From c084c54fb557ca6b35f22ec544fc42aa4ada8f21 Mon Sep 17 00:00:00 2001
From: Tedd Hansen
Date: Sun, 30 Dec 2007 19:08:22 +0000
Subject: Added ScriptEngine.RemoteServer module
---
OpenSim/Region/ScriptEngine/RemoteServer/Common.cs | 57 ++++++
.../ScriptEngine/RemoteServer/EventManager.cs | 226 +++++++++++++++++++++
.../RemoteServer/Properties/AssemblyInfo.cs | 38 ++++
.../ScriptEngine/RemoteServer/ScriptEngine.cs | 103 ++++++++++
4 files changed, 424 insertions(+)
create mode 100644 OpenSim/Region/ScriptEngine/RemoteServer/Common.cs
create mode 100644 OpenSim/Region/ScriptEngine/RemoteServer/EventManager.cs
create mode 100644 OpenSim/Region/ScriptEngine/RemoteServer/Properties/AssemblyInfo.cs
create mode 100644 OpenSim/Region/ScriptEngine/RemoteServer/ScriptEngine.cs
(limited to 'OpenSim')
diff --git a/OpenSim/Region/ScriptEngine/RemoteServer/Common.cs b/OpenSim/Region/ScriptEngine/RemoteServer/Common.cs
new file mode 100644
index 0000000..906c157
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/RemoteServer/Common.cs
@@ -0,0 +1,57 @@
+/*
+* Copyright (c) Contributors, http://opensimulator.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+/* Original code: Tedd Hansen */
+namespace OpenSim.Region.ScriptEngine.RemoteServer
+{
+ public static class Common
+ {
+ public static bool debug = true;
+ public static ScriptEngine mySE;
+
+ // This class just contains some static log stuff used for debugging.
+
+ //public delegate void SendToDebugEventDelegate(string Message);
+ //public delegate void SendToLogEventDelegate(string Message);
+ //static public event SendToDebugEventDelegate SendToDebugEvent;
+ //static public event SendToLogEventDelegate SendToLogEvent;
+
+ public static void SendToDebug(string Message)
+ {
+ //if (Debug == true)
+ mySE.Log.Verbose("ScriptEngine", "Debug: " + Message);
+ //SendToDebugEvent("\r\n" + DateTime.Now.ToString("[HH:mm:ss] ") + Message);
+ }
+
+ public static void SendToLog(string Message)
+ {
+ //if (Debug == true)
+ mySE.Log.Verbose("ScriptEngine", "LOG: " + Message);
+ //SendToLogEvent("\r\n" + DateTime.Now.ToString("[HH:mm:ss] ") + Message);
+ }
+ }
+}
\ No newline at end of file
diff --git a/OpenSim/Region/ScriptEngine/RemoteServer/EventManager.cs b/OpenSim/Region/ScriptEngine/RemoteServer/EventManager.cs
new file mode 100644
index 0000000..b4ac615
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/RemoteServer/EventManager.cs
@@ -0,0 +1,226 @@
+/*
+* Copyright (c) Contributors, http://opensimulator.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+/* Original code: Tedd Hansen */
+using System;
+using libsecondlife;
+using OpenSim.Framework;
+
+namespace OpenSim.Region.ScriptEngine.RemoteServer
+{
+ ///
+ ///
+ [Serializable]
+ internal class EventManager
+ {
+
+ System.Collections.Generic.Dictionary remoteScript = new System.Collections.Generic.Dictionary();
+
+
+ private ScriptEngine myScriptEngine;
+ public EventManager(ScriptEngine _ScriptEngine)
+ {
+ myScriptEngine = _ScriptEngine;
+
+ myScriptEngine.Log.Verbose("RemoteEngine", "Hooking up to server events");
+ myScriptEngine.World.EventManager.OnObjectGrab += touch_start;
+ myScriptEngine.World.EventManager.OnRezScript += OnRezScript;
+ myScriptEngine.World.EventManager.OnRemoveScript += OnRemoveScript;
+ }
+
+ public void touch_start(uint localID, LLVector3 offsetPos, IClientAPI remoteClient)
+ {
+ remoteScript[localID].touch_start(localID, offsetPos, remoteClient);
+ }
+
+ public void OnRezScript(uint localID, LLUUID itemID, string script)
+ {
+ remoteScript[localID].OnRezScript(localID, itemID, script);
+ }
+
+ public void OnRemoveScript(uint localID, LLUUID itemID)
+ {
+ remoteScript[localID].OnRemoveScript(localID, itemID);
+ }
+
+ public void state_exit(uint localID, LLUUID itemID)
+ {
+ remoteScript[localID].state_exit(localID, itemID);
+ }
+
+ public void touch(uint localID, LLUUID itemID)
+ {
+ remoteScript[localID].touch(localID, itemID);
+ }
+
+ public void touch_end(uint localID, LLUUID itemID)
