From ee3c428040fd026a92f3dd9a43ab4f88dec38181 Mon Sep 17 00:00:00 2001
From: Justin Clarke Casey
Date: Thu, 23 Oct 2008 17:16:13 +0000
Subject: * Refactor LLUDPServer slightly so that unit tests can pass in data
synchronously. Shouldn't be any functional change
---
.../Region/ClientStack/LindenUDP/LLUDPServer.cs | 81 +++++++++++++---------
.../LindenUDP/Tests/BasicCircuitTests.cs | 4 +-
.../ClientStack/LindenUDP/Tests/TestLLUDPServer.cs | 54 +++++++++++++++
3 files changed, 105 insertions(+), 34 deletions(-)
create mode 100755 OpenSim/Region/ClientStack/LindenUDP/Tests/TestLLUDPServer.cs
(limited to 'OpenSim')
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
index e3ded7f..22086f8 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
@@ -180,39 +180,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{
Packet packet = null;
int numBytes = 1;
- bool ok = false;
EndPoint epSender = new IPEndPoint(IPAddress.Any, 0);
- try
- {
- numBytes = m_socket.EndReceiveFrom(result, ref epSender);
- ok = true;
- }
- catch (SocketException e)
- {
- // TODO : Actually only handle those states that we have control over, re-throw everything else,
- // TODO: implement cases as we encounter them.
- //m_log.Error("[[CLIENT]: ]: Connection Error! - " + e.ToString());
- switch (e.SocketErrorCode)
- {
- case SocketError.AlreadyInProgress:
- return;
-
- case SocketError.NetworkReset:
- case SocketError.ConnectionReset:
- break;
-
- default:
- throw;
- }
- }
- catch (ObjectDisposedException e)
- {
- m_log.DebugFormat("[CLIENT]: ObjectDisposedException: Object {0} disposed.", e.ObjectName);
- // Uhh, what object, and why? this needs better handling.
- }
-
- if (ok)
+ if (EndReceive(out numBytes, result, ref epSender))
{
// Make sure we are getting zeroes when running off the
// end of grab / degrab packets from old clients
@@ -297,7 +267,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
}
- private void BeginReceive()
+ ///
+ /// Begin an asynchronous receive of the next bit of raw data
+ ///
+ protected virtual void BeginReceive()
{
try
{
@@ -315,6 +288,50 @@ namespace OpenSim.Region.ClientStack.LindenUDP
ResetEndPoint();
}
}
+
+ ///
+ /// Finish the process of asynchronously receiving the next bit of raw data
+ ///
+ /// The number of bytes received. Will return 0 if no bytes were recieved
+ ///
+ /// The sender of the data
+ ///
+ protected virtual bool EndReceive(out int numBytes, IAsyncResult result, ref EndPoint epSender)
+ {
+ bool hasReceivedOkay = false;
+ numBytes = 0;
+
+ try
+ {
+ numBytes = m_socket.EndReceiveFrom(result, ref epSender);
+ hasReceivedOkay = true;
+ }
+ catch (SocketException e)
+ {
+ // TODO : Actually only handle those states that we have control over, re-throw everything else,
+ // TODO: implement cases as we encounter them.
+ //m_log.Error("[[CLIENT]: ]: Connection Error! - " + e.ToString());
+ switch (e.SocketErrorCode)
+ {
+ case SocketError.AlreadyInProgress:
+ return hasReceivedOkay;
+
+ case SocketError.NetworkReset:
+ case SocketError.ConnectionReset:
+ break;
+
+ default:
+ throw;
+ }
+ }
+ catch (ObjectDisposedException e)
+ {
+ m_log.DebugFormat("[CLIENT]: ObjectDisposedException: Object {0} disposed.", e.ObjectName);
+ // Uhh, what object, and why? this needs better handling.
+ }
+
+ return hasReceivedOkay;
+ }
private void ResetEndPoint()
{
diff --git a/OpenSim/Region/ClientStack/LindenUDP/Tests/BasicCircuitTests.cs b/OpenSim/Region/ClientStack/LindenUDP/Tests/BasicCircuitTests.cs
index 3b3eb91..cf24e58 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/Tests/BasicCircuitTests.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/Tests/BasicCircuitTests.cs
@@ -44,10 +44,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
[Test]
public void TestAddClient()
{
- IClientNetworkServer llUdpServer = new LLUDPServer();
+ TestLLUDPServer testLLUDPServer = new TestLLUDPServer();
uint port = 666;
- llUdpServer.Initialise(null, ref port, -1, false, new ClientStackUserSettings(), null, null);
+ testLLUDPServer.Initialise(null, ref port, -1, false, new ClientStackUserSettings(), null, null);
//UseCircuitCodePacket uccp = new UseCircuitCodePacket();
//llUdpServer.epS
diff --git a/OpenSim/Region/ClientStack/LindenUDP/Tests/TestLLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/Tests/TestLLUDPServer.cs
new file mode 100755
index 0000000..5e7cbca
--- /dev/null
+++ b/OpenSim/Region/ClientStack/LindenUDP/Tests/TestLLUDPServer.cs
@@ -0,0 +1,54 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSim Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using System.Net;
+using OpenSim.Framework;
+using OpenSim.Framework.Communications.Cache;
+
+namespace OpenSim.Region.ClientStack.LindenUDP
+{
+ ///
+ /// This class enables synchronous testing of the LLUDPServer by allowing us to load our own data into the end
+ /// receive event
+ ///
+ public class TestLLUDPServer : LLUDPServer
+ {
+ protected override void BeginReceive()
+ {
+ // Do nothing
+ }
+
+ protected override bool EndReceive(out int numBytes, IAsyncResult result, ref EndPoint epSender)
+ {
+ // TODO: Return a packet loaded in by a test
+ numBytes = 0;
+
+ return true;
+ }
+ }
+}
--
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