From e5ff7f389bcaa17634d8d93d1ffdcca36339dfeb Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Mon, 14 Nov 2011 20:31:16 +0000
Subject: Improved method doc for AddFriend() - it actually does set up a
two-way relationship.
Rename IFriendsModule.AddFriend() to AddFriendship()
---
OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs | 4 ++--
.../Region/CoreModules/Avatar/Friends/Tests/FriendModuleTests.cs | 5 +++--
OpenSim/Region/Framework/Interfaces/IFriendsModule.cs | 7 ++-----
3 files changed, 7 insertions(+), 9 deletions(-)
(limited to 'OpenSim')
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
index 31ffc4d..7a2a46e 100644
--- a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
@@ -572,10 +572,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
{
m_log.DebugFormat("[FRIENDS]: {0} accepted friendship from {1}", client.AgentId, friendID);
- AddFriend(client, friendID);
+ AddFriendship(client, friendID);
}
- public void AddFriend(IClientAPI client, UUID friendID)
+ public void AddFriendship(IClientAPI client, UUID friendID)
{
StoreFriendships(client.AgentId, friendID);
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/Tests/FriendModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Friends/Tests/FriendModuleTests.cs
index 942091c..c945dcf 100644
--- a/OpenSim/Region/CoreModules/Avatar/Friends/Tests/FriendModuleTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Friends/Tests/FriendModuleTests.cs
@@ -87,8 +87,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends.Tests
ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId);
SceneHelpers.AddScenePresence(m_scene, user2Id);
- // This friendship is currently only one-way, which might be pathalogical in Second Life.
- m_fm.AddFriend(sp.ControllingClient, user2Id);
+ // This fiendship is two-way but without a connector, only the first user will receive the online
+ // notification.
+ m_fm.AddFriendship(sp.ControllingClient, user2Id);
Assert.That(((TestClient)sp.ControllingClient).OfflineNotificationsReceived.Count, Is.EqualTo(0));
Assert.That(((TestClient)sp.ControllingClient).OnlineNotificationsReceived.Count, Is.EqualTo(1));
diff --git a/OpenSim/Region/Framework/Interfaces/IFriendsModule.cs b/OpenSim/Region/Framework/Interfaces/IFriendsModule.cs
index 8143164..fdede34 100644
--- a/OpenSim/Region/Framework/Interfaces/IFriendsModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IFriendsModule.cs
@@ -34,18 +34,15 @@ namespace OpenSim.Region.Framework.Interfaces
public interface IFriendsModule
{
///
- /// Add a friend for the given user.
+ /// Add a friendship between two users.
///
///
- /// This is a one-way friendship. To make a two way friendship you will need to call this again with the
- /// client and friend reversed.
- ///
/// Ultimately, it would be more useful to take in a user account here rather than having to have a user
/// present in the scene.
///
///
///
- void AddFriend(IClientAPI client, UUID friendID);
+ void AddFriendship(IClientAPI client, UUID friendID);
uint GetFriendPerms(UUID PrincipalID, UUID FriendID);
bool SendFriendsOnlineIfNeeded(IClientAPI client);
--
cgit v1.1