From f180fa57e7e6e62c361fa978a86d3a6e48bb889d Mon Sep 17 00:00:00 2001
From: Mike Mazur
Date: Wed, 6 Aug 2008 01:34:50 +0000
Subject: Create FunSLUDP client stack. At the moment it's only a copy of the
LindenUDP client stack.
---
.../FunSLUDP/LLClientStackNetworkHandler.cs | 38 +
.../Region/ClientStack/FunSLUDP/LLClientView.cs | 6315 ++++++++++++++++++++
.../Region/ClientStack/FunSLUDP/LLPacketHandler.cs | 702 +++
.../Region/ClientStack/FunSLUDP/LLPacketQueue.cs | 567 ++
.../Region/ClientStack/FunSLUDP/LLPacketServer.cs | 150 +
.../ClientStack/FunSLUDP/LLPacketThrottle.cs | 93 +
OpenSim/Region/ClientStack/FunSLUDP/LLQueItem.cs | 45 +
OpenSim/Region/ClientStack/FunSLUDP/LLUDPServer.cs | 545 ++
8 files changed, 8455 insertions(+)
create mode 100644 OpenSim/Region/ClientStack/FunSLUDP/LLClientStackNetworkHandler.cs
create mode 100644 OpenSim/Region/ClientStack/FunSLUDP/LLClientView.cs
create mode 100644 OpenSim/Region/ClientStack/FunSLUDP/LLPacketHandler.cs
create mode 100644 OpenSim/Region/ClientStack/FunSLUDP/LLPacketQueue.cs
create mode 100644 OpenSim/Region/ClientStack/FunSLUDP/LLPacketServer.cs
create mode 100644 OpenSim/Region/ClientStack/FunSLUDP/LLPacketThrottle.cs
create mode 100644 OpenSim/Region/ClientStack/FunSLUDP/LLQueItem.cs
create mode 100644 OpenSim/Region/ClientStack/FunSLUDP/LLUDPServer.cs
(limited to 'OpenSim')
diff --git a/OpenSim/Region/ClientStack/FunSLUDP/LLClientStackNetworkHandler.cs b/OpenSim/Region/ClientStack/FunSLUDP/LLClientStackNetworkHandler.cs
new file mode 100644
index 0000000..857ce13
--- /dev/null
+++ b/OpenSim/Region/ClientStack/FunSLUDP/LLClientStackNetworkHandler.cs
@@ -0,0 +1,38 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSim Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System.Net.Sockets;
+
+namespace OpenSim.Region.ClientStack.LindenUDP
+{
+ public interface LLClientStackNetworkHandler
+ {
+ void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode); // EndPoint packetSender);
+ void RemoveClientCircuit(uint circuitcode);
+ void RegisterPacketServer(LLPacketServer server);
+ }
+}
\ No newline at end of file
diff --git a/OpenSim/Region/ClientStack/FunSLUDP/LLClientView.cs b/OpenSim/Region/ClientStack/FunSLUDP/LLClientView.cs
new file mode 100644
index 0000000..4e9b1ae
--- /dev/null
+++ b/OpenSim/Region/ClientStack/FunSLUDP/LLClientView.cs
@@ -0,0 +1,6315 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSim Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using System.Collections.Generic;
+using System.Net;
+using System.Net.Sockets;
+using System.Reflection;
+using System.Text;
+using System.Threading;
+using System.Timers;
+using Axiom.Math;
+using libsecondlife;
+using libsecondlife.Packets;
+using log4net;
+using OpenSim.Framework;
+using OpenSim.Framework.Communications.Cache;
+using OpenSim.Framework.Statistics;
+using OpenSim.Region.ClientStack.LindenUDP;
+using OpenSim.Region.Environment.Scenes;
+using Timer = System.Timers.Timer;
+
+namespace OpenSim.Region.ClientStack.LindenUDP
+{
+ public delegate bool PacketMethod(IClientAPI simClient, Packet packet);
+
+
+ ///
+ /// Handles new client connections
+ /// Constructor takes a single Packet and authenticates everything
+ ///
+ public class LLClientView : IClientAPI
+ {
+ private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
+
+ // ~ClientView()
+ // {
+ // m_log.Info("[CLIENTVIEW]: Destructor called");
+ // }
+
+ /* static variables */
+ public static TerrainManager TerrainManager = new TerrainManager(new SecondLife());
+
+ public static SynchronizeClientHandler SynchronizeClient = null;
+ /* private variables */
+ private readonly LLUUID m_sessionId;
+ private LLUUID m_secureSessionId = LLUUID.Zero;
+ //private AgentAssetUpload UploadAssets;
+ private int m_debug = 0;
+ private readonly AssetCache m_assetCache;
+ // private InventoryCache m_inventoryCache;
+ private int m_cachedTextureSerial = 0;
+ private Timer m_clientPingTimer;
+
+ private bool m_clientBlocked = false;
+
+ private int m_probesWithNoIngressPackets = 0;
+ //private int m_lastPacketsReceived = 0;
+ private byte[] ZeroOutBuffer = new byte[4096];
+
+ private readonly LLUUID m_agentId;
+ private readonly uint m_circuitCode;
+ private int m_moneyBalance;
+ private IPacketHandler m_PacketHandler;
+
+ private int m_animationSequenceNumber = 1;
+
+ private byte[] m_channelVersion = Helpers.StringToField("OpenSimulator 0.5"); // Dummy value needed by libSL
+
+ private Dictionary m_defaultAnimations = new Dictionary();
+
+ /* protected variables */
+
+ protected static Dictionary PacketHandlers =
+ new Dictionary(); //Global/static handlers for all clients
+
+ protected Dictionary m_packetHandlers = new Dictionary();
+
+ protected IScene m_scene;
+ protected AgentCircuitManager m_authenticateSessionsHandler;
+
+ protected LLPacketServer m_networkServer;
+
+ /* public variables */
+ protected string m_firstName;
+ protected string m_lastName;
+ protected Thread m_clientThread;
+ protected LLVector3 m_startpos;
+ protected EndPoint m_userEndPoint;
+ protected EndPoint m_proxyEndPoint;
+ protected LLUUID m_activeGroupID = LLUUID.Zero;
+ protected string m_activeGroupName = String.Empty;
+ protected ulong m_activeGroupPowers = 0;
+ protected Dictionary m_groupPowers = new Dictionary();
+
+ /* Instantiated Designated Event Delegates */
+ //- used so we don't create new objects for each incoming packet and then toss it out later */
+
+ private RequestAvatarProperties handlerRequestAvatarProperties = null; //OnRequestAvatarProperties;
+ private UpdateAvatarProperties handlerUpdateAvatarProperties = null; // OnUpdateAvatarProperties;
+ private ChatMessage handlerChatFromViewer = null; //OnChatFromViewer;
+ private ChatMessage handlerChatFromViewer2 = null; //OnChatFromViewer;
+ private ImprovedInstantMessage handlerInstantMessage = null; //OnInstantMessage;
+ private FriendActionDelegate handlerApproveFriendRequest = null; //OnApproveFriendRequest;
+ private FriendshipTermination handlerTerminateFriendship = null; //OnTerminateFriendship;
+ private RezObject handlerRezObject = null; //OnRezObject;
+ private GenericCall4 handlerDeRezObject = null; //OnDeRezObject;
+ private ModifyTerrain handlerModifyTerrain = null;
+ private BakeTerrain handlerBakeTerrain = null;
+ private EstateChangeInfo handlerEstateChangeInfo = null;
+ private Action handlerRegionHandShakeReply = null; //OnRegionHandShakeReply;
+ private GenericCall2 handlerRequestWearables = null; //OnRequestWearables;
+ private Action handlerRequestAvatarsData = null; //OnRequestAvatarsData;
+ private SetAppearance handlerSetAppearance = null; //OnSetAppearance;
+ private AvatarNowWearing handlerAvatarNowWearing = null; //OnAvatarNowWearing;
+ private RezSingleAttachmentFromInv handlerRezSingleAttachment = null; //OnRezSingleAttachmentFromInv;
+ private UUIDNameRequest handlerDetachAttachmentIntoInv = null; // Detach attachment!
+ private ObjectAttach handlerObjectAttach = null; //OnObjectAttach;
+ private SetAlwaysRun handlerSetAlwaysRun = null; //OnSetAlwaysRun;
+ private GenericCall2 handlerCompleteMovementToRegion = null; //OnCompleteMovementToRegion;
+ private UpdateAgent handlerAgentUpdate = null; //OnAgentUpdate;
+ private StartAnim handlerStartAnim = null;
+ private StopAnim handlerStopAnim = null;
+ private AgentRequestSit handlerAgentRequestSit = null; //OnAgentRequestSit;
+ private AgentSit handlerAgentSit = null; //OnAgentSit;
+ private AvatarPickerRequest handlerAvatarPickerRequest = null; //OnAvatarPickerRequest;
+ private FetchInventory handlerAgentDataUpdateRequest = null; //OnAgentDataUpdateRequest;
+ private FetchInventory handlerUserInfoRequest = null; //OnUserInfoRequest;
+ private TeleportLocationRequest handlerSetStartLocationRequest = null; //OnSetStartLocationRequest;
+ private TeleportLandmarkRequest handlerTeleportLandmarkRequest = null; //OnTeleportLandmarkRequest;
+ private LinkObjects handlerLinkObjects = null; //OnLinkObjects;
+ private DelinkObjects handlerDelinkObjects = null; //OnDelinkObjects;
+ private AddNewPrim handlerAddPrim = null; //OnAddPrim;
+ private UpdateShape handlerUpdatePrimShape = null; //null;
+ private ObjectExtraParams handlerUpdateExtraParams = null; //OnUpdateExtraParams;
+ private ObjectDuplicate handlerObjectDuplicate = null;
+ private ObjectDuplicateOnRay handlerObjectDuplicateOnRay = null;
+ private ObjectSelect handlerObjectSelect = null;
+ private ObjectDeselect handlerObjectDeselect = null;
+ private ObjectIncludeInSearch handlerObjectIncludeInSearch = null;
+ private UpdatePrimFlags handlerUpdatePrimFlags = null; //OnUpdatePrimFlags;
+ private UpdatePrimTexture handlerUpdatePrimTexture = null;
+ private UpdateVector handlerGrabObject = null; //OnGrabObject;
+ private MoveObject handlerGrabUpdate = null; //OnGrabUpdate;
+ private ObjectSelect handlerDeGrabObject = null; //OnDeGrabObject;
+ private GenericCall7 handlerObjectDescription = null;
+ private GenericCall7 handlerObjectName = null;
+ private ObjectPermissions handlerObjectPermissions = null;
+ private RequestObjectPropertiesFamily handlerRequestObjectPropertiesFamily = null; //OnRequestObjectPropertiesFamily;
+ private TextureRequest handlerTextureRequest = null;
+ private UDPAssetUploadRequest handlerAssetUploadRequest = null; //OnAssetUploadRequest;
+ private RequestXfer handlerRequestXfer = null; //OnRequestXfer;
+ private XferReceive handlerXferReceive = null; //OnXferReceive;
+ private ConfirmXfer handlerConfirmXfer = null; //OnConfirmXfer;
+ private CreateInventoryFolder handlerCreateInventoryFolder = null; //OnCreateNewInventoryFolder;
+ private UpdateInventoryFolder handlerUpdateInventoryFolder = null;
+ private MoveInventoryFolder handlerMoveInventoryFolder = null;
+ private CreateNewInventoryItem handlerCreateNewInventoryItem = null; //OnCreateNewInventoryItem;
+ private FetchInventory handlerFetchInventory = null;
+ private FetchInventoryDescendents handlerFetchInventoryDescendents = null; //OnFetchInventoryDescendents;
+ private PurgeInventoryDescendents handlerPurgeInventoryDescendents = null; //OnPurgeInventoryDescendents;
+ private UpdateInventoryItem handlerUpdateInventoryItem = null;
+ private CopyInventoryItem handlerCopyInventoryItem = null;
+ private MoveInventoryItem handlerMoveInventoryItem = null;
+ private RemoveInventoryItem handlerRemoveInventoryItem = null;
+ private RemoveInventoryFolder handlerRemoveInventoryFolder = null;
+ private RequestTaskInventory handlerRequestTaskInventory = null; //OnRequestTaskInventory;
+ private UpdateTaskInventory handlerUpdateTaskInventory = null; //OnUpdateTaskInventory;
+ private MoveTaskInventory handlerMoveTaskItem = null;
+ private RemoveTaskInventory handlerRemoveTaskItem = null; //OnRemoveTaskItem;
+ private RezScript handlerRezScript = null; //OnRezScript;
+ private RequestMapBlocks handlerRequestMapBlocks = null; //OnRequestMapBlocks;
+ private RequestMapName handlerMapNameRequest = null; //OnMapNameRequest;
+ private TeleportLocationRequest handlerTeleportLocationRequest = null; //OnTeleportLocationRequest;
+ private MoneyBalanceRequest handlerMoneyBalanceRequest = null; //OnMoneyBalanceRequest;
+ private UUIDNameRequest handlerNameRequest = null;
+ private ParcelAccessListRequest handlerParcelAccessListRequest = null; //OnParcelAccessListRequest;
+ private ParcelAccessListUpdateRequest handlerParcelAccessListUpdateRequest = null; //OnParcelAccessListUpdateRequest;
+ private ParcelPropertiesRequest handlerParcelPropertiesRequest = null; //OnParcelPropertiesRequest;
+ private ParcelDivideRequest handlerParcelDivideRequest = null; //OnParcelDivideRequest;
+ private ParcelJoinRequest handlerParcelJoinRequest = null; //OnParcelJoinRequest;
+ private ParcelPropertiesUpdateRequest handlerParcelPropertiesUpdateRequest = null; //OnParcelPropertiesUpdateRequest;
+ private ParcelSelectObjects handlerParcelSelectObjects = null; //OnParcelSelectObjects;
+ private ParcelObjectOwnerRequest handlerParcelObjectOwnerRequest = null; //OnParcelObjectOwnerRequest;
+ private ParcelAbandonRequest handlerParcelAbandonRequest = null;
+ private ParcelReclaim handlerParcelReclaim = null;
+ private ParcelReturnObjectsRequest handlerParcelReturnObjectsRequest = null;
+ private RegionInfoRequest handlerRegionInfoRequest = null; //OnRegionInfoRequest;
+ private EstateCovenantRequest handlerEstateCovenantRequest = null; //OnEstateCovenantRequest;
+ private RequestGodlikePowers handlerReqGodlikePowers = null; //OnRequestGodlikePowers;
+ private GodKickUser handlerGodKickUser = null; //OnGodKickUser;
+ private ViewerEffectEventHandler handlerViewerEffect = null; //OnViewerEffect;
+ private Action handlerLogout = null; //OnLogout;
+ private MoneyTransferRequest handlerMoneyTransferRequest = null; //OnMoneyTransferRequest;
+ private ParcelBuy handlerParcelBuy = null;
+ private EconomyDataRequest handlerEconomoyDataRequest = null;
+
+ private UpdateVector handlerUpdatePrimSinglePosition = null; //OnUpdatePrimSinglePosition;
+ private UpdatePrimSingleRotation handlerUpdatePrimSingleRotation = null; //OnUpdatePrimSingleRotation;
+ private UpdateVector handlerUpdatePrimScale = null; //OnUpdatePrimScale;
+ private UpdateVector handlerUpdatePrimGroupScale = null; //OnUpdateGroupScale;
+ private UpdateVector handlerUpdateVector = null; //OnUpdatePrimGroupPosition;
+ private UpdatePrimRotation handlerUpdatePrimRotation = null; //OnUpdatePrimGroupRotation;
+ // private UpdatePrimGroupRotation handlerUpdatePrimGroupRotation = null; //OnUpdatePrimGroupMouseRotation;
+ // private RequestAsset handlerRequestAsset = null; // OnRequestAsset;
+ private UUIDNameRequest handlerTeleportHomeRequest = null;
+
+ private ScriptAnswer handlerScriptAnswer = null;
+ private RequestPayPrice handlerRequestPayPrice = null;
+ private ObjectDeselect handlerObjectDetach = null;
+ private AgentSit handlerOnUndo = null;
+
+ private ForceReleaseControls handlerForceReleaseControls = null;
+
+ private GodLandStatRequest handlerLandStatRequest = null;
+
+ private UUIDNameRequest handlerUUIDGroupNameRequest = null;
+
+ private RequestObjectPropertiesFamily handlerObjectGroupRequest = null;
+ private ScriptReset handlerScriptReset = null;
+ private GetScriptRunning handlerGetScriptRunning = null;
+ private SetScriptRunning handlerSetScriptRunning = null;
+ private UpdateVector handlerAutoPilotGo = null;
+
+ //private TerrainUnacked handlerUnackedTerrain = null;
+
+ //**
+
+ /* Properties */
+
+ public LLUUID SecureSessionId
+ {
+ get { return m_secureSessionId; }
+ }
+
+ public IScene Scene
+ {
+ get { return m_scene; }
+ }
+
+ public LLUUID SessionId
+ {
+ get { return m_sessionId; }
+ }
+
+ public LLVector3 StartPos
+ {
+ get { return m_startpos; }
+ set { m_startpos = value; }
+ }
+
+ public LLUUID AgentId
+ {
+ get { return m_agentId; }
+ }
+
+ public LLUUID ActiveGroupId
+ {
+ get { return m_activeGroupID; }
+ }
+
+ public string ActiveGroupName
+ {
+ get { return m_activeGroupName; }
+ }
+
+ public ulong ActiveGroupPowers
+ {
+ get { return m_activeGroupPowers; }
+ }
+
+ public ulong GetGroupPowers(LLUUID groupID)
+ {
+ if(m_groupPowers.ContainsKey(groupID))
+ return m_groupPowers[groupID];
+ return 0;
+ }
+
+ ///
+ /// This is a utility method used by single states to not duplicate kicks and blue card of death messages.
+ ///
+ public bool ChildAgentStatus()
+ {
+ return m_scene.PresenceChildStatus(AgentId);
+ }
+
+ ///
+ /// First name of the agent/avatar represented by the client
+ ///
+ public string FirstName
+ {
+ get { return m_firstName; }
+ }
+
+ ///
+ /// Last name of the agent/avatar represented by the client
+ ///
+ public string LastName
+ {
+ get { return m_lastName; }
+ }
+
+ ///
+ /// Full name of the client (first name and last name)
+ ///
+ public string Name
+ {
+ get { return FirstName + " " + LastName; }
+ }
+
+ public uint CircuitCode
+ {
+ get { return m_circuitCode; }
+ }
+
+ public int MoneyBalance
+ {
+ get { return m_moneyBalance; }
+ }
+
+ public int NextAnimationSequenceNumber
+ {
+ get { return m_animationSequenceNumber++; }
+ }
+
+ public IPacketHandler PacketHandler
+ {
+ get { return m_PacketHandler; }
+ }
+
+ bool m_IsActive = true;
+
+ public bool IsActive
+ {
+ get { return m_IsActive; }
+ set { m_IsActive = value; }
+ }
+
+ /* METHODS */
+
+ public LLClientView(EndPoint remoteEP, IScene scene, AssetCache assetCache, LLPacketServer packServer,
+ AgentCircuitManager authenSessions, LLUUID agentId, LLUUID sessionId, uint circuitCode, EndPoint proxyEP)
+ {
+ m_moneyBalance = 1000;
+
+ m_channelVersion = Helpers.StringToField(scene.GetSimulatorVersion());
+
+ InitDefaultAnimations();
+
+ m_scene = scene;
+ m_assetCache = assetCache;
+
+ m_networkServer = packServer;
+ // m_inventoryCache = inventoryCache;
+ m_authenticateSessionsHandler = authenSessions;
+
+ m_agentId = agentId;
+ m_sessionId = sessionId;
+ m_circuitCode = circuitCode;
+
+ m_userEndPoint = remoteEP;
+ m_proxyEndPoint = proxyEP;
+
+ m_startpos = m_authenticateSessionsHandler.GetPosition(circuitCode);
+
+ // While working on this, the BlockingQueue had me fooled for a bit.
+ // The Blocking queue causes the thread to stop until there's something
+ // in it to process. It's an on-purpose threadlock though because
+ // without it, the clientloop will suck up all sim resources.
+
+ m_PacketHandler = new LLPacketHandler(this);
+ m_PacketHandler.SynchronizeClient = SynchronizeClient;
+
+ RegisterLocalPacketHandlers();
+
+ m_clientThread = new Thread(new ThreadStart(AuthUser));
+ m_clientThread.Name = "ClientThread";
+ m_clientThread.IsBackground = true;
+ m_clientThread.Start();
+ ThreadTracker.Add(m_clientThread);
+
+ m_log.Info("[CLIENT]: Started up new thread to handle client UDP session");
+ }
+
+ public void SetDebug(int newDebug)
+ {
+ m_debug = newDebug;
+ }
+
+ # region Client Methods
+
+ private void CloseCleanup(bool shutdownCircuit)
+ {
+ m_scene.RemoveClient(AgentId);
+
+ //m_log.InfoFormat("[CLIENTVIEW] Memory pre GC {0}", System.GC.GetTotalMemory(false));
+ //m_log.InfoFormat("[CLIENTVIEW] Memory post GC {0}", System.GC.GetTotalMemory(true));
+
+ // Send the STOP packet
+ DisableSimulatorPacket disable = (DisableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.DisableSimulator);
+ OutPacket(disable, ThrottleOutPacketType.Unknown);
+
+ Thread.Sleep(2000);
+
+ // Shut down timers
+ m_clientPingTimer.Stop();
+
+ // This is just to give the client a reasonable chance of
+ // flushing out all it's packets. There should probably
+ // be a better mechanism here
+
+ // We can't reach into other scenes and close the connection
+ // We need to do this over grid communications
+ //m_scene.CloseAllAgents(CircuitCode);
+
+ // If we're not shutting down the circuit, then this is the last time we'll go here.
+ // If we are shutting down the circuit, the UDP Server will come back here with
+ // ShutDownCircuit = false
+ if (!(shutdownCircuit))
+ {
+ GC.Collect();
+ m_clientThread.Abort();
+ }
+ }
+
+ ///
+ /// Close down the client view. This *must* be the last method called, since the last #
+ /// statement of CloseCleanup() aborts the thread.
+ ///
+ ///
+ public void Close(bool shutdownCircuit)
+ {
+ // Pull Client out of Region
+ m_log.Info("[CLIENT]: Close has been called");
+ m_PacketHandler.Flush();
+
+ //raiseevent on the packet server to Shutdown the circuit
+ if (shutdownCircuit)
+ {
+ OnConnectionClosed(this);
+ }
+
+ CloseCleanup(shutdownCircuit);
+ }
+
+ public void Kick(string message)
+ {
+ if (!ChildAgentStatus())
+ {
+ KickUserPacket kupack = (KickUserPacket)PacketPool.Instance.GetPacket(PacketType.KickUser);
+ kupack.UserInfo.AgentID = AgentId;
+ kupack.UserInfo.SessionID = SessionId;
+ kupack.TargetBlock.TargetIP = (uint)0;
+ kupack.TargetBlock.TargetPort = (ushort)0;
+ kupack.UserInfo.Reason = Helpers.StringToField(message);
+ OutPacket(kupack, ThrottleOutPacketType.Task);
+ // You must sleep here or users get no message!
+ Thread.Sleep(500);
+ }
+ }
+
+ public void Stop()
+ {
+ // Shut down timers
+ m_clientPingTimer.Stop();
+ }
+
+ public void Restart()
+ {
+ // re-construct
+ m_PacketHandler.Clear();
+
+ m_clientPingTimer = new Timer(5000);
+ m_clientPingTimer.Elapsed += new ElapsedEventHandler(CheckClientConnectivity);
+ m_clientPingTimer.Enabled = true;
+ }
+
+ public void Terminate()
+ {
+ m_PacketHandler.Stop();
+
+ // wait for thread stoped
+ m_clientThread.Join();
+
+ // delete circuit code
+ m_networkServer.CloseClient(this);
+ }
+
+ #endregion
+
+ # region Packet Handling
+
+ public static bool AddPacketHandler(PacketType packetType, PacketMethod handler)
+ {
+ bool result = false;
+ lock (PacketHandlers)
+ {
+ if (!PacketHandlers.ContainsKey(packetType))
+ {
+ PacketHandlers.Add(packetType, handler);
+ result = true;
+ }
+ }
+ return result;
+ }
+
+ public bool AddLocalPacketHandler(PacketType packetType, PacketMethod handler)
+ {
+ bool result = false;
+ lock (m_packetHandlers)
+ {
+ if (!m_packetHandlers.ContainsKey(packetType))
+ {
+ m_packetHandlers.Add(packetType, handler);
+ result = true;
+ }
+ }
+ return result;
+ }
+
+ ///
+ /// Try to process a packet using registered packet handlers
+ ///
+ ///
+ /// True if a handler was found which successfully processed the packet.
+ protected virtual bool ProcessPacketMethod(Packet packet)
+ {
+ bool result = false;
+ bool found = false;
+ PacketMethod method;
+ if (m_packetHandlers.TryGetValue(packet.Type, out method))
+ {
+ //there is a local handler for this packet type
+ result = method(this, packet);
+ }
+ else
+ {
+ //there is not a local handler so see if there is a Global handler
+ lock (PacketHandlers)
+ {
+ found = PacketHandlers.TryGetValue(packet.Type, out method);
+ }
+ if (found)
+ {
+ result = method(this, packet);
+ }
+ }
+ return result;
+ }
+
+ protected void DebugPacket(string direction, Packet packet)
+ {
+ if (m_debug > 0)
+ {
+ string info = String.Empty;
+
+ if (m_debug < 255 && packet.Type == PacketType.AgentUpdate)
+ return;
+ if (m_debug < 254 && packet.Type == PacketType.ViewerEffect)
+ return;
+ if (m_debug < 253 && (
+ packet.Type == PacketType.CompletePingCheck ||
+ packet.Type == PacketType.StartPingCheck
+ ))
+ return;
+ if (m_debug < 252 && packet.Type == PacketType.PacketAck)
+ return;
+
+ if (m_debug > 1)
+ {
+ info = packet.ToString();
+ }
+ else
+ {
+ info = packet.Type.ToString();
+ }
+ Console.WriteLine(m_circuitCode + ":" + direction + ": " + info);
+ }
+ }
+
+ protected virtual void ClientLoop()
+ {
+ m_log.Info("[CLIENT]: Entered loop");
+ while (true)
+ {
+ LLQueItem nextPacket = m_PacketHandler.PacketQueue.Dequeue();
+ if (nextPacket == null)
+ {
+ m_log.Error("Got a NULL packet in Client Loop, bailing out of our client loop");
+ break;
+ }
+ if (nextPacket.Incoming)
+ {
+ DebugPacket("IN", nextPacket.Packet);
+ m_PacketHandler.ProcessInPacket(nextPacket.Packet);
+ }
+ else
+ {
+ DebugPacket("OUT", nextPacket.Packet);
+ ProcessOutPacket(nextPacket.Packet);
+ }
+ }
+ }
+
+ # endregion
+
+ protected int m_terrainCheckerCount = 0;
+ ///
+ /// Event handler for check client timer
+ /// checks to ensure that the client is still connected
+ ///
+ ///
+ ///
+ protected void CheckClientConnectivity(object sender, ElapsedEventArgs e)
+ {
+ if (m_PacketHandler.PacketsReceived == m_PacketHandler.PacketsReceivedReported)
+ {
+ m_probesWithNoIngressPackets++;
+ if ((m_probesWithNoIngressPackets > 30 && !m_clientBlocked) || (m_probesWithNoIngressPackets > 90 && m_clientBlocked))
+ {
+
+ if (OnConnectionClosed != null)
+ {
+ OnConnectionClosed(this);
+ }
+ }
+ else
+ {
+ // this will normally trigger at least one packet (ping response)
+ SendStartPingCheck(0);
+ }
+ }
+ else
+ {
+ // Something received in the meantime - we can reset the counters
+ m_probesWithNoIngressPackets = 0;
+ }
+
+ }
+
+ # region Setup
+
+ ///
+ /// Starts up the timers to check the client and resend unacked packets
+ /// Adds the client to the OpenSim.Region.Environment.Scenes.Scene
+ ///
+ protected virtual void InitNewClient()
+ {
+ //this.UploadAssets = new AgentAssetUpload(this, m_assetCache, m_inventoryCache);
+
+ // Establish our two timers. We could probably get this down to one
+
+ m_clientPingTimer = new Timer(5000);
+ m_clientPingTimer.Elapsed += new ElapsedEventHandler(CheckClientConnectivity);
+ m_clientPingTimer.Enabled = true;
+
+ m_scene.AddNewClient(this, true);
+ }
+
+ ///
+ /// Authorize an incoming user session. This method lies at the base of the entire client thread.
+ ///
+ protected virtual void AuthUser()
+ {
+
+ //tell this thread we are using the culture set up for the sim (currently hardcoded to en_US)
+ //otherwise it will override this and use the system default
+ Culture.SetCurrentCulture();
+
+ try
+ {
+ // AuthenticateResponse sessionInfo = m_gridServer.AuthenticateSession(m_cirpack.m_circuitCode.m_sessionId, m_cirpack.m_circuitCode.ID, m_cirpack.m_circuitCode.Code);
+ AuthenticateResponse sessionInfo =
+ m_authenticateSessionsHandler.AuthenticateSession(m_sessionId, m_agentId,
+ m_circuitCode);
+ if (!sessionInfo.Authorised)
+ {
+ //session/circuit not authorised
+ m_log.WarnFormat(
+ "[CLIENT]: New user request denied to avatar {0} connecting with circuit code {1} from {2}",
+ m_agentId, m_circuitCode, m_userEndPoint);
+
+ m_PacketHandler.Stop();
+ m_clientThread.Abort();
+ }
+ else
+ {
+ m_log.Info("[CLIENT]: Got authenticated connection from " + m_userEndPoint.ToString());
+ //session is authorised
+ m_firstName = sessionInfo.LoginInfo.First;
+ m_lastName = sessionInfo.LoginInfo.Last;
+
+ if (sessionInfo.LoginInfo.SecureSession != LLUUID.Zero)
+ {
+ m_secureSessionId = sessionInfo.LoginInfo.SecureSession;
+ }
+
+ // This sets up all the timers
+ InitNewClient();
+
+ ClientLoop();
+ }
+ }
+ catch (Exception e)
+ {
+ if (e is ThreadAbortException)
+ throw e;
+
+ if (StatsManager.SimExtraStats != null)
+ StatsManager.SimExtraStats.AddAbnormalClientThreadTermination();
+
+ // Don't let a failure in an individual client thread crash the whole sim.
+ m_log.ErrorFormat("[CLIENT]: Client thread for {0} {1} crashed. Logging them out. Exception {2}", Name, AgentId, e);
+
+ try
+ {
+ // Make an attempt to alert the user that their session has crashed
+ AgentAlertMessagePacket packet
+ = BuildAgentAlertPacket(
+ "Unfortunately the session for this client on the server has crashed.\n"
+ + "Any further actions taken will not be processed.\n"
+ + "Please relog", true);
+
+ ProcessOutPacket(packet);
+
+ // There may be a better way to do this. Perhaps kick? Not sure this propogates notifications to
+ // listeners yet, though.
+ Logout(this);
+ }
+ catch (Exception e2)
+ {
+ if (e2 is ThreadAbortException)
+ throw e2;
+
+ m_log.ErrorFormat("[CLIENT]: Further exception thrown on forced session logout. {0}", e2);
+ }
+ }
+ }
+
+ # endregion
+
+ // Previously ClientView.API partial class
+ public event Action OnLogout;
+ public event ObjectPermissions OnObjectPermissions;
+ public event Action OnConnectionClosed;
+ public event ViewerEffectEventHandler OnViewerEffect;
+ public event ImprovedInstantMessage OnInstantMessage;
+ public event ChatMessage OnChatFromViewer;
+ public event TextureRequest OnRequestTexture;
+ public event RezObject OnRezObject;
+ public event GenericCall4 OnDeRezObject;
+ public event ModifyTerrain OnModifyTerrain;
+ public event Action OnRegionHandShakeReply;
+ public event GenericCall2 OnRequestWearables;
+ public event SetAppearance OnSetAppearance;
+ public event AvatarNowWearing OnAvatarNowWearing;
+ public event RezSingleAttachmentFromInv OnRezSingleAttachmentFromInv;
+ public event UUIDNameRequest OnDetachAttachmentIntoInv;
+ public event ObjectAttach OnObjectAttach;
+ public event ObjectDeselect OnObjectDetach;
+ public event GenericCall2 OnCompleteMovementToRegion;
+ public event UpdateAgent OnAgentUpdate;
+ public event AgentRequestSit OnAgentRequestSit;
+ public event AgentSit OnAgentSit;
+ public event AvatarPickerRequest OnAvatarPickerRequest;
+ public event StartAnim OnStartAnim;
+ public event StopAnim OnStopAnim;
+ public event Action OnRequestAvatarsData;
+ public event LinkObjects OnLinkObjects;
+ public event DelinkObjects OnDelinkObjects;
+ public event UpdateVector OnGrabObject;
+ public event ObjectSelect OnDeGrabObject;
+ public event ObjectDuplicate OnObjectDuplicate;
+ public event ObjectDuplicateOnRay OnObjectDuplicateOnRay;
+ public event MoveObject OnGrabUpdate;
+ public event AddNewPrim OnAddPrim;
+ public event RequestGodlikePowers OnRequestGodlikePowers;
+ public event GodKickUser OnGodKickUser;
+ public event ObjectExtraParams OnUpdateExtraParams;
+ public event UpdateShape OnUpdatePrimShape;
+ public event ObjectSelect OnObjectSelect;
+ public event ObjectDeselect OnObjectDeselect;
+ public event GenericCall7 OnObjectDescription;
+ public event GenericCall7 OnObjectName;
+ public event ObjectIncludeInSearch OnObjectIncludeInSearch;
+ public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily;
+ public event UpdatePrimFlags OnUpdatePrimFlags;
+ public event UpdatePrimTexture OnUpdatePrimTexture;
+ public event UpdateVector OnUpdatePrimGroupPosition;
+ public event UpdateVector OnUpdatePrimSinglePosition;
+ public event UpdatePrimRotation OnUpdatePrimGroupRotation;
+ public event UpdatePrimSingleRotation OnUpdatePrimSingleRotation;
+ public event UpdatePrimGroupRotation OnUpdatePrimGroupMouseRotation;
+ public event UpdateVector OnUpdatePrimScale;
+ public event UpdateVector OnUpdatePrimGroupScale;
+ public event StatusChange OnChildAgentStatus;
+ public event GenericCall2 OnStopMovement;
+ public event Action OnRemoveAvatar;
+ public event RequestMapBlocks OnRequestMapBlocks;
+ public event RequestMapName OnMapNameRequest;
+ public event TeleportLocationRequest OnTeleportLocationRequest;
+ public event TeleportLandmarkRequest OnTeleportLandmarkRequest;
+ public event DisconnectUser OnDisconnectUser;
+ public event RequestAvatarProperties OnRequestAvatarProperties;
+ public event SetAlwaysRun OnSetAlwaysRun;
+ public event FetchInventory OnAgentDataUpdateRequest;
+ public event FetchInventory OnUserInfoRequest;
+ public event TeleportLocationRequest OnSetStartLocationRequest;
+ public event UpdateAvatarProperties OnUpdateAvatarProperties;
+ public event CreateNewInventoryItem OnCreateNewInventoryItem;
+ public event CreateInventoryFolder OnCreateNewInventoryFolder;
+ public event UpdateInventoryFolder OnUpdateInventoryFolder;
+ public event MoveInventoryFolder OnMoveInventoryFolder;
+ public event FetchInventoryDescendents OnFetchInventoryDescendents;
+ public event PurgeInventoryDescendents OnPurgeInventoryDescendents;
+ public event FetchInventory OnFetchInventory;
+ public event RequestTaskInventory OnRequestTaskInventory;
+ public event UpdateInventoryItem OnUpdateInventoryItem;
+ public event CopyInventoryItem OnCopyInventoryItem;
+ public event MoveInventoryItem OnMoveInventoryItem;
+ public event RemoveInventoryItem OnRemoveInventoryItem;
+ public event RemoveInventoryFolder OnRemoveInventoryFolder;
+ public event UDPAssetUploadRequest OnAssetUploadRequest;
+ public event XferReceive OnXferReceive;
+ public event RequestXfer OnRequestXfer;
+ public event ConfirmXfer OnConfirmXfer;
+ public event RezScript OnRezScript;
+ public event UpdateTaskInventory OnUpdateTaskInventory;
+ public event MoveTaskInventory OnMoveTaskItem;
+ public event RemoveTaskInventory OnRemoveTaskItem;
+ public event RequestAsset OnRequestAsset;
+ public event UUIDNameRequest OnNameFromUUIDRequest;
+ public event ParcelAccessListRequest OnParcelAccessListRequest;
+ public event ParcelAccessListUpdateRequest OnParcelAccessListUpdateRequest;
+ public event ParcelPropertiesRequest OnParcelPropertiesRequest;
+ public event ParcelDivideRequest OnParcelDivideRequest;
+ public event ParcelJoinRequest OnParcelJoinRequest;
+ public event ParcelPropertiesUpdateRequest OnParcelPropertiesUpdateRequest;
+ public event ParcelSelectObjects OnParcelSelectObjects;
+ public event ParcelObjectOwnerRequest OnParcelObjectOwnerRequest;
+ public event ParcelAbandonRequest OnParcelAbandonRequest;
+ public event ParcelReclaim OnParcelReclaim;
+ public event ParcelReturnObjectsRequest OnParcelReturnObjectsRequest;
+ public event RegionInfoRequest OnRegionInfoRequest;
+ public event EstateCovenantRequest OnEstateCovenantRequest;
+ public event FriendActionDelegate OnApproveFriendRequest;
+ public event FriendActionDelegate OnDenyFriendRequest;
+ public event FriendshipTermination OnTerminateFriendship;
+ public event MoneyTransferRequest OnMoneyTransferRequest;
+ public event EconomyDataRequest OnEconomyDataRequest;
+ public event MoneyBalanceRequest OnMoneyBalanceRequest;
+ public event ParcelBuy OnParcelBuy;
+ public event UUIDNameRequest OnTeleportHomeRequest;
+ public event UUIDNameRequest OnUUIDGroupNameRequest;
+ public event ScriptAnswer OnScriptAnswer;
+ public event RequestPayPrice OnRequestPayPrice;
+ public event AgentSit OnUndo;
+ public event ForceReleaseControls OnForceReleaseControls;
+ public event GodLandStatRequest OnLandStatRequest;
+ public event RequestObjectPropertiesFamily OnObjectGroupRequest;
+ public event DetailedEstateDataRequest OnDetailedEstateDataRequest;
+ public event SetEstateFlagsRequest OnSetEstateFlagsRequest;
+ public event SetEstateTerrainBaseTexture OnSetEstateTerrainBaseTexture;
+ public event SetEstateTerrainDetailTexture OnSetEstateTerrainDetailTexture;
+ public event SetEstateTerrainTextureHeights OnSetEstateTerrainTextureHeights;
+ public event CommitEstateTerrainTextureRequest OnCommitEstateTerrainTextureRequest;
+ public event SetRegionTerrainSettings OnSetRegionTerrainSettings;
+ public event BakeTerrain OnBakeTerrain;
+ public event EstateChangeInfo OnEstateChangeInfo;
+ public event EstateRestartSimRequest OnEstateRestartSimRequest;
+ public event EstateChangeCovenantRequest OnEstateChangeCovenantRequest;
+ public event UpdateEstateAccessDeltaRequest OnUpdateEstateAccessDeltaRequest;
+ public event SimulatorBlueBoxMessageRequest OnSimulatorBlueBoxMessageRequest;
+ public event EstateBlueBoxMessageRequest OnEstateBlueBoxMessageRequest;
+ public event EstateDebugRegionRequest OnEstateDebugRegionRequest;
+ public event EstateTeleportOneUserHomeRequest OnEstateTeleportOneUserHomeRequest;
+ public event ScriptReset OnScriptReset;
+ public event GetScriptRunning OnGetScriptRunning;
+ public event SetScriptRunning OnSetScriptRunning;
+ public event UpdateVector OnAutoPilotGo;
+
+ public event TerrainUnacked OnUnackedTerrain;
+
+ #region Scene/Avatar to Client
+
+ ///
+ ///
+ ///
+ ///
+ public void SendRegionHandshake(RegionInfo regionInfo, RegionHandshakeArgs args)
+ {
+ RegionHandshakePacket handshake = (RegionHandshakePacket)PacketPool.Instance.GetPacket(PacketType.RegionHandshake);
+
+ handshake.RegionInfo.BillableFactor = args.billableFactor;
+ handshake.RegionInfo.IsEstateManager = args.isEstateManager;
+ handshake.RegionInfo.TerrainHeightRange00 = args.terrainHeightRange0;
+ handshake.RegionInfo.TerrainHeightRange01 = args.terrainHeightRange1;
+ handshake.RegionInfo.TerrainHeightRange10 = args.terrainHeightRange2;
+ handshake.RegionInfo.TerrainHeightRange11 = args.terrainHeightRange3;
+ handshake.RegionInfo.TerrainStartHeight00 = args.terrainStartHeight0;
+ handshake.RegionInfo.TerrainStartHeight01 = args.terrainStartHeight1;
+ handshake.RegionInfo.TerrainStartHeight10 = args.terrainStartHeight2;
+ handshake.RegionInfo.TerrainStartHeight11 = args.terrainStartHeight3;
+ handshake.RegionInfo.SimAccess = args.simAccess;
+ handshake.RegionInfo.WaterHeight = args.waterHeight;
+
+ handshake.RegionInfo.RegionFlags = args.regionFlags;
+ handshake.RegionInfo.SimName = Helpers.StringToField(args.regionName);
+ handshake.RegionInfo.SimOwner = args.SimOwner;
+ handshake.RegionInfo.TerrainBase0 = args.terrainBase0;
+ handshake.RegionInfo.TerrainBase1 = args.terrainBase1;
+ handshake.RegionInfo.TerrainBase2 = args.terrainBase2;
+ handshake.RegionInfo.TerrainBase3 = args.terrainBase3;
+ handshake.RegionInfo.TerrainDetail0 = args.terrainDetail0;
+ handshake.RegionInfo.TerrainDetail1 = args.terrainDetail1;
+ handshake.RegionInfo.TerrainDetail2 = args.terrainDetail2;
+ handshake.RegionInfo.TerrainDetail3 = args.terrainDetail3;
+ handshake.RegionInfo.CacheID = LLUUID.Random(); //I guess this is for the client to remember an old setting?
