From ee3c61247e61d03ee252f373144d5c6bfecb9d6f Mon Sep 17 00:00:00 2001
From: Justin Clarke Casey
Date: Fri, 23 Jan 2009 17:32:38 +0000
Subject: * refactor: move scene setup code into common test code assembly
---
.../Environment/Scenes/Tests/EntityManagerTests.cs | 6 +-
.../Environment/Scenes/Tests/SceneObjectTests.cs | 39 ++--
.../Environment/Scenes/Tests/ScenePresenceTests.cs | 7 +-
.../Environment/Scenes/Tests/SceneTestUtils.cs | 224 ---------------------
.../Scenes/Tests/StandaloneTeleportTests.cs | 7 +-
OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs | 224 +++++++++++++++++++++
6 files changed, 254 insertions(+), 253 deletions(-)
delete mode 100644 OpenSim/Region/Environment/Scenes/Tests/SceneTestUtils.cs
create mode 100644 OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs
(limited to 'OpenSim')
diff --git a/OpenSim/Region/Environment/Scenes/Tests/EntityManagerTests.cs b/OpenSim/Region/Environment/Scenes/Tests/EntityManagerTests.cs
index cc9cc03..0155966 100644
--- a/OpenSim/Region/Environment/Scenes/Tests/EntityManagerTests.cs
+++ b/OpenSim/Region/Environment/Scenes/Tests/EntityManagerTests.cs
@@ -36,18 +36,16 @@ using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Region.Environment.Scenes;
+using OpenSim.Tests.Common.Setup;
namespace OpenSim.Region.Environment.Scenes.Tests
{
- ///
- /// Scene oriented tests
- ///
[TestFixture]
public class EntityManagerTests
{
static public Random random;
SceneObjectGroup found;
- Scene scene = SceneTestUtils.SetupScene();
+ Scene scene = SceneSetupHelpers.SetupScene();
[Test]
public void T010_AddObjects()
diff --git a/OpenSim/Region/Environment/Scenes/Tests/SceneObjectTests.cs b/OpenSim/Region/Environment/Scenes/Tests/SceneObjectTests.cs
index e347e67..ae879bb 100644
--- a/OpenSim/Region/Environment/Scenes/Tests/SceneObjectTests.cs
+++ b/OpenSim/Region/Environment/Scenes/Tests/SceneObjectTests.cs
@@ -35,6 +35,7 @@ using OpenSim.Framework.Communications.Cache;
using OpenSim.Region.Communications.Local;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Tests.Common.Mock;
+using OpenSim.Tests.Common.Setup;
namespace OpenSim.Region.Environment.Scenes.Tests
{
@@ -50,8 +51,8 @@ namespace OpenSim.Region.Environment.Scenes.Tests
[Test]
public void TestAddSceneObject()
{
- Scene scene = SceneTestUtils.SetupScene();
- SceneObjectPart part = SceneTestUtils.AddSceneObject(scene);
+ Scene scene = SceneSetupHelpers.SetupScene();
+ SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene);
SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
//System.Console.WriteLine("retrievedPart : {0}", retrievedPart);
@@ -65,8 +66,8 @@ namespace OpenSim.Region.Environment.Scenes.Tests
[Test]
public void TestDeleteSceneObject()
{
- TestScene scene = SceneTestUtils.SetupScene();
- SceneObjectPart part = SceneTestUtils.AddSceneObject(scene);
+ TestScene scene = SceneSetupHelpers.SetupScene();
+ SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene);
scene.DeleteSceneObject(part.ParentGroup, false);
SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
@@ -81,15 +82,15 @@ namespace OpenSim.Region.Environment.Scenes.Tests
{
UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001");
- TestScene scene = SceneTestUtils.SetupScene();
+ TestScene scene = SceneSetupHelpers.SetupScene();
// Turn off the timer on the async sog deleter - we'll crank it by hand for this test.
AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter;
sogd.Enabled = false;
- SceneObjectPart part = SceneTestUtils.AddSceneObject(scene);
+ SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene);
- IClientAPI client = SceneTestUtils.AddRootAgent(scene, agentId);
+ IClientAPI client = SceneSetupHelpers.AddRootAgent(scene, agentId);
scene.DeRezObject(client, part.LocalId, UUID.Zero, DeRezAction.Delete, UUID.Zero);
SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
@@ -105,10 +106,10 @@ namespace OpenSim.Region.Environment.Scenes.Tests
{
bool debugtest = false;
- Scene scene = SceneTestUtils.SetupScene();
- SceneObjectPart part1 = SceneTestUtils.AddSceneObject(scene);
+ Scene scene = SceneSetupHelpers.SetupScene();
+ SceneObjectPart part1 = SceneSetupHelpers.AddSceneObject(scene);
SceneObjectGroup grp1 = part1.ParentGroup;
- SceneObjectPart part2 = SceneTestUtils.AddSceneObject(scene);
+ SceneObjectPart part2 = SceneSetupHelpers.AddSceneObject(scene);
SceneObjectGroup grp2 = part2.ParentGroup;
@@ -178,14 +179,14 @@ namespace OpenSim.Region.Environment.Scenes.Tests
{
bool debugtest = false;
- Scene scene = SceneTestUtils.SetupScene();
- SceneObjectPart part1 = SceneTestUtils.AddSceneObject(scene);
+ Scene scene = SceneSetupHelpers.SetupScene();
+ SceneObjectPart part1 = SceneSetupHelpers.AddSceneObject(scene);
SceneObjectGroup grp1 = part1.ParentGroup;
- SceneObjectPart part2 = SceneTestUtils.AddSceneObject(scene);
+ SceneObjectPart part2 = SceneSetupHelpers.AddSceneObject(scene);
SceneObjectGroup grp2 = part2.ParentGroup;
- SceneObjectPart part3 = SceneTestUtils.AddSceneObject(scene);
+ SceneObjectPart part3 = SceneSetupHelpers.AddSceneObject(scene);
SceneObjectGroup grp3 = part3.ParentGroup;
- SceneObjectPart part4 = SceneTestUtils.AddSceneObject(scene);
+ SceneObjectPart part4 = SceneSetupHelpers.AddSceneObject(scene);
SceneObjectGroup grp4 = part4.ParentGroup;
@@ -310,21 +311,21 @@ namespace OpenSim.Region.Environment.Scenes.Tests
UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001");
string myObjectName = "Fred";
- TestScene scene = SceneTestUtils.SetupScene();
- SceneObjectPart part = SceneTestUtils.AddSceneObject(scene, myObjectName);
+ TestScene scene = SceneSetupHelpers.SetupScene();
+ SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene, myObjectName);
Assert.That(
scene.CommsManager.UserAdminService.AddUser(
"Bob", "Hoskins", "test", "test@test.com", 1000, 1000, agentId),
Is.EqualTo(agentId));
- IClientAPI client = SceneTestUtils.AddRootAgent(scene, agentId);
+ IClientAPI client = SceneSetupHelpers.AddRootAgent(scene, agentId);
CachedUserInfo userInfo = scene.CommsManager.UserProfileCacheService.GetUserDetails(agentId);
Assert.That(userInfo, Is.Not.Null);
Assert.That(userInfo.RootFolder, Is.Not.Null);
- SceneTestUtils.DeleteSceneObjectAsync(scene, part, DeRezAction.Take, userInfo.RootFolder.ID, client);
+ SceneSetupHelpers.DeleteSceneObjectAsync(scene, part, DeRezAction.Take, userInfo.RootFolder.ID, client);
// Check that we now have the taken part in our inventory
Assert.That(myObjectName, Is.EqualTo(userInfo.RootFolder.FindItemByPath(myObjectName).Name));
diff --git a/OpenSim/Region/Environment/Scenes/Tests/ScenePresenceTests.cs b/OpenSim/Region/Environment/Scenes/Tests/ScenePresenceTests.cs
index 5ce78a3..5649b16 100644
--- a/OpenSim/Region/Environment/Scenes/Tests/ScenePresenceTests.cs
+++ b/OpenSim/Region/Environment/Scenes/Tests/ScenePresenceTests.cs
@@ -31,6 +31,7 @@ using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Tests.Common.Mock;
+using OpenSim.Tests.Common.Setup;
