From 9377c6f2b28c75a093fa554d64e0d63e6bdf2fa5 Mon Sep 17 00:00:00 2001
From: Mike Mazur
Date: Tue, 3 Feb 2009 05:20:26 +0000
Subject: - move OpenSim/Framework/IInventoryData.cs to
OpenSim/Data/IInventoryData.cs - trim trailing whitespace
---
OpenSim/Data/IInventoryData.cs | 157 +++++++++++++++++++++
OpenSim/Data/Tests/BasicInventoryTest.cs | 20 +--
.../Communications/InventoryServiceBase.cs | 6 +-
.../Tests/Cache/UserProfileCacheServiceTests.cs | 111 +++++++--------
OpenSim/Framework/IInventoryData.cs | 156 --------------------
.../Tests/Common/Mock/TestCommunicationsManager.cs | 23 +--
.../Tests/Common/Mock/TestInventoryDataPlugin.cs | 69 ++++-----
7 files changed, 274 insertions(+), 268 deletions(-)
create mode 100644 OpenSim/Data/IInventoryData.cs
delete mode 100644 OpenSim/Framework/IInventoryData.cs
(limited to 'OpenSim')
diff --git a/OpenSim/Data/IInventoryData.cs b/OpenSim/Data/IInventoryData.cs
new file mode 100644
index 0000000..03b1cbe
--- /dev/null
+++ b/OpenSim/Data/IInventoryData.cs
@@ -0,0 +1,157 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSim Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System.Collections.Generic;
+using OpenMetaverse;
+using OpenSim.Framework;
+
+namespace OpenSim.Data
+{
+ ///
+ /// An interface for accessing inventory data from a storage server
+ ///
+ public interface IInventoryDataPlugin : IPlugin
+ {
+ ///
+ /// Initialises the interface
+ ///
+ void Initialise(string connect);
+
+ ///
+ /// Returns all descendent folders of this folder. Does not return the parent folder itself.
+ ///
+ /// The folder to get subfolders for
+ /// A list of inventory folders
+ List getFolderHierarchy(UUID parentID);
+
+ ///
+ /// Returns a list of inventory items contained within the specified folder
+ ///
+ /// The UUID of the target folder
+ /// A List of InventoryItemBase items
+ List getInventoryInFolder(UUID folderID);
+
+ ///
+ /// Returns a list of the root folders within a users inventory
+ ///
+ /// The user whos inventory is to be searched
+ /// A list of folder objects
+ List getUserRootFolders(UUID user);
+
+ ///
+ /// Returns the users inventory root folder.
+ ///
+ /// The UUID of the user who is having inventory being returned
+ /// Root inventory folder, null if no root inventory folder was found
+ InventoryFolderBase getUserRootFolder(UUID user);
+
+ ///
+ /// Returns a list of inventory folders contained in the folder 'parentID'
+ ///
+ /// The folder to get subfolders for
+ /// A list of inventory folders
+ List getInventoryFolders(UUID parentID);
+
+ ///
+ /// Returns an inventory item by its UUID
+ ///
+ /// The UUID of the item to be returned
+ /// A class containing item information
+ InventoryItemBase getInventoryItem(UUID item);
+
+ ///
+ /// Returns a specified inventory folder by its UUID
+ ///
+ /// The UUID of the folder to be returned
+ /// A class containing folder information
+ InventoryFolderBase getInventoryFolder(UUID folder);
+
+ ///
+ /// Creates a new inventory item based on item
+ ///
+ /// The item to be created
+ void addInventoryItem(InventoryItemBase item);
+
+ ///
+ /// Updates an inventory item with item (updates based on ID)
+ ///
+ /// The updated item
+ void updateInventoryItem(InventoryItemBase item);
+
+ ///
+ ///
+ ///
+ ///
+ void deleteInventoryItem(UUID item);
+
+ ///
+ /// Adds a new folder specified by folder
+ ///
+ /// The inventory folder
+ void addInventoryFolder(InventoryFolderBase folder);
+
+ ///
+ /// Updates a folder based on its ID with folder
+ ///
+ /// The inventory folder
+ void updateInventoryFolder(InventoryFolderBase folder);
+
+ ///
+ /// Updates a folder based on its ID with folder
+ ///
+ /// The inventory folder
+ void moveInventoryFolder(InventoryFolderBase folder);
+
+ ///
+ /// Deletes a folder. Thie will delete both the folder itself and its contents (items and descendent folders)
+ ///
+ /// The id of the folder
+ void deleteInventoryFolder(UUID folder);
+
+ ///
+ /// Returns all activated gesture-items in the inventory of the specified avatar.
