From d25b9151c841e5bd6e9d48d7e443d39822d9fef8 Mon Sep 17 00:00:00 2001
From: Mike Mazur
Date: Sun, 7 Jun 2009 08:32:07 +0000
Subject: Rename private TestllAngleBetween method

It seems overloading the method TestllAngleBetween confused nunit a bit
and caused it to try running the private TestllAngleBetween method. The
method's access modified prevented that from happening, and nunit
complained.

---
 .../ScriptEngine/Shared/Tests/LSL_ApiTest.cs       | 26 +++++++++++-----------
 1 file changed, 13 insertions(+), 13 deletions(-)

(limited to 'OpenSim')

diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs
index 8ce3a5b..47c2df6 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs
@@ -71,24 +71,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
         [Test]
         public void TestllAngleBetween()
         {
-            TestllAngleBetween(new Vector3(1, 0, 0), 0);
-            TestllAngleBetween(new Vector3(1, 0, 0), 90);
-            TestllAngleBetween(new Vector3(1, 0, 0), 180);
+            m_testllAngleBetween(new Vector3(1, 0, 0), 0);
+            m_testllAngleBetween(new Vector3(1, 0, 0), 90);
+            m_testllAngleBetween(new Vector3(1, 0, 0), 180);
 
-            TestllAngleBetween(new Vector3(0, 1, 0), 0);
-            TestllAngleBetween(new Vector3(0, 1, 0), 90);
-            TestllAngleBetween(new Vector3(0, 1, 0), 180);
+            m_testllAngleBetween(new Vector3(0, 1, 0), 0);
+            m_testllAngleBetween(new Vector3(0, 1, 0), 90);
+            m_testllAngleBetween(new Vector3(0, 1, 0), 180);
 
-            TestllAngleBetween(new Vector3(0, 0, 1), 0);
-            TestllAngleBetween(new Vector3(0, 0, 1), 90);
-            TestllAngleBetween(new Vector3(0, 0, 1), 180);
+            m_testllAngleBetween(new Vector3(0, 0, 1), 0);
+            m_testllAngleBetween(new Vector3(0, 0, 1), 90);
+            m_testllAngleBetween(new Vector3(0, 0, 1), 180);
 
-            TestllAngleBetween(new Vector3(1, 1, 1), 0);
-            TestllAngleBetween(new Vector3(1, 1, 1), 90);
-            TestllAngleBetween(new Vector3(1, 1, 1), 180);
+            m_testllAngleBetween(new Vector3(1, 1, 1), 0);
+            m_testllAngleBetween(new Vector3(1, 1, 1), 90);
+            m_testllAngleBetween(new Vector3(1, 1, 1), 180);
         }
 
-        private void TestllAngleBetween(Vector3 axis,float originalAngle)
+        private void m_testllAngleBetween(Vector3 axis,float originalAngle)
         {
             Quaternion rotation1 = Quaternion.CreateFromAxisAngle(axis, 0);
             Quaternion rotation2 = Quaternion.CreateFromAxisAngle(axis, ToRadians(originalAngle));
-- 
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