From 134f86e8d5c414409631b25b8c6f0ee45fbd8631 Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Thu, 3 Nov 2016 21:44:39 +1000 Subject: Initial update to OpenSim 0.8.2.1 source code. --- .../SmartThreadPool/EventWaitHandleFactory.cs | 82 ++++++++++++++++++++++ 1 file changed, 82 insertions(+) create mode 100644 ThirdParty/SmartThreadPool/EventWaitHandleFactory.cs (limited to 'ThirdParty/SmartThreadPool/EventWaitHandleFactory.cs') diff --git a/ThirdParty/SmartThreadPool/EventWaitHandleFactory.cs b/ThirdParty/SmartThreadPool/EventWaitHandleFactory.cs new file mode 100644 index 0000000..3c9c849 --- /dev/null +++ b/ThirdParty/SmartThreadPool/EventWaitHandleFactory.cs @@ -0,0 +1,82 @@ +using System.Threading; + +#if (_WINDOWS_CE) +using System; +using System.Runtime.InteropServices; +#endif + +namespace Amib.Threading.Internal +{ + /// + /// EventWaitHandleFactory class. + /// This is a static class that creates AutoResetEvent and ManualResetEvent objects. + /// In WindowCE the WaitForMultipleObjects API fails to use the Handle property + /// of XxxResetEvent. It can use only handles that were created by the CreateEvent API. + /// Consequently this class creates the needed XxxResetEvent and replaces the handle if + /// it's a WindowsCE OS. + /// + public static class EventWaitHandleFactory + { + /// + /// Create a new AutoResetEvent object + /// + /// Return a new AutoResetEvent object + public static AutoResetEvent CreateAutoResetEvent() + { + AutoResetEvent waitHandle = new AutoResetEvent(false); + +#if (_WINDOWS_CE) + ReplaceEventHandle(waitHandle, false, false); +#endif + + return waitHandle; + } + + /// + /// Create a new ManualResetEvent object + /// + /// Return a new ManualResetEvent object + public static ManualResetEvent CreateManualResetEvent(bool initialState) + { + ManualResetEvent waitHandle = new ManualResetEvent(initialState); + +#if (_WINDOWS_CE) + ReplaceEventHandle(waitHandle, true, initialState); +#endif + + return waitHandle; + } + +#if (_WINDOWS_CE) + + /// + /// Replace the event handle + /// + /// The WaitHandle object which its handle needs to be replaced. + /// Indicates if the event is a ManualResetEvent (true) or an AutoResetEvent (false) + /// The initial state of the event + private static void ReplaceEventHandle(WaitHandle waitHandle, bool manualReset, bool initialState) + { + // Store the old handle + IntPtr oldHandle = waitHandle.Handle; + + // Create a new event + IntPtr newHandle = CreateEvent(IntPtr.Zero, manualReset, initialState, null); + + // Replace the old event with the new event + waitHandle.Handle = newHandle; + + // Close the old event + CloseHandle (oldHandle); + } + + [DllImport("coredll.dll", SetLastError = true)] + public static extern IntPtr CreateEvent(IntPtr lpEventAttributes, bool bManualReset, bool bInitialState, string lpName); + + //Handle + [DllImport("coredll.dll", SetLastError = true)] + public static extern bool CloseHandle(IntPtr hObject); +#endif + + } +} -- cgit v1.1