+ ///
+ ///
+ /// The of the avatar
+ ///
+ ///
+ /// The list of gestures (s)
+ ///
+ List fetchActiveGestures(UUID avatarID);
+ }
+
+ public class InventoryDataInitialiser : PluginInitialiserBase
+ {
+ private string connect;
+ public InventoryDataInitialiser (string s) { connect = s; }
+ public override void Initialise (IPlugin plugin)
+ {
+ IInventoryDataPlugin p = plugin as IInventoryDataPlugin;
+ p.Initialise (connect);
+ }
+ }
+}
diff --git a/OpenSim/Data/Tests/BasicInventoryTest.cs b/OpenSim/Data/Tests/BasicInventoryTest.cs
index ea8e4e8..2e6226f 100644
--- a/OpenSim/Data/Tests/BasicInventoryTest.cs
+++ b/OpenSim/Data/Tests/BasicInventoryTest.cs
@@ -94,9 +94,9 @@ namespace OpenSim.Data.Tests
iname1 = "Shirt";
iname2 = "Text Board";
iname3 = "No Pants Barrel";
-
+
}
-
+
[Test]
public void T001_LoadEmpty()
{
@@ -163,7 +163,7 @@ namespace OpenSim.Data.Tests
{
InventoryFolderBase f2 = NewFolder(folder3, folder1, owner1, name3);
db.addInventoryFolder(f2);
-
+
Assert.That(db.getInventoryFolders(zero).Count, Is.EqualTo(1));
Assert.That(db.getInventoryFolders(folder1).Count, Is.EqualTo(2));
Assert.That(db.getInventoryFolders(folder2).Count, Is.EqualTo(0));
@@ -171,7 +171,7 @@ namespace OpenSim.Data.Tests
Assert.That(db.getInventoryFolders(UUID.Random()).Count, Is.EqualTo(0));
}
-
+
[Test]
public void T013_FolderHierarchy()
{
@@ -182,14 +182,14 @@ namespace OpenSim.Data.Tests
Assert.That(db.getFolderHierarchy(UUID.Random()).Count, Is.EqualTo(0));
}
-
+
[Test]
public void T014_MoveFolder()
{
InventoryFolderBase f2 = db.getInventoryFolder(folder2);
f2.ParentID = folder3;
db.moveInventoryFolder(f2);
-
+
Assert.That(db.getInventoryFolders(zero).Count, Is.EqualTo(1));
Assert.That(db.getInventoryFolders(folder1).Count, Is.EqualTo(1));
Assert.That(db.getInventoryFolders(folder2).Count, Is.EqualTo(0));
@@ -228,7 +228,7 @@ namespace OpenSim.Data.Tests
db.addInventoryItem(NewItem(item3, folder3, owner1, iname3, asset3));
Assert.That(db.getInventoryInFolder(folder3).Count, Is.EqualTo(3));
}
-
+
[Test]
public void T102_CompareItems()
{
@@ -245,7 +245,7 @@ namespace OpenSim.Data.Tests
Assert.That(i2.AssetID, Is.EqualTo(asset2));
Assert.That(i3.AssetID, Is.EqualTo(asset3));
}
-
+
[Test]
public void T103UpdateItem()
{
@@ -257,7 +257,7 @@ namespace OpenSim.Data.Tests
i1.Description = niname1;
i1.Owner = owner2;
db.updateInventoryItem(i1);
-
+
i1 = db.getInventoryItem(item1);
Assert.That(i1.Name, Is.EqualTo(niname1));
Assert.That(i1.Description, Is.EqualTo(niname1));
@@ -287,4 +287,4 @@ namespace OpenSim.Data.Tests
return f;
}
}
-}
\ No newline at end of file
+}
diff --git a/OpenSim/Framework/Communications/InventoryServiceBase.cs b/OpenSim/Framework/Communications/InventoryServiceBase.cs
index 7a44420..ec5c493 100644
--- a/OpenSim/Framework/Communications/InventoryServiceBase.cs
+++ b/OpenSim/Framework/Communications/InventoryServiceBase.cs
@@ -33,6 +33,8 @@ using System.Threading;
using OpenMetaverse;
using log4net;
+using OpenSim.Data;
+
namespace OpenSim.Framework.Communications
{
///
@@ -50,12 +52,12 @@ namespace OpenSim.Framework.Communications
///
/// Add a new inventory data plugin - plugins will be requested in the order they were added.