namespace OpenSim.Region.Environment.Scenes.Tests
{
@@ -46,7 +47,7 @@ namespace OpenSim.Region.Environment.Scenes.Tests
[Test]
public void TestAddRootAgent()
{
- Scene scene = SceneTestUtils.SetupScene();
+ Scene scene = SceneSetupHelpers.SetupScene();
UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001");
string firstName = "testfirstname";
@@ -77,10 +78,10 @@ namespace OpenSim.Region.Environment.Scenes.Tests
[Test]
public void TestRemoveRootAgent()
{
- Scene scene = SceneTestUtils.SetupScene();
+ Scene scene = SceneSetupHelpers.SetupScene();
UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001");
- SceneTestUtils.AddRootAgent(scene, agentId);
+ SceneSetupHelpers.AddRootAgent(scene, agentId);
scene.RemoveClient(agentId);
diff --git a/OpenSim/Region/Environment/Scenes/Tests/SceneTestUtils.cs b/OpenSim/Region/Environment/Scenes/Tests/SceneTestUtils.cs
deleted file mode 100644
index 6fa918a..0000000
--- a/OpenSim/Region/Environment/Scenes/Tests/SceneTestUtils.cs
+++ /dev/null
@@ -1,224 +0,0 @@
-/*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-using System.Net;
-using Nini.Config;
-using OpenMetaverse;
-using OpenSim.Framework;
-using OpenSim.Framework.Communications;
-using OpenSim.Framework.Communications.Cache;
-using OpenSim.Framework.Servers;
-using OpenSim.Region.Physics.Manager;
-using OpenSim.Region.Environment;
-using OpenSim.Region.Environment.Interfaces;
-using OpenSim.Region.Environment.Modules.Agent.Capabilities;
-using OpenSim.Region.Environment.Scenes;
-using OpenSim.Tests.Common.Mock;
-
-namespace OpenSim.Region.Environment.Scenes.Tests
-{
- ///
- /// Utilities for constructing and performing operations upon scenes.
- ///
- public class SceneTestUtils
- {
- ///
- /// Set up a test scene
- ///
- ///
- public static TestScene SetupScene()
- {
- return SetupScene("Unit test region", UUID.Random(), 1000, 1000, new TestCommunicationsManager());
- }
-
- ///
- /// Set up a test scene
- ///
- /// Name of the region
- /// ID of the region
- /// X co-ordinate of the region
- /// Y co-ordinate of the region
- /// This should be the same if simulating two scenes within a standalone
- ///
- public static TestScene SetupScene(string name, UUID id, uint x, uint y, CommunicationsManager cm)
- {
- RegionInfo regInfo = new RegionInfo(x, y, new IPEndPoint(IPAddress.Loopback, 9000), "127.0.0.1");
- regInfo.RegionName = name;
- regInfo.RegionID = id;
-
- AgentCircuitManager acm = new AgentCircuitManager();
- SceneCommunicationService scs = new SceneCommunicationService(cm);
-
- SQLAssetServer assetService = new SQLAssetServer(new TestAssetDataPlugin());
- AssetCache ac = new AssetCache(assetService);
-
- StorageManager sm = new StorageManager("OpenSim.Data.Null.dll", "", "");
- IConfigSource configSource = new IniConfigSource();
-
- TestScene testScene = new TestScene(
- regInfo, acm, cm, scs, ac, sm, null, false, false, false, configSource, null);
-
- IRegionModule capsModule = new CapabilitiesModule();
- capsModule.Initialise(testScene, new IniConfigSource());
- testScene.AddModule(capsModule.Name, capsModule);
- testScene.SetModuleInterfaces();
-
- testScene.LandChannel = new TestLandChannel();
- testScene.LoadWorldMap();
-
- PhysicsPluginManager physicsPluginManager = new PhysicsPluginManager();
- physicsPluginManager.LoadPluginsFromAssembly("Physics/OpenSim.Region.Physics.BasicPhysicsPlugin.dll");
- testScene.PhysicsScene
- = physicsPluginManager.GetPhysicsScene("basicphysics", "ZeroMesher", configSource, "test");
-
- return testScene;
- }
-
- ///
- /// Generate some standard agent connection data.
