From a2c93133be90822076e4e8d0b4096a83a30d80bd Mon Sep 17 00:00:00 2001 From: Melanie Date: Thu, 18 Oct 2012 21:23:57 +0100 Subject: Remove extraneous calls to the now commented CheckSculptAndLoad --- OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 24 ---------------------- 1 file changed, 24 deletions(-) (limited to 'OpenSim') diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 58ef9f7..da2c069 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -4028,14 +4028,6 @@ namespace OpenSim.Region.Framework.Scenes if (!wasUsingPhysics) { DoPhysicsPropertyUpdate(UsePhysics, false); - - if (!ParentGroup.IsDeleted) - { - if (LocalId == ParentGroup.RootPart.LocalId) - { - ParentGroup.CheckSculptAndLoad(); - } - } } } else @@ -4075,14 +4067,6 @@ namespace OpenSim.Region.Framework.Scenes pa.SetMaterial(Material); DoPhysicsPropertyUpdate(UsePhysics, true); - if (!ParentGroup.IsDeleted) - { - if (LocalId == ParentGroup.RootPart.LocalId) - { - ParentGroup.CheckSculptAndLoad(); - } - } - if ( ((AggregateScriptEvents & scriptEvents.collision) != 0) || ((AggregateScriptEvents & scriptEvents.collision_end) != 0) || @@ -4107,14 +4091,6 @@ namespace OpenSim.Region.Framework.Scenes else // it already has a physical representation { DoPhysicsPropertyUpdate(UsePhysics, false); // Update physical status. If it's phantom this will remove the prim - - if (!ParentGroup.IsDeleted) - { - if (LocalId == ParentGroup.RootPart.LocalId) - { - ParentGroup.CheckSculptAndLoad(); - } - } } } -- cgit v1.1