grid: optional: page providing further information about your grid
- ;about = ${Const|BaseURL}/about
-
- ; account creation: optional: page providing further information about obtaining
- ; a user account on your grid
- ;register = ${Const|BaseURL}/register
-
- ; help: optional: page providing further assistance for users of your grid
- ;help = ${Const|BaseURL}/help
-
- ; password help: optional: page providing password assistance for users of your grid
- ;password = ${Const|BaseURL}/password
-
- ; HG address of the gatekeeper, if you have one
- ; this is the entry point for all the regions of the world
- ; gatekeeper = ${Const|BaseURL}:${Const|PublicPort}/
-
- ; HG user domain, if you have one
- ; this is the entry point for all user-related HG services
- ; uas = ${Const|BaseURL}:${Const|PublicPort}/
-
-[MapImageService]
- ; Set this if you want to change the default
- ; TilesStoragePath = "maptiles"
-
-[AuthorizationService]
- ; If you have regions with access restrictions
- ; specify them here using the convention
- ; Region_ =
- ; Valid flags are:
- ; DisallowForeigners -- HG visitors not allowed
- ; DisallowResidents -- only Admins and Managers allowed
- ; Example:
- ; Region_Test_1 = "DisallowForeigners"
-
-;;
-;; HG configurations
-;;
-[GatekeeperService]
- ;; If you have GatekeeperURI set under [Hypergrid], no need to set it here, leave it commented
- ; ExternalName = "${Const|BaseURL}:${Const|PublicPort}"
-
- ; Does this grid allow incoming links to any region in it?
- ; If false, HG TPs happen only to the Default regions specified in [GridService] section
- AllowTeleportsToAnyRegion = true
-
- ;; Regular expressions for controlling which client versions are accepted/denied.
- ;; An empty string means nothing is checked.
- ;;
- ;; Example 1: allow only these 3 types of clients (any version of them)
- ;; AllowedClients = "Imprudence|Hippo|Second Life"
- ;;
- ;; Example 2: allow all clients except these
- ;; DeniedClients = "Twisted|Crawler|Cryolife|FuckLife|StreetLife|GreenLife|AntiLife|KORE-Phaze|Synlyfe|Purple Second Life|SecondLi |Emerald"
- ;;
- ;; Note that these are regular expressions, so every character counts.
- ;; Also note that this is very weak security and should not be trusted as a reliable means
- ;; for keeping bad clients out; modified clients can fake their identifiers.
- ;;
- ;;
- ;AllowedClients = ""
- ;DeniedClients = ""
-
- ;; Are foreign visitors allowed?
- ;ForeignAgentsAllowed = true
- ;;
- ;; If ForeignAgentsAllowed is true, make exceptions using AllowExcept.
- ;; Leave blank or commented for no exceptions.
- ; AllowExcept = "http://griefer.com:8002, http://enemy.com:8002"
- ;;
- ;; If ForeignAgentsAllowed is false, make exceptions using DisallowExcept
- ;; Leave blank or commented for no exceptions.
- ; DisallowExcept = "http://myfriendgrid.com:8002, http://myboss.com:8002"
-
-[UserAgentService]
- ;; User level required to be contacted from other grids
- ;LevelOutsideContacts = 0
-
- ;; Restrictions on destinations of local users.
- ;; Are local users allowed to visit other grids?
- ;; What user level? Use variables of this forrm:
- ;; ForeignTripsAllowed_Level_ = true | false
- ;; (the default is true)
- ;; For example:
- ; ForeignTripsAllowed_Level_0 = false
- ; ForeignTripsAllowed_Level_200 = true ; true is default, no need to say it
- ;;
- ;; If ForeignTripsAllowed is false, make exceptions using DisallowExcept
- ;; Leave blank or commented for no exceptions.
- ; DisallowExcept_Level_0 = "http://myothergrid.com:8002, http://boss.com:8002"
- ;;
- ;; If ForeignTripsAllowed is true, make exceptions using AllowExcept.
- ;; Leave blank or commented for no exceptions.
- ; AllowExcept_Level_200 = "http://griefer.com:8002, http://enemy.com:8002"
-
- ;; This variable controls what is exposed to profiles of local users
- ;; as seen from outside of this grid. Leave it uncommented for exposing
- ;; UserTitle, UserFlags and the creation date. Uncomment and change to False
- ;; to block this info from being exposed.
