From cd225215b1284b4a50e5ebb928c1aecc3f005e05 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Thu, 24 May 2012 22:40:24 +0100 Subject: Now that the EntityTransferModule is per-region, fetch the event queue module once rather than repeatedly via scene presences --- .../EntityTransfer/EntityTransferModule.cs | 40 ++++++++++++---------- 1 file changed, 22 insertions(+), 18 deletions(-) (limited to 'OpenSim') diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index 4988e93..361e453 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs @@ -73,6 +73,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer private ExpiringCache> m_bannedRegions = new ExpiringCache>(); + private IEventQueue m_eqModule; + #region ISharedRegionModule public Type ReplaceableInterface @@ -147,7 +149,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer public virtual void RemoveRegion(Scene scene) {} - public virtual void RegionLoaded(Scene scene) {} + public virtual void RegionLoaded(Scene scene) + { + if (!m_Enabled) + return; + + m_eqModule = m_scene.RequestModuleInterface(); + } #endregion @@ -398,8 +406,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer return; } - IEventQueue eq = sp.Scene.RequestModuleInterface(); - uint newRegionX = (uint)(reg.RegionHandle >> 40); uint newRegionY = (((uint)(reg.RegionHandle)) >> 8); uint oldRegionX = (uint)(sp.Scene.RegionInfo.RegionHandle >> 40); @@ -416,7 +422,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer { sp.ControllingClient.SendTeleportFailed("Remote Region appears to be down"); ResetFromTransit(sp.UUID); - + return; } @@ -516,16 +522,16 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer #endregion capsPath = finalDestination.ServerURI + CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath); - if (eq != null) + if (m_eqModule != null) { - eq.EnableSimulator(destinationHandle, endPoint, sp.UUID); + m_eqModule.EnableSimulator(destinationHandle, endPoint, sp.UUID); // ES makes the client send a UseCircuitCode message to the destination, // which triggers a bunch of things there. // So let's wait Thread.Sleep(200); - eq.EstablishAgentCommunication(sp.UUID, endPoint, capsPath); + m_eqModule.EstablishAgentCommunication(sp.UUID, endPoint, capsPath); } else @@ -564,10 +570,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer "[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} from {1} to {2}", capsPath, sp.Scene.RegionInfo.RegionName, sp.Name); - if (eq != null) + if (m_eqModule != null) { - eq.TeleportFinishEvent(destinationHandle, 13, endPoint, - 0, teleportFlags, capsPath, sp.UUID); + m_eqModule.TeleportFinishEvent(destinationHandle, 13, endPoint, 0, teleportFlags, capsPath, sp.UUID); } else { @@ -1122,11 +1127,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} to client {1}", capsPath, agent.UUID); - IEventQueue eq = agent.Scene.RequestModuleInterface(); - if (eq != null) + if (m_eqModule != null) { - eq.CrossRegion(neighbourHandle, pos, vel2 /* agent.Velocity */, neighbourRegion.ExternalEndPoint, - capsPath, agent.UUID, agent.ControllingClient.SessionId); + m_eqModule.CrossRegion( + neighbourHandle, pos, vel2 /* agent.Velocity */, neighbourRegion.ExternalEndPoint, + capsPath, agent.UUID, agent.ControllingClient.SessionId); } else { @@ -1474,8 +1479,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer if (regionAccepted && newAgent) { - IEventQueue eq = sp.Scene.RequestModuleInterface(); - if (eq != null) + if (m_eqModule != null) { #region IP Translation for NAT IClientIPEndpoint ipepClient; @@ -1489,8 +1493,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer "and EstablishAgentCommunication with seed cap {4}", scene.RegionInfo.RegionName, sp.Name, reg.RegionName, reg.RegionHandle, capsPath); - eq.EnableSimulator(reg.RegionHandle, endPoint, sp.UUID); - eq.EstablishAgentCommunication(sp.UUID, endPoint, capsPath); + m_eqModule.EnableSimulator(reg.RegionHandle, endPoint, sp.UUID); + m_eqModule.EstablishAgentCommunication(sp.UUID, endPoint, capsPath); } else { -- cgit v1.1