From 5e4d6cab00cb29cd088ab7b62ab13aff103b64cb Mon Sep 17 00:00:00 2001
From: onefang
Date: Sun, 19 May 2019 21:24:15 +1000
Subject: Dump OpenSim 0.9.0.1 into it's own branch.
---
ThirdParty/SmartThreadPool/SmartThreadPool.cs | 1643 +++++++++++++------------
1 file changed, 824 insertions(+), 819 deletions(-)
(limited to 'ThirdParty/SmartThreadPool/SmartThreadPool.cs')
diff --git a/ThirdParty/SmartThreadPool/SmartThreadPool.cs b/ThirdParty/SmartThreadPool/SmartThreadPool.cs
index 615518e..7cc7fbf 100644
--- a/ThirdParty/SmartThreadPool/SmartThreadPool.cs
+++ b/ThirdParty/SmartThreadPool/SmartThreadPool.cs
@@ -3,7 +3,7 @@
// Smart Thread Pool
// 7 Aug 2004 - Initial release
//
-// 14 Sep 2004 - Bug fixes
+// 14 Sep 2004 - Bug fixes
//
// 15 Oct 2004 - Added new features
// - Work items return result.
@@ -18,13 +18,13 @@
// - Added finalizers.
// - Changed Exceptions so they are serializable.
// - Fixed the bug in one of the SmartThreadPool constructors.
-// - Changed the SmartThreadPool.WaitAll() so it will support any number of waiters.
+// - Changed the SmartThreadPool.WaitAll() so it will support any number of waiters.
// The SmartThreadPool.WaitAny() is still limited by the .NET Framework.
// - Added PostExecute with options on which cases to call it.
// - Added option to dispose of the state objects.
// - Added a WaitForIdle() method that waits until the work items queue is empty.
// - Added an STPStartInfo class for the initialization of the thread pool.
-// - Changed exception handling so if a work item throws an exception it
+// - Changed exception handling so if a work item throws an exception it
// is rethrown at GetResult(), rather then firing an UnhandledException event.
// Note that PostExecute exception are always ignored.
//
@@ -32,10 +32,10 @@
// - Fixed lost of work items bug
//
// 3 Jul 2005: Changes.
-// - Fixed bug where Enqueue() throws an exception because PopWaiter() returned null, hardly reconstructed.
+// - Fixed bug where Enqueue() throws an exception because PopWaiter() returned null, hardly reconstructed.
//
// 16 Aug 2005: Changes.
-// - Fixed bug where the InUseThreads becomes negative when canceling work items.
+// - Fixed bug where the InUseThreads becomes negative when canceling work items.
//
// 31 Jan 2006 - Changes:
// - Added work items priority
@@ -45,7 +45,7 @@
// - Changed SmartThreadPool.WaitAll() behavior so when it gets empty array
// it returns true rather then throwing an exception.
// - Added option to start the STP and the WIG as suspended
-// - Exception behavior changed, the real exception is returned by an
+// - Exception behavior changed, the real exception is returned by an
// inner exception
// - Added option to keep the Http context of the caller thread. (Thanks to Steven T.)
// - Added performance counters
@@ -54,17 +54,17 @@
// 13 Feb 2006 - Changes:
// - Added a call to the dispose of the Performance Counter so
// their won't be a Performance Counter leak.
-// - Added exception catch in case the Performance Counters cannot
+// - Added exception catch in case the Performance Counters cannot
// be created.
//
// 17 May 2008 - Changes:
// - Changed the dispose behavior and removed the Finalizers.
// - Enabled the change of the MaxThreads and MinThreads at run time.
-// - Enabled the change of the Concurrency of a IWorkItemsGroup at run
-// time If the IWorkItemsGroup is a SmartThreadPool then the Concurrency
-// refers to the MaxThreads.
+// - Enabled the change of the Concurrency of a IWorkItemsGroup at run
+// time If the IWorkItemsGroup is a SmartThreadPool then the Concurrency
+// refers to the MaxThreads.
// - Improved the cancel behavior.
-// - Added events for thread creation and termination.
+// - Added events for thread creation and termination.
// - Fixed the HttpContext context capture.
// - Changed internal collections so they use generic collections
// - Added IsIdle flag to the SmartThreadPool and IWorkItemsGroup
@@ -83,7 +83,7 @@
//
// 20 August 2012 - Changes:
// - Added set name to threads
-// - Fixed the WorkItemsQueue.Dequeue.
+// - Fixed the WorkItemsQueue.Dequeue.
// Replaced while (!Monitor.TryEnter(this)); with lock(this) { ... }
// - Fixed SmartThreadPool.Pipe
// - Added IsBackground option to threads
@@ -92,7 +92,7 @@
//
// 24 August 2012 - Changes:
// - Enabled cancel abort after cancel. See: http://smartthreadpool.codeplex.com/discussions/345937 by alecswan
-// - Added option to set MaxStackSize of threads
+// - Added option to set MaxStackSize of threads
#endregion
@@ -108,77 +108,77 @@ using Amib.Threading.Internal;
namespace Amib.Threading
{
- #region SmartThreadPool class
- ///
- /// Smart thread pool class.
- ///
- public partial class SmartThreadPool : WorkItemsGroupBase, IDisposable
- {
- #region Public Default Constants
-
- ///
- /// Default minimum number of threads the thread pool contains. (0)
- ///
- public const int DefaultMinWorkerThreads = 0;
-
- ///
- /// Default maximum number of threads the thread pool contains. (25)
- ///
- public const int DefaultMaxWorkerThreads = 25;
-
- ///
- /// Default idle timeout in milliseconds. (One minute)
- ///
- public const int DefaultIdleTimeout = 60*1000; // One minute
-
- ///
- /// Indicate to copy the security context of the caller and then use it in the call. (false)
- ///
- public const bool DefaultUseCallerCallContext = false;
-
- ///
- /// Indicate to copy the HTTP context of the caller and then use it in the call. (false)
- ///
- public const bool DefaultUseCallerHttpContext = false;
-
- ///
- /// Indicate to dispose of the state objects if they support the IDispose interface. (false)
- ///
- public const bool DefaultDisposeOfStateObjects = false;
-
- ///
+ #region SmartThreadPool class
+ ///
+ /// Smart thread pool class.
+ ///
+ public partial class SmartThreadPool : WorkItemsGroupBase, IDisposable
+ {
+ #region Public Default Constants
+
+ ///
+ /// Default minimum number of threads the thread pool contains. (0)
+ ///
+ public const int DefaultMinWorkerThreads = 0;
+
+ ///
+ /// Default maximum number of threads the thread pool contains. (25)
+ ///
+ public const int DefaultMaxWorkerThreads = 25;
+
+ ///
+ /// Default idle timeout in milliseconds. (One minute)
+ ///
+ public const int DefaultIdleTimeout = 60*1000; // One minute
+
+ ///
+ /// Indicate to copy the security context of the caller and then use it in the call. (false)
+ ///
+ public const bool DefaultUseCallerCallContext = false;
+
+ ///
+ /// Indicate to copy the HTTP context of the caller and then use it in the call. (false)
+ ///
+ public const bool DefaultUseCallerHttpContext = false;
+
+ ///
+ /// Indicate to dispose of the state objects if they support the IDispose interface. (false)
+ ///
+ public const bool DefaultDisposeOfStateObjects = false;
+
+ ///
/// The default option to run the post execute (CallToPostExecute.Always)
- ///
- public const CallToPostExecute DefaultCallToPostExecute = CallToPostExecute.Always;
+ ///
+ public const CallToPostExecute DefaultCallToPostExecute = CallToPostExecute.Always;
- ///
- /// The default post execute method to run. (None)
- /// When null it means not to call it.
- ///
- public static readonly PostExecuteWorkItemCallback DefaultPostExecuteWorkItemCallback;
+ ///
+ /// The default post execute method to run. (None)
+ /// When null it means not to call it.