- ; ShowUserDetailsInHGProfile = True
-
-[HGInventoryService]
- ;; If you have this set under [Hypergrid], no need to set it here, leave it commented
- ; HomeURI = "${Const|BaseURL}:${Const|PublicPort}"
-
-[HGAssetService]
- ;; If you have this set under [Hypergrid], no need to set it here, leave it commented
- ; HomeURI = "${Const|BaseURL}:${Const|PublicPort}"
-
- ;; The asset types that this grid can export to / import from other grids.
- ;; Comma separated.
- ;; Valid values are all the asset types in OpenMetaverse.AssetType, namely:
- ;; Unknown, Texture, Sound, CallingCard, Landmark, Clothing, Object, Notecard, LSLText,
- ;; LSLBytecode, TextureTGA, Bodypart, SoundWAV, ImageTGA, ImageJPEG, Animation, Gesture, Mesh
- ;;
- ;; Leave blank or commented if you don't want to apply any restrictions.
- ;; A more strict, but still reasonable, policy may be to disallow the exchange
- ;; of scripts, like so:
- ; DisallowExport ="LSLText"
- ; DisallowImport ="LSLBytecode"
-
-[HGInventoryAccessModule]
- ;; If you have these set under [Hypergrid], no need to set it here, leave it commented
- ; HomeURI = "${Const|BaseURL}:${Const|PublicPort}"
- ; GatekeeperURI = "${Const|BaseURL}:${Const|PublicPort}"
-
- ;; If you want to protect your assets from being copied by foreign visitors
- ;; uncomment the next line. You may want to do this on sims that have licensed content.
- ;; true = allow exports, false = disallow exports. True by default.
- ; OutboundPermission = True
-
- ;; Send visual reminder to local users that their inventories are unavailable while they are traveling
- ;; and available when they return. True by default.
- ;RestrictInventoryAccessAbroad = True
-
-[HGFriendsModule]
- ; User level required to be able to send friendship invitations to foreign users
- ;LevelHGFriends = 0;
-
-[Messaging]
- ; === HG ONLY ===
- ;; If you have this set under [Hypergrid], no need to set it here, leave it commented
- ; GatekeeperURI = "${Const|BaseURL}:${Const|PublicPort}"
-
-[EntityTransfer]
- ;; User level from which local users are allowed to HG teleport. Default 0 (all users)
- ;LevelHGTeleport = 0
-
- ;; Are local users restricted from taking their appearance abroad?
- ;; Default is no restrictions
- ;RestrictAppearanceAbroad = false
-
- ;; If appearance is restricted, which accounts' appearances are allowed to be exported?
- ;; Comma-separated list of account names
- AccountForAppearance = "Test User, Astronaut Smith"
-
-[UserProfilesService]
- ;; To use, set Enabled to true then configure for your site...
- Enabled = false
- LocalServiceModule = "OpenSim.Services.UserProfilesService.dll:UserProfilesService"
-
- ;; Configure this for separate databse
- ; ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;Old Guids=true;"
- ; Realm = UserProfiles
-
- UserAccountService = OpenSim.Services.UserAccountService.dll:UserAccountService
- AuthenticationServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
diff --git a/bin/config-include/StandaloneHypergrid.ini b/bin/config-include/StandaloneHypergrid.ini
deleted file mode 100644
index eaacfff..0000000
--- a/bin/config-include/StandaloneHypergrid.ini
+++ /dev/null
@@ -1,195 +0,0 @@
-;;
-;; Please don't change this file.
-;; All optional settings are in StandaloneCommon.ini.example,
-;; which you can copy and change.