+
+ OutPacket(handshake, ThrottleOutPacketType.Task);
+ }
+
+ ///
+ ///
+ ///
+ ///
+ public void MoveAgentIntoRegion(RegionInfo regInfo, LLVector3 pos, LLVector3 look)
+ {
+ AgentMovementCompletePacket mov = (AgentMovementCompletePacket)PacketPool.Instance.GetPacket(PacketType.AgentMovementComplete);
+ mov.SimData.ChannelVersion = m_channelVersion;
+ mov.AgentData.SessionID = m_sessionId;
+ mov.AgentData.AgentID = AgentId;
+ mov.Data.RegionHandle = regInfo.RegionHandle;
+ mov.Data.Timestamp = 1172750370; // TODO - dynamicalise this
+
+ if ((pos.X == 0) && (pos.Y == 0) && (pos.Z == 0))
+ {
+ mov.Data.Position = m_startpos;
+ }
+ else
+ {
+ mov.Data.Position = pos;
+ }
+ mov.Data.LookAt = look;
+
+ // Hack to get this out immediately and skip the throttles
+ OutPacket(mov, ThrottleOutPacketType.Unknown);
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ public void SendChatMessage(string message, byte type, LLVector3 fromPos, string fromName,
+ LLUUID fromAgentID, byte source, byte audible)
+ {
+ SendChatMessage(Helpers.StringToField(message), type, fromPos, fromName, fromAgentID, source, audible);
+ }
+
+ public void SendChatMessage(byte[] message, byte type, LLVector3 fromPos, string fromName,
+ LLUUID fromAgentID, byte source, byte audible)
+ {
+ ChatFromSimulatorPacket reply = (ChatFromSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.ChatFromSimulator);
+ reply.ChatData.Audible = audible;
+ reply.ChatData.Message = message;
+ reply.ChatData.ChatType = type;
+ reply.ChatData.SourceType = source;
+ reply.ChatData.Position = fromPos;
+ reply.ChatData.FromName = Helpers.StringToField(fromName);
+ reply.ChatData.OwnerID = fromAgentID;
+ reply.ChatData.SourceID = fromAgentID;
+
+ OutPacket(reply, ThrottleOutPacketType.Task);
+ }
+
+ ///
+ /// Send an instant message to this client
+ ///
+ ///
+ ///
+ public void SendInstantMessage(LLUUID fromAgent, LLUUID fromAgentSession, string message, LLUUID toAgent,
+ LLUUID imSessionID, string fromName, byte dialog, uint timeStamp)
+ {
+ SendInstantMessage(
+ fromAgent, fromAgentSession, message, toAgent,
+ imSessionID, fromName, dialog, timeStamp, new byte[0]);
+ }
+
+ ///
+ /// Send an instant message to this client
+ ///
+ ///
+ ///
+ public void SendInstantMessage(LLUUID fromAgent, LLUUID fromAgentSession, string message, LLUUID toAgent,
+ LLUUID imSessionID, string fromName, byte dialog, uint timeStamp,
+ byte[] binaryBucket)
+ {
+ if (((Scene)(this.m_scene)).ExternalChecks.ExternalChecksCanInstantMessage(fromAgent, toAgent))
+ {
+ ImprovedInstantMessagePacket msg
+ = (ImprovedInstantMessagePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedInstantMessage);
+
+ msg.AgentData.AgentID = fromAgent;
+ msg.AgentData.SessionID = fromAgentSession;
+ msg.MessageBlock.FromAgentName = Helpers.StringToField(fromName);
+ msg.MessageBlock.Dialog = dialog;
+ msg.MessageBlock.FromGroup = false;
+ msg.MessageBlock.ID = imSessionID;
+ msg.MessageBlock.Offline = 0;
+ msg.MessageBlock.ParentEstateID = 0;
+ msg.MessageBlock.Position = new LLVector3();
+ msg.MessageBlock.RegionID = LLUUID.Random();
+ msg.MessageBlock.Timestamp = timeStamp;
+ msg.MessageBlock.ToAgentID = toAgent;
+ msg.MessageBlock.Message = Helpers.StringToField(message);
+ msg.MessageBlock.BinaryBucket = binaryBucket;
+
+ OutPacket(msg, ThrottleOutPacketType.Task);
+ }
+ }
+
+ ///
+ /// Send the region heightmap to the client
+ ///
+ /// heightmap
+ public virtual void SendLayerData(float[] map)
+ {
+ ThreadPool.QueueUserWorkItem(new WaitCallback(DoSendLayerData), (object)map);
+ }
+
+ ///
+ /// Send terrain layer information to the client.
+ ///
+ ///
+ private void DoSendLayerData(object o)
+ {
+ float[] map = (float[])o;
+
+ try
+ {
+ for (int y = 0; y < 16; y++)
+ {
+ // For some terrains, sending more than one terrain patch at once results in a libsecondlife exception
+ // see http://opensimulator.org/mantis/view.php?id=1662
+ //for (int x = 0; x < 16; x += 4)
+ //{
+ // SendLayerPacket(map, y, x);
+ // Thread.Sleep(150);
+ //}
+ for (int x = 0; x < 16; x++)
+ {
+ SendLayerData(x, y, map);
+ Thread.Sleep(35);
+ }
+ }
+ }
+ catch (Exception e)
+ {
+ m_log.Warn("[CLIENT]: ClientView.API.cs: SendLayerData() - Failed with exception " + e.ToString());
+ }
+ }
+
+ ///
+ /// Sends a set of four patches (x, x+1, ..., x+3) to the client
+ ///
+ /// heightmap
+ /// X coordinate for patches 0..12
+ /// Y coordinate for patches 0..15
+ // private void SendLayerPacket(float[] map, int y, int x)
+ // {
+ // int[] patches = new int[4];
+ // patches[0] = x + 0 + y * 16;
+ // patches[1] = x + 1 + y * 16;
+ // patches[2] = x + 2 + y * 16;
+ // patches[3] = x + 3 + y * 16;
+
+ // Packet layerpack = LLClientView.TerrainManager.CreateLandPacket(map, patches);
+ // OutPacket(layerpack, ThrottleOutPacketType.Land);
+ // }
+
+ ///
+ /// Sends a specified patch to a client
+ ///
+ /// Patch coordinate (x) 0..15
+ /// Patch coordinate (y) 0..15
+ /// heightmap
+ public void SendLayerData(int px, int py, float[] map)
+ {
+ try
+ {
+ int[] patches = new int[1];
+ int patchx, patchy;
+ patchx = px;
+ patchy = py;
+
+ patches[0] = patchx + 0 + patchy * 16;
+
+ LayerDataPacket layerpack = LLClientView.TerrainManager.CreateLandPacket(map, patches);
+ layerpack.Header.Zerocoded = true;
+
+ OutPacket(layerpack, ThrottleOutPacketType.Land);
+ }
+ catch (Exception e)
+ {
+ m_log.Warn("[client]: ClientView.API.cs: SendLayerData() - Failed with exception " + e.ToString());
+ }
+ }
+
+ ///
+ /// Tell the client that the given neighbour region is ready to receive a child agent.
+ ///
+ ///
+ ///
+ ///
+ public void InformClientOfNeighbour(ulong neighbourHandle, IPEndPoint neighbourEndPoint)
+ {
+ IPAddress neighbourIP = neighbourEndPoint.Address;
+ ushort neighbourPort = (ushort)neighbourEndPoint.Port;
+
+ EnableSimulatorPacket enablesimpacket = (EnableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.EnableSimulator);
+ // TODO: don't create new blocks if recycling an old packet
+ enablesimpacket.SimulatorInfo = new EnableSimulatorPacket.SimulatorInfoBlock();
+ enablesimpacket.SimulatorInfo.Handle = neighbourHandle;
+
+ byte[] byteIP = neighbourIP.GetAddressBytes();
+ enablesimpacket.SimulatorInfo.IP = (uint)byteIP[3] << 24;
+ enablesimpacket.SimulatorInfo.IP += (uint)byteIP[2] << 16;
+ enablesimpacket.SimulatorInfo.IP += (uint)byteIP[1] << 8;
+ enablesimpacket.SimulatorInfo.IP += (uint)byteIP[0];
+ enablesimpacket.SimulatorInfo.Port = neighbourPort;
+ OutPacket(enablesimpacket, ThrottleOutPacketType.Task);
+ }
+
+ ///
+ ///
+ ///
+ ///
+ public AgentCircuitData RequestClientInfo()
+ {
+ AgentCircuitData agentData = new AgentCircuitData();
+ agentData.AgentID = AgentId;
+ agentData.SessionID = m_sessionId;
+ agentData.SecureSessionID = SecureSessionId;
+ agentData.circuitcode = m_circuitCode;
+ agentData.child = false;
+ agentData.firstname = m_firstName;
+ agentData.lastname = m_lastName;
+ agentData.CapsPath = m_scene.GetCapsPath(m_agentId);
+ return agentData;
+ }
+
+ public void CrossRegion(ulong newRegionHandle, LLVector3 pos, LLVector3 lookAt, IPEndPoint externalIPEndPoint,
+ string capsURL)
+ {
+ LLVector3 look = new LLVector3(lookAt.X * 10, lookAt.Y * 10, lookAt.Z * 10);
+
+ //CrossedRegionPacket newSimPack = (CrossedRegionPacket)PacketPool.Instance.GetPacket(PacketType.CrossedRegion);
+ CrossedRegionPacket newSimPack = new CrossedRegionPacket();
+ // TODO: don't create new blocks if recycling an old packet
+ newSimPack.AgentData = new CrossedRegionPacket.AgentDataBlock();
+ newSimPack.AgentData.AgentID = AgentId;
+ newSimPack.AgentData.SessionID = m_sessionId;
+ newSimPack.Info = new CrossedRegionPacket.InfoBlock();
+ newSimPack.Info.Position = pos;
+ newSimPack.Info.LookAt = look;
+ newSimPack.RegionData = new CrossedRegionPacket.RegionDataBlock();
+ newSimPack.RegionData.RegionHandle = newRegionHandle;
+ byte[] byteIP = externalIPEndPoint.Address.GetAddressBytes();
+ newSimPack.RegionData.SimIP = (uint)byteIP[3] << 24;
+ newSimPack.RegionData.SimIP += (uint)byteIP[2] << 16;
+ newSimPack.RegionData.SimIP += (uint)byteIP[1] << 8;
+ newSimPack.RegionData.SimIP += (uint)byteIP[0];
+ newSimPack.RegionData.SimPort = (ushort)externalIPEndPoint.Port;
+ newSimPack.RegionData.SeedCapability = Helpers.StringToField(capsURL);
+
+ // Hack to get this out immediately and skip throttles
+ OutPacket(newSimPack, ThrottleOutPacketType.Unknown);
+ }
+
+ internal void SendMapBlockSplit(List mapBlocks, uint flag)
+ {
+ MapBlockReplyPacket mapReply = (MapBlockReplyPacket)PacketPool.Instance.GetPacket(PacketType.MapBlockReply);
+ // TODO: don't create new blocks if recycling an old packet
+
+ MapBlockData[] mapBlocks2 = mapBlocks.ToArray();
+
+ mapReply.AgentData.AgentID = AgentId;
+ mapReply.Data = new MapBlockReplyPacket.DataBlock[mapBlocks2.Length];
+ mapReply.AgentData.Flags = flag;
+
+ for (int i = 0; i < mapBlocks2.Length; i++)
+ {
+ mapReply.Data[i] = new MapBlockReplyPacket.DataBlock();
+ mapReply.Data[i].MapImageID = mapBlocks2[i].MapImageId;
+ //m_log.Warn(mapBlocks2[i].MapImageId.ToString());
+ mapReply.Data[i].X = mapBlocks2[i].X;
+ mapReply.Data[i].Y = mapBlocks2[i].Y;
+ mapReply.Data[i].WaterHeight = mapBlocks2[i].WaterHeight;
+ mapReply.Data[i].Name = Helpers.StringToField(mapBlocks2[i].Name);
+ mapReply.Data[i].RegionFlags = mapBlocks2[i].RegionFlags;
+ mapReply.Data[i].Access = mapBlocks2[i].Access;
+ mapReply.Data[i].Agents = mapBlocks2[i].Agents;
+ }
+ OutPacket(mapReply, ThrottleOutPacketType.Land);
+ }
+
+ public void SendMapBlock(List mapBlocks, uint flag)
+ {
+
+ MapBlockData[] mapBlocks2 = mapBlocks.ToArray();
+
+ int maxsend = 10;
+
+ //int packets = Math.Ceiling(mapBlocks2.Length / maxsend);
+
+ List sendingBlocks = new List();
+
+ for (int i = 0; i < mapBlocks2.Length; i++)
+ {
+ sendingBlocks.Add(mapBlocks2[i]);
+ if (((i + 1) == mapBlocks2.Length) || ((i % maxsend) == 0))
+ {
+ SendMapBlockSplit(sendingBlocks, flag);
+ sendingBlocks = new List();
+ }
+ }
+ }
+
+ public void SendLocalTeleport(LLVector3 position, LLVector3 lookAt, uint flags)
+ {
+ TeleportLocalPacket tpLocal = (TeleportLocalPacket)PacketPool.Instance.GetPacket(PacketType.TeleportLocal);
+ tpLocal.Info.AgentID = AgentId;
+ tpLocal.Info.TeleportFlags = flags;
+ tpLocal.Info.LocationID = 2;
+ tpLocal.Info.LookAt = lookAt;
+ tpLocal.Info.Position = position;
+
+ // Hack to get this out immediately and skip throttles
+ OutPacket(tpLocal, ThrottleOutPacketType.Unknown);
+ }
+
+ public void SendRegionTeleport(ulong regionHandle, byte simAccess, IPEndPoint newRegionEndPoint, uint locationID,
+ uint flags, string capsURL)
+ {
+ //TeleportFinishPacket teleport = (TeleportFinishPacket)PacketPool.Instance.GetPacket(PacketType.TeleportFinish);
+
+ TeleportFinishPacket teleport = new TeleportFinishPacket();
+ teleport.Info.AgentID = AgentId;
+ teleport.Info.RegionHandle = regionHandle;
+ teleport.Info.SimAccess = simAccess;
+
+ teleport.Info.SeedCapability = Helpers.StringToField(capsURL);
+
+ IPAddress oIP = newRegionEndPoint.Address;
+ byte[] byteIP = oIP.GetAddressBytes();
+ uint ip = (uint)byteIP[3] << 24;
+ ip += (uint)byteIP[2] << 16;
+ ip += (uint)byteIP[1] << 8;
+ ip += (uint)byteIP[0];
+
+ teleport.Info.SimIP = ip;
+ teleport.Info.SimPort = (ushort)newRegionEndPoint.Port;
+ teleport.Info.LocationID = 4;
+ teleport.Info.TeleportFlags = 1 << 4;
+
+ // Hack to get this out immediately and skip throttles.
+ OutPacket(teleport, ThrottleOutPacketType.Unknown);
+ }
+
+ ///
+ ///
+ ///
+ public void SendTeleportFailed(string reason)
+ {
+ TeleportFailedPacket tpFailed = (TeleportFailedPacket)PacketPool.Instance.GetPacket(PacketType.TeleportFailed);
+ tpFailed.Info.AgentID = AgentId;
+ tpFailed.Info.Reason = Helpers.StringToField(reason);
+
+ // Hack to get this out immediately and skip throttles
+ OutPacket(tpFailed, ThrottleOutPacketType.Unknown);
+ }
+
+ ///
+ ///
+ ///
+ public void SendTeleportLocationStart()
+ {
+ //TeleportStartPacket tpStart = (TeleportStartPacket)PacketPool.Instance.GetPacket(PacketType.TeleportStart);
+ TeleportStartPacket tpStart = new TeleportStartPacket();
+ tpStart.Info.TeleportFlags = 16; // Teleport via location
+
+ // Hack to get this out immediately and skip throttles
+ OutPacket(tpStart, ThrottleOutPacketType.Unknown);
+ }
+
+ public void SendMoneyBalance(LLUUID transaction, bool success, byte[] description, int balance)
+ {
+ MoneyBalanceReplyPacket money = (MoneyBalanceReplyPacket)PacketPool.Instance.GetPacket(PacketType.MoneyBalanceReply);
+ money.MoneyData.AgentID = AgentId;
+ money.MoneyData.TransactionID = transaction;
+ money.MoneyData.TransactionSuccess = success;
+ money.MoneyData.Description = description;
+ money.MoneyData.MoneyBalance = balance;
+ OutPacket(money, ThrottleOutPacketType.Task);
+ }
+
+ public void SendPayPrice(LLUUID objectID, int[] payPrice)
+ {
+ if (payPrice[0] == 0 &&
+ payPrice[1] == 0 &&
+ payPrice[2] == 0 &&
+ payPrice[3] == 0 &&
+ payPrice[4] == 0)
+ return;
+
+ PayPriceReplyPacket payPriceReply = (PayPriceReplyPacket)PacketPool.Instance.GetPacket(PacketType.PayPriceReply);
+ payPriceReply.ObjectData.ObjectID = objectID;
+ payPriceReply.ObjectData.DefaultPayPrice = payPrice[0];
+
+ payPriceReply.ButtonData = new PayPriceReplyPacket.ButtonDataBlock[4];
+ payPriceReply.ButtonData[0] = new PayPriceReplyPacket.ButtonDataBlock();
+ payPriceReply.ButtonData[0].PayButton = payPrice[1];
+ payPriceReply.ButtonData[1] = new PayPriceReplyPacket.ButtonDataBlock();
+ payPriceReply.ButtonData[1].PayButton = payPrice[2];
+ payPriceReply.ButtonData[2] = new PayPriceReplyPacket.ButtonDataBlock();
+ payPriceReply.ButtonData[2].PayButton = payPrice[3];
+ payPriceReply.ButtonData[3] = new PayPriceReplyPacket.ButtonDataBlock();
+ payPriceReply.ButtonData[3].PayButton = payPrice[4];
+
+ OutPacket(payPriceReply, ThrottleOutPacketType.Task);
+ }
+
+ public void SendStartPingCheck(byte seq)
+ {
+ StartPingCheckPacket pc = (StartPingCheckPacket)PacketPool.Instance.GetPacket(PacketType.StartPingCheck);
+ pc.PingID.PingID = seq;
+ pc.Header.Reliable = false;
+ OutPacket(pc, ThrottleOutPacketType.Unknown);
+ }
+
+ public void SendKillObject(ulong regionHandle, uint localID)
+ {
+ KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject);
+ // TODO: don't create new blocks if recycling an old packet
+ kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1];
+ kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock();
+ kill.ObjectData[0].ID = localID;
+ kill.Header.Reliable = false;
+ kill.Header.Zerocoded = true;
+ OutPacket(kill, ThrottleOutPacketType.Task);
+ }
+
+ ///
+ /// Send information about the items contained in a folder to the client.
+ ///
+ /// XXX This method needs some refactoring loving
+ ///
+ /// The owner of the folder
+ /// The id of the folder
+ /// The items contained in the folder identified by folderID
+ /// Do we need to send folder information?
+ /// Do we need to send item information?
+ public void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List items,
+ List folders,
+ bool fetchFolders, bool fetchItems)
+ {
+ // An inventory descendents packet consists of a single agent section and an inventory details
+ // section for each inventory item. The size of each inventory item is approximately 550 bytes.
+ // In theory, UDP has a maximum packet size of 64k, so it should be possible to send descendent
+ // packets containing metadata for in excess of 100 items. But in practice, there may be other
+ // factors (e.g. firewalls) restraining the maximum UDP packet size. See,
+ //
+ // http://opensimulator.org/mantis/view.php?id=226
+ //
+ // for one example of this kind of thing. In fact, the Linden servers appear to only send about
+ // 6 to 7 items at a time, so let's stick with 6
+ int MAX_ITEMS_PER_PACKET = 6;
+
+ //Ckrinke This variable is not used, so comment out to remove the warning from the compiler (3-21-08)
+ //Ckrinke uint FULL_MASK_PERMISSIONS = 2147483647;
+
+ if (fetchItems)
+ {
+ InventoryDescendentsPacket descend = CreateInventoryDescendentsPacket(ownerID, folderID);
+
+ if (items.Count < MAX_ITEMS_PER_PACKET)
+ {
+ descend.ItemData = new InventoryDescendentsPacket.ItemDataBlock[items.Count];
+ descend.AgentData.Descendents = items.Count;
+ }
+ else
+ {
+ descend.ItemData = new InventoryDescendentsPacket.ItemDataBlock[MAX_ITEMS_PER_PACKET];
+ descend.AgentData.Descendents = MAX_ITEMS_PER_PACKET;
+ }
+
+ // Even if we aren't fetching the folders, we still need to include the folder count
+ // in the total number of descendents. Failure to do so will cause subtle bugs such
+ // as the failure of textures which haven't been expanded in inventory to show up
+ // in the texture prim edit selection panel.
+ if (!fetchFolders)
+ {
+ descend.AgentData.Descendents += folders.Count;
+ }
+
+ int count = 0;
+ int i = 0;
+ foreach (InventoryItemBase item in items)
+ {
+ descend.ItemData[i] = new InventoryDescendentsPacket.ItemDataBlock();
+ descend.ItemData[i].ItemID = item.ID;
+ descend.ItemData[i].AssetID = item.AssetID;
+ descend.ItemData[i].CreatorID = item.Creator;
+ descend.ItemData[i].BaseMask = item.BasePermissions;
+ descend.ItemData[i].Description = Helpers.StringToField(item.Description);
+ descend.ItemData[i].EveryoneMask = item.EveryOnePermissions;
+ descend.ItemData[i].OwnerMask = item.CurrentPermissions;
+ descend.ItemData[i].FolderID = item.Folder;
+ descend.ItemData[i].InvType = (sbyte)item.InvType;
+ descend.ItemData[i].Name = Helpers.StringToField(item.Name);
+ descend.ItemData[i].NextOwnerMask = item.NextPermissions;
+ descend.ItemData[i].OwnerID = item.Owner;
+ descend.ItemData[i].Type = (sbyte)item.AssetType;
+
+ //descend.ItemData[i].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000");
+ descend.ItemData[i].GroupID = item.GroupID;
+ descend.ItemData[i].GroupOwned = item.GroupOwned;
+ descend.ItemData[i].GroupMask = 0;
+ descend.ItemData[i].CreationDate = item.CreationDate;
+ descend.ItemData[i].SalePrice = item.SalePrice;
+ descend.ItemData[i].SaleType = item.SaleType;
+ descend.ItemData[i].Flags = item.Flags;
+
+ descend.ItemData[i].CRC =
+ Helpers.InventoryCRC(descend.ItemData[i].CreationDate, descend.ItemData[i].SaleType,
+ descend.ItemData[i].InvType, descend.ItemData[i].Type,
+ descend.ItemData[i].AssetID, descend.ItemData[i].GroupID,
+ descend.ItemData[i].SalePrice,
+ descend.ItemData[i].OwnerID, descend.ItemData[i].CreatorID,
+ descend.ItemData[i].ItemID, descend.ItemData[i].FolderID,
+ descend.ItemData[i].EveryoneMask,
+ descend.ItemData[i].Flags, descend.ItemData[i].OwnerMask,
+ descend.ItemData[i].GroupMask, item.CurrentPermissions);
+
+ i++;
+ count++;
+ if (i == MAX_ITEMS_PER_PACKET)
+ {
+ descend.Header.Zerocoded = true;
+ OutPacket(descend, ThrottleOutPacketType.Asset);
+
+ if ((items.Count - count) > 0)
+ {
+ descend = CreateInventoryDescendentsPacket(ownerID, folderID);
+ if ((items.Count - count) < MAX_ITEMS_PER_PACKET)
+ {
+ descend.ItemData = new InventoryDescendentsPacket.ItemDataBlock[items.Count - count];
+ descend.AgentData.Descendents = items.Count - count;
+ }
+ else
+ {
+ descend.ItemData = new InventoryDescendentsPacket.ItemDataBlock[MAX_ITEMS_PER_PACKET];
+ descend.AgentData.Descendents = MAX_ITEMS_PER_PACKET;
+ }
+ i = 0;
+ }
+ }
+ }
+
+ if (i < MAX_ITEMS_PER_PACKET)
+ {
+ OutPacket(descend, ThrottleOutPacketType.Asset);
+ }
+ }
+
+ //send subfolders
+ if (fetchFolders)
+ {
+ InventoryDescendentsPacket descend = CreateInventoryDescendentsPacket(ownerID, folderID);
+
+ if (folders.Count < MAX_ITEMS_PER_PACKET)
+ {
+ descend.FolderData = new InventoryDescendentsPacket.FolderDataBlock[folders.Count];
+ descend.AgentData.Descendents = folders.Count;
+ }
+ else
+ {
+ descend.FolderData = new InventoryDescendentsPacket.FolderDataBlock[MAX_ITEMS_PER_PACKET];
+ descend.AgentData.Descendents = MAX_ITEMS_PER_PACKET;
+ }
+
+ // Not sure if this scenario ever actually occurs, but nonetheless we include the items
+ // count even if we're not sending item data for the same reasons as above.
+ if (!fetchItems)
+ {
+ descend.AgentData.Descendents += items.Count;
+ }
+
+ int i = 0;
+ int count = 0;
+ foreach (InventoryFolderBase folder in folders)
+ {
+ descend.FolderData[i] = new InventoryDescendentsPacket.FolderDataBlock();
+ descend.FolderData[i].FolderID = folder.ID;
+ descend.FolderData[i].Name = Helpers.StringToField(folder.Name);
+ descend.FolderData[i].ParentID = folder.ParentID;
+ descend.FolderData[i].Type = (sbyte)folder.Type;
+
+ i++;
+ count++;
+ if (i == MAX_ITEMS_PER_PACKET)
+ {
+ OutPacket(descend, ThrottleOutPacketType.Asset);
+
+ if ((folders.Count - count) > 0)
+ {
+ descend = CreateInventoryDescendentsPacket(ownerID, folderID);
+ if ((folders.Count - count) < MAX_ITEMS_PER_PACKET)
+ {
+ descend.FolderData =
+ new InventoryDescendentsPacket.FolderDataBlock[folders.Count - count];
+ descend.AgentData.Descendents = folders.Count - count;
+ }
+ else
+ {
+ descend.FolderData =
+ new InventoryDescendentsPacket.FolderDataBlock[MAX_ITEMS_PER_PACKET];
+ descend.AgentData.Descendents = MAX_ITEMS_PER_PACKET;
+ }
+ i = 0;
+ }
+ }
+ }
+
+ if (i < MAX_ITEMS_PER_PACKET)
+ {
+ OutPacket(descend, ThrottleOutPacketType.Asset);
+ }
+ }
+ }
+
+ private InventoryDescendentsPacket CreateInventoryDescendentsPacket(LLUUID ownerID, LLUUID folderID)
+ {
+ InventoryDescendentsPacket descend = (InventoryDescendentsPacket)PacketPool.Instance.GetPacket(PacketType.InventoryDescendents);
+ descend.Header.Zerocoded = true;
+ descend.AgentData.AgentID = AgentId;
+ descend.AgentData.OwnerID = ownerID;
+ descend.AgentData.FolderID = folderID;
+ descend.AgentData.Version = 1;
+
+ return descend;
+ }
+
+ public void SendInventoryItemDetails(LLUUID ownerID, InventoryItemBase item)
+ {
+ uint FULL_MASK_PERMISSIONS = (uint)PermissionMask.All;
+ FetchInventoryReplyPacket inventoryReply = (FetchInventoryReplyPacket)PacketPool.Instance.GetPacket(PacketType.FetchInventoryReply);
+ // TODO: don't create new blocks if recycling an old packet
+ inventoryReply.AgentData.AgentID = AgentId;
+ inventoryReply.InventoryData = new FetchInventoryReplyPacket.InventoryDataBlock[1];
+ inventoryReply.InventoryData[0] = new FetchInventoryReplyPacket.InventoryDataBlock();
+ inventoryReply.InventoryData[0].ItemID = item.ID;
+ inventoryReply.InventoryData[0].AssetID = item.AssetID;
+ inventoryReply.InventoryData[0].CreatorID = item.Creator;
+ inventoryReply.InventoryData[0].BaseMask = item.BasePermissions;
+ inventoryReply.InventoryData[0].CreationDate =
+ (int)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
+ inventoryReply.InventoryData[0].Description = Helpers.StringToField(item.Description);
+ inventoryReply.InventoryData[0].EveryoneMask = item.EveryOnePermissions;
+ inventoryReply.InventoryData[0].FolderID = item.Folder;
+ inventoryReply.InventoryData[0].InvType = (sbyte)item.InvType;
+ inventoryReply.InventoryData[0].Name = Helpers.StringToField(item.Name);
+ inventoryReply.InventoryData[0].NextOwnerMask = item.NextPermissions;
+ inventoryReply.InventoryData[0].OwnerID = item.Owner;
+ inventoryReply.InventoryData[0].OwnerMask = item.CurrentPermissions;
+ inventoryReply.InventoryData[0].Type = (sbyte)item.AssetType;
+
+ //inventoryReply.InventoryData[0].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000");
+ inventoryReply.InventoryData[0].GroupID = item.GroupID;
+ inventoryReply.InventoryData[0].GroupOwned = item.GroupOwned;
+ inventoryReply.InventoryData[0].GroupMask = 0;
+ inventoryReply.InventoryData[0].Flags = item.Flags;
+ inventoryReply.InventoryData[0].SalePrice = item.SalePrice;
+ inventoryReply.InventoryData[0].SaleType = item.SaleType;
+
+ inventoryReply.InventoryData[0].CRC =
+ Helpers.InventoryCRC(1000, 0, inventoryReply.InventoryData[0].InvType,
+ inventoryReply.InventoryData[0].Type, inventoryReply.InventoryData[0].AssetID,
+ inventoryReply.InventoryData[0].GroupID, 100,
+ inventoryReply.InventoryData[0].OwnerID, inventoryReply.InventoryData[0].CreatorID,
+ inventoryReply.InventoryData[0].ItemID, inventoryReply.InventoryData[0].FolderID,
+ FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS,
+ FULL_MASK_PERMISSIONS);
+ inventoryReply.Header.Zerocoded = true;
+ OutPacket(inventoryReply, ThrottleOutPacketType.Asset);
+ }
+
+ /// IClientAPI.SendBulkUpdateInventory(InventoryItemBase)
+ public void SendBulkUpdateInventory(InventoryItemBase item)
+ {
+ uint FULL_MASK_PERMISSIONS = (uint)PermissionMask.All;
+
+ BulkUpdateInventoryPacket bulkUpdate
+ = (BulkUpdateInventoryPacket)PacketPool.Instance.GetPacket(PacketType.BulkUpdateInventory);
+
+ bulkUpdate.AgentData.AgentID = AgentId;
+ bulkUpdate.AgentData.TransactionID = LLUUID.Random();
+
+ bulkUpdate.FolderData = new BulkUpdateInventoryPacket.FolderDataBlock[1];
+ bulkUpdate.FolderData[0] = new BulkUpdateInventoryPacket.FolderDataBlock();
+ bulkUpdate.FolderData[0].FolderID = LLUUID.Zero;
+ bulkUpdate.FolderData[0].ParentID = LLUUID.Zero;
+ bulkUpdate.FolderData[0].Type = -1;
+ bulkUpdate.FolderData[0].Name = new byte[0];
+
+ bulkUpdate.ItemData = new BulkUpdateInventoryPacket.ItemDataBlock[1];
+ bulkUpdate.ItemData[0] = new BulkUpdateInventoryPacket.ItemDataBlock();
+ bulkUpdate.ItemData[0].ItemID = item.ID;
+ bulkUpdate.ItemData[0].AssetID = item.AssetID;
+ bulkUpdate.ItemData[0].CreatorID = item.Creator;
+ bulkUpdate.ItemData[0].BaseMask = item.BasePermissions;
+ bulkUpdate.ItemData[0].CreationDate = 1000;
+ bulkUpdate.ItemData[0].Description = Helpers.StringToField(item.Description);
+ bulkUpdate.ItemData[0].EveryoneMask = item.EveryOnePermissions;
+ bulkUpdate.ItemData[0].FolderID = item.Folder;
+ bulkUpdate.ItemData[0].InvType = (sbyte)item.InvType;
+ bulkUpdate.ItemData[0].Name = Helpers.StringToField(item.Name);
+ bulkUpdate.ItemData[0].NextOwnerMask = item.NextPermissions;
+ bulkUpdate.ItemData[0].OwnerID = item.Owner;
+ bulkUpdate.ItemData[0].OwnerMask = item.CurrentPermissions;
+ bulkUpdate.ItemData[0].Type = (sbyte)item.AssetType;
+
+ //bulkUpdate.ItemData[0].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000");
+ bulkUpdate.ItemData[0].GroupID = item.GroupID;
+ bulkUpdate.ItemData[0].GroupOwned = item.GroupOwned;
+ bulkUpdate.ItemData[0].GroupMask = 0;
+ bulkUpdate.ItemData[0].Flags = item.Flags;
+ bulkUpdate.ItemData[0].SalePrice = item.SalePrice;
+ bulkUpdate.ItemData[0].SaleType = item.SaleType;
+
+ bulkUpdate.ItemData[0].CRC =
+ Helpers.InventoryCRC(1000, 0, bulkUpdate.ItemData[0].InvType,
+ bulkUpdate.ItemData[0].Type, bulkUpdate.ItemData[0].AssetID,
+ bulkUpdate.ItemData[0].GroupID, 100,
+ bulkUpdate.ItemData[0].OwnerID, bulkUpdate.ItemData[0].CreatorID,
+ bulkUpdate.ItemData[0].ItemID, bulkUpdate.ItemData[0].FolderID,
+ FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS,
+ FULL_MASK_PERMISSIONS);
+ bulkUpdate.Header.Zerocoded = true;
+ OutPacket(bulkUpdate, ThrottleOutPacketType.Asset);
+ }
+
+ /// IClientAPI.SendInventoryItemCreateUpdate(InventoryItemBase)
+ public void SendInventoryItemCreateUpdate(InventoryItemBase Item)
+ {
+ uint FULL_MASK_PERMISSIONS = (uint)PermissionMask.All;
+
+ UpdateCreateInventoryItemPacket InventoryReply
+ = (UpdateCreateInventoryItemPacket)PacketPool.Instance.GetPacket(
+ PacketType.UpdateCreateInventoryItem);
+
+ // TODO: don't create new blocks if recycling an old packet
+ InventoryReply.AgentData.AgentID = AgentId;
+ InventoryReply.AgentData.SimApproved = true;
+ InventoryReply.InventoryData = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1];
+ InventoryReply.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock();
+ InventoryReply.InventoryData[0].ItemID = Item.ID;
+ InventoryReply.InventoryData[0].AssetID = Item.AssetID;
+ InventoryReply.InventoryData[0].CreatorID = Item.Creator;
+ InventoryReply.InventoryData[0].BaseMask = Item.BasePermissions;
+ InventoryReply.InventoryData[0].Description = Helpers.StringToField(Item.Description);
+ InventoryReply.InventoryData[0].EveryoneMask = Item.EveryOnePermissions;
+ InventoryReply.InventoryData[0].FolderID = Item.Folder;
+ InventoryReply.InventoryData[0].InvType = (sbyte)Item.InvType;
+ InventoryReply.InventoryData[0].Name = Helpers.StringToField(Item.Name);
+ InventoryReply.InventoryData[0].NextOwnerMask = Item.NextPermissions;
+ InventoryReply.InventoryData[0].OwnerID = Item.Owner;
+ InventoryReply.InventoryData[0].OwnerMask = Item.CurrentPermissions;
+ InventoryReply.InventoryData[0].Type = (sbyte)Item.AssetType;
+
+ //InventoryReply.InventoryData[0].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000");
+ InventoryReply.InventoryData[0].GroupID = Item.GroupID;
+ InventoryReply.InventoryData[0].GroupOwned = Item.GroupOwned;
+ InventoryReply.InventoryData[0].GroupMask = 0;
+ InventoryReply.InventoryData[0].Flags = Item.Flags;
+ InventoryReply.InventoryData[0].SalePrice = Item.SalePrice;
+ InventoryReply.InventoryData[0].SaleType = Item.SaleType;
+ InventoryReply.InventoryData[0].CreationDate = Item.CreationDate;
+
+ InventoryReply.InventoryData[0].CRC =
+ Helpers.InventoryCRC(1000, 0, InventoryReply.InventoryData[0].InvType,
+ InventoryReply.InventoryData[0].Type, InventoryReply.InventoryData[0].AssetID,
+ InventoryReply.InventoryData[0].GroupID, 100,
+ InventoryReply.InventoryData[0].OwnerID, InventoryReply.InventoryData[0].CreatorID,
+ InventoryReply.InventoryData[0].ItemID, InventoryReply.InventoryData[0].FolderID,
+ FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS,
+ FULL_MASK_PERMISSIONS);
+ InventoryReply.Header.Zerocoded = true;
+ OutPacket(InventoryReply, ThrottleOutPacketType.Asset);
+ }
+
+ public void SendRemoveInventoryItem(LLUUID itemID)
+ {
+ RemoveInventoryItemPacket remove = (RemoveInventoryItemPacket)PacketPool.Instance.GetPacket(PacketType.RemoveInventoryItem);
+ // TODO: don't create new blocks if recycling an old packet
+ remove.AgentData.AgentID = AgentId;
+ remove.AgentData.SessionID = m_sessionId;
+ remove.InventoryData = new RemoveInventoryItemPacket.InventoryDataBlock[1];
+ remove.InventoryData[0] = new RemoveInventoryItemPacket.InventoryDataBlock();
+ remove.InventoryData[0].ItemID = itemID;
+ remove.Header.Zerocoded = true;
+ OutPacket(remove, ThrottleOutPacketType.Asset);
+ }
+
+ public void SendTakeControls(int controls, bool passToAgent, bool TakeControls)
+ {
+ ScriptControlChangePacket scriptcontrol = (ScriptControlChangePacket)PacketPool.Instance.GetPacket(PacketType.ScriptControlChange);
+ ScriptControlChangePacket.DataBlock[] data = new ScriptControlChangePacket.DataBlock[1];
+ ScriptControlChangePacket.DataBlock ddata = new ScriptControlChangePacket.DataBlock();
+ ddata.Controls = (uint)controls;
+ ddata.PassToAgent = passToAgent;
+ ddata.TakeControls = TakeControls;
+ data[0] = ddata;
+ scriptcontrol.Data = data;
+ OutPacket(scriptcontrol, ThrottleOutPacketType.Task);
+ }
+
+ public void SendTaskInventory(LLUUID taskID, short serial, byte[] fileName)
+ {
+ ReplyTaskInventoryPacket replytask = (ReplyTaskInventoryPacket)PacketPool.Instance.GetPacket(PacketType.ReplyTaskInventory);
+ replytask.InventoryData.TaskID = taskID;
+ replytask.InventoryData.Serial = serial;
+ replytask.InventoryData.Filename = fileName;
+ OutPacket(replytask, ThrottleOutPacketType.Asset);
+ }
+
+ public void SendXferPacket(ulong xferID, uint packet, byte[] data)
+ {
+ SendXferPacketPacket sendXfer = (SendXferPacketPacket)PacketPool.Instance.GetPacket(PacketType.SendXferPacket);
+ sendXfer.XferID.ID = xferID;
+ sendXfer.XferID.Packet = packet;
+ sendXfer.DataPacket.Data = data;
+ OutPacket(sendXfer, ThrottleOutPacketType.Task);
+ }
+
+ public void SendEconomyData(float EnergyEfficiency, int ObjectCapacity, int ObjectCount, int PriceEnergyUnit,
+ int PriceGroupCreate, int PriceObjectClaim, float PriceObjectRent, float PriceObjectScaleFactor,
+ int PriceParcelClaim, float PriceParcelClaimFactor, int PriceParcelRent, int PricePublicObjectDecay,
+ int PricePublicObjectDelete, int PriceRentLight, int PriceUpload, int TeleportMinPrice, float TeleportPriceExponent)
+ {
+ EconomyDataPacket economyData = (EconomyDataPacket)PacketPool.Instance.GetPacket(PacketType.EconomyData);
+ economyData.Info.EnergyEfficiency = EnergyEfficiency;
+ economyData.Info.ObjectCapacity = ObjectCapacity;
+ economyData.Info.ObjectCount = ObjectCount;
+ economyData.Info.PriceEnergyUnit = PriceEnergyUnit;
+ economyData.Info.PriceGroupCreate = PriceGroupCreate;
+ economyData.Info.PriceObjectClaim = PriceObjectClaim;
+ economyData.Info.PriceObjectRent = PriceObjectRent;
+ economyData.Info.PriceObjectScaleFactor = PriceObjectScaleFactor;
+ economyData.Info.PriceParcelClaim = PriceParcelClaim;
+ economyData.Info.PriceParcelClaimFactor = PriceParcelClaimFactor;
+ economyData.Info.PriceParcelRent = PriceParcelRent;
+ economyData.Info.PricePublicObjectDecay = PricePublicObjectDecay;
+ economyData.Info.PricePublicObjectDelete = PricePublicObjectDelete;
+ economyData.Info.PriceRentLight = PriceRentLight;
+ economyData.Info.PriceUpload = PriceUpload;
+ economyData.Info.TeleportMinPrice = TeleportMinPrice;
+ economyData.Info.TeleportPriceExponent = TeleportPriceExponent;
+ economyData.Header.Reliable = true;
+ OutPacket(economyData, ThrottleOutPacketType.Unknown);
+ }
+
+ public void SendAvatarPickerReply(AvatarPickerReplyAgentDataArgs AgentData, List Data)
+ {
+ //construct the AvatarPickerReply packet.
+ AvatarPickerReplyPacket replyPacket = new AvatarPickerReplyPacket();
+ replyPacket.AgentData.AgentID = AgentData.AgentID;
+ replyPacket.AgentData.QueryID = AgentData.QueryID;
+ //int i = 0;
+ List data_block = new List();
+ foreach (AvatarPickerReplyDataArgs arg in Data)
+ {
+ AvatarPickerReplyPacket.DataBlock db = new AvatarPickerReplyPacket.DataBlock();
+ db.AvatarID = arg.AvatarID;
+ db.FirstName = arg.FirstName;
+ db.LastName = arg.LastName;
+ data_block.Add(db);
+ }
+ replyPacket.Data = data_block.ToArray();
+ OutPacket(replyPacket, ThrottleOutPacketType.Task);
+ }
+
+ public void SendAgentDataUpdate(LLUUID agentid, LLUUID activegroupid, string firstname, string lastname, ulong grouppowers, string groupname, string grouptitle)
+ {
+
+ m_activeGroupID = activegroupid;
+ m_activeGroupName = groupname;
+ m_activeGroupPowers = grouppowers;
+
+ AgentDataUpdatePacket sendAgentDataUpdate = (AgentDataUpdatePacket)PacketPool.Instance.GetPacket(PacketType.AgentDataUpdate);
+ sendAgentDataUpdate.AgentData.ActiveGroupID = activegroupid;
+ sendAgentDataUpdate.AgentData.AgentID = agentid;
+ sendAgentDataUpdate.AgentData.FirstName = Helpers.StringToField(firstname);
+ sendAgentDataUpdate.AgentData.GroupName = Helpers.StringToField(groupname);
+ sendAgentDataUpdate.AgentData.GroupPowers = grouppowers;
+ sendAgentDataUpdate.AgentData.GroupTitle = Helpers.StringToField(grouptitle);
+ sendAgentDataUpdate.AgentData.LastName = Helpers.StringToField(lastname);
+ OutPacket(sendAgentDataUpdate, ThrottleOutPacketType.Task);
+ }
+
+ ///
+ /// Send an alert message to the client. On the Linden client (tested 1.19.1.4), this pops up a brief duration
+ /// blue information box in the bottom right hand corner.
+ ///
+ ///
+ public void SendAlertMessage(string message)
+ {
+ AlertMessagePacket alertPack = (AlertMessagePacket)PacketPool.Instance.GetPacket(PacketType.AlertMessage);
+ alertPack.AlertData.Message = Helpers.StringToField(message);
+ OutPacket(alertPack, ThrottleOutPacketType.Task);
+ }
+
+ ///
+ /// Send an agent alert message to the client.
+ ///
+ ///
+ /// On the linden client, if this true then it displays a one button text box placed in the
+ /// middle of the window. If false, the message is displayed in a brief duration blue information box (as for
+ /// the AlertMessage packet).
