From 5074d290e4aeb583560272cadc8ba09aa8337210 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Thu, 27 May 2010 21:35:17 +0100 Subject: commit code which stops full updates being fired multiple times when attachments cross standalone region boundaries lots of messy debug code here too which would need to be removed --- bin/OpenSim.exe.config | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'bin/OpenSim.exe.config') diff --git a/bin/OpenSim.exe.config b/bin/OpenSim.exe.config index 3c7adf5..4e7ef51 100755 --- a/bin/OpenSim.exe.config +++ b/bin/OpenSim.exe.config @@ -12,7 +12,7 @@ - + -- cgit v1.1 From bdeda18b52f7ab37501f1751573e26e85656a4e4 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 4 Jun 2010 18:54:48 +0100 Subject: Revert "commit code which stops full updates being fired multiple times when attachments cross standalone region boundaries" This reverts commit 5074d290e4aeb583560272cadc8ba09aa8337210. This gets rid of the massive amount of scene object log spam - sorry about that, folks --- bin/OpenSim.exe.config | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'bin/OpenSim.exe.config') diff --git a/bin/OpenSim.exe.config b/bin/OpenSim.exe.config index 4e7ef51..3c7adf5 100755 --- a/bin/OpenSim.exe.config +++ b/bin/OpenSim.exe.config @@ -12,7 +12,7 @@ - + -- cgit v1.1 From 50ddb20204e8eb513212fe80d80b1308280fd47f Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Thu, 27 May 2010 21:35:17 +0100 Subject: commit code which stops full updates being fired multiple times when attachments cross standalone region boundaries lots of messy debug code here too which would need to be removed --- bin/OpenSim.exe.config | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'bin/OpenSim.exe.config') diff --git a/bin/OpenSim.exe.config b/bin/OpenSim.exe.config index 3c7adf5..4e7ef51 100755 --- a/bin/OpenSim.exe.config +++ b/bin/OpenSim.exe.config @@ -12,7 +12,7 @@ - + -- cgit v1.1 From 912f0c7fde1d3ec159b9f9b61136a2ac64e7d9dd Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Mon, 7 Jun 2010 18:49:22 +0100 Subject: Stop some hud components disappearing on region crossings If viewers (or at least, Linden Viewer 1.23.5) receive child hud object updates before the root prim, then the children are not displayed. Updates were being queued in LLClientView in the right order (root first) but were being sent in a random order since they were all at the same prioritization This commit prioritizes the root prim of a hud to its highest level when queued. I'm not sure if the periodic reprioritization triggered via ScenePresence might reset this, but boosting priority appears to work so far. Also committed is a belt and braces mechanism in LLClientView to prevent child hud prim being sent out before their root, but since this doesn't appear to be needed it is currently commented out. --- bin/OpenSim.exe.config | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'bin/OpenSim.exe.config') diff --git a/bin/OpenSim.exe.config b/bin/OpenSim.exe.config index 4e7ef51..aa2162e 100755 --- a/bin/OpenSim.exe.config +++ b/bin/OpenSim.exe.config @@ -12,7 +12,9 @@ - + + + -- cgit v1.1