-;;
-
-[Startup]
- WorldMapModule = "HGWorldMap"
-
-[Modules]
- AssetServices = "HGAssetBroker"
- InventoryServices = "HGInventoryBroker"
- NeighbourServices = "LocalNeighbourServicesConnector"
- AuthenticationServices = "LocalAuthenticationServicesConnector"
- AuthorizationServices = "LocalAuthorizationServicesConnector"
- GridServices = "LocalGridServicesConnector"
- PresenceServices = "LocalPresenceServicesConnector"
- UserAccountServices = "LocalUserAccountServicesConnector"
- AgentPreferencesServices= "LocalAgentPreferencesServicesConnector"
- GridUserServices = "LocalGridUserServicesConnector"
- SimulationServices = "RemoteSimulationConnectorModule"
- AvatarServices = "LocalAvatarServicesConnector"
- UserProfilesServices = "LocalUserProfilesServicesConnector"
- MapImageService = "MapImageServiceModule"
- EntityTransferModule = "HGEntityTransferModule"
- InventoryAccessModule = "HGInventoryAccessModule"
- FriendsModule = "HGFriendsModule"
- UserManagementModule = "HGUserManagementModule"
- SearchModule = "BasicSearchModule"
-
- InventoryServiceInConnector = true
- AssetServiceInConnector = true
- HypergridServiceInConnector = true
- NeighbourServiceInConnector = true
- LibraryModule = true
- LLLoginServiceInConnector = true
- GridInfoServiceInConnector = true
- AuthenticationServiceInConnector = true
- SimulationServiceInConnector = true
- MapImageServiceInConnector = true
-
-[Messaging]
- MessageTransferModule = HGMessageTransferModule
- LureModule = HGLureModule
-
-[SimulationDataStore]
- LocalServiceModule = "OpenSim.Services.SimulationService.dll:SimulationDataService"
-
-[EstateDataStore]
- LocalServiceModule = "OpenSim.Services.EstateService.dll:EstateDataService"
-
-[AssetService]
- LocalServiceModule = "OpenSim.Services.AssetService.dll:AssetService"
-
- ; For HGAssetBroker
- LocalGridAssetService = "OpenSim.Services.AssetService.dll:AssetService"
- HypergridAssetService = "OpenSim.Services.Connectors.dll:HGAssetServiceConnector"
-
-[InventoryService]
- ; For HGInventoryBroker
- LocalGridInventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService"
-
-[AvatarService]
- LocalServiceModule = "OpenSim.Services.AvatarService.dll:AvatarService"
-
-[LibraryService]
- LocalServiceModule = "OpenSim.Services.InventoryService.dll:LibraryService"
- LibraryName = "OpenSim Library"
- DefaultLibrary = "./inventory/Libraries.xml"
-
-[AuthenticationService]
- LocalServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
-
-[GridService]
- ; LocalGridServicesConnector needs this
- LocalServiceModule = "OpenSim.Services.GridService.dll:GridService"
- Realm = "regions"
- StorageProvider = "OpenSim.Data.Null.dll"
-
- ; Needed to display non-default map tile images for remote regions
- AssetService = "OpenSim.Services.AssetService.dll:AssetService"
-
- HypergridLinker = true
- AllowHypergridMapSearch = true
-
-[PresenceService]
- LocalServiceModule = "OpenSim.Services.PresenceService.dll:PresenceService"
- StorageProvider = "OpenSim.Data.Null.dll"
-
-[UserAccountService]
- LocalServiceModule = "OpenSim.Services.UserAccountService.dll:UserAccountService"
-
- ;; These are for creating new accounts by the service
- AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
- GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService"
- GridService = "OpenSim.Services.GridService.dll:GridService"
- InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService"
- AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService"
-
- ;; This switch creates the minimum set of body parts and avatar entries for a viewer 2 to show a default "Ruth" avatar rather than a cloud.