- ///
- ///
- ///
- public static AgentCircuitData GenerateAgentData(UUID agentId)
- {
- string firstName = "testfirstname";
-
- AgentCircuitData agentData = new AgentCircuitData();
- agentData.AgentID = agentId;
- agentData.firstname = firstName;
- agentData.lastname = "testlastname";
- agentData.SessionID = UUID.Zero;
- agentData.SecureSessionID = UUID.Zero;
- agentData.circuitcode = 123;
- agentData.BaseFolder = UUID.Zero;
- agentData.InventoryFolder = UUID.Zero;
- agentData.startpos = Vector3.Zero;
- agentData.CapsPath = "http://wibble.com";
-
- return agentData;
- }
-
- ///
- /// Add a root agent where the details of the agent connection (apart from the id) are unimportant for the test
- ///
- ///
- ///
- ///
- public static TestClient AddRootAgent(Scene scene, UUID agentId)
- {
- return AddRootAgent(scene, GenerateAgentData(agentId));
- }
-
- ///
- /// Add a root agent.
- ///
- ///
- /// This function
- ///
- /// 1) Tells the scene that an agent is coming. Normally, the login service (local if standalone, from the
- /// userserver if grid) would give initial login data back to the client and separately tell the scene that the
- /// agent was coming.
- ///
- /// 2) Connects the agent with the scene
- ///
- /// This function performs actions equivalent with notifying the scene that an agent is
- /// coming and then actually connecting the agent to the scene. The one step missed out is the very first
- ///
- ///
- ///
- ///
- public static TestClient AddRootAgent(Scene scene, AgentCircuitData agentData)
- {
- // We emulate the proper login sequence here by doing things in three stages
- // Stage 1: simulate login by telling the scene to expect a new user connection
- scene.NewUserConnection(agentData);
-
- // Stage 2: add the new client as a child agent to the scene
- TestClient client = new TestClient(agentData, scene);
- scene.AddNewClient(client);
-
- // Stage 3: Invoke agent crossing, which converts the child agent into a root agent (with appearance,
- // inventory, etc.)
- scene.AgentCrossing(agentData.AgentID, new Vector3(90, 90, 90), false);
-
- return client;
- }
-
- ///
- /// Add a test object
- ///
- ///
- ///
- public static SceneObjectPart AddSceneObject(Scene scene)
- {
- return AddSceneObject(scene, null);
- }
-
- ///
- /// Add a test object
- ///
- ///
- ///
- ///
- public static SceneObjectPart AddSceneObject(Scene scene, string name)
- {
- SceneObjectGroup sceneObject = new SceneObjectGroup();
- SceneObjectPart part
- = new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero);
-
- if (name != null)
- part.Name = name;
-
- //part.UpdatePrimFlags(false, false, true);
- part.ObjectFlags |= (uint)PrimFlags.Phantom;
- sceneObject.SetRootPart(part);
-
- scene.AddNewSceneObject(sceneObject, false);
-
- return part;
- }
-
- ///
- /// Delete a scene object asynchronously
- ///
- ///
- ///
- ///
- ///
- ///
- public static void DeleteSceneObjectAsync(
- TestScene scene, SceneObjectPart part, DeRezAction action, UUID destinationId, IClientAPI client)
- {
- // Turn off the timer on the async sog deleter - we'll crank it by hand within a unit test
- AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter;
- sogd.Enabled = false;
-
- scene.DeRezObject(client, part.LocalId, UUID.Zero, action, destinationId);
- sogd.InventoryDeQueueAndDelete();
- }
- }
-}
diff --git a/OpenSim/Region/Environment/Scenes/Tests/StandaloneTeleportTests.cs b/OpenSim/Region/Environment/Scenes/Tests/StandaloneTeleportTests.cs
index 3bc8467..f1ad508 100644
--- a/OpenSim/Region/Environment/Scenes/Tests/StandaloneTeleportTests.cs
+++ b/OpenSim/Region/Environment/Scenes/Tests/StandaloneTeleportTests.cs
@@ -35,6 +35,7 @@ using OpenSim.Region.Environment;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Modules.Communications.REST;
using OpenSim.Tests.Common.Mock;
+using OpenSim.Tests.Common.Setup;
namespace OpenSim.Region.Environment.Scenes.Tests
{
