From 9c84a8162f700fc2eb35018389c12fcfedc02587 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Thu, 9 Feb 2012 01:17:59 +0000
Subject: If NPCModule.CreateNPC() fails to create the required ScenePresence
(which should in theory never happen), don't add the NPC to the npc list but
return UUID.Zero instead.
---
OpenSim/Region/Framework/Interfaces/INPCModule.cs | 2 +-
OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs | 15 +++++++--------
2 files changed, 8 insertions(+), 9 deletions(-)
(limited to 'OpenSim')
diff --git a/OpenSim/Region/Framework/Interfaces/INPCModule.cs b/OpenSim/Region/Framework/Interfaces/INPCModule.cs
index 2731291..dc3ff89 100644
--- a/OpenSim/Region/Framework/Interfaces/INPCModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/INPCModule.cs
@@ -58,7 +58,7 @@ namespace OpenSim.Region.Framework.Interfaces
///
///
/// The avatar appearance to use for the new NPC.
- /// The UUID of the ScenePresence created.
+ /// The UUID of the ScenePresence created. UUID.Zero if there was a failure.
UUID CreateNPC(
string firstname,
string lastname,
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
index 8701431..dc6eefc 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
@@ -148,22 +148,21 @@ namespace OpenSim.Region.OptionalModules.World.NPC
ScenePresence sp;
if (scene.TryGetScenePresence(npcAvatar.AgentId, out sp))
{
- m_log.DebugFormat(
- "[NPC MODULE]: Successfully retrieved scene presence for NPC {0} {1}", sp.Name, sp.UUID);
+// m_log.DebugFormat(
+// "[NPC MODULE]: Successfully retrieved scene presence for NPC {0} {1}", sp.Name, sp.UUID);
sp.CompleteMovement(npcAvatar, false);
+ m_avatars.Add(npcAvatar.AgentId, npcAvatar);
+ m_log.DebugFormat("[NPC MODULE]: Created NPC with id {0}", npcAvatar.AgentId);
+
+ return npcAvatar.AgentId;
}
else
{
m_log.WarnFormat("[NPC MODULE]: Could not find scene presence for NPC {0} {1}", sp.Name, sp.UUID);
+ return UUID.Zero;
}
-
- m_avatars.Add(npcAvatar.AgentId, npcAvatar);
}
-
- m_log.DebugFormat("[NPC MODULE]: Created NPC with id {0}", npcAvatar.AgentId);
-
- return npcAvatar.AgentId;
}
public bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos, bool noFly, bool landAtTarget)
--
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