///
- /// The plugin that will provide data
+ /// The plugin that will provide data
public void AddPlugin(IInventoryDataPlugin plugin)
{
m_plugins.Add(plugin);
}
-
+
///
/// Adds a new inventory data plugin - plugins will be requested in the order they were loaded.
///
diff --git a/OpenSim/Framework/Communications/Tests/Cache/UserProfileCacheServiceTests.cs b/OpenSim/Framework/Communications/Tests/Cache/UserProfileCacheServiceTests.cs
index 827a03b..86d85b1 100644
--- a/OpenSim/Framework/Communications/Tests/Cache/UserProfileCacheServiceTests.cs
+++ b/OpenSim/Framework/Communications/Tests/Cache/UserProfileCacheServiceTests.cs
@@ -30,19 +30,20 @@ using log4net;
using NUnit.Framework;
using NUnit.Framework.SyntaxHelpers;
using OpenMetaverse;
-using OpenSim.Framework;
+//using OpenSim.Framework;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Region.Communications.Local;
using OpenSim.Tests.Common.Mock;
+using OpenSim.Data;
namespace OpenSim.Framework.Communications.Tests
-{
+{
///
/// User profile cache service tests
///
- [TestFixture]
+ [TestFixture]
public class UserProfileCacheServiceTests
- {
+ {
///
/// Test user details get.
///
@@ -51,17 +52,17 @@ namespace OpenSim.Framework.Communications.Tests
{
UUID nonExistingUserId = UUID.Parse("00000000-0000-0000-0000-000000000001");
UUID existingUserId = UUID.Parse("00000000-0000-0000-0000-000000000002");
-
+
TestCommunicationsManager commsManager = new TestCommunicationsManager();
CachedUserInfo existingUserInfo = UserProfileTestUtils.CreateUserWithInventory(commsManager, existingUserId);
-
+
Assert.That(existingUserInfo, Is.Not.Null, "Existing user info unexpectedly not found");
-
+
CachedUserInfo nonExistingUserInfo = commsManager.UserProfileCacheService.GetUserDetails(nonExistingUserId);
-
- Assert.That(nonExistingUserInfo, Is.Null, "Non existing user info unexpectedly found");
+
+ Assert.That(nonExistingUserInfo, Is.Null, "Non existing user info unexpectedly found");
}
-
+
///
/// Test requesting inventory for a user
///
@@ -69,11 +70,11 @@ namespace OpenSim.Framework.Communications.Tests
public void TestRequestInventoryForUser()
{
TestCommunicationsManager commsManager = new TestCommunicationsManager();
- CachedUserInfo userInfo = UserProfileTestUtils.CreateUserWithInventory(commsManager);
-
+ CachedUserInfo userInfo = UserProfileTestUtils.CreateUserWithInventory(commsManager);
+
Assert.That(userInfo.HasReceivedInventory, Is.True);
}
-
+
///
/// Test retrieving a child folder
///
@@ -82,45 +83,45 @@ namespace OpenSim.Framework.Communications.Tests
{
TestCommunicationsManager commsManager = new TestCommunicationsManager();
CachedUserInfo userInfo = UserProfileTestUtils.CreateUserWithInventory(commsManager);
-
+
UUID folderId = UUID.Parse("00000000-0000-0000-0000-000000000011");
-
- Assert.That(userInfo.RootFolder.GetChildFolder(folderId), Is.Null);
+
+ Assert.That(userInfo.RootFolder.GetChildFolder(folderId), Is.Null);
userInfo.CreateFolder("testFolder", folderId, (ushort)AssetType.Animation, userInfo.RootFolder.ID);
-
+
Assert.That(userInfo.RootFolder.GetChildFolder(folderId), Is.Not.Null);
- }
-
+ }
+
///
/// Test creating an inventory folder
///
[Test]
public void TestCreateFolder()
- {
+ {
TestCommunicationsManager commsManager = new TestCommunicationsManager();
IInventoryDataPlugin inventoryDataPlugin = commsManager.InventoryDataPlugin;
-
+
CachedUserInfo userInfo = UserProfileTestUtils.CreateUserWithInventory(commsManager);
-
- UUID folderId = UUID.Parse("00000000-0000-0000-0000-000000000010");
+
