From c4727645b864a92fc489427c516ccab3a21c2d91 Mon Sep 17 00:00:00 2001 From: Mic Bowman Date: Tue, 25 Jan 2011 14:23:58 -0800 Subject: Removed a few more spurious appearance saves. When an avatar enters a region the attachments module tries to update the appearance with attachments that are already part of the appearance. Just added a check to only save if the attachments weren't there before. --- OpenSim/Framework/AvatarAppearance.cs | 23 +++++++++++++++++----- .../Avatar/Attachments/AttachmentsModule.cs | 22 ++++++++++----------- .../Avatar/AvatarFactory/AvatarFactoryModule.cs | 4 +++- 3 files changed, 31 insertions(+), 18 deletions(-) (limited to 'OpenSim') diff --git a/OpenSim/Framework/AvatarAppearance.cs b/OpenSim/Framework/AvatarAppearance.cs index 18a5733..5a6b265 100644 --- a/OpenSim/Framework/AvatarAppearance.cs +++ b/OpenSim/Framework/AvatarAppearance.cs @@ -427,19 +427,30 @@ namespace OpenSim.Framework /// 0x80 bit set then we assume this is an append /// operation otherwise we replace whatever is /// currently attached at the attachpoint + /// return true if something actually changed /// - public void SetAttachment(int attachpoint, UUID item, UUID asset) + public bool SetAttachment(int attachpoint, UUID item, UUID asset) { if (attachpoint == 0) - return; + return false; if (item == UUID.Zero) { if (m_attachments.ContainsKey(attachpoint)) + { m_attachments.Remove(attachpoint); - return; + return true; + } + return false; } + // check if the item is already attached at this point + if (GetAttachpoint(item) == (attachpoint & 0x7F)) + { + // m_log.DebugFormat("[AVATAR APPEARANCE] attempt to attach an already attached item {0}",item); + return false; + } + // check if this is an append or a replace, 0x80 marks it as an append if ((attachpoint & 0x80) > 0) { @@ -451,6 +462,7 @@ namespace OpenSim.Framework { ReplaceAttachment(new AvatarAttachment(attachpoint,item,asset)); } + return true; } public int GetAttachpoint(UUID itemID) @@ -465,7 +477,7 @@ namespace OpenSim.Framework return 0; } - public void DetachAttachment(UUID itemID) + public bool DetachAttachment(UUID itemID) { foreach (KeyValuePair> kvp in m_attachments) { @@ -478,9 +490,10 @@ namespace OpenSim.Framework // And remove the list if there are no more attachments here if (m_attachments[kvp.Key].Count == 0) m_attachments.Remove(kvp.Key); - return; + return true; } } + return false; } public void ClearAttachments() diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs index 360a014..ff26264 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs @@ -132,8 +132,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments "[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId + ", AttachmentPoint: " + AttachmentPt); - if (m_scene.AvatarFactory != null) - m_scene.AvatarFactory.QueueAppearanceSave(remoteClient.AgentId); } } catch (Exception e) @@ -336,7 +334,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); item = m_scene.InventoryService.GetItem(item); - presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/); + bool changed = presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID); + if (changed && m_scene.AvatarFactory != null) + m_scene.AvatarFactory.QueueAppearanceSave(remoteClient.AgentId); } return att.UUID; @@ -380,9 +380,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments // XXYY!! InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); item = m_scene.InventoryService.GetItem(item); - presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /* att.UUID */); - - if (m_scene.AvatarFactory != null) + bool changed = presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID); + if (changed && m_scene.AvatarFactory != null) m_scene.AvatarFactory.QueueAppearanceSave(remoteClient.AgentId); } } @@ -402,11 +401,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments ScenePresence presence; if (m_scene.TryGetScenePresence(remoteClient.AgentId, out presence)) { - presence.Appearance.DetachAttachment(itemID); - // Save avatar attachment information m_log.Debug("[ATTACHMENTS MODULE]: Detaching from UserID: " + remoteClient.AgentId + ", ItemID: " + itemID); - if (m_scene.AvatarFactory != null) + + bool changed = presence.Appearance.DetachAttachment(itemID); + if (changed && m_scene.AvatarFactory != null) m_scene.AvatarFactory.QueueAppearanceSave(remoteClient.AgentId); } @@ -431,9 +430,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments part.ParentGroup.PrimCount, remoteClient.AgentId, presence.AbsolutePosition)) return; - presence.Appearance.DetachAttachment(itemID); - - if (m_scene.AvatarFactory != null) + bool changed = presence.Appearance.DetachAttachment(itemID); + if (changed && m_scene.AvatarFactory != null) m_scene.AvatarFactory.QueueAppearanceSave(remoteClient.AgentId); part.ParentGroup.DetachToGround(); diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs index ed0a290..f8ce444 100644 --- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs @@ -217,7 +217,9 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory // update transaction. In theory, we should be able to do an immediate // appearance send and save here. - QueueAppearanceSave(client.AgentId); + // save only if there were changes, send no matter what (doesn't hurt to send twice) + if (changed) + QueueAppearanceSave(client.AgentId); QueueAppearanceSend(client.AgentId); } -- cgit v1.1