From 223c90c7510e9dcf0bbf15535dbd6e9e9d2cfa96 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Thu, 21 Apr 2011 19:31:37 +0100 Subject: Remove duplicated freeswitch settings. --- bin/Robust.HG.ini.example | 4 ---- 1 file changed, 4 deletions(-) (limited to 'bin') diff --git a/bin/Robust.HG.ini.example b/bin/Robust.HG.ini.example index ced2857..e2e9624 100644 --- a/bin/Robust.HG.ini.example +++ b/bin/Robust.HG.ini.example @@ -117,10 +117,6 @@ ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003 ; EchoPort = 50505 ; AttemptSTUN = false - LocalServiceModule = "OpenSim.Services.FreeswitchService.dll:FreeswitchService" - ;; IP of your FS server - ; ServerAddress = 127.0.0.1 - ; * This is the new style authentication service. Currently, only MySQL ; * is implemented. ; * -- cgit v1.1 From d9055c8dc3f5a768b300aa72318c813bbc024e09 Mon Sep 17 00:00:00 2001 From: BlueWall Date: Thu, 21 Apr 2011 15:12:52 -0400 Subject: Group collada meshies settings under [Mesh] in OpensimDefaults.ini --- bin/OpenSimDefaults.ini | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'bin') diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index e72e851..b134b7e 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini @@ -149,12 +149,6 @@ ; to false if you have compatibility problems. ;CacheSculptMaps = true - ; if you use Meshmerizer and want collisions for meshies, setting this to true - ; will cause OpenSim to attempt to decode meshies assets, extract the physics - ; mesh, and use it for collisions. This is currently experimental code and enabling - ; it may cause unexpected physics problems. - ;UseMeshiesPhysicsMesh = false - ; Choose one of the physics engines below ; OpenDynamicsEngine is by some distance the most developed physics engine ; basicphysics effectively does not model physics at all, making all objects phantom @@ -461,6 +455,12 @@ ; default is true ; ColladaMesh = true + ; if you use Meshmerizer and want collisions for meshies, setting this to true + ; will cause OpenSim to attempt to decode meshies assets, extract the physics + ; mesh, and use it for collisions. This is currently experimental code and enabling + ; it may cause unexpected physics problems. + ;UseMeshiesPhysicsMesh = false + [ODEPhysicsSettings] ;## -- cgit v1.1