+ public void SendAgentAlertMessage(string message, bool modal)
+ {
+ OutPacket(BuildAgentAlertPacket(message, modal), ThrottleOutPacketType.Task);
+ }
+
+ ///
+ /// Construct an agent alert packet
+ ///
+ ///
+ ///
+ ///
+ protected AgentAlertMessagePacket BuildAgentAlertPacket(string message, bool modal)
+ {
+ AgentAlertMessagePacket alertPack = (AgentAlertMessagePacket)PacketPool.Instance.GetPacket(PacketType.AgentAlertMessage);
+ alertPack.AgentData.AgentID = AgentId;
+ alertPack.AlertData.Message = Helpers.StringToField(message);
+ alertPack.AlertData.Modal = modal;
+
+ return alertPack;
+ }
+
+ public void SendLoadURL(string objectname, LLUUID objectID, LLUUID ownerID, bool groupOwned, string message,
+ string url)
+ {
+ LoadURLPacket loadURL = (LoadURLPacket)PacketPool.Instance.GetPacket(PacketType.LoadURL);
+ loadURL.Data.ObjectName = Helpers.StringToField(objectname);
+ loadURL.Data.ObjectID = objectID;
+ loadURL.Data.OwnerID = ownerID;
+ loadURL.Data.OwnerIsGroup = groupOwned;
+ loadURL.Data.Message = Helpers.StringToField(message);
+ loadURL.Data.URL = Helpers.StringToField(url);
+ OutPacket(loadURL, ThrottleOutPacketType.Task);
+ }
+
+ public void SendDialog(string objectname, LLUUID objectID, LLUUID ownerID, string msg, LLUUID textureID, int ch, string[] buttonlabels)
+ {
+ ScriptDialogPacket dialog = (ScriptDialogPacket)PacketPool.Instance.GetPacket(PacketType.ScriptDialog);
+ dialog.Data.ObjectID = objectID;
+ dialog.Data.ObjectName = Helpers.StringToField(objectname);
+ dialog.Data.FirstName = Helpers.StringToField(this.FirstName);
+ dialog.Data.LastName = Helpers.StringToField(this.LastName);
+ dialog.Data.Message = Helpers.StringToField(msg);
+ dialog.Data.ImageID = textureID;
+ dialog.Data.ChatChannel = ch;
+ ScriptDialogPacket.ButtonsBlock[] buttons = new ScriptDialogPacket.ButtonsBlock[buttonlabels.Length];
+ for (int i = 0; i < buttonlabels.Length; i++)
+ {
+ buttons[i] = new ScriptDialogPacket.ButtonsBlock();
+ buttons[i].ButtonLabel = Helpers.StringToField(buttonlabels[i]);
+ }
+ dialog.Buttons = buttons;
+ OutPacket(dialog, ThrottleOutPacketType.Task);
+ }
+
+ public void SendPreLoadSound(LLUUID objectID, LLUUID ownerID, LLUUID soundID)
+ {
+ PreloadSoundPacket preSound = (PreloadSoundPacket)PacketPool.Instance.GetPacket(PacketType.PreloadSound);
+ // TODO: don't create new blocks if recycling an old packet
+ preSound.DataBlock = new PreloadSoundPacket.DataBlockBlock[1];
+ preSound.DataBlock[0] = new PreloadSoundPacket.DataBlockBlock();
+ preSound.DataBlock[0].ObjectID = objectID;
+ preSound.DataBlock[0].OwnerID = ownerID;
+ preSound.DataBlock[0].SoundID = soundID;
+ preSound.Header.Zerocoded = true;
+ OutPacket(preSound, ThrottleOutPacketType.Task);
+ }
+
+ public void SendPlayAttachedSound(LLUUID soundID, LLUUID objectID, LLUUID ownerID, float gain, byte flags)
+ {
+ AttachedSoundPacket sound = (AttachedSoundPacket)PacketPool.Instance.GetPacket(PacketType.AttachedSound);
+ sound.DataBlock.SoundID = soundID;
+ sound.DataBlock.ObjectID = objectID;
+ sound.DataBlock.OwnerID = ownerID;
+ sound.DataBlock.Gain = gain;
+ sound.DataBlock.Flags = flags;
+
+ OutPacket(sound, ThrottleOutPacketType.Task);
+ }
+
+ public void SendTriggeredSound(LLUUID soundID, LLUUID ownerID, LLUUID objectID, LLUUID parentID, ulong handle, LLVector3 position, float gain)
+ {
+ SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger);
+ sound.SoundData.SoundID = soundID;
+ sound.SoundData.OwnerID = ownerID;
+ sound.SoundData.ObjectID = objectID;
+ sound.SoundData.ParentID = parentID;
+ sound.SoundData.Handle = handle;
+ sound.SoundData.Position = position;
+ sound.SoundData.Gain = gain;
+
+ OutPacket(sound, ThrottleOutPacketType.Task);
+ }
+
+ public void SendAttachedSoundGainChange(LLUUID objectID, float gain)
+ {
+ AttachedSoundGainChangePacket sound = (AttachedSoundGainChangePacket)PacketPool.Instance.GetPacket(PacketType.AttachedSoundGainChange);
+ sound.DataBlock.ObjectID = objectID;
+ sound.DataBlock.Gain = gain;
+
+ OutPacket(sound, ThrottleOutPacketType.Task);
+ }
+
+ public void SendSunPos(LLVector3 Position, LLVector3 Velocity, ulong CurrentTime, uint SecondsPerSunCycle, uint SecondsPerYear, float OrbitalPosition)
+ {
+ SimulatorViewerTimeMessagePacket viewertime = (SimulatorViewerTimeMessagePacket)PacketPool.Instance.GetPacket(PacketType.SimulatorViewerTimeMessage);
+ viewertime.TimeInfo.SunDirection = Position;
+ viewertime.TimeInfo.SunAngVelocity = Velocity;
+ viewertime.TimeInfo.UsecSinceStart = CurrentTime;
+ viewertime.TimeInfo.SecPerDay = SecondsPerSunCycle;
+ viewertime.TimeInfo.SecPerYear = SecondsPerYear;
+ viewertime.TimeInfo.SunPhase = OrbitalPosition;
+ viewertime.Header.Reliable = false;
+ viewertime.Header.Zerocoded = true;
+ OutPacket(viewertime, ThrottleOutPacketType.Task);
+ }
+
+ // Currently Deprecated
+ public void SendViewerTime(int phase)
+ {
+ /*
+ Console.WriteLine("SunPhase: {0}", phase);
+ SimulatorViewerTimeMessagePacket viewertime = (SimulatorViewerTimeMessagePacket)PacketPool.Instance.GetPacket(PacketType.SimulatorViewerTimeMessage);
+ //viewertime.TimeInfo.SecPerDay = 86400;
+ //viewertime.TimeInfo.SecPerYear = 31536000;
+ viewertime.TimeInfo.SecPerDay = 1000;
+ viewertime.TimeInfo.SecPerYear = 365000;
+ viewertime.TimeInfo.SunPhase = 1;
+ int sunPhase = (phase + 2) / 2;
+ if ((sunPhase < 6) || (sunPhase > 36))
+ {
+ viewertime.TimeInfo.SunDirection = new LLVector3(0f, 0.8f, -0.8f);
+ Console.WriteLine("sending night");
+ }
+ else
+ {
+ if (sunPhase < 12)
+ {
+ sunPhase = 12;
+ }
+ sunPhase = sunPhase - 12;
+
+ float yValue = 0.1f * (sunPhase);
+ Console.WriteLine("Computed SunPhase: {0}, yValue: {1}", sunPhase, yValue);
+ if (yValue > 1.2f)
+ {
+ yValue = yValue - 1.2f;
+ }
+
+ yValue = Util.Clip(yValue, 0, 1);
+
+ if (sunPhase < 14)
+ {
+ yValue = 1 - yValue;
+ }
+ if (sunPhase < 12)
+ {
+ yValue *= -1;
+ }
+ viewertime.TimeInfo.SunDirection = new LLVector3(0f, yValue, 0.3f);
+ Console.WriteLine("sending sun update " + yValue);
+ }
+ viewertime.TimeInfo.SunAngVelocity = new LLVector3(0, 0.0f, 10.0f);
+ viewertime.TimeInfo.UsecSinceStart = (ulong)Util.UnixTimeSinceEpoch();
+ viewertime.Header.Reliable = false;
+ OutPacket(viewertime, ThrottleOutPacketType.Task);
+ */
+ }
+
+ public void SendAvatarProperties(LLUUID avatarID, string aboutText, string bornOn, string charterMember,
+ string flAbout, uint flags, LLUUID flImageID, LLUUID imageID, string profileURL,
+ LLUUID partnerID)
+ {
+ AvatarPropertiesReplyPacket avatarReply = (AvatarPropertiesReplyPacket)PacketPool.Instance.GetPacket(PacketType.AvatarPropertiesReply);
+ avatarReply.AgentData.AgentID = AgentId;
+ avatarReply.AgentData.AvatarID = avatarID;
+ if (aboutText != null)
+ avatarReply.PropertiesData.AboutText = Helpers.StringToField(aboutText);
+ else
+ avatarReply.PropertiesData.AboutText = Helpers.StringToField("");
+ avatarReply.PropertiesData.BornOn = Helpers.StringToField(bornOn);
+ avatarReply.PropertiesData.CharterMember = Helpers.StringToField(charterMember);
+ if (flAbout != null)
+ avatarReply.PropertiesData.FLAboutText = Helpers.StringToField(flAbout);
+ else
+ avatarReply.PropertiesData.FLAboutText = Helpers.StringToField("");
+ avatarReply.PropertiesData.Flags = 0;
+ avatarReply.PropertiesData.FLImageID = flImageID;
+ avatarReply.PropertiesData.ImageID = imageID;
+ avatarReply.PropertiesData.ProfileURL = Helpers.StringToField(profileURL);
+ avatarReply.PropertiesData.PartnerID = partnerID;
+ OutPacket(avatarReply, ThrottleOutPacketType.Task);
+ }
+
+ #endregion
+
+ #region Appearance/ Wearables Methods
+
+ ///
+ ///
+ ///
+ ///
+ public void SendWearables(AvatarWearable[] wearables, int serial)
+ {
+ AgentWearablesUpdatePacket aw = (AgentWearablesUpdatePacket)PacketPool.Instance.GetPacket(PacketType.AgentWearablesUpdate);
+ aw.AgentData.AgentID = AgentId;
+ aw.AgentData.SerialNum = (uint)serial;
+ aw.AgentData.SessionID = m_sessionId;
+
+ // TODO: don't create new blocks if recycling an old packet
+ aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[13];
+ AgentWearablesUpdatePacket.WearableDataBlock awb;
+ for (int i = 0; i < wearables.Length; i++)
+ {
+ awb = new AgentWearablesUpdatePacket.WearableDataBlock();
+ awb.WearableType = (byte)i;
+ awb.AssetID = wearables[i].AssetID;
+ awb.ItemID = wearables[i].ItemID;
+ aw.WearableData[i] = awb;
+ }
+
+ OutPacket(aw, ThrottleOutPacketType.Task);
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ public void SendAppearance(LLUUID agentID, byte[] visualParams, byte[] textureEntry)
+ {
+ AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance);
+ // TODO: don't create new blocks if recycling an old packet
+ avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218];
+ avp.ObjectData.TextureEntry = textureEntry;
+
+ AvatarAppearancePacket.VisualParamBlock avblock = null;
+ for (int i = 0; i < visualParams.Length; i++)
+ {
+ avblock = new AvatarAppearancePacket.VisualParamBlock();
+ avblock.ParamValue = visualParams[i];
+ avp.VisualParam[i] = avblock;
+ }
+
+ avp.Sender.IsTrial = false;
+ avp.Sender.ID = agentID;
+ OutPacket(avp, ThrottleOutPacketType.Task);
+ }
+
+ public void SendAnimations(LLUUID[] animations, int[] seqs, LLUUID sourceAgentId)
+ {
+ AvatarAnimationPacket ani = (AvatarAnimationPacket)PacketPool.Instance.GetPacket(PacketType.AvatarAnimation);
+ // TODO: don't create new blocks if recycling an old packet
+ ani.AnimationSourceList = new AvatarAnimationPacket.AnimationSourceListBlock[1];
+ ani.AnimationSourceList[0] = new AvatarAnimationPacket.AnimationSourceListBlock();
+ ani.AnimationSourceList[0].ObjectID = sourceAgentId;
+ ani.Sender = new AvatarAnimationPacket.SenderBlock();
+ ani.Sender.ID = sourceAgentId;
+ ani.AnimationList = new AvatarAnimationPacket.AnimationListBlock[animations.Length];
+
+ for (int i = 0; i < animations.Length; ++i)
+ {
+ ani.AnimationList[i] = new AvatarAnimationPacket.AnimationListBlock();
+ ani.AnimationList[i].AnimID = animations[i];
+ ani.AnimationList[i].AnimSequenceID = seqs[i];
+ }
+ ani.Header.Reliable = false;
+ OutPacket(ani, ThrottleOutPacketType.Task);
+ }
+
+ #endregion
+
+ #region Avatar Packet/data sending Methods
+
+ ///
+ /// send a objectupdate packet with information about the clients avatar
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ public void SendAvatarData(ulong regionHandle, string firstName, string lastName, LLUUID avatarID,
+ uint avatarLocalID, LLVector3 Pos, byte[] textureEntry, uint parentID, LLQuaternion rotation)
+ {
+ ObjectUpdatePacket objupdate = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate);
+ // TODO: don't create new blocks if recycling an old packet
+ objupdate.RegionData.RegionHandle = regionHandle;
+ objupdate.RegionData.TimeDilation = ushort.MaxValue;
+ objupdate.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1];
+ objupdate.ObjectData[0] = CreateDefaultAvatarPacket(textureEntry);
+
+ //give this avatar object a local id and assign the user a name
+ objupdate.ObjectData[0].ID = avatarLocalID;
+ objupdate.ObjectData[0].FullID = avatarID;
+ objupdate.ObjectData[0].ParentID = parentID;
+ objupdate.ObjectData[0].NameValue =
+ Helpers.StringToField("FirstName STRING RW SV " + firstName + "\nLastName STRING RW SV " + lastName);
+
+ LLVector3 pos2 = new LLVector3((float)Pos.X, (float)Pos.Y, (float)Pos.Z);
+ byte[] pb = pos2.GetBytes();
+ Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 16, pb.Length);
+
+ byte[] rot = rotation.GetBytes();
+ Array.Copy(rot, 0, objupdate.ObjectData[0].ObjectData, 52, rot.Length);
+
+ objupdate.Header.Zerocoded = true;
+ OutPacket(objupdate, ThrottleOutPacketType.Task);
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ public void SendAvatarTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position,
+ LLVector3 velocity, LLQuaternion rotation)
+ {
+ if (rotation.X == rotation.Y && rotation.Y == rotation.Z && rotation.Z == rotation.W && rotation.W == 0)
+ rotation = LLQuaternion.Identity;
+
+ ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock =
+ CreateAvatarImprovedBlock(localID, position, velocity, rotation);
+ ImprovedTerseObjectUpdatePacket terse = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate);
+ // TODO: don't create new blocks if recycling an old packet
+ terse.RegionData.RegionHandle = regionHandle;
+ terse.RegionData.TimeDilation = timeDilation;
+ terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
+ terse.ObjectData[0] = terseBlock;
+
+ terse.Header.Reliable = false;
+
+ terse.Header.Zerocoded = true;
+ OutPacket(terse, ThrottleOutPacketType.Task);
+ }
+
+ public void SendCoarseLocationUpdate(List CoarseLocations)
+ {
+ CoarseLocationUpdatePacket loc = (CoarseLocationUpdatePacket)PacketPool.Instance.GetPacket(PacketType.CoarseLocationUpdate);
+ // TODO: don't create new blocks if recycling an old packet
+ int total = CoarseLocations.Count;
+ CoarseLocationUpdatePacket.IndexBlock ib =
+ new CoarseLocationUpdatePacket.IndexBlock();
+ loc.Location = new CoarseLocationUpdatePacket.LocationBlock[total];
+ for (int i = 0; i < total; i++)
+ {
+ CoarseLocationUpdatePacket.LocationBlock lb =
+ new CoarseLocationUpdatePacket.LocationBlock();
+ lb.X = (byte)CoarseLocations[i].X;
+ lb.Y = (byte)CoarseLocations[i].Y;
+ lb.Z = (byte)(CoarseLocations[i].Z / 4);
+ loc.Location[i] = lb;
+ }
+ ib.You = -1;
+ ib.Prey = -1;
+ loc.Index = ib;
+ loc.Header.Reliable = false;
+ loc.Header.Zerocoded = true;
+ OutPacket(loc, ThrottleOutPacketType.Task);
+ }
+
+ #endregion
+
+ #region Primitive Packet/data Sending Methods
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ public void AttachObject(uint localID, LLQuaternion rotation, byte attachPoint)
+ {
+
+ ObjectAttachPacket attach = (ObjectAttachPacket)PacketPool.Instance.GetPacket(PacketType.ObjectAttach);
+ Console.WriteLine("Attach object!");
+ // TODO: don't create new blocks if recycling an old packet
+ attach.AgentData.AgentID = AgentId;
+ attach.AgentData.SessionID = m_sessionId;
+ attach.AgentData.AttachmentPoint = attachPoint;
+ attach.ObjectData = new ObjectAttachPacket.ObjectDataBlock[1];
+ attach.ObjectData[0] = new ObjectAttachPacket.ObjectDataBlock();
+ attach.ObjectData[0].ObjectLocalID = localID;
+ attach.ObjectData[0].Rotation = rotation;
+ attach.Header.Zerocoded = true;
+ OutPacket(attach, ThrottleOutPacketType.Task);
+ }
+
+ public void SendPrimitiveToClient(
+ ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape,
+ LLVector3 pos, LLVector3 vel, LLVector3 acc, LLQuaternion rotation, LLVector3 rvel,
+ uint flags, LLUUID objectID, LLUUID ownerID, string text, byte[] color,
+ uint parentID, byte[] particleSystem, byte clickAction)
+ {
+ byte[] textureanim = new byte[0];
+
+ SendPrimitiveToClient(regionHandle, timeDilation, localID, primShape, pos, vel,
+ acc, rotation, rvel, flags,
+ objectID, ownerID, text, color, parentID, particleSystem,
+ clickAction, textureanim, false, (uint)0, LLUUID.Zero, LLUUID.Zero, 0, 0, 0);
+ }
+
+ public void SendPrimitiveToClient(
+ ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape,
+ LLVector3 pos, LLVector3 velocity, LLVector3 acceleration, LLQuaternion rotation, LLVector3 rotational_velocity,
+ uint flags,
+ LLUUID objectID, LLUUID ownerID, string text, byte[] color, uint parentID, byte[] particleSystem,
+ byte clickAction, byte[] textureanim, bool attachment, uint AttachPoint, LLUUID AssetId, LLUUID SoundId, double SoundGain, byte SoundFlags, double SoundRadius)
+ {
+
+ if (rotation.X == rotation.Y && rotation.Y == rotation.Z && rotation.Z == rotation.W && rotation.W == 0)
+ rotation = LLQuaternion.Identity;
+
+ ObjectUpdatePacket outPacket = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate);
+
+
+
+ // TODO: don't create new blocks if recycling an old packet
+ outPacket.RegionData.RegionHandle = regionHandle;
+ outPacket.RegionData.TimeDilation = timeDilation;
+ outPacket.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1];
+
+ outPacket.ObjectData[0] = CreatePrimUpdateBlock(primShape, flags);
+
+ outPacket.ObjectData[0].ID = localID;
+ outPacket.ObjectData[0].FullID = objectID;
+ outPacket.ObjectData[0].OwnerID = ownerID;
+
+ // Anything more than 255 will cause libsecondlife to barf
+ if (text.Length > 255)
+ {
+ text = text.Remove(255);
+ }
+
+ outPacket.ObjectData[0].Text = Helpers.StringToField(text);
+
+ outPacket.ObjectData[0].TextColor[0] = color[0];
+ outPacket.ObjectData[0].TextColor[1] = color[1];
+ outPacket.ObjectData[0].TextColor[2] = color[2];
+ outPacket.ObjectData[0].TextColor[3] = color[3];
+ outPacket.ObjectData[0].ParentID = parentID;
+ outPacket.ObjectData[0].PSBlock = particleSystem;
+ outPacket.ObjectData[0].ClickAction = clickAction;
+ outPacket.ObjectData[0].Flags = 0;
+
+ if (attachment)
+ {
+ // Necessary???
+ outPacket.ObjectData[0].JointAxisOrAnchor = new LLVector3(0, 0, 2);
+ outPacket.ObjectData[0].JointPivot = new LLVector3(0, 0, 0);
+
+ // Item from inventory???
+ outPacket.ObjectData[0].NameValue =
+ Helpers.StringToField("AttachItemID STRING RW SV " + AssetId.UUID);
+ outPacket.ObjectData[0].State = (byte)((AttachPoint % 16) * 16 + (AttachPoint / 16));
+ }
+
+ // Xantor 20080528: Send sound info as well
+ // Xantor 20080530: Zero out everything if there's no SoundId, so zerocompression will work again
+ outPacket.ObjectData[0].Sound = SoundId;
+ if (SoundId == LLUUID.Zero)
+ {
+ outPacket.ObjectData[0].OwnerID = LLUUID.Zero;
+ outPacket.ObjectData[0].Gain = 0.0f;
+ outPacket.ObjectData[0].Radius = 0.0f;
+ outPacket.ObjectData[0].Flags = 0;
+ }
+ else
+ {
+ outPacket.ObjectData[0].OwnerID = ownerID;
+ outPacket.ObjectData[0].Gain = (float)SoundGain;
+ outPacket.ObjectData[0].Radius = (float)SoundRadius;
+ outPacket.ObjectData[0].Flags = SoundFlags;
+ }
+
+ byte[] pb = pos.GetBytes();
+ Array.Copy(pb, 0, outPacket.ObjectData[0].ObjectData, 0, pb.Length);
+
+ byte[] vel = velocity.GetBytes();
+ Array.Copy(vel, 0, outPacket.ObjectData[0].ObjectData, pb.Length, vel.Length);
+
+ byte[] rot = rotation.GetBytes();
+ Array.Copy(rot, 0, outPacket.ObjectData[0].ObjectData, 36, rot.Length);
+
+ byte[] rvel = rotational_velocity.GetBytes();
+ Array.Copy(rvel, 0, outPacket.ObjectData[0].ObjectData, 36 + rot.Length, rvel.Length);
+
+ if (textureanim.Length > 0)
+ {
+ outPacket.ObjectData[0].TextureAnim = textureanim;
+ }
+ outPacket.Header.Zerocoded = true;
+
+ OutPacket(outPacket, ThrottleOutPacketType.LowpriorityTask);
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ public void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position,
+ LLQuaternion rotation, LLVector3 velocity, LLVector3 rotationalvelocity, byte state, LLUUID AssetId)
+ {
+ if (rotation.X == rotation.Y && rotation.Y == rotation.Z && rotation.Z == rotation.W && rotation.W == 0)
+ rotation = LLQuaternion.Identity;
+ ImprovedTerseObjectUpdatePacket terse = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate);
+ // TODO: don't create new blocks if recycling an old packet
+ terse.RegionData.RegionHandle = regionHandle;
+ terse.RegionData.TimeDilation = timeDilation;
+ terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
+ terse.ObjectData[0] = CreatePrimImprovedBlock(localID, position, rotation, velocity, rotationalvelocity, state); // AssetID should fall into here probably somehow...
+ terse.Header.Reliable = false;
+ terse.Header.Zerocoded = true;
+ OutPacket(terse, ThrottleOutPacketType.LowpriorityTask);
+ }
+
+ public void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position,
+ LLQuaternion rotation, LLVector3 velocity, LLVector3 rotationalvelocity)
+ {
+ if (rotation.X == rotation.Y && rotation.Y == rotation.Z && rotation.Z == rotation.W && rotation.W == 0)
+ rotation = LLQuaternion.Identity;
+ ImprovedTerseObjectUpdatePacket terse = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate);
+ // TODO: don't create new blocks if recycling an old packet
+ terse.RegionData.RegionHandle = regionHandle;
+ terse.RegionData.TimeDilation = timeDilation;
+ terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
+ terse.ObjectData[0] = CreatePrimImprovedBlock(localID, position, rotation, velocity, rotationalvelocity, 0);
+ terse.Header.Reliable = false;
+ terse.Header.Zerocoded = true;
+ OutPacket(terse, ThrottleOutPacketType.LowpriorityTask);
+ }
+
+ public void SendAssetUploadCompleteMessage(sbyte AssetType, bool Success, LLUUID AssetFullID)
+ {
+ AssetUploadCompletePacket newPack = new AssetUploadCompletePacket();
+ newPack.AssetBlock.Type = AssetType;
+ newPack.AssetBlock.Success = Success;
+ newPack.AssetBlock.UUID = AssetFullID;
+ newPack.Header.Zerocoded = true;
+ OutPacket(newPack, ThrottleOutPacketType.Asset);
+ }
+
+ public void SendXferRequest(ulong XferID, short AssetType, LLUUID vFileID, byte FilePath, byte[] FileName)
+ {
+ RequestXferPacket newPack = new RequestXferPacket();
+ newPack.XferID.ID = XferID;
+ newPack.XferID.VFileType = AssetType;
+ newPack.XferID.VFileID = vFileID;
+ newPack.XferID.FilePath = FilePath;
+ newPack.XferID.Filename = FileName;
+ newPack.Header.Zerocoded = true;
+ OutPacket(newPack, ThrottleOutPacketType.Asset);
+ }
+
+ public void SendConfirmXfer(ulong xferID, uint PacketID)
+ {
+ ConfirmXferPacketPacket newPack = new ConfirmXferPacketPacket();
+ newPack.XferID.ID = xferID;
+ newPack.XferID.Packet = PacketID;
+ newPack.Header.Zerocoded = true;
+ OutPacket(newPack, ThrottleOutPacketType.Asset);
+ }
+
+ public void SendImagePart(ushort numParts, LLUUID ImageUUID, uint ImageSize, byte[] ImageData, byte imageCodec)
+ {
+ ImageDataPacket im = new ImageDataPacket();
+ im.Header.Reliable = false;
+ im.ImageID.Packets = numParts;
+ im.ImageID.ID = ImageUUID;
+
+ if (ImageSize > 0)
+ im.ImageID.Size = ImageSize;
+
+ im.ImageData.Data = ImageData;
+ im.ImageID.Codec = imageCodec;
+ im.Header.Zerocoded = true;
+ OutPacket(im, ThrottleOutPacketType.Texture);
+ }
+
+ public void SendShutdownConnectionNotice()
+ {
+ OutPacket(PacketPool.Instance.GetPacket(PacketType.DisableSimulator), ThrottleOutPacketType.Unknown);
+ }
+
+ public void SendSimStats(Packet pack)
+ {
+ pack.Header.Reliable = false;
+ OutPacket(pack, ThrottleOutPacketType.Task);
+ }
+
+ public void SendObjectPropertiesFamilyData(uint RequestFlags, LLUUID ObjectUUID, LLUUID OwnerID, LLUUID GroupID,
+ uint BaseMask, uint OwnerMask, uint GroupMask, uint EveryoneMask,
+ uint NextOwnerMask, int OwnershipCost, byte SaleType, int SalePrice, uint Category,
+ LLUUID LastOwnerID, string ObjectName, string Description)
+ {
+ ObjectPropertiesFamilyPacket objPropFamilyPack = (ObjectPropertiesFamilyPacket)PacketPool.Instance.GetPacket(PacketType.ObjectPropertiesFamily);
+ // TODO: don't create new blocks if recycling an old packet
+
+ ObjectPropertiesFamilyPacket.ObjectDataBlock objPropDB = new ObjectPropertiesFamilyPacket.ObjectDataBlock();
+ objPropDB.RequestFlags = RequestFlags;
+ objPropDB.ObjectID = ObjectUUID;
+ objPropDB.OwnerID = OwnerID;
+ objPropDB.GroupID = GroupID;
+ objPropDB.BaseMask = BaseMask;
+ objPropDB.OwnerMask = OwnerMask;
+ objPropDB.GroupMask = GroupMask;
+ objPropDB.EveryoneMask = EveryoneMask;
+ objPropDB.NextOwnerMask = NextOwnerMask;
+
+ // TODO: More properties are needed in SceneObjectPart!
+ objPropDB.OwnershipCost = OwnershipCost;
+ objPropDB.SaleType = SaleType;
+ objPropDB.SalePrice = SalePrice;
+ objPropDB.Category = Category;
+ objPropDB.LastOwnerID = LastOwnerID;
+ objPropDB.Name = Helpers.StringToField(ObjectName);
+ objPropDB.Description = Helpers.StringToField(Description);
+ objPropFamilyPack.ObjectData = objPropDB;
+ objPropFamilyPack.Header.Zerocoded = true;
+ OutPacket(objPropFamilyPack, ThrottleOutPacketType.Task);
+ }
+
+ public void SendObjectPropertiesReply(LLUUID ItemID, ulong CreationDate, LLUUID CreatorUUID, LLUUID FolderUUID, LLUUID FromTaskUUID,
+ LLUUID GroupUUID, short InventorySerial, LLUUID LastOwnerUUID, LLUUID ObjectUUID,
+ LLUUID OwnerUUID, string TouchTitle, byte[] TextureID, string SitTitle, string ItemName,
+ string ItemDescription, uint OwnerMask, uint NextOwnerMask, uint GroupMask, uint EveryoneMask,
+ uint BaseMask)
+ {
+ ObjectPropertiesPacket proper = (ObjectPropertiesPacket)PacketPool.Instance.GetPacket(PacketType.ObjectProperties);
+ // TODO: don't create new blocks if recycling an old packet
+
+ proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1];
+ proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock();
+ proper.ObjectData[0].ItemID = ItemID;
+ proper.ObjectData[0].CreationDate = CreationDate;
+ proper.ObjectData[0].CreatorID = CreatorUUID;
+ proper.ObjectData[0].FolderID = FolderUUID;
+ proper.ObjectData[0].FromTaskID = FromTaskUUID;
+ proper.ObjectData[0].GroupID = GroupUUID;
+ proper.ObjectData[0].InventorySerial = InventorySerial;
+
+ proper.ObjectData[0].LastOwnerID = LastOwnerUUID;
+ // proper.ObjectData[0].LastOwnerID = LLUUID.Zero;
+
+ proper.ObjectData[0].ObjectID = ObjectUUID;
+ proper.ObjectData[0].OwnerID = OwnerUUID;
+ proper.ObjectData[0].TouchName = Helpers.StringToField(TouchTitle);
+ proper.ObjectData[0].TextureID = TextureID;
+ proper.ObjectData[0].SitName = Helpers.StringToField(SitTitle);
+ proper.ObjectData[0].Name = Helpers.StringToField(ItemName);
+ proper.ObjectData[0].Description = Helpers.StringToField(ItemDescription);
+ proper.ObjectData[0].OwnerMask = OwnerMask;
+ proper.ObjectData[0].NextOwnerMask = NextOwnerMask;
+ proper.ObjectData[0].GroupMask = GroupMask;
+ proper.ObjectData[0].EveryoneMask = EveryoneMask;
+ proper.ObjectData[0].BaseMask = BaseMask;
+ // proper.ObjectData[0].AggregatePerms = 53;
+ // proper.ObjectData[0].AggregatePermTextures = 0;
+ // proper.ObjectData[0].AggregatePermTexturesOwner = 0;
+ proper.Header.Zerocoded = true;
+ OutPacket(proper, ThrottleOutPacketType.Task);
+ }
+
+ #endregion
+
+ #region Estate Data Sending Methods
+
+ private bool convertParamStringToBool(byte[] field)
+ {
+ string s = Helpers.FieldToUTF8String(field);
+ if (s == "1" || s.ToLower() == "y" || s.ToLower() == "yes" || s.ToLower() == "t" || s.ToLower() == "true")
+ {
+ return true;
+ }
+ return false;
+ }
+
+ public void SendEstateManagersList(LLUUID invoice, LLUUID[] EstateManagers, uint estateID)
+ {
+ EstateOwnerMessagePacket packet = new EstateOwnerMessagePacket();
+ packet.AgentData.TransactionID = LLUUID.Random();
+ packet.AgentData.AgentID = this.AgentId;
+ packet.AgentData.SessionID = this.SessionId;
+ packet.MethodData.Invoice = invoice;
+ packet.MethodData.Method = Helpers.StringToField("setaccess");
+
+ EstateOwnerMessagePacket.ParamListBlock[] returnblock = new EstateOwnerMessagePacket.ParamListBlock[6 + EstateManagers.Length];
+
+ for (int i = 0; i < (6 + EstateManagers.Length); i++)
+ {
+ returnblock[i] = new EstateOwnerMessagePacket.ParamListBlock();
+ }
+ int j = 0;
+
+ returnblock[j].Parameter = Helpers.StringToField(estateID.ToString()); j++;
+ returnblock[j].Parameter = Helpers.StringToField(((int)Constants.EstateAccessCodex.EstateManagers).ToString()); j++;
+ returnblock[j].Parameter = Helpers.StringToField("0"); j++;
+ returnblock[j].Parameter = Helpers.StringToField("0"); j++;
+ returnblock[j].Parameter = Helpers.StringToField("0"); j++;
+ returnblock[j].Parameter = Helpers.StringToField(EstateManagers.Length.ToString()); j++;
+ for (int i = 0; i < EstateManagers.Length; i++)
+ {
+ returnblock[j].Parameter = EstateManagers[i].GetBytes(); j++;
+ }
+ packet.ParamList = returnblock;
+ packet.Header.Reliable = false;
+ this.OutPacket(packet, ThrottleOutPacketType.Task);
+ }
+
+ public void SendBannedUserList(LLUUID invoice, EstateBan[] bl, uint estateID)
+ {
+ ListBannedUsers = new List();
+
+ for (int i = 0; i < bl.Length; i++)
+ {
+ if (bl[i] == null)
+ continue;
+ if (bl[i].bannedUUID == LLUUID.Zero)
+ continue;
+ BannedUsers.Add(bl[i].bannedUUID);
+ }
+
+ EstateOwnerMessagePacket packet = new EstateOwnerMessagePacket();
+ packet.AgentData.TransactionID = LLUUID.Random();
+ packet.AgentData.AgentID = this.AgentId;
+ packet.AgentData.SessionID = this.SessionId;
+ packet.MethodData.Invoice = invoice;
+ packet.MethodData.Method = Helpers.StringToField("setaccess");
+
+ EstateOwnerMessagePacket.ParamListBlock[] returnblock = new EstateOwnerMessagePacket.ParamListBlock[6 + BannedUsers.Count];
+
+ for (int i = 0; i < (6 + BannedUsers.Count); i++)
+ {
+ returnblock[i] = new EstateOwnerMessagePacket.ParamListBlock();
+ }
+ int j = 0;
+
+ returnblock[j].Parameter = Helpers.StringToField(estateID.ToString()); j++;
+ returnblock[j].Parameter = Helpers.StringToField(((int)Constants.EstateAccessCodex.EstateBans).ToString()); j++;
+ returnblock[j].Parameter = Helpers.StringToField("0"); j++;
+ returnblock[j].Parameter = Helpers.StringToField("0"); j++;
+ returnblock[j].Parameter = Helpers.StringToField(BannedUsers.Count.ToString()); j++;
+ returnblock[j].Parameter = Helpers.StringToField("0"); j++;
+
+ foreach (LLUUID banned in BannedUsers)
+ {
+ returnblock[j].Parameter = banned.GetBytes(); j++;
+ }
+ packet.ParamList = returnblock;
+ packet.Header.Reliable = false;
+ this.OutPacket(packet, ThrottleOutPacketType.Task);
+ }
+
+ public void SendRegionInfoToEstateMenu(RegionInfoForEstateMenuArgs args)
+ {
+ RegionInfoPacket rinfopack = new RegionInfoPacket();
+ RegionInfoPacket.RegionInfoBlock rinfoblk = new RegionInfoPacket.RegionInfoBlock();
+ rinfopack.AgentData.AgentID = this.AgentId;
+ rinfopack.AgentData.SessionID = this.SessionId;
+ rinfoblk.BillableFactor = args.billableFactor;
+ rinfoblk.EstateID = args.estateID;
+ rinfoblk.MaxAgents = args.maxAgents;
+ rinfoblk.ObjectBonusFactor = args.objectBonusFactor;
+ rinfoblk.ParentEstateID = args.parentEstateID;
+ rinfoblk.PricePerMeter = args.pricePerMeter;
+ rinfoblk.RedirectGridX = args.redirectGridX;
+ rinfoblk.RedirectGridY = args.redirectGridY;
+ rinfoblk.RegionFlags = args.regionFlags;
+ rinfoblk.SimAccess = args.simAccess;
+ rinfoblk.SunHour = args.sunHour;
+ rinfoblk.TerrainLowerLimit = args.terrainLowerLimit;
+ rinfoblk.TerrainRaiseLimit = args.terrainRaiseLimit;
+ rinfoblk.UseEstateSun = args.useEstateSun;
+ rinfoblk.WaterHeight = args.waterHeight;
+ rinfoblk.SimName = Helpers.StringToField(args.simName);
+
+ rinfopack.RegionInfo = rinfoblk;
+
+ this.OutPacket(rinfopack, ThrottleOutPacketType.Task);
+ }
+
+ public void SendEstateCovenantInformation(LLUUID covenant)
+ {
+ EstateCovenantReplyPacket einfopack = new EstateCovenantReplyPacket();
+ EstateCovenantReplyPacket.DataBlock edata = new EstateCovenantReplyPacket.DataBlock();
+ edata.CovenantID = covenant;
+ edata.CovenantTimestamp = 0;
+ edata.EstateOwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID;
+ edata.EstateName =
+ Helpers.StringToField(m_scene.RegionInfo.MasterAvatarFirstName + " " + m_scene.RegionInfo.MasterAvatarLastName);
+ einfopack.Data = edata;
+ this.OutPacket(einfopack, ThrottleOutPacketType.Task);
+ }
+
+ public void SendDetailedEstateData(LLUUID invoice, string estateName, uint estateID, uint parentEstate, uint estateFlags, uint sunPosition, LLUUID covenant, string abuseEmail)
+ {
+ EstateOwnerMessagePacket packet = new EstateOwnerMessagePacket();
+ packet.MethodData.Invoice = invoice;
+ packet.AgentData.TransactionID = LLUUID.Random();
+ packet.MethodData.Method = Helpers.StringToField("estateupdateinfo");
+ EstateOwnerMessagePacket.ParamListBlock[] returnblock = new EstateOwnerMessagePacket.ParamListBlock[10];
+
+ for (int i = 0; i < 10; i++)
+ {
+ returnblock[i] = new EstateOwnerMessagePacket.ParamListBlock();
+ }
+
+ //Sending Estate Settings
+ returnblock[0].Parameter = Helpers.StringToField(estateName);
+ returnblock[1].Parameter = Helpers.StringToField(m_scene.RegionInfo.MasterAvatarAssignedUUID.ToString());
+ returnblock[2].Parameter = Helpers.StringToField(estateID.ToString());
+
+ returnblock[3].Parameter = Helpers.StringToField(estateFlags.ToString());
+ returnblock[4].Parameter = Helpers.StringToField(sunPosition.ToString());
+ returnblock[5].Parameter = Helpers.StringToField(parentEstate.ToString());
+ returnblock[6].Parameter = Helpers.StringToField(covenant.ToString());
+ returnblock[7].Parameter = Helpers.StringToField("1160895077"); // what is this?
+ returnblock[8].Parameter = Helpers.StringToField("1"); // what is this?