- CreateDefaultAvatarEntries = true
-
-[GridUserService]
- LocalServiceModule = "OpenSim.Services.UserAccountService.dll:GridUserService"
-
-[FriendsService]
- LocalServiceModule = "OpenSim.Services.FriendsService.dll"
-
-[Friends]
- Connector = "OpenSim.Services.FriendsService.dll"
-
-[AgentPreferencesService]
- LocalServiceModule = "OpenSim.Services.UserAccountService.dll:AgentPreferencesService"
-
-[LoginService]
- LocalServiceModule = "OpenSim.Services.LLLoginService.dll:LLLoginService"
- UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
- GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService"
- UserAgentService = "OpenSim.Services.HypergridService.dll:UserAgentService"
- AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
- InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService"
- PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
- GridService = "OpenSim.Services.GridService.dll:GridService"
- AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService"
- FriendsService = "OpenSim.Services.FriendsService.dll:FriendsService"
-
- ; This inventory service will be used to initialize the user's inventory
- HGInventoryServicePlugin = "OpenSim.Services.HypergridService.dll:HGSuitcaseInventoryService"
- HGInventoryServiceConstructorArg = "HGInventoryService"
-
-[MapImageService]
- LocalServiceModule = "OpenSim.Services.MapImageService.dll:MapImageService"
-
-[GatekeeperService]
- LocalServiceModule = "OpenSim.Services.HypergridService.dll:GatekeeperService"
- ;; for the service
- UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
- GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService"
- UserAgentService = "OpenSim.Services.HypergridService.dll:UserAgentService"
- PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
- GridService = "OpenSim.Services.GridService.dll:GridService"
- AuthenticationService = "OpenSim.Services.Connectors.dll:AuthenticationServicesConnector"
- SimulationService ="OpenSim.Services.Connectors.dll:SimulationServiceConnector"
-
-[UserAgentService]
- LocalServiceModule = "OpenSim.Services.HypergridService.dll:UserAgentService"
- ;; for the service
- GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService"
- GridService = "OpenSim.Services.GridService.dll:GridService"
- GatekeeperService = "OpenSim.Services.HypergridService.dll:GatekeeperService"
- PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
- FriendsService = "OpenSim.Services.FriendsService.dll:FriendsService"
- UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
-
- ;; This switch creates the minimum set of body parts and avatar entries for a viewer 2 to show a default "Ruth" avatar rather than a cloud.
- CreateDefaultAvatarEntries = true
-
-;; The interface that local users get when they are in other grids
-;; This greatly restricts the inventory operations while in other grids
-[HGInventoryService]
- ; For the InventoryServiceInConnector
- LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGSuitcaseInventoryService"
- ;; alternatives:
- ;; HG1.5, more permissive, not recommended, but still supported
- ;LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGInventoryService"
- ;; HG1.0, totally permissive, not recommended, but OK for grids with 100% trust
- ;LocalServiceModule = "OpenSim.Services.InventoryService.dll:XInventoryService"
-
- UserAccountsService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
- AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService"
-
-;; The interface that local users get when they are in other grids
-;; This restricts/filters the asset operations from the outside
-[HGAssetService]
- LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGAssetService"
- UserAccountsService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
-
-[HGFriendsService]
- LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGFriendsService"
- UserAgentService = "OpenSim.Services.HypergridService.dll:UserAgentService"
- FriendsService = "OpenSim.Services.FriendsService.dll:FriendsService"
- UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
- GridService = "OpenSim.Services.GridService.dll:GridService"
- PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
-
-[HGInstantMessageService]
- LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGInstantMessageService"
- GridService = "OpenSim.Services.GridService.dll:GridService"
- PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
- UserAgentService = "OpenSim.Services.HypergridService.dll:UserAgentService"
- InGatekeeper = True
-
-;; This should always be the very last thing on this file
-[Includes]
- Include-Common = "config-include/StandaloneCommon.ini"
diff --git a/bin/config-include/osslEnable.ini b/bin/config-include/osslEnable.ini
deleted file mode 100644
index 0a03d4c..0000000
--- a/bin/config-include/osslEnable.ini
+++ /dev/null
@@ -1,230 +0,0 @@
-; Enable OSSL functions.
-; Including this file in a region's set of INI files, causes the OpenSimulator
-; specific functions to be enabled.
-; See http://opensimulator.org/wiki/OSSL for a description of OSSL functions and
-; refer to http://opensimulator.org/wiki/OSSL_Implemented for a list of functions.
-
-; The below file lists all the functions and specifies who has permission to
-; execute the function. Some of the functions are for maintainance or can be
-; mis-used so the permission to execute a function can be limited. Ability to
-; execute a function is based on the owner of the prim holding the script.
-
-[XEngine]
- ; Allow the use of os* functions (some are dangerous)
- AllowOSFunctions = true
-
- ; Allow the user of mod* functions. This allows a script to pass messages
- ; to a region module via the modSendCommand() function and is used by some
- ; modules to extend the scripting language.
- AllowMODFunctions = true
-
- ; Allow the use of LightShare functions.
- ; The setting enable_windlight = true must also be enabled in the [LightShare] section.
- AllowLightShareFunctions = true
-
- ; Threat level to allow. One of None, VeryLow, Low, Moderate, High, VeryHigh, Severe.
- ; See http://opensimulator.org/wiki/Threat_level for more information on these levels.
- ; This is the default level and can be overridden with the Allow_ specifications.
