From e0b5a3cd900d8ad29cdb7d43415b069d5484a424 Mon Sep 17 00:00:00 2001 From: SignpostMarv Date: Tue, 16 Oct 2012 15:15:03 +0100 Subject: tweaking configuration logic so that the INonSharedRegionModule will load by default --- .../Region/CoreModules/World/Sound/SoundModuleNonShared.cs | 13 +++++++++---- 1 file changed, 9 insertions(+), 4 deletions(-) (limited to 'OpenSim') diff --git a/OpenSim/Region/CoreModules/World/Sound/SoundModuleNonShared.cs b/OpenSim/Region/CoreModules/World/Sound/SoundModuleNonShared.cs index ac7f7b4..68bd413 100644 --- a/OpenSim/Region/CoreModules/World/Sound/SoundModuleNonShared.cs +++ b/OpenSim/Region/CoreModules/World/Sound/SoundModuleNonShared.cs @@ -58,10 +58,15 @@ namespace OpenSim.Region.CoreModules.World.Sound IConfig config = configSource.Configs["Sounds"]; if (config == null) - return; - - Enabled = config.GetString("Module", "SoundModuleNonShared") == "SoundModuleNonShared"; - MaxDistance = config.GetFloat("MaxDistance", 100.0f); + { + Enabled = true; + MaxDistance = 100.0f; + } + else + { + Enabled = config.GetString("Module", "SoundModuleNonShared") == "SoundModuleNonShared"; + MaxDistance = config.GetFloat("MaxDistance", 100.0f); + } } public void AddRegion(Scene scene) { } -- cgit v1.1