+ returnblock[9].Parameter = Helpers.StringToField(abuseEmail);
+
+ packet.ParamList = returnblock;
+ packet.Header.Reliable = false;
+ //System.Console.WriteLine("[ESTATE]: SIM--->" + packet.ToString());
+ this.OutPacket(packet, ThrottleOutPacketType.Task);
+ }
+
+ #endregion
+
+ #region Land Data Sending Methods
+
+ public void SendLandParcelOverlay(byte[] data, int sequence_id)
+ {
+
+ ParcelOverlayPacket packet;
+ packet = (ParcelOverlayPacket)PacketPool.Instance.GetPacket(PacketType.ParcelOverlay);
+ packet.ParcelData.Data = data;
+ packet.ParcelData.SequenceID = sequence_id;
+ packet.Header.Zerocoded = true;
+ this.OutPacket(packet, ThrottleOutPacketType.Task);
+ }
+
+ public void SendLandProperties(IClientAPI remote_client, int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags)
+ {
+ ParcelPropertiesPacket updatePacket = (ParcelPropertiesPacket)PacketPool.Instance.GetPacket(PacketType.ParcelProperties);
+ // TODO: don't create new blocks if recycling an old packet
+
+ updatePacket.ParcelData.AABBMax = landData.AABBMax;
+ updatePacket.ParcelData.AABBMin = landData.AABBMin;
+ updatePacket.ParcelData.Area = landData.Area;
+ updatePacket.ParcelData.AuctionID = landData.AuctionID;
+ updatePacket.ParcelData.AuthBuyerID = landData.AuthBuyerID; //unemplemented
+
+ updatePacket.ParcelData.Bitmap = landData.Bitmap;
+
+ updatePacket.ParcelData.Desc = Helpers.StringToField(landData.Description);
+ updatePacket.ParcelData.Category = (byte)landData.Category;
+ updatePacket.ParcelData.ClaimDate = landData.ClaimDate;
+ updatePacket.ParcelData.ClaimPrice = landData.ClaimPrice;
+ updatePacket.ParcelData.GroupID = landData.GroupID;
+ updatePacket.ParcelData.GroupPrims = landData.GroupPrims;
+ updatePacket.ParcelData.IsGroupOwned = landData.IsGroupOwned;
+ updatePacket.ParcelData.LandingType = (byte)landData.LandingType;
+ updatePacket.ParcelData.LocalID = landData.LocalID;
+ if (landData.Area > 0)
+ {
+ updatePacket.ParcelData.MaxPrims = parcelObjectCapacity;
+ }
+ else
+ {
+ updatePacket.ParcelData.MaxPrims = 0;
+ }
+ updatePacket.ParcelData.MediaAutoScale = landData.MediaAutoScale;
+ updatePacket.ParcelData.MediaID = landData.MediaID;
+ updatePacket.ParcelData.MediaURL = Helpers.StringToField(landData.MediaURL);
+ updatePacket.ParcelData.MusicURL = Helpers.StringToField(landData.MusicURL);
+ updatePacket.ParcelData.Name = Helpers.StringToField(landData.Name);
+ updatePacket.ParcelData.OtherCleanTime = 0; //unemplemented
+ updatePacket.ParcelData.OtherCount = 0; //unemplemented
+ updatePacket.ParcelData.OtherPrims = landData.OtherPrims;
+ updatePacket.ParcelData.OwnerID = landData.OwnerID;
+ updatePacket.ParcelData.OwnerPrims = landData.OwnerPrims;
+ updatePacket.ParcelData.ParcelFlags = landData.Flags;
+ updatePacket.ParcelData.ParcelPrimBonus = simObjectBonusFactor;
+ updatePacket.ParcelData.PassHours = landData.PassHours;
+ updatePacket.ParcelData.PassPrice = landData.PassPrice;
+ updatePacket.ParcelData.PublicCount = 0; //unemplemented
+
+ updatePacket.ParcelData.RegionDenyAnonymous = ((regionFlags & (uint)Simulator.RegionFlags.DenyAnonymous) >
+ 0);
+ updatePacket.ParcelData.RegionDenyIdentified = ((regionFlags & (uint)Simulator.RegionFlags.DenyIdentified) >
+ 0);
+ updatePacket.ParcelData.RegionDenyTransacted = ((regionFlags & (uint)Simulator.RegionFlags.DenyTransacted) >
+ 0);
+ updatePacket.ParcelData.RegionPushOverride = ((regionFlags & (uint)Simulator.RegionFlags.RestrictPushObject) >
+ 0);
+
+ updatePacket.ParcelData.RentPrice = 0;
+ updatePacket.ParcelData.RequestResult = request_result;
+ updatePacket.ParcelData.SalePrice = landData.SalePrice;
+ updatePacket.ParcelData.SelectedPrims = landData.SelectedPrims;
+ updatePacket.ParcelData.SelfCount = 0; //unemplemented
+ updatePacket.ParcelData.SequenceID = sequence_id;
+ if (landData.SimwideArea > 0)
+ {
+ updatePacket.ParcelData.SimWideMaxPrims = parcelObjectCapacity;
+ }
+ else
+ {
+ updatePacket.ParcelData.SimWideMaxPrims = 0;
+ }
+ updatePacket.ParcelData.SimWideTotalPrims = landData.SimwidePrims;
+ updatePacket.ParcelData.SnapSelection = snap_selection;
+ updatePacket.ParcelData.SnapshotID = landData.SnapshotID;
+ updatePacket.ParcelData.Status = (byte)landData.Status;
+ updatePacket.ParcelData.TotalPrims = landData.OwnerPrims + landData.GroupPrims + landData.OtherPrims +
+ landData.SelectedPrims;
+ updatePacket.ParcelData.UserLocation = landData.UserLocation;
+ updatePacket.ParcelData.UserLookAt = landData.UserLookAt;
+ updatePacket.Header.Zerocoded = true;
+ remote_client.OutPacket((Packet)updatePacket, ThrottleOutPacketType.Task);
+ }
+
+ public void SendLandAccessListData(List avatars, uint accessFlag, int localLandID)
+ {
+ ParcelAccessListReplyPacket replyPacket = (ParcelAccessListReplyPacket)PacketPool.Instance.GetPacket(PacketType.ParcelAccessListReply);
+ replyPacket.Data.AgentID = this.AgentId;
+ replyPacket.Data.Flags = accessFlag;
+ replyPacket.Data.LocalID = localLandID;
+ replyPacket.Data.SequenceID = 0;
+
+ List list = new List();
+ foreach (LLUUID avatar in avatars)
+ {
+ ParcelAccessListReplyPacket.ListBlock block = new ParcelAccessListReplyPacket.ListBlock();
+ block.Flags = accessFlag;
+ block.ID = avatar;
+ block.Time = 0;
+ }
+
+ replyPacket.List = list.ToArray();
+ replyPacket.Header.Zerocoded = true;
+ this.OutPacket((Packet)replyPacket, ThrottleOutPacketType.Task);
+ }
+
+ public void SendForceClientSelectObjects(List ObjectIDs)
+ {
+ bool firstCall = true;
+ int MAX_OBJECTS_PER_PACKET = 251;
+ ForceObjectSelectPacket pack = (ForceObjectSelectPacket)PacketPool.Instance.GetPacket(PacketType.ForceObjectSelect);
+ ForceObjectSelectPacket.DataBlock[] data;
+ while (ObjectIDs.Count > 0)
+ {
+ if (firstCall)
+ {
+ pack._Header.ResetList = true;
+ firstCall = false;
+ }
+ else
+ {
+ pack._Header.ResetList = false;
+ }
+
+ if (ObjectIDs.Count > MAX_OBJECTS_PER_PACKET)
+ {
+ data = new ForceObjectSelectPacket.DataBlock[MAX_OBJECTS_PER_PACKET];
+ }
+ else
+ {
+ data = new ForceObjectSelectPacket.DataBlock[ObjectIDs.Count];
+ }
+
+ int i;
+ for (i = 0; i < MAX_OBJECTS_PER_PACKET && ObjectIDs.Count > 0; i++)
+ {
+ data[i] = new ForceObjectSelectPacket.DataBlock();
+ data[i].LocalID = Convert.ToUInt32(ObjectIDs[0]);
+ ObjectIDs.RemoveAt(0);
+ }
+ pack.Data = data;
+ pack.Header.Zerocoded = true;
+ this.OutPacket((Packet)pack, ThrottleOutPacketType.Task);
+ }
+ }
+
+ public void SendLandObjectOwners(Dictionary ownersAndCount)
+ {
+ int notifyCount = ownersAndCount.Count;
+ ParcelObjectOwnersReplyPacket pack = (ParcelObjectOwnersReplyPacket)PacketPool.Instance.GetPacket(PacketType.ParcelObjectOwnersReply);
+
+ if (notifyCount > 0)
+ {
+ if (notifyCount > 32)
+ {
+ m_log.InfoFormat(
+ "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}"
+ + " - a developer might want to investigate whether this is a hard limit", 32);
+
+ notifyCount = 32;
+ }
+
+ ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock
+ = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount];
+
+ int num = 0;
+ foreach (LLUUID owner in ownersAndCount.Keys)
+ {
+ dataBlock[num] = new ParcelObjectOwnersReplyPacket.DataBlock();
+ dataBlock[num].Count = ownersAndCount[owner];
+ dataBlock[num].IsGroupOwned = false; //TODO: fix me when group support is added
+ dataBlock[num].OnlineStatus = true; //TODO: fix me later
+ dataBlock[num].OwnerID = owner;
+
+ num++;
+
+ if (num >= notifyCount)
+ {
+ break;
+ }
+ }
+
+ pack.Data = dataBlock;
+ }
+ pack.Header.Zerocoded = true;
+ this.OutPacket(pack, ThrottleOutPacketType.Task);
+ }
+
+ #endregion
+
+ #region Helper Methods
+
+ protected ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateAvatarImprovedBlock(uint localID, LLVector3 pos,
+ LLVector3 velocity,
+ LLQuaternion rotation)
+ {
+ byte[] bytes = new byte[60];
+ int i = 0;
+ ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock();
+
+ dat.TextureEntry = new byte[0]; // AvatarTemplate.TextureEntry;
+
+ uint ID = localID;
+
+ bytes[i++] = (byte)(ID % 256);
+ bytes[i++] = (byte)((ID >> 8) % 256);
+ bytes[i++] = (byte)((ID >> 16) % 256);
+ bytes[i++] = (byte)((ID >> 24) % 256);
+ bytes[i++] = 0;
+ bytes[i++] = 1;
+ i += 14;
+ bytes[i++] = 128;
+ bytes[i++] = 63;
+
+ byte[] pb = pos.GetBytes();
+ Array.Copy(pb, 0, bytes, i, pb.Length);
+ i += 12;
+ ushort InternVelocityX;
+ ushort InternVelocityY;
+ ushort InternVelocityZ;
+ Vector3 internDirec = new Vector3(0, 0, 0);
+
+ internDirec = new Vector3(velocity.X, velocity.Y, velocity.Z);
+
+ internDirec = internDirec / 128.0f;
+ internDirec.x += 1;
+ internDirec.y += 1;
+ internDirec.z += 1;
+
+ InternVelocityX = (ushort)(32768 * internDirec.x);
+ InternVelocityY = (ushort)(32768 * internDirec.y);
+ InternVelocityZ = (ushort)(32768 * internDirec.z);
+
+ ushort ac = 32767;
+ bytes[i++] = (byte)(InternVelocityX % 256);
+ bytes[i++] = (byte)((InternVelocityX >> 8) % 256);
+ bytes[i++] = (byte)(InternVelocityY % 256);
+ bytes[i++] = (byte)((InternVelocityY >> 8) % 256);
+ bytes[i++] = (byte)(InternVelocityZ % 256);
+ bytes[i++] = (byte)((InternVelocityZ >> 8) % 256);
+
+ //accel
+ bytes[i++] = (byte)(ac % 256);
+ bytes[i++] = (byte)((ac >> 8) % 256);
+ bytes[i++] = (byte)(ac % 256);
+ bytes[i++] = (byte)((ac >> 8) % 256);
+ bytes[i++] = (byte)(ac % 256);
+ bytes[i++] = (byte)((ac >> 8) % 256);
+
+ //rotation
+ ushort rw, rx, ry, rz;
+ rw = (ushort)(32768 * (rotation.W + 1));
+ rx = (ushort)(32768 * (rotation.X + 1));
+ ry = (ushort)(32768 * (rotation.Y + 1));
+ rz = (ushort)(32768 * (rotation.Z + 1));
+
+ //rot
+ bytes[i++] = (byte)(rx % 256);
+ bytes[i++] = (byte)((rx >> 8) % 256);
+ bytes[i++] = (byte)(ry % 256);
+ bytes[i++] = (byte)((ry >> 8) % 256);
+ bytes[i++] = (byte)(rz % 256);
+ bytes[i++] = (byte)((rz >> 8) % 256);
+ bytes[i++] = (byte)(rw % 256);
+ bytes[i++] = (byte)((rw >> 8) % 256);
+
+ //rotation vel
+ bytes[i++] = (byte)(ac % 256);
+ bytes[i++] = (byte)((ac >> 8) % 256);
+ bytes[i++] = (byte)(ac % 256);
+ bytes[i++] = (byte)((ac >> 8) % 256);
+ bytes[i++] = (byte)(ac % 256);
+ bytes[i++] = (byte)((ac >> 8) % 256);
+
+ dat.Data = bytes;
+
+ return (dat);
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ protected ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreatePrimImprovedBlock(uint localID,
+ LLVector3 position,
+ LLQuaternion rotation,
+ LLVector3 velocity,
+ LLVector3 rotationalvelocity,
+ byte state)
+ {
+ uint ID = localID;
+ byte[] bytes = new byte[60];
+
+ int i = 0;
+ ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock();
+ dat.TextureEntry = new byte[0];
+ bytes[i++] = (byte)(ID % 256);
+ bytes[i++] = (byte)((ID >> 8) % 256);
+ bytes[i++] = (byte)((ID >> 16) % 256);
+ bytes[i++] = (byte)((ID >> 24) % 256);
+ bytes[i++] = state;
+ bytes[i++] = 0;
+
+ byte[] pb = position.GetBytes();
+ Array.Copy(pb, 0, bytes, i, pb.Length);
+ i += 12;
+ ushort ac = 32767;
+
+ ushort velx, vely, velz;
+ Vector3 vel = new Vector3(velocity.X, velocity.Y, velocity.Z);
+
+ vel = vel / 128.0f;
+ vel.x += 1;
+ vel.y += 1;
+ vel.z += 1;
+ //vel
+ velx = (ushort)(32768 * (vel.x));
+ vely = (ushort)(32768 * (vel.y));
+ velz = (ushort)(32768 * (vel.z));
+
+ bytes[i++] = (byte)(velx % 256);
+ bytes[i++] = (byte)((velx >> 8) % 256);
+ bytes[i++] = (byte)(vely % 256);
+ bytes[i++] = (byte)((vely >> 8) % 256);
+ bytes[i++] = (byte)(velz % 256);
+ bytes[i++] = (byte)((velz >> 8) % 256);
+
+ //accel
+ bytes[i++] = (byte)(ac % 256);
+ bytes[i++] = (byte)((ac >> 8) % 256);
+ bytes[i++] = (byte)(ac % 256);
+ bytes[i++] = (byte)((ac >> 8) % 256);
+ bytes[i++] = (byte)(ac % 256);
+ bytes[i++] = (byte)((ac >> 8) % 256);
+
+ ushort rw, rx, ry, rz;
+ rw = (ushort)(32768 * (rotation.W + 1));
+ rx = (ushort)(32768 * (rotation.X + 1));
+ ry = (ushort)(32768 * (rotation.Y + 1));
+ rz = (ushort)(32768 * (rotation.Z + 1));
+
+ //rot
+ bytes[i++] = (byte)(rx % 256);
+ bytes[i++] = (byte)((rx >> 8) % 256);
+ bytes[i++] = (byte)(ry % 256);
+ bytes[i++] = (byte)((ry >> 8) % 256);
+ bytes[i++] = (byte)(rz % 256);
+ bytes[i++] = (byte)((rz >> 8) % 256);
+ bytes[i++] = (byte)(rw % 256);
+ bytes[i++] = (byte)((rw >> 8) % 256);
+
+ //rotation vel
+ ushort rvelx, rvely, rvelz;
+ Vector3 rvel = new Vector3(rotationalvelocity.X, rotationalvelocity.Y, rotationalvelocity.Z);
+
+ rvel = rvel / 128.0f;
+ rvel.x += 1;
+ rvel.y += 1;
+ rvel.z += 1;
+ //vel
+ rvelx = (ushort)(32768 * (rvel.x));
+ rvely = (ushort)(32768 * (rvel.y));
+ rvelz = (ushort)(32768 * (rvel.z));
+
+ bytes[i++] = (byte)(rvelx % 256);
+ bytes[i++] = (byte)((rvelx >> 8) % 256);
+ bytes[i++] = (byte)(rvely % 256);
+ bytes[i++] = (byte)((rvely >> 8) % 256);
+ bytes[i++] = (byte)(rvelz % 256);
+ bytes[i++] = (byte)((rvelz >> 8) % 256);
+ dat.Data = bytes;
+
+ return dat;
+ }
+
+ ///
+ /// Create the ObjectDataBlock for a ObjectUpdatePacket (for a Primitive)
+ ///
+ ///
+ ///
+ protected ObjectUpdatePacket.ObjectDataBlock CreatePrimUpdateBlock(PrimitiveBaseShape primShape, uint flags)
+ {
+ ObjectUpdatePacket.ObjectDataBlock objupdate = new ObjectUpdatePacket.ObjectDataBlock();
+ SetDefaultPrimPacketValues(objupdate);
+ objupdate.UpdateFlags = flags;
+ SetPrimPacketShapeData(objupdate, primShape);
+
+ if ((primShape.PCode == (byte)PCode.NewTree) || (primShape.PCode == (byte)PCode.Tree) || (primShape.PCode == (byte)PCode.Grass))
+ {
+ objupdate.Data = new byte[1];
+ objupdate.Data[0] = primShape.State;
+ }
+ return objupdate;
+ }
+
+ protected void SetPrimPacketShapeData(ObjectUpdatePacket.ObjectDataBlock objectData, PrimitiveBaseShape primData)
+ {
+ objectData.TextureEntry = primData.TextureEntry;
+ objectData.PCode = primData.PCode;
+ objectData.State = primData.State;
+ objectData.PathBegin = primData.PathBegin;
+ objectData.PathEnd = primData.PathEnd;
+ objectData.PathScaleX = primData.PathScaleX;
+ objectData.PathScaleY = primData.PathScaleY;
+ objectData.PathShearX = primData.PathShearX;
+ objectData.PathShearY = primData.PathShearY;
+ objectData.PathSkew = primData.PathSkew;
+ objectData.ProfileBegin = primData.ProfileBegin;
+ objectData.ProfileEnd = primData.ProfileEnd;
+ objectData.Scale = primData.Scale;
+ objectData.PathCurve = primData.PathCurve;
+ objectData.ProfileCurve = primData.ProfileCurve;
+ objectData.ProfileHollow = primData.ProfileHollow;
+ objectData.PathRadiusOffset = primData.PathRadiusOffset;
+ objectData.PathRevolutions = primData.PathRevolutions;
+ objectData.PathTaperX = primData.PathTaperX;
+ objectData.PathTaperY = primData.PathTaperY;
+ objectData.PathTwist = primData.PathTwist;
+ objectData.PathTwistBegin = primData.PathTwistBegin;
+ objectData.ExtraParams = primData.ExtraParams;
+ }
+
+ ///
+ /// Set some default values in a ObjectUpdatePacket
+ ///
+ ///
+ protected void SetDefaultPrimPacketValues(ObjectUpdatePacket.ObjectDataBlock objdata)
+ {
+ objdata.PSBlock = new byte[0];
+ objdata.ExtraParams = new byte[1];
+ objdata.MediaURL = new byte[0];
+ objdata.NameValue = new byte[0];
+ objdata.Text = new byte[0];
+ objdata.TextColor = new byte[4];
+ objdata.JointAxisOrAnchor = new LLVector3(0, 0, 0);
+ objdata.JointPivot = new LLVector3(0, 0, 0);
+ objdata.Material = 3;
+ objdata.TextureAnim = new byte[0];
+ objdata.Sound = LLUUID.Zero;
+ objdata.State = 0;
+ objdata.Data = new byte[0];
+
+ objdata.ObjectData = new byte[60];
+ objdata.ObjectData[46] = 128;
+ objdata.ObjectData[47] = 63;
+ }
+
+ ///
+ ///
+ ///
+ ///
+ public ObjectUpdatePacket.ObjectDataBlock CreateDefaultAvatarPacket(byte[] textureEntry)
+ {
+ ObjectUpdatePacket.ObjectDataBlock objdata = new ObjectUpdatePacket.ObjectDataBlock();
+ // new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock(data1, ref i);
+
+ SetDefaultAvatarPacketValues(ref objdata);
+ objdata.UpdateFlags = 61 + (9 << 8) + (130 << 16) + (16 << 24);
+ objdata.PathCurve = 16;
+ objdata.ProfileCurve = 1;
+ objdata.PathScaleX = 100;
+ objdata.PathScaleY = 100;
+ objdata.ParentID = 0;
+ objdata.OwnerID = LLUUID.Zero;
+ objdata.Scale = new LLVector3(1, 1, 1);
+ objdata.PCode = (byte)PCode.Avatar;
+ if (textureEntry != null)
+ {
+ objdata.TextureEntry = textureEntry;
+ }
+ LLVector3 pos = new LLVector3(objdata.ObjectData, 16);
+ pos.X = 100f;
+ objdata.ID = 8880000;
+ objdata.NameValue = Helpers.StringToField("FirstName STRING RW SV Test \nLastName STRING RW SV User ");
+ //LLVector3 pos2 = new LLVector3(100f, 100f, 23f);
+ //objdata.FullID=user.AgentId;
+ byte[] pb = pos.GetBytes();
+ Array.Copy(pb, 0, objdata.ObjectData, 16, pb.Length);
+
+ return objdata;
+ }
+
+ ///
+ ///
+ ///
+ ///
+ protected void SetDefaultAvatarPacketValues(ref ObjectUpdatePacket.ObjectDataBlock objdata)
+ {
+ objdata.PSBlock = new byte[0];
+ objdata.ExtraParams = new byte[1];
+ objdata.MediaURL = new byte[0];
+ objdata.NameValue = new byte[0];
+ objdata.Text = new byte[0];
+ objdata.TextColor = new byte[4];
+ objdata.JointAxisOrAnchor = new LLVector3(0, 0, 0);
+ objdata.JointPivot = new LLVector3(0, 0, 0);
+ objdata.Material = 4;
+ objdata.TextureAnim = new byte[0];
+ objdata.Sound = LLUUID.Zero;
+ LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
+ objdata.TextureEntry = ntex.ToBytes();
+
+ objdata.State = 0;
+ objdata.Data = new byte[0];
+
+ objdata.ObjectData = new byte[76];
+ objdata.ObjectData[15] = 128;
+ objdata.ObjectData[16] = 63;
+ objdata.ObjectData[56] = 128;
+ objdata.ObjectData[61] = 102;
+ objdata.ObjectData[62] = 40;
+ objdata.ObjectData[63] = 61;
+ objdata.ObjectData[64] = 189;
+ }
+
+ public void SendNameReply(LLUUID profileId, string firstname, string lastname)
+ {
+ UUIDNameReplyPacket packet = (UUIDNameReplyPacket)PacketPool.Instance.GetPacket(PacketType.UUIDNameReply);
+ // TODO: don't create new blocks if recycling an old packet
+ packet.UUIDNameBlock = new UUIDNameReplyPacket.UUIDNameBlockBlock[1];
+ packet.UUIDNameBlock[0] = new UUIDNameReplyPacket.UUIDNameBlockBlock();
+ packet.UUIDNameBlock[0].ID = profileId;
+ packet.UUIDNameBlock[0].FirstName = Helpers.StringToField(firstname);
+ packet.UUIDNameBlock[0].LastName = Helpers.StringToField(lastname);
+
+ OutPacket(packet, ThrottleOutPacketType.Task);
+ }
+
+ #endregion
+
+ ///
+ /// This is a different way of processing packets then ProcessInPacket
+ ///
+ protected virtual void RegisterLocalPacketHandlers()
+ {
+ AddLocalPacketHandler(PacketType.LogoutRequest, Logout);
+ AddLocalPacketHandler(PacketType.ViewerEffect, HandleViewerEffect);
+ AddLocalPacketHandler(PacketType.AgentCachedTexture, AgentTextureCached);
+ AddLocalPacketHandler(PacketType.MultipleObjectUpdate, MultipleObjUpdate);
+ AddLocalPacketHandler(PacketType.MoneyTransferRequest, HandleMoneyTransferRequest);
+ AddLocalPacketHandler(PacketType.ParcelBuy, HandleParcelBuyRequest);
+ AddLocalPacketHandler(PacketType.UUIDGroupNameRequest, HandleUUIDGroupNameRequest);
+ AddLocalPacketHandler(PacketType.ObjectGroup, HandleObjectGroupRequest);
+ }
+
+ private bool HandleMoneyTransferRequest(IClientAPI sender, Packet Pack)
+ {
+ MoneyTransferRequestPacket money = (MoneyTransferRequestPacket)Pack;
+ // validate the agent owns the agentID and sessionID
+ if (money.MoneyData.SourceID == sender.AgentId && money.AgentData.AgentID == sender.AgentId && money.AgentData.SessionID == sender.SessionId)
+ {
+ handlerMoneyTransferRequest = OnMoneyTransferRequest;
+ if (handlerMoneyTransferRequest != null)
+ {
+ handlerMoneyTransferRequest(money.MoneyData.SourceID, money.MoneyData.DestID,
+ money.MoneyData.Amount, money.MoneyData.TransactionType,
+ Util.FieldToString(money.MoneyData.Description));
+ }
+
+ return true;
+ }
+ else
+ {
+ return false;
+ }
+ }
+
+ private bool HandleParcelBuyRequest(IClientAPI sender, Packet Pack)
+ {
+ ParcelBuyPacket parcel = (ParcelBuyPacket)Pack;
+ if (parcel.AgentData.AgentID == AgentId && parcel.AgentData.SessionID == this.SessionId)
+ {
+ handlerParcelBuy = OnParcelBuy;
+ if (handlerParcelBuy != null)
+ {
+ handlerParcelBuy(parcel.AgentData.AgentID, parcel.Data.GroupID, parcel.Data.Final, parcel.Data.IsGroupOwned,
+ parcel.Data.RemoveContribution, parcel.Data.LocalID, parcel.ParcelData.Area, parcel.ParcelData.Price,
+ false);
+ }
+ return true;
+ }
+ else
+ {
+ return false;
+ }
+ }
+
+ private bool HandleUUIDGroupNameRequest(IClientAPI sender, Packet Pack)
+ {
+ UUIDGroupNameRequestPacket upack = (UUIDGroupNameRequestPacket)Pack;
+
+ for (int i = 0; i < upack.UUIDNameBlock.Length; i++)
+ {
+ handlerUUIDGroupNameRequest = OnUUIDGroupNameRequest;
+ if (handlerUUIDGroupNameRequest != null)
+ {
+ handlerUUIDGroupNameRequest(upack.UUIDNameBlock[i].ID, this);
+ }
+ }
+
+ return true;
+ }
+
+ public bool HandleObjectGroupRequest(IClientAPI sender, Packet Pack)
+ {
+
+ ObjectGroupPacket ogpack = (ObjectGroupPacket)Pack;
+ handlerObjectGroupRequest = OnObjectGroupRequest;
+ if (handlerObjectGroupRequest != null)
+ {
+ for (int i = 0; i < ogpack.ObjectData.Length; i++)
+ {
+ handlerObjectGroupRequest(this, ogpack.AgentData.GroupID, ogpack.ObjectData[i].ObjectLocalID, LLUUID.Zero);
+ }
+ }
+ return true;
+ }
+
+ private bool HandleViewerEffect(IClientAPI sender, Packet Pack)
+ {
+ ViewerEffectPacket viewer = (ViewerEffectPacket)Pack;
+ handlerViewerEffect = OnViewerEffect;
+ if (handlerViewerEffect != null)
+ {
+ int length = viewer.Effect.Length;
+ List args = new List(length);
+ for (int i = 0; i < length; i++)
+ {
+ //copy the effects block arguments into the event handler arg.
+ ViewerEffectEventHandlerArg argument = new ViewerEffectEventHandlerArg();
+ argument.AgentID = viewer.Effect[i].AgentID;
+ argument.Color = viewer.Effect[i].Color;
+ argument.Duration = viewer.Effect[i].Duration;
+ argument.ID = viewer.Effect[i].ID;
+ argument.Type = viewer.Effect[i].Type;
+ argument.TypeData = viewer.Effect[i].TypeData;
+ args.Add(argument);
+ }
+
+ handlerViewerEffect(sender, args);
+ }
+
+ return true;
+ }
+
+ public void SendScriptQuestion(LLUUID taskID, string taskName, string ownerName, LLUUID itemID, int question)
+ {
+ ScriptQuestionPacket scriptQuestion = (ScriptQuestionPacket)PacketPool.Instance.GetPacket(PacketType.ScriptQuestion);
+ scriptQuestion.Data = new ScriptQuestionPacket.DataBlock();
+ // TODO: don't create new blocks if recycling an old packet
+ scriptQuestion.Data.TaskID = taskID;
+ scriptQuestion.Data.ItemID = itemID;
+ scriptQuestion.Data.Questions = question;
+ scriptQuestion.Data.ObjectName = Helpers.StringToField(taskName);
+ scriptQuestion.Data.ObjectOwner = Helpers.StringToField(ownerName);
+
+ OutPacket(scriptQuestion, ThrottleOutPacketType.Task);
+ }
+
+ private void InitDefaultAnimations()
+ {
+ }
+
+ public LLUUID GetDefaultAnimation(string name)
+ {
+ if (m_defaultAnimations.ContainsKey(name))
+ return m_defaultAnimations[name];
+ return LLUUID.Zero;
+ }
+
+ ///
+ /// Handler called when we receive a logout packet.
+ ///
+ ///
+ ///
+ ///
+ protected virtual bool Logout(IClientAPI client, Packet packet)
+ {
+ return Logout(client);
+ }
+
+ ///
+ ///
+ ///
+ ///
+ /// A
+ ///
+ ///
+ /// A
+ ///
+ protected virtual bool Logout(IClientAPI client)
+ {
+ m_log.Info("[CLIENT]: Got a logout request");
+
+ handlerLogout = OnLogout;
+
+ if (handlerLogout != null)
+ {
+ handlerLogout(client);
+ }
+
+ return true;
+ }
+
+ ///
+ /// Send a response back to a client when it asks the asset server (via the region server) if it has
+ /// its appearance texture cached.
+ ///
+ /// At the moment, we always reply that there is no cached texture.
+ ///
+ ///
+ ///
+ ///
+ protected bool AgentTextureCached(IClientAPI simclient, Packet packet)
+ {
+ //Console.WriteLine("texture cached: " + packet.ToString());
+ AgentCachedTexturePacket cachedtex = (AgentCachedTexturePacket)packet;
+ AgentCachedTextureResponsePacket cachedresp = (AgentCachedTextureResponsePacket)PacketPool.Instance.GetPacket(PacketType.AgentCachedTextureResponse);
+ // TODO: don't create new blocks if recycling an old packet
+ cachedresp.AgentData.AgentID = AgentId;
+ cachedresp.AgentData.SessionID = m_sessionId;
+ cachedresp.AgentData.SerialNum = m_cachedTextureSerial;
+ m_cachedTextureSerial++;
+ cachedresp.WearableData =
+ new AgentCachedTextureResponsePacket.WearableDataBlock[cachedtex.WearableData.Length];
+
+ for (int i = 0; i < cachedtex.WearableData.Length; i++)
+ {
+ cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
+ cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex;
+ cachedresp.WearableData[i].TextureID = LLUUID.Zero;
+ cachedresp.WearableData[i].HostName = new byte[0];
+ }
+
+ // Temporarily throw these packets on to the wind queue, so we can identify whether these
+ // are somehow the source of the packet bloat.
+ cachedresp.Header.Zerocoded = true;
+ OutPacket(cachedresp, ThrottleOutPacketType.Wind);
+ return true;
+ }
+
+ protected bool MultipleObjUpdate(IClientAPI simClient, Packet packet)
+ {
+ MultipleObjectUpdatePacket multipleupdate = (MultipleObjectUpdatePacket)packet;
+ // Console.WriteLine("new multi update packet " + multipleupdate.ToString());
+ Scene tScene = (Scene)m_scene;
+
+ for (int i = 0; i < multipleupdate.ObjectData.Length; i++)
+ {
+ MultipleObjectUpdatePacket.ObjectDataBlock block = multipleupdate.ObjectData[i];
+
+ // Can't act on Null Data
+ if (block.Data != null)
+ {
+ uint localId = block.ObjectLocalID;
+ SceneObjectPart part = tScene.GetSceneObjectPart(localId);
+
+ if (part == null)
+ {
+ // It's a ghost! tell the client to delete it from view.
+ simClient.SendKillObject(Scene.RegionInfo.RegionHandle,
+ localId);
+ }
+ else
+ {
+ // LLUUID partId = part.UUID;
+ UpdatePrimRotation handlerUpdatePrimRotation = OnUpdatePrimGroupRotation;
+ UpdatePrimGroupRotation handlerUpdatePrimGroupRotation = OnUpdatePrimGroupMouseRotation;
+
+ switch (block.Type)
+ {
+ case 1:
+ LLVector3 pos1 = new LLVector3(block.Data, 0);
+
+ handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition;
+ if (handlerUpdatePrimSinglePosition != null)
+ {
+ // Console.WriteLine("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z);
+ handlerUpdatePrimSinglePosition(localId, pos1, this);
+ }
+ break;
+ case 2:
+ LLQuaternion rot1 = new LLQuaternion(block.Data, 0, true);
+
+ handlerUpdatePrimSingleRotation = OnUpdatePrimSingleRotation;
+ if (handlerUpdatePrimSingleRotation != null)
+ {
+ //Console.WriteLine("new tab rotation is " + rot.X + " , " + rot.Y + " , " + rot.Z + " , " + rot.W);
+ handlerUpdatePrimSingleRotation(localId, rot1, this);
+ }
+ break;
+ case 3:
+
+ LLQuaternion rot2 = new LLQuaternion(block.Data, 12, true);
+ handlerUpdatePrimSingleRotation = OnUpdatePrimSingleRotation;
+ if (handlerUpdatePrimSingleRotation != null)
+ {
+ //Console.WriteLine("new mouse rotation is " + rot.X + " , " + rot.Y + " , " + rot.Z + " , " + rot.W);
+ handlerUpdatePrimSingleRotation(localId, rot2, this);
+ }
+ break;
+ case 5:
+
+ LLVector3 scale1 = new LLVector3(block.Data, 12);
+ LLVector3 pos11 = new LLVector3(block.Data, 0);
+
+ handlerUpdatePrimScale = OnUpdatePrimScale;
+ if (handlerUpdatePrimScale != null)
+ {
+ // Console.WriteLine("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z);
+ handlerUpdatePrimScale(localId, scale1, this);
+
+ handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition;
+ if (handlerUpdatePrimSinglePosition != null)
+ {
+ handlerUpdatePrimSinglePosition(localId, pos11, this);
+ }
+ }
+ break;
+ case 9:
+ LLVector3 pos2 = new LLVector3(block.Data, 0);
+
+ handlerUpdateVector = OnUpdatePrimGroupPosition;
+
+ if (handlerUpdateVector != null)
+ {
+
+ handlerUpdateVector(localId, pos2, this);
+ }
+ break;
+ case 10:
+ LLQuaternion rot3 = new LLQuaternion(block.Data, 0, true);
+
+ handlerUpdatePrimRotation = OnUpdatePrimGroupRotation;
+ if (handlerUpdatePrimRotation != null)
+ {
+ // Console.WriteLine("new rotation is " + rot.X + " , " + rot.Y + " , " + rot.Z + " , " + rot.W);
+ handlerUpdatePrimRotation(localId, rot3, this);
+ }
+ break;
+ case 11:
+ LLVector3 pos3 = new LLVector3(block.Data, 0);
+ LLQuaternion rot4 = new LLQuaternion(block.Data, 12, true);
+
+ handlerUpdatePrimGroupRotation = OnUpdatePrimGroupMouseRotation;
+ if (handlerUpdatePrimGroupRotation != null)
+ {
+ //Console.WriteLine("new rotation position is " + pos.X + " , " + pos.Y + " , " + pos.Z);
+ // Console.WriteLine("new rotation is " + rot.X + " , " + rot.Y + " , " + rot.Z + " , " + rot.W);
+ handlerUpdatePrimGroupRotation(localId, pos3, rot4, this);
+ }
+ break;
+ case 13:
+ LLVector3 scale2 = new LLVector3(block.Data, 12);
+ LLVector3 pos4 = new LLVector3(block.Data, 0);
+
+ handlerUpdatePrimScale = OnUpdatePrimScale;
+ if (handlerUpdatePrimScale != null)
+ {
+ //Console.WriteLine("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z);
+ handlerUpdatePrimScale(localId, scale2, this);
+
+ // Change the position based on scale (for bug number 246)
+ handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition;
+ // Console.WriteLine("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z);
+ if (handlerUpdatePrimSinglePosition != null)
+ {
+ handlerUpdatePrimSinglePosition(localId, pos4, this);
+ }
+ }
+ break;
+ case 29:
+ LLVector3 scale5 = new LLVector3(block.Data, 12);
+ LLVector3 pos5 = new LLVector3(block.Data, 0);
+
+ handlerUpdatePrimGroupScale = OnUpdatePrimGroupScale;
+ if (handlerUpdatePrimGroupScale != null)
+ {
+ // Console.WriteLine("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z);
+ handlerUpdatePrimGroupScale(localId, scale5, this);
+ handlerUpdateVector = OnUpdatePrimGroupPosition;
+
+ if (handlerUpdateVector != null)
+ {
+ handlerUpdateVector(localId, pos5, this);
+ }
+ }
+ break;
+ case 21:
+ LLVector3 scale6 = new LLVector3(block.Data, 12);
+ LLVector3 pos6 = new LLVector3(block.Data, 0);
+
+ handlerUpdatePrimScale = OnUpdatePrimScale;
+ if (handlerUpdatePrimScale != null)
+ {
+ // Console.WriteLine("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z);
+ handlerUpdatePrimScale(localId, scale6, this);
+ handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition;
+ if (handlerUpdatePrimSinglePosition != null)
+ {
+ handlerUpdatePrimSinglePosition(localId, pos6, this);
+ }
+ }
+ break;
+ }
+ }
+ }
+ }
+ return true;
+ }
+
+ public void RequestMapLayer()
+ {
+ //should be getting the map layer from the grid server
+ //send a layer covering the 800,800 - 1200,1200 area (should be covering the requested area)
+ MapLayerReplyPacket mapReply = (MapLayerReplyPacket)PacketPool.Instance.GetPacket(PacketType.MapLayerReply);
+ // TODO: don't create new blocks if recycling an old packet
+ mapReply.AgentData.AgentID = AgentId;
+ mapReply.AgentData.Flags = 0;
+ mapReply.LayerData = new MapLayerReplyPacket.LayerDataBlock[1];
+ mapReply.LayerData[0] = new MapLayerReplyPacket.LayerDataBlock();
+ mapReply.LayerData[0].Bottom = 0;
+ mapReply.LayerData[0].Left = 0;
+ mapReply.LayerData[0].Top = 30000;
+ mapReply.LayerData[0].Right = 30000;
+ mapReply.LayerData[0].ImageID = new LLUUID("00000000-0000-1111-9999-000000000006");
+ mapReply.Header.Zerocoded = true;
+ OutPacket(mapReply, ThrottleOutPacketType.Land);
+ }
+
+ public void RequestMapBlocksX(int minX, int minY, int maxX, int maxY)
+ {
+ /*
+ IList simMapProfiles = m_gridServer.RequestMapBlocks(minX, minY, maxX, maxY);
+ MapBlockReplyPacket mbReply = new MapBlockReplyPacket();
+ mbReply.AgentData.AgentId = this.AgentId;
+ int len;
+ if (simMapProfiles == null)
+ len = 0;
+ else
+ len = simMapProfiles.Count;
+
+ mbReply.Data = new MapBlockReplyPacket.DataBlock[len];
+ int iii;
+ for (iii = 0; iii < len; iii++)
+ {
+ Hashtable mp = (Hashtable)simMapProfiles[iii];
+ mbReply.Data[iii] = new MapBlockReplyPacket.DataBlock();
+ mbReply.Data[iii].Name = System.Text.Encoding.UTF8.GetBytes((string)mp["name"]);
+ mbReply.Data[iii].Access = System.Convert.ToByte(mp["access"]);
+ mbReply.Data[iii].Agents = System.Convert.ToByte(mp["agents"]);
+ mbReply.Data[iii].MapImageID = new LLUUID((string)mp["map-image-id"]);
+ mbReply.Data[iii].RegionFlags = System.Convert.ToUInt32(mp["region-flags"]);
+ mbReply.Data[iii].WaterHeight = System.Convert.ToByte(mp["water-height"]);
+ mbReply.Data[iii].X = System.Convert.ToUInt16(mp["x"]);
+ mbReply.Data[iii].Y = System.Convert.ToUInt16(mp["y"]);
+ }
+ this.OutPacket(mbReply, ThrottleOutPacketType.Land);
+ */
+ }
+
+ ///
+ /// returns a byte array of the client set throttles Gets multiplied by the multiplier
+ ///
+ ///
+ /// non 1 multiplier for subdividing the throttles between individual regions
+ ///
+ public byte[] GetThrottlesPacked(float multiplier)
+ {
+ return m_PacketHandler.PacketQueue.GetThrottlesPacked(multiplier);
+ }
+ ///
+ /// sets the throttles from values supplied by the client
+ ///
+ ///
+ public void SetChildAgentThrottle(byte[] throttles)
+ {
+ m_PacketHandler.PacketQueue.SetThrottleFromClient(throttles);
+ }
+
+ // Previously ClientView.m_packetQueue
+
+ ///
+ /// Helper routine to prepare the packet for sending to UDP client
+ /// This converts it to bytes and puts it on the outgoing buffer
+ ///
+ ///
+ protected virtual void ProcessOutPacket(Packet Pack)
+ {
+ // Keep track of when this packet was sent out
+ Pack.TickCount = System.Environment.TickCount;
+
+ // Actually make the byte array and send it
+ try
+ {
+ byte[] sendbuffer = Pack.ToBytes();
+ PacketPool.Instance.ReturnPacket(Pack);
+
+ if (Pack.Header.Zerocoded)
+ {
+ int packetsize = Helpers.ZeroEncode(sendbuffer, sendbuffer.Length, ZeroOutBuffer);
+ m_networkServer.SendPacketTo(ZeroOutBuffer, packetsize, SocketFlags.None, m_circuitCode);
+ }
+ else
+ {
+ //Need some extra space in case we need to add proxy information to the message later
+ Buffer.BlockCopy(sendbuffer, 0, ZeroOutBuffer, 0, sendbuffer.Length);
+ m_networkServer.SendPacketTo(ZeroOutBuffer, sendbuffer.Length, SocketFlags.None, m_circuitCode);
+ }
+ }
+ catch (Exception e)
+ {
+ m_log.Warn("[client]: " +
+ "ClientView.m_packetQueue.cs:ProcessOutPacket() - WARNING: Socket exception occurred on connection " +
+ m_userEndPoint.ToString() + " - killing thread");
+ m_log.Error(e.ToString());
+ Close(true);
+ }
+ }
+
+ ///
+ /// method gets called when a new packet has arrived from the UDP server. This happens after it's been decoded into a libsl object
+ ///
+ ///
+ public virtual void InPacket(Packet NewPack)
+ {
+ m_PacketHandler.InPacket(NewPack);
+ }
+
+ ///
+ /// The dreaded OutPacket. This should only be called from within
+ /// the ClientStack itself right now
+ /// This is the entry point for simulator packets to go out to
+ /// the client.
+ ///
+ ///
+ /// Corresponds to the type of data that is going out. Enum
+ public virtual void OutPacket(Packet NewPack, ThrottleOutPacketType throttlePacketType)
+ {
+ m_PacketHandler.OutPacket(NewPack, throttlePacketType);
+ }
+
+ public bool AddMoney(int debit)
+ {
+ if (m_moneyBalance + debit >= 0)
+ {
+ m_moneyBalance += debit;
+ SendMoneyBalance(LLUUID.Zero, true, Helpers.StringToField("Poof Poof!"), m_moneyBalance);
+ return true;
+ }
+ else
+ {
+ return false;
+ }
+ }
+
+ ///
+ /// Breaks down the genericMessagePacket into specific events
+ ///
+ ///
+ ///
+ ///
+ public void DecipherGenericMessage(string gmMethod, LLUUID gmInvoice, GenericMessagePacket.ParamListBlock[] gmParams)
+ {
+ switch (gmMethod)
+ {
+ case "autopilot":
+ float locx = 0f;
+ float locy = 0f;
+ float locz = 0f;
+ uint regionX = 0;
+ uint regionY = 0;
+ try
+ {
+ Helpers.LongToUInts(Scene.RegionInfo.RegionHandle, out regionX, out regionY);
+ locx = Convert.ToSingle(Helpers.FieldToUTF8String(gmParams[0].Parameter)) - (float)regionX;
+ locy = Convert.ToSingle(Helpers.FieldToUTF8String(gmParams[1].Parameter)) - (float)regionY;
+ locz = Convert.ToSingle(Helpers.FieldToUTF8String(gmParams[2].Parameter));
+ }
+ catch (InvalidCastException)
+ {
+ m_log.Error("[CLIENT]: Invalid autopilot request");
+ return;
+ }
+
+ handlerAutoPilotGo = OnAutoPilotGo;
+ if (handlerAutoPilotGo != null)
+ {
+ handlerAutoPilotGo(0, new LLVector3(locx, locy, locz), this);
+ }
+ m_log.InfoFormat("[CLIENT]: Client Requests autopilot to position <{0},{1},{2}>", locx, locy, locz);
+
+
+ break;
+ default:
+ m_log.Debug("[CLIENT]: Unknown Generic Message, Method: " + gmMethod + ". Invoice: " + gmInvoice.ToString() + ". Dumping Params:");
+ for (int hi = 0; hi < gmParams.Length; hi++)
+ {
+ System.Console.WriteLine(gmParams[hi].ToString());
+ }
+ //gmpack.MethodData.