- ; Blanket enabling the ossl functions is dangerous and we do not recommend setting higher
- ; than 'Low' unless you have a high level of trust in all the users that can run scripts
- ; in your simulator. It is safer to explicitly allow certain types of user to run
- ; higher threat level OSSL functions, as detailed later on.
- OSFunctionThreatLevel = VeryLow
-
- ; Each of the OSSL functions can be enabled or disabled individually.
- ; To disable, set the value to 'false'.
- ; To enable for everyone, set the value to 'true'.
- ; To enable for individuals or groups, set it to a comma separated list. This checks
- ; against the owner of the object containing the script.
- ; The comma separated entries in the list may be one of:
- ; "ESTATE_MANAGER" -- enable for estate manager
- ; "ESTATE_OWNER" -- enable for estate owner
- ; "PARCEL_OWNER" -- enable for parcel owner
- ; "PARCEL_GROUP_MEMBER" -- enable for any member of the parcel group
- ; uuid -- enable for specified ID (may be avatar or group ID)
-
- ; The OSSL function name is prepended with "Allow_" and it checks against
- ; the owners of the containing prim. There can also be entries beginning with
- ; 'Creators_". The 'Creators_" parameters can only be a list of UUIDs and it is
- ; checked against the creator of the script itself.
-
- ; Allowing ossl functions for anyone owning a parcel can be dangerous especially if
- ; a region is selling or otherwise giving away parcel ownership. By default, parcel
- ; ownership or group membership does not enable OSSL functions. Uncomment the
- ; appropriate line below to allow parcel ownership and groups to do restricted
- ; OSSL functions. It might be better to check the list below and edit the ones
- ; to enable individually.
- osslParcelO = ""
- osslParcelOG = ""
- ; osslParcelO = "PARCEL_OWNER,"
- ; osslParcelOG = "PARCEL_GROUP_MEMBER,PARCEL_OWNER,"
-
- ; There are a block of functions for creating and controlling NPCs.
- ; These can be mis-used so limit use to those you can trust.
- osslNPC = ${XEngine|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
-
- ; ThreatLevel None
- Allow_osDrawEllipse = true
- Allow_osDrawFilledPolygon = true
- Allow_osDrawFilledRectangle = true
- Allow_osDrawImage = true
- Allow_osDrawLine = true
- Allow_osDrawPolygon = true
- Allow_osDrawRectangle = true
- Allow_osDrawText = true
- Allow_osGetAgents = ${XEngine|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
- Allow_osGetAvatarList = ${XEngine|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
- Allow_osGetCurrentSunHour = true
- Allow_osGetGender = true
- Allow_osGetHealth = true
- Allow_osGetInventoryDesc = true
- Allow_osGetMapTexture = true
- Allow_osGetRegionSize = true
- Allow_osGetRezzingObject = true
- Allow_osGetSunParam = true
- Allow_osGetTerrainHeight = true
- Allow_osIsNpc = true
- Allow_osIsUUID = true
- Allow_osList2Double = true
- Allow_osMax = true
- Allow_osMin = true
- Allow_osMovePen = true
- Allow_osNpcGetOwner = ${XEngine|osslNPC}
- Allow_osParseJSON = true
- Allow_osParseJSONNew = true
- Allow_osSetFontName = true
- Allow_osSetFontSize = true
- Allow_osSetPenCap = true
- Allow_osSetPenColor = true
- Allow_osSetPenSize = true
- Allow_osSetSunParam = ${XEngine|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
- Allow_osTeleportOwner = ${XEngine|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
- Allow_osWindActiveModelPluginName = true
- Allow_osCheckODE = true ; Here for completeness. This function cannot be turned off
-
- ; ThreatLevel Nuisance
- Allow_osSetEstateSunSettings = ESTATE_MANAGER,ESTATE_OWNER
- Allow_osSetRegionSunSettings = ESTATE_MANAGER,ESTATE_OWNER
-
- ; ThreatLevel VeryLow
- Allow_osEjectFromGroup = ${XEngine|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
- Allow_osForceBreakAllLinks = ${XEngine|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
- Allow_osForceBreakLink = ${XEngine|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
- Allow_osGetDrawStringSize = true
- Allow_osGetWindParam = true
- Allow_osInviteToGroup = ${XEngine|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
- Allow_osReplaceString = true
- Allow_osSetDynamicTextureData = ${XEngine|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
- Allow_osSetDynamicTextureDataBlend = ${XEngine|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
- Allow_osSetDynamicTextureDataBlendFace = ${XEngine|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
- Allow_osSetDynamicTextureURL = ${XEngine|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
- Allow_osSetDynamicTextureURLBlend = ${XEngine|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
- Allow_osSetDynamicTextureURLBlendFace = ${XEngine|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
- Allow_osSetParcelMediaURL = ${XEngine|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
