From 7e65590a55ba575d0086bdfc25addaf1051d799b Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Sat, 11 Sep 2010 01:13:08 +0100
Subject: Update Prebuild.exe with Prebuild r323 + an existing OpenSim specific
nant hack to correctly clean up chosen OpenSim exes and dlls in bin/ on a
"nant clean"
Source code is included for reference. This can go away again once Prebuild is updated with a more general mechanism for cleaning up files.
The Prebuild source code here can be built with nant, or regnerated for other tools using the prebuild at {root}/bin/Prebuild.exe
---
Prebuild/src/Core/Parse/IfContext.cs | 154 +++++++++++++++++++++++++++++++++++
1 file changed, 154 insertions(+)
create mode 100644 Prebuild/src/Core/Parse/IfContext.cs
(limited to 'Prebuild/src/Core/Parse/IfContext.cs')
diff --git a/Prebuild/src/Core/Parse/IfContext.cs b/Prebuild/src/Core/Parse/IfContext.cs
new file mode 100644
index 0000000..3c79d38
--- /dev/null
+++ b/Prebuild/src/Core/Parse/IfContext.cs
@@ -0,0 +1,154 @@
+#region BSD License
+/*
+Copyright (c) 2004-2005 Matthew Holmes (matthew@wildfiregames.com), Dan Moorehead (dan05a@gmail.com)
+
+Redistribution and use in source and binary forms, with or without modification, are permitted
+provided that the following conditions are met:
+
+* Redistributions of source code must retain the above copyright notice, this list of conditions
+ and the following disclaimer.
+* Redistributions in binary form must reproduce the above copyright notice, this list of conditions
+ and the following disclaimer in the documentation and/or other materials provided with the
+ distribution.
+* The name of the author may not be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING,
+BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
+OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
+IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*/
+#endregion
+
+using System;
+
+namespace Prebuild.Core.Parse
+{
+ ///
+ ///
+ ///
+ public enum IfState
+ {
+ ///
+ ///
+ ///
+ None,
+ ///
+ ///
+ ///
+ If,
+ ///
+ ///
+ ///
+ ElseIf,
+ ///
+ ///
+ ///
+ Else
+ }
+
+ ///
+ /// Summary description for IfContext.
+ ///
+ // Inspired by the equivalent WiX class (see www.sourceforge.net/projects/wix/)
+ public class IfContext
+ {
+ #region Properties
+
+ bool m_Active;
+ bool m_Keep;
+ bool m_EverKept;
+ IfState m_State = IfState.None;
+
+ #endregion
+
+ #region Constructors
+
+ ///
+ /// Initializes a new instance of the class.
+ ///
+ /// if set to true [active].
+ /// if set to true [keep].
+ /// The state.
+ public IfContext(bool active, bool keep, IfState state)
+ {
+ m_Active = active;
+ m_Keep = keep;
+ m_EverKept = keep;
+ m_State = state;
+ }
+
+ #endregion
+
+ #region Properties
+
+ ///
+ /// Gets or sets a value indicating whether this is active.
+ ///
+ /// true if active; otherwise, false.
+ public bool Active
+ {
+ get
+ {
+ return m_Active;
+ }
+ set
+ {
+ m_Active = value;
+ }
+ }
+
+ ///
+ /// Gets or sets a value indicating whether this is keep.
+ ///
+ /// true if keep; otherwise, false.
+ public bool Keep
+ {
+ get
+ {
+ return m_Keep;
+ }
+ set
+ {
+ m_Keep = value;
+ if(m_Keep)
+ {
+ m_EverKept = true;
+ }
+ }
+ }
+
+ ///
+ /// Gets a value indicating whether [ever kept].
+ ///
+ /// true if [ever kept]; otherwise, false.
+ public bool EverKept
+ {
+ get
+ {
+ return m_EverKept;
+ }
+ }
+
+ ///
+ /// Gets or sets the state.
+ ///
+ /// The state.
+ public IfState State
+ {
+ get
+ {
+ return m_State;
+ }
+ set
+ {
+ m_State = value;
+ }
+ }
+
+ #endregion
+ }
+}
--
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