+ ///
+ public static readonly PostExecuteWorkItemCallback DefaultPostExecuteWorkItemCallback;
- ///
+ ///
/// The default work item priority (WorkItemPriority.Normal)
- ///
- public const WorkItemPriority DefaultWorkItemPriority = WorkItemPriority.Normal;
+ ///
+ public const WorkItemPriority DefaultWorkItemPriority = WorkItemPriority.Normal;
- ///
- /// The default is to work on work items as soon as they arrive
- /// and not to wait for the start. (false)
- ///
- public const bool DefaultStartSuspended = false;
+ ///
+ /// The default is to work on work items as soon as they arrive
+ /// and not to wait for the start. (false)
+ ///
+ public const bool DefaultStartSuspended = false;
- ///
+ ///
/// The default name to use for the performance counters instance. (null)
- ///
- public static readonly string DefaultPerformanceCounterInstanceName;
+ ///
+ public static readonly string DefaultPerformanceCounterInstanceName;
#if !(WINDOWS_PHONE)
- ///
+ ///
/// The default thread priority (ThreadPriority.Normal)
- ///
- public const ThreadPriority DefaultThreadPriority = ThreadPriority.Normal;
+ ///
+ public const ThreadPriority DefaultThreadPriority = ThreadPriority.Normal;
#endif
///
/// The default thread pool name. (SmartThreadPool)
@@ -203,37 +203,37 @@ namespace Amib.Threading
#if !(_SILVERLIGHT) && !(WINDOWS_PHONE)
///
- /// The default apartment state of a thread in the thread pool.
- /// The default is ApartmentState.Unknown which means the STP will not
+ /// The default apartment state of a thread in the thread pool.
+ /// The default is ApartmentState.Unknown which means the STP will not
/// set the apartment of the thread. It will use the .NET default.
///
public const ApartmentState DefaultApartmentState = ApartmentState.Unknown;
#endif
- #endregion
+ #endregion
#region Member Variables
- ///
- /// Dictionary of all the threads in the thread pool.
- ///
+ ///
+ /// Dictionary of all the threads in the thread pool.
+ ///
private readonly SynchronizedDictionary _workerThreads = new SynchronizedDictionary();
- ///
- /// Queue of work items.
- ///
- private readonly WorkItemsQueue _workItemsQueue = new WorkItemsQueue();
+ ///
+ /// Queue of work items.
+ ///
+ private readonly WorkItemsQueue _workItemsQueue = new WorkItemsQueue();
- ///
- /// Count the work items handled.
- /// Used by the performance counter.
- ///
- private int _workItemsProcessed;
+ ///
+ /// Count the work items handled.
+ /// Used by the performance counter.
+ ///
+ private int _workItemsProcessed;
- ///
- /// Number of threads that currently work (not idle).
- ///
- private int _inUseWorkerThreads;
+ ///
+ /// Number of threads that currently work (not idle).
+ ///
+ private int _inUseWorkerThreads;
///
/// Stores a copy of the original STPStartInfo.
@@ -241,51 +241,51 @@ namespace Amib.Threading
///
private STPStartInfo _stpStartInfo;
- ///
- /// Total number of work items that are stored in the work items queue
- /// plus the work items that the threads in the pool are working on.
- ///
- private int _currentWorkItemsCount;
+ ///
+ /// Total number of work items that are stored in the work items queue
+ /// plus the work items that the threads in the pool are working on.
+ ///
+ private int _currentWorkItemsCount;
- ///
- /// Signaled when the thread pool is idle, i.e. no thread is busy
- /// and the work items queue is empty
- ///
- //private ManualResetEvent _isIdleWaitHandle = new ManualResetEvent(true);
- private ManualResetEvent _isIdleWaitHandle = EventWaitHandleFactory.CreateManualResetEvent(true);
+ ///
+ /// Signaled when the thread pool is idle, i.e. no thread is busy
+ /// and the work items queue is empty
+ ///
+ //private ManualResetEvent _isIdleWaitHandle = new ManualResetEvent(true);
+ private ManualResetEvent _isIdleWaitHandle = EventWaitHandleFactory.CreateManualResetEvent(true);
- ///
- /// An event to signal all the threads to quit immediately.
- ///
- //private ManualResetEvent _shuttingDownEvent = new ManualResetEvent(false);
- private ManualResetEvent _shuttingDownEvent = EventWaitHandleFactory.CreateManualResetEvent(false);
+ ///
+ /// An event to signal all the threads to quit immediately.
+ ///
+ //private ManualResetEvent _shuttingDownEvent = new ManualResetEvent(false);
+ private ManualResetEvent _shuttingDownEvent = EventWaitHandleFactory.CreateManualResetEvent(false);
///
/// A flag to indicate if the Smart Thread Pool is now suspended.
///
private bool _isSuspended;
- ///
- /// A flag to indicate the threads to quit.
- ///
- private bool _shutdown;
-
- ///
- /// Counts the threads created in the pool.
- /// It is used to name the threads.
- ///
- private int _threadCounter;
-
- ///
- /// Indicate that the SmartThreadPool has been disposed
- ///
- private bool _isDisposed;
-
- ///
- /// Holds all the WorkItemsGroup instaces that have at least one
- /// work item int the SmartThreadPool
- /// This variable is used in case of Shutdown
- ///
+ ///
+ /// A flag to indicate the threads to quit.
+ ///
+ private bool _shutdown;
+
+ ///
+ /// Counts the threads created in the pool.
+ /// It is used to name the threads.
+ ///
+ private int _threadCounter;
+
+ ///
+ /// Indicate that the SmartThreadPool has been disposed
+ ///
+ private bool _isDisposed;
+
+ ///
+ /// Holds all the WorkItemsGroup instaces that have at least one
+ /// work item int the SmartThreadPool
+ /// This variable is used in case of Shutdown
+ ///
private readonly SynchronizedDictionary _workItemsGroups = new SynchronizedDictionary();
///
@@ -305,7 +305,7 @@ namespace Amib.Threading
private ISTPInstancePerformanceCounters _localPCs = NullSTPInstancePerformanceCounters.Instance;
-#if (WINDOWS_PHONE)
+#if (WINDOWS_PHONE)
private static readonly Dictionary _threadEntries = new Dictionary();
#elif (_WINDOWS_CE)
private static LocalDataStoreSlot _threadEntrySlot = Thread.AllocateDataSlot();
@@ -316,13 +316,13 @@ namespace Amib.Threading
#endif
///
- /// An event to call after a thread is created, but before
+ /// An event to call after a thread is created, but before
/// it's first use.
///
private event ThreadInitializationHandler _onThreadInitialization;
///
- /// An event to call when a thread is about to exit, after
+ /// An event to call when a thread is about to exit, after
/// it is no longer belong to the pool.
///
private event ThreadTerminationHandler _onThreadTermination;
@@ -332,7 +332,7 @@ namespace Amib.Threading
#region Per thread properties
///
- /// A reference to the current work item a thread from the thread pool
+ /// A reference to the current work item a thread from the thread pool
/// is executing.
///
internal static ThreadEntry CurrentThreadEntry
@@ -383,78 +383,78 @@ namespace Amib.Threading
#region Construction and Finalization
///
- /// Constructor
- ///
- public SmartThreadPool()
- {
+ /// Constructor
+ ///
+ public SmartThreadPool()
+ {
_stpStartInfo = new STPStartInfo();
Initialize();
- }
-
- ///
- /// Constructor
- ///
- /// Idle timeout in milliseconds
- public SmartThreadPool(int idleTimeout)
- {
+ }
+
+ ///
+ /// Constructor
+ ///
+ /// Idle timeout in milliseconds
+ public SmartThreadPool(int idleTimeout)
+ {
_stpStartInfo = new STPStartInfo
{
IdleTimeout = idleTimeout,
};
- Initialize();
- }
-
- ///
- /// Constructor
- ///
- /// Idle timeout in milliseconds
- /// Upper limit of threads in the pool
- public SmartThreadPool(
- int idleTimeout,
- int maxWorkerThreads)
- {
+ Initialize();
+ }
+
+ ///
+ /// Constructor
+ ///
+ /// Idle timeout in milliseconds
+ /// Upper limit of threads in the pool
+ public SmartThreadPool(
+ int idleTimeout,
+ int maxWorkerThreads)
+ {
_stpStartInfo = new STPStartInfo
{
IdleTimeout = idleTimeout,
MaxWorkerThreads = maxWorkerThreads,
};
- Initialize();
- }
-
- ///
- /// Constructor
- ///
- /// Idle timeout in milliseconds
- /// Upper limit of threads in the pool
- /// Lower limit of threads in the pool
- public SmartThreadPool(
- int idleTimeout,
- int maxWorkerThreads,
- int minWorkerThreads)
- {
+ Initialize();
+ }
+
+ ///
+ /// Constructor
+ ///
+ /// Idle timeout in milliseconds
+ /// Upper limit of threads in the pool
+ /// Lower limit of threads in the pool
+ public SmartThreadPool(
+ int idleTimeout,
+ int maxWorkerThreads,
+ int minWorkerThreads)
+ {
_stpStartInfo = new STPStartInfo
{
IdleTimeout = idleTimeout,
MaxWorkerThreads = maxWorkerThreads,
MinWorkerThreads = minWorkerThreads,
};
- Initialize();
- }
+ Initialize();
+ }
///
/// Constructor
///
/// A SmartThreadPool configuration that overrides the default behavior
- public SmartThreadPool(STPStartInfo stpStartInfo)
- {
- _stpStartInfo = new STPStartInfo(stpStartInfo);
- Initialize();
- }
-
- private void Initialize()
- {
+ public SmartThreadPool(STPStartInfo stpStartInfo)
+ {
+ _stpStartInfo = new STPStartInfo(stpStartInfo);
+ Initialize();
+ }
+
+ private void Initialize()
+ {
Name = _stpStartInfo.ThreadPoolName;
- ValidateSTPStartInfo();
+ ValidateSTPStartInfo();
// _stpStartInfoRW stores a read/write copy of the STPStartInfo.