- Allow_osSetParcelSIPAddress = ${XEngine|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
- Allow_osSetPrimFloatOnWater = true
- Allow_osSetWindParam = ${XEngine|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
- Allow_osTerrainFlush = ESTATE_MANAGER,ESTATE_OWNER
- Allow_osUnixTimeToTimestamp = true
-
- ; ThreatLevel Low
- Allow_osAvatarName2Key = ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
- Allow_osFormatString = true
- Allow_osKey2Name = ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
- Allow_osListenRegex = true
- Allow_osLoadedCreationDate = ${XEngine|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
- Allow_osLoadedCreationID = ${XEngine|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
- Allow_osLoadedCreationTime = ${XEngine|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
- Allow_osMessageObject = ${XEngine|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
- Allow_osRegexIsMatch = true
- Allow_osGetAvatarHomeURI = ${XEngine|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
-
- ; ThreatLevel Moderate
- Allow_osDropAttachment = ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
- Allow_osDropAttachmentAt = ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
- Allow_osGetGridCustom = ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
- Allow_osGetGridGatekeeperURI = ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
- Allow_osGetGridHomeURI = ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
- Allow_osGetGridLoginURI = ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
- Allow_osGetGridName = true
- Allow_osGetGridNick = true
- Allow_osGetNumberOfAttachments = ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
- Allow_osGetRegionStats = ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
- Allow_osGetSimulatorMemory = ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
- Allow_osMessageAttachments = ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
- Allow_osSetSpeed = ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
-
- ; ThreatLevel High
- Allow_osCauseDamage = ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
- Allow_osCauseHealing = ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
- Allow_osForceAttachToAvatar = ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
- Allow_osForceAttachToAvatarFromInventory = ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
- Allow_osForceCreateLink = ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
- Allow_osForceDropAttachment = ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
- Allow_osForceDropAttachmentAt = ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
- Allow_osGetAgentIP = ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
- Allow_osGetLinkPrimitiveParams = ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
- Allow_osGetPhysicsEngineType = true
- Allow_osGetPrimitiveParams = ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
- Allow_osGetRegionMapTexture = ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
- Allow_osGetScriptEngineName = true
- Allow_osGetSimulatorVersion = true
- Allow_osMakeNotecard = ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
- Allow_osMatchString = true
- Allow_osNpcCreate = ${XEngine|osslNPC}
- Allow_osNpcGetPos = ${XEngine|osslNPC}
- Allow_osNpcGetRot = ${XEngine|osslNPC}
- Allow_osNpcLoadAppearance = ${XEngine|osslNPC}
- Allow_osNpcMoveTo = ${XEngine|osslNPC}
- Allow_osNpcMoveToTarget = ${XEngine|osslNPC}
- Allow_osNpcPlayAnimation = ${XEngine|osslNPC}
- Allow_osNpcRemove = ${XEngine|osslNPC}
- Allow_osNpcSaveAppearance = ${XEngine|osslNPC}
- Allow_osNpcSay = ${XEngine|osslNPC}
- Allow_osNpcSetRot = ${XEngine|osslNPC}
- Allow_osNpcShout = ${XEngine|osslNPC}
- Allow_osNpcSit = ${XEngine|osslNPC}
- Allow_osNpcStand = ${XEngine|osslNPC}
- Allow_osNpcStopAnimation = ${XEngine|osslNPC}
- Allow_osNpcStopMoveToTarget = ${XEngine|osslNPC}
- Allow_osNpcTouch = ${XEngine|osslNPC}
- Allow_osNpcWhisper = ${XEngine|osslNPC}
- Allow_osOwnerSaveAppearance = ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
- Allow_osParcelJoin = ESTATE_MANAGER,ESTATE_OWNER
- Allow_osParcelSubdivide = ESTATE_MANAGER,ESTATE_OWNER
- Allow_osRegionRestart = ESTATE_MANAGER,ESTATE_OWNER
- Allow_osSetContentType = ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
- Allow_osSetPrimitiveParams = false
- Allow_osSetProjectionParams = ${XEngine|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
- Allow_osSetRegionWaterHeight = ESTATE_MANAGER,ESTATE_OWNER
- Allow_osSetStateEvents = false ; deprecated
- Allow_osSetTerrainHeight = ESTATE_MANAGER,ESTATE_OWNER
- Allow_osSetTerrainTexture = ESTATE_MANAGER,ESTATE_OWNER
- Allow_osSetTerrainTextureHeight = ESTATE_MANAGER,ESTATE_OWNER
-
- ; ThreatLevel VeryHigh
- Allow_osAgentSaveAppearance = ESTATE_MANAGER,ESTATE_OWNER
- ; Warning: The next function allows scripts to force animations on avatars without the user giving permission.
