From d17314f331a40f58bae6ae891bc87f018c430450 Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Fri, 13 Mar 2009 17:34:11 +0000 Subject: * Config preview round 2 --- bin/OpenSim.ini.example.preview | 356 ---------------------------------------- 1 file changed, 356 deletions(-) delete mode 100644 bin/OpenSim.ini.example.preview (limited to 'bin/OpenSim.ini.example.preview') diff --git a/bin/OpenSim.ini.example.preview b/bin/OpenSim.ini.example.preview deleted file mode 100644 index 51e737e..0000000 --- a/bin/OpenSim.ini.example.preview +++ /dev/null @@ -1,356 +0,0 @@ -[Startup] - ; Set this to true if you want to log crashes to disk - ; this can be useful when submitting bug reports. - save_crashes = false - - ; Directory to save crashes to if above is enabled - ; (eg default is /opensimdir/crashes/*.txt or C:\opensim\crashes\*.txt) - crash_dir = "crashes" - - ; Http proxy support for llHTTPRequest and dynamic texture loading - ; Set HttpProxy to the URL for your proxy server if you would like - ; to proxy llHTTPRequests through a firewall - ; HttpProxy = "http://proxy.com" - ; Set HttpProxyExceptions to a list of regular expressions for - ; URLs that you don't want going through the proxy such as servers - ; inside your firewall, separate patterns with a ';' - ; HttpProxyExceptions = ".mydomain.com;localhost" - - ; Set this to true if you are connecting your OpenSimulator regions to a grid - ; Set this to false if you are running OpenSimulator in standalone mode - gridmode = false - - startup_console_commands_file = "startup_commands.txt" - shutdown_console_commands_file = "shutdown_commands.txt" - - ; To run a script every few minutes, set the script filename here - ; timer_Script = "filename" - - ; ## - ; ## CLIENTS - ; ## - - ; Enables EventQueueGet Service. - EventQueue = true - - ; Set this to the DLL containig the client stack to use. - clientstack_plugin="OpenSim.Region.ClientStack.LindenUDP.dll" - - ; ## - ; ## REGIONS - ; ## - - ; Determine where OpenSimulator looks for the files which tell it which regions to server - ; Defaults to "filesystem" if this setting isn't present - region_info_source = "filesystem" - ; region_info_source = "web" - - ; Determines where the region XML files are stored if you are loading these from the filesystem. - ; Defaults to bin/Regions in your OpenSimulator installation directory - ; regionload_regionsdir="C:\somewhere\xmlfiles\" - - ; Determines the page from which regions xml is retrieved if you are loading these from the web - ; The XML here has the same format as it does on the filesystem (including the tag), - ; except that everything is also enclosed in a tag. - ; regionload_webserver_url = "http://example.com/regions.xml"; - - ; Draw objects on maptile. This step might take a long time if you've got a huge amount of - ; objects, so you can turn it off here if you'd like. - DrawPrimOnMapTile = true - ; Use terrain texture for maptiles if true, use shaded green if false - TextureOnMapTile = false - - ; Maximum total size, and maximum size where a prim can be physical - NonPhysicalPrimMax = 256 - PhysicalPrimMax = 10 - ClampPrimSize = false - - ; Region crossing - AllowScriptCrossing = false - ; If you set this to "true", any region that can teleport to you can - ; inject ARBITRARY BINARY CODE into your system. Use at your own risk. - ; YOU HAVE BEEN WARNED!!! - TrustBinaries = false - - ; ## - ; ## STORAGE - ; ## - - ; *** Prim Storage - only leave one storage_plugin uncommented *** - ; --- Null stores nothing - effectively disabling persistence: - ;storage_plugin = "OpenSim.Data.Null.dll" - - ; --- To use sqlite as region storage: - storage_plugin = "OpenSim.Data.SQLite.dll" - storage_connection_string="URI=file:OpenSim.db,version=3"; - - ; --- To use MySQL storage, supply your own connectionstring (this is only an example): - ; note that the supplied account needs create privilegies if you want it to auto-create needed tables. - ; storage_plugin="OpenSim.Data.MySQL.dll" - ; storage_connection_string="Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;"; - ; If you want to use a different database/server for estate data, then - ; uncomment and change this connect string. Defaults to the above if not set - ; estate_connection_string="Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;"; - - ; Select whether you want to use local or grid asset storage. - ; - ; If you're running in standalone, you definitely want local, since there is no grid (hence this is redundant, and should - ; really be eliminated). The database itself is defined in asset_plugin below - ; - ; If you're running a region server connecting to a grid, you probably want grid mode, since this will use the - ; grid asset server. If you select local in grid mode, then you will use a database as specified in asset_plugin to store assets - ; locally. This will mean you won't be able to take items using your assets to other people's regions. - - ; asset_database can be default, local or grid. This controls where assets (textures, scripts, etc.) are stored for your region - ; - ; If set