From c4efb97d49dec736151dfa3fa102efe6a5f6fbab Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Thu, 15 Sep 2011 22:59:29 +0100 Subject: Write code to create minimum necessary body parts/clothing and avatar entries to make a newly created user appear as a non-cloud on viewer 2 Viewer 2 no longer contains the default avatar assets (i.e. "Ruth") that would appear if the user had insufficient body part/clothing entries. Instead, avatars always appear as a cloud, which is a very bad experience for out-of-the-box OpenSim. Default is currently off. My intention is to switch it on for standalone shortly. This is not particularly flexible as "Ruth" is hardcoded, but this can change in the future, in co-ordination with the existing RemoteAdmin capabilities. Need to fix creation of suitable entries for users created as estate owners on standalone. Avatars still appear with spooky empty eyes, need to see if we can address this. This commit adds a "Default Iris" to the library (thanks to Eirynne Sieyes from http://opensimulator.org/mantis/view.php?id=1461) which can be used. --- bin/config-include/Standalone.ini | 1 + 1 file changed, 1 insertion(+) (limited to 'bin/config-include/Standalone.ini') diff --git a/bin/config-include/Standalone.ini b/bin/config-include/Standalone.ini index bf89d0b..8aaa154 100644 --- a/bin/config-include/Standalone.ini +++ b/bin/config-include/Standalone.ini @@ -70,6 +70,7 @@ GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService" GridService = "OpenSim.Services.GridService.dll:GridService" InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService" + AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService" [GridUserService] LocalServiceModule = "OpenSim.Services.UserAccountService.dll:GridUserService" -- cgit v1.1 From 37370a8102f066dab1fe3fd9b0b4a7d3541e8b47 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 16 Sep 2011 00:30:37 +0100 Subject: On standalone, by default create the necessary minimum body parts and clothes necessary to display a viewer 2 avatar, as implemented in c4efb97d This is controlled by the CreateDefaultAvatarEntries switch in the [UserAccountService] section of config-include/Stnadalone.ini This is left as false in grid mode --- bin/config-include/Standalone.ini | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) (limited to 'bin/config-include/Standalone.ini') diff --git a/bin/config-include/Standalone.ini b/bin/config-include/Standalone.ini index 8aaa154..6ad4ac9 100644 --- a/bin/config-include/Standalone.ini +++ b/bin/config-include/Standalone.ini @@ -17,12 +17,12 @@ AvatarServices = "LocalAvatarServicesConnector" EntityTransferModule = "BasicEntityTransferModule" InventoryAccessModule = "BasicInventoryAccessModule" - MapImageService = "MapImageServiceModule" + MapImageService = "MapImageServiceModule" LibraryModule = true LLLoginServiceInConnector = true GridInfoServiceInConnector = true - MapImageServiceInConnector = true + MapImageServiceInConnector = true [Profile] Module = "BasicProfileModule" @@ -72,6 +72,9 @@ InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService" AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService" + ;; This switch creates the minimum set of body parts and avatar entries for a viewer 2 to show a default "Ruth" avatar rather than a cloud. + CreateDefaultAvatarEntries = true + [GridUserService] LocalServiceModule = "OpenSim.Services.UserAccountService.dll:GridUserService" -- cgit v1.1