- ; Enabling this can allow forced animations which can trigger traumatic episodes in vulnerable populations.
- ; Similar things can be said for several of the 'force' functions. Enable with care and control.
- ; Some of these were added as early functionality for NPCs. This has been replaced with the NPC functions.
- Allow_osAvatarPlayAnimation = false
- Allow_osAvatarStopAnimation = false
- Allow_osForceDetachFromAvatar = false
- Allow_osForceOtherSit = false
- ; The notecard functions can cause a lot of load on the region if over used
- Allow_osGetNotecard = ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
- Allow_osGetNotecardLine = ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
- Allow_osGetNumberOfNotecardLines = ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
- Allow_osRegionNotice = ESTATE_MANAGER,ESTATE_OWNER
- Allow_osSetRot = false
- Allow_osSetParcelDetails = ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
-
- ; ThreatLevel Severe
- Allow_osConsoleCommand = false
- Allow_osForceAttachToOtherAvatarFromInventory = false
- Allow_osGrantScriptPermissions = false
- Allow_osKickAvatar = ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
- Allow_osRevokeScriptPermissions = false
- Allow_osTeleportAgent = ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
-
diff --git a/bin/config-include/storage/SQLiteStandalone.ini b/bin/config-include/storage/SQLiteStandalone.ini
deleted file mode 100644
index 67d98ff..0000000
--- a/bin/config-include/storage/SQLiteStandalone.ini
+++ /dev/null
@@ -1,39 +0,0 @@
-; These are the initialization settings for running OpenSim Standalone with an SQLite database
-
-[DatabaseService]
- StorageProvider = "OpenSim.Data.SQLite.dll"
- ConnectionString = "URI=file:OpenSim.db,version=3,UseUTF16Encoding=True"
-
-[AssetService]
- ConnectionString = "URI=file:Asset.db,version=3"
-
-; The HGAssetService section controls the connection given to the AssetService in a Hypergrid configuration.
-; This has to be separate from [AssetService] because the Hypergrid facing connector uses [HGAssetService] for its config data instead.
-; However, the internal asset service will still use the [AssetService] section.
-; Therefore, you will almost certainly want the ConnectionString in [HGAssetService] to be the same as in [AssetService]
-; so that they both access the same database.
-; This issue does not apply to normal MySQL/MSSQL configurations, since by default they use the settings in [DatabaseService] and
-; do not have separate connection strings for different services.
-[HGAssetService]
- ConnectionString = "URI=file:Asset.db,version=3"
-
-[InventoryService]
- ;ConnectionString = "URI=file:inventory.db,version=3"
- ; if you have a legacy inventory store use the connection string below
- ConnectionString = "URI=file:inventory.db,version=3,UseUTF16Encoding=True"
-
-[AvatarService]
- ConnectionString = "URI=file:avatars.db,version=3"
-
-[AuthenticationService]
- ConnectionString = "URI=file:auth.db,version=3"
-
-[UserAccountService]
- ConnectionString = "URI=file:userprofiles.db,version=3"
-
-[GridUserService]
- ConnectionString = "URI=file:griduser.db,version=3"
-
-[FriendsService]
- ConnectionString = "URI=file:friends.db,version=3"
-
diff --git a/bin/pCampBot.exe.config b/bin/pCampBot.exe.config
index f017309..7ccc3ce 100755
--- a/bin/pCampBot.exe.config
+++ b/bin/pCampBot.exe.config
@@ -19,7 +19,7 @@
-
+
@@ -31,7 +31,7 @@
-
+
--
cgit v1.1