From 1e44ec84bd90ec9078027d1d9d78e83c7d305f2a Mon Sep 17 00:00:00 2001
From: BlueWall
Date: Tue, 31 Aug 2010 17:02:36 -0400
Subject: Build system upgrade:

	Upgrading Prebuild.exe to correctly construct build solutions
	for crossplatform tools such as xbuild, monodevelop and nant.

	NOTE: Module prebuild files will need modification to work,
	as the prebuild must correctly define the reference path for
	all assemblies shipped in the OpenSimulator ./bin directory.
	These include assemblies such as XMLRPC.dll, OpenMetaverse.dll,
	Nini.dll, etc. . The entries should follow the form:

		<Reference name="Nini" path="../../../bin/"/>

	See the distributed prebuild.xml for further examples.

	Crossplatform tools: xbuild and monodevelop use the
	vs2008 OpenSim.sln and the .csproj files in each namespace.

	Changes to the Prebuild.exe are against svn 322 and are included
	in a patch attached to the mantis. And the dnpb source are
	available@ svn co https://dnpb.svn.sourceforge.net/svnroot/dnpb dnpb
	The patches are pending application by the dnpb team. After which,
	the un-modified upstream Prebuild.exe will work as expected.
---
 Prebuild/src/Core/Attributes/DataNodeAttribute.cs  | 72 ----------------------
 .../src/Core/Attributes/OptionNodeAttribute.cs     | 71 ---------------------
 Prebuild/src/Core/Attributes/TargetAttribute.cs    | 71 ---------------------
 3 files changed, 214 deletions(-)
 delete mode 100644 Prebuild/src/Core/Attributes/DataNodeAttribute.cs
 delete mode 100644 Prebuild/src/Core/Attributes/OptionNodeAttribute.cs
 delete mode 100644 Prebuild/src/Core/Attributes/TargetAttribute.cs

(limited to 'Prebuild/src/Core/Attributes')