+ UUID folderId = UUID.Parse("00000000-0000-0000-0000-000000000010");
Assert.That(userInfo.RootFolder.ContainsChildFolder(folderId), Is.False);
-
+
// 1: Try a folder create that should fail because the parent id given does not exist
UUID missingFolderId = UUID.Random();
-
+
Assert.That(
userInfo.CreateFolder("testFolder1", folderId, (ushort)AssetType.Animation, missingFolderId), Is.False);
Assert.That(inventoryDataPlugin.getInventoryFolder(folderId), Is.Null);
Assert.That(userInfo.RootFolder.ContainsChildFolder(missingFolderId), Is.False);
Assert.That(userInfo.RootFolder.FindFolder(folderId), Is.Null);
-
+
// 2: Try a folder create that should work
Assert.That(
userInfo.CreateFolder("testFolder2", folderId, (ushort)AssetType.Animation, userInfo.RootFolder.ID), Is.True);
Assert.That(inventoryDataPlugin.getInventoryFolder(folderId), Is.Not.Null);
Assert.That(userInfo.RootFolder.ContainsChildFolder(folderId), Is.True);
}
-
+
///
/// Test updating a folder
///
@@ -129,54 +130,54 @@ namespace OpenSim.Framework.Communications.Tests
{
TestCommunicationsManager commsManager = new TestCommunicationsManager();
IInventoryDataPlugin inventoryDataPlugin = commsManager.InventoryDataPlugin;
-
+
CachedUserInfo userInfo = UserProfileTestUtils.CreateUserWithInventory(commsManager);
-
+
UUID folder1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
InventoryFolderImpl rootFolder = userInfo.RootFolder;
-
+
userInfo.CreateFolder("folder1", folder1Id, (ushort)AssetType.Animation, rootFolder.ID);
-
+
// 1: Test updates that don't involve moving the folder
{
string newFolderName1 = "newFolderName1";
ushort folderType1 = (ushort)AssetType.Texture;
userInfo.UpdateFolder(newFolderName1, folder1Id, folderType1, rootFolder.ID);
-
+
InventoryFolderImpl folder1 = rootFolder.GetChildFolder(folder1Id);
Assert.That(newFolderName1, Is.EqualTo(folder1.Name));
Assert.That(folderType1, Is.EqualTo((ushort)folder1.Type));
-
+
InventoryFolderBase dataFolder1 = inventoryDataPlugin.getInventoryFolder(folder1Id);
Assert.That(newFolderName1, Is.EqualTo(dataFolder1.Name));
Assert.That(folderType1, Is.EqualTo((ushort)dataFolder1.Type));
}
-
+
// 2: Test an update that also involves moving the folder
{
UUID folder2Id = UUID.Parse("00000000-0000-0000-0000-000000000061");
userInfo.CreateFolder("folder2", folder2Id, (ushort)AssetType.Animation, rootFolder.ID);
InventoryFolderImpl folder2 = rootFolder.GetChildFolder(folder2Id);
-
+
string newFolderName2 = "newFolderName2";
ushort folderType2 = (ushort)AssetType.Bodypart;
userInfo.UpdateFolder(newFolderName2, folder1Id, folderType2, folder2Id);
-
+
InventoryFolderImpl folder1 = folder2.GetChildFolder(folder1Id);
Assert.That(newFolderName2, Is.EqualTo(folder1.Name));
Assert.That(folderType2, Is.EqualTo((ushort)folder1.Type));
Assert.That(folder2Id, Is.EqualTo(folder1.ParentID));
-
+
Assert.That(folder2.ContainsChildFolder(folder1Id), Is.True);
Assert.That(rootFolder.ContainsChildFolder(folder1Id), Is.False);
-
+
InventoryFolderBase dataFolder1 = inventoryDataPlugin.getInventoryFolder(folder1Id);
Assert.That(newFolderName2, Is.EqualTo(dataFolder1.Name));
- Assert.That(folderType2, Is.EqualTo((ushort)dataFolder1.Type));
+ Assert.That(folderType2, Is.EqualTo((ushort)dataFolder1.Type));
Assert.That(folder2Id, Is.EqualTo(dataFolder1.ParentID));
}
-
- }
+
+ }
///
/// Test moving an inventory folder
@@ -186,32 +187,32 @@ namespace OpenSim.Framework.Communications.Tests
{
TestCommunicationsManager commsManager = new TestCommunicationsManager();
IInventoryDataPlugin inventoryDataPlugin = commsManager.InventoryDataPlugin;