+ break;
+
+ }
+ }
+
+ ///
+ /// Entryway from the client to the simulator
+ /// all UDP packets from the client will end up here
+ ///
+ /// libsecondlife.packet
+ public void ProcessInPacket(Packet Pack)
+ {
+ // check if we've got a local packet handler for this packet.type. See RegisterLocalPacketHandlers()
+ if (ProcessPacketMethod(Pack))
+ {
+ //there is a handler registered that handled this packet type
+ return;
+ }
+ else
+ {
+ // Main packet processing conditional
+ switch (Pack.Type)
+ {
+ #region Scene/Avatar
+
+ case PacketType.GenericMessage:
+ GenericMessagePacket gmpack = (GenericMessagePacket)Pack;
+
+ DecipherGenericMessage(Helpers.FieldToUTF8String(gmpack.MethodData.Method), gmpack.MethodData.Invoice, gmpack.ParamList);
+
+ break;
+ case PacketType.AvatarPropertiesRequest:
+ AvatarPropertiesRequestPacket avatarProperties = (AvatarPropertiesRequestPacket)Pack;
+
+ handlerRequestAvatarProperties = OnRequestAvatarProperties;
+ if (handlerRequestAvatarProperties != null)
+ {
+ handlerRequestAvatarProperties(this, avatarProperties.AgentData.AvatarID);
+ }
+
+ break;
+ case PacketType.ChatFromViewer:
+ ChatFromViewerPacket inchatpack = (ChatFromViewerPacket)Pack;
+
+ string fromName = String.Empty; //ClientAvatar.firstname + " " + ClientAvatar.lastname;
+ byte[] message = inchatpack.ChatData.Message;
+ byte type = inchatpack.ChatData.Type;
+ LLVector3 fromPos = new LLVector3(); // ClientAvatar.Pos;
+ // LLUUID fromAgentID = AgentId;
+
+ int channel = inchatpack.ChatData.Channel;
+
+ if (OnChatFromViewer != null)
+ {
+ OSChatMessage args = new OSChatMessage();
+ args.Channel = channel;
+ args.From = fromName;
+ args.Message = Helpers.FieldToUTF8String(message);
+ args.Type = (ChatTypeEnum)type;
+ args.Position = fromPos;
+
+ args.Scene = Scene;
+ args.Sender = this;
+
+ handlerChatFromViewer = OnChatFromViewer;
+ if (handlerChatFromViewer != null)
+ handlerChatFromViewer(this, args);
+ }
+ break;
+ case PacketType.AvatarPropertiesUpdate:
+ AvatarPropertiesUpdatePacket Packet = (AvatarPropertiesUpdatePacket)Pack;
+
+ handlerUpdateAvatarProperties = OnUpdateAvatarProperties;
+ if (handlerUpdateAvatarProperties != null)
+ {
+ AvatarPropertiesUpdatePacket.PropertiesDataBlock Properties = Packet.PropertiesData;
+ UserProfileData UserProfile = new UserProfileData();
+ UserProfile.ID = AgentId;
+ UserProfile.AboutText = Helpers.FieldToUTF8String(Properties.AboutText);
+ UserProfile.FirstLifeAboutText = Helpers.FieldToUTF8String(Properties.FLAboutText);
+ UserProfile.FirstLifeImage = Properties.FLImageID;
+ UserProfile.Image = Properties.ImageID;
+
+ handlerUpdateAvatarProperties(this, UserProfile);
+ }
+ break;
+
+ case PacketType.ScriptDialogReply:
+ ScriptDialogReplyPacket rdialog = (ScriptDialogReplyPacket)Pack;
+ int ch = rdialog.Data.ChatChannel;
+ byte[] msg = rdialog.Data.ButtonLabel;
+ if (OnChatFromViewer != null)
+ {
+ OSChatMessage args = new OSChatMessage();
+ args.Channel = ch;
+ args.From = String.Empty;
+ args.Message = Helpers.FieldToUTF8String(msg);
+ args.Type = ChatTypeEnum.Shout;
+ args.Position = new LLVector3();
+ args.Scene = Scene;
+ args.Sender = this;
+ handlerChatFromViewer2 = OnChatFromViewer;
+ if (handlerChatFromViewer2 != null)
+ handlerChatFromViewer2(this, args);
+ }
+
+ break;
+ case PacketType.ImprovedInstantMessage:
+ ImprovedInstantMessagePacket msgpack = (ImprovedInstantMessagePacket)Pack;
+ string IMfromName = Util.FieldToString(msgpack.MessageBlock.FromAgentName);
+ string IMmessage = Helpers.FieldToUTF8String(msgpack.MessageBlock.Message);
+ handlerInstantMessage = OnInstantMessage;
+
+ if (handlerInstantMessage != null)
+ {
+ handlerInstantMessage(this, msgpack.AgentData.AgentID, msgpack.AgentData.SessionID,
+ msgpack.MessageBlock.ToAgentID, msgpack.MessageBlock.ID,
+ msgpack.MessageBlock.Timestamp, IMfromName, IMmessage,
+ msgpack.MessageBlock.Dialog, msgpack.MessageBlock.FromGroup,
+ msgpack.MessageBlock.Offline, msgpack.MessageBlock.ParentEstateID,
+ msgpack.MessageBlock.Position, msgpack.MessageBlock.RegionID,
+ msgpack.MessageBlock.BinaryBucket);
+ }
+ break;
+
+ case PacketType.AcceptFriendship:
+ AcceptFriendshipPacket afriendpack = (AcceptFriendshipPacket)Pack;
+
+ // My guess is this is the folder to stick the calling card into
+ List callingCardFolders = new List();
+
+ LLUUID agentID = afriendpack.AgentData.AgentID;
+ LLUUID transactionID = afriendpack.TransactionBlock.TransactionID;
+
+ for (int fi = 0; fi < afriendpack.FolderData.Length; fi++)
+ {
+ callingCardFolders.Add(afriendpack.FolderData[fi].FolderID);
+ }
+
+ handlerApproveFriendRequest = OnApproveFriendRequest;
+ if (handlerApproveFriendRequest != null)
+ {
+ handlerApproveFriendRequest(this, agentID, transactionID, callingCardFolders);
+ }
+ break;
+ case PacketType.TerminateFriendship:
+ TerminateFriendshipPacket tfriendpack = (TerminateFriendshipPacket)Pack;
+ LLUUID listOwnerAgentID = tfriendpack.AgentData.AgentID;
+ LLUUID exFriendID = tfriendpack.ExBlock.OtherID;
+
+ handlerTerminateFriendship = OnTerminateFriendship;
+ if (handlerTerminateFriendship != null)
+ {
+ handlerTerminateFriendship(this, listOwnerAgentID, exFriendID);
+ }
+ break;
+ case PacketType.RezObject:
+ RezObjectPacket rezPacket = (RezObjectPacket)Pack;
+
+ handlerRezObject = OnRezObject;
+ if (handlerRezObject != null)
+ {
+ //rezPacket.RezData.BypassRaycast;
+ //rezPacket.RezData.RayEnd;
+ //rezPacket.RezData.RayEndIsIntersection;
+ //rezPacket.RezData.RayStart;
+ //rezPacket.RezData.RayTargetID;
+ //rezPacket.RezData.RemoveItem;
+ //rezPacket.RezData.RezSelected;
+ //rezPacket.RezData.FromTaskID;
+ //m_log.Info("[REZData]: " + rezPacket.ToString());
+
+ handlerRezObject(this, rezPacket.InventoryData.ItemID, rezPacket.RezData.RayEnd,
+ rezPacket.RezData.RayStart, rezPacket.RezData.RayTargetID,
+ rezPacket.RezData.BypassRaycast, rezPacket.RezData.RayEndIsIntersection,
+ rezPacket.RezData.EveryoneMask, rezPacket.RezData.GroupMask,
+ rezPacket.RezData.NextOwnerMask, rezPacket.RezData.ItemFlags,
+ rezPacket.RezData.RezSelected, rezPacket.RezData.RemoveItem,
+ rezPacket.RezData.FromTaskID);
+ }
+ break;
+ case PacketType.DeRezObject:
+ handlerDeRezObject = OnDeRezObject;
+ if (handlerDeRezObject != null)
+ {
+ handlerDeRezObject(Pack, this);
+ }
+ break;
+ case PacketType.ModifyLand:
+ ModifyLandPacket modify = (ModifyLandPacket)Pack;
+ //m_log.Info("[LAND]: LAND:" + modify.ToString());
+ if (modify.ParcelData.Length > 0)
+ {
+ if (OnModifyTerrain != null)
+ {
+ for (int i = 0; i < modify.ParcelData.Length; i++)
+ {
+ handlerModifyTerrain = OnModifyTerrain;
+ if (handlerModifyTerrain != null)
+ {
+ handlerModifyTerrain(modify.ModifyBlock.Height, modify.ModifyBlock.Seconds,
+ modify.ModifyBlock.BrushSize,
+ modify.ModifyBlock.Action, modify.ParcelData[i].North,
+ modify.ParcelData[i].West, modify.ParcelData[i].South,
+ modify.ParcelData[i].East, this);
+ }
+ }
+ }
+ }
+
+ break;
+ case PacketType.RegionHandshakeReply:
+
+ handlerRegionHandShakeReply = OnRegionHandShakeReply;
+ if (handlerRegionHandShakeReply != null)
+ {
+ handlerRegionHandShakeReply(this);
+ }
+
+ break;
+ case PacketType.AgentWearablesRequest:
+ handlerRequestWearables = OnRequestWearables;
+
+ if (handlerRequestWearables != null)
+ {
+ handlerRequestWearables();
+ }
+
+ handlerRequestAvatarsData = OnRequestAvatarsData;
+
+ if (handlerRequestAvatarsData != null)
+ {
+ handlerRequestAvatarsData(this);
+ }
+
+ break;
+ case PacketType.AgentSetAppearance:
+ AgentSetAppearancePacket appear = (AgentSetAppearancePacket)Pack;
+
+ handlerSetAppearance = OnSetAppearance;
+ if (handlerSetAppearance != null)
+ {
+ // Temporarily protect ourselves from the mantis #951 failure.
+ // However, we could do this for several other handlers where a failure isn't terminal
+ // for the client session anyway, in order to protect ourselves against bad code in plugins
+ try
+ {
+ List visualparams = new List();
+ foreach (AgentSetAppearancePacket.VisualParamBlock x in appear.VisualParam)
+ {
+ visualparams.Add(x.ParamValue);
+ }
+
+ handlerSetAppearance(appear.ObjectData.TextureEntry, visualparams);
+ }
+ catch (Exception e)
+ {
+ m_log.ErrorFormat(
+ "[CLIENT VIEW]: AgentSetApperance packet handler threw an exception, {0}",
+ e);
+ }
+ }
+
+ break;
+ case PacketType.AgentIsNowWearing:
+ if (OnAvatarNowWearing != null)
+ {
+ AgentIsNowWearingPacket nowWearing = (AgentIsNowWearingPacket)Pack;
+ AvatarWearingArgs wearingArgs = new AvatarWearingArgs();
+ for (int i = 0; i < nowWearing.WearableData.Length; i++)
+ {
+ AvatarWearingArgs.Wearable wearable =
+ new AvatarWearingArgs.Wearable(nowWearing.WearableData[i].ItemID,
+ nowWearing.WearableData[i].WearableType);
+ wearingArgs.NowWearing.Add(wearable);
+ }
+
+ handlerAvatarNowWearing = OnAvatarNowWearing;
+ if (handlerAvatarNowWearing != null)
+ {
+ handlerAvatarNowWearing(this, wearingArgs);
+ }
+ }
+ break;
+ case PacketType.RezSingleAttachmentFromInv:
+ handlerRezSingleAttachment = OnRezSingleAttachmentFromInv;
+ if (handlerRezSingleAttachment != null)
+ {
+ RezSingleAttachmentFromInvPacket rez = (RezSingleAttachmentFromInvPacket)Pack;
+ handlerRezSingleAttachment(this, rez.ObjectData.ItemID,
+ rez.ObjectData.AttachmentPt, rez.ObjectData.ItemFlags, rez.ObjectData.NextOwnerMask);
+ }
+
+ break;
+ case PacketType.DetachAttachmentIntoInv:
+ handlerDetachAttachmentIntoInv = OnDetachAttachmentIntoInv;
+ if (handlerDetachAttachmentIntoInv != null)
+ {
+ DetachAttachmentIntoInvPacket detachtoInv = (DetachAttachmentIntoInvPacket)Pack;
+
+ LLUUID itemID = detachtoInv.ObjectData.ItemID;
+ // LLUUID ATTACH_agentID = detachtoInv.ObjectData.AgentID;
+
+ handlerDetachAttachmentIntoInv(itemID, this);
+ }
+ break;
+ case PacketType.ObjectAttach:
+ if (OnObjectAttach != null)
+ {
+ ObjectAttachPacket att = (ObjectAttachPacket)Pack;
+
+ handlerObjectAttach = OnObjectAttach;
+
+ if (handlerObjectAttach != null)
+ {
+ if (att.ObjectData.Length > 0)
+ {
+ handlerObjectAttach(this, att.ObjectData[0].ObjectLocalID, att.AgentData.AttachmentPoint, att.ObjectData[0].Rotation);
+ }
+ }
+ }
+
+ break;
+ case PacketType.ObjectDetach:
+
+ ObjectDetachPacket dett = (ObjectDetachPacket)Pack;
+ for (int j = 0; j < dett.ObjectData.Length; j++)
+ {
+ uint obj = dett.ObjectData[j].ObjectLocalID;
+ handlerObjectDetach = OnObjectDetach;
+ if (handlerObjectDetach != null)
+ {
+ handlerObjectDetach(obj, this);
+ }
+
+ }
+
+ break;
+ case PacketType.SetAlwaysRun:
+ SetAlwaysRunPacket run = (SetAlwaysRunPacket)Pack;
+
+ handlerSetAlwaysRun = OnSetAlwaysRun;
+ if (handlerSetAlwaysRun != null)
+ handlerSetAlwaysRun(this, run.AgentData.AlwaysRun);
+
+ break;
+ case PacketType.CompleteAgentMovement:
+ handlerCompleteMovementToRegion = OnCompleteMovementToRegion;
+ if (handlerCompleteMovementToRegion != null)
+ {
+ handlerCompleteMovementToRegion();
+ }
+ handlerCompleteMovementToRegion = null;
+
+ break;
+ case PacketType.AgentUpdate:
+ if (OnAgentUpdate != null)
+ {
+ AgentUpdatePacket agenUpdate = (AgentUpdatePacket)Pack;
+
+ AgentUpdatePacket.AgentDataBlock x = agenUpdate.AgentData;
+ AgentUpdateArgs arg = new AgentUpdateArgs();
+ arg.AgentID = x.AgentID;
+ arg.BodyRotation = x.BodyRotation;
+ arg.CameraAtAxis = x.CameraAtAxis;
+ arg.CameraCenter = x.CameraCenter;
+ arg.CameraLeftAxis = x.CameraLeftAxis;
+ arg.CameraUpAxis = x.CameraUpAxis;
+ arg.ControlFlags = x.ControlFlags;
+ arg.Far = x.Far;
+ arg.Flags = x.Flags;
+ arg.HeadRotation = x.HeadRotation;
+ arg.SessionID = x.SessionID;
+ arg.State = x.State;
+
+ handlerAgentUpdate = OnAgentUpdate;
+ if (handlerAgentUpdate != null)
+ OnAgentUpdate(this, arg);
+
+ handlerAgentUpdate = null;
+ //agenUpdate.AgentData.ControlFlags, agenUpdate.AgentData.BodyRotationa);
+ }
+ break;
+ case PacketType.AgentAnimation:
+ AgentAnimationPacket AgentAni = (AgentAnimationPacket)Pack;
+
+ handlerStartAnim = null;
+ handlerStopAnim = null;
+
+ for (int i = 0; i < AgentAni.AnimationList.Length; i++)
+ {
+ if (AgentAni.AnimationList[i].StartAnim)
+ {
+ handlerStartAnim = OnStartAnim;
+ if (handlerStartAnim != null)
+ {
+ handlerStartAnim(this, AgentAni.AnimationList[i].AnimID);
+ }
+ }
+ else
+ {
+ handlerStopAnim = OnStopAnim;
+ if (handlerStopAnim != null)
+ {
+ handlerStopAnim(this, AgentAni.AnimationList[i].AnimID);
+ }
+ }
+ }
+ break;
+ case PacketType.AgentRequestSit:
+ if (OnAgentRequestSit != null)
+ {
+ AgentRequestSitPacket agentRequestSit = (AgentRequestSitPacket)Pack;
+
+ handlerAgentRequestSit = OnAgentRequestSit;
+ if (handlerAgentRequestSit != null)
+ handlerAgentRequestSit(this, agentRequestSit.AgentData.AgentID,
+ agentRequestSit.TargetObject.TargetID, agentRequestSit.TargetObject.Offset);
+ }
+ break;
+ case PacketType.AgentSit:
+ if (OnAgentSit != null)
+ {
+ AgentSitPacket agentSit = (AgentSitPacket)Pack;
+
+ handlerAgentSit = OnAgentSit;
+ if (handlerAgentSit != null)
+ {
+ OnAgentSit(this, agentSit.AgentData.AgentID);
+ }
+ }
+ break;
+ case PacketType.AvatarPickerRequest:
+ AvatarPickerRequestPacket avRequestQuery = (AvatarPickerRequestPacket)Pack;
+ AvatarPickerRequestPacket.AgentDataBlock Requestdata = avRequestQuery.AgentData;
+ AvatarPickerRequestPacket.DataBlock querydata = avRequestQuery.Data;
+ //Console.WriteLine("Agent Sends:" + Helpers.FieldToUTF8String(querydata.Name));
+
+ handlerAvatarPickerRequest = OnAvatarPickerRequest;
+ if (handlerAvatarPickerRequest != null)
+ {
+ handlerAvatarPickerRequest(this, Requestdata.AgentID, Requestdata.QueryID,
+ Helpers.FieldToUTF8String(querydata.Name));
+ }
+ break;
+ case PacketType.AgentDataUpdateRequest:
+ AgentDataUpdateRequestPacket avRequestDataUpdatePacket = (AgentDataUpdateRequestPacket)Pack;
+
+ handlerAgentDataUpdateRequest = OnAgentDataUpdateRequest;
+
+ if (handlerAgentDataUpdateRequest != null)
+ {
+ handlerAgentDataUpdateRequest(this, avRequestDataUpdatePacket.AgentData.AgentID, avRequestDataUpdatePacket.AgentData.SessionID);
+ }
+
+ break;
+ case PacketType.UserInfoRequest:
+ UserInfoRequestPacket avUserInfoRequestPacket = (UserInfoRequestPacket)Pack;
+
+ handlerUserInfoRequest = OnUserInfoRequest;
+ if (handlerUserInfoRequest != null)
+ {
+ handlerUserInfoRequest(this, avUserInfoRequestPacket.AgentData.AgentID, avUserInfoRequestPacket.AgentData.SessionID);
+ }
+ break;
+
+ case PacketType.SetStartLocationRequest:
+ SetStartLocationRequestPacket avSetStartLocationRequestPacket = (SetStartLocationRequestPacket)Pack;
+
+ if (avSetStartLocationRequestPacket.AgentData.AgentID == AgentId && avSetStartLocationRequestPacket.AgentData.SessionID == SessionId)
+ {
+ handlerSetStartLocationRequest = OnSetStartLocationRequest;
+ if (handlerSetStartLocationRequest != null)
+ {
+ handlerSetStartLocationRequest(this, 0, avSetStartLocationRequestPacket.StartLocationData.LocationPos,
+ avSetStartLocationRequestPacket.StartLocationData.LocationLookAt,
+ avSetStartLocationRequestPacket.StartLocationData.LocationID);
+ }
+ }
+ break;
+
+ case PacketType.AgentThrottle:
+ AgentThrottlePacket atpack = (AgentThrottlePacket)Pack;
+ m_PacketHandler.PacketQueue.SetThrottleFromClient(atpack.Throttle.Throttles);
+ break;
+
+ case PacketType.AgentPause:
+ m_probesWithNoIngressPackets = 0;
+ m_clientBlocked = true;
+ break;
+
+ case PacketType.AgentResume:
+ m_probesWithNoIngressPackets = 0;
+ m_clientBlocked = false;
+ SendStartPingCheck(0);
+
+ break;
+
+ case PacketType.ForceScriptControlRelease:
+ handlerForceReleaseControls = OnForceReleaseControls;
+ if (handlerForceReleaseControls != null)
+ {
+ handlerForceReleaseControls(this, AgentId);
+ }
+ break;
+
+ #endregion
+
+ #region Objects/m_sceneObjects
+
+ case PacketType.ObjectLink:
+ ObjectLinkPacket link = (ObjectLinkPacket)Pack;
+ uint parentprimid = 0;
+ List childrenprims = new List();
+ if (link.ObjectData.Length > 1)
+ {
+ parentprimid = link.ObjectData[0].ObjectLocalID;
+
+ for (int i = 1; i < link.ObjectData.Length; i++)
+ {
+ childrenprims.Add(link.ObjectData[i].ObjectLocalID);
+ }
+ }
+ handlerLinkObjects = OnLinkObjects;
+ if (handlerLinkObjects != null)
+ {
+ handlerLinkObjects(this, parentprimid, childrenprims);
+ }
+ break;
+ case PacketType.ObjectDelink:
+ ObjectDelinkPacket delink = (ObjectDelinkPacket)Pack;
+
+ // It appears the prim at index 0 is not always the root prim (for
+ // instance, when one prim of a link set has been edited independently
+ // of the others). Therefore, we'll pass all the ids onto the delink
+ // method for it to decide which is the root.
+ List prims = new List();
+ for (int i = 0; i < delink.ObjectData.Length; i++)
+ {
+ prims.Add(delink.ObjectData[i].ObjectLocalID);
+ }
+ handlerDelinkObjects = OnDelinkObjects;
+ if (handlerDelinkObjects != null)
+ {
+ handlerDelinkObjects(prims);
+ }
+
+ break;
+ case PacketType.ObjectAdd:
+ if (OnAddPrim != null)
+ {
+ ObjectAddPacket addPacket = (ObjectAddPacket)Pack;
+ PrimitiveBaseShape shape = GetShapeFromAddPacket(addPacket);
+ // m_log.Info("[REZData]: " + addPacket.ToString());
+ //BypassRaycast: 1
+ //RayStart: <69.79469, 158.2652, 98.40343>
+ //RayEnd: <61.97724, 141.995, 92.58341>
+ //RayTargetID: 00000000-0000-0000-0000-000000000000
+
+ //Check to see if adding the prim is allowed; useful for any module wanting to restrict the
+ //object from rezing initially
+
+ handlerAddPrim = OnAddPrim;
+ if (handlerAddPrim != null)
+ handlerAddPrim(AgentId, addPacket.ObjectData.RayEnd, addPacket.ObjectData.Rotation, shape, addPacket.ObjectData.BypassRaycast, addPacket.ObjectData.RayStart, addPacket.ObjectData.RayTargetID, addPacket.ObjectData.RayEndIsIntersection);
+ }
+ break;
+ case PacketType.ObjectShape:
+ ObjectShapePacket shapePacket = (ObjectShapePacket)Pack;
+ handlerUpdatePrimShape = null;
+ for (int i = 0; i < shapePacket.ObjectData.Length; i++)
+ {
+ handlerUpdatePrimShape = OnUpdatePrimShape;
+ if (handlerUpdatePrimShape != null)
+ {
+ UpdateShapeArgs shapeData = new UpdateShapeArgs();
+ shapeData.ObjectLocalID = shapePacket.ObjectData[i].ObjectLocalID;
+ shapeData.PathBegin = shapePacket.ObjectData[i].PathBegin;
+ shapeData.PathCurve = shapePacket.ObjectData[i].PathCurve;
+ shapeData.PathEnd = shapePacket.ObjectData[i].PathEnd;
+ shapeData.PathRadiusOffset = shapePacket.ObjectData[i].PathRadiusOffset;
+ shapeData.PathRevolutions = shapePacket.ObjectData[i].PathRevolutions;
+ shapeData.PathScaleX = shapePacket.ObjectData[i].PathScaleX;
+ shapeData.PathScaleY = shapePacket.ObjectData[i].PathScaleY;
+ shapeData.PathShearX = shapePacket.ObjectData[i].PathShearX;
+ shapeData.PathShearY = shapePacket.ObjectData[i].PathShearY;
+ shapeData.PathSkew = shapePacket.ObjectData[i].PathSkew;
+ shapeData.PathTaperX = shapePacket.ObjectData[i].PathTaperX;
+ shapeData.PathTaperY = shapePacket.ObjectData[i].PathTaperY;
+ shapeData.PathTwist = shapePacket.ObjectData[i].PathTwist;
+ shapeData.PathTwistBegin = shapePacket.ObjectData[i].PathTwistBegin;
+ shapeData.ProfileBegin = shapePacket.ObjectData[i].ProfileBegin;
+ shapeData.ProfileCurve = shapePacket.ObjectData[i].ProfileCurve;
+ shapeData.ProfileEnd = shapePacket.ObjectData[i].ProfileEnd;
+ shapeData.ProfileHollow = shapePacket.ObjectData[i].ProfileHollow;
+
+ handlerUpdatePrimShape(m_agentId, shapePacket.ObjectData[i].ObjectLocalID,
+ shapeData);
+ }
+ }
+ break;
+ case PacketType.ObjectExtraParams:
+ ObjectExtraParamsPacket extraPar = (ObjectExtraParamsPacket)Pack;
+
+ handlerUpdateExtraParams = OnUpdateExtraParams;
+ if (handlerUpdateExtraParams != null)
+ {
+ handlerUpdateExtraParams(m_agentId, extraPar.ObjectData[0].ObjectLocalID,
+ extraPar.ObjectData[0].ParamType,
+ extraPar.ObjectData[0].ParamInUse, extraPar.ObjectData[0].ParamData);
+ }
+ break;
+ case PacketType.ObjectDuplicate:
+ ObjectDuplicatePacket dupe = (ObjectDuplicatePacket)Pack;
+ ObjectDuplicatePacket.AgentDataBlock AgentandGroupData = dupe.AgentData;
+
+ handlerObjectDuplicate = null;
+
+ for (int i = 0; i < dupe.ObjectData.Length; i++)
+ {
+ handlerObjectDuplicate = OnObjectDuplicate;
+ if (handlerObjectDuplicate != null)
+ {
+ handlerObjectDuplicate(dupe.ObjectData[i].ObjectLocalID, dupe.SharedData.Offset,
+ dupe.SharedData.DuplicateFlags, AgentandGroupData.AgentID,
+ AgentandGroupData.GroupID);
+ }
+ }
+
+ break;
+
+ case PacketType.ObjectSelect:
+ ObjectSelectPacket incomingselect = (ObjectSelectPacket)Pack;
+
+ handlerObjectSelect = null;
+
+ for (int i = 0; i < incomingselect.ObjectData.Length; i++)
+ {
+ handlerObjectSelect = OnObjectSelect;
+ if (handlerObjectSelect != null)
+ {
+ handlerObjectSelect(incomingselect.ObjectData[i].ObjectLocalID, this);
+ }
+ }
+ break;
+ case PacketType.ObjectDeselect:
+ ObjectDeselectPacket incomingdeselect = (ObjectDeselectPacket)Pack;
+
+ handlerObjectDeselect = null;
+
+ for (int i = 0; i < incomingdeselect.ObjectData.Length; i++)
+ {
+ handlerObjectDeselect = OnObjectDeselect;
+ if (handlerObjectDeselect != null)
+ {
+ OnObjectDeselect(incomingdeselect.ObjectData[i].ObjectLocalID, this);
+ }
+ }
+ break;
+ case PacketType.ObjectPosition:
+ // DEPRECATED: but till libsecondlife removes it, people will use it
+ ObjectPositionPacket position = (ObjectPositionPacket)Pack;
+
+ for (int i = 0; i < position.ObjectData.Length; i++)
+ {
+ handlerUpdateVector = OnUpdatePrimGroupPosition;
+ if (handlerUpdateVector != null)
+ handlerUpdateVector(position.ObjectData[i].ObjectLocalID, position.ObjectData[i].Position, this);
+ }
+
+ break;
+ case PacketType.ObjectScale:
+ // DEPRECATED: but till libsecondlife removes it, people will use it
+ ObjectScalePacket scale = (ObjectScalePacket)Pack;
+
+ for (int i = 0; i < scale.ObjectData.Length; i++)
+ {
+ handlerUpdatePrimGroupScale = OnUpdatePrimGroupScale;
+ if (handlerUpdatePrimGroupScale != null)
+ handlerUpdatePrimGroupScale(scale.ObjectData[i].ObjectLocalID, scale.ObjectData[i].Scale, this);
+ }
+
+ break;
+ case PacketType.ObjectRotation:
+ // DEPRECATED: but till libsecondlife removes it, people will use it
+ ObjectRotationPacket rotation = (ObjectRotationPacket)Pack;
+
+ for (int i = 0; i < rotation.ObjectData.Length; i++)
+ {
+ handlerUpdatePrimRotation = OnUpdatePrimGroupRotation;
+ if (handlerUpdatePrimRotation != null)
+ handlerUpdatePrimRotation(rotation.ObjectData[i].ObjectLocalID, rotation.ObjectData[i].Rotation, this);
+ }
+
+ break;
+ case PacketType.ObjectFlagUpdate:
+ ObjectFlagUpdatePacket flags = (ObjectFlagUpdatePacket)Pack;
+
+ handlerUpdatePrimFlags = OnUpdatePrimFlags;
+
+ if (handlerUpdatePrimFlags != null)
+ {
+ handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, Pack, this);
+ }
+ break;
+ case PacketType.ObjectImage:
+ ObjectImagePacket imagePack = (ObjectImagePacket)Pack;
+
+ handlerUpdatePrimTexture = null;
+ for (int i = 0; i < imagePack.ObjectData.Length; i++)
+ {
+ handlerUpdatePrimTexture = OnUpdatePrimTexture;
+ if (handlerUpdatePrimTexture != null)
+ {
+ handlerUpdatePrimTexture(imagePack.ObjectData[i].ObjectLocalID,
+ imagePack.ObjectData[i].TextureEntry, this);
+ }
+ }
+ break;
+ case PacketType.ObjectGrab:
+ ObjectGrabPacket grab = (ObjectGrabPacket)Pack;
+
+ handlerGrabObject = OnGrabObject;
+
+ if (handlerGrabObject != null)
+ {
+ handlerGrabObject(grab.ObjectData.LocalID, grab.ObjectData.GrabOffset, this);
+ }
+ break;
+ case PacketType.ObjectGrabUpdate:
+ ObjectGrabUpdatePacket grabUpdate = (ObjectGrabUpdatePacket)Pack;
+
+ handlerGrabUpdate = OnGrabUpdate;
+
+ if (handlerGrabUpdate != null)
+ {
+ handlerGrabUpdate(grabUpdate.ObjectData.ObjectID, grabUpdate.ObjectData.GrabOffsetInitial,
+ grabUpdate.ObjectData.GrabPosition, this);
+ }
+ break;
+ case PacketType.ObjectDeGrab:
+ ObjectDeGrabPacket deGrab = (ObjectDeGrabPacket)Pack;
+
+ handlerDeGrabObject = OnDeGrabObject;
+ if (handlerDeGrabObject != null)
+ {
+ handlerDeGrabObject(deGrab.ObjectData.LocalID, this);
+ }
+ break;
+ case PacketType.ObjectDescription:
+ ObjectDescriptionPacket objDes = (ObjectDescriptionPacket)Pack;
+
+ handlerObjectDescription = null;
+
+ for (int i = 0; i < objDes.ObjectData.Length; i++)
+ {
+ handlerObjectDescription = OnObjectDescription;
+ if (handlerObjectDescription != null)
+ {
+ handlerObjectDescription(this, objDes.ObjectData[i].LocalID,
+ Util.FieldToString(objDes.ObjectData[i].Description));
+ }
+ }
+ break;
+ case PacketType.ObjectName:
+ ObjectNamePacket objName = (ObjectNamePacket)Pack;
+
+ handlerObjectName = null;
+ for (int i = 0; i < objName.ObjectData.Length; i++)
+ {
+ handlerObjectName = OnObjectName;
+ if (handlerObjectName != null)
+ {
+ handlerObjectName(this, objName.ObjectData[i].LocalID,
+ Util.FieldToString(objName.ObjectData[i].Name));
+ }
+ }
+ break;
+ case PacketType.ObjectPermissions:
+ if (OnObjectPermissions != null)
+ {
+ ObjectPermissionsPacket newobjPerms = (ObjectPermissionsPacket)Pack;
+
+ LLUUID AgentID = newobjPerms.AgentData.AgentID;
+ LLUUID SessionID = newobjPerms.AgentData.SessionID;
+
+ handlerObjectPermissions = null;
+
+ for (int i = 0; i < newobjPerms.ObjectData.Length; i++)
+ {
+ ObjectPermissionsPacket.ObjectDataBlock permChanges = newobjPerms.ObjectData[i];
+
+ byte field = permChanges.Field;
+ uint localID = permChanges.ObjectLocalID;
+ uint mask = permChanges.Mask;
+ byte set = permChanges.Set;
+
+ handlerObjectPermissions = OnObjectPermissions;
+
+ if (handlerObjectPermissions != null)
+ handlerObjectPermissions(this, AgentID, SessionID, field, localID, mask, set);
+ }
+ }
+
+ // Here's our data,
+ // PermField contains the field the info goes into
+ // PermField determines which mask we're changing
+ //
+ // chmask is the mask of the change
+ // setTF is whether we're adding it or taking it away
+ //
+ // objLocalID is the localID of the object.
+
+ // Unfortunately, we have to pass the event the packet because objData is an array
+ // That means multiple object perms may be updated in a single packet.
