From 38dbc0328881af907906597ca19d2f2973448573 Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Sat, 31 Aug 2019 15:36:18 +0100 Subject: mantis 8585 change assets README --- bin/assets/README.txt | 19 +++++++++---------- 1 file changed, 9 insertions(+), 10 deletions(-) (limited to 'bin/assets') diff --git a/bin/assets/README.txt b/bin/assets/README.txt index 02cc78f..bca821b 100644 --- a/bin/assets/README.txt +++ b/bin/assets/README.txt @@ -1,12 +1,11 @@ README -OpenSim comes with a default asset set contained in the OpenSimAssetSet -directory. You can also load up your own asset set to OpenSim on startup by -making a file entry in AssetSets.xml. This file should point towards an XML -file which details the assets in your asset set. The -OpenSimAssetSet/OpenSimAssetSet.xml is a good template for the information -required. - -If you want your assets to show up in the standard inventory library for an -avatar, you will also need to add separate entries to the xml files in the -bin/inventory configuration directory. +This folder contains a collection of asset sets that should be loaded to assets server at startup +Each set has own folder, that contains a xml file, that defines all its assets, and the data files needed. +File AssetSets.xml lists all the sets to include + +You can add more assets or sets. Use the provided ones as example + + +To add items with your assets to OpenSim Inventory library, you need to define them in folder +bin/inventory. See that folder README file -- cgit v1.1