From 1e44ec84bd90ec9078027d1d9d78e83c7d305f2a Mon Sep 17 00:00:00 2001 From: BlueWall Date: Tue, 31 Aug 2010 17:02:36 -0400 Subject: Build system upgrade: Upgrading Prebuild.exe to correctly construct build solutions for crossplatform tools such as xbuild, monodevelop and nant. NOTE: Module prebuild files will need modification to work, as the prebuild must correctly define the reference path for all assemblies shipped in the OpenSimulator ./bin directory. These include assemblies such as XMLRPC.dll, OpenMetaverse.dll, Nini.dll, etc. . The entries should follow the form: See the distributed prebuild.xml for further examples. Crossplatform tools: xbuild and monodevelop use the vs2008 OpenSim.sln and the .csproj files in each namespace. Changes to the Prebuild.exe are against svn 322 and are included in a patch attached to the mantis. And the dnpb source are available@ svn co https://dnpb.svn.sourceforge.net/svnroot/dnpb dnpb The patches are pending application by the dnpb team. After which, the un-modified upstream Prebuild.exe will work as expected. --- Prebuild/src/Core/Parse/IfContext.cs | 154 ----------------------------------- 1 file changed, 154 deletions(-) delete mode 100644 Prebuild/src/Core/Parse/IfContext.cs (limited to 'Prebuild/src/Core/Parse/IfContext.cs') diff --git a/Prebuild/src/Core/Parse/IfContext.cs b/Prebuild/src/Core/Parse/IfContext.cs deleted file mode 100644 index 3c79d38..0000000 --- a/Prebuild/src/Core/Parse/IfContext.cs +++ /dev/null @@ -1,154 +0,0 @@ -#region BSD License -/* -Copyright (c) 2004-2005 Matthew Holmes (matthew@wildfiregames.com), Dan Moorehead (dan05a@gmail.com) - -Redistribution and use in source and binary forms, with or without modification, are permitted -provided that the following conditions are met: - -* Redistributions of source code must retain the above copyright notice, this list of conditions - and the following disclaimer. -* Redistributions in binary form must reproduce the above copyright notice, this list of conditions - and the following disclaimer in the documentation and/or other materials provided with the - distribution. -* The name of the author may not be used to endorse or promote products derived from this software - without specific prior written permission. - -THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, -BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, -EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS -OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY -OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING -IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ -#endregion - -using System; - -namespace Prebuild.Core.Parse -{ - /// - /// - /// - public enum IfState - { - /// - /// - /// - None, - /// - /// - /// - If, - /// - /// - /// - ElseIf, - /// - /// - /// - Else - } - - /// - /// Summary description for IfContext. - /// - // Inspired by the equivalent WiX class (see www.sourceforge.net/projects/wix/) - public class IfContext - { - #region Properties - - bool m_Active; - bool m_Keep; - bool m_EverKept; - IfState m_State = IfState.None; - - #endregion - - #region Constructors - - /// - /// Initializes a new instance of the class. - /// - /// if set to true [active]. - /// if set to true [keep]. - /// The state. - public IfContext(bool active, bool keep, IfState state) - { - m_Active = active; - m_Keep = keep; - m_EverKept = keep; - m_State = state; - } - - #endregion - - #region Properties - - /// - /// Gets or sets a value indicating whether this is active. - /// - /// true if active; otherwise, false. - public bool Active - { - get - { - return m_Active; - } - set - { - m_Active = value; - } - } - - /// - /// Gets or sets a value indicating whether this is keep. - /// - /// true if keep; otherwise, false. - public bool Keep - { - get - { - return m_Keep; - } - set - { - m_Keep = value; - if(m_Keep) - { - m_EverKept = true; - } - } - } - - /// - /// Gets a value indicating whether [ever kept]. - /// - /// true if [ever kept]; otherwise, false. - public bool EverKept - { - get - { - return m_EverKept; - } - } - - /// - /// Gets or sets the state. - /// - /// The state. - public IfState State - { - get - { - return m_State; - } - set - { - m_State = value; - } - } - - #endregion - } -} -- cgit v1.1