+ {
+ remoteScript[localID].touch_end(localID, itemID);
+ }
+
+ public void collision_start(uint localID, LLUUID itemID)
+ {
+ remoteScript[localID].collision_start(localID, itemID);
+ }
+
+ public void collision(uint localID, LLUUID itemID)
+ {
+ remoteScript[localID].collision(localID, itemID);
+ }
+
+ public void collision_end(uint localID, LLUUID itemID)
+ {
+ remoteScript[localID].collision_end(localID, itemID);
+ }
+
+ public void land_collision_start(uint localID, LLUUID itemID)
+ {
+ remoteScript[localID].land_collision_start(localID, itemID);
+ }
+
+ public void land_collision(uint localID, LLUUID itemID)
+ {
+ remoteScript[localID].land_collision(localID, itemID);
+ }
+
+ public void land_collision_end(uint localID, LLUUID itemID)
+ {
+ remoteScript[localID].land_collision_end(localID, itemID);
+ }
+
+ public void timer(uint localID, LLUUID itemID)
+ {
+ remoteScript[localID].timer(localID, itemID);
+ }
+
+ public void listen(uint localID, LLUUID itemID)
+ {
+ remoteScript[localID].listen(localID, itemID);
+ }
+
+ public void on_rez(uint localID, LLUUID itemID)
+ {
+ remoteScript[localID].on_rez(localID, itemID);
+ }
+
+ public void sensor(uint localID, LLUUID itemID)
+ {
+ remoteScript[localID].sensor(localID, itemID);
+ }
+
+ public void no_sensor(uint localID, LLUUID itemID)
+ {
+ remoteScript[localID].no_sensor(localID, itemID);
+ }
+
+ public void control(uint localID, LLUUID itemID)
+ {
+ remoteScript[localID].control(localID, itemID);
+ }
+
+ public void money(uint localID, LLUUID itemID)
+ {
+ remoteScript[localID].money(localID, itemID);
+ }
+
+ public void email(uint localID, LLUUID itemID)
+ {
+ remoteScript[localID].email(localID, itemID);
+ }
+
+ public void at_target(uint localID, LLUUID itemID)
+ {
+ remoteScript[localID].at_target(localID, itemID);
+ }
+
+ public void not_at_target(uint localID, LLUUID itemID)
+ {
+ remoteScript[localID].not_at_target(localID, itemID);
+ }
+
+ public void at_rot_target(uint localID, LLUUID itemID)
+ {
+ remoteScript[localID].at_rot_target(localID, itemID);
+ }
+
+ public void not_at_rot_target(uint localID, LLUUID itemID)
+ {
+ remoteScript[localID].not_at_rot_target(localID, itemID);
+ }
+
+ public void run_time_permissions(uint localID, LLUUID itemID)
+ {
+ remoteScript[localID].run_time_permissions(localID, itemID);
+ }
+
+ public void changed(uint localID, LLUUID itemID)
+ {
+ remoteScript[localID].changed(localID, itemID);
+ }
+
+ public void attach(uint localID, LLUUID itemID)
+ {
+ remoteScript[localID].attach(localID, itemID);
+ }
+
+ public void dataserver(uint localID, LLUUID itemID)
+ {
+ remoteScript[localID].dataserver(localID, itemID);
+ }
+
+ public void link_message(uint localID, LLUUID itemID)
+ {
+ remoteScript[localID].link_message(localID, itemID);
+ }
+
+ public void moving_start(uint localID, LLUUID itemID)
+ {
+ remoteScript[localID].moving_start(localID, itemID);
+ }
+
+ public void moving_end(uint localID, LLUUID itemID)
+ {
+ remoteScript[localID].moving_end(localID, itemID);
+ }
+
+ public void object_rez(uint localID, LLUUID itemID)
+ {
+ remoteScript[localID].object_rez(localID, itemID);
+ }
+
+ public void remote_data(uint localID, LLUUID itemID)
+ {
+ remoteScript[localID].remote_data(localID, itemID);
+ }
+
+ public void http_response(uint localID, LLUUID itemID)
+ {
+ remoteScript[localID].http_response(localID, itemID);
+ }
+
+ }
+}
\ No newline at end of file
diff --git a/OpenSim/Region/ScriptEngine/RemoteServer/Properties/AssemblyInfo.cs b/OpenSim/Region/ScriptEngine/RemoteServer/Properties/AssemblyInfo.cs
new file mode 100644
index 0000000..b013562
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/RemoteServer/Properties/AssemblyInfo.cs
@@ -0,0 +1,38 @@
+using System.Reflection;
+using System.Runtime.InteropServices;
+
+// General Information about an assembly is controlled through the following
+// set of attributes. Change these attribute values to modify the information
+// associated with an assembly.
