From ce37b80c685d089c89311671f526936d39ae965a Mon Sep 17 00:00:00 2001 From: Melanie Thielker Date: Mon, 10 Nov 2008 01:28:37 +0000 Subject: Thank you, idb, for a patch that fixes avatar height calculation Our feet will now be above ground --- OpenSim/Framework/AvatarAppearance.cs | 21 +++++++-------------- OpenSim/Region/Physics/OdePlugin/ODECharacter.cs | 7 ++++--- 2 files changed, 11 insertions(+), 17 deletions(-) (limited to 'OpenSim') diff --git a/OpenSim/Framework/AvatarAppearance.cs b/OpenSim/Framework/AvatarAppearance.cs index 74a9f92..f2ceb20 100644 --- a/OpenSim/Framework/AvatarAppearance.cs +++ b/OpenSim/Framework/AvatarAppearance.cs @@ -267,22 +267,15 @@ namespace OpenSim.Framework { Primitive.TextureEntry textureEnt = new Primitive.TextureEntry(texture, 0, texture.Length); m_texture = textureEnt; - -// m_log.DebugFormat("[APPEARANCE]: Setting an avatar appearance with {0} faces", m_texture.FaceTextures.Length); -// for (int i = 0; i < m_texture.FaceTextures.Length; i++) -// { -// Primitive.TextureEntryFace face = m_texture.FaceTextures[i]; -// String textureIdString = (face != null ? face.TextureID.ToString() : "none"); -// m_log.DebugFormat("[APPEARANCE]: Texture {0} is {1}", i, textureIdString); -// } - m_visualparams = visualParam.ToArray(); + m_avatarHeight = 1.23077f // Shortest possible avatar height + + 0.516945f * (float)m_visualparams[25] / 255.0f // Body height + + 0.072514f * (float)m_visualparams[120] / 255.0f // Head size + + 0.3836f * (float)m_visualparams[125] / 255.0f // Leg length + + 0.08f * (float)m_visualparams[77] / 255.0f // Shoe heel height + + 0.07f * (float)m_visualparams[78] / 255.0f // Shoe platform height + + 0.076f * (float)m_visualparams[148] / 255.0f; // Neck length - // Teravus : Nifty AV Height Getting Maaaaagical formula. Oh how we love turning 0-255 into meters. - // (float)m_visualParams[25] = Height - // (float)m_visualParams[125] = LegLength - m_avatarHeight = (1.50856f + (((float) m_visualparams[25]/255.0f)*(2.525506f - 1.50856f))) - + (((float) m_visualparams[125]/255.0f)/1.5f); } public virtual void SetWearable(int wearableId, AvatarWearable wearable) diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs index 2cb7e43..e947dc7 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs @@ -55,7 +55,7 @@ namespace OpenSim.Region.Physics.OdePlugin } public class OdeCharacter : PhysicsActor { - //private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); + private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); private PhysicsVector _position; private d.Vector3 _zeroPosition; @@ -145,7 +145,8 @@ namespace OpenSim.Region.Physics.OdePlugin { m_colliderarr[i] = false; } - CAPSULE_LENGTH = (size.Z - ((size.Z * height_fudge_factor))); + CAPSULE_LENGTH = (size.Z * 1.15f) - CAPSULE_RADIUS * 2.0f; + //m_log.Info("[SIZE]: " + CAPSULE_LENGTH.ToString()); lock (_parent_scene.OdeLock) { @@ -395,7 +396,7 @@ namespace OpenSim.Region.Physics.OdePlugin // float capsuleradius = CAPSULE_RADIUS; //capsuleradius = 0.2f; - CAPSULE_LENGTH = (SetSize.Z - ((SetSize.Z * heightFudgeFactor))); // subtract 43% of the size + CAPSULE_LENGTH = (SetSize.Z * 1.15f) - CAPSULE_RADIUS * 2.0f; //m_log.Info("[SIZE]: " + CAPSULE_LENGTH.ToString()); d.BodyDestroy(Body); -- cgit v1.1