+
+ break;
+
+ case PacketType.Undo:
+ UndoPacket undoitem = (UndoPacket)Pack;
+ if (undoitem.ObjectData.Length > 0)
+ {
+ for (int i = 0; i < undoitem.ObjectData.Length; i++)
+ {
+ LLUUID objiD = undoitem.ObjectData[i].ObjectID;
+ handlerOnUndo = OnUndo;
+ if (handlerOnUndo != null)
+ {
+ handlerOnUndo(this, objiD);
+ }
+
+ }
+ }
+ break;
+ case PacketType.ObjectDuplicateOnRay:
+ ObjectDuplicateOnRayPacket dupeOnRay = (ObjectDuplicateOnRayPacket)Pack;
+
+ handlerObjectDuplicateOnRay = null;
+
+
+ for (int i = 0; i < dupeOnRay.ObjectData.Length; i++)
+ {
+ handlerObjectDuplicateOnRay = OnObjectDuplicateOnRay;
+ if (handlerObjectDuplicateOnRay != null)
+ {
+ handlerObjectDuplicateOnRay(dupeOnRay.ObjectData[i].ObjectLocalID, dupeOnRay.AgentData.DuplicateFlags,
+ dupeOnRay.AgentData.AgentID, dupeOnRay.AgentData.GroupID, dupeOnRay.AgentData.RayTargetID, dupeOnRay.AgentData.RayEnd,
+ dupeOnRay.AgentData.RayStart, dupeOnRay.AgentData.BypassRaycast, dupeOnRay.AgentData.RayEndIsIntersection,
+ dupeOnRay.AgentData.CopyCenters, dupeOnRay.AgentData.CopyRotates);
+ }
+ }
+
+ break;
+ case PacketType.RequestObjectPropertiesFamily:
+ //This powers the little tooltip that appears when you move your mouse over an object
+ RequestObjectPropertiesFamilyPacket packToolTip = (RequestObjectPropertiesFamilyPacket)Pack;
+
+ RequestObjectPropertiesFamilyPacket.ObjectDataBlock packObjBlock = packToolTip.ObjectData;
+
+ handlerRequestObjectPropertiesFamily = OnRequestObjectPropertiesFamily;
+
+ if (handlerRequestObjectPropertiesFamily != null)
+ {
+ handlerRequestObjectPropertiesFamily(this, m_agentId, packObjBlock.RequestFlags,
+ packObjBlock.ObjectID);
+ }
+
+ break;
+ case PacketType.ObjectIncludeInSearch:
+ //This lets us set objects to appear in search (stuff like DataSnapshot, etc)
+ ObjectIncludeInSearchPacket packInSearch = (ObjectIncludeInSearchPacket)Pack;
+ handlerObjectIncludeInSearch = null;
+
+ foreach (ObjectIncludeInSearchPacket.ObjectDataBlock objData in packInSearch.ObjectData)
+ {
+ bool inSearch = objData.IncludeInSearch;
+ uint localID = objData.ObjectLocalID;
+
+ handlerObjectIncludeInSearch = OnObjectIncludeInSearch;
+
+ if (handlerObjectIncludeInSearch != null)
+ {
+ handlerObjectIncludeInSearch(this, inSearch, localID);
+ }
+ }
+ break;
+
+ case PacketType.ScriptAnswerYes:
+ ScriptAnswerYesPacket scriptAnswer = (ScriptAnswerYesPacket)Pack;
+
+ handlerScriptAnswer = OnScriptAnswer;
+ if (handlerScriptAnswer != null)
+ {
+ handlerScriptAnswer(this, scriptAnswer.Data.TaskID, scriptAnswer.Data.ItemID, scriptAnswer.Data.Questions);
+ }
+ break;
+
+ #endregion
+
+ #region Inventory/Asset/Other related packets
+
+ case PacketType.RequestImage:
+ RequestImagePacket imageRequest = (RequestImagePacket)Pack;
+ //Console.WriteLine("image request: " + Pack.ToString());
+
+ handlerTextureRequest = null;
+
+ for (int i = 0; i < imageRequest.RequestImage.Length; i++)
+ {
+ if (OnRequestTexture != null)
+ {
+ TextureRequestArgs args = new TextureRequestArgs();
+ args.RequestedAssetID = imageRequest.RequestImage[i].Image;
+ args.DiscardLevel = imageRequest.RequestImage[i].DiscardLevel;
+ args.PacketNumber = imageRequest.RequestImage[i].Packet;
+ args.Priority = imageRequest.RequestImage[i].DownloadPriority;
+
+ handlerTextureRequest = OnRequestTexture;
+
+ if (handlerTextureRequest != null)
+ OnRequestTexture(this, args);
+ }
+ }
+ break;
+ case PacketType.TransferRequest:
+ //Console.WriteLine("ClientView.ProcessPackets.cs:ProcessInPacket() - Got transfer request");
+ TransferRequestPacket transfer = (TransferRequestPacket)Pack;
+ // Validate inventory transfers
+ // Has to be done here, because AssetCache can't do it
+ //
+ if (transfer.TransferInfo.SourceType == 3)
+ {
+ LLUUID taskID = null;
+ LLUUID itemID = null;
+ LLUUID requestID = null;
+ taskID = new LLUUID(transfer.TransferInfo.Params, 48);
+ itemID = new LLUUID(transfer.TransferInfo.Params, 64);
+ requestID = new LLUUID(transfer.TransferInfo.Params, 80);
+ if (!(((Scene)m_scene).ExternalChecks.ExternalChecksBypassPermissions()))
+ {
+ if (taskID != LLUUID.Zero) // Prim
+ {
+ SceneObjectPart part = ((Scene)m_scene).GetSceneObjectPart(taskID);
+ if (part == null)
+ break;
+
+ if (part.OwnerID != AgentId)
+ break;
+
+ if ((part.OwnerMask & (uint)PermissionMask.Modify) == 0)
+ break;
+
+ TaskInventoryItem ti = part.GetInventoryItem(itemID);
+ if (ti == null)
+ break;
+
+ if (ti.OwnerID != AgentId)
+ break;
+
+ if ((ti.CurrentPermissions & ((uint)PermissionMask.Modify| (uint)PermissionMask.Copy | (uint)PermissionMask.Transfer)) != ((uint)PermissionMask.Modify| (uint)PermissionMask.Copy | (uint)PermissionMask.Transfer))
+ break;
+
+ if (ti.AssetID != requestID)
+ break;
+ }
+ else // Agent
+ {
+ CachedUserInfo userInfo = ((Scene)m_scene).CommsManager.UserProfileCacheService.GetUserDetails(AgentId);
+ if (userInfo == null)
+ break;
+
+ if (userInfo.RootFolder == null)
+ break;
+
+ InventoryItemBase assetRequestItem = userInfo.RootFolder.FindItem(itemID);
+ if (assetRequestItem == null)
+ {
+ assetRequestItem = ((Scene)m_scene).CommsManager.UserProfileCacheService.libraryRoot.FindItem(itemID);
+ if (assetRequestItem == null)
+ return;
+ }
+
+ if ((assetRequestItem.CurrentPermissions & ((uint)PermissionMask.Modify| (uint)PermissionMask.Copy | (uint)PermissionMask.Transfer)) != ((uint)PermissionMask.Modify| (uint)PermissionMask.Copy | (uint)PermissionMask.Transfer))
+ break;
+ if (assetRequestItem.AssetID != requestID)
+ break;
+ }
+ }
+ }
+
+ m_assetCache.AddAssetRequest(this, transfer);
+ /* RequestAsset = OnRequestAsset;
+ if (RequestAsset != null)
+ {
+ RequestAsset(this, transfer);
+ }*/
+ break;
+ case PacketType.AssetUploadRequest:
+ AssetUploadRequestPacket request = (AssetUploadRequestPacket)Pack;
+ // Console.WriteLine("upload request " + Pack.ToString());
+ // Console.WriteLine("upload request was for assetid: " + request.AssetBlock.TransactionID.Combine(this.SecureSessionId).ToString());
+ LLUUID temp = LLUUID.Combine(request.AssetBlock.TransactionID, SecureSessionId);
+
+ handlerAssetUploadRequest = OnAssetUploadRequest;
+
+ if (handlerAssetUploadRequest != null)
+ {
+ handlerAssetUploadRequest(this, temp,
+ request.AssetBlock.TransactionID, request.AssetBlock.Type,
+ request.AssetBlock.AssetData, request.AssetBlock.StoreLocal,
+ request.AssetBlock.Tempfile);
+ }
+ break;
+ case PacketType.RequestXfer:
+ RequestXferPacket xferReq = (RequestXferPacket)Pack;
+
+ handlerRequestXfer = OnRequestXfer;
+
+ if (handlerRequestXfer != null)
+ {
+ handlerRequestXfer(this, xferReq.XferID.ID, Util.FieldToString(xferReq.XferID.Filename));
+ }
+ break;
+ case PacketType.SendXferPacket:
+ SendXferPacketPacket xferRec = (SendXferPacketPacket)Pack;
+
+ handlerXferReceive = OnXferReceive;
+ if (handlerXferReceive != null)
+ {
+ handlerXferReceive(this, xferRec.XferID.ID, xferRec.XferID.Packet, xferRec.DataPacket.Data);
+ }
+ break;
+ case PacketType.ConfirmXferPacket:
+ ConfirmXferPacketPacket confirmXfer = (ConfirmXferPacketPacket)Pack;
+
+ handlerConfirmXfer = OnConfirmXfer;
+ if (handlerConfirmXfer != null)
+ {
+ handlerConfirmXfer(this, confirmXfer.XferID.ID, confirmXfer.XferID.Packet);
+ }
+ break;
+ case PacketType.CreateInventoryFolder:
+ CreateInventoryFolderPacket invFolder = (CreateInventoryFolderPacket)Pack;
+
+ handlerCreateInventoryFolder = OnCreateNewInventoryFolder;
+ if (handlerCreateInventoryFolder != null)
+ {
+ handlerCreateInventoryFolder(this, invFolder.FolderData.FolderID,
+ (ushort)invFolder.FolderData.Type,
+ Util.FieldToString(invFolder.FolderData.Name),
+ invFolder.FolderData.ParentID);
+ }
+ break;
+ case PacketType.UpdateInventoryFolder:
+ if (OnUpdateInventoryFolder != null)
+ {
+ UpdateInventoryFolderPacket invFolderx = (UpdateInventoryFolderPacket)Pack;
+
+ handlerUpdateInventoryFolder = null;
+
+ for (int i = 0; i < invFolderx.FolderData.Length; i++)
+ {
+ handlerUpdateInventoryFolder = OnUpdateInventoryFolder;
+ if (handlerUpdateInventoryFolder != null)
+ {
+ OnUpdateInventoryFolder(this, invFolderx.FolderData[i].FolderID,
+ (ushort)invFolderx.FolderData[i].Type,
+ Util.FieldToString(invFolderx.FolderData[i].Name),
+ invFolderx.FolderData[i].ParentID);
+ }
+ }
+ }
+ break;
+ case PacketType.MoveInventoryFolder:
+ if (OnMoveInventoryFolder != null)
+ {
+ MoveInventoryFolderPacket invFoldery = (MoveInventoryFolderPacket)Pack;
+
+ handlerMoveInventoryFolder = null;
+
+ for (int i = 0; i < invFoldery.InventoryData.Length; i++)
+ {
+ handlerMoveInventoryFolder = OnMoveInventoryFolder;
+ if (handlerMoveInventoryFolder != null)
+ {
+ OnMoveInventoryFolder(this, invFoldery.InventoryData[i].FolderID,
+ invFoldery.InventoryData[i].ParentID);
+ }
+ }
+ }
+ break;
+ case PacketType.CreateInventoryItem:
+ CreateInventoryItemPacket createItem = (CreateInventoryItemPacket)Pack;
+
+ handlerCreateNewInventoryItem = OnCreateNewInventoryItem;
+ if (handlerCreateNewInventoryItem != null)
+ {
+ handlerCreateNewInventoryItem(this, createItem.InventoryBlock.TransactionID,
+ createItem.InventoryBlock.FolderID,
+ createItem.InventoryBlock.CallbackID,
+ Util.FieldToString(createItem.InventoryBlock.Description),
+ Util.FieldToString(createItem.InventoryBlock.Name),
+ createItem.InventoryBlock.InvType,
+ createItem.InventoryBlock.Type,
+ createItem.InventoryBlock.WearableType,
+ createItem.InventoryBlock.NextOwnerMask,
+ Util.UnixTimeSinceEpoch());
+ }
+ break;
+ case PacketType.FetchInventory:
+ if (OnFetchInventory != null)
+ {
+ FetchInventoryPacket FetchInventoryx = (FetchInventoryPacket)Pack;
+
+ handlerFetchInventory = null;
+
+ for (int i = 0; i < FetchInventoryx.InventoryData.Length; i++)
+ {
+ handlerFetchInventory = OnFetchInventory;
+
+ if (handlerFetchInventory != null)
+ {
+ OnFetchInventory(this, FetchInventoryx.InventoryData[i].ItemID,
+ FetchInventoryx.InventoryData[i].OwnerID);
+ }
+ }
+ }
+ break;
+ case PacketType.FetchInventoryDescendents:
+ FetchInventoryDescendentsPacket Fetch = (FetchInventoryDescendentsPacket)Pack;
+
+ handlerFetchInventoryDescendents = OnFetchInventoryDescendents;
+ if (handlerFetchInventoryDescendents != null)
+ {
+ handlerFetchInventoryDescendents(this, Fetch.InventoryData.FolderID, Fetch.InventoryData.OwnerID,
+ Fetch.InventoryData.FetchFolders, Fetch.InventoryData.FetchItems,
+ Fetch.InventoryData.SortOrder);
+ }
+ break;
+ case PacketType.PurgeInventoryDescendents:
+ PurgeInventoryDescendentsPacket Purge = (PurgeInventoryDescendentsPacket)Pack;
+
+ handlerPurgeInventoryDescendents = OnPurgeInventoryDescendents;
+ if (handlerPurgeInventoryDescendents != null)
+ {
+ handlerPurgeInventoryDescendents(this, Purge.InventoryData.FolderID);
+ }
+ break;
+ case PacketType.UpdateInventoryItem:
+ UpdateInventoryItemPacket update = (UpdateInventoryItemPacket)Pack;
+ if (OnUpdateInventoryItem != null)
+ {
+ handlerUpdateInventoryItem = null;
+ for (int i = 0; i < update.InventoryData.Length; i++)
+ {
+ handlerUpdateInventoryItem = OnUpdateInventoryItem;
+
+ if (handlerUpdateInventoryItem != null)
+ {
+ InventoryItemBase itemUpd = new InventoryItemBase();
+ itemUpd.ID = update.InventoryData[i].ItemID;
+ itemUpd.Name = Util.FieldToString(update.InventoryData[i].Name);
+ itemUpd.Description = Util.FieldToString(update.InventoryData[i].Description);
+ itemUpd.GroupID = update.InventoryData[i].GroupID;
+ itemUpd.GroupOwned = update.InventoryData[i].GroupOwned;
+ itemUpd.NextPermissions = update.InventoryData[i].NextOwnerMask;
+ itemUpd.EveryOnePermissions = update.InventoryData[i].EveryoneMask;
+ itemUpd.CreationDate = update.InventoryData[i].CreationDate;
+ itemUpd.Folder = update.InventoryData[i].FolderID;
+ itemUpd.InvType = update.InventoryData[i].InvType;
+ itemUpd.SalePrice = update.InventoryData[i].SalePrice;
+ itemUpd.SaleType = update.InventoryData[i].SaleType;
+ itemUpd.Flags = update.InventoryData[i].Flags;
+ /*
+ OnUpdateInventoryItem(this, update.InventoryData[i].TransactionID,
+ update.InventoryData[i].ItemID,
+ Util.FieldToString(update.InventoryData[i].Name),
+ Util.FieldToString(update.InventoryData[i].Description),
+ update.InventoryData[i].NextOwnerMask);
+ */
+ OnUpdateInventoryItem(this, update.InventoryData[i].TransactionID,
+ update.InventoryData[i].ItemID,
+ itemUpd);
+ }
+ }
+ }
+ //Console.WriteLine(Pack.ToString());
+ /*for (int i = 0; i < update.InventoryData.Length; i++)
+ {
+ if (update.InventoryData[i].TransactionID != LLUUID.Zero)
+ {
+ AssetBase asset = m_assetCache.GetAsset(update.InventoryData[i].TransactionID.Combine(this.SecureSessionId));
+ if (asset != null)
+ {
+ // Console.WriteLine("updating inventory item, found asset" + asset.FullID.ToString() + " already in cache");
+ m_inventoryCache.UpdateInventoryItemAsset(this, update.InventoryData[i].ItemID, asset);
+ }
+ else
+ {
+ asset = this.UploadAssets.AddUploadToAssetCache(update.InventoryData[i].TransactionID);
+ if (asset != null)
+ {
+ //Console.WriteLine("updating inventory item, adding asset" + asset.FullID.ToString() + " to cache");
+ m_inventoryCache.UpdateInventoryItemAsset(this, update.InventoryData[i].ItemID, asset);
+ }
+ else
+ {
+ //Console.WriteLine("trying to update inventory item, but asset is null");
+ }
+ }
+ }
+ else
+ {
+ m_inventoryCache.UpdateInventoryItemDetails(this, update.InventoryData[i].ItemID, update.InventoryData[i]); ;
+ }
+ }*/
+ break;
+ case PacketType.CopyInventoryItem:
+ CopyInventoryItemPacket copyitem = (CopyInventoryItemPacket)Pack;
+
+ handlerCopyInventoryItem = null;
+ if (OnCopyInventoryItem != null)
+ {
+ foreach (CopyInventoryItemPacket.InventoryDataBlock datablock in copyitem.InventoryData)
+ {
+ handlerCopyInventoryItem = OnCopyInventoryItem;
+ if (handlerCopyInventoryItem != null)
+ {
+ handlerCopyInventoryItem(this, datablock.CallbackID, datablock.OldAgentID,
+ datablock.OldItemID, datablock.NewFolderID,
+ Util.FieldToString(datablock.NewName));
+ }
+ }
+ }
+ break;
+ case PacketType.MoveInventoryItem:
+ MoveInventoryItemPacket moveitem = (MoveInventoryItemPacket)Pack;
+ if (OnMoveInventoryItem != null)
+ {
+ handlerMoveInventoryItem = null;
+ foreach (MoveInventoryItemPacket.InventoryDataBlock datablock in moveitem.InventoryData)
+ {
+ handlerMoveInventoryItem = OnMoveInventoryItem;
+ if (handlerMoveInventoryItem != null)
+ {
+ handlerMoveInventoryItem(this, datablock.FolderID, datablock.ItemID, datablock.Length,
+ Util.FieldToString(datablock.NewName));
+ }
+ }
+ }
+ break;
+ case PacketType.RemoveInventoryItem:
+ RemoveInventoryItemPacket removeItem = (RemoveInventoryItemPacket)Pack;
+ if (OnRemoveInventoryItem != null)
+ {
+ handlerRemoveInventoryItem = null;
+ foreach (RemoveInventoryItemPacket.InventoryDataBlock datablock in removeItem.InventoryData)
+ {
+ handlerRemoveInventoryItem = OnRemoveInventoryItem;
+ if (handlerRemoveInventoryItem != null)
+ {
+ handlerRemoveInventoryItem(this, datablock.ItemID);
+ }
+ }
+ }
+ break;
+ case PacketType.RemoveInventoryFolder:
+ RemoveInventoryFolderPacket removeFolder = (RemoveInventoryFolderPacket)Pack;
+ if (OnRemoveInventoryFolder != null)
+ {
+ handlerRemoveInventoryFolder = null;
+ foreach (RemoveInventoryFolderPacket.FolderDataBlock datablock in removeFolder.FolderData)
+ {
+ handlerRemoveInventoryFolder = OnRemoveInventoryFolder;
+
+ if (handlerRemoveInventoryFolder != null)
+ {
+ handlerRemoveInventoryFolder(this, datablock.FolderID);
+ }
+ }
+ }
+ break;
+ case PacketType.RequestTaskInventory:
+ RequestTaskInventoryPacket requesttask = (RequestTaskInventoryPacket)Pack;
+
+ handlerRequestTaskInventory = OnRequestTaskInventory;
+ if (handlerRequestTaskInventory != null)
+ {
+ handlerRequestTaskInventory(this, requesttask.InventoryData.LocalID);
+ }
+ break;
+ case PacketType.UpdateTaskInventory:
+ UpdateTaskInventoryPacket updatetask = (UpdateTaskInventoryPacket)Pack;
+ if (OnUpdateTaskInventory != null)
+ {
+ if (updatetask.UpdateData.Key == 0)
+ {
+ handlerUpdateTaskInventory = OnUpdateTaskInventory;
+ if (handlerUpdateTaskInventory != null)
+ {
+ TaskInventoryItem newTaskItem = new TaskInventoryItem();
+ newTaskItem.ItemID = updatetask.InventoryData.ItemID;
+ newTaskItem.ParentID = updatetask.InventoryData.FolderID;
+ newTaskItem.CreatorID = updatetask.InventoryData.CreatorID;
+ newTaskItem.OwnerID = updatetask.InventoryData.OwnerID;
+ newTaskItem.GroupID = updatetask.InventoryData.GroupID;
+ newTaskItem.BasePermissions = updatetask.InventoryData.BaseMask;
+ newTaskItem.CurrentPermissions = updatetask.InventoryData.OwnerMask;
+ newTaskItem.GroupPermissions = updatetask.InventoryData.GroupMask;
+ newTaskItem.EveryonePermissions = updatetask.InventoryData.EveryoneMask;
+ newTaskItem.NextPermissions = updatetask.InventoryData.NextOwnerMask;
+ //newTaskItem.GroupOwned=updatetask.InventoryData.GroupOwned;
+ newTaskItem.Type = updatetask.InventoryData.Type;
+ newTaskItem.InvType = updatetask.InventoryData.InvType;
+ newTaskItem.Flags = updatetask.InventoryData.Flags;
+ //newTaskItem.SaleType=updatetask.InventoryData.SaleType;
+ //newTaskItem.SalePrice=updatetask.InventoryData.SalePrice;;
+ newTaskItem.Name = Util.FieldToString(updatetask.InventoryData.Name);
+ newTaskItem.Description = Util.FieldToString(updatetask.InventoryData.Description);
+ newTaskItem.CreationDate = (uint)updatetask.InventoryData.CreationDate;
+ handlerUpdateTaskInventory(this, updatetask.InventoryData.TransactionID,
+ newTaskItem, updatetask.UpdateData.LocalID);
+ }
+ }
+ }
+
+ break;
+
+ case PacketType.RemoveTaskInventory:
+
+ RemoveTaskInventoryPacket removeTask = (RemoveTaskInventoryPacket)Pack;
+
+ handlerRemoveTaskItem = OnRemoveTaskItem;
+
+ if (handlerRemoveTaskItem != null)
+ {
+ handlerRemoveTaskItem(this, removeTask.InventoryData.ItemID, removeTask.InventoryData.LocalID);
+ }
+
+ break;
+
+ case PacketType.MoveTaskInventory:
+
+ MoveTaskInventoryPacket moveTaskInventoryPacket = (MoveTaskInventoryPacket)Pack;
+
+ handlerMoveTaskItem = OnMoveTaskItem;
+
+ if (handlerMoveTaskItem != null)
+ {
+ handlerMoveTaskItem(
+ this, moveTaskInventoryPacket.AgentData.FolderID,
+ moveTaskInventoryPacket.InventoryData.LocalID,
+ moveTaskInventoryPacket.InventoryData.ItemID);
+ }
+
+ break;
+
+ case PacketType.RezScript:
+
+ //Console.WriteLine(Pack.ToString());
+ RezScriptPacket rezScriptx = (RezScriptPacket)Pack;
+
+ handlerRezScript = OnRezScript;
+ InventoryItemBase item = new InventoryItemBase();
+ item.ID = rezScriptx.InventoryBlock.ItemID;
+ item.Folder = rezScriptx.InventoryBlock.FolderID;
+ item.Creator = rezScriptx.InventoryBlock.CreatorID;
+ item.Owner = rezScriptx.InventoryBlock.OwnerID;
+ item.BasePermissions = rezScriptx.InventoryBlock.BaseMask;
+ item.CurrentPermissions = rezScriptx.InventoryBlock.OwnerMask;
+ item.EveryOnePermissions = rezScriptx.InventoryBlock.EveryoneMask;
+ item.NextPermissions = rezScriptx.InventoryBlock.NextOwnerMask;
+ item.GroupOwned = rezScriptx.InventoryBlock.GroupOwned;
+ item.GroupID = rezScriptx.InventoryBlock.GroupID;
+ item.AssetType = rezScriptx.InventoryBlock.Type;
+ item.InvType = rezScriptx.InventoryBlock.InvType;
+ item.Flags = rezScriptx.InventoryBlock.Flags;
+ item.SaleType = rezScriptx.InventoryBlock.SaleType;
+ item.SalePrice = rezScriptx.InventoryBlock.SalePrice;
+ item.Name = Util.FieldToString(rezScriptx.InventoryBlock.Name);
+ item.Description = Util.FieldToString(rezScriptx.InventoryBlock.Description);
+ item.CreationDate = (int)rezScriptx.InventoryBlock.CreationDate;
+
+ if (handlerRezScript != null)
+ {
+ handlerRezScript(this, item, rezScriptx.InventoryBlock.TransactionID, rezScriptx.UpdateBlock.ObjectLocalID);
+ }
+ break;
+
+ case PacketType.MapLayerRequest:
+ RequestMapLayer();
+ break;
+ case PacketType.MapBlockRequest:
+ MapBlockRequestPacket MapRequest = (MapBlockRequestPacket)Pack;
+
+ handlerRequestMapBlocks = OnRequestMapBlocks;
+ if (handlerRequestMapBlocks != null)
+ {
+ handlerRequestMapBlocks(this, MapRequest.PositionData.MinX, MapRequest.PositionData.MinY,
+ MapRequest.PositionData.MaxX, MapRequest.PositionData.MaxY, MapRequest.AgentData.Flags);
+ }
+ break;
+ case PacketType.MapNameRequest:
+ MapNameRequestPacket map = (MapNameRequestPacket)Pack;
+ string mapName = UTF8Encoding.UTF8.GetString(map.NameData.Name, 0,
+ map.NameData.Name.Length - 1);
+ handlerMapNameRequest = OnMapNameRequest;
+ if (handlerMapNameRequest != null)
+ {
+ handlerMapNameRequest(this, mapName);
+ }
+ break;
+ case PacketType.TeleportLandmarkRequest:
+ TeleportLandmarkRequestPacket tpReq = (TeleportLandmarkRequestPacket)Pack;
+ LLUUID lmid = tpReq.Info.LandmarkID;
+ AssetLandmark lm;
+ if (lmid != LLUUID.Zero)
+ {
+ AssetBase lma = m_assetCache.GetAsset(lmid, false);
+
+ if (lma == null)
+ {
+ // Failed to find landmark
+ TeleportCancelPacket tpCancel = (TeleportCancelPacket)PacketPool.Instance.GetPacket(PacketType.TeleportCancel);
+ tpCancel.Info.SessionID = tpReq.Info.SessionID;
+ tpCancel.Info.AgentID = tpReq.Info.AgentID;
+ OutPacket(tpCancel, ThrottleOutPacketType.Task);
+ }
+
+ try
+ {
+ lm = new AssetLandmark(lma);
+ }
+ catch (NullReferenceException)
+ {
+ // asset not found generates null ref inside the assetlandmark constructor.
+ TeleportCancelPacket tpCancel = (TeleportCancelPacket)PacketPool.Instance.GetPacket(PacketType.TeleportCancel);
+ tpCancel.Info.SessionID = tpReq.Info.SessionID;
+ tpCancel.Info.AgentID = tpReq.Info.AgentID;
+ OutPacket(tpCancel, ThrottleOutPacketType.Task);
+ break;
+ }
+ }
+ else
+ {
+ // Teleport home request
+ handlerTeleportHomeRequest = OnTeleportHomeRequest;
+ if (handlerTeleportHomeRequest != null)
+ {
+ handlerTeleportHomeRequest(this.AgentId, this);
+ }
+ break;
+ }
+
+ handlerTeleportLandmarkRequest = OnTeleportLandmarkRequest;
+ if (handlerTeleportLandmarkRequest != null)
+ {
+ handlerTeleportLandmarkRequest(this, lm.RegionHandle, lm.Position);
+ }
+ else
+ {
+ //no event handler so cancel request
+
+
+ TeleportCancelPacket tpCancel = (TeleportCancelPacket)PacketPool.Instance.GetPacket(PacketType.TeleportCancel);
+ tpCancel.Info.AgentID = tpReq.Info.AgentID;
+ tpCancel.Info.SessionID = tpReq.Info.SessionID;
+ OutPacket(tpCancel, ThrottleOutPacketType.Task);
+
+ }
+ break;
+ case PacketType.TeleportLocationRequest:
+ TeleportLocationRequestPacket tpLocReq = (TeleportLocationRequestPacket)Pack;
+ // Console.WriteLine(tpLocReq.ToString());
+
+ handlerTeleportLocationRequest = OnTeleportLocationRequest;
+ if (handlerTeleportLocationRequest != null)
+ {
+ handlerTeleportLocationRequest(this, tpLocReq.Info.RegionHandle, tpLocReq.Info.Position,
+ tpLocReq.Info.LookAt, 16);
+ }
+ else
+ {
+ //no event handler so cancel request
+ TeleportCancelPacket tpCancel = (TeleportCancelPacket)PacketPool.Instance.GetPacket(PacketType.TeleportCancel);
+ tpCancel.Info.SessionID = tpLocReq.AgentData.SessionID;
+ tpCancel.Info.AgentID = tpLocReq.AgentData.AgentID;
+ OutPacket(tpCancel, ThrottleOutPacketType.Task);
+ }
+ break;
+
+ #endregion
+
+ case PacketType.UUIDNameRequest:
+ UUIDNameRequestPacket incoming = (UUIDNameRequestPacket)Pack;
+ foreach (UUIDNameRequestPacket.UUIDNameBlockBlock UUIDBlock in incoming.UUIDNameBlock)
+ {
+ handlerNameRequest = OnNameFromUUIDRequest;
+ if (handlerNameRequest != null)
+ {
+ handlerNameRequest(UUIDBlock.ID, this);
+ }
+ }
+ break;
+
+ #region Parcel related packets
+
+ case PacketType.ParcelAccessListRequest:
+ ParcelAccessListRequestPacket requestPacket = (ParcelAccessListRequestPacket)Pack;
+
+ handlerParcelAccessListRequest = OnParcelAccessListRequest;
+
+ if (handlerParcelAccessListRequest != null)
+ {
+ handlerParcelAccessListRequest(requestPacket.AgentData.AgentID, requestPacket.AgentData.SessionID,
+ requestPacket.Data.Flags, requestPacket.Data.SequenceID,
+ requestPacket.Data.LocalID, this);
+ }
+ break;
+
+ case PacketType.ParcelAccessListUpdate:
+ ParcelAccessListUpdatePacket updatePacket = (ParcelAccessListUpdatePacket)Pack;
+ List entries = new List();
+ foreach (ParcelAccessListUpdatePacket.ListBlock block in updatePacket.List)
+ {
+ ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
+ entry.AgentID = block.ID;
+ entry.Flags = (ParcelManager.AccessList)block.Flags;
+ entry.Time = new DateTime();
+ entries.Add(entry);
+ }
+
+ handlerParcelAccessListUpdateRequest = OnParcelAccessListUpdateRequest;
+ if (handlerParcelAccessListUpdateRequest != null)
+ {
+ handlerParcelAccessListUpdateRequest(updatePacket.AgentData.AgentID,
+ updatePacket.AgentData.SessionID, updatePacket.Data.Flags,
+ updatePacket.Data.LocalID, entries, this);
+ }
+ break;
+ case PacketType.ParcelPropertiesRequest:
+
+ ParcelPropertiesRequestPacket propertiesRequest = (ParcelPropertiesRequestPacket)Pack;
+
+ handlerParcelPropertiesRequest = OnParcelPropertiesRequest;
+ if (handlerParcelPropertiesRequest != null)
+ {
+ handlerParcelPropertiesRequest((int)Math.Round(propertiesRequest.ParcelData.West),
+ (int)Math.Round(propertiesRequest.ParcelData.South),
+ (int)Math.Round(propertiesRequest.ParcelData.East),
+ (int)Math.Round(propertiesRequest.ParcelData.North),
+ propertiesRequest.ParcelData.SequenceID,
+ propertiesRequest.ParcelData.SnapSelection, this);
+ }
+ break;
+ case PacketType.ParcelDivide:
+ ParcelDividePacket landDivide = (ParcelDividePacket)Pack;
+
+ handlerParcelDivideRequest = OnParcelDivideRequest;
+ if (handlerParcelDivideRequest != null)
+ {
+ handlerParcelDivideRequest((int)Math.Round(landDivide.ParcelData.West),
+ (int)Math.Round(landDivide.ParcelData.South),
+ (int)Math.Round(landDivide.ParcelData.East),
+ (int)Math.Round(landDivide.ParcelData.North), this);
+ }
+ break;
+ case PacketType.ParcelJoin:
+ ParcelJoinPacket landJoin = (ParcelJoinPacket)Pack;
+
+ handlerParcelJoinRequest = OnParcelJoinRequest;
+
+ if (handlerParcelJoinRequest != null)
+ {
+ handlerParcelJoinRequest((int)Math.Round(landJoin.ParcelData.West),
+ (int)Math.Round(landJoin.ParcelData.South),
+ (int)Math.Round(landJoin.ParcelData.East),
+ (int)Math.Round(landJoin.ParcelData.North), this);
+ }
+ break;
+ case PacketType.ParcelPropertiesUpdate:
+ ParcelPropertiesUpdatePacket parcelPropertiesPacket = (ParcelPropertiesUpdatePacket)Pack;
+
+ handlerParcelPropertiesUpdateRequest = OnParcelPropertiesUpdateRequest;
+
+ if (handlerParcelPropertiesUpdateRequest != null)
+ {
+ LandUpdateArgs args = new LandUpdateArgs();
+
+ args.AuthBuyerID = parcelPropertiesPacket.ParcelData.AuthBuyerID;
+ args.Category = (Parcel.ParcelCategory)parcelPropertiesPacket.ParcelData.Category;
+ args.Desc = Helpers.FieldToUTF8String(parcelPropertiesPacket.ParcelData.Desc);
+ args.GroupID = parcelPropertiesPacket.ParcelData.GroupID;
+ args.LandingType = parcelPropertiesPacket.ParcelData.LandingType;
+ args.MediaAutoScale = parcelPropertiesPacket.ParcelData.MediaAutoScale;
+ args.MediaID = parcelPropertiesPacket.ParcelData.MediaID;
+ args.MediaURL = Helpers.FieldToUTF8String(parcelPropertiesPacket.ParcelData.MediaURL);
+ args.MusicURL = Helpers.FieldToUTF8String(parcelPropertiesPacket.ParcelData.MusicURL);
+ args.Name = Helpers.FieldToUTF8String(parcelPropertiesPacket.ParcelData.Name);
+ args.ParcelFlags = parcelPropertiesPacket.ParcelData.ParcelFlags;
+ args.PassHours = parcelPropertiesPacket.ParcelData.PassHours;
+ args.PassPrice = parcelPropertiesPacket.ParcelData.PassPrice;
+ args.SalePrice = parcelPropertiesPacket.ParcelData.SalePrice;
+ args.SnapshotID = parcelPropertiesPacket.ParcelData.SnapshotID;
+ args.UserLocation = parcelPropertiesPacket.ParcelData.UserLocation;
+ args.UserLookAt = parcelPropertiesPacket.ParcelData.UserLookAt;
+ handlerParcelPropertiesUpdateRequest(args, parcelPropertiesPacket.ParcelData.LocalID, this);
+ }
+ break;
+ case PacketType.ParcelSelectObjects:
+ ParcelSelectObjectsPacket selectPacket = (ParcelSelectObjectsPacket)Pack;
+
+ handlerParcelSelectObjects = OnParcelSelectObjects;
+
+ if (handlerParcelSelectObjects != null)
+ {
+ handlerParcelSelectObjects(selectPacket.ParcelData.LocalID,
+ Convert.ToInt32(selectPacket.ParcelData.ReturnType), this);
+ }
+ break;
+ case PacketType.ParcelObjectOwnersRequest:
+ //Console.WriteLine(Pack.ToString());
+ ParcelObjectOwnersRequestPacket reqPacket = (ParcelObjectOwnersRequestPacket)Pack;
+
+ handlerParcelObjectOwnerRequest = OnParcelObjectOwnerRequest;
+
+ if (handlerParcelObjectOwnerRequest != null)
+ {
+ handlerParcelObjectOwnerRequest(reqPacket.ParcelData.LocalID, this);
+ }
+ break;
+ case PacketType.ParcelRelease:
+ ParcelReleasePacket releasePacket = (ParcelReleasePacket)Pack;
+
+ handlerParcelAbandonRequest = OnParcelAbandonRequest;
+ if (handlerParcelAbandonRequest != null)
+ {
+ handlerParcelAbandonRequest(releasePacket.Data.LocalID, this);
+ }
+ break;
+ case PacketType.ParcelReclaim:
+ ParcelReclaimPacket reclaimPacket = (ParcelReclaimPacket)Pack;
+
+ handlerParcelReclaim = OnParcelReclaim;
+ if (handlerParcelReclaim != null)
+ {
+ handlerParcelReclaim(reclaimPacket.Data.LocalID, this);
+ }
+ break;
+ case PacketType.ParcelReturnObjects:
+
+
+ ParcelReturnObjectsPacket parcelReturnObjects = (ParcelReturnObjectsPacket)Pack;
+
+ LLUUID[] puserselectedOwnerIDs = new LLUUID[parcelReturnObjects.OwnerIDs.Length];
+ for (int parceliterator = 0; parceliterator < parcelReturnObjects.OwnerIDs.Length; parceliterator++)
+ puserselectedOwnerIDs[parceliterator] = parcelReturnObjects.OwnerIDs[parceliterator].OwnerID;
+
+ LLUUID[] puserselectedTaskIDs = new LLUUID[parcelReturnObjects.TaskIDs.Length];
+
+ for (int parceliterator = 0; parceliterator < parcelReturnObjects.TaskIDs.Length; parceliterator++)
+ puserselectedTaskIDs[parceliterator] = parcelReturnObjects.TaskIDs[parceliterator].TaskID;
+
+ handlerParcelReturnObjectsRequest = OnParcelReturnObjectsRequest;
+ if (handlerParcelReturnObjectsRequest != null)
+ {
+ handlerParcelReturnObjectsRequest(parcelReturnObjects.ParcelData.LocalID, parcelReturnObjects.ParcelData.ReturnType, puserselectedOwnerIDs, puserselectedTaskIDs, this);
+
+ }
+ break;
+
+ #endregion
+
+ #region Estate Packets
+
+ case PacketType.EstateOwnerMessage:
+ EstateOwnerMessagePacket messagePacket = (EstateOwnerMessagePacket)Pack;
+
+ switch (Helpers.FieldToUTF8String(messagePacket.MethodData.Method))
+ {
+ case "getinfo":
+
+ if (((Scene)m_scene).ExternalChecks.ExternalChecksCanIssueEstateCommand(this.AgentId))
+ {
+ OnDetailedEstateDataRequest(this, messagePacket.MethodData.Invoice);
+ }
+ break;
+ case "setregioninfo":
+ if (((Scene)m_scene).ExternalChecks.ExternalChecksCanIssueEstateCommand(this.AgentId))
+ {
+ OnSetEstateFlagsRequest(convertParamStringToBool(messagePacket.ParamList[0].Parameter), convertParamStringToBool(messagePacket.ParamList[1].Parameter),
+ convertParamStringToBool(messagePacket.ParamList[2].Parameter), !convertParamStringToBool(messagePacket.ParamList[3].Parameter),
+ Convert.ToInt16(Convert.ToDecimal(Helpers.FieldToUTF8String(messagePacket.ParamList[4].Parameter))),
+ (float)Convert.ToDecimal(Helpers.FieldToUTF8String(messagePacket.ParamList[5].Parameter)),
+ Convert.ToInt16(Helpers.FieldToUTF8String(messagePacket.ParamList[6].Parameter)),
+ convertParamStringToBool(messagePacket.ParamList[7].Parameter), convertParamStringToBool(messagePacket.ParamList[8].Parameter));
+
+ }
+
+ break;
+// case "texturebase":
+// if (((Scene)m_scene).ExternalChecks.ExternalChecksCanIssueEstateCommand(this.AgentId))
+// {
+// foreach (EstateOwnerMessagePacket.ParamListBlock block in messagePacket.ParamList)
+// {
+// string s = Helpers.FieldToUTF8String(block.Parameter);
+// string[] splitField = s.Split(' ');
+// if (splitField.Length == 2)
+// {
+// LLUUID tempUUID = new LLUUID(splitField[1]);
+// OnSetEstateTerrainBaseTexture(this, Convert.ToInt16(splitField[0]), tempUUID);
+// }
+// }
+// }
+// break;
+ case "texturedetail":
+ if (((Scene)m_scene).ExternalChecks.ExternalChecksCanIssueEstateCommand(this.AgentId))
+ {
+ foreach (EstateOwnerMessagePacket.ParamListBlock block in messagePacket.ParamList)
+ {
+ string s = Helpers.FieldToUTF8String(block.Parameter);
+ string[] splitField = s.Split(' ');
+ if (splitField.Length == 2)
+ {
+ Int16 corner = Convert.ToInt16(splitField[0]);
+ LLUUID textureUUID = new LLUUID(splitField[1]);
+
+ OnSetEstateTerrainDetailTexture(this, corner, textureUUID);
+ }
+ }
+ }
+
+ break;
+ case "textureheights":
+ if (((Scene)m_scene).ExternalChecks.ExternalChecksCanIssueEstateCommand(this.AgentId))
+ {
+ foreach (EstateOwnerMessagePacket.ParamListBlock block in messagePacket.ParamList)
+ {
+ string s = Helpers.FieldToUTF8String(block.Parameter);
+ string[] splitField = s.Split(' ');
+ if (splitField.Length == 3)
+ {
+ Int16 corner = Convert.ToInt16(splitField[0]);
+ float lowValue = (float)Convert.ToDecimal(splitField[1]);
+ float highValue = (float)Convert.ToDecimal(splitField[2]);
+
+ OnSetEstateTerrainTextureHeights(this, corner, lowValue, highValue);
+ }
+ }
+ }
+ break;
+ case "texturecommit":
+ OnCommitEstateTerrainTextureRequest(this);
+ break;
+ case "setregionterrain":
+ if (((Scene)m_scene).ExternalChecks.ExternalChecksCanIssueEstateCommand(this.AgentId))
+ {
+ if (messagePacket.ParamList.Length != 9)
+ {
+ m_log.Error("EstateOwnerMessage: SetRegionTerrain method has a ParamList of invalid length");
+ }
+ else
+ {
+ try
+ {
+ string tmp;
+ tmp = Helpers.FieldToUTF8String(messagePacket.ParamList[0].Parameter);
+ if (!tmp.Contains(".")) tmp += ".00";
+ float WaterHeight = (float)Convert.ToDecimal(tmp);
+ tmp = Helpers.FieldToUTF8String(messagePacket.ParamList[1].Parameter);
+ if (!tmp.Contains(".")) tmp += ".00";
+ float TerrainRaiseLimit = (float)Convert.ToDecimal(tmp);
+ tmp = Helpers.FieldToUTF8String(messagePacket.ParamList[2].Parameter);
+ if (!tmp.Contains(".")) tmp += ".00";
+ float TerrainLowerLimit = (float)Convert.ToDecimal(tmp);
+ bool UseEstateSun = convertParamStringToBool(messagePacket.ParamList[3].Parameter);
+ bool UseFixedSun = convertParamStringToBool(messagePacket.ParamList[4].Parameter);
+ float SunHour = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(messagePacket.ParamList[5].Parameter));
+ bool UseGlobal = convertParamStringToBool(messagePacket.ParamList[6].Parameter);
+ bool EstateFixedSun = convertParamStringToBool(messagePacket.ParamList[7].Parameter);
+ float EstateSunHour = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(messagePacket.ParamList[8].Parameter));
+
+ OnSetRegionTerrainSettings(WaterHeight, TerrainRaiseLimit, TerrainLowerLimit, UseEstateSun, UseFixedSun, SunHour, UseGlobal, EstateFixedSun, EstateSunHour);
+
+ }
+ catch (Exception ex)
+ {
+ m_log.Error("EstateOwnerMessage: Exception while setting terrain settings: \n" + messagePacket.ToString() + "\n" + ex.ToString());
+ }
+ }
+ }
+
+ break;
+ case "restart":
+ if (((Scene)m_scene).ExternalChecks.ExternalChecksCanIssueEstateCommand(this.AgentId))
+ {
+ // There's only 1 block in the estateResetSim.. and that's the number of seconds till restart.
+ foreach (EstateOwnerMessagePacket.ParamListBlock block in messagePacket.ParamList)
+ {
+ float timeSeconds = 0;
+ Helpers.TryParse(Helpers.FieldToUTF8String(block.Parameter), out timeSeconds);
+ timeSeconds = (int)timeSeconds;
+ OnEstateRestartSimRequest(this, (int)timeSeconds);
+
+ }
+ }
+ break;
+ case "estatechangecovenantid":
+ if (((Scene)m_scene).ExternalChecks.ExternalChecksCanIssueEstateCommand(this.AgentId))
+ {
+ foreach (EstateOwnerMessagePacket.ParamListBlock block in messagePacket.ParamList)
+ {
+ LLUUID newCovenantID = new LLUUID(Helpers.FieldToUTF8String(block.Parameter));
+ OnEstateChangeCovenantRequest(this, newCovenantID);
+ }
+ }
+ break;
+ case "estateaccessdelta": // Estate access delta manages the banlist and allow list too.