// Actually only MaxWorkerThreads and MinWorkerThreads are overwritten
@@ -462,8 +462,8 @@ namespace Amib.Threading
_isSuspended = _stpStartInfo.StartSuspended;
#if (_WINDOWS_CE) || (_SILVERLIGHT) || (_MONO) || (WINDOWS_PHONE)
- if (null != _stpStartInfo.PerformanceCounterInstanceName)
- {
+ if (null != _stpStartInfo.PerformanceCounterInstanceName)
+ {
throw new NotSupportedException("Performance counters are not implemented for Compact Framework/Silverlight/Mono, instead use StpStartInfo.EnableLocalPerformanceCounters");
}
#else
@@ -486,110 +486,110 @@ namespace Amib.Threading
_localPCs = new LocalSTPInstancePerformanceCounters();
}
- // If the STP is not started suspended then start the threads.
+ // If the STP is not started suspended then start the threads.
if (!_isSuspended)
{
StartOptimalNumberOfThreads();
}
- }
+ }
- private void StartOptimalNumberOfThreads()
- {
- int threadsCount = Math.Max(_workItemsQueue.Count, _stpStartInfo.MinWorkerThreads);
+ private void StartOptimalNumberOfThreads()
+ {
+ int threadsCount = Math.Max(_workItemsQueue.Count, _stpStartInfo.MinWorkerThreads);
threadsCount = Math.Min(threadsCount, _stpStartInfo.MaxWorkerThreads);
threadsCount -= _workerThreads.Count;
if (threadsCount > 0)
{
StartThreads(threadsCount);
}
- }
+ }
- private void ValidateSTPStartInfo()
- {
+ private void ValidateSTPStartInfo()
+ {
if (_stpStartInfo.MinWorkerThreads < 0)
- {
- throw new ArgumentOutOfRangeException(
- "MinWorkerThreads", "MinWorkerThreads cannot be negative");
- }
+ {
+ throw new ArgumentOutOfRangeException(
+ "MinWorkerThreads", "MinWorkerThreads cannot be negative");
+ }
if (_stpStartInfo.MaxWorkerThreads <= 0)
- {
- throw new ArgumentOutOfRangeException(
- "MaxWorkerThreads", "MaxWorkerThreads must be greater than zero");
- }
+ {
+ throw new ArgumentOutOfRangeException(
+ "MaxWorkerThreads", "MaxWorkerThreads must be greater than zero");
+ }
if (_stpStartInfo.MinWorkerThreads > _stpStartInfo.MaxWorkerThreads)
- {
- throw new ArgumentOutOfRangeException(
- "MinWorkerThreads, maxWorkerThreads",
- "MaxWorkerThreads must be greater or equal to MinWorkerThreads");
- }
- }
-
- private static void ValidateCallback(Delegate callback)
- {
- if(callback.GetInvocationList().Length > 1)
- {
- throw new NotSupportedException("SmartThreadPool doesn't support delegates chains");
- }
- }
-
- #endregion
-
- #region Thread Processing
-
- ///
- /// Waits on the queue for a work item, shutdown, or timeout.
- ///
- ///
- /// Returns the WaitingCallback or null in case of timeout or shutdown.
- ///
- private WorkItem Dequeue()
- {
- WorkItem workItem =
+ {
+ throw new ArgumentOutOfRangeException(
+ "MinWorkerThreads, maxWorkerThreads",
+ "MaxWorkerThreads must be greater or equal to MinWorkerThreads");
+ }
+ }
+
+ private static void ValidateCallback(Delegate callback)
+ {
+ if(callback.GetInvocationList().Length > 1)
+ {
+ throw new NotSupportedException("SmartThreadPool doesn't support delegates chains");
+ }
+ }
+
+ #endregion
+
+ #region Thread Processing
+
+ ///
+ /// Waits on the queue for a work item, shutdown, or timeout.
+ ///
+ ///
+ /// Returns the WaitingCallback or null in case of timeout or shutdown.
+ ///
+ private WorkItem Dequeue()
+ {
+ WorkItem workItem =
_workItemsQueue.DequeueWorkItem(_stpStartInfo.IdleTimeout, _shuttingDownEvent);
- return workItem;
- }
+ return workItem;
+ }
- ///
- /// Put a new work item in the queue
- ///
- /// A work item to queue
- internal override void Enqueue(WorkItem workItem)
- {
- // Make sure the workItem is not null
- Debug.Assert(null != workItem);
+ ///
+ /// Put a new work item in the queue
+ ///
+ /// A work item to queue
+ internal override void Enqueue(WorkItem workItem)
+ {
+ // Make sure the workItem is not null
+ Debug.Assert(null != workItem);
- IncrementWorkItemsCount();
+ IncrementWorkItemsCount();
workItem.CanceledSmartThreadPool = _canceledSmartThreadPool;
- _workItemsQueue.EnqueueWorkItem(workItem);
- workItem.WorkItemIsQueued();
-
- // If all the threads are busy then try to create a new one
- if (_currentWorkItemsCount > _workerThreads.Count)
- {
- StartThreads(1);
- }
- }
-
- private void IncrementWorkItemsCount()
- {
- _windowsPCs.SampleWorkItems(_workItemsQueue.Count, _workItemsProcessed);
+ _workItemsQueue.EnqueueWorkItem(workItem);
+ workItem.WorkItemIsQueued();
+
+ // If all the threads are busy then try to create a new one
+ if (_currentWorkItemsCount > _workerThreads.Count)
+ {
+ StartThreads(1);
+ }
+ }
+
+ private void IncrementWorkItemsCount()
+ {
+ _windowsPCs.SampleWorkItems(_workItemsQueue.Count, _workItemsProcessed);
_localPCs.SampleWorkItems(_workItemsQueue.Count, _workItemsProcessed);
- int count = Interlocked.Increment(ref _currentWorkItemsCount);
- //Trace.WriteLine("WorkItemsCount = " + _currentWorkItemsCount.ToString());
- if (count == 1)
- {
+ int count = Interlocked.Increment(ref _currentWorkItemsCount);
+ //Trace.WriteLine("WorkItemsCount = " + _currentWorkItemsCount.ToString());
+ if (count == 1)
+ {
IsIdle = false;
_isIdleWaitHandle.Reset();
- }
- }
+ }
+ }
- private void DecrementWorkItemsCount()
- {
+ private void DecrementWorkItemsCount()
+ {
int count = Interlocked.Decrement(ref _currentWorkItemsCount);
//Trace.WriteLine("WorkItemsCount = " + _currentWorkItemsCount.ToString());
if (count == 0)
@@ -602,81 +602,81 @@ namespace Amib.Threading
if (!_shutdown)
{
- // The counter counts even if the work item was cancelled
- _windowsPCs.SampleWorkItems(_workItemsQueue.Count, _workItemsProcessed);
+ // The counter counts even if the work item was cancelled
+ _windowsPCs.SampleWorkItems(_workItemsQueue.Count, _workItemsProcessed);
_localPCs.SampleWorkItems(_workItemsQueue.Count, _workItemsProcessed);
}
- }
-
- internal void RegisterWorkItemsGroup(IWorkItemsGroup workItemsGroup)
- {
- _workItemsGroups[workItemsGroup] = workItemsGroup;
- }
-
- internal void UnregisterWorkItemsGroup(IWorkItemsGroup workItemsGroup)
- {
- if (_workItemsGroups.Contains(workItemsGroup))
- {
- _workItemsGroups.Remove(workItemsGroup);
- }
- }
-
- ///
- /// Inform that the current thread is about to quit or quiting.