to default, then - ; In standalone mode the local database based asset service will be used - ; In grid mode the grid asset service will be used for asset storage - ; This is probably the setting that you want. - ; - ; If set to local then the local database based asset service will be used in standalone and grid modes - ; If set to grid then the grid based asset service will be used in standalone and grid modes - ; All other values will cause a search for a matching assembly that contains an asset server client. - ; See also: AssetCache - asset_database = "default" - - ; Persistence of changed objects happens during regular sweeps. The following control that behaviour to - ; prevent frequently changing objects from heavily loading the region data store. - ; If both of these values are set to zero then persistence of all changed objects will happen on every sweep. - ; - ; Objects will be considered for persistance in the next sweep when they have not changed for this number of seconds - MinimumTimeBeforePersistenceConsidered = 60 - ; Objects will always be considered for persistance in the next sweep if the first change occurred this number of seconds ago - MaximumTimeBeforePersistenceConsidered = 600 - - ; Should avatars in neighbor sims see objects in this sim? - see_into_this_sim_from_neighbor = True - - ; ## - ; ## PHYSICS - ; ## - - ; if you would like to allow prims to be physical and move by physics with the physical checkbox in the client set this to true. - physical_prim = true - - ; Select a mesher here. ZeroMesher is save and fast. - ; ZeroMesher also means that the physics engine models the physics of prims - ; sticking to the basic shapes the engine does support. Usually this is only a box. - ; Meshmerizer gives a better handling of complex prims by using triangle meshes. - ; Note, that only ODE physics currently deals with meshed prims in a satisfactoring way - ; - meshing = ZeroMesher - ;meshing = Meshmerizer - - ; Choose one of the physics engines below - physics = basicphysics - ;physics = POS - ;physics = OpenDynamicsEngine - ;physics = modified_BulletX - - ; ## - ; ## PERMISSIONS - ; ## - - ;permissionmodules = "DefaultPermissionsModule" - - ; If set to false, then, in theory, the server never carries out permission checks (allowing anybody to copy - ; any item, etc. This may not yet be implemented uniformally. - ; If set to true, then all permissions checks are carried out - ; Default is false - serverside_object_permissions = false - - allow_grid_gods = false - - ; This allows somne control over permissions - ; please note that this still doesn't duplicate SL, and is not intended to - ;region_owner_is_god = true - ;parcel_owner_is_god = true - - ; Control user types that are allowed to create new scripts - ; Only enforced if serviceside_object_permissions is true - ; - ; Current possible values are - ; all - anyone can create scripts (subject to normal permissions) - ; gods - only administrators can create scripts (as long as allow_grid_gods is true) - ; Default value is all - ; allowed_script_creators = all - - ; Control user types that are allowed to edit (save) scripts - ; Only enforced if serviceside_object_permissions is true - ; - ; Current possible values are - ; all - anyone can edit scripts (subject to normal permissions) - ; gods - only administrators can edit scripts (as long as allow_grid_gods is true) - ; Default value is all - ; allowed_script_editors = all - - ; ## - ; ## SCRIPT ENGINE - ; ## - - ;DefaultScriptEngine = "ScriptEngine.DotNetEngine" - DefaultScriptEngine = "XEngine" - - ; ## - ; ## WORLD MAP - ; ## - - ;WorldMapModule = "WorldMap" - ;MapImageModule = "MapImageModule" - - ; ## - ; ## Customized Cache Implementation - ; ## - ; - ; The AssetCache value allows the name of an alternative caching - ; implementation to be specified. This can normally be omitted. - ; This value corresponds to the provider value associated with the - ; intended cache implementation plugin. - ; See also: asset_database - - ; AssetCache = "OpenSim.Framework.Communications.Cache.AssetCache" - - ; ## - ; ## EMAIL MODULE - ; ## - - ;emailmodule = DefaultEmailModule - -[SMTP] - - enabled=false - - ;enabled=true - ;internal_object_host=lsl.opensim.local - ;host_domain_header_from=127.0.0.1 - ;SMTP_SERVER_HOSTNAME=127.0.0.1 - ;SMTP_SERVER_PORT=25 - ;SMTP_SERVER_LOGIN=foo - ;SMTP_SERVER_PASSWORD=bar - -[Communications] - -;InterregionComms = "LocalComms" -InterregionComms = "RESTComms" - -[StandAlone] - accounts_authenticate = true - welcome_message = "Welcome to OpenSimulator" - - ; Asset database provider - asset_plugin = "OpenSim.Data.SQLite.dll" - ; asset_plugin = "OpenSim.Data.MySQL.dll" ; for mysql - ; asset_plugin = "OpenSim.Data.NHibernate.dll" ; for nhibernate - - ; the Asset DB source. This only works for sqlite, mysql, and nhibernate for now - ; Asset source SQLite example - asset_source = "URI=file:Asset.db,version=3" - ; Asset Source NHibernate example (DIALECT;DRIVER;CONNECTSTRING) - ; asset_source = "SQLiteDialect;SqliteClientDriver;URI=file:Asset.db,version=3" - ; Asset