+ if (((Scene)m_scene).ExternalChecks.ExternalChecksCanIssueEstateCommand(this.AgentId))
+ {
+ int estateAccessType = Convert.ToInt16(Helpers.FieldToUTF8String(messagePacket.ParamList[1].Parameter));
+ OnUpdateEstateAccessDeltaRequest(this, messagePacket.MethodData.Invoice, estateAccessType, new LLUUID(Helpers.FieldToUTF8String(messagePacket.ParamList[2].Parameter)));
+
+ }
+ break;
+ case "simulatormessage":
+ if (((Scene)m_scene).ExternalChecks.ExternalChecksCanIssueEstateCommand(this.AgentId))
+ {
+ LLUUID invoice = messagePacket.MethodData.Invoice;
+ LLUUID SenderID = new LLUUID(Helpers.FieldToUTF8String(messagePacket.ParamList[2].Parameter));
+ string SenderName = Helpers.FieldToUTF8String(messagePacket.ParamList[3].Parameter);
+ string Message = Helpers.FieldToUTF8String(messagePacket.ParamList[4].Parameter);
+ LLUUID sessionID = messagePacket.AgentData.SessionID;
+ OnSimulatorBlueBoxMessageRequest(this, invoice, SenderID, sessionID, SenderName, Message);
+ }
+ break;
+ case "instantmessage":
+ if (((Scene)m_scene).ExternalChecks.ExternalChecksCanIssueEstateCommand(this.AgentId))
+ {
+ if (messagePacket.ParamList.Length < 5)
+ break;
+ LLUUID invoice = messagePacket.MethodData.Invoice;
+ LLUUID SenderID = new LLUUID(Helpers.FieldToUTF8String(messagePacket.ParamList[2].Parameter));
+ string SenderName = Helpers.FieldToUTF8String(messagePacket.ParamList[3].Parameter);
+ string Message = Helpers.FieldToUTF8String(messagePacket.ParamList[4].Parameter);
+ LLUUID sessionID = messagePacket.AgentData.SessionID;
+ OnEstateBlueBoxMessageRequest(this, invoice, SenderID, sessionID, SenderName, Message);
+ }
+ break;
+ case "setregiondebug":
+ if (((Scene)m_scene).ExternalChecks.ExternalChecksCanIssueEstateCommand(this.AgentId))
+ {
+ LLUUID invoice = messagePacket.MethodData.Invoice;
+ LLUUID SenderID = messagePacket.AgentData.AgentID;
+ bool scripted = convertParamStringToBool(messagePacket.ParamList[0].Parameter);
+ bool collisionEvents = convertParamStringToBool(messagePacket.ParamList[1].Parameter);
+ bool physics = convertParamStringToBool(messagePacket.ParamList[2].Parameter);
+
+ OnEstateDebugRegionRequest(this, invoice, SenderID, scripted, collisionEvents, physics);
+ }
+ break;
+ case "teleporthomeuser":
+ if (((Scene)m_scene).ExternalChecks.ExternalChecksCanIssueEstateCommand(this.AgentId))
+ {
+ LLUUID invoice = messagePacket.MethodData.Invoice;
+ LLUUID SenderID = messagePacket.AgentData.AgentID;
+ LLUUID Prey = LLUUID.Zero;
+
+ Helpers.TryParse(Helpers.FieldToUTF8String(messagePacket.ParamList[1].Parameter), out Prey);
+
+ OnEstateTeleportOneUserHomeRequest(this, invoice, SenderID, Prey);
+ }
+ break;
+ case "colliders":
+ handlerLandStatRequest = OnLandStatRequest;
+ if (handlerLandStatRequest != null)
+ {
+ handlerLandStatRequest(0, 1, 0, "", this);
+ }
+ break;
+ case "scripts":
+ handlerLandStatRequest = OnLandStatRequest;
+ if (handlerLandStatRequest != null)
+ {
+ handlerLandStatRequest(0, 0, 0, "", this);
+ }
+ break;
+ case "terrain":
+ if (((Scene)m_scene).ExternalChecks.ExternalChecksCanIssueEstateCommand(this.AgentId))
+ {
+ handlerBakeTerrain = OnBakeTerrain;
+ if (handlerBakeTerrain != null)
+ {
+ handlerBakeTerrain(this);
+ }
+ }
+ break;
+
+ case "estatechangeinfo":
+ if (((Scene)m_scene).ExternalChecks.ExternalChecksCanIssueEstateCommand(this.AgentId))
+ {
+ LLUUID invoice = messagePacket.MethodData.Invoice;
+ LLUUID SenderID = messagePacket.AgentData.AgentID;
+ UInt32 param1 = Convert.ToUInt32(Helpers.FieldToUTF8String(messagePacket.ParamList[1].Parameter));
+ UInt32 param2 = Convert.ToUInt32(Helpers.FieldToUTF8String(messagePacket.ParamList[2].Parameter));
+
+ handlerEstateChangeInfo = OnEstateChangeInfo;
+ if (handlerEstateChangeInfo != null)
+ {
+ handlerEstateChangeInfo(this, invoice, SenderID, param1, param2);
+ }
+ }
+ break;
+
+ default:
+ m_log.Error("EstateOwnerMessage: Unknown method requested\n" + messagePacket.ToString());
+ break;
+ }
+ break;
+ case PacketType.LandStatRequest:
+ LandStatRequestPacket lsrp = (LandStatRequestPacket)Pack;
+
+ handlerLandStatRequest = OnLandStatRequest;
+ if (handlerLandStatRequest != null)
+ {
+ handlerLandStatRequest(lsrp.RequestData.ParcelLocalID, lsrp.RequestData.ReportType, lsrp.RequestData.RequestFlags, Helpers.FieldToUTF8String(lsrp.RequestData.Filter), this);
+ }
+ //int parcelID, uint reportType, uint requestflags, string filter
+
+ //lsrp.RequestData.ParcelLocalID;
+ //lsrp.RequestData.ReportType; // 1 = colliders, 0 = scripts
+ //lsrp.RequestData.RequestFlags;
+ //lsrp.RequestData.Filter;
+
+ break;
+
+ case PacketType.RequestRegionInfo:
+ // RequestRegionInfoPacket.AgentDataBlock mPacket = ((RequestRegionInfoPacket)Pack).AgentData;
+
+ handlerRegionInfoRequest = OnRegionInfoRequest;
+ if (handlerRegionInfoRequest != null)
+ {
+ handlerRegionInfoRequest(this);
+ }
+ break;
+ case PacketType.EstateCovenantRequest:
+
+ // EstateCovenantRequestPacket.AgentDataBlock epack =
+ // ((EstateCovenantRequestPacket)Pack).AgentData;
+
+ handlerEstateCovenantRequest = OnEstateCovenantRequest;
+ if (handlerEstateCovenantRequest != null)
+ {
+ handlerEstateCovenantRequest(this);
+ }
+ break;
+
+ #endregion
+
+ #region GodPackets
+
+ case PacketType.RequestGodlikePowers:
+ RequestGodlikePowersPacket rglpPack = (RequestGodlikePowersPacket)Pack;
+ RequestGodlikePowersPacket.RequestBlockBlock rblock = rglpPack.RequestBlock;
+ LLUUID token = rblock.Token;
+
+ RequestGodlikePowersPacket.AgentDataBlock ablock = rglpPack.AgentData;
+
+ handlerReqGodlikePowers = OnRequestGodlikePowers;
+
+ if (handlerReqGodlikePowers != null)
+ {
+ handlerReqGodlikePowers(ablock.AgentID, ablock.SessionID, token, rblock.Godlike, this);
+ }
+
+ break;
+ case PacketType.GodKickUser:
+ m_log.Warn("[CLIENT]: unhandled GodKickUser packet");
+
+ GodKickUserPacket gkupack = (GodKickUserPacket)Pack;
+
+ if (gkupack.UserInfo.GodSessionID == SessionId && AgentId == gkupack.UserInfo.GodID)
+ {
+ handlerGodKickUser = OnGodKickUser;
+ if (handlerGodKickUser != null)
+ {
+ handlerGodKickUser(gkupack.UserInfo.GodID, gkupack.UserInfo.GodSessionID,
+ gkupack.UserInfo.AgentID, (uint)0, gkupack.UserInfo.Reason);
+ }
+ }
+ else
+ {
+ SendAgentAlertMessage("Kick request denied", false);
+ }
+ //KickUserPacket kupack = new KickUserPacket();
+ //KickUserPacket.UserInfoBlock kupackib = kupack.UserInfo;
+
+ //kupack.UserInfo.AgentID = gkupack.UserInfo.AgentID;
+ //kupack.UserInfo.SessionID = gkupack.UserInfo.GodSessionID;
+
+ //kupack.TargetBlock.TargetIP = (uint)0;
+ //kupack.TargetBlock.TargetPort = (ushort)0;
+ //kupack.UserInfo.Reason = gkupack.UserInfo.Reason;
+
+ //OutPacket(kupack, ThrottleOutPacketType.Task);
+ break;
+
+ #endregion
+
+ #region Economy/Transaction Packets
+
+ case PacketType.MoneyBalanceRequest:
+ MoneyBalanceRequestPacket moneybalancerequestpacket = (MoneyBalanceRequestPacket)Pack;
+
+ handlerMoneyBalanceRequest = OnMoneyBalanceRequest;
+
+ if (handlerMoneyBalanceRequest != null)
+ {
+ handlerMoneyBalanceRequest(this, moneybalancerequestpacket.AgentData.AgentID, moneybalancerequestpacket.AgentData.SessionID, moneybalancerequestpacket.MoneyData.TransactionID);
+ }
+
+ break;
+ case PacketType.EconomyDataRequest:
+
+ handlerEconomoyDataRequest = OnEconomyDataRequest;
+ if (handlerEconomoyDataRequest != null)
+ {
+ handlerEconomoyDataRequest(AgentId);
+ }
+ // TODO: handle this packet
+ //m_log.Warn("[CLIENT]: unhandled EconomyDataRequest packet");
+ break;
+ case PacketType.RequestPayPrice:
+ RequestPayPricePacket requestPayPricePacket = (RequestPayPricePacket)Pack;
+ handlerRequestPayPrice = OnRequestPayPrice;
+ if (handlerRequestPayPrice != null)
+ {
+ handlerRequestPayPrice(this, requestPayPricePacket.ObjectData.ObjectID);
+ }
+ break;
+
+ #endregion
+
+ #region Script Packets
+
+ case PacketType.GetScriptRunning:
+ GetScriptRunningPacket scriptRunning = (GetScriptRunningPacket)Pack;
+ handlerGetScriptRunning = OnGetScriptRunning;
+ if (handlerGetScriptRunning != null)
+ {
+ handlerGetScriptRunning(this, scriptRunning.Script.ObjectID, scriptRunning.Script.ItemID);
+ }
+ break;
+
+ case PacketType.SetScriptRunning:
+ SetScriptRunningPacket setScriptRunning = (SetScriptRunningPacket)Pack;
+ handlerSetScriptRunning = OnSetScriptRunning;
+ if (handlerSetScriptRunning != null)
+ {
+ handlerSetScriptRunning(this, setScriptRunning.Script.ObjectID, setScriptRunning.Script.ItemID, setScriptRunning.Script.Running);
+ }
+ break;
+
+ case PacketType.ScriptReset:
+ ScriptResetPacket scriptResetPacket = (ScriptResetPacket)Pack;
+ handlerScriptReset = OnScriptReset;
+ if (handlerScriptReset != null)
+ {
+ handlerScriptReset(this, scriptResetPacket.Script.ObjectID, scriptResetPacket.Script.ItemID);
+ }
+ break;
+
+ #endregion
+
+ #region unimplemented handlers
+
+ case PacketType.StartPingCheck:
+ // Send the client the ping response back
+ // Pass the same PingID in the matching packet
+ // Handled In the packet processing
+ //m_log.Debug("[CLIENT]: possibly unhandled StartPingCheck packet");
+ break;
+ case PacketType.CompletePingCheck:
+ // TODO: Perhaps this should be processed on the Sim to determine whether or not to drop a dead client
+ //m_log.Warn("[CLIENT]: unhandled CompletePingCheck packet");
+ break;
+
+ case PacketType.ViewerStats:
+ // TODO: handle this packet
+ m_log.Warn("[CLIENT]: unhandled ViewerStats packet");
+ break;
+
+ case PacketType.CreateGroupRequest:
+ // TODO: handle this packet
+ m_log.Warn("[CLIENT]: unhandled CreateGroupRequest packet");
+ break;
+ //case PacketType.GenericMessage:
+ // TODO: handle this packet
+ //m_log.Warn("[CLIENT]: unhandled GenericMessage packet");
+ //break;
+ case PacketType.MapItemRequest:
+ // TODO: handle this packet
+ m_log.Warn("[CLIENT]: unhandled MapItemRequest packet");
+ break;
+ case PacketType.TransferAbort:
+ // TODO: handle this packet
+ m_log.Warn("[CLIENT]: unhandled TransferAbort packet");
+ break;
+ case PacketType.MuteListRequest:
+ // TODO: handle this packet
+ m_log.Warn("[CLIENT]: unhandled MuteListRequest packet");
+ break;
+ case PacketType.ParcelDwellRequest:
+ // TODO: handle this packet
+ m_log.Warn("[CLIENT]: unhandled ParcelDwellRequest packet");
+ break;
+ case PacketType.UseCircuitCode:
+ // TODO: Don't display this one, we handle it at a lower level
+ //m_log.Warn("[CLIENT]: unhandled UseCircuitCode packet");
+ break;
+
+ case PacketType.AgentHeightWidth:
+ // TODO: handle this packet
+ m_log.Warn("[CLIENT]: unhandled AgentHeightWidth packet");
+ break;
+ case PacketType.ObjectSpinStop:
+ // TODO: handle this packet
+ m_log.Warn("[CLIENT]: unhandled ObjectSpinStop packet");
+ break;
+ case PacketType.SoundTrigger:
+ // TODO: handle this packet
+ m_log.Warn("[CLIENT]: unhandled SoundTrigger packet");
+ break;
+ case PacketType.InventoryDescendents:
+ // TODO: handle this packet
+ m_log.Warn("[CLIENT]: unhandled InventoryDescent packet");
+ break;
+ default:
+ m_log.Warn("[CLIENT]: unhandled packet " + Pack.ToString());
+ break;
+
+ #endregion
+ }
+ }
+
+ PacketPool.Instance.ReturnPacket(Pack);
+ }
+
+ private static PrimitiveBaseShape GetShapeFromAddPacket(ObjectAddPacket addPacket)
+ {
+ PrimitiveBaseShape shape = new PrimitiveBaseShape();
+
+ shape.PCode = addPacket.ObjectData.PCode;
+ shape.State = addPacket.ObjectData.State;
+ shape.PathBegin = addPacket.ObjectData.PathBegin;
+ shape.PathEnd = addPacket.ObjectData.PathEnd;
+ shape.PathScaleX = addPacket.ObjectData.PathScaleX;
+ shape.PathScaleY = addPacket.ObjectData.PathScaleY;
+ shape.PathShearX = addPacket.ObjectData.PathShearX;
+ shape.PathShearY = addPacket.ObjectData.PathShearY;
+ shape.PathSkew = addPacket.ObjectData.PathSkew;
+ shape.ProfileBegin = addPacket.ObjectData.ProfileBegin;
+ shape.ProfileEnd = addPacket.ObjectData.ProfileEnd;
+ shape.Scale = addPacket.ObjectData.Scale;
+ shape.PathCurve = addPacket.ObjectData.PathCurve;
+ shape.ProfileCurve = addPacket.ObjectData.ProfileCurve;
+ shape.ProfileHollow = addPacket.ObjectData.ProfileHollow;
+ shape.PathRadiusOffset = addPacket.ObjectData.PathRadiusOffset;
+ shape.PathRevolutions = addPacket.ObjectData.PathRevolutions;
+ shape.PathTaperX = addPacket.ObjectData.PathTaperX;
+ shape.PathTaperY = addPacket.ObjectData.PathTaperY;
+ shape.PathTwist = addPacket.ObjectData.PathTwist;
+ shape.PathTwistBegin = addPacket.ObjectData.PathTwistBegin;
+ LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("89556747-24cb-43ed-920b-47caed15465f"));
+ shape.TextureEntry = ntex.ToBytes();
+ //shape.Textures = ntex;
+ return shape;
+ }
+
+ ///
+ /// Send the client an Estate message blue box pop-down with a single OK button
+ ///
+ ///
+ ///
+ ///
+ ///
+ public void SendBlueBoxMessage(LLUUID FromAvatarID, LLUUID fromSessionID, String FromAvatarName, String Message)
+ {
+ if (!ChildAgentStatus())
+ SendInstantMessage(FromAvatarID, fromSessionID, Message, AgentId, SessionId, FromAvatarName, (byte)1, (uint)Util.UnixTimeSinceEpoch());
+
+ //SendInstantMessage(FromAvatarID, fromSessionID, Message, AgentId, SessionId, FromAvatarName, (byte)21,(uint) Util.UnixTimeSinceEpoch());
+ }
+
+ public void SendLogoutPacket()
+ {
+ LogoutReplyPacket logReply = (LogoutReplyPacket)PacketPool.Instance.GetPacket(PacketType.LogoutReply);
+ // TODO: don't create new blocks if recycling an old packet
+ logReply.AgentData.AgentID = AgentId;
+ logReply.AgentData.SessionID = SessionId;
+ logReply.InventoryData = new LogoutReplyPacket.InventoryDataBlock[1];
+ logReply.InventoryData[0] = new LogoutReplyPacket.InventoryDataBlock();
+ logReply.InventoryData[0].ItemID = LLUUID.Zero;
+
+ OutPacket(logReply, ThrottleOutPacketType.Task);
+ }
+
+ public void SendHealth(float health)
+ {
+ HealthMessagePacket healthpacket = (HealthMessagePacket)PacketPool.Instance.GetPacket(PacketType.HealthMessage);
+ healthpacket.HealthData.Health = health;
+ OutPacket(healthpacket, ThrottleOutPacketType.Task);
+ }
+
+ public void SendAgentOnline(LLUUID[] agentIDs)
+ {
+ OnlineNotificationPacket onp = new OnlineNotificationPacket();
+ OnlineNotificationPacket.AgentBlockBlock[] onpb = new OnlineNotificationPacket.AgentBlockBlock[agentIDs.Length];
+ for (int i = 0; i < agentIDs.Length; i++)
+ {
+ OnlineNotificationPacket.AgentBlockBlock onpbl = new OnlineNotificationPacket.AgentBlockBlock();
+ onpbl.AgentID = agentIDs[i];
+ onpb[i] = onpbl;
+ }
+ onp.AgentBlock = onpb;
+ onp.Header.Reliable = true;
+ OutPacket(onp, ThrottleOutPacketType.Task);
+ }
+
+ public void SendAgentOffline(LLUUID[] agentIDs)
+ {
+ OfflineNotificationPacket offp = new OfflineNotificationPacket();
+ OfflineNotificationPacket.AgentBlockBlock[] offpb = new OfflineNotificationPacket.AgentBlockBlock[agentIDs.Length];
+ for (int i = 0; i < agentIDs.Length; i++)
+ {
+ OfflineNotificationPacket.AgentBlockBlock onpbl = new OfflineNotificationPacket.AgentBlockBlock();
+ onpbl.AgentID = agentIDs[i];
+ offpb[i] = onpbl;
+ }
+ offp.AgentBlock = offpb;
+ offp.Header.Reliable = true;
+ OutPacket(offp, ThrottleOutPacketType.Task);
+ }
+
+ public void SendSitResponse(LLUUID TargetID, LLVector3 OffsetPos, LLQuaternion SitOrientation, bool autopilot,
+ LLVector3 CameraAtOffset, LLVector3 CameraEyeOffset, bool ForceMouseLook)
+ {
+ AvatarSitResponsePacket avatarSitResponse = new AvatarSitResponsePacket();
+ avatarSitResponse.SitObject.ID = TargetID;
+ if (CameraAtOffset != LLVector3.Zero)
+ {
+ avatarSitResponse.SitTransform.CameraAtOffset = CameraAtOffset;
+ avatarSitResponse.SitTransform.CameraEyeOffset = CameraEyeOffset;
+ }
+ avatarSitResponse.SitTransform.ForceMouselook = ForceMouseLook;
+ avatarSitResponse.SitTransform.AutoPilot = autopilot;
+ avatarSitResponse.SitTransform.SitPosition = OffsetPos;
+ avatarSitResponse.SitTransform.SitRotation = SitOrientation;
+
+ OutPacket(avatarSitResponse, ThrottleOutPacketType.Task);
+ }
+
+ public void SendAdminResponse(LLUUID Token, uint AdminLevel)
+ {
+ GrantGodlikePowersPacket respondPacket = new GrantGodlikePowersPacket();
+ GrantGodlikePowersPacket.GrantDataBlock gdb = new GrantGodlikePowersPacket.GrantDataBlock();
+ GrantGodlikePowersPacket.AgentDataBlock adb = new GrantGodlikePowersPacket.AgentDataBlock();
+
+ adb.AgentID = AgentId;
+ adb.SessionID = SessionId; // More security
+ gdb.GodLevel = (byte)AdminLevel;
+ gdb.Token = Token;
+ //respondPacket.AgentData = (GrantGodlikePowersPacket.AgentDataBlock)ablock;
+ respondPacket.GrantData = gdb;
+ respondPacket.AgentData = adb;
+ OutPacket(respondPacket, ThrottleOutPacketType.Task);
+ }
+
+ public void SendGroupMembership(GroupData[] GroupMembership)
+ {
+ AgentGroupDataUpdatePacket Groupupdate = new AgentGroupDataUpdatePacket();
+ AgentGroupDataUpdatePacket.GroupDataBlock[] Groups = new AgentGroupDataUpdatePacket.GroupDataBlock[GroupMembership.Length];
+ for (int i = 0; i < GroupMembership.Length; i++)
+ {
+ AgentGroupDataUpdatePacket.GroupDataBlock Group = new AgentGroupDataUpdatePacket.GroupDataBlock();
+ Group.AcceptNotices = GroupMembership[i].AcceptNotices;
+ Group.Contribution = GroupMembership[i].contribution;
+ Group.GroupID = GroupMembership[i].GroupID;
+ Group.GroupInsigniaID = GroupMembership[i].GroupPicture;
+ Group.GroupName = Helpers.StringToField(GroupMembership[i].groupName);
+ Group.GroupPowers = GroupMembership[i].groupPowers;
+ Groups[i] = Group;
+ Groupupdate.GroupData = Groups;
+
+ }
+ Groupupdate.AgentData.AgentID = AgentId;
+ OutPacket(Groupupdate, ThrottleOutPacketType.Task);
+
+ }
+ public void SendGroupNameReply(LLUUID groupLLUID, string GroupName)
+ {
+ UUIDGroupNameReplyPacket pack = new UUIDGroupNameReplyPacket();
+ UUIDGroupNameReplyPacket.UUIDNameBlockBlock[] uidnameblock = new UUIDGroupNameReplyPacket.UUIDNameBlockBlock[1];
+ UUIDGroupNameReplyPacket.UUIDNameBlockBlock uidnamebloc = new UUIDGroupNameReplyPacket.UUIDNameBlockBlock();
+ uidnamebloc.ID = groupLLUID;
+ uidnamebloc.GroupName = Helpers.StringToField(GroupName);
+ uidnameblock[0] = uidnamebloc;
+ pack.UUIDNameBlock = uidnameblock;
+ OutPacket(pack, ThrottleOutPacketType.Task);
+ }
+
+ public void SendLandStatReply(uint reportType, uint requestFlags, uint resultCount, LandStatReportItem[] lsrpia)
+ {
+ LandStatReplyPacket lsrp = new LandStatReplyPacket();
+ // LandStatReplyPacket.RequestDataBlock lsreqdpb = new LandStatReplyPacket.RequestDataBlock();
+ LandStatReplyPacket.ReportDataBlock[] lsrepdba = new LandStatReplyPacket.ReportDataBlock[lsrpia.Length];
+ //LandStatReplyPacket.ReportDataBlock lsrepdb = new LandStatReplyPacket.ReportDataBlock();
+ // lsrepdb.
+ lsrp.RequestData.ReportType = reportType;
+ lsrp.RequestData.RequestFlags = requestFlags;
+ lsrp.RequestData.TotalObjectCount = resultCount;
+ for (int i = 0; i < lsrpia.Length; i++)
+ {
+ LandStatReplyPacket.ReportDataBlock lsrepdb = new LandStatReplyPacket.ReportDataBlock();
+ lsrepdb.LocationX = lsrpia[i].LocationX;
+ lsrepdb.LocationY = lsrpia[i].LocationY;
+ lsrepdb.LocationZ = lsrpia[i].LocationZ;
+ lsrepdb.Score = lsrpia[i].Score;
+ lsrepdb.TaskID = lsrpia[i].TaskID;
+ lsrepdb.TaskLocalID = lsrpia[i].TaskLocalID;
+ lsrepdb.TaskName = Helpers.StringToField(lsrpia[i].TaskName);
+ lsrepdb.OwnerName = Helpers.StringToField(lsrpia[i].OwnerName);
+ lsrepdba[i] = lsrepdb;
+ }
+ lsrp.ReportData = lsrepdba;
+ OutPacket(lsrp, ThrottleOutPacketType.Task);
+ }
+
+ public void SendScriptRunningReply(LLUUID objectID, LLUUID itemID, bool running)
+ {
+ ScriptRunningReplyPacket scriptRunningReply = new ScriptRunningReplyPacket();
+ scriptRunningReply.Script.ObjectID = objectID;
+ scriptRunningReply.Script.ItemID = itemID;
+ scriptRunningReply.Script.Running = running;
+
+ OutPacket(scriptRunningReply, ThrottleOutPacketType.Task);
+ }
+
+ public void SendAsset(AssetRequestToClient req)
+ {
+
+ //Console.WriteLine("sending asset " + req.RequestAssetID);
+ TransferInfoPacket Transfer = new TransferInfoPacket();
+ Transfer.TransferInfo.ChannelType = 2;
+ Transfer.TransferInfo.Status = 0;
+ Transfer.TransferInfo.TargetType = 0;
+ if (req.AssetRequestSource == 2)
+ {
+ Transfer.TransferInfo.Params = new byte[20];
+ Array.Copy(req.RequestAssetID.GetBytes(), 0, Transfer.TransferInfo.Params, 0, 16);
+ int assType = (int)req.AssetInf.Type;
+ Array.Copy(Helpers.IntToBytes(assType), 0, Transfer.TransferInfo.Params, 16, 4);
+ }
+ else if (req.AssetRequestSource == 3)
+ {
+ Transfer.TransferInfo.Params = req.Params;
+ // Transfer.TransferInfo.Params = new byte[100];
+ //Array.Copy(req.RequestUser.AgentId.GetBytes(), 0, Transfer.TransferInfo.Params, 0, 16);
+ //Array.Copy(req.RequestUser.SessionId.GetBytes(), 0, Transfer.TransferInfo.Params, 16, 16);
+ }
+ Transfer.TransferInfo.Size = (int)req.AssetInf.Data.Length;
+ Transfer.TransferInfo.TransferID = req.TransferRequestID;
+ Transfer.Header.Zerocoded = true;
+ OutPacket(Transfer, ThrottleOutPacketType.Asset);
+
+ if (req.NumPackets == 1)
+ {
+ TransferPacketPacket TransferPacket = new TransferPacketPacket();
+ TransferPacket.TransferData.Packet = 0;
+ TransferPacket.TransferData.ChannelType = 2;
+ TransferPacket.TransferData.TransferID = req.TransferRequestID;
+ TransferPacket.TransferData.Data = req.AssetInf.Data;
+ TransferPacket.TransferData.Status = 1;
+ TransferPacket.Header.Zerocoded = true;
+ OutPacket(TransferPacket, ThrottleOutPacketType.Asset);
+ }
+ else
+ {
+ int processedLength = 0;
+ // libsecondlife hardcodes 1500 as the maximum data chunk size
+ int maxChunkSize = 1250;
+ int packetNumber = 0;
+
+ while (processedLength < req.AssetInf.Data.Length)
+ {
+ TransferPacketPacket TransferPacket = new TransferPacketPacket();
+ TransferPacket.TransferData.Packet = packetNumber;
+ TransferPacket.TransferData.ChannelType = 2;
+ TransferPacket.TransferData.TransferID = req.TransferRequestID;
+
+ int chunkSize = Math.Min(req.AssetInf.Data.Length - processedLength, maxChunkSize);
+ byte[] chunk = new byte[chunkSize];
+ Array.Copy(req.AssetInf.Data, processedLength, chunk, 0, chunk.Length);
+
+ TransferPacket.TransferData.Data = chunk;
+
+ // 0 indicates more packets to come, 1 indicates last packet
+ if (req.AssetInf.Data.Length - processedLength > maxChunkSize)
+ {
+ TransferPacket.TransferData.Status = 0;
+ }
+ else
+ {
+ TransferPacket.TransferData.Status = 1;
+ }
+ TransferPacket.Header.Zerocoded = true;
+ OutPacket(TransferPacket, ThrottleOutPacketType.Asset);
+
+ processedLength += chunkSize;
+ packetNumber++;
+ }
+ }
+ }
+
+ public void SendTexture(AssetBase TextureAsset)
+ {
+
+ }
+
+ public ClientInfo GetClientInfo()
+ {
+ ClientInfo info = m_PacketHandler.GetClientInfo();
+
+ info.userEP = this.m_userEndPoint;
+ info.proxyEP = this.m_proxyEndPoint;
+ info.agentcircuit = new sAgentCircuitData(RequestClientInfo());
+
+ return info;
+ }
+
+ public void SetClientInfo(ClientInfo info)
+ {
+ m_PacketHandler.SetClientInfo(info);
+ }
+
+ #region Media Parcel Members
+
+ public void SendParcelMediaCommand(uint flags, ParcelMediaCommandEnum command, float time)
+ {
+ ParcelMediaCommandMessagePacket commandMessagePacket = new ParcelMediaCommandMessagePacket();
+ commandMessagePacket.CommandBlock.Flags = (uint) flags;
+ commandMessagePacket.CommandBlock.Command =(uint) command;
+ commandMessagePacket.CommandBlock.Time = time;
+
+ OutPacket(commandMessagePacket, ThrottleOutPacketType.Unknown);
+ }
+
+ public void SendParcelMediaUpdate(string mediaUrl, LLUUID mediaTextureID,
+ byte autoScale, string mediaType, string mediaDesc, int mediaWidth, int mediaHeight,
+ byte mediaLoop)
+ {
+ ParcelMediaUpdatePacket updatePacket = new ParcelMediaUpdatePacket();
+ updatePacket.DataBlock.MediaURL = Helpers.StringToField(mediaUrl);
+ updatePacket.DataBlock.MediaID = mediaTextureID;
+ updatePacket.DataBlock.MediaAutoScale = autoScale;
+
+ updatePacket.DataBlockExtended.MediaType = Helpers.StringToField(mediaType);
+ updatePacket.DataBlockExtended.MediaDesc = Helpers.StringToField(mediaDesc);
+ updatePacket.DataBlockExtended.MediaWidth = mediaWidth;
+ updatePacket.DataBlockExtended.MediaWidth = mediaHeight;
+ updatePacket.DataBlockExtended.MediaLoop = mediaLoop;
+
+ OutPacket(updatePacket, ThrottleOutPacketType.Unknown);
+ }
+
+ #endregion
+
+
+ #region Camera
+
+ public void SendSetFollowCamProperties (LLUUID objectID, SortedDictionary parameters)
+ {
+ SetFollowCamPropertiesPacket packet = (SetFollowCamPropertiesPacket)PacketPool.Instance.GetPacket(PacketType.SetFollowCamProperties);
+ packet.ObjectData.ObjectID = objectID;
+ SetFollowCamPropertiesPacket.CameraPropertyBlock[] camPropBlock = new SetFollowCamPropertiesPacket.CameraPropertyBlock[parameters.Count];
+ uint idx = 0;
+ foreach(KeyValuePair pair in parameters)
+ {
+ SetFollowCamPropertiesPacket.CameraPropertyBlock block = new SetFollowCamPropertiesPacket.CameraPropertyBlock();
+ block.Type = pair.Key;
+ block.Value = pair.Value;
+
+ camPropBlock[idx++] = block;
+ }
+ packet.CameraProperty = camPropBlock;
+ OutPacket(packet, ThrottleOutPacketType.Task);
+ }
+
+ public void SendClearFollowCamProperties (LLUUID objectID)
+ {
+ ClearFollowCamPropertiesPacket packet = (ClearFollowCamPropertiesPacket)PacketPool.Instance.GetPacket(PacketType.ClearFollowCamProperties);
+ packet.ObjectData.ObjectID = objectID;
+ OutPacket(packet, ThrottleOutPacketType.Task);
+ }
+
+ #endregion
+ }
+}
diff --git a/OpenSim/Region/ClientStack/FunSLUDP/LLPacketHandler.cs b/OpenSim/Region/ClientStack/FunSLUDP/LLPacketHandler.cs
new file mode 100644
index 0000000..e1a9678
--- /dev/null
+++ b/OpenSim/Region/ClientStack/FunSLUDP/LLPacketHandler.cs
@@ -0,0 +1,702 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSim Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using System.Net;
+using System.Net.Sockets;
+using System.Timers;
+using libsecondlife;
+using libsecondlife.Packets;
+using Timer = System.Timers.Timer;
+using OpenSim.Framework;
+
+namespace OpenSim.Region.ClientStack.LindenUDP
+{
+ public delegate void PacketStats(int inPackets, int outPackets, int unAckedBytes);
+ public delegate void PacketDrop(Packet pack, Object id);
+ public delegate bool SynchronizeClientHandler(IScene scene, Packet packet, LLUUID agentID, ThrottleOutPacketType throttlePacketType);
+
+ public interface IPacketHandler
+ {
+ event PacketStats OnPacketStats;
+ event PacketDrop OnPacketDrop;
+ SynchronizeClientHandler SynchronizeClient { set; }
+
+ int PacketsReceived { get; }
+ int PacketsReceivedReported { get; }
+ uint SilenceLimit { get; set; }
+ uint DiscardTimeout { get; set; }
+ uint ResendTimeout { get; set; }
+
+ void InPacket(Packet packet);
+ void ProcessInPacket(Packet packet);
+ void OutPacket(Packet NewPack,
+ ThrottleOutPacketType throttlePacketType);
+ void OutPacket(Packet NewPack,
+ ThrottleOutPacketType throttlePacketType, Object id);
+ LLPacketQueue PacketQueue { get; }
+ void Stop();
+ void Flush();
+ void Clear();
+ ClientInfo GetClientInfo();
+ void SetClientInfo(ClientInfo info);
+ void AddImportantPacket(PacketType type);
+ void RemoveImportantPacket(PacketType type);
+ }
+
+ public class LLPacketHandler : IPacketHandler
+ {
+ // Packet queues
+ //
+ LLPacketQueue m_PacketQueue;
+
+ public LLPacketQueue PacketQueue
+ {
+ get { return m_PacketQueue; }
+ }
+
+ // Timer to run stats and acks on
+ //
+ private Timer m_AckTimer = new Timer(250);
+
+ // A list of the packets we haven't acked yet
+ //
+ private Dictionary m_PendingAcks = new Dictionary();
+ // Dictionary of the packets that need acks from the client.
+ //
+ private class AckData
+ {
+ public AckData(Packet packet, Object identifier)
+ {
+ Packet = packet;
+ Identifier = identifier;
+ }
+
+ public Packet Packet;
+ public Object Identifier;
+ }
+ private Dictionary m_NeedAck =
+ new Dictionary();
+
+ private uint m_ResendTimeout = 1000;
+
+ public uint ResendTimeout
+ {
+ get { return m_ResendTimeout; }
+ set { m_ResendTimeout = value; }
+ }
+
+ private uint m_DiscardTimeout = 8000;
+
+ public uint DiscardTimeout
+ {
+ get { return m_DiscardTimeout; }
+ set { m_DiscardTimeout = value; }
+ }
+
+ private uint m_SilenceLimit = 250;
+
+ public uint SilenceLimit
+ {
+ get { return m_SilenceLimit; }
+ set { m_SilenceLimit = value; }
+ }
+
+ private int m_LastAck = 0;
+
+ // Track duplicated packets. This uses a Dictionary. Both insertion
+ // and lookup are common operations and need to take advantage of
+ // the hashing. Expiration is less common and can be allowed the
+ // time for a linear scan.
+ //
+ private Dictionary m_DupeTracker =
+ new Dictionary();
+ //private uint m_DupeTrackerWindow = 30;
+
+ // Values for the SimStatsReporter
+ //
+ private int m_PacketsReceived = 0;
+ private int m_PacketsReceivedReported = 0;
+ private int m_PacketsSent = 0;
+ private int m_PacketsSentReported = 0;
+ private int m_UnackedBytes = 0;
+
+ public int PacketsReceived
+ {
+ get { return m_PacketsReceived; }
+ }
+
+ public int PacketsReceivedReported
+ {
+ get { return m_PacketsReceivedReported; }
+ }
+
+ // The client we are working for
+ //
+ private IClientAPI m_Client;
+
+ // Some events
+ //
+ public event PacketStats OnPacketStats;
+ public event PacketDrop OnPacketDrop;
+
+ private SynchronizeClientHandler m_SynchronizeClient = null;
+
+ public SynchronizeClientHandler SynchronizeClient
+ {
+ set { m_SynchronizeClient = value; }
+ }
+
+ // Packet sequencing
+ //
+ private uint m_Sequence = 0;
+ private object m_SequenceLock = new object();
+ private const int MAX_SEQUENCE = 0xFFFFFF;
+
+ List m_ImportantPackets = new List();
+
+ ////////////////////////////////////////////////////////////////////
+
+ // Constructors
+ //
+ public LLPacketHandler(IClientAPI client)
+ {
+ m_Client = client;
+
+ m_PacketQueue = new LLPacketQueue(client.AgentId);
+
+ m_AckTimer.Elapsed += AckTimerElapsed;
+ m_AckTimer.Start();
+ }
+
+ public void Stop()
+ {
+ m_AckTimer.Stop();
+
+ m_PacketQueue.Enqueue(null);
+ }
+
+ // Send one packet. This actually doesn't send anything, it queues
+ // it. Designed to be fire-and-forget, but there is an optional
+ // notifier.
+ //
+ public void OutPacket(
+ Packet packet, ThrottleOutPacketType throttlePacketType)
+ {
+ OutPacket(packet, throttlePacketType, null);
+ }
+
+ public void OutPacket(
+ Packet packet, ThrottleOutPacketType throttlePacketType,
+ Object id)
+ {
+ // Call the load balancer's hook. If this is not active here
+ // we defer to the sim server this client is actually connected
+ // to. Packet drop notifies will not be triggered in this
+ // configuration!
+ //
+ if ((m_SynchronizeClient != null) && (!m_Client.IsActive))
+ {
+ if (m_SynchronizeClient(m_Client.Scene, packet,
+ m_Client.AgentId, throttlePacketType))
+ return;
+ }
+
+ packet.Header.Sequence = NextPacketSequenceNumber();
+
+ lock (m_NeedAck)
+ {
+ DropResend(id);
+
+ AddAcks(ref packet);
+ QueuePacket(packet, throttlePacketType, id);
+
+ // We want to see that packet arrive if it's reliable
+ if (packet.Header.Reliable)
+ {
+ m_UnackedBytes += packet.ToBytes().Length;
+ m_NeedAck[packet.Header.Sequence] = new AckData(packet, id);
+ }
+ }
+ }
+
+ private void AddAcks(ref Packet packet)
+ {
+ // This packet type has shown to have issues with
+ // acks being appended to the payload, just don't send
+ // any with this packet type until libsl is fixed.
+ //
+ if(packet is libsecondlife.Packets.ViewerEffectPacket)
+ return;
+
+ // Add acks to outgoing packets
+ //
+ if (m_PendingAcks.Count > 0)
+ {
+ int count = m_PendingAcks.Count;
+ if (count > 10)
+ count = 10;
+ packet.Header.AckList = new uint[count];
+ packet.Header.AppendedAcks = true;
+
+ int i = 0;
+
+ foreach (uint ack in new List(m_PendingAcks.Keys))
+ {
+ packet.Header.AckList[i] = ack;
+ i++;
+ m_PendingAcks.Remove(ack);
+ if (i >= count) // That is how much space there is
+ break;
+ }
+ }
+ }
+
+ private void QueuePacket(
+ Packet packet, ThrottleOutPacketType throttlePacketType,
+ Object id)
+ {
+ packet.TickCount = System.Environment.TickCount;
+
+ LLQueItem item = new LLQueItem();
+ item.Packet = packet;
+ item.Incoming = false;
+ item.throttleType = throttlePacketType;
+ item.Identifier = id;
+
+ m_PacketQueue.Enqueue(item);
+ m_PacketsSent++;
+ }
+
+ private void ResendUnacked()
+ {
+ int now = System.Environment.TickCount;
+ int lastAck = m_LastAck;
+
+ // Unless we have received at least one ack, don't bother resending
+ // anything. There may not be a client there, don't clog up the
+ // pipes.
+ //
+ if (lastAck == 0)
+ return;
+
+ lock (m_NeedAck)
+ {
+ // Nothing to do
+ //
+ if (m_NeedAck.Count == 0)
+ return;
+
+ // If we have seen no acks in s but are
+ // waiting for acks, then there may be no one listening.
+ // No need to resend anything. Keep it until it gets stale,
+ // then it will be dropped.
+ //
+ if ((((now - lastAck) > m_SilenceLimit) &&
+ m_NeedAck.Count > 0) || m_NeedAck.Count == 0)
+ {
+ return;
+ }
+
+ foreach (AckData data in new List(m_NeedAck.Values))
+ {
+ Packet packet = data.Packet;
+
+ // Packets this old get resent
+ //
+ if ((now - packet.TickCount) > m_ResendTimeout)
+ {
+ // Resend the packet. Set the packet's tick count to
+ // now, and keep it marked as resent.
+ //
+ packet.Header.Resent = true;
+ QueuePacket(packet, ThrottleOutPacketType.Resend,
+ data.Identifier);
+ }
+
+ // The discard logic
+ // If the packet is in the queue for s
+ // without having been processed, then we have clogged
+ // pipes. Most likely, the client is gone
+ // Drop the packets
+ //
+ if ((now - packet.TickCount) > m_DiscardTimeout)
+ {
+ if (!m_ImportantPackets.Contains(packet.Type))
+ m_NeedAck.Remove(packet.Header.Sequence);
+
+ TriggerOnPacketDrop(packet, data.Identifier);
+
+ continue;
+ }
+ }
+ }
+ }
+
+ // Send the pending packet acks to the client
+ // Will send blocks of acks for up to 250 packets
+ //
+ private void SendAcks()
+ {
+ lock (m_NeedAck)
+ {
+ if (m_PendingAcks.Count == 0)
+ return;
+
+ PacketAckPacket acks = (PacketAckPacket)PacketPool.Instance.GetPacket(PacketType.PacketAck);
+
+ // The case of equality is more common than one might think,
+ // because this function will be called unconditionally when
+ // the counter reaches 250. So there is a good chance another
+ // packet with 250 blocks exists.
+ //
+ if (acks.Packets == null ||
+ acks.Packets.Length != m_PendingAcks.Count)
+ acks.Packets = new PacketAckPacket.PacketsBlock[m_PendingAcks.Count];
+ int i = 0;
+ foreach (uint ack in new List(m_PendingAcks.Keys))
+ {
+ acks.Packets[i] = new PacketAckPacket.PacketsBlock();
+ acks.Packets[i].ID = ack;
+
+ m_PendingAcks.Remove(ack);
+ i++;
+ }
+
+ acks.Header.Reliable = false;
+ OutPacket(acks, ThrottleOutPacketType.Unknown);
+ }
+ }
+
+ // Queue a packet ack. It will be sent either after 250 acks are
+ // queued, or when the timer fires.
+ //
+ private void AckPacket(Packet packet)
+ {
+ lock (m_NeedAck)
+ {
+ if (m_PendingAcks.Count < 250)
+ {
+ if (!m_PendingAcks.ContainsKey(packet.Header.Sequence))
+ m_PendingAcks.Add(packet.Header.Sequence,
+ packet.Header.Sequence);
+ return;
+ }
+ }
+
+ SendAcks();
+
+ lock (m_NeedAck)
+ {
+ // If this is still full we have a truly exceptional
+ // condition (means, can't happen)
+ //
+ if (m_PendingAcks.Count < 250)
+ {
+ if (!m_PendingAcks.ContainsKey(packet.Header.Sequence))
+ m_PendingAcks.Add(packet.Header.Sequence,
+ packet.Header.Sequence);
+ return;
+ }
+ }
+ }
+
+ // When the timer elapses, send the pending acks, trigger resends
+ // and report all the stats.
+ //
+ private void AckTimerElapsed(object sender, ElapsedEventArgs ea)
+ {
+ SendAcks();
+ ResendUnacked();
+ SendPacketStats();
+ }
+
+ // Push out pachet counts for the sim status reporter
+ //
+ private void SendPacketStats()
+ {
+ PacketStats handlerPacketStats = OnPacketStats;
+ if (handlerPacketStats != null)
+ {
+ handlerPacketStats(
+ m_PacketsReceived - m_PacketsReceivedReported,
+ m_PacketsSent - m_PacketsSentReported,
+ m_UnackedBytes);
+
+ m_PacketsReceivedReported = m_PacketsReceived;
+ m_PacketsSentReported = m_PacketsSent;
+ }
+ }
+
+ // We can't keep an unlimited record of dupes. This will prune the
+ // dictionary by age.
+ //
+// private void PruneDupeTracker()
+// {
+// lock (m_DupeTracker)
+// {
+// Dictionary packs =
+// new Dictionary(m_DupeTracker);
+//
+// foreach (uint pack in packs.Keys)
+// {
+// if (Util.UnixTimeSinceEpoch() - m_DupeTracker[pack] >
+// m_DupeTrackerWindow)
+// m_DupeTracker.Remove(pack);
+// }
+// }
+// }
+
+ public void InPacket(Packet packet)
+ {
+ if (packet == null)
+ return;
+
+ // If this client is on another partial instance, no need
+ // to handle packets
+ //
+ if (!m_Client.IsActive && packet.Type != PacketType.LogoutRequest)
+ {
+ PacketPool.Instance.ReturnPacket(packet);
+ return;
+ }
+
+ // Any packet can have some packet acks in the header.
+ // Process them here
+ //
+ if (packet.Header.AppendedAcks)
+ {
+ foreach (uint id in packet.Header.AckList)
+ {
+ ProcessAck(id);
+ }
+ }
+
+ // When too many acks are needed to be sent, the client sends
+ // a packet consisting of acks only
+ //
+ if (packet.Type == PacketType.PacketAck)
+ {
+ PacketAckPacket ackPacket = (PacketAckPacket)packet;
+
+ foreach (PacketAckPacket.PacketsBlock block in
+ ackPacket.Packets)
+ {
+ ProcessAck(block.ID);
+ }
+
+ PacketPool.Instance.ReturnPacket(packet);
+ return;
+ }
+ else if (packet.Type == PacketType.StartPingCheck)
+ {
+ StartPingCheckPacket startPing = (StartPingCheckPacket)packet;
+ CompletePingCheckPacket endPing = (CompletePingCheckPacket)PacketPool.Instance.GetPacket(PacketType.CompletePingCheck);
+
+ endPing.PingID.PingID = startPing.PingID.PingID;
+ OutPacket(endPing, ThrottleOutPacketType.Task);
+ }
+ else
+ {
+ LLQueItem item = new LLQueItem();
+ item.Packet = packet;
+ item.Incoming = true;
+ m_PacketQueue.Enqueue(item);
+ }
+ }
+
+ public void ProcessInPacket(Packet packet)
+ {
+ // Always ack the packet!
+ //
+ if (packet.Header.Reliable)
+ AckPacket(packet);
+
+ if (packet.Type != PacketType.AgentUpdate)
+ m_PacketsReceived++;
+
+ // Check for duplicate packets.. packets that the client is
+ // resending because it didn't receive our ack
+ //
+ lock (m_DupeTracker)
+ {
+ if (m_DupeTracker.ContainsKey(packet.Header.Sequence))
+ return;
+
+ m_DupeTracker.Add(packet.Header.Sequence,
+ Util.UnixTimeSinceEpoch());
+ }
+
+ m_Client.ProcessInPacket(packet);
+ }
+
+ public void Flush()
+ {
+ m_PacketQueue.Flush();
+ }
+
+ public void Clear()
+ {
+ m_NeedAck.Clear();
+ m_PendingAcks.Clear();
+ m_Sequence += 1000000;
+ }
+
+ private void ProcessAck(uint id)
+ {
+ AckData data;
+ Packet packet;
+
+ lock (m_NeedAck)
+ {
+ if (!m_NeedAck.TryGetValue(id, out data))
+ return;
+
+ packet = data.Packet;
+
+ m_NeedAck.Remove(id);
+ m_UnackedBytes -= packet.ToBytes().Length;
+
+ m_LastAck = System.Environment.TickCount;
+ }
+ }
+
+ // Allocate packet sequence numbers in a threadsave manner
+ //
+ protected uint NextPacketSequenceNumber()
+ {
+ // Set the sequence number
+ uint seq = 1;
+ lock (m_SequenceLock)
+ {
+ if (m_Sequence >= MAX_SEQUENCE)
+ {
+ m_Sequence = 1;
+ }
+ else
+ {
+ m_Sequence++;
+ }
+ seq = m_Sequence;
+ }
+ return seq;
+ }
+
+ public ClientInfo GetClientInfo()
+ {
+ ClientInfo info = new ClientInfo();
+ info.pendingAcks = m_PendingAcks;
+ info.needAck = new Dictionary();
+
+ lock (m_NeedAck)
+ {
+ foreach (uint key in m_NeedAck.Keys)
+ info.needAck.Add(key, m_NeedAck[key].Packet.ToBytes());
+ }
+
+ LLQueItem[] queitems = m_PacketQueue.GetQueueArray();
+
+ for (int i = 0; i < queitems.Length; i++)
+ {
+ if (queitems[i].Incoming == false)
+ info.out_packets.Add(queitems[i].Packet.ToBytes());
+ }
+
+ info.sequence = m_Sequence;
+
+ return info;
+ }
+
+ public void SetClientInfo(ClientInfo info)
+ {
+ m_PendingAcks = info.pendingAcks;
+ m_NeedAck = new Dictionary();
+
+ Packet packet = null;
+ int packetEnd = 0;
+ byte[] zero = new byte[3000];
+
+ foreach (uint key in info.needAck.Keys)
+ {
+ byte[] buff = info.needAck[key];
+ packetEnd = buff.Length - 1;
+
+ try
+ {
+ packet = PacketPool.Instance.GetPacket(buff, ref packetEnd, zero);
+ }
+ catch (Exception)
+ {
+ }
+
+ m_NeedAck.Add(key, new AckData(packet, null));
+ }
+
+ m_Sequence = info.sequence;
+ }
+
+ public void AddImportantPacket(PacketType type)
+ {
+ if (m_ImportantPackets.Contains(type))
+ return;
+
+ m_ImportantPackets.Add(type);
+ }
+
+ public void RemoveImportantPacket(PacketType type)
+ {
+ if (!m_ImportantPackets.Contains(type))
+ return;
+
+ m_ImportantPackets.Remove(type);
+ }
+
+ private void DropResend(Object id)
+ {
+ foreach (AckData data in new List(m_NeedAck.Values))
+ {
+ if (data.Identifier != null && data.Identifier == id)
+ {
+ m_NeedAck.Remove(data.Packet.Header.Sequence);
+ return;
+ }
+ }
+ }
+
+ private void TriggerOnPacketDrop(Packet packet, Object id)
+ {
+ PacketDrop handlerPacketDrop = OnPacketDrop;
+
+ if (handlerPacketDrop == null)
+ return;
+
+ handlerPacketDrop(packet, id);
+ }
+ }
+}
diff --git a/OpenSim/Region/ClientStack/FunSLUDP/LLPacketQueue.cs b/OpenSim/Region/ClientStack/FunSLUDP/LLPacketQueue.cs
new file mode 100644
index 0000000..aed9465
--- /dev/null
+++ b/OpenSim/Region/ClientStack/FunSLUDP/LLPacketQueue.cs
@@ -0,0 +1,567 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSim Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using System.Collections.Generic;
+using System.Threading;
+using System.Timers;
+using libsecondlife;
+using libsecondlife.Packets;
+using OpenSim.Framework;
+using OpenSim.Framework.Statistics;
+using OpenSim.Framework.Statistics.Interfaces;
+using Timer=System.Timers.Timer;
+
+namespace OpenSim.Region.ClientStack.LindenUDP
+{
+ public class LLPacketQueue : IPullStatsProvider
+ {
+ private static readonly log4net.ILog m_log
+ = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
+
+ private bool m_enabled = true;
+
+ private BlockingQueue SendQueue;
+
+ private Queue IncomingPacketQueue;
+ private Queue OutgoingPacketQueue;
+ private Queue ResendOutgoingPacketQueue;
+ private Queue LandOutgoingPacketQueue;
+ private Queue WindOutgoingPacketQueue;
+ private Queue CloudOutgoingPacketQueue;
+ private Queue TaskOutgoingPacketQueue;
+ private Queue TaskLowpriorityPacketQueue;
+ private Queue TextureOutgoingPacketQueue;
+ private Queue AssetOutgoingPacketQueue;
+
+ // private Dictionary PendingAcks = new Dictionary();
+ // private Dictionary NeedAck = new Dictionary();
+
+ // All throttle times and number of bytes are calculated by dividing by this value
+ // This value also determines how many times per throttletimems the timer will run
+ // If throttleimems is 1000 ms, then the timer will fire every 1000/7 milliseconds
+
+ private int throttleTimeDivisor = 7;
+
+ private int throttletimems = 1000;
+
+ private LLPacketThrottle ResendThrottle;
+ private LLPacketThrottle LandThrottle;
+ private LLPacketThrottle WindThrottle;
+ private LLPacketThrottle CloudThrottle;
+ private LLPacketThrottle TaskThrottle;
+ private LLPacketThrottle AssetThrottle;
+ private LLPacketThrottle TextureThrottle;
+ private LLPacketThrottle TotalThrottle;
+
+ // private long LastThrottle;
+ // private long ThrottleInterval;
+ private Timer throttleTimer;
+
+ private LLUUID m_agentId;
+
+ public LLPacketQueue(LLUUID agentId)
+ {
+ // While working on this, the BlockingQueue had me fooled for a bit.
+ // The Blocking queue causes the thread to stop until there's something
+ // in it to process. it's an on-purpose threadlock though because
+ // without it, the clientloop will suck up all sim resources.