+
+[assembly : AssemblyTitle("OpenSim.Region.ScriptEngine.RemoteServer")]
+[assembly : AssemblyDescription("")]
+[assembly : AssemblyConfiguration("")]
+[assembly : AssemblyCompany("")]
+[assembly : AssemblyProduct("OpenSim.Region.ScriptEngine.RemoteServer")]
+[assembly : AssemblyCopyright("Copyright © 2007")]
+[assembly : AssemblyTrademark("")]
+[assembly : AssemblyCulture("")]
+
+// Setting ComVisible to false makes the types in this assembly not visible
+// to COM components. If you need to access a type in this assembly from
+// COM, set the ComVisible attribute to true on that type.
+
+[assembly : ComVisible(false)]
+
+// The following GUID is for the ID of the typelib if this project is exposed to COM
+
+[assembly : Guid("2842257e-6fde-4460-9368-4cde57fa9cc4")]
+
+// Version information for an assembly consists of the following four values:
+//
+// Major Version
+// Minor Version
+// Build Number
+// Revision
+//
+// You can specify all the values or you can default the Revision and Build Numbers
+// by using the '*' as shown below:
+
+[assembly : AssemblyVersion("1.0.0.0")]
+[assembly : AssemblyFileVersion("1.0.0.0")]
\ No newline at end of file
diff --git a/OpenSim/Region/ScriptEngine/RemoteServer/ScriptEngine.cs b/OpenSim/Region/ScriptEngine/RemoteServer/ScriptEngine.cs
new file mode 100644
index 0000000..ae29ad5
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/RemoteServer/ScriptEngine.cs
@@ -0,0 +1,103 @@
+/*
+* Copyright (c) Contributors, http://opensimulator.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+/* Original code: Tedd Hansen */
+using System;
+using Nini.Config;
+using OpenSim.Framework.Console;
+using OpenSim.Region.Environment.Interfaces;
+using OpenSim.Region.Environment.Scenes;
+
+namespace OpenSim.Region.ScriptEngine.RemoteServer
+{
+ ///
+ /// This is the root object for ScriptEngine. Objects access each other trough this class.
+ ///
+ ///
+ [Serializable]
+ public class ScriptEngine : IRegionModule
+ {
+ internal Scene World;
+ internal EventManager m_EventManager; // Handles and queues incoming events from OpenSim
+
+ private LogBase m_log;
+
+ public ScriptEngine()
+ {
+ Common.mySE = this;
+ }
+
+ public LogBase Log
+ {
+ get { return m_log; }
+ }
+
+ public void InitializeEngine(Scene Sceneworld, LogBase logger)
+ {
+ World = Sceneworld;
+ m_log = logger;
+
+ Log.Verbose("ScriptEngine", "RemoteEngine (Remote Script Server) initializing");
+ // Create all objects we'll be using
+ m_EventManager = new EventManager(this);
+ }
+
+ public void Shutdown()
+ {
+ // We are shutting down
+ }
+
+
+ #region IRegionModule
+
+ public void Initialise(Scene scene, IConfigSource config)
+ {
+ InitializeEngine(scene, MainLog.Instance);
+ }
+
+ public void PostInitialise()
+ {
+ }
+
+ public void Close()
+ {
+ }
+
+ public string Name
+ {
+ get { return "LSLScriptingModule"; }
+ }
+
+ public bool IsSharedModule
+ {
+ get { return false; }
+ }
+
+ #endregion
+
+ }
+}
\ No newline at end of file
--
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