From 31e49a7ab39c9d2ef6081215bb120d45c378276c Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Thu, 8 Nov 2018 01:14:32 +0000 Subject: update ini files comments on InterestManagement --- bin/OpenSim.ini.example | 13 ++++++++----- bin/OpenSimDefaults.ini | 11 +++++++---- 2 files changed, 15 insertions(+), 9 deletions(-) (limited to 'bin') diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index b2299f9..67bbb79 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example @@ -1176,14 +1176,17 @@ [InterestManagement] - ;# {UpdatePrioritizationScheme} {} {Update prioritization scheme?} {BestAvatarResponsiveness Time Distance SimpleAngularDistance FrontBack} BestAvatarResponsiveness ;; This section controls how state updates are prioritized for each client - ;; Valid values are BestAvatarResponsiveness, Time, Distance, - ;; SimpleAngularDistance, FrontBack + + ;# {UpdatePrioritizationScheme} {} {Update prioritization scheme?} {BestAvatarResponsiveness SimpleAngularDistance} BestAvatarResponsiveness + ;; Valid values are BestAvatarResponsiveness and SimpleAngularDistance + ;; SimpleAngularDistance does use more cpu ; UpdatePrioritizationScheme = BestAvatarResponsiveness - ; TEST OPTION KEEP AS FALSE - ; if true, don't send object updates if outside view range + ;; ObjectsCullingByDistance, if true, don't send object updates if outside view range + ;; currently viewers are also told to delete objects that leave view range + ;; only avater position is considered, free camera may not see objects + ;; does increase cpu load ; ObjectsCullingByDistance = false [MediaOnAPrim] diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index 23f96d5..da934c1 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini @@ -2098,16 +2098,19 @@ [InterestManagement] ; This section controls how state updates are prioritized for each client - ; Valid values are BestAvatarResponsiveness, Time, Distance, - ; SimpleAngularDistance, and FrontBack + + ; UpdatePrioritizationScheme valid values are BestAvatarResponsiveness and SimpleAngularDistance + ; SimpleAngularDistance does use more cpu UpdatePrioritizationScheme = BestAvatarResponsiveness ReprioritizationEnabled = true ReprioritizationInterval = 2000.0 RootReprioritizationDistance = 10.0 ChildReprioritizationDistance = 20.0 - ; TEST OPTION KEEP AS FALSE - ; if true, don't send object updates if outside view range + ; ObjectsCullingByDistance, if true, don't send object updates if outside view range + ; currently viewers are also told to delete objects that leave view range + ; only avater position is considered, free camera may not see objects + ; does increase cpu load ObjectsCullingByDistance = false ; If n > 1, only every n UDP terse updates will be sent to observers of an avatar that are in the same region -- cgit v1.1