From 2bc8dcfdbd987ca4a47270c62b77a7eb9ac0f851 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Fri, 10 Jun 2011 02:27:45 +0100
Subject: minor: add method doc to make it clear that click action is fired
when the click action is changed, not when a prim is clicked
---
OpenSim/Region/Framework/Scenes/SceneGraph.cs | 11 ++++++++++-
1 file changed, 10 insertions(+), 1 deletion(-)
(limited to 'OpenSim')
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index cdb4e41..a078291 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -1504,7 +1504,7 @@ namespace OpenSim.Region.Framework.Scenes
}
///
- ///
+ /// Handle a prim description set request from a viewer.
///
///
///
@@ -1521,8 +1521,17 @@ namespace OpenSim.Region.Framework.Scenes
}
}
+ ///
+ /// Set a click action for the prim.
+ ///
+ ///
+ ///
+ ///
protected internal void PrimClickAction(IClientAPI remoteClient, uint primLocalID, string clickAction)
{
+// m_log.DebugFormat(
+// "[SCENEGRAPH]: User {0} set click action for {1} to {2}", remoteClient.Name, primLocalID, clickAction);
+
SceneObjectGroup group = GetGroupByPrim(primLocalID);
if (group != null)
{
--
cgit v1.1
From 9149ef6c89a5dd5de144022530e5a4facdc91919 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Fri, 10 Jun 2011 02:33:50 +0100
Subject: For MySQL, migrate region tables to the MyISAM storage engine rather
than InnoDB
Using MyISAM proves vastly faster for persisting scene objects.
For instance, a scene object that took 9 seconds to persist before now takes 1. This also improves the experience of loading large OARs.
We don't use any of the transactional features of InnoDB.
The only thing that may have an impact is that InnoDB does row locking on inserts while MyISAM does table locking.
However, field reports say there is no noticeable difference.
---
OpenSim/Data/MySQL/Resources/RegionStore.migrations | 16 ++++++++++++++++
1 file changed, 16 insertions(+)
(limited to 'OpenSim')
diff --git a/OpenSim/Data/MySQL/Resources/RegionStore.migrations b/OpenSim/Data/MySQL/Resources/RegionStore.migrations
index ba8d538..987625b 100644
--- a/OpenSim/Data/MySQL/Resources/RegionStore.migrations
+++ b/OpenSim/Data/MySQL/Resources/RegionStore.migrations
@@ -826,3 +826,19 @@ ALTER TABLE `prims` MODIFY COLUMN `CreatorID` VARCHAR(255) NOT NULL DEFAULT '';
ALTER TABLE `primitems` MODIFY COLUMN `CreatorID` VARCHAR(255) NOT NULL DEFAULT '';
COMMIT;
+
+:VERSION 38 #---------------------
+
+BEGIN;
+
+alter table land ENGINE = MyISAM;
+alter table landaccesslist ENGINE = MyISAM;
+alter table migrations ENGINE = MyISAM;
+alter table primitems ENGINE = MyISAM;
+alter table prims ENGINE = MyISAM;
+alter table primshapes ENGINE = MyISAM;
+alter table regionban ENGINE = MyISAM;
+alter table regionsettings ENGINE = MyISAM;
+alter table terrain ENGINE = MyISAM;
+
+COMMIT;
\ No newline at end of file
--
cgit v1.1
From 387b228d68b579bf978c091d8873608e016d0c3d Mon Sep 17 00:00:00 2001
From: dahlia
Date: Fri, 10 Jun 2011 00:38:38 -0700
Subject: partial update for new mesh asset format - handle both old and new
formats for physics mesh
---
OpenSim/Region/Physics/Meshing/Meshmerizer.cs | 6 +++++-
1 file changed, 5 insertions(+), 1 deletion(-)
(limited to 'OpenSim')
diff --git a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
index f89b824..99b2d84 100644
--- a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
+++ b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
@@ -303,7 +303,11 @@ namespace OpenSim.Region.Physics.Meshing
if (meshOsd is OSDMap)
{
OSDMap map = (OSDMap)meshOsd;
- OSDMap physicsParms = (OSDMap)map["physics_shape"];
+ OSDMap physicsParms = (OSDMap)map["physics_shape"]; // old asset format
+
+ if (physicsParms.Count == 0)
+ physicsParms = (OSDMap)map["physics_mesh"]; // new asset format
+
int physOffset = physicsParms["offset"].AsInteger() + (int)start;
int physSize = physicsParms["size"].AsInteger();
--
cgit v1.1