From 98af0db8c0b38c385bc0136bac5b3b213f8c699c Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 11 Feb 2011 22:16:53 +0000 Subject: minor: Add some more information to the mesh_sculpted_prim [PHYSICS] setting --- bin/OpenSim.ini.example | 3 +++ 1 file changed, 3 insertions(+) (limited to 'bin/OpenSim.ini.example') diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index 7245bee..5bac56e 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example @@ -306,6 +306,9 @@ [ODEPhysicsSettings] ;# {mesh_sculpted_prim} {[Startup]physics:OpenDynamicsEngine} {Mesh sculpties so they collide as they look?} {true false} true ;; Do we want to mesh sculpted prim to collide like they look? + ;; If you are seeing sculpt texture decode problems + ;; (messages such as "Decoded image with unhandled number of components: 0 shortly followed by a physcs exception") + ;; then you might want to try setting this to false. ; mesh_sculpted_prim = true ;# {use_NINJA_physics_joints} {[Startup]physics:OpenDynamicsEngine} {Use jointed (NINJA) physics?} {true false} false -- cgit v1.1