From f8dab4f93fda5aa63bb796adfe64187a7799a7af Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Thu, 14 Mar 2013 23:06:54 +0000
Subject: refactor: Use LSL_Vector(Vector3) constructor in llCastRay()

---
 OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

(limited to 'OpenSim')

diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 9ab92c9..3885ba6 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -11462,7 +11462,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
                     list.Add(new LSL_Integer(linkNum));
 
                 if ((dataFlags & ScriptBaseClass.RC_GET_NORMAL) == ScriptBaseClass.RC_GET_NORMAL)
-                    list.Add(new LSL_Vector(result.Normal.X, result.Normal.Y, result.Normal.Z));
+                    list.Add(new LSL_Vector(result.Normal));
 
                 values++;
                 if (values >= count)
-- 
cgit v1.1