From fea3c20576d195609dac1276344ce9c5252140d7 Mon Sep 17 00:00:00 2001
From: lbsa71
Date: Tue, 17 Jul 2007 17:57:46 +0000
Subject: * renamed MySceneObject to CpuCounterObject

---
 .../Region/Examples/SimpleApp/CpuCounterObject.cs  | 35 ++++++++++++++++++++++
 OpenSim/Region/Examples/SimpleApp/MySceneObject.cs | 35 ----------------------
 OpenSim/Region/Examples/SimpleApp/Program.cs       |  2 +-
 3 files changed, 36 insertions(+), 36 deletions(-)
 create mode 100644 OpenSim/Region/Examples/SimpleApp/CpuCounterObject.cs
 delete mode 100644 OpenSim/Region/Examples/SimpleApp/MySceneObject.cs

(limited to 'OpenSim')

diff --git a/OpenSim/Region/Examples/SimpleApp/CpuCounterObject.cs b/OpenSim/Region/Examples/SimpleApp/CpuCounterObject.cs
new file mode 100644
index 0000000..26ecf01
--- /dev/null
+++ b/OpenSim/Region/Examples/SimpleApp/CpuCounterObject.cs
@@ -0,0 +1,35 @@
+using System;
+using System.Collections.Generic;
+using System.Text;
+using OpenSim.Region.Environment.Scenes;
+using libsecondlife;
+using OpenSim.Framework.Types;
+using System.Timers;
+using System.Diagnostics;
+
+namespace SimpleApp
+{
+    public class CpuCounterObject : SceneObject
+    {
+        private PerformanceCounter m_counter;
+        
+        public CpuCounterObject(Scene world, EventManager eventManager, LLUUID ownerID, uint localID, LLVector3 pos, PrimitiveBaseShape shape)
+            : base(world, eventManager, ownerID, localID, pos, shape )
+        {
+            String objectName = "Processor";
+            String counterName = "% Processor Time";
+            String instanceName = "_Total";
+
+            m_counter = new PerformanceCounter(objectName, counterName, instanceName);
+        }
+
+        public override void Update( )
+        {
+            float cpu = m_counter.NextValue() / 40f;
+            LLVector3 size = new LLVector3(cpu, cpu, cpu);            
+            rootPrimitive.ResizeGoup( size );
+            
+            base.Update();
+        }
+    }
+}
diff --git a/OpenSim/Region/Examples/SimpleApp/MySceneObject.cs b/OpenSim/Region/Examples/SimpleApp/MySceneObject.cs
deleted file mode 100644
index 3828b9d..0000000
--- a/OpenSim/Region/Examples/SimpleApp/MySceneObject.cs
+++ /dev/null
@@ -1,35 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Text;
-using OpenSim.Region.Environment.Scenes;
-using libsecondlife;
-using OpenSim.Framework.Types;
-using System.Timers;
-using System.Diagnostics;
-
-namespace SimpleApp
-{
-    public class MySceneObject : SceneObject
-    {
-        private PerformanceCounter m_counter;
-        
-        public MySceneObject(Scene world, EventManager eventManager, LLUUID ownerID, uint localID, LLVector3 pos, PrimitiveBaseShape shape)
-            : base(world, eventManager, ownerID, localID, pos, shape )
-        {
-            String objectName = "Processor";
-            String counterName = "% Processor Time";
-            String instanceName = "_Total";
-
-            m_counter = new PerformanceCounter(objectName, counterName, instanceName);
-        }
-
-        public override void Update( )
-        {
-            float cpu = m_counter.NextValue() / 40f;
-            LLVector3 size = new LLVector3(cpu, cpu, cpu);            
-            rootPrimitive.ResizeGoup( size );
-            
-            base.Update();
-        }
-    }
-}
diff --git a/OpenSim/Region/Examples/SimpleApp/Program.cs b/OpenSim/Region/Examples/SimpleApp/Program.cs
index 9d798de..4dae461 100644
--- a/OpenSim/Region/Examples/SimpleApp/Program.cs
+++ b/OpenSim/Region/Examples/SimpleApp/Program.cs
@@ -62,7 +62,7 @@ namespace SimpleApp
             shape.Scale = new LLVector3(0.5f, 0.5f, 0.5f);
             LLVector3 pos = new LLVector3(138, 129, 27);
 
-            SceneObject m_sceneObject = new MySceneObject(scene, scene.EventManager, LLUUID.Zero, scene.PrimIDAllocate(), pos, shape);
+            SceneObject m_sceneObject = new CpuCounterObject(scene, scene.EventManager, LLUUID.Zero, scene.PrimIDAllocate(), pos, shape);
             scene.AddEntity(m_sceneObject);
 
             MyNpcCharacter m_character = new MyNpcCharacter( scene.EventManager );
-- 
cgit v1.1