@@ -61,21 +62,21 @@ namespace OpenSim.Region.Environment.Scenes.Tests
IRegionModule interregionComms = new RESTInterregionComms();
// TODO: Clean this up
- Scene sceneA = SceneTestUtils.SetupScene("sceneA", sceneAId, 1000, 1000, cm);
+ Scene sceneA = SceneSetupHelpers.SetupScene("sceneA", sceneAId, 1000, 1000, cm);
interregionComms.Initialise(sceneA, new IniConfigSource());
sceneA.AddModule(interregionComms.Name, interregionComms);
sceneA.SetModuleInterfaces();
sceneA.RegisterRegionWithGrid();
// TODO: Clean this up
- Scene sceneB = SceneTestUtils.SetupScene("sceneB", sceneBId, 1010, 1010, cm);
+ Scene sceneB = SceneSetupHelpers.SetupScene("sceneB", sceneBId, 1010, 1010, cm);
interregionComms.Initialise(sceneB, new IniConfigSource());
sceneB.AddModule(interregionComms.Name, interregionComms);
sceneB.SetModuleInterfaces();
sceneB.RegisterRegionWithGrid();
UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000041");
- TestClient client = SceneTestUtils.AddRootAgent(sceneA, agentId);
+ TestClient client = SceneSetupHelpers.AddRootAgent(sceneA, agentId);
ICapabilitiesModule sceneACapsModule = sceneA.RequestModuleInterface();
diff --git a/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs b/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs
new file mode 100644
index 0000000..11ebc86
--- /dev/null
+++ b/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs
@@ -0,0 +1,224 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSim Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System.Net;
+using Nini.Config;
+using OpenMetaverse;
+using OpenSim.Framework;
+using OpenSim.Framework.Communications;
+using OpenSim.Framework.Communications.Cache;
+using OpenSim.Framework.Servers;
+using OpenSim.Region.Physics.Manager;
+using OpenSim.Region.Environment;
+using OpenSim.Region.Environment.Interfaces;
+using OpenSim.Region.Environment.Modules.Agent.Capabilities;
+using OpenSim.Region.Environment.Scenes;
+using OpenSim.Tests.Common.Mock;
+
+namespace OpenSim.Tests.Common.Setup
+{
+ ///
+ /// Helpers for setting up scenes.
+ ///
+ public class SceneSetupHelpers
+ {
+ ///
+ /// Set up a test scene
+ ///
+ ///
+ public static TestScene SetupScene()
+ {
+ return SetupScene("Unit test region", UUID.Random(), 1000, 1000, new TestCommunicationsManager());
+ }
+
+ ///
+ /// Set up a test scene
+ ///
+ /// Name of the region
+ /// ID of the region
+ /// X co-ordinate of the region
+ /// Y co-ordinate of the region
+ /// This should be the same if simulating two scenes within a standalone
+ ///
+ public static TestScene SetupScene(string name, UUID id, uint x, uint y, CommunicationsManager cm)
+ {
+ RegionInfo regInfo = new RegionInfo(x, y, new IPEndPoint(IPAddress.Loopback, 9000), "127.0.0.1");
+ regInfo.RegionName = name;
+ regInfo.RegionID = id;
+
+ AgentCircuitManager acm = new AgentCircuitManager();
+ SceneCommunicationService scs = new SceneCommunicationService(cm);
+
+ SQLAssetServer assetService = new SQLAssetServer(new TestAssetDataPlugin());
+ AssetCache ac = new AssetCache(assetService);
+
+ StorageManager sm = new StorageManager("OpenSim.Data.Null.dll", "", "");
+ IConfigSource configSource = new IniConfigSource();
+
+ TestScene testScene = new TestScene(
+ regInfo, acm, cm, scs, ac, sm, null, false, false, false, configSource, null);
+
+ IRegionModule capsModule = new CapabilitiesModule();
+ capsModule.Initialise(testScene, new IniConfigSource());
+ testScene.AddModule(capsModule.Name, capsModule);
+ testScene.SetModuleInterfaces();
+
+ testScene.LandChannel = new TestLandChannel();
+ testScene.LoadWorldMap();
+
+ PhysicsPluginManager physicsPluginManager = new PhysicsPluginManager();
+ physicsPluginManager.LoadPluginsFromAssembly("Physics/OpenSim.Region.Physics.BasicPhysicsPlugin.dll");
+ testScene.PhysicsScene
+ = physicsPluginManager.GetPhysicsScene("basicphysics", "ZeroMesher", configSource, "test");
+
+ return testScene;
+ }
+
+ ///
+ /// Generate some standard agent connection data.