Source MySQL example - ;asset_source = "Data Source=localhost;Database=opensim;User ID=opensim;Password=****;" - - ; Inventory database provider - inventory_plugin = "OpenSim.Data.SQLite.dll" - ; inventory_plugin = "OpenSim.Data.MySQL.dll" - ; inventory_plugin = "OpenSim.Data.NHibernate.dll" ; for nhibernate - - ; Inventory source SQLite example - inventory_source = "URI=file:inventoryStore.db,version=3" - ; Inventory Source NHibernate example (DIALECT;DRIVER;CONNECTSTRING) - ; inventory_source = "SQLiteDialect;SqliteClientDriver;URI=file:Inventory.db,version=3" - ; Inventory Source MySQL example - ;inventory_source = "Data Source=localhost;Database=opensim;User ID=opensim;Password=****;" - - ; User Data Database provider - ; - ; Multiple providers can be specified by separating them with commas (whitespace is unimportant) - ; If multiple providers are specified then if a profile is requested, each is queried until one - ; provides a valid profile, or until all providers have been queried. - ; Unfortunately the order of querying is currently undefined (it may not be the order in which - ; providers are specified here). This needs to be fixed - ; - userDatabase_plugin = "OpenSim.Data.SQLite.dll" - ; userDatabase_plugin = "OpenSim.Data.MySQL.dll" - ; userDatabase_plugin = "OpenSim.Data.NHibernate.dll" ; for nhibernate - - ; User source SQLite example - user_source = "URI=file:userprofiles.db,version=3" - ; User Source NHibernate Example (DIALECT;DRIVER;CONNECTSTRING) - ; user_source = "SQLiteDialect;SqliteClientDriver;URI=file:User.db,version=3" - ; User Source MySQL example - ;user_source = "Data Source=localhost;Database=opensim;User ID=opensim;Password=****;" - - ; Specifies the location and filename of the default inventory library control file. The path can be relative or absolute - ; Default is ./inventory/Libraries.xml - LibrariesXMLFile="./inventory/Libraries.xml" - - ; Specifies the location and filename of the inventory library assets control file. The path can be relative or absolute - ; Setting is optional. Default is ./assets/AssetSets.xml - AssetSetsXMLFile="./assets/AssetSets.xml" - - dump_assets_to_file = false - - -[ClientStack.LindenUDP] - ; This is the multiplier applied to all client throttles for outgoing UDP network data - ; If it is set to 1, then we obey the throttle settings as given to us by the client. If it is set to 3, for example, then we - ; multiply that setting by 3 (e.g. if the client gives us a setting of 250 kilobits per second then we - ; will actually push down data at a maximum rate of 750 kilobits per second). - ; - ; In principle, setting a multiplier greater than 1 will allow data to be pushed down to a client much faster - ; than its UI allows the setting to go. This may be okay in some situations, such as standalone OpenSim - ; applications on a LAN. However, the greater the multipler, the higher the risk of packet drop, resulting - ; in symptoms such as missing terrain or objects. A much better solution is to change the client UI to allow - ; higher network bandwidth settings directly, though this isn't always possible. - ; - ; Currently this setting is 2 by default because we currently send much more texture data than is strictly - ; necessary. A setting of 1 could result in slow texture transfer. This will be fixed when the transfer - ; of textures at different levels of quality is improved. - ; - ; Pre r7113, this setting was not exposed but was effectively 8. You may want to try this if you encounter - ; unexpected difficulties - client_throttle_multiplier = 2; - - - - - - - -[DataSnapshot] - ; The following set of configs pertains to search. - ; Set index_sims to true to enable search engines to index your searchable data - ; If false, no data will be exposed, DataSnapshot module will be off, and you can ignore the rest of these search-related configs - ; default is false - index_sims = false - - ; The variable data_exposure controls what the regions expose: - ; minimum: exposes only things explicitly marked for search - ; all: exposes everything - data_exposure = minimum - - ; If search is on, change this to your grid name; will be ignored for standalones - gridname = "OSGrid" - - ; Period between data snapshots, in seconds. 20 minutes, for starters, so that you see the initial changes fast. - ; Later, you may want to increase this to 3600 (1 hour) or more - default_snapshot_period = 1200 - - ; This will be created in bin, if it doesn't exist already. It will hold the data snapshots. - snapshot_cache_directory = "DataSnapshot" - - ; This semicolon-separated string serves to notify specific data services about the existence - ; of this sim. Uncomment if you want to index your data with this and/or other search providers. - ;data_services="http://metaverseink.com/cgi-bin/register.py" - - -[OpenGridProtocol] - ;These are the settings for the Open Grid Protocol.. the Agent Domain, Region Domain, you know.. - ;On/true or Off/false - ogp_enabled=false - - ;Name Prefix/suffix when using OGP - ogp_firstname_prefix="" - ogp_lastname_suffix="_EXTERNAL" -- cgit v1.1