From fc7e17baf74a4b3ce4c47480f24266180dd4353d Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Fri, 10 Jun 2011 21:49:25 +0100
Subject: When serializing objects, stop accidentally using the green text
 colour value for alpha

This addresses http://opensimulator.org/mantis/view.php?id=5111
---
 OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

(limited to 'OpenSim')

diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
index 6ae4f38..fcf7e0c 100644
--- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
+++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
@@ -1171,7 +1171,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
             writer.WriteElementString("R", sop.Color.R.ToString(Utils.EnUsCulture));
             writer.WriteElementString("G", sop.Color.G.ToString(Utils.EnUsCulture));
             writer.WriteElementString("B", sop.Color.B.ToString(Utils.EnUsCulture));
-            writer.WriteElementString("A", sop.Color.G.ToString(Utils.EnUsCulture));
+            writer.WriteElementString("A", sop.Color.A.ToString(Utils.EnUsCulture));
             writer.WriteEndElement();
 
             writer.WriteElementString("Text", sop.Text);
-- 
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