From ec47a1bff2f8bf18be308a059ca8aaa193c9f540 Mon Sep 17 00:00:00 2001 From: Melanie Thielker Date: Fri, 3 Oct 2008 12:11:38 +0000 Subject: Add database persistence for material setting --- OpenSim/Data/MySQL/MySQLRegionData.cs | 5 +++++ OpenSim/Data/MySQL/Resources/019_RegionStore.sql | 6 ++++++ OpenSim/Data/SQLite/Resources/012_RegionStore.sql | 5 +++++ OpenSim/Data/SQLite/SQLiteRegionData.cs | 6 ++++++ 4 files changed, 22 insertions(+) create mode 100644 OpenSim/Data/MySQL/Resources/019_RegionStore.sql create mode 100644 OpenSim/Data/SQLite/Resources/012_RegionStore.sql (limited to 'OpenSim') diff --git a/OpenSim/Data/MySQL/MySQLRegionData.cs b/OpenSim/Data/MySQL/MySQLRegionData.cs index 0e8ca68..521490c 100644 --- a/OpenSim/Data/MySQL/MySQLRegionData.cs +++ b/OpenSim/Data/MySQL/MySQLRegionData.cs @@ -944,6 +944,7 @@ namespace OpenSim.Data.MySQL createCol(prims, "SaleType", typeof (Int16)); createCol(prims, "ClickAction", typeof (Byte)); + createCol(prims, "Material", typeof (Byte)); // Add in contraints prims.PrimaryKey = new DataColumn[] {prims.Columns["UUID"]}; @@ -1228,6 +1229,8 @@ namespace OpenSim.Data.MySQL prim.SalePrice = Convert.ToInt32(row["SalePrice"]); prim.ObjectSaleType = Convert.ToByte(row["SaleType"]); + prim.Material = Convert.ToByte(row["Material"]); + if (!row.IsNull("ClickAction")) prim.ClickAction = Convert.ToByte(row["ClickAction"]); @@ -1540,6 +1543,8 @@ namespace OpenSim.Data.MySQL byte clickAction = prim.ClickAction; row["ClickAction"] = clickAction; + + row["Material"] = prim.Material; } /// diff --git a/OpenSim/Data/MySQL/Resources/019_RegionStore.sql b/OpenSim/Data/MySQL/Resources/019_RegionStore.sql new file mode 100644 index 0000000..4c14f2a --- /dev/null +++ b/OpenSim/Data/MySQL/Resources/019_RegionStore.sql @@ -0,0 +1,6 @@ +begin; + +ALTER TABLE prims ADD COLUMN Material tinyint NOT NULL default 3; + +commit; + diff --git a/OpenSim/Data/SQLite/Resources/012_RegionStore.sql b/OpenSim/Data/SQLite/Resources/012_RegionStore.sql new file mode 100644 index 0000000..d952b78 --- /dev/null +++ b/OpenSim/Data/SQLite/Resources/012_RegionStore.sql @@ -0,0 +1,5 @@ +BEGIN; + +ALTER TABLE prims ADD COLUMN Material INTEGER NOT NULL default 3; + +COMMIT; diff --git a/OpenSim/Data/SQLite/SQLiteRegionData.cs b/OpenSim/Data/SQLite/SQLiteRegionData.cs index bc64ba0..c6cd08f 100644 --- a/OpenSim/Data/SQLite/SQLiteRegionData.cs +++ b/OpenSim/Data/SQLite/SQLiteRegionData.cs @@ -859,6 +859,8 @@ namespace OpenSim.Data.SQLite // click action createCol(prims, "ClickAction", typeof (Byte)); + createCol(prims, "Material", typeof(Int32)); + // Add in contraints prims.PrimaryKey = new DataColumn[] {prims.Columns["UUID"]}; @@ -1213,6 +1215,8 @@ namespace OpenSim.Data.SQLite prim.SalePrice = Convert.ToInt32(row["SalePrice"]); prim.ObjectSaleType = Convert.ToByte(row["SaleType"]); + + prim.Material = Convert.ToByte(row["Material"]); return prim; } @@ -1529,6 +1533,8 @@ namespace OpenSim.Data.SQLite // click action row["ClickAction"] = prim.ClickAction; + + row["SalePrice"] = prim.SalePrice; } /// -- cgit v1.1