From b1c8d0588829dfa76f89460eeb8406d9c4fc479f Mon Sep 17 00:00:00 2001 From: Master ScienceSim Date: Wed, 20 Oct 2010 16:17:54 -0700 Subject: Major refactoring of appearance handling. AvatarService -- add two new methods, GetAppearance and SetAppearance to get around the lossy encoding in AvatarData. Preseve the old functions to avoid changing the behavior for ROBUST services. AvatarAppearance -- major refactor, moved the various encoding methods used by AgentCircuitData, ClientAgentUpdate and ScenePresence into one location. Changed initialization. AvatarAttachments -- added a class specifically to handle attachments in preparation for additional functionality that will be needed for viewer 2. AvatarFactory -- removed a number of unused or methods duplicated in other locations. Moved in all appearance event handling from ScenePresence. Required a change to IClientAPI that propogated throughout all the IClientAPI implementations. --- .../RemoteController/RemoteAdminPlugin.cs | 28 +- OpenSim/Client/MXP/ClientStack/MXPClientView.cs | 4 +- .../Client/MXP/PacketHandler/MXPPacketServer.cs | 4 +- .../Client/VWoHTTP/ClientStack/VWHClientView.cs | 2 +- OpenSim/Framework/AgentCircuitData.cs | 61 +- OpenSim/Framework/AvatarAppearance.cs | 839 ++++++++++----------- OpenSim/Framework/AvatarAttachment.cs | 78 ++ OpenSim/Framework/AvatarWearable.cs | 46 +- OpenSim/Framework/Capabilities/Caps.cs | 4 +- OpenSim/Framework/ChildAgentDataUpdate.cs | 70 +- OpenSim/Framework/IClientAPI.cs | 6 +- OpenSim/Framework/Tests/AgentCircuitDataTest.cs | 2 - .../Region/ClientStack/LindenUDP/LLClientView.cs | 8 +- .../Avatar/Attachments/AttachmentsModule.cs | 16 +- .../Avatar/AvatarFactory/AvatarFactoryModule.cs | 237 +++--- .../Avatar/LocalAvatarServiceConnector.cs | 11 + .../Region/Examples/SimpleModule/MyNpcCharacter.cs | 2 +- .../Region/Framework/Interfaces/IAvatarFactory.cs | 38 - OpenSim/Region/Framework/Scenes/Scene.cs | 7 - OpenSim/Region/Framework/Scenes/ScenePresence.cs | 163 ++-- .../Server/IRCClientView.cs | 4 +- .../Region/OptionalModules/World/NPC/NPCAvatar.cs | 2 +- .../Region/OptionalModules/World/NPC/NPCModule.cs | 16 +- OpenSim/Services/AvatarService/AvatarService.cs | 14 + .../Connectors/Avatar/AvatarServiceConnector.cs | 12 + .../SimianGrid/SimianAvatarServiceConnector.cs | 82 +- OpenSim/Services/Interfaces/IAvatarService.cs | 32 +- OpenSim/Services/LLLoginService/LLLoginService.cs | 10 +- OpenSim/Tests/Common/Mock/TestClient.cs | 2 +- 29 files changed, 988 insertions(+), 812 deletions(-) create mode 100644 OpenSim/Framework/AvatarAttachment.cs delete mode 100644 OpenSim/Region/Framework/Interfaces/IAvatarFactory.cs (limited to 'OpenSim') diff --git a/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs b/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs index aeed467..0589748 100644 --- a/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs +++ b/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs @@ -1472,12 +1472,9 @@ namespace OpenSim.ApplicationPlugins.RemoteController { m_log.DebugFormat("[RADMIN] Initializing inventory for {0} from {1}", destination, source); Scene scene = m_application.SceneManager.CurrentOrFirstScene; - AvatarAppearance avatarAppearance = null; - AvatarData avatar = scene.AvatarService.GetAvatar(source); - if (avatar != null) - avatarAppearance = avatar.ToAvatarAppearance(source); // If the model has no associated appearance we're done. + AvatarAppearance avatarAppearance = scene.AvatarService.GetAppearance(source); if (avatarAppearance == null) return; @@ -1491,8 +1488,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController { CopyWearablesAndAttachments(destination, source, avatarAppearance); - AvatarData avatarData = new AvatarData(avatarAppearance); - scene.AvatarService.SetAvatar(destination, avatarData); + scene.AvatarService.SetAppearance(destination, avatarAppearance); } catch (Exception e) { @@ -1523,8 +1519,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController } } - AvatarData avatarData = new AvatarData(avatarAppearance); - scene.AvatarService.SetAvatar(destination, avatarData); + scene.AvatarService.SetAppearance(destination, avatarAppearance); } catch (Exception e) { @@ -1619,12 +1614,12 @@ namespace OpenSim.ApplicationPlugins.RemoteController } // Attachments - Dictionary attachments = avatarAppearance.GetAttachmentDictionary(); + Dictionary attachments = avatarAppearance.Attachments; - foreach (KeyValuePair attachment in attachments) + foreach (KeyValuePair attachment in attachments) { - int attachpoint = attachment.Key; - UUID itemID = attachment.Value[0]; + int attachpoint = attachment.Value.AttachPoint; + UUID itemID = attachment.Value.ItemID; if (itemID != UUID.Zero) { @@ -1908,10 +1903,8 @@ namespace OpenSim.ApplicationPlugins.RemoteController if (include) { // Setup for appearance processing - AvatarData avatarData = scene.AvatarService.GetAvatar(ID); - if (avatarData != null) - avatarAppearance = avatarData.ToAvatarAppearance(ID); - else + avatarAppearance = scene.AvatarService.GetAppearance(ID); + if (avatarAppearance == null) avatarAppearance = new AvatarAppearance(); AvatarWearable[] wearables = avatarAppearance.Wearables; @@ -2076,8 +2069,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController m_log.DebugFormat("[RADMIN] Outfit {0} load completed", outfitName); } // foreach outfit m_log.DebugFormat("[RADMIN] Inventory update complete for {0}", name); - AvatarData avatarData2 = new AvatarData(avatarAppearance); - scene.AvatarService.SetAvatar(ID, avatarData2); + scene.AvatarService.SetAppearance(ID, avatarAppearance); } catch (Exception e) { diff --git a/OpenSim/Client/MXP/ClientStack/MXPClientView.cs b/OpenSim/Client/MXP/ClientStack/MXPClientView.cs index af9478e..19331c6 100644 --- a/OpenSim/Client/MXP/ClientStack/MXPClientView.cs +++ b/OpenSim/Client/MXP/ClientStack/MXPClientView.cs @@ -596,7 +596,7 @@ namespace OpenSim.Client.MXP.ClientStack public event TeleportLandmarkRequest OnTeleportLandmarkRequest; public event DeRezObject OnDeRezObject; public event Action OnRegionHandShakeReply; - public event GenericCall2 OnRequestWearables; + public event GenericCall1 OnRequestWearables; public event GenericCall1 OnCompleteMovementToRegion; public event UpdateAgent OnPreAgentUpdate; public event UpdateAgent OnAgentUpdate; @@ -861,7 +861,7 @@ namespace OpenSim.Client.MXP.ClientStack OpenSim.Region.Framework.Scenes.Scene scene=(OpenSim.Region.Framework.Scenes.Scene)Scene; AvatarAppearance appearance; scene.GetAvatarAppearance(this,out appearance); - OnSetAppearance(appearance.Texture, (byte[])appearance.VisualParams.Clone()); + OnSetAppearance(this, appearance.Texture, (byte[])appearance.VisualParams.Clone()); } public void Stop() diff --git a/OpenSim/Client/MXP/PacketHandler/MXPPacketServer.cs b/OpenSim/Client/MXP/PacketHandler/MXPPacketServer.cs index 7056e01..dcecb8b 100644 --- a/OpenSim/Client/MXP/PacketHandler/MXPPacketServer.cs +++ b/OpenSim/Client/MXP/PacketHandler/MXPPacketServer.cs @@ -533,9 +533,7 @@ namespace OpenSim.Client.MXP.PacketHandler agent.InventoryFolder = UUID.Zero; agent.startpos = new Vector3(0, 0, 0); // TODO Fill in region start position agent.CapsPath = "http://localhost/"; - AvatarData avatar = scene.AvatarService.GetAvatar(account.PrincipalID); - if (avatar != null) - agent.Appearance = avatar.ToAvatarAppearance(account.PrincipalID); //userService.GetUserAppearance(userProfile.ID); + agent.Appearance = scene.AvatarService.GetAppearance(account.PrincipalID); if (agent.Appearance == null) { diff --git a/OpenSim/Client/VWoHTTP/ClientStack/VWHClientView.cs b/OpenSim/Client/VWoHTTP/ClientStack/VWHClientView.cs index 99a46dc..0d23232 100644 --- a/OpenSim/Client/VWoHTTP/ClientStack/VWHClientView.cs +++ b/OpenSim/Client/VWoHTTP/ClientStack/VWHClientView.cs @@ -245,7 +245,7 @@ namespace OpenSim.Client.VWoHTTP.ClientStack public event TeleportLandmarkRequest OnTeleportLandmarkRequest = delegate { }; public event DeRezObject OnDeRezObject = delegate { }; public event Action OnRegionHandShakeReply = delegate { }; - public event GenericCall2 OnRequestWearables = delegate { }; + public event GenericCall1 OnRequestWearables = delegate { }; public event GenericCall1 OnCompleteMovementToRegion = delegate { }; public event UpdateAgