From 562a3cb3389ae67e6f7e63c7bf1ff9b882e358a9 Mon Sep 17 00:00:00 2001 From: Robert Adams Date: Thu, 10 Apr 2014 06:53:36 -0700 Subject: BulletSim: small tweek to avatar height reduce feet embedded into prims. This adjustment makes a default, shoeless avatar stand properly on a prim for the various heights (0% to 100% in the appearance adjustment). --- bin/OpenSimDefaults.ini | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'bin/OpenSimDefaults.ini') diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index 6d756a8..2a92fbc 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini @@ -1016,7 +1016,7 @@ ; Avatar physics height adjustments. ; http://opensimulator.org/wiki/BulletSim#Adjusting_Avatar_Height AvatarHeightLowFudge = 0 ; Adjustment at low end of height range - AvatarHeightMidFudge = -0.1 ; Adjustment at mid point of avatar height range + AvatarHeightMidFudge = 0 ; Adjustment at mid point of avatar height range AvatarHeightHighFudge = 0 ; Adjustment at high end of height range ; Default linkset implmentation -- cgit v1.1