+ ///
+ ///
+ ///
+ public static AgentCircuitData GenerateAgentData(UUID agentId)
+ {
+ string firstName = "testfirstname";
+
+ AgentCircuitData agentData = new AgentCircuitData();
+ agentData.AgentID = agentId;
+ agentData.firstname = firstName;
+ agentData.lastname = "testlastname";
+ agentData.SessionID = UUID.Zero;
+ agentData.SecureSessionID = UUID.Zero;
+ agentData.circuitcode = 123;
+ agentData.BaseFolder = UUID.Zero;
+ agentData.InventoryFolder = UUID.Zero;
+ agentData.startpos = Vector3.Zero;
+ agentData.CapsPath = "http://wibble.com";
+
+ return agentData;
+ }
+
+ ///
+ /// Add a root agent where the details of the agent connection (apart from the id) are unimportant for the test
+ ///
+ ///
+ ///
+ ///
+ public static TestClient AddRootAgent(Scene scene, UUID agentId)
+ {
+ return AddRootAgent(scene, GenerateAgentData(agentId));
+ }
+
+ ///
+ /// Add a root agent.
+ ///
+ ///
+ /// This function
+ ///
+ /// 1) Tells the scene that an agent is coming. Normally, the login service (local if standalone, from the
+ /// userserver if grid) would give initial login data back to the client and separately tell the scene that the
+ /// agent was coming.
+ ///
+ /// 2) Connects the agent with the scene
+ ///
+ /// This function performs actions equivalent with notifying the scene that an agent is
+ /// coming and then actually connecting the agent to the scene. The one step missed out is the very first
+ ///
+ ///
+ ///
+ ///
+ public static TestClient AddRootAgent(Scene scene, AgentCircuitData agentData)
+ {
+ // We emulate the proper login sequence here by doing things in three stages
+ // Stage 1: simulate login by telling the scene to expect a new user connection
+ scene.NewUserConnection(agentData);
+
+ // Stage 2: add the new client as a child agent to the scene
+ TestClient client = new TestClient(agentData, scene);
+ scene.AddNewClient(client);
+
+ // Stage 3: Invoke agent crossing, which converts the child agent into a root agent (with appearance,
+ // inventory, etc.)
+ scene.AgentCrossing(agentData.AgentID, new Vector3(90, 90, 90), false);
+
+ return client;
+ }
+
+ ///
+ /// Add a test object
+ ///
+ ///
+ ///
+ public static SceneObjectPart AddSceneObject(Scene scene)
+ {
+ return AddSceneObject(scene, null);
+ }
+
+ ///
+ /// Add a test object
+ ///
+ ///
+ ///
+ ///
+ public static SceneObjectPart AddSceneObject(Scene scene, string name)
+ {
+ SceneObjectGroup sceneObject = new SceneObjectGroup();
+ SceneObjectPart part
+ = new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero);
+
+ if (name != null)
+ part.Name = name;
+
+ //part.UpdatePrimFlags(false, false, true);
+ part.ObjectFlags |= (uint)PrimFlags.Phantom;
+ sceneObject.SetRootPart(part);
+
+ scene.AddNewSceneObject(sceneObject, false);
+
+ return part;
+ }
+
+ ///
+ /// Delete a scene object asynchronously
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ public static void DeleteSceneObjectAsync(
+ TestScene scene, SceneObjectPart part, DeRezAction action, UUID destinationId, IClientAPI client)
+ {
+ // Turn off the timer on the async sog deleter - we'll crank it by hand within a unit test
+ AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter;
+ sogd.Enabled = false;
+
+ scene.DeRezObject(client, part.LocalId, UUID.Zero, action, destinationId);
+ sogd.InventoryDeQueueAndDelete();
+ }
+ }
+}
--
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