- /// The same thread may call this method more than once.
- ///
- private void InformCompleted()
- {
- // There is no need to lock the two methods together
- // since only the current thread removes itself
- // and the _workerThreads is a synchronized dictionary
- if (_workerThreads.Contains(Thread.CurrentThread))
- {
- _workerThreads.Remove(Thread.CurrentThread);
- _windowsPCs.SampleThreads(_workerThreads.Count, _inUseWorkerThreads);
+ }
+
+ internal void RegisterWorkItemsGroup(IWorkItemsGroup workItemsGroup)
+ {
+ _workItemsGroups[workItemsGroup] = workItemsGroup;
+ }
+
+ internal void UnregisterWorkItemsGroup(IWorkItemsGroup workItemsGroup)
+ {
+ if (_workItemsGroups.Contains(workItemsGroup))
+ {
+ _workItemsGroups.Remove(workItemsGroup);
+ }
+ }
+
+ ///
+ /// Inform that the current thread is about to quit or quiting.
+ /// The same thread may call this method more than once.
+ ///
+ private void InformCompleted()
+ {
+ // There is no need to lock the two methods together
+ // since only the current thread removes itself
+ // and the _workerThreads is a synchronized dictionary
+ if (_workerThreads.Contains(Thread.CurrentThread))
+ {
+ _workerThreads.Remove(Thread.CurrentThread);
+ _windowsPCs.SampleThreads(_workerThreads.Count, _inUseWorkerThreads);
_localPCs.SampleThreads(_workerThreads.Count, _inUseWorkerThreads);
- }
- }
-
- ///
- /// Starts new threads
- ///
- /// The number of threads to start
- private void StartThreads(int threadsCount)
- {
+ }
+ }
+
+ ///
+ /// Starts new threads
+ ///
+ /// The number of threads to start
+ private void StartThreads(int threadsCount)
+ {
if (_isSuspended)
- {
- return;
- }
-
- lock(_workerThreads.SyncRoot)
- {
- // Don't start threads on shut down
- if (_shutdown)
- {
- return;
- }
-
- for(int i = 0; i < threadsCount; ++i)
- {
- // Don't create more threads then the upper limit
+ {
+ return;
+ }
+
+ lock(_workerThreads.SyncRoot)
+ {
+ // Don't start threads on shut down
+ if (_shutdown)
+ {
+ return;
+ }
+
+ for(int i = 0; i < threadsCount; ++i)
+ {
+ // Don't create more threads then the upper limit
if (_workerThreads.Count >= _stpStartInfo.MaxWorkerThreads)
- {
- return;
- }
+ {
+ return;
+ }
// Create a new thread
#if (_SILVERLIGHT) || (WINDOWS_PHONE)
- Thread workerThread = new Thread(ProcessQueuedItems);
+ Thread workerThread = new Thread(ProcessQueuedItems);
#else
Thread workerThread =
_stpStartInfo.MaxStackSize.HasValue
? new Thread(ProcessQueuedItems, _stpStartInfo.MaxStackSize.Value)
: new Thread(ProcessQueuedItems);
#endif
- // Configure the new thread and start it
+ // Configure the new thread and start it
workerThread.IsBackground = _stpStartInfo.AreThreadsBackground;
#if !(_SILVERLIGHT) && !(_WINDOWS_CE) && !(WINDOWS_PHONE)
@@ -689,39 +689,40 @@ namespace Amib.Threading
#if !(_SILVERLIGHT) && !(WINDOWS_PHONE)
workerThread.Priority = _stpStartInfo.ThreadPriority;
#endif
- workerThread.Start();
workerThread.Name = string.Format("STP:{0}:{1}", Name, _threadCounter);
- ++_threadCounter;
+ workerThread.Start();
+
+ ++_threadCounter;
// Add it to the dictionary and update its creation time.
_workerThreads[workerThread] = new ThreadEntry(this);
- _windowsPCs.SampleThreads(_workerThreads.Count, _inUseWorkerThreads);
+ _windowsPCs.SampleThreads(_workerThreads.Count, _inUseWorkerThreads);
_localPCs.SampleThreads(_workerThreads.Count, _inUseWorkerThreads);
- }
- }
- }
-
- ///
- /// A worker thread method that processes work items from the work items queue.
- ///
- private void ProcessQueuedItems()
- {
+ }
+ }
+ }
+
+ ///
+ /// A worker thread method that processes work items from the work items queue.
+ ///
+ private void ProcessQueuedItems()
+ {
// Keep the entry of the dictionary as thread's variable to avoid the synchronization locks
// of the dictionary.
CurrentThreadEntry = _workerThreads[Thread.CurrentThread];
FireOnThreadInitialization();
- try
- {
- bool bInUseWorkerThreadsWasIncremented = false;
+ try
+ {
+ bool bInUseWorkerThreadsWasIncremented = false;
- // Process until shutdown.
- while(!_shutdown)
- {
- // Update the last time this thread was seen alive.
- // It's good for debugging.
+ // Process until shutdown.
+ while(!_shutdown)
+ {
+ // Update the last time this thread was seen alive.
+ // It's good for debugging.
CurrentThreadEntry.IAmAlive();
// The following block handles the when the MaxWorkerThreads has been
@@ -743,166 +744,166 @@ namespace Amib.Threading
}
}
- // Wait for a work item, shutdown, or timeout
- WorkItem workItem = Dequeue();
+ // Wait for a work item, shutdown, or timeout
+ WorkItem workItem = Dequeue();
- // Update the last time this thread was seen alive.
- // It's good for debugging.
+ // Update the last time this thread was seen alive.
+ // It's good for debugging.
CurrentThreadEntry.IAmAlive();
- // On timeout or shut down.
- if (null == workItem)
- {
- // Double lock for quit.
+ // On timeout or shut down.
+ if (null == workItem)
+ {
+ // Double lock for quit.
if (_workerThreads.Count > _stpStartInfo.MinWorkerThreads)
- {
- lock(_workerThreads.SyncRoot)
- {
+ {
+ lock(_workerThreads.SyncRoot)
+ {
if (_workerThreads.Count > _stpStartInfo.MinWorkerThreads)
- {
- // Inform that the thread is quiting and then quit.
- // This method must be called within this lock or else
- // more threads will quit and the thread pool will go
- // below the lower limit.
- InformCompleted();
- break;
- }
- }
- }
- }
-
- // If we didn't quit then skip to the next iteration.
- if (null == workItem)
- {
- continue;
- }
-
- try
- {
- // Initialize the value to false
- bInUseWorkerThreadsWasIncremented = false;
+ {
+ // Inform that the thread is quiting and then quit.
+ // This method must be called within this lock or else
+ // more threads will quit and the thread pool will go
+ // below the lower limit.
+ InformCompleted();
+ break;
+ }
+ }
+ }
+ }
+
+ // If we didn't quit then skip to the next iteration.
+ if (null == workItem)
+ {
+ continue;
+ }
+
+ try
+ {
+ // Initialize the value to false
+ bInUseWorkerThreadsWasIncremented = false;
// Set the Current Work Item of the thread.
- // Store the Current Work Item before the workItem.StartingWorkItem() is called,
- // so WorkItem.Cancel can work when the work item is between InQueue and InProgress
+ // Store the Current Work Item before the workItem.StartingWorkItem() is called,
+ // so WorkItem.Cancel can work when the work item is between InQueue and InProgress
// states.
- // If the work item has been cancelled BEFORE the workItem.StartingWorkItem()
+ // If the work item has been cancelled BEFORE the workItem.StartingWorkItem()
// (work item is in InQueue state) then workItem.StartingWorkItem() will return false.
// If the work item has been cancelled AFTER the workItem.StartingWorkItem() then
// (work item is in InProgress state) then the thread will be aborted
CurrentThreadEntry.CurrentWorkItem = workItem;
- // Change the state of the work item to 'in progress' if possible.
- // We do it here so if the work item has been canceled we won't
- // increment the _inUseWorkerThreads.
- // The cancel mechanism doesn't delete items from the queue,
- // it marks the work item as canceled, and when the work item
- // is dequeued, we just skip it.
- // If the post execute of work item is set to always or to
- // call when the work item is canceled then the StartingWorkItem()
- // will return true, so the post execute can run.
- if (!workItem.StartingWorkItem())
- {
- continue;
- }
-
- // Execute the callback. Make sure to accurately
- // record how many callbacks are currently executing.