-
+
CachedUserInfo userInfo = UserProfileTestUtils.CreateUserWithInventory(commsManager);
UUID folder1Id = UUID.Parse("00000000-0000-0000-0000-000000000020");
UUID folder2Id = UUID.Parse("00000000-0000-0000-0000-000000000021");
- UUID folderToMoveId = UUID.Parse("00000000-0000-0000-0000-000000000030");
+ UUID folderToMoveId = UUID.Parse("00000000-0000-0000-0000-000000000030");
InventoryFolderImpl rootFolder = userInfo.RootFolder;
-
+
userInfo.CreateFolder("folder1", folder1Id, (ushort)AssetType.Animation, rootFolder.ID);
InventoryFolderImpl folder1 = rootFolder.GetChildFolder(folder1Id);
userInfo.CreateFolder("folder2", folder2Id, (ushort)AssetType.Animation, rootFolder.ID);
InventoryFolderImpl folder2 = rootFolder.GetChildFolder(folder2Id);
-
+
// Check folder is currently in folder1
userInfo.CreateFolder("folderToMove", folderToMoveId, (ushort)AssetType.Animation, folder1Id);
Assert.That(folder1.ContainsChildFolder(folderToMoveId), Is.True);
-
+
userInfo.MoveFolder(folderToMoveId, folder2Id);
-
+
// Check folder is now in folder2 and no trace remains in folder1
Assert.That(folder2.ContainsChildFolder(folderToMoveId), Is.True);
Assert.That(inventoryDataPlugin.getInventoryFolder(folderToMoveId).ParentID, Is.EqualTo(folder2Id));
-
+
Assert.That(folder1.ContainsChildFolder(folderToMoveId), Is.False);
}
-
+
///
/// Test purging an inventory folder
///
@@ -219,21 +220,21 @@ namespace OpenSim.Framework.Communications.Tests
public void TestPurgeFolder()
{
//log4net.Config.XmlConfigurator.Configure();
-
+
TestCommunicationsManager commsManager = new TestCommunicationsManager();
IInventoryDataPlugin inventoryDataPlugin = commsManager.InventoryDataPlugin;
-
+
CachedUserInfo userInfo = UserProfileTestUtils.CreateUserWithInventory(commsManager);
-
+
UUID folder1Id = UUID.Parse("00000000-0000-0000-0000-000000000070");
InventoryFolderImpl rootFolder = userInfo.RootFolder;
-
+
userInfo.CreateFolder("folder1", folder1Id, (ushort)AssetType.Animation, rootFolder.ID);
Assert.That(inventoryDataPlugin.getInventoryFolder(folder1Id), Is.Not.Null);
-
+
// Test purge
userInfo.PurgeFolder(rootFolder.ID);
-
+
Assert.That(rootFolder.RequestListOfFolders(), Is.Empty);
Assert.That(inventoryDataPlugin.getInventoryFolder(folder1Id), Is.Null);
}
diff --git a/OpenSim/Framework/IInventoryData.cs b/OpenSim/Framework/IInventoryData.cs
deleted file mode 100644
index 8ea1fb3..0000000
--- a/OpenSim/Framework/IInventoryData.cs
+++ /dev/null
@@ -1,156 +0,0 @@
-/*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-using System.Collections.Generic;
-using OpenMetaverse;
-
-namespace OpenSim.Framework
-{
- ///
- /// An interface for accessing inventory data from a storage server
- ///
- public interface IInventoryDataPlugin : IPlugin
- {
- ///
- /// Initialises the interface
- ///
- void Initialise(string connect);
-
- ///
- /// Returns all descendent folders of this folder. Does not return the parent folder itself.
- ///
- /// The folder to get subfolders for
- /// A list of inventory folders
- List getFolderHierarchy(UUID parentID);
-
- ///
- /// Returns a list of inventory items contained within the specified folder
- ///
- /// The UUID of the target folder
- /// A List of InventoryItemBase items
- List getInventoryInFolder(UUID folderID);
-
- ///
- /// Returns a list of the root folders within a users inventory
- ///
- /// The user whos inventory is to be searched
- /// A list of folder objects
- List getUserRootFolders(UUID user);
-
- ///
- /// Returns the users inventory root folder.
