From 0944a965172668827a3f1cd83c1f99230299cbb7 Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Tue, 5 Mar 2019 16:01:29 +0000 Subject: llupd direct encode object updates for agents; let terse updates be zeroencoded. This is not as spec but does work --- bin/OpenSimDefaults.ini | 21 --------------------- 1 file changed, 21 deletions(-) (limited to 'bin') diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index 3068fee..cede84d 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini @@ -747,17 +747,6 @@ ;texture_default = 18500 ;asset_default = 10500 - ; Configures how ObjectUpdates are aggregated. These numbers - ; do not literally mean how many updates will be put in each - ; packet that goes over the wire, as packets are - ; automatically split on a 1400 byte boundary. These control - ; the balance between responsiveness of interest list updates - ; and total throughput. Higher numbers will ensure more full- - ; sized packets and faster sending of data, but more delay in - ; updating interest lists - ; - ;PrimUpdatesPerCallback = 100 - ; TextureSendLimit determines how many packets will be put on ; the outgoing queue each cycle. Like the settings above, this ; is a balance between responsiveness to priority updates and @@ -767,16 +756,6 @@ ; ;TextureSendLimit = 20 - ; CannibalizeTextureRate allows bandwidth to be moved from the - ; UDP texture throttle to the task throttle. Since most viewers - ; use HTTP textures, this provides a means of using what is largely - ; unused bandwidth in the total throttle. The value is the proportion - ; of the texture rate to move to the task queue. It must be between - ; 0.0 (none of the bandwidth is cannibalized) and 0.9 (90% of the - ; bandwidth is grabbed) - ; - ; CannibalizeTextureRate = 0.5 - ; Quash and remove any light properties from attachments not on the ; hands. This allows flashlights and lanterns to function, but kills ; silly vanity "Facelights" dead. Sorry, head mounted miner's lamps -- cgit v1.1