- int inUseWorkerThreads = Interlocked.Increment(ref _inUseWorkerThreads);
- _windowsPCs.SampleThreads(_workerThreads.Count, inUseWorkerThreads);
+ // Change the state of the work item to 'in progress' if possible.
+ // We do it here so if the work item has been canceled we won't
+ // increment the _inUseWorkerThreads.
+ // The cancel mechanism doesn't delete items from the queue,
+ // it marks the work item as canceled, and when the work item
+ // is dequeued, we just skip it.
+ // If the post execute of work item is set to always or to
+ // call when the work item is canceled then the StartingWorkItem()
+ // will return true, so the post execute can run.
+ if (!workItem.StartingWorkItem())
+ {
+ continue;
+ }
+
+ // Execute the callback. Make sure to accurately
+ // record how many callbacks are currently executing.
+ int inUseWorkerThreads = Interlocked.Increment(ref _inUseWorkerThreads);
+ _windowsPCs.SampleThreads(_workerThreads.Count, inUseWorkerThreads);
_localPCs.SampleThreads(_workerThreads.Count, inUseWorkerThreads);
- // Mark that the _inUseWorkerThreads incremented, so in the finally{}
- // statement we will decrement it correctly.
- bInUseWorkerThreadsWasIncremented = true;
+ // Mark that the _inUseWorkerThreads incremented, so in the finally{}
+ // statement we will decrement it correctly.
+ bInUseWorkerThreadsWasIncremented = true;
workItem.FireWorkItemStarted();
- ExecuteWorkItem(workItem);
- }
- catch(Exception ex)
- {
+ ExecuteWorkItem(workItem);
+ }
+ catch(Exception ex)
+ {
ex.GetHashCode();
- // Do nothing
- }
- finally
- {
- workItem.DisposeOfState();
-
- // Set the CurrentWorkItem to null, since we
- // no longer run user's code.
+ // Do nothing
+ }
+ finally
+ {
+ workItem.DisposeOfState();
+
+ // Set the CurrentWorkItem to null, since we
+ // no longer run user's code.
CurrentThreadEntry.CurrentWorkItem = null;
- // Decrement the _inUseWorkerThreads only if we had
- // incremented it. Note the cancelled work items don't
- // increment _inUseWorkerThreads.
- if (bInUseWorkerThreadsWasIncremented)
- {
- int inUseWorkerThreads = Interlocked.Decrement(ref _inUseWorkerThreads);
- _windowsPCs.SampleThreads(_workerThreads.Count, inUseWorkerThreads);
+ // Decrement the _inUseWorkerThreads only if we had
+ // incremented it. Note the cancelled work items don't
+ // increment _inUseWorkerThreads.
+ if (bInUseWorkerThreadsWasIncremented)
+ {
+ int inUseWorkerThreads = Interlocked.Decrement(ref _inUseWorkerThreads);
+ _windowsPCs.SampleThreads(_workerThreads.Count, inUseWorkerThreads);
_localPCs.SampleThreads(_workerThreads.Count, inUseWorkerThreads);
- }
-
- // Notify that the work item has been completed.
- // WorkItemsGroup may enqueue their next work item.
- workItem.FireWorkItemCompleted();
-
- // Decrement the number of work items here so the idle
- // ManualResetEvent won't fluctuate.
- DecrementWorkItemsCount();
- }
- }
- }
- catch(ThreadAbortException tae)
- {
+ }
+
+ // Notify that the work item has been completed.
+ // WorkItemsGroup may enqueue their next work item.
+ workItem.FireWorkItemCompleted();
+
+ // Decrement the number of work items here so the idle
+ // ManualResetEvent won't fluctuate.
+ DecrementWorkItemsCount();
+ }
+ }
+ }
+ catch(ThreadAbortException tae)
+ {
tae.GetHashCode();
// Handle the abort exception gracfully.
#if !(_WINDOWS_CE) && !(_SILVERLIGHT) && !(WINDOWS_PHONE)
- Thread.ResetAbort();
+ Thread.ResetAbort();
#endif
}
- catch(Exception e)
- {
- Debug.Assert(null != e);
- }
- finally
- {
- InformCompleted();
+ catch(Exception e)
+ {
+ Debug.Assert(null != e);
+ }
+ finally
+ {
+ InformCompleted();
FireOnThreadTermination();
- }
- }
+ }
+ }
- private void ExecuteWorkItem(WorkItem workItem)
- {
- _windowsPCs.SampleWorkItemsWaitTime(workItem.WaitingTime);
+ private void ExecuteWorkItem(WorkItem workItem)
+ {
+ _windowsPCs.SampleWorkItemsWaitTime(workItem.WaitingTime);
_localPCs.SampleWorkItemsWaitTime(workItem.WaitingTime);
- try
- {
- workItem.Execute();
- }
- finally
- {
- _windowsPCs.SampleWorkItemsProcessTime(workItem.ProcessTime);
+ try
+ {
+ workItem.Execute();
+ }
+ finally
+ {
+ _windowsPCs.SampleWorkItemsProcessTime(workItem.ProcessTime);
_localPCs.SampleWorkItemsProcessTime(workItem.ProcessTime);
- }
- }
+ }
+ }
- #endregion
+ #endregion
- #region Public Methods
+ #region Public Methods
- private void ValidateWaitForIdle()
- {
+ private void ValidateWaitForIdle()
+ {
if (null != CurrentThreadEntry && CurrentThreadEntry.AssociatedSmartThreadPool == this)
- {
- throw new NotSupportedException(
- "WaitForIdle cannot be called from a thread on its SmartThreadPool, it causes a deadlock");
- }
- }
-
- internal static void ValidateWorkItemsGroupWaitForIdle(IWorkItemsGroup workItemsGroup)
- {
+ {
+ throw new NotSupportedException(
+ "WaitForIdle cannot be called from a thread on its SmartThreadPool, it causes a deadlock");
+ }
+ }
+
+ internal static void ValidateWorkItemsGroupWaitForIdle(IWorkItemsGroup workItemsGroup)
+ {
if (null == CurrentThreadEntry)
{
return;
@@ -910,334 +911,334 @@ namespace Amib.Threading
WorkItem workItem = CurrentThreadEntry.CurrentWorkItem;
ValidateWorkItemsGroupWaitForIdleImpl(workItemsGroup, workItem);
- if ((null != workItemsGroup) &&
+ if ((null != workItemsGroup) &&
(null != workItem) &&
CurrentThreadEntry.CurrentWorkItem.WasQueuedBy(workItemsGroup))
- {
- throw new NotSupportedException("WaitForIdle cannot be called from a thread on its SmartThreadPool, it causes a deadlock");
- }
- }
-
- [MethodImpl(MethodImplOptions.NoInlining)]
- private static void ValidateWorkItemsGroupWaitForIdleImpl(IWorkItemsGroup workItemsGroup, WorkItem workItem)
- {
- if ((null != workItemsGroup) &&
- (null != workItem) &&
- workItem.WasQueuedBy(workItemsGroup))
- {
- throw new NotSupportedException("WaitForIdle cannot be called from a thread on its SmartThreadPool, it causes a deadlock");
- }
- }
-
- ///
- /// Force the SmartThreadPool to shutdown
- ///
- public void Shutdown()
- {
- Shutdown(true, 0);
- }
+ {
+ throw new NotSupportedException("WaitForIdle cannot be called from a thread on its SmartThreadPool, it causes a deadlock");
+ }
+ }
+
+ [MethodImpl(MethodImplOptions.NoInlining)]
+ private static void ValidateWorkItemsGroupWaitForIdleImpl(IWorkItemsGroup workItemsGroup, WorkItem workItem)
+ {
+ if ((null != workItemsGroup) &&
+ (null != workItem) &&
+ workItem.WasQueuedBy(workItemsGroup))
+ {
+ throw new NotSupportedException("WaitForIdle cannot be called from a thread on its SmartThreadPool, it causes a deadlock");
+ }
+ }
+
+ ///
+ /// Force the SmartThreadPool to shutdown
+ ///
+ public void Shutdown()
+ {
+ Shutdown(true, 0);
+ }
///
/// Force the SmartThreadPool to shutdown with timeout
///
public void Shutdown(bool forceAbort, TimeSpan timeout)
- {
- Shutdown(forceAbort, (int)timeout.TotalMilliseconds);
- }
+ {
+ Shutdown(forceAbort, (int)timeout.TotalMilliseconds);
+ }
- ///
- /// Empties the queue of work items and abort the threads in the pool.
