From d5c7ae5c6b55ae794f630ae55a100b19eef2362c Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Wed, 23 Mar 2011 22:40:23 +0000
Subject: refactor common sop setup parts into a single method
---
OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs | 40 ++++++++++++++-----------
1 file changed, 23 insertions(+), 17 deletions(-)
(limited to 'OpenSim')
diff --git a/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs b/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs
index b7b7383..87b6389 100644
--- a/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs
+++ b/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs
@@ -454,9 +454,7 @@ namespace OpenSim.Tests.Common.Setup
///
public static SceneObjectPart AddSceneObject(Scene scene, string name)
{
- SceneObjectPart part
- = new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero);
- part.Name = name;
+ SceneObjectPart part = CreateSceneObjectPart(name, UUID.Random(), UUID.Zero);
//part.UpdatePrimFlags(false, false, true);
//part.ObjectFlags |= (uint)PrimFlags.Phantom;
@@ -467,6 +465,20 @@ namespace OpenSim.Tests.Common.Setup
}
///
+ /// Create a scene object part.
+ ///
+ ///
+ ///
+ ///
+ ///
+ public static SceneObjectPart CreateSceneObjectPart(string name, UUID id, UUID ownerId)
+ {
+ return new SceneObjectPart(
+ ownerId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
+ { Name = name, UUID = id };
+ }
+
+ ///
/// Create a scene object but do not add it to the scene.
///
///
@@ -477,25 +489,19 @@ namespace OpenSim.Tests.Common.Setup
///
public static SceneObjectGroup CreateSceneObject(int parts, UUID ownerId)
{
- SceneObjectPart rootPart
- = new SceneObjectPart(ownerId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
- { Name = "part1", UUID = new UUID("00000000-0000-0000-0000-000000000001") };
- SceneObjectGroup sog = new SceneObjectGroup(rootPart);
+ SceneObjectGroup sog
+ = new SceneObjectGroup(
+ CreateSceneObjectPart("part1", new UUID("00000000-0000-0000-0000-000000000001"), ownerId));
if (parts > 1)
- {
for (int i = 2; i <= parts; i++)
- {
sog.AddPart(
- new SceneObjectPart(ownerId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
- {
- Name = string.Format("obj{0}", i),
- UUID = new UUID(string.Format("00000000-0000-0000-0000-{0:D12}", i))
- });
- }
- }
+ CreateSceneObjectPart(
+ string.Format("obj{0}", i),
+ new UUID(string.Format("00000000-0000-0000-0000-{0:D12}", i)),
+ ownerId));
return sog;
}
}
-}
+}
\ No newline at end of file
--
cgit v1.1