+
+ SendQueue = new BlockingQueue();
+
+ IncomingPacketQueue = new Queue();
+ OutgoingPacketQueue = new Queue();
+ ResendOutgoingPacketQueue = new Queue();
+ LandOutgoingPacketQueue = new Queue();
+ WindOutgoingPacketQueue = new Queue();
+ CloudOutgoingPacketQueue = new Queue();
+ TaskOutgoingPacketQueue = new Queue();
+ TaskLowpriorityPacketQueue = new Queue();
+ TextureOutgoingPacketQueue = new Queue();
+ AssetOutgoingPacketQueue = new Queue();
+
+
+ // Set up the throttle classes (min, max, current) in bytes
+ ResendThrottle = new LLPacketThrottle(5000, 100000, 16000);
+ LandThrottle = new LLPacketThrottle(1000, 100000, 2000);
+ WindThrottle = new LLPacketThrottle(0, 100000, 0);
+ CloudThrottle = new LLPacketThrottle(0, 100000, 0);
+ TaskThrottle = new LLPacketThrottle(1000, 800000, 3000);
+ AssetThrottle = new LLPacketThrottle(1000, 800000, 1000);
+ TextureThrottle = new LLPacketThrottle(1000, 800000, 4000);
+ // Total Throttle trumps all
+ // Number of bytes allowed to go out per second. (256kbps per client)
+ TotalThrottle = new LLPacketThrottle(0, 1500000, 28000);
+
+ throttleTimer = new Timer((int) (throttletimems/throttleTimeDivisor));
+ throttleTimer.Elapsed += new ElapsedEventHandler(ThrottleTimerElapsed);
+ throttleTimer.Start();
+
+ // TIMERS needed for this
+ // LastThrottle = DateTime.Now.Ticks;
+ // ThrottleInterval = (long)(throttletimems/throttleTimeDivisor);
+
+ m_agentId = agentId;
+
+ if (StatsManager.SimExtraStats != null)
+ {
+ StatsManager.SimExtraStats.RegisterPacketQueueStatsProvider(m_agentId, this);
+ }
+ }
+
+ /* STANDARD QUEUE MANIPULATION INTERFACES */
+
+
+ public void Enqueue(LLQueItem item)
+ {
+ if (!m_enabled)
+ {
+ return;
+ }
+ // We could micro lock, but that will tend to actually
+ // probably be worse than just synchronizing on SendQueue
+
+ if (item == null)
+ {
+ SendQueue.Enqueue(item);
+ return;
+ }
+
+ if (item.Incoming)
+ {
+ SendQueue.PriorityEnqueue(item);
+ return;
+ }
+
+ lock (this)
+ {
+ switch (item.throttleType)
+ {
+ case ThrottleOutPacketType.Resend:
+ ThrottleCheck(ref ResendThrottle, ref ResendOutgoingPacketQueue, item);
+ break;
+ case ThrottleOutPacketType.Texture:
+ ThrottleCheck(ref TextureThrottle, ref TextureOutgoingPacketQueue, item);
+ break;
+ case ThrottleOutPacketType.Task:
+ ThrottleCheck(ref TaskThrottle, ref TaskOutgoingPacketQueue, item);
+ break;
+ case ThrottleOutPacketType.LowpriorityTask:
+ ThrottleCheck(ref TaskThrottle, ref TaskLowpriorityPacketQueue, item);
+ break;
+ case ThrottleOutPacketType.Land:
+ ThrottleCheck(ref LandThrottle, ref LandOutgoingPacketQueue, item);
+ break;
+ case ThrottleOutPacketType.Asset:
+ ThrottleCheck(ref AssetThrottle, ref AssetOutgoingPacketQueue, item);
+ break;
+ case ThrottleOutPacketType.Cloud:
+ ThrottleCheck(ref CloudThrottle, ref CloudOutgoingPacketQueue, item);
+ break;
+ case ThrottleOutPacketType.Wind:
+ ThrottleCheck(ref WindThrottle, ref WindOutgoingPacketQueue, item);
+ break;
+
+ default:
+ // Acknowledgements and other such stuff should go directly to the blocking Queue
+ // Throttling them may and likely 'will' be problematic
+ SendQueue.PriorityEnqueue(item);
+ break;
+ }
+ }
+ }
+
+ public LLQueItem Dequeue()
+ {
+ return SendQueue.Dequeue();
+ }
+
+ public void Flush()
+ {
+ lock (this)
+ {
+ while (PacketsWaiting())
+ {
+ //Now comes the fun part.. we dump all our elements into m_packetQueue that we've saved up.
+ if (ResendOutgoingPacketQueue.Count > 0)
+ {
+ SendQueue.Enqueue(ResendOutgoingPacketQueue.Dequeue());
+ }
+ if (LandOutgoingPacketQueue.Count > 0)
+ {
+ SendQueue.Enqueue(LandOutgoingPacketQueue.Dequeue());
+ }
+ if (WindOutgoingPacketQueue.Count > 0)
+ {
+ SendQueue.Enqueue(WindOutgoingPacketQueue.Dequeue());
+ }
+ if (CloudOutgoingPacketQueue.Count > 0)
+ {
+ SendQueue.Enqueue(CloudOutgoingPacketQueue.Dequeue());
+ }
+ if (TaskOutgoingPacketQueue.Count > 0)
+ {
+ SendQueue.PriorityEnqueue(TaskOutgoingPacketQueue.Dequeue());
+ }
+ if (TaskLowpriorityPacketQueue.Count > 0)
+ {
+ SendQueue.Enqueue(TaskLowpriorityPacketQueue.Dequeue());
+ }
+ if (TextureOutgoingPacketQueue.Count > 0)
+ {
+ SendQueue.Enqueue(TextureOutgoingPacketQueue.Dequeue());
+ }
+ if (AssetOutgoingPacketQueue.Count > 0)
+ {
+ SendQueue.Enqueue(AssetOutgoingPacketQueue.Dequeue());
+ }
+ }
+ // m_log.Info("[THROTTLE]: Processed " + throttleLoops + " packets");
+ }
+ }
+
+ public void Close()
+ {
+ Flush();
+
+ m_enabled = false;
+ throttleTimer.Stop();
+
+ if (StatsManager.SimExtraStats != null)
+ {
+ StatsManager.SimExtraStats.DeregisterPacketQueueStatsProvider(m_agentId);
+ }
+ }
+
+ private void ResetCounters()
+ {
+ ResendThrottle.Reset();
+ LandThrottle.Reset();
+ WindThrottle.Reset();
+ CloudThrottle.Reset();
+ TaskThrottle.Reset();
+ AssetThrottle.Reset();
+ TextureThrottle.Reset();
+ TotalThrottle.Reset();
+ }
+
+ private bool PacketsWaiting()
+ {
+ return (ResendOutgoingPacketQueue.Count > 0 ||
+ LandOutgoingPacketQueue.Count > 0 ||
+ WindOutgoingPacketQueue.Count > 0 ||
+ CloudOutgoingPacketQueue.Count > 0 ||
+ TaskOutgoingPacketQueue.Count > 0 ||
+ TaskLowpriorityPacketQueue.Count > 0 ||
+ AssetOutgoingPacketQueue.Count > 0 ||
+ TextureOutgoingPacketQueue.Count > 0);
+ }
+
+ public void ProcessThrottle()
+ {
+ // I was considering this.. Will an event fire if the thread it's on is blocked?
+
+ // Then I figured out.. it doesn't really matter.. because this thread won't be blocked for long
+ // The General overhead of the UDP protocol gets sent to the queue un-throttled by this
+ // so This'll pick up about around the right time.
+
+ int MaxThrottleLoops = 4550; // 50*7 packets can be dequeued at once.
+ int throttleLoops = 0;
+
+ // We're going to dequeue all of the saved up packets until
+ // we've hit the throttle limit or there's no more packets to send
+ lock (this)
+ {
+ ResetCounters();
+ // m_log.Info("[THROTTLE]: Entering Throttle");
+ while (TotalThrottle.UnderLimit() && PacketsWaiting() &&
+ (throttleLoops <= MaxThrottleLoops))
+ {
+ throttleLoops++;
+ //Now comes the fun part.. we dump all our elements into m_packetQueue that we've saved up.
+ if (ResendThrottle.UnderLimit() && ResendOutgoingPacketQueue.Count > 0)
+ {
+ LLQueItem qpack = ResendOutgoingPacketQueue.Dequeue();
+
+ SendQueue.Enqueue(qpack);
+ TotalThrottle.Add(qpack.Packet.ToBytes().Length);
+ ResendThrottle.Add(qpack.Packet.ToBytes().Length);
+ }
+ if (LandThrottle.UnderLimit() && LandOutgoingPacketQueue.Count > 0)
+ {
+ LLQueItem qpack = LandOutgoingPacketQueue.Dequeue();
+
+ SendQueue.Enqueue(qpack);
+ TotalThrottle.Add(qpack.Packet.ToBytes().Length);
+ LandThrottle.Add(qpack.Packet.ToBytes().Length);
+ }
+ if (WindThrottle.UnderLimit() && WindOutgoingPacketQueue.Count > 0)
+ {
+ LLQueItem qpack = WindOutgoingPacketQueue.Dequeue();
+
+ SendQueue.Enqueue(qpack);
+ TotalThrottle.Add(qpack.Packet.ToBytes().Length);
+ WindThrottle.Add(qpack.Packet.ToBytes().Length);
+ }
+ if (CloudThrottle.UnderLimit() && CloudOutgoingPacketQueue.Count > 0)
+ {
+ LLQueItem qpack = CloudOutgoingPacketQueue.Dequeue();
+
+ SendQueue.Enqueue(qpack);
+ TotalThrottle.Add(qpack.Packet.ToBytes().Length);
+ CloudThrottle.Add(qpack.Packet.ToBytes().Length);
+ }
+ if (TaskThrottle.UnderLimit() && (TaskOutgoingPacketQueue.Count > 0 || TaskLowpriorityPacketQueue.Count > 0))
+ {
+ LLQueItem qpack;
+ if (TaskOutgoingPacketQueue.Count > 0)
+ {
+ qpack = TaskOutgoingPacketQueue.Dequeue();
+ SendQueue.PriorityEnqueue(qpack);
+ }
+ else
+ {
+ qpack = TaskLowpriorityPacketQueue.Dequeue();
+ SendQueue.Enqueue(qpack);
+ }
+ TotalThrottle.Add(qpack.Packet.ToBytes().Length);
+ TaskThrottle.Add(qpack.Packet.ToBytes().Length);
+ }
+ if (TextureThrottle.UnderLimit() && TextureOutgoingPacketQueue.Count > 0)
+ {
+ LLQueItem qpack = TextureOutgoingPacketQueue.Dequeue();
+
+ SendQueue.Enqueue(qpack);
+ TotalThrottle.Add(qpack.Packet.ToBytes().Length);
+ TextureThrottle.Add(qpack.Packet.ToBytes().Length);
+ }
+ if (AssetThrottle.UnderLimit() && AssetOutgoingPacketQueue.Count > 0)
+ {
+ LLQueItem qpack = AssetOutgoingPacketQueue.Dequeue();
+
+ SendQueue.Enqueue(qpack);
+ TotalThrottle.Add(qpack.Packet.ToBytes().Length);
+ AssetThrottle.Add(qpack.Packet.ToBytes().Length);
+ }
+ }
+ // m_log.Info("[THROTTLE]: Processed " + throttleLoops + " packets");
+ }
+ }
+
+ private void ThrottleTimerElapsed(object sender, ElapsedEventArgs e)
+ {
+ // just to change the signature, and that ProcessThrottle
+ // will be used elsewhere possibly
+ ProcessThrottle();
+ }
+
+ private void ThrottleCheck(ref LLPacketThrottle throttle, ref Queue q, LLQueItem item)
+ {
+ // The idea.. is if the packet throttle queues are empty
+ // and the client is under throttle for the type. Queue
+ // it up directly. This basically short cuts having to
+ // wait for the timer to fire to put things into the
+ // output queue
+
+ if ((q.Count == 0) && (throttle.UnderLimit()))
+ {
+ Monitor.Enter(this);
+ throttle.Add(item.Packet.ToBytes().Length);
+ TotalThrottle.Add(item.Packet.ToBytes().Length);
+ SendQueue.Enqueue(item);
+ Monitor.Pulse(this);
+ Monitor.Exit(this);
+ }
+ else
+ {
+ q.Enqueue(item);
+ }
+ }
+
+
+ private static int ScaleThrottle(int value, int curmax, int newmax)
+ {
+ return (value / curmax) * newmax;
+ }
+
+ public byte[] GetThrottlesPacked(float multiplier)
+ {
+ int singlefloat = 4;
+ float tResend = ResendThrottle.Throttle*multiplier;
+ float tLand = LandThrottle.Throttle*multiplier;
+ float tWind = WindThrottle.Throttle*multiplier;
+ float tCloud = CloudThrottle.Throttle*multiplier;
+ float tTask = TaskThrottle.Throttle*multiplier;
+ float tTexture = TextureThrottle.Throttle*multiplier;
+ float tAsset = AssetThrottle.Throttle*multiplier;
+
+ byte[] throttles = new byte[singlefloat*7];
+ int i = 0;
+ Buffer.BlockCopy(BitConverter.GetBytes(tResend), 0, throttles, singlefloat*i, singlefloat);
+ i++;
+ Buffer.BlockCopy(BitConverter.GetBytes(tLand), 0, throttles, singlefloat*i, singlefloat);
+ i++;
+ Buffer.BlockCopy(BitConverter.GetBytes(tWind), 0, throttles, singlefloat*i, singlefloat);
+ i++;
+ Buffer.BlockCopy(BitConverter.GetBytes(tCloud), 0, throttles, singlefloat*i, singlefloat);
+ i++;
+ Buffer.BlockCopy(BitConverter.GetBytes(tTask), 0, throttles, singlefloat*i, singlefloat);
+ i++;
+ Buffer.BlockCopy(BitConverter.GetBytes(tTexture), 0, throttles, singlefloat*i, singlefloat);
+ i++;
+ Buffer.BlockCopy(BitConverter.GetBytes(tAsset), 0, throttles, singlefloat*i, singlefloat);
+
+ return throttles;
+ }
+
+ public void SetThrottleFromClient(byte[] throttle)
+ {
+ // From mantis http://opensimulator.org/mantis/view.php?id=1374
+ // it appears that sometimes we are receiving empty throttle byte arrays.
+ // TODO: Investigate this behaviour
+ if (throttle.Length == 0)
+ {
+ m_log.Warn("[PACKET QUEUE]: SetThrottleFromClient unexpectedly received a throttle byte array containing no elements!");
+ return;
+ }
+
+ int tResend = -1;
+ int tLand = -1;
+ int tWind = -1;
+ int tCloud = -1;
+ int tTask = -1;
+ int tTexture = -1;
+ int tAsset = -1;
+ int tall = -1;
+ int singlefloat = 4;
+
+ //Agent Throttle Block contains 7 single floatingpoint values.
+ int j = 0;
+
+ // Some Systems may be big endian...
+ // it might be smart to do this check more often...
+ if (!BitConverter.IsLittleEndian)
+ for (int i = 0; i < 7; i++)
+ Array.Reverse(throttle, j + i*singlefloat, singlefloat);
+
+ // values gotten from libsecondlife.org/wiki/Throttle. Thanks MW_
+ // bytes
+ // Convert to integer, since.. the full fp space isn't used.
+ tResend = (int) BitConverter.ToSingle(throttle, j);
+ j += singlefloat;
+ tLand = (int) BitConverter.ToSingle(throttle, j);
+ j += singlefloat;
+ tWind = (int) BitConverter.ToSingle(throttle, j);
+ j += singlefloat;
+ tCloud = (int) BitConverter.ToSingle(throttle, j);
+ j += singlefloat;
+ tTask = (int) BitConverter.ToSingle(throttle, j);
+ j += singlefloat;
+ tTexture = (int) BitConverter.ToSingle(throttle, j);
+ j += singlefloat;
+ tAsset = (int) BitConverter.ToSingle(throttle, j);
+
+ tall = tResend + tLand + tWind + tCloud + tTask + tTexture + tAsset;
+ /*
+ m_log.Info("[CLIENT]: Client AgentThrottle - Got throttle:resendbytes=" + tResend +
+ " landbytes=" + tLand +
+ " windbytes=" + tWind +
+ " cloudbytes=" + tCloud +
+ " taskbytes=" + tTask +
+ " texturebytes=" + tTexture +
+ " Assetbytes=" + tAsset +
+ " Allbytes=" + tall);
+ */
+
+ // Total Sanity
+ // Make sure that the client sent sane total values.
+
+ // If the client didn't send acceptable values....
+ // Scale the clients values down until they are acceptable.
+
+ if (tall <= TotalThrottle.Max)
+ {
+ ResendThrottle.Throttle = tResend;
+ LandThrottle.Throttle = tLand;
+ WindThrottle.Throttle = tWind;
+ CloudThrottle.Throttle = tCloud;
+ TaskThrottle.Throttle = tTask;
+ TextureThrottle.Throttle = tTexture;
+ AssetThrottle.Throttle = tAsset;
+ TotalThrottle.Throttle = tall;
+ }
+// else if (tall < 1)
+// {
+// // client is stupid, penalize him by minning everything
+// ResendThrottle.Throttle = ResendThrottle.Min;
+// LandThrottle.Throttle = LandThrottle.Min;
+// WindThrottle.Throttle = WindThrottle.Min;
+// CloudThrottle.Throttle = CloudThrottle.Min;
+// TaskThrottle.Throttle = TaskThrottle.Min;
+// TextureThrottle.Throttle = TextureThrottle.Min;
+// AssetThrottle.Throttle = AssetThrottle.Min;
+// TotalThrottle.Throttle = TotalThrottle.Min;
+// }
+ else
+ {
+ // we're over so figure out percentages and use those
+ ResendThrottle.Throttle = tResend;
+
+ LandThrottle.Throttle = ScaleThrottle(tLand, tall, TotalThrottle.Max);
+ WindThrottle.Throttle = ScaleThrottle(tWind, tall, TotalThrottle.Max);
+ CloudThrottle.Throttle = ScaleThrottle(tCloud, tall, TotalThrottle.Max);
+ TaskThrottle.Throttle = ScaleThrottle(tTask, tall, TotalThrottle.Max);
+ TextureThrottle.Throttle = ScaleThrottle(tTexture, tall, TotalThrottle.Max);
+ AssetThrottle.Throttle = ScaleThrottle(tAsset, tall, TotalThrottle.Max);
+ TotalThrottle.Throttle = TotalThrottle.Max;
+ }
+ // effectively wiggling the slider causes things reset
+// ResetCounters(); // DO NOT reset, better to send less for one period than more
+ }
+
+ // See IPullStatsProvider
+ public string GetStats()
+ {
+ return string.Format("{0,7} {1,7} {2,7} {3,7} {4,7} {5,7} {6,7} {7,7} {8,7} {9,7}",
+ SendQueue.Count(),
+ IncomingPacketQueue.Count,
+ OutgoingPacketQueue.Count,
+ ResendOutgoingPacketQueue.Count,
+ LandOutgoingPacketQueue.Count,
+ WindOutgoingPacketQueue.Count,
+ CloudOutgoingPacketQueue.Count,
+ TaskOutgoingPacketQueue.Count,
+ TextureOutgoingPacketQueue.Count,
+ AssetOutgoingPacketQueue.Count);
+ }
+
+ public LLQueItem[] GetQueueArray()
+ {
+ return SendQueue.GetQueueArray();
+ }
+ }
+}
diff --git a/OpenSim/Region/ClientStack/FunSLUDP/LLPacketServer.cs b/OpenSim/Region/ClientStack/FunSLUDP/LLPacketServer.cs
new file mode 100644
index 0000000..2a3f2e1
--- /dev/null
+++ b/OpenSim/Region/ClientStack/FunSLUDP/LLPacketServer.cs
@@ -0,0 +1,150 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSim Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System.Net;
+using System.Net.Sockets;
+using libsecondlife;
+using libsecondlife.Packets;
+using OpenSim.Framework;
+using OpenSim.Framework.Communications.Cache;
+using OpenSim.Region.ClientStack.LindenUDP;
+
+namespace OpenSim.Region.ClientStack.LindenUDP
+{
+ public class LLPacketServer
+ {
+ //private static readonly log4net.ILog m_log
+ // = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
+
+ private readonly LLClientStackNetworkHandler m_networkHandler;
+ private IScene m_scene;
+
+ //private readonly ClientManager m_clientManager = new ClientManager();
+ //public ClientManager ClientManager
+ //{
+ // get { return m_clientManager; }
+ //}
+
+ public LLPacketServer(LLClientStackNetworkHandler networkHandler)
+ {
+ m_networkHandler = networkHandler;
+ m_networkHandler.RegisterPacketServer(this);
+ }
+
+ public IScene LocalScene
+ {
+ set { m_scene = value; }
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ public virtual void InPacket(uint circuitCode, Packet packet)
+ {
+ m_scene.ClientManager.InPacket(circuitCode, packet);
+ }
+
+ protected virtual IClientAPI CreateNewClient(EndPoint remoteEP, UseCircuitCodePacket initialcirpack,
+ ClientManager clientManager, IScene scene, AssetCache assetCache,
+ LLPacketServer packServer, AgentCircuitManager authenSessions,
+ LLUUID agentId, LLUUID sessionId, uint circuitCode, EndPoint proxyEP)
+ {
+ return
+ new LLClientView(remoteEP, scene, assetCache, packServer, authenSessions, agentId, sessionId, circuitCode, proxyEP);
+ }
+
+ public virtual bool AddNewClient(EndPoint epSender, UseCircuitCodePacket useCircuit, AssetCache assetCache,
+ AgentCircuitManager authenticateSessionsClass, EndPoint proxyEP)
+ {
+ IClientAPI newuser;
+
+ if (m_scene.ClientManager.TryGetClient(useCircuit.CircuitCode.Code, out newuser))
+ {
+ return false;
+ }
+ else
+ {
+ newuser = CreateNewClient(epSender, useCircuit, m_scene.ClientManager, m_scene, assetCache, this,
+ authenticateSessionsClass, useCircuit.CircuitCode.ID,
+ useCircuit.CircuitCode.SessionID, useCircuit.CircuitCode.Code, proxyEP);
+
+ m_scene.ClientManager.Add(useCircuit.CircuitCode.Code, newuser);
+
+ newuser.OnViewerEffect += m_scene.ClientManager.ViewerEffectHandler;
+ newuser.OnLogout += LogoutHandler;
+ newuser.OnConnectionClosed += CloseClient;
+
+ return true;
+ }
+ }
+
+ public void LogoutHandler(IClientAPI client)
+ {
+ client.SendLogoutPacket();
+
+ CloseClient(client);
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ public virtual void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode)
+ {
+ m_networkHandler.SendPacketTo(buffer, size, flags, circuitcode);
+ }
+
+ ///
+ ///
+ ///
+ ///
+ public virtual void CloseCircuit(uint circuitcode)
+ {
+ m_networkHandler.RemoveClientCircuit(circuitcode);
+
+ //m_scene.ClientManager.CloseAllAgents(circuitcode);
+ }
+
+ ///
+ /// Completely close down the given client.
+ ///
+ ///
+ public virtual void CloseClient(IClientAPI client)
+ {
+ //m_log.Info("PacketServer:CloseClient()");
+
+ CloseCircuit(client.CircuitCode);
+ m_scene.ClientManager.Remove(client.CircuitCode);
+ client.Close(false);
+ }
+ }
+}
\ No newline at end of file
diff --git a/OpenSim/Region/ClientStack/FunSLUDP/LLPacketThrottle.cs b/OpenSim/Region/ClientStack/FunSLUDP/LLPacketThrottle.cs
new file mode 100644
index 0000000..b9f4594
--- /dev/null
+++ b/OpenSim/Region/ClientStack/FunSLUDP/LLPacketThrottle.cs
@@ -0,0 +1,93 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSim Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+namespace OpenSim.Region.ClientStack.LindenUDP
+{
+ public class LLPacketThrottle
+ {
+ private readonly int m_maxAllowableThrottle;
+ private readonly int m_minAllowableThrottle;
+ private int m_currentThrottle;
+ private const int m_throttleTimeDivisor = 7;
+ private int m_currentBytesSent;
+
+ public LLPacketThrottle(int Min, int Max, int Throttle)
+ {
+ m_maxAllowableThrottle = Max;
+ m_minAllowableThrottle = Min;
+ m_currentThrottle = Throttle;
+ m_currentBytesSent = 0;
+ }
+
+ public void Reset()
+ {
+ m_currentBytesSent = 0;
+ }
+
+ public bool UnderLimit()
+ {
+ return (m_currentBytesSent < (m_currentThrottle/m_throttleTimeDivisor));
+ }
+
+ public int Add(int bytes)
+ {
+ m_currentBytesSent += bytes;
+ return m_currentBytesSent;
+ }
+
+ // Properties
+ public int Max
+ {
+ get { return m_maxAllowableThrottle; }
+ }
+
+ public int Min
+ {
+ get { return m_minAllowableThrottle; }
+ }
+
+ public int Throttle
+ {
+ get { return m_currentThrottle; }
+ set
+ {
+ if (value > m_maxAllowableThrottle)
+ {
+ m_currentThrottle = m_maxAllowableThrottle;
+ }
+ else if (value < m_minAllowableThrottle)
+ {
+ m_currentThrottle = m_minAllowableThrottle;
+ }
+ else
+ {
+ m_currentThrottle = value;
+ }
+ }
+ }
+ }
+}
\ No newline at end of file
diff --git a/OpenSim/Region/ClientStack/FunSLUDP/LLQueItem.cs b/OpenSim/Region/ClientStack/FunSLUDP/LLQueItem.cs
new file mode 100644
index 0000000..e836dd7
--- /dev/null
+++ b/OpenSim/Region/ClientStack/FunSLUDP/LLQueItem.cs
@@ -0,0 +1,45 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSim Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using libsecondlife.Packets;
+using OpenSim.Framework;
+
+namespace OpenSim.Region.ClientStack.LindenUDP
+{
+ public class LLQueItem
+ {
+ public LLQueItem()
+ {
+ }
+
+ public Packet Packet;
+ public bool Incoming;
+ public ThrottleOutPacketType throttleType;
+ public Object Identifier;
+ }
+}
diff --git a/OpenSim/Region/ClientStack/FunSLUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/FunSLUDP/LLUDPServer.cs
new file mode 100644
index 0000000..41a3197
--- /dev/null
+++ b/OpenSim/Region/ClientStack/FunSLUDP/LLUDPServer.cs
@@ -0,0 +1,545 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSim Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using System.Net;
+using System.Net.Sockets;
+using System.Reflection;
+using libsecondlife.Packets;
+using log4net;
+using OpenSim.Framework;
+using OpenSim.Framework.Communications.Cache;
+using OpenSim.Region.ClientStack.LindenUDP;
+using OpenSim.Region.Environment.Scenes;
+
+namespace OpenSim.Region.ClientStack.LindenUDP
+{
+ public class LLUDPServer : LLClientStackNetworkHandler, IClientNetworkServer
+ {
+ private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
+
+ protected Dictionary clientCircuits = new Dictionary();
+
+ //public Dictionary clientCircuits_reverse = new Dictionary();
+ public Hashtable clientCircuits_reverse = Hashtable.Synchronized(new Hashtable());
+
+ protected Dictionary proxyCircuits = new Dictionary();
+ private Socket m_socket;
+ protected IPEndPoint ServerIncoming;
+ protected byte[] RecvBuffer = new byte[4096];
+ protected byte[] ZeroBuffer = new byte[8192];
+ protected IPEndPoint ipeSender;
+ protected EndPoint epSender;
+ protected EndPoint epProxy;
+ protected int proxyPortOffset;
+ protected AsyncCallback ReceivedData;
+ protected LLPacketServer m_packetServer;
+ protected Location m_location;
+
+ protected uint listenPort;
+ protected bool Allow_Alternate_Port;
+ protected IPAddress listenIP = IPAddress.Parse("0.0.0.0");
+ protected IScene m_localScene;
+ protected AssetCache m_assetCache;
+ protected AgentCircuitManager m_authenticateSessionsClass;
+
+ public LLPacketServer PacketServer
+ {
+ get { return m_packetServer; }
+ set { m_packetServer = value; }
+ }
+
+ public IScene LocalScene
+ {
+ set
+ {
+ m_localScene = value;
+ m_packetServer.LocalScene = m_localScene;
+ m_location = new Location(m_localScene.RegionInfo.RegionHandle);
+ }
+ }
+
+ public ulong RegionHandle
+ {
+ get { return m_location.RegionHandle; }
+ }
+
+ Socket IClientNetworkServer.Server
+ {
+ get { return m_socket; }
+ }
+
+ public bool HandlesRegion(Location x)
+ {
+ return x == m_location;
+ }
+
+ public void AddScene(Scene x)
+ {
+ LocalScene = x;
+ }
+
+ public void Start()
+ {
+ ServerListener();
+ }
+
+ public void Stop()
+ {
+ m_socket.Close();
+ }
+
+ public LLUDPServer()
+ {
+ }
+
+ public LLUDPServer(IPAddress _listenIP, ref uint port, int proxyPortOffset, bool allow_alternate_port, AssetCache assetCache, AgentCircuitManager authenticateClass)
+ {
+ Initialise(_listenIP, ref port, proxyPortOffset, allow_alternate_port, assetCache, authenticateClass);
+ }
+
+ public void Initialise(IPAddress _listenIP, ref uint port, int proxyPortOffset, bool allow_alternate_port, AssetCache assetCache, AgentCircuitManager authenticateClass)
+ {
+ this.proxyPortOffset = proxyPortOffset;
+ listenPort = (uint) (port + proxyPortOffset);
+ listenIP = _listenIP;
+ Allow_Alternate_Port = allow_alternate_port;
+ m_assetCache = assetCache;
+ m_authenticateSessionsClass = authenticateClass;
+ CreatePacketServer();
+
+ // Return new port
+ // This because in Grid mode it is not really important what port the region listens to as long as it is correctly registered.
+ // So the option allow_alternate_ports="true" was added to default.xml
+ port = (uint)(listenPort - proxyPortOffset);
+ }
+
+ protected virtual void CreatePacketServer()
+ {
+ new LLPacketServer(this);
+ }
+
+ protected virtual void OnReceivedData(IAsyncResult result)
+ {
+ ipeSender = new IPEndPoint(listenIP, 0);
+ epSender = (EndPoint) ipeSender;
+ Packet packet = null;
+
+ int numBytes = 1;
+
+ try
+ {
+ numBytes = m_socket.EndReceiveFrom(result, ref epSender);
+ }
+ catch (SocketException e)
+ {
+ // TODO : Actually only handle those states that we have control over, re-throw everything else,
+ // TODO: implement cases as we encounter them.
+ //m_log.Error("[UDPSERVER]: Connection Error! - " + e.ToString());
+ switch (e.SocketErrorCode)
+ {
+ case SocketError.AlreadyInProgress:
+ case SocketError.NetworkReset:
+ case SocketError.ConnectionReset:
+ try
+ {
+ CloseEndPoint(epSender);
+ }
+ catch (Exception a)
+ {
+ m_log.Info("[UDPSERVER]: " + a.ToString());
+ }
+ try
+ {
+ m_socket.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender,
+ ReceivedData, null);
+
+ // Ter: For some stupid reason ConnectionReset basically kills our async event structure..
+ // so therefore.. we've got to tell the server to BeginReceiveFrom again.
+ // This will happen over and over until we've gone through all packets
+ // sent to and from this particular user.
+ // Stupid I know..
+ // but Flusing the buffer would be even more stupid... so, we're stuck with this ugly method.
+ }
+ catch (SocketException)
+ {
+ }
+ break;
+ default:
+ try
+ {
+ CloseEndPoint(epSender);
+ }
+ catch (Exception)
+ {
+ //m_log.Info("[UDPSERVER]" + a.ToString());
+ }
+ try
+ {
+ m_socket.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender,
+ ReceivedData, null);
+
+ // Ter: For some stupid reason ConnectionReset basically kills our async event structure..
+ // so therefore.. we've got to tell the server to BeginReceiveFrom again.
+ // This will happen over and over until we've gone through all packets
+ // sent to and from this particular user.
+ // Stupid I know..
+ // but Flusing the buffer would be even more stupid... so, we're stuck with this ugly method.
+ }
+ catch (SocketException e2)
+ {
+ m_log.Error("[UDPSERVER]: " + e2.ToString());
+ }
+
+ // Here's some reference code! :D
+ // Shutdown and restart the UDP listener! hehe
+ // Shiny
+
+ //Server.Shutdown(SocketShutdown.Both);
+ //CloseEndPoint(epSender);
+ //ServerListener();
+ break;
+ }
+
+ //return;
+ }
+ catch (ObjectDisposedException e)
+ {
+ m_log.Debug("[UDPSERVER]: " + e.ToString());
+ try
+ {
+ m_socket.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender,
+ ReceivedData, null);
+
+ // Ter: For some stupid reason ConnectionReset basically kills our async event structure..
+ // so therefore.. we've got to tell the server to BeginReceiveFrom again.
+ // This will happen over and over until we've gone through all packets
+ // sent to and from this particular user.
+ // Stupid I know..
+ // but Flusing the buffer would be even more stupid... so, we're stuck with this ugly method.
+ }
+
+ catch (SocketException e2)
+ {
+ m_log.Error("[UDPSERVER]: " + e2.ToString());
+ }
+ catch (ObjectDisposedException)
+ {
+ }
+ //return;
+ }
+
+ //System.Console.WriteLine("UDPServer : recieved message from {0}", epSender.ToString());
+ epProxy = epSender;
+ if (proxyPortOffset != 0)
+ {
+ epSender = PacketPool.DecodeProxyMessage(RecvBuffer, ref numBytes);
+ }
+
+ int packetEnd = numBytes - 1;
+
+ try
+ {
+ packet = PacketPool.Instance.GetPacket(RecvBuffer, ref packetEnd, ZeroBuffer);
+ }
+ catch (Exception e)
+ {
+ m_log.Debug("[UDPSERVER]: " + e.ToString());
+ }
+
+ try
+ {
+ m_socket.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
+ }
+ catch (SocketException)
+ {
+ try
+ {
+ CloseEndPoint(epSender);
+ }
+ catch (Exception a)
+ {
+ m_log.Info("[UDPSERVER]: " + a.ToString());
+ }
+ try
+ {
+ m_socket.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender,
+ ReceivedData, null);
+
+ // Ter: For some stupid reason ConnectionReset basically kills our async event structure..
+ // so therefore.. we've got to tell the server to BeginReceiveFrom again.
+ // This will happen over and over until we've gone through all packets
+ // sent to and from this particular user.
+ // Stupid I know..
+ // but Flusing the buffer would be even more stupid... so, we're stuck with this ugly method.
+ }
+ catch (SocketException e5)
+ {
+ m_log.Error("[UDPSERVER]: " + e5.ToString());
+ }
+ }
+ catch (ObjectDisposedException)
+ {
+ }
+
+ if (packet != null)
+ {
+ try
+ {
+ // do we already have a circuit for this endpoint
+ uint circuit;
+
+ bool ret = false;
+ lock (clientCircuits)
+ {
+ ret = clientCircuits.TryGetValue(epSender, out circuit);
+ }
+ if (ret)
+ {
+ //if so then send packet to the packetserver
+ //m_log.Warn("[UDPSERVER]: ALREADY HAVE Circuit!");
+ m_packetServer.InPacket(circuit, packet);
+ }
+ else if (packet.Type == PacketType.UseCircuitCode)
+ {
+ // new client
+ m_log.Debug("[UDPSERVER]: Adding New Client");
+ AddNewClient(packet);
+
+ UseCircuitCodePacket p = (UseCircuitCodePacket)packet;
+
+ // Ack the first UseCircuitCode packet
+ PacketAckPacket ack_it = (PacketAckPacket)PacketPool.Instance.GetPacket(PacketType.PacketAck);
+ // TODO: don't create new blocks if recycling an old packet
+ ack_it.Packets = new PacketAckPacket.PacketsBlock[1];
+ ack_it.Packets[0] = new PacketAckPacket.PacketsBlock();
+ ack_it.Packets[0].ID = packet.Header.Sequence;
+ ack_it.Header.Reliable = false;
+ SendPacketTo(ack_it.ToBytes(),ack_it.ToBytes().Length,SocketFlags.None,p.CircuitCode.Code);
+ }
+ }
+ catch (Exception)
+ {
+ m_log.Error("[UDPSERVER]: Exception in processing packet.");
+ m_log.Debug("[UDPSERVER]: Adding New Client");
+ try
+ {
+ AddNewClient(packet);
+ }
+ catch (Exception e3)
+ {
+ m_log.Error("[UDPSERVER]: Adding New Client threw exception " + e3.ToString());
+ m_socket.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender,
+ ReceivedData, null);
+ }
+ }
+ }
+
+ }
+
+ private void CloseEndPoint(EndPoint sender)
+ {
+ uint circuit;
+ lock (clientCircuits)
+ {
+ if (clientCircuits.TryGetValue(sender, out circuit))
+ {
+ m_packetServer.CloseCircuit(circuit);
+ }
+ }
+ }
+
+ protected virtual void AddNewClient(Packet packet)
+ {
+ //Slave regions don't accept new clients
+ if (m_localScene.Region_Status != RegionStatus.SlaveScene)
+ {
+ if (!(packet is UseCircuitCodePacket))
+ return;
+
+ UseCircuitCodePacket useCircuit = (UseCircuitCodePacket) packet;
+ lock (clientCircuits)
+ {
+ if (!clientCircuits.ContainsKey(epSender))
+ clientCircuits.Add(epSender, useCircuit.CircuitCode.Code);
+ else
+ m_log.Error("[UDPSERVER]: clientCircuits already contans entry for user " + useCircuit.CircuitCode.Code.ToString() + ". NOT adding.");
+ }
+
+ // This doesn't need locking as it's synchronized data
+ if (!clientCircuits_reverse.ContainsKey(useCircuit.CircuitCode.Code))
+ clientCircuits_reverse.Add(useCircuit.CircuitCode.Code, epSender);
+ else
+ m_log.Error("[UDPSERVER]: clientCurcuits_reverse already contains entry for user " + useCircuit.CircuitCode.Code.ToString() + ". NOT adding.");
+
+
+ lock (proxyCircuits)
+ {
+ if (!proxyCircuits.ContainsKey(useCircuit.CircuitCode.Code))
+ proxyCircuits.Add(useCircuit.CircuitCode.Code, epProxy);
+ else
+ m_log.Error("[UDPSERVER]: proxyCircuits already contains entry for user " + useCircuit.CircuitCode.Code.ToString() + ". NOT adding.");
+ }
+
+ PacketServer.AddNewClient(epSender, useCircuit, m_assetCache, m_authenticateSessionsClass, epProxy);
+ }
+ PacketPool.Instance.ReturnPacket(packet);
+ }
+
+ public void ServerListener()
+ {
+ uint newPort = listenPort;
+ m_log.Info("[SERVER]: Opening UDP socket on " + listenIP.ToString() + " " + newPort + ".");
+
+ ServerIncoming = new IPEndPoint(listenIP, (int)newPort);
+ m_socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
+ m_socket.Bind(ServerIncoming);
+ // Add flags to the UDP socket to prevent "Socket forcibly closed by host"
+ // uint IOC_IN = 0x80000000;
+ // uint IOC_VENDOR = 0x18000000;
+ // uint SIO_UDP_CONNRESET = IOC_IN | IOC_VENDOR | 12;
+ // TODO: this apparently works in .NET but not in Mono, need to sort out the right flags here.
+ // m_socket.IOControl((int)SIO_UDP_CONNRESET, new byte[] { Convert.ToByte(false) }, null);
+
+ listenPort = newPort;
+
+ m_log.Info("[SERVER]: UDP socket bound, getting ready to listen");
+
+ ipeSender = new IPEndPoint(listenIP, 0);
+ epSender = (EndPoint)ipeSender;
+ ReceivedData = new AsyncCallback(OnReceivedData);
+ m_socket.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
+
+ m_log.Info("[SERVER]: Listening on port " + newPort);
+ }
+
+ public virtual void RegisterPacketServer(LLPacketServer server)
+ {
+ m_packetServer = server;
+ }
+
+ public virtual void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode)
+ //EndPoint packetSender)
+ {
+ // find the endpoint for this circuit
+ EndPoint sendto = null;
+ try {
+ sendto = (EndPoint)clientCircuits_reverse[circuitcode];
+ } catch {
+ // Exceptions here mean there is no circuit
+ m_log.Warn("Circuit not found, not sending packet");
+ return;
+ }
+
+ if (sendto != null)
+ {
+ //we found the endpoint so send the packet to it
+ if (proxyPortOffset != 0)
+ {
+ //MainLog.Instance.Verbose("UDPSERVER", "SendPacketTo proxy " + proxyCircuits[circuitcode].ToString() + ": client " + sendto.ToString());
+ PacketPool.EncodeProxyMessage(buffer, ref size, sendto);
+ m_socket.SendTo(buffer, size, flags, proxyCircuits[circuitcode]);
+ }
+ else
+ {
+ //MainLog.Instance.Verbose("UDPSERVER", "SendPacketTo : client " + sendto.ToString());
+ m_socket.SendTo(buffer, size, flags, sendto);
+ }
+ }
+ }
+
+ public virtual void RemoveClientCircuit(uint circuitcode)
+ {
+ EndPoint sendto = null;
+ if (clientCircuits_reverse.Contains(circuitcode))
+ {
+ sendto = (EndPoint)clientCircuits_reverse[circuitcode];
+
+ clientCircuits_reverse.Remove(circuitcode);
+
+ lock (clientCircuits)
+ {
+ if (sendto != null)
+ {
+ clientCircuits.Remove(sendto);
+ }
+ else
+ {
+ m_log.DebugFormat(
+ "[UDPSERVER]: endpoint for circuit code {0} in RemoveClientCircuit() was unexpectedly null!", circuitcode);
+ }
+ }
+ lock (proxyCircuits)
+ {
+ proxyCircuits.Remove(circuitcode);
+ }
+ }
+ }
+
+ public void RestoreClient(AgentCircuitData circuit, EndPoint userEP, EndPoint proxyEP)
+ {
+ //MainLog.Instance.Verbose("UDPSERVER", "RestoreClient");
+
+ UseCircuitCodePacket useCircuit = new UseCircuitCodePacket();
+ useCircuit.CircuitCode.Code = circuit.circuitcode;
+ useCircuit.CircuitCode.ID = circuit.AgentID;
+ useCircuit.CircuitCode.SessionID = circuit.SessionID;
+
+ lock (clientCircuits)
+ {
+ if (!clientCircuits.ContainsKey(userEP))
+ clientCircuits.Add(userEP, useCircuit.CircuitCode.Code);
+ else
+ m_log.Error("[UDPSERVER]: clientCircuits already contans entry for user " + useCircuit.CircuitCode.Code.ToString() + ". NOT adding.");
+ }
+
+ // This data structure is synchronized, so we don't need the lock
+ if (!clientCircuits_reverse.ContainsKey(useCircuit.CircuitCode.Code))
+ clientCircuits_reverse.Add(useCircuit.CircuitCode.Code, userEP);
+ else
+ m_log.Error("[UDPSERVER]: clientCurcuits_reverse already contains entry for user " + useCircuit.CircuitCode.Code.ToString() + ". NOT adding.");
+
+ lock (proxyCircuits)
+ {
+ if (!proxyCircuits.ContainsKey(useCircuit.CircuitCode.Code))
+ {
+ proxyCircuits.Add(useCircuit.CircuitCode.Code, proxyEP);
+ }
+ else
+ {
+ // re-set proxy endpoint
+ proxyCircuits.Remove(useCircuit.CircuitCode.Code);
+ proxyCircuits.Add(useCircuit.CircuitCode.Code, proxyEP);
+ }
+ }
+
+ PacketServer.AddNewClient(userEP, useCircuit, m_assetCache, m_authenticateSessionsClass, proxyEP);
+ }
+ }
+}
--
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