- ///
- public void Shutdown(bool forceAbort, int millisecondsTimeout)
- {
- ValidateNotDisposed();
+ ///
+ /// Empties the queue of work items and abort the threads in the pool.
+ ///
+ public void Shutdown(bool forceAbort, int millisecondsTimeout)
+ {
+ ValidateNotDisposed();
- ISTPInstancePerformanceCounters pcs = _windowsPCs;
+ ISTPInstancePerformanceCounters pcs = _windowsPCs;
- if (NullSTPInstancePerformanceCounters.Instance != _windowsPCs)
- {
- // Set the _pcs to "null" to stop updating the performance
- // counters
- _windowsPCs = NullSTPInstancePerformanceCounters.Instance;
+ if (NullSTPInstancePerformanceCounters.Instance != _windowsPCs)
+ {
+ // Set the _pcs to "null" to stop updating the performance
+ // counters
+ _windowsPCs = NullSTPInstancePerformanceCounters.Instance;
pcs.Dispose();
- }
+ }
- Thread [] threads;
- lock(_workerThreads.SyncRoot)
- {
- // Shutdown the work items queue
- _workItemsQueue.Dispose();
+ Thread [] threads;
+ lock(_workerThreads.SyncRoot)
+ {
+ // Shutdown the work items queue
+ _workItemsQueue.Dispose();
- // Signal the threads to exit
- _shutdown = true;
- _shuttingDownEvent.Set();
+ // Signal the threads to exit
+ _shutdown = true;
+ _shuttingDownEvent.Set();
- // Make a copy of the threads' references in the pool
- threads = new Thread [_workerThreads.Count];
- _workerThreads.Keys.CopyTo(threads, 0);
- }
+ // Make a copy of the threads' references in the pool
+ threads = new Thread [_workerThreads.Count];
+ _workerThreads.Keys.CopyTo(threads, 0);
+ }
- int millisecondsLeft = millisecondsTimeout;
+ int millisecondsLeft = millisecondsTimeout;
Stopwatch stopwatch = Stopwatch.StartNew();
//DateTime start = DateTime.UtcNow;
- bool waitInfinitely = (Timeout.Infinite == millisecondsTimeout);
- bool timeout = false;
-
- // Each iteration we update the time left for the timeout.
- foreach(Thread thread in threads)
- {
- // Join don't work with negative numbers
- if (!waitInfinitely && (millisecondsLeft < 0))
- {
- timeout = true;
- break;
- }
-
- // Wait for the thread to terminate
- bool success = thread.Join(millisecondsLeft);
- if(!success)
- {
- timeout = true;
- break;
- }
-
- if(!waitInfinitely)
- {
- // Update the time left to wait
+ bool waitInfinitely = (Timeout.Infinite == millisecondsTimeout);
+ bool timeout = false;
+
+ // Each iteration we update the time left for the timeout.
+ foreach(Thread thread in threads)
+ {
+ // Join don't work with negative numbers
+ if (!waitInfinitely && (millisecondsLeft < 0))
+ {
+ timeout = true;
+ break;
+ }
+
+ // Wait for the thread to terminate
+ bool success = thread.Join(millisecondsLeft);
+ if(!success)
+ {
+ timeout = true;
+ break;
+ }
+
+ if(!waitInfinitely)
+ {
+ // Update the time left to wait
//TimeSpan ts = DateTime.UtcNow - start;
millisecondsLeft = millisecondsTimeout - (int)stopwatch.ElapsedMilliseconds;
- }
- }
-
- if (timeout && forceAbort)
- {
- // Abort the threads in the pool
- foreach(Thread thread in threads)
- {
-
- if ((thread != null)
+ }
+ }
+
+ if (timeout && forceAbort)
+ {
+ // Abort the threads in the pool
+ foreach(Thread thread in threads)
+ {
+
+ if ((thread != null)
#if !(_WINDOWS_CE)
&& thread.IsAlive
-#endif
+#endif
)
- {
- try
- {
+ {
+ try
+ {
thread.Abort(); // Shutdown
- }
- catch(SecurityException e)
- {
+ }
+ catch(SecurityException e)
+ {
e.GetHashCode();
- }
- catch(ThreadStateException ex)
- {
+ }
+ catch(ThreadStateException ex)
+ {
ex.GetHashCode();
- // In case the thread has been terminated
- // after the check if it is alive.
- }
- }
- }
- }
- }
-
- ///
- /// Wait for all work items to complete
- ///
+ // In case the thread has been terminated
+ // after the check if it is alive.
+ }
+ }
+ }
+ }
+ }
+
+ ///
+ /// Wait for all work items to complete
+ ///
/// Array of work item result objects
- ///
- /// true when every work item in workItemResults has completed; otherwise false.
- ///
- public static bool WaitAll(
- IWaitableResult [] waitableResults)
- {
+ ///
+ /// true when every work item in workItemResults has completed; otherwise false.
+ ///
+ public static bool WaitAll(
+ IWaitableResult [] waitableResults)
+ {
return WaitAll(waitableResults, Timeout.Infinite, true);
- }
+ }
- ///
- /// Wait for all work items to complete
- ///
+ ///
+ /// Wait for all work items to complete
+ ///
/// Array of work item result objects
- /// The number of milliseconds to wait, or a TimeSpan that represents -1 milliseconds to wait indefinitely.
- ///
- /// true to exit the synchronization domain for the context before the wait (if in a synchronized context), and reacquire it; otherwise, false.
- ///
- ///
- /// true when every work item in workItemResults has completed; otherwise false.
- ///
- public static bool WaitAll(
- IWaitableResult [] waitableResults,
- TimeSpan timeout,
- bool exitContext)
- {
+ /// The number of milliseconds to wait, or a TimeSpan that represents -1 milliseconds to wait indefinitely.
+ ///
+ /// true to exit the synchronization domain for the context before the wait (if in a synchronized context), and reacquire it; otherwise, false.
+ ///
+ ///
+ /// true when every work item in workItemResults has completed; otherwise false.
+ ///
+ public static bool WaitAll(
+ IWaitableResult [] waitableResults,
+ TimeSpan timeout,
+ bool exitContext)
+ {
return WaitAll(waitableResults, (int)timeout.TotalMilliseconds, exitContext);
- }
+ }
- ///
- /// Wait for all work items to complete
- ///
+ ///
+ /// Wait for all work items to complete
+ ///
/// Array of work item result objects
- /// The number of milliseconds to wait, or a TimeSpan that represents -1 milliseconds to wait indefinitely.
- ///
- /// true to exit the synchronization domain for the context before the wait (if in a synchronized context), and reacquire it; otherwise, false.
- ///
- /// A cancel wait handle to interrupt the wait if needed
- ///
- /// true when every work item in workItemResults has completed; otherwise false.
- ///
- public static bool WaitAll(
- IWaitableResult[] waitableResults,
- TimeSpan timeout,
- bool exitContext,
- WaitHandle cancelWaitHandle)
- {
+ /// The number of milliseconds to wait, or a TimeSpan that represents -1 milliseconds to wait indefinitely.
+ ///
+ /// true to exit the synchronization domain for the context before the wait (if in a synchronized context), and reacquire it; otherwise, false.
+ ///
+ /// A cancel wait handle to interrupt the wait if needed
+ ///
+ /// true when every work item in workItemResults has completed; otherwise false.
+ ///
+ public static bool WaitAll(
+ IWaitableResult[] waitableResults,
+ TimeSpan timeout,
+ bool exitContext,
+ WaitHandle cancelWaitHandle)
+ {
return WaitAll(waitableResults, (int)timeout.TotalMilliseconds, exitContext, cancelWaitHandle);
- }
+ }
- ///
- /// Wait for all work items to complete
- ///
+ ///
+ /// Wait for all work items to complete
+ ///
/// Array of work item result objects
- /// The number of milliseconds to wait, or Timeout.Infinite (-1) to wait indefinitely.
- ///
- /// true to exit the synchronization domain for the context before the wait (if in a synchronized context), and reacquire it; otherwise, false.
- ///
- ///
- /// true when every work item in workItemResults has completed; otherwise false.
- ///
- public static bool WaitAll(
- IWaitableResult [] waitableResults,
- int millisecondsTimeout,
- bool exitContext)
- {
+ /// The number of milliseconds to wait, or Timeout.Infinite (-1) to wait indefinitely.
+ ///
+ /// true to exit the synchronization domain for the context before the wait (if in a synchronized context), and reacquire it; otherwise, false.
+ ///
+ ///
+ /// true when every work item in workItemResults has completed; otherwise false.
+ ///
+ public static bool WaitAll(
+ IWaitableResult [] waitableResults,
+ int millisecondsTimeout,
+ bool exitContext)
+ {
return WorkItem.WaitAll(waitableResults, millisecondsTimeout, exitContext, null);
- }
+ }
- ///
- /// Wait for all work items to complete
- ///
+ ///
+ /// Wait for all work items to complete
+ ///
/// Array of work item result objects
- /// The number of milliseconds to wait, or Timeout.Infinite (-1) to wait indefinitely.
- ///
- /// true to exit the synchronization domain for the context before the wait (if in a synchronized context), and reacquire it; otherwise, false.
- ///
- /// A cancel wait handle to interrupt the wait if needed
- ///
- /// true when every work item in workItemResults has completed; otherwise false.
- ///
- public static bool WaitAll(
- IWaitableResult[] waitableResults,
- int millisecondsTimeout,
- bool exitContext,
- WaitHandle cancelWaitHandle)
- {
+ /// The number of milliseconds to wait, or Timeout.Infinite (-1) to wait indefinitely.
+ ///
+ /// true to exit the synchronization domain for the context before the wait (if in a synchronized context), and reacquire it; otherwise, false.
+ ///
+ /// A cancel wait handle to interrupt the wait if needed
+ ///
+ /// true when every work item in workItemResults has completed; otherwise false.
+ ///
+ public static bool WaitAll(
+ IWaitableResult[] waitableResults,
+ int millisecondsTimeout,
+ bool exitContext,
+ WaitHandle cancelWaitHandle)
+ {
return WorkItem.WaitAll(waitableResults, millisecondsTimeout, exitContext, cancelWaitHandle);
- }
+ }
- ///
- /// Waits for any of the work items in the specified array to complete, cancel, or timeout
- ///
+ ///
+ /// Waits for any of the work items in the specified array to complete, cancel, or timeout
+ ///
/// Array of work item result objects
- ///
- /// The array index of the work item result that satisfied the wait, or WaitTimeout if any of the work items has been canceled.
- ///
- public static int WaitAny(
- IWaitableResult [] waitableResults)
- {
+ ///
+ /// The array index of the work item result that satisfied the wait, or WaitTimeout if any of the work items has been canceled.
+ ///
+ public static int WaitAny(
+ IWaitableResult [] waitableResults)
+ {
return WaitAny(waitableResults, Timeout.Infinite, true);
- }
+ }
- ///
- /// Waits for any of the work items in the specified array to complete, cancel, or timeout
- ///
+ ///
+ /// Waits for any of the work items in the specified array to complete, cancel, or timeout
+ ///
/// Array of work item result objects
- /// The number of milliseconds to wait, or a TimeSpan that represents -1 milliseconds to wait indefinitely.
- ///
- /// true to exit the synchronization domain for the context before the wait (if in a synchronized context), and reacquire it; otherwise, false.
- ///
- ///
- /// The array index of the work item result that satisfied the wait, or WaitTimeout if no work item result satisfied the wait and a time interval equivalent to millisecondsTimeout has passed or the work item has been canceled.
- ///
- public static int WaitAny(
+ /// The number of milliseconds to wait, or a TimeSpan that represents -1 milliseconds to wait indefinitely.
+ ///
+ /// true to exit the synchronization domain for the context before the wait (if in a synchronized context), and reacquire it; otherwise, false.
+ ///
+ ///
+ /// The array index of the work item result that satisfied the wait, or WaitTimeout if no work item result satisfied the wait and a time interval equivalent to millisecondsTimeout has passed or the work item has been canceled.
+ ///
+ public static int WaitAny(
IWaitableResult[] waitableResults,
- TimeSpan timeout,
- bool exitContext)
- {
+ TimeSpan timeout,
+ bool exitContext)
+ {
return WaitAny(waitableResults, (int)timeout.TotalMilliseconds, exitContext);
- }
+ }
- ///
- /// Waits for any of the work items in the specified array to complete, cancel, or timeout
- ///
+ ///
+ /// Waits for any of the work items in the specified array to complete, cancel, or timeout
+ ///
/// Array of work item result objects
- /// The number of milliseconds to wait, or a TimeSpan that represents -1 milliseconds to wait indefinitely.
- ///
- /// true to exit the synchronization domain for the context before the wait (if in a synchronized context), and reacquire it; otherwise, false.
- ///
- /// A cancel wait handle to interrupt the wait if needed
- ///
- /// The array index of the work item result that satisfied the wait, or WaitTimeout if no work item result satisfied the wait and a time interval equivalent to millisecondsTimeout has passed or the work item has been canceled.
- ///
- public static int WaitAny(
- IWaitableResult [] waitableResults,
- TimeSpan timeout,
- bool exitContext,
- WaitHandle cancelWaitHandle)
- {
+ /// The number of milliseconds to wait, or a TimeSpan that represents -1 milliseconds to wait indefinitely.
+ ///
+ /// true to exit the synchronization domain for the context before the wait (if in a synchronized context), and reacquire it; otherwise, false.
+ ///
+ /// A cancel wait handle to interrupt the wait if needed
+ ///
+ /// The array index of the work item result that satisfied the wait, or WaitTimeout if no work item result satisfied the wait and a time interval equivalent to millisecondsTimeout has passed or the work item has been canceled.
+ ///
+ public static int WaitAny(
+ IWaitableResult [] waitableResults,
+ TimeSpan timeout,
+ bool exitContext,
+ WaitHandle cancelWaitHandle)
+ {
return WaitAny(waitableResults, (int)timeout.TotalMilliseconds, exitContext, cancelWaitHandle);
- }
+ }
- ///
- /// Waits for any of the work items in the specified array to complete, cancel, or timeout
- ///
+ ///
+ /// Waits for any of the work items in the specified array to complete, cancel, or timeout
+ ///
/// Array of work item result objects
- /// The number of milliseconds to wait, or Timeout.Infinite (-1) to wait indefinitely.
- ///
- /// true to exit the synchronization domain for the context before the wait (if in a synchronized context), and reacquire it; otherwise, false.
- ///
- ///
- /// The array index of the work item result that satisfied the wait, or WaitTimeout if no work item result satisfied the wait and a time interval equivalent to millisecondsTimeout has passed or the work item has been canceled.
- ///
- public static int WaitAny(
- IWaitableResult [] waitableResults,
- int millisecondsTimeout,
- bool exitContext)
- {
+ /// The number of milliseconds to wait, or Timeout.Infinite (-1) to wait indefinitely.
+ ///
+ /// true to exit the synchronization domain for the context before the wait (if in a synchronized context), and reacquire it; otherwise, false.
+ ///
+ ///
+ /// The array index of the work item result that satisfied the wait, or WaitTimeout if no work item result satisfied the wait and a time interval equivalent to millisecondsTimeout has passed or the work item has been canceled.
+ ///
+ public static int WaitAny(
+ IWaitableResult [] waitableResults,
+ int millisecondsTimeout,
+ bool exitContext)
+ {
return WorkItem.WaitAny(waitableResults, millisecondsTimeout, exitContext, null);
- }
+ }
- ///
- /// Waits for any of the work items in the specified array to complete, cancel, or timeout
- ///
+ ///
+ /// Waits for any of the work items in the specified array to complete, cancel, or timeout
+ ///
/// Array of work item result objects
- /// The number of milliseconds to wait, or Timeout.Infinite (-1) to wait indefinitely.
- ///
- /// true to exit the synchronization domain for the context before the wait (if in a synchronized context), and reacquire it; otherwise, false.
- ///
- /// A cancel wait handle to interrupt the wait if needed
- ///
- /// The array index of the work item result that satisfied the wait, or WaitTimeout if no work item result satisfied the wait and a time interval equivalent to millisecondsTimeout has passed or the work item has been canceled.
- ///
- public static int WaitAny(
- IWaitableResult [] waitableResults,
- int millisecondsTimeout,
- bool exitContext,
- WaitHandle cancelWaitHandle)
- {
+ /// The number of milliseconds to wait, or Timeout.Infinite (-1) to wait indefinitely.
+ ///
+ /// true to exit the synchronization domain for the context before the wait (if in a synchronized context), and reacquire it; otherwise, false.
