From f9280374d2e44f66145718c880119383c2dc2a71 Mon Sep 17 00:00:00 2001 From: Melanie Thielker Date: Fri, 30 Jul 2010 15:03:03 +0200 Subject: Bannination fixes. Objects in nonpublic parcels were muted by default. Gods were muted, too. --- OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs | 6 +++++- OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 2 +- 2 files changed, 6 insertions(+), 2 deletions(-) (limited to 'OpenSim') diff --git a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs index 9c8cbc6..50d2f9d 100644 --- a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs @@ -244,7 +244,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat ILandObject Presencecheck = s.LandChannel.GetLandObject(presence.AbsolutePosition.X, presence.AbsolutePosition.Y); if (Presencecheck != null) { - if (Presencecheck.IsEitherBannedOrRestricted(c.SenderUUID) != true) + // This will pass all chat from objects. Not + // perfect, but it will do. For now. Better + // than the prior behavior of muting all + // objects on a parcel with access restrictions + if (c.Sender == null || Presencecheck.IsEitherBannedOrRestricted(c.Sender.AgentId) != true) { TrySendChatMessage(presence, fromPos, regionPos, fromID, fromNamePrefix+fromName, c.Type, message, sourceType); } diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 8dc83c3..15af8b1 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs @@ -6075,7 +6075,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api return m_host.ParentGroup.RootPart.AttachmentPoint; } - public LSL_Integer llGetFreeMemory() + public virtual LSL_Integer llGetFreeMemory() { m_host.AddScriptLPS(1); // Make scripts designed for LSO happy -- cgit v1.1