- ///
- /// The UUID of the user who is having inventory being returned
- /// Root inventory folder, null if no root inventory folder was found
- InventoryFolderBase getUserRootFolder(UUID user);
-
- ///
- /// Returns a list of inventory folders contained in the folder 'parentID'
- ///
- /// The folder to get subfolders for
- /// A list of inventory folders
- List getInventoryFolders(UUID parentID);
-
- ///
- /// Returns an inventory item by its UUID
- ///
- /// The UUID of the item to be returned
- /// A class containing item information
- InventoryItemBase getInventoryItem(UUID item);
-
- ///
- /// Returns a specified inventory folder by its UUID
- ///
- /// The UUID of the folder to be returned
- /// A class containing folder information
- InventoryFolderBase getInventoryFolder(UUID folder);
-
- ///
- /// Creates a new inventory item based on item
- ///
- /// The item to be created
- void addInventoryItem(InventoryItemBase item);
-
- ///
- /// Updates an inventory item with item (updates based on ID)
- ///
- /// The updated item
- void updateInventoryItem(InventoryItemBase item);
-
- ///
- ///
- ///
- ///
- void deleteInventoryItem(UUID item);
-
- ///
- /// Adds a new folder specified by folder
- ///
- /// The inventory folder
- void addInventoryFolder(InventoryFolderBase folder);
-
- ///
- /// Updates a folder based on its ID with folder
- ///
- /// The inventory folder
- void updateInventoryFolder(InventoryFolderBase folder);
-
- ///
- /// Updates a folder based on its ID with folder
- ///
- /// The inventory folder
- void moveInventoryFolder(InventoryFolderBase folder);
-
- ///
- /// Deletes a folder. Thie will delete both the folder itself and its contents (items and descendent folders)
- ///
- /// The id of the folder
- void deleteInventoryFolder(UUID folder);
-
- ///
- /// Returns all activated gesture-items in the inventory of the specified avatar.
- ///
- ///
- /// The of the avatar
- ///
- ///
- /// The list of gestures (s)
- ///
- List fetchActiveGestures(UUID avatarID);
- }
-
- public class InventoryDataInitialiser : PluginInitialiserBase
- {
- private string connect;
- public InventoryDataInitialiser (string s) { connect = s; }
- public override void Initialise (IPlugin plugin)
- {
- IInventoryDataPlugin p = plugin as IInventoryDataPlugin;
- p.Initialise (connect);
- }
- }
-}
diff --git a/OpenSim/Tests/Common/Mock/TestCommunicationsManager.cs b/OpenSim/Tests/Common/Mock/TestCommunicationsManager.cs
index 1663ac1..566d8d2 100644
--- a/OpenSim/Tests/Common/Mock/TestCommunicationsManager.cs
+++ b/OpenSim/Tests/Common/Mock/TestCommunicationsManager.cs
@@ -30,6 +30,7 @@ using OpenSim.Framework.Communications;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Servers;
using OpenSim.Region.Communications.Local;
+using OpenSim.Data;
namespace OpenSim.Tests.Common.Mock
{
@@ -40,36 +41,36 @@ namespace OpenSim.Tests.Common.Mock
get { return m_userDataPlugin; }
}
private IUserDataPlugin m_userDataPlugin;
-
+
public IInventoryDataPlugin InventoryDataPlugin
{
get { return m_inventoryDataPlugin; }
}
private IInventoryDataPlugin m_inventoryDataPlugin;
-
+
public TestCommunicationsManager()
: this(null)
- {
+ {
}
-
+
public TestCommunicationsManager(NetworkServersInfo serversInfo)
: base(serversInfo, new BaseHttpServer(666), null, false, null)
- {
+ {
m_userDataPlugin = new TestUserDataPlugin();
m_inventoryDataPlugin = new TestInventoryDataPlugin();
-
+
LocalInventoryService lis = new LocalInventoryService();
lis.AddPlugin(m_inventoryDataPlugin);
m_interServiceInventoryService = lis;
- AddInventoryService(lis);
-
+ AddInventoryService(lis);
+