+ ///
+ /// A cancel wait handle to interrupt the wait if needed
+ ///
+ /// The array index of the work item result that satisfied the wait, or WaitTimeout if no work item result satisfied the wait and a time interval equivalent to millisecondsTimeout has passed or the work item has been canceled.
+ ///
+ public static int WaitAny(
+ IWaitableResult [] waitableResults,
+ int millisecondsTimeout,
+ bool exitContext,
+ WaitHandle cancelWaitHandle)
+ {
return WorkItem.WaitAny(waitableResults, millisecondsTimeout, exitContext, cancelWaitHandle);
- }
+ }
///
/// Creates a new WorkItemsGroup.
///
/// The number of work items that can be run concurrently
/// A reference to the WorkItemsGroup
- public IWorkItemsGroup CreateWorkItemsGroup(int concurrency)
- {
+ public IWorkItemsGroup CreateWorkItemsGroup(int concurrency)
+ {
IWorkItemsGroup workItemsGroup = new WorkItemsGroup(this, concurrency, _stpStartInfo);
- return workItemsGroup;
- }
+ return workItemsGroup;
+ }
///
/// Creates a new WorkItemsGroup.
@@ -1245,11 +1246,11 @@ namespace Amib.Threading
/// The number of work items that can be run concurrently
/// A WorkItemsGroup configuration that overrides the default behavior
/// A reference to the WorkItemsGroup
- public IWorkItemsGroup CreateWorkItemsGroup(int concurrency, WIGStartInfo wigStartInfo)
- {
- IWorkItemsGroup workItemsGroup = new WorkItemsGroup(this, concurrency, wigStartInfo);
- return workItemsGroup;
- }
+ public IWorkItemsGroup CreateWorkItemsGroup(int concurrency, WIGStartInfo wigStartInfo)
+ {
+ IWorkItemsGroup workItemsGroup = new WorkItemsGroup(this, concurrency, wigStartInfo);
+ return workItemsGroup;
+ }
#region Fire Thread's Events
@@ -1330,22 +1331,22 @@ namespace Amib.Threading
}
}
-
- #endregion
- #region Properties
+ #endregion
- ///
- /// Get/Set the lower limit of threads in the pool.
- ///
- public int MinThreads
- {
- get
- {
- ValidateNotDisposed();
- return _stpStartInfo.MinWorkerThreads;
- }
+ #region Properties
+
+ ///
+ /// Get/Set the lower limit of threads in the pool.
+ ///
+ public int MinThreads
+ {
+ get
+ {
+ ValidateNotDisposed();
+ return _stpStartInfo.MinWorkerThreads;
+ }
set
{
Debug.Assert(value >= 0);
@@ -1357,21 +1358,21 @@ namespace Amib.Threading
_stpStartInfo.MinWorkerThreads = value;
StartOptimalNumberOfThreads();
}
- }
-
- ///
- /// Get/Set the upper limit of threads in the pool.
- ///
- public int MaxThreads
- {
- get
- {
- ValidateNotDisposed();
- return _stpStartInfo.MaxWorkerThreads;
- }
-
- set
- {
+ }
+
+ ///
+ /// Get/Set the upper limit of threads in the pool.
+ ///
+ public int MaxThreads
+ {
+ get
+ {
+ ValidateNotDisposed();
+ return _stpStartInfo.MaxWorkerThreads;
+ }
+
+ set
+ {
Debug.Assert(value > 0);
Debug.Assert(value >= _stpStartInfo.MinWorkerThreads);
if (_stpStartInfo.MinWorkerThreads > value)
@@ -1380,32 +1381,32 @@ namespace Amib.Threading
}
_stpStartInfo.MaxWorkerThreads = value;
StartOptimalNumberOfThreads();
- }
- }
- ///
- /// Get the number of threads in the thread pool.
- /// Should be between the lower and the upper limits.
- ///
- public int ActiveThreads
- {
- get
- {
- ValidateNotDisposed();
- return _workerThreads.Count;
- }
- }
-
- ///
- /// Get the number of busy (not idle) threads in the thread pool.
- ///
- public int InUseThreads
- {
- get
- {
- ValidateNotDisposed();
- return _inUseWorkerThreads;
- }
- }
+ }
+ }
+ ///
+ /// Get the number of threads in the thread pool.
+ /// Should be between the lower and the upper limits.
+ ///
+ public int ActiveThreads
+ {
+ get
+ {
+ ValidateNotDisposed();
+ return _workerThreads.Count;
+ }
+ }
+
+ ///
+ /// Get the number of busy (not idle) threads in the thread pool.
+ ///
+ public int InUseThreads
+ {
+ get
+ {
+ ValidateNotDisposed();
+ return _inUseWorkerThreads;
+ }
+ }
///
/// Returns true if the current running work item has been cancelled.
@@ -1419,8 +1420,8 @@ namespace Amib.Threading
{
return CurrentThreadEntry.CurrentWorkItem.IsCanceled;
}
- }
-
+ }
+
///
/// Checks if the work item has been cancelled, and if yes then abort the thread.
/// Can be used with Cancel and timeout
@@ -1438,16 +1439,16 @@ namespace Amib.Threading
///
public STPStartInfo STPStartInfo
{
- get
+ get
{
- return _stpStartInfo.AsReadOnly();
+ return _stpStartInfo.AsReadOnly();
}
}
- public bool IsShuttingdown
- {
+ public bool IsShuttingdown
+ {
get { return _shutdown; }
- }
+ }
///
/// Return the local calculated performance counters
@@ -1477,13 +1478,16 @@ namespace Amib.Threading
_shuttingDownEvent = null;
}
_workerThreads.Clear();
-
+
if (null != _isIdleWaitHandle)
{
_isIdleWaitHandle.Close();
_isIdleWaitHandle = null;
}
+ if (_stpStartInfo.EnableLocalPerformanceCounters)
+ _localPCs.Dispose();
+
_isDisposed = true;
}
}
@@ -1503,22 +1507,22 @@ namespace Amib.Threading
/// Get/Set the maximum number of work items that execute cocurrency on the thread pool
///
public override int Concurrency
- {
- get { return MaxThreads; }
- set { MaxThreads = value; }
- }
-
- ///
- /// Get the number of work items in the queue.
- ///
- public override int WaitingCallbacks
- {
- get
- {
- ValidateNotDisposed();
- return _workItemsQueue.Count;
- }
- }
+ {
+ get { return MaxThreads; }
+ set { MaxThreads = value; }
+ }
+
+ ///
+ /// Get the number of work items in the queue.
+ ///
+ public override int WaitingCallbacks
+ {
+ get
+ {
+ ValidateNotDisposed();
+ return _workItemsQueue.Count;
+ }
+ }
///
/// Get an array with all the state objects of the currently running items.
@@ -1538,7 +1542,7 @@ namespace Amib.Threading
get { return _stpStartInfo.AsReadOnly(); }
}
- ///
+ ///
/// Start the thread pool if it was started suspended.
/// If it is already running, this method is ignored.
///
@@ -1589,7 +1593,7 @@ namespace Amib.Threading
}
}
- ///
+ ///
/// Wait for the thread pool to be idle
///
public override bool WaitForIdle(int millisecondsTimeout)
@@ -1618,9 +1622,9 @@ namespace Amib.Threading
}
}
- internal override void PreQueueWorkItem()
+ internal override void PreQueueWorkItem()
{
- ValidateNotDisposed();
+ ValidateNotDisposed();
}
#endregion
@@ -1672,7 +1676,7 @@ namespace Amib.Threading
ManualResetEvent anActionCompleted = new ManualResetEvent(false);
ChoiceIndex choiceIndex = new ChoiceIndex();
-
+
int i = 0;
foreach (Action action in actions)
{
@@ -1681,8 +1685,9 @@ namespace Amib.Threading
workItemsGroup.QueueWorkItem(() => { act(); Interlocked.CompareExchange(ref choiceIndex._index, value, -1); anActionCompleted.Set(); });
++i;
}
- workItemsGroup.Start();
+ workItemsGroup.Start();
anActionCompleted.WaitOne();
+ anActionCompleted.Dispose();
return choiceIndex._index;
}
@@ -1693,7 +1698,7 @@ namespace Amib.Threading
///
/// Actions to execute
public int Choice(params Action[] actions)
- {
+ {
return Choice((IEnumerable)actions);
}
@@ -1727,6 +1732,6 @@ namespace Amib.Threading
Pipe(pipeState, (IEnumerable>)actions);
}
#endregion
- }
- #endregion
+ }
+ #endregion
}
--
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