diff --git a/Prebuild/src/Core/Attributes/DataNodeAttribute.cs b/Prebuild/src/Core/Attributes/DataNodeAttribute.cs
deleted file mode 100644
index f1938a2..0000000
--- a/Prebuild/src/Core/Attributes/DataNodeAttribute.cs
+++ /dev/null
@@ -1,72 +0,0 @@
-#region BSD License
-/*
-Copyright (c) 2004-2005 Matthew Holmes (matthew@wildfiregames.com), Dan Moorehead (dan05a@gmail.com)
-
-Redistribution and use in source and binary forms, with or without modification, are permitted
-provided that the following conditions are met:
-
-* Redistributions of source code must retain the above copyright notice, this list of conditions 
-  and the following disclaimer. 
-* Redistributions in binary form must reproduce the above copyright notice, this list of conditions 
-  and the following disclaimer in the documentation and/or other materials provided with the 
-  distribution. 
-* The name of the author may not be used to endorse or promote products derived from this software 
-  without specific prior written permission. 
-
-THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, 
-BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 
-ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
-EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
-OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
-OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
-IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*/
-#endregion
-
-using System;
-using System.Collections.Specialized;
-
-namespace Prebuild.Core.Attributes
-{
-	/// <summary>
-	/// 
-	/// </summary>
-	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct, AllowMultiple=true)]
-	public sealed class DataNodeAttribute : Attribute
-	{
-		#region Fields
-
-		private string m_Name = "unknown";
-
-		#endregion
-
-		#region Constructors
-
-		/// <summary>
-		/// Initializes a new instance of the <see cref="DataNodeAttribute"/> class.
-		/// </summary>
-		/// <param name="name">The name.</param>
-		public DataNodeAttribute(string name)
-		{
-			m_Name = name;
-		}
-
-		#endregion
-
-		#region Properties
-
-		/// <summary>
-		/// Gets the name.
-		/// </summary>
-		/// <value>The name.</value>
-		public string Name
-		{
-			get
-			{
-				return m_Name;
-			}
-		}
-
-		#endregion
-	}
-}
diff --git a/Prebuild/src/Core/Attributes/OptionNodeAttribute.cs b/Prebuild/src/Core/Attributes/OptionNodeAttribute.cs
deleted file mode 100644
index 2d6a6a7..0000000
--- a/Prebuild/src/Core/Attributes/OptionNodeAttribute.cs
+++ /dev/null
@@ -1,71 +0,0 @@
-#region BSD License
-/*
-Copyright (c) 2004-2005 Matthew Holmes (matthew@wildfiregames.com), Dan Moorehead (dan05a@gmail.com)
-
-Redistribution and use in source and binary forms, with or without modification, are permitted
-provided that the following conditions are met:
-
-* Redistributions of source code must retain the above copyright notice, this list of conditions 
-  and the following disclaimer. 
-* Redistributions in binary form must reproduce the above copyright notice, this list of conditions 
-  and the following disclaimer in the documentation and/or other materials provided with the 
-  distribution. 
-* The name of the author may not be used to endorse or promote products derived from this software 
-  without specific prior written permission. 
-
-THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, 
-BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 
-ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
-EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
-OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
-OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
-IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*/
-#endregion
-
-using System;
-
-namespace Prebuild.Core.Attributes
-{
-	/// <summary>
-	/// 
-	/// </summary>
-	[AttributeUsage(AttributeTargets.Field)]
-	public sealed class OptionNodeAttribute : Attribute
-	{
-		#region Fields
-
-		private string m_NodeName;
-
-		#endregion
-
-		#region Constructors
-
-		/// <summary>
-		/// Initializes a new instance of the <see cref="OptionNodeAttribute"/> class.
-		/// </summary>
-		/// <param name="nodeName">Name of the node.</param>
-		public OptionNodeAttribute(string nodeName)
-		{
-			m_NodeName = nodeName;
-		}
-
-		#endregion
-
-		#region Properties
-
-		/// <summary>
-		/// Gets the name of the node.
-		/// </summary>
-		/// <value>The name of the node.</value>
-		public string NodeName
-		{
-			get
-			{
-				return m_NodeName;
-			}
-		}
-
-		#endregion
-	}
-}
diff --git a/Prebuild/src/Core/Attributes/TargetAttribute.cs b/Prebuild/src/Core/Attributes/TargetAttribute.cs
deleted file mode 100644
index 5ad62ee..0000000
--- a/Prebuild/src/Core/Attributes/TargetAttribute.cs
+++ /dev/null
@@ -1,71 +0,0 @@
-#region BSD License
-/*
-Copyright (c) 2004-2005 Matthew Holmes (matthew@wildfiregames.com), Dan Moorehead (dan05a@gmail.com)
-
-Redistribution and use in source and binary forms, with or without modification, are permitted
-provided that the following conditions are met:
-
-* Redistributions of source code must retain the above copyright notice, this list of conditions 
-  and the following disclaimer. 
-* Redistributions in binary form must reproduce the above copyright notice, this list of conditions 
-  and the following disclaimer in the documentation and/or other materials provided with the 
-  distribution. 
-* The name of the author may not be used to endorse or promote products derived from this software 
-  without specific prior written permission. 
-
-THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, 
-BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 
-ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
-EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
-OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
-OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
-IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*/
-#endregion
-
-using System;
-
-namespace Prebuild.Core.Attributes
-{
-	/// <summary>
-	/// 
-	/// </summary>
-	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct)]
-	public sealed class TargetAttribute : Attribute
-	{
-		#region Fields
-
-		private string m_Name;
-
-		#endregion
-
-		#region Constructors
-
-		/// <summary>
-		/// Initializes a new instance of the <see cref="TargetAttribute"/> class.
-		/// </summary>
-		/// <param name="name">The name.</param>
-		public TargetAttribute(string name)
-		{
-			m_Name = name;
-		}
-
-		#endregion
-
-		#region Properties
-
-		/// <summary>
-		/// Gets the name.
-		/// </summary>
-		/// <value>The name.</value>
-		public string Name
-		{
-			get
-			{
-				return m_Name;
-			}
-		}
-
-		#endregion
-	}
-}
-- 
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