LocalUserServices lus = new LocalUserServices(991, 992, lis);
lus.AddPlugin(m_userDataPlugin);
m_userService = lus;
- m_userAdminService = lus;
-
+ m_userAdminService = lus;
+
LocalBackEndServices gs = new LocalBackEndServices();
- m_gridService = gs;
+ m_gridService = gs;
m_interRegion = gs;
}
}
diff --git a/OpenSim/Tests/Common/Mock/TestInventoryDataPlugin.cs b/OpenSim/Tests/Common/Mock/TestInventoryDataPlugin.cs
index 8e19aec..59d923c 100644
--- a/OpenSim/Tests/Common/Mock/TestInventoryDataPlugin.cs
+++ b/OpenSim/Tests/Common/Mock/TestInventoryDataPlugin.cs
@@ -29,6 +29,7 @@ using System;
using System.Collections.Generic;
using OpenMetaverse;
using OpenSim.Framework;
+using OpenSim.Data;
namespace OpenSim.Tests.Common.Mock
{
@@ -43,12 +44,12 @@ namespace OpenSim.Tests.Common.Mock
/// Known inventory folders
///
private Dictionary m_folders = new Dictionary();
-
+
///
/// User root folders
///
private Dictionary m_rootFolders = new Dictionary();
-
+
public string Version { get { return "0"; } }
public string Name { get { return "TestInventoryDataPlugin"; } }
@@ -56,10 +57,10 @@ namespace OpenSim.Tests.Common.Mock
public void Initialise(string connect) {}
public void Dispose() {}
- public List getFolderHierarchy(UUID parentID)
+ public List getFolderHierarchy(UUID parentID)
{
List folders = new List();
-
+
foreach (InventoryFolderBase folder in m_folders.Values)
{
if (folder.ParentID == parentID)
@@ -68,77 +69,77 @@ namespace OpenSim.Tests.Common.Mock
folders.Add(folder);
}
}
-
+
return folders;
}
-
- public List getInventoryInFolder(UUID folderID)
- {
- return new List();
+
+ public List getInventoryInFolder(UUID folderID)
+ {
+ return new List();
}
-
+
public List getUserRootFolders(UUID user) { return null; }
-
- public InventoryFolderBase getUserRootFolder(UUID user)
- {
+
+ public InventoryFolderBase getUserRootFolder(UUID user)
+ {
InventoryFolderBase folder = null;
m_rootFolders.TryGetValue(user, out folder);
-
+
return folder;
}
-
- public List getInventoryFolders(UUID parentID)
+
+ public List getInventoryFolders(UUID parentID)
{
List folders = new List();
-
+
foreach (InventoryFolderBase folder in m_folders.Values)
{
if (folder.ParentID == parentID)
folders.Add(folder);
}
-
+
return folders;
}
-
+
public InventoryItemBase getInventoryItem(UUID item) { return null; }
-
- public InventoryFolderBase getInventoryFolder(UUID folderId)
+
+ public InventoryFolderBase getInventoryFolder(UUID folderId)
{
InventoryFolderBase folder = null;
m_folders.TryGetValue(folderId, out folder);
-
+
return folder;
}
-
+
public void addInventoryItem(InventoryItemBase item) {}
public void updateInventoryItem(InventoryItemBase item) {}
public void deleteInventoryItem(UUID item) {}
-
- public void addInventoryFolder(InventoryFolderBase folder)
+
+ public void addInventoryFolder(InventoryFolderBase folder)
{
m_folders[folder.ID] = folder;
-
+
if (folder.ParentID == UUID.Zero)
m_rootFolders[folder.Owner] = folder;
}
-
+
public void updateInventoryFolder(InventoryFolderBase folder)
{
m_folders[folder.ID] = folder;
}
-
- public void moveInventoryFolder(InventoryFolderBase folder)
+
+ public void moveInventoryFolder(InventoryFolderBase folder)
{
// Simple replace
- updateInventoryFolder(folder);
+ updateInventoryFolder(folder);
}
-
- public void deleteInventoryFolder(UUID folderId)
+
+ public void deleteInventoryFolder(UUID folderId)
{
if (m_folders.ContainsKey(folderId))
m_folders.Remove(folderId);
}
-
- public List fetchActiveGestures(UUID avatarID) { return null; }
+
+ public List fetchActiveGestures(UUID avatarID) { return null; }
}
}
--
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