From e80e0887f2a49730ac6a35ed4dde1bc9714e6975 Mon Sep 17 00:00:00 2001 From: Dr Scofield Date: Thu, 12 Mar 2009 18:00:18 +0000 Subject: - renaming OpenSim.ini.example to OpenSim.ini.example.preview as the config reorg is still under discussion - re-installing complete OpenSim.ini.example for the time being --- bin/OpenSim.ini.example.preview | 356 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 356 insertions(+) create mode 100644 bin/OpenSim.ini.example.preview (limited to 'bin/OpenSim.ini.example.preview') diff --git a/bin/OpenSim.ini.example.preview b/bin/OpenSim.ini.example.preview new file mode 100644 index 0000000..51e737e --- /dev/null +++ b/bin/OpenSim.ini.example.preview @@ -0,0 +1,356 @@ +[Startup] + ; Set this to true if you want to log crashes to disk + ; this can be useful when submitting bug reports. + save_crashes = false + + ; Directory to save crashes to if above is enabled + ; (eg default is /opensimdir/crashes/*.txt or C:\opensim\crashes\*.txt) + crash_dir = "crashes" + + ; Http proxy support for llHTTPRequest and dynamic texture loading + ; Set HttpProxy to the URL for your proxy server if you would like + ; to proxy llHTTPRequests through a firewall + ; HttpProxy = "http://proxy.com" + ; Set HttpProxyExceptions to a list of regular expressions for + ; URLs that you don't want going through the proxy such as servers + ; inside your firewall, separate patterns with a ';' + ; HttpProxyExceptions = ".mydomain.com;localhost" + + ; Set this to true if you are connecting your OpenSimulator regions to a grid + ; Set this to false if you are running OpenSimulator in standalone mode + gridmode = false + + startup_console_commands_file = "startup_commands.txt" + shutdown_console_commands_file = "shutdown_commands.txt" + + ; To run a script every few minutes, set the script filename here + ; timer_Script = "filename" + + ; ## + ; ## CLIENTS + ; ## + + ; Enables EventQueueGet Service. + EventQueue = true + + ; Set this to the DLL containig the client stack to use. + clientstack_plugin="OpenSim.Region.ClientStack.LindenUDP.dll" + + ; ## + ; ## REGIONS + ; ## + + ; Determine where OpenSimulator looks for the files which tell it which regions to server + ; Defaults to "filesystem" if this setting isn't present + region_info_source = "filesystem" + ; region_info_source = "web" + + ; Determines where the region XML files are stored if you are loading these from the filesystem. + ; Defaults to bin/Regions in your OpenSimulator installation directory + ; regionload_regionsdir="C:\somewhere\xmlfiles\" + + ; Determines the page from which regions xml is retrieved if you are loading these from the web + ; The XML here has the same format as it does on the filesystem (including the tag), + ; except that everything is also enclosed in a tag. + ; regionload_webserver_url = "http://example.com/regions.xml"; + + ; Draw objects on maptile. This step might take a long time if you've got a huge amount of + ; objects, so you can turn it off here if you'd like. + DrawPrimOnMapTile = true + ; Use terrain texture for maptiles if true, use shaded green if false + TextureOnMapTile = false + + ; Maximum total size, and maximum size where a prim can be physical + NonPhysicalPrimMax = 256 + PhysicalPrimMax = 10 + ClampPrimSize = false + + ; Region crossing + AllowScriptCrossing = false + ; If you set this to "true", any region that can teleport to you can + ; inject ARBITRARY BINARY CODE into your system. Use at your own risk. + ; YOU HAVE BEEN WARNED!!! + TrustBinaries = false + + ; ## + ; ## STORAGE + ; ## + + ; *** Prim Storage - only leave one storage_plugin uncommented *** + ; --- Null stores nothing - effectively disabling persistence: + ;storage_plugin = "OpenSim.Data.Null.dll" + + ; --- To use sqlite as region storage: + storage_plugin = "OpenSim.Data.SQLite.dll" + storage_connection_string="URI=file:OpenSim.db,version=3"; + + ; --- To use MySQL storage, supply your own connectionstring (this is only an example): + ; note that the supplied account needs create privilegies if you want it to auto-create needed tables. + ; storage_plugin="OpenSim.Data.MySQL.dll" + ; storage_connection_string="Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;"; + ; If you want to use a different database/server for estate data, then + ; uncomment and change this connect string. Defaults to the above if not set + ; estate_connection_string="Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;"; + + ; Select whether you want to use local or grid asset storage. + ; + ; If you're running in standalone, you definitely want local, since there is no grid (hence this is redundant, and should + ; really be eliminated). The database itself is defined in asset_plugin below + ; + ; If you're running a region server connecting to a grid, you probably want grid mode, since this will use the + ; grid asset server. If you select local in grid mode, then you will use a database as specified in asset_plugin to store assets + ; locally. This will mean you won't be able to take items using your assets to other people's regions. + + ; asset_database can be default, local or grid. This controls where assets (textures, scripts, etc.) are stored for your region + ; + ; If set to default, then + ; In standalone mode the local database based asset service will be used + ; In grid mode the grid asset service will be used for asset storage + ; This is probably the setting that you want. + ; + ; If set to local then the local database based asset service will be used in standalone and grid modes + ; If set to grid then the grid based asset service will be used in standalone and grid modes + ; All other values will cause a search for a matching assembly that contains an asset server client. + ; See also: AssetCache + asset_database = "default" + + ; Persistence of changed objects happens during regular sweeps. The following control that behaviour to + ; prevent frequently changing objects from heavily loading the region data store. + ; If both of these values are set to zero then persistence of all changed objects will happen on every sweep. + ; + ; Objects will be considered for persistance in the next sweep when they have not changed for this number of seconds + MinimumTimeBeforePersistenceConsidered = 60 + ; Objects will always be considered for persistance in the next sweep if the first change occurred this number of seconds ago + MaximumTimeBeforePersistenceConsidered = 600 + + ; Should avatars in neighbor sims see objects in this sim? + see_into_this_sim_from_neighbor = True + + ; ## + ; ## PHYSICS + ; ## + + ; if you would like to allow prims to be physical and move by physics with the physical checkbox in the client set this to true. + physical_prim = true + + ; Select a mesher here. ZeroMesher is save and fast. + ; ZeroMesher also means that the physics engine models the physics of prims + ; sticking to the basic shapes the engine does support. Usually this is only a box. + ; Meshmerizer gives a better handling of complex prims by using triangle meshes. + ; Note, that only ODE physics currently deals with meshed prims in a satisfactoring way + ; + meshing = ZeroMesher + ;meshing = Meshmerizer + + ; Choose one of the physics engines below + physics = basicphysics + ;physics = POS + ;physics = OpenDynamicsEngine + ;physics = modified_BulletX + + ; ## + ; ## PERMISSIONS + ; ## + + ;permissionmodules = "DefaultPermissionsModule" + + ; If set to false, then, in theory, the server never carries out permission checks (allowing anybody to copy + ; any item, etc. This may not yet be implemented uniformally. + ; If set to true, then all permissions checks are carried out + ; Default is false + serverside_object_permissions = false + + allow_grid_gods = false + + ; This allows somne control over permissions + ; please note that this still doesn't duplicate SL, and is not intended to + ;region_owner_is_god = true + ;parcel_owner_is_god = true + + ; Control user types that are allowed to create new scripts + ; Only enforced if serviceside_object_permissions is true + ; + ; Current possible values are + ; all - anyone can create scripts (subject to normal permissions) + ; gods - only administrators can create scripts (as long as allow_grid_gods is true) + ; Default value is all + ; allowed_script_creators = all + + ; Control user types that are allowed to edit (save) scripts + ; Only enforced if serviceside_object_permissions is true + ; + ; Current possible values are + ; all - anyone can edit scripts (subject to normal permissions) + ; gods - only administrators can edit scripts (as long as allow_grid_gods is true) + ; Default value is all + ; allowed_script_editors = all + + ; ## + ; ## SCRIPT ENGINE + ; ## + + ;DefaultScriptEngine = "ScriptEngine.DotNetEngine" + DefaultScriptEngine = "XEngine" + + ; ## + ; ## WORLD MAP + ; ## + + ;WorldMapModule = "WorldMap" + ;MapImageModule = "MapImageModule" + + ; ## + ; ## Customized Cache Implementation + ; ## + ; + ; The AssetCache value allows the name of an alternative caching + ; implementation to be specified. This can normally be omitted. + ; This value corresponds to the provider value associated with the + ; intended cache implementation plugin. + ; See also: asset_database + + ; AssetCache = "OpenSim.Framework.Communications.Cache.AssetCache" + + ; ## + ; ## EMAIL MODULE + ; ## + + ;emailmodule = DefaultEmailModule + +[SMTP] + + enabled=false + + ;enabled=true + ;internal_object_host=lsl.opensim.local + ;host_domain_header_from=127.0.0.1 + ;SMTP_SERVER_HOSTNAME=127.0.0.1 + ;SMTP_SERVER_PORT=25 + ;SMTP_SERVER_LOGIN=foo + ;SMTP_SERVER_PASSWORD=bar + +[Communications] + +;InterregionComms = "LocalComms" +InterregionComms = "RESTComms" + +[StandAlone] + accounts_authenticate = true + welcome_message = "Welcome to OpenSimulator" + + ; Asset database provider + asset_plugin = "OpenSim.Data.SQLite.dll" + ; asset_plugin = "OpenSim.Data.MySQL.dll" ; for mysql + ; asset_plugin = "OpenSim.Data.NHibernate.dll" ; for nhibernate + + ; the Asset DB source. This only works for sqlite, mysql, and nhibernate for now + ; Asset source SQLite example + asset_source = "URI=file:Asset.db,version=3" + ; Asset Source NHibernate example (DIALECT;DRIVER;CONNECTSTRING) + ; asset_source = "SQLiteDialect;SqliteClientDriver;URI=file:Asset.db,version=3" + ; Asset Source MySQL example + ;asset_source = "Data Source=localhost;Database=opensim;User ID=opensim;Password=****;" + + ; Inventory database provider + inventory_plugin = "OpenSim.Data.SQLite.dll" + ; inventory_plugin = "OpenSim.Data.MySQL.dll" + ; inventory_plugin = "OpenSim.Data.NHibernate.dll" ; for nhibernate + + ; Inventory source SQLite example + inventory_source = "URI=file:inventoryStore.db,version=3" + ; Inventory Source NHibernate example (DIALECT;DRIVER;CONNECTSTRING) + ; inventory_source = "SQLiteDialect;SqliteClientDriver;URI=file:Inventory.db,version=3" + ; Inventory Source MySQL example + ;inventory_source = "Data Source=localhost;Database=opensim;User ID=opensim;Password=****;" + + ; User Data Database provider + ; + ; Multiple providers can be specified by separating them with commas (whitespace is unimportant) + ; If multiple providers are specified then if a profile is requested, each is queried until one + ; provides a valid profile, or until all providers have been queried. + ; Unfortunately the order of querying is currently undefined (it may not be the order in which + ; providers are specified here). This needs to be fixed + ; + userDatabase_plugin = "OpenSim.Data.SQLite.dll" + ; userDatabase_plugin = "OpenSim.Data.MySQL.dll" + ; userDatabase_plugin = "OpenSim.Data.NHibernate.dll" ; for nhibernate + + ; User source SQLite example + user_source = "URI=file:userprofiles.db,version=3" + ; User Source NHibernate Example (DIALECT;DRIVER;CONNECTSTRING) + ; user_source = "SQLiteDialect;SqliteClientDriver;URI=file:User.db,version=3" + ; User Source MySQL example + ;user_source = "Data Source=localhost;Database=opensim;User ID=opensim;Password=****;" + + ; Specifies the location and filename of the default inventory library control file. The path can be relative or absolute + ; Default is ./inventory/Libraries.xml + LibrariesXMLFile="./inventory/Libraries.xml" + + ; Specifies the location and filename of the inventory library assets control file. The path can be relative or absolute + ; Setting is optional. Default is ./assets/AssetSets.xml + AssetSetsXMLFile="./assets/AssetSets.xml" + + dump_assets_to_file = false + + +[ClientStack.LindenUDP] + ; This is the multiplier applied to all client throttles for outgoing UDP network data + ; If it is set to 1, then we obey the throttle settings as given to us by the client. If it is set to 3, for example, then we + ; multiply that setting by 3 (e.g. if the client gives us a setting of 250 kilobits per second then we + ; will actually push down data at a maximum rate of 750 kilobits per second). + ; + ; In principle, setting a multiplier greater than 1 will allow data to be pushed down to a client much faster + ; than its UI allows the setting to go. This may be okay in some situations, such as standalone OpenSim + ; applications on a LAN. However, the greater the multipler, the higher the risk of packet drop, resulting + ; in symptoms such as missing terrain or objects. A much better solution is to change the client UI to allow + ; higher network bandwidth settings directly, though this isn't always possible. + ; + ; Currently this setting is 2 by default because we currently send much more texture data than is strictly + ; necessary. A setting of 1 could result in slow texture transfer. This will be fixed when the transfer + ; of textures at different levels of quality is improved. + ; + ; Pre r7113, this setting was not exposed but was effectively 8. You may want to try this if you encounter + ; unexpected difficulties + client_throttle_multiplier = 2; + + + + + + + +[DataSnapshot] + ; The following set of configs pertains to search. + ; Set index_sims to true to enable search engines to index your searchable data + ; If false, no data will be exposed, DataSnapshot module will be off, and you can ignore the rest of these search-related configs + ; default is false + index_sims = false + + ; The variable data_exposure controls what the regions expose: + ; minimum: exposes only things explicitly marked for search + ; all: exposes everything + data_exposure = minimum + + ; If search is on, change this to your grid name; will be ignored for standalones + gridname = "OSGrid" + + ; Period between data snapshots, in seconds. 20 minutes, for starters, so that you see the initial changes fast. + ; Later, you may want to increase this to 3600 (1 hour) or more + default_snapshot_period = 1200 + + ; This will be created in bin, if it doesn't exist already. It will hold the data snapshots. + snapshot_cache_directory = "DataSnapshot" + + ; This semicolon-separated string serves to notify specific data services about the existence + ; of this sim. Uncomment if you want to index your data with this and/or other search providers. + ;data_services="http://metaverseink.com/cgi-bin/register.py" + + +[OpenGridProtocol] + ;These are the settings for the Open Grid Protocol.. the Agent Domain, Region Domain, you know.. + ;On/true or Off/false + ogp_enabled=false + + ;Name Prefix/suffix when using OGP + ogp_firstname_prefix="" + ogp_lastname_suffix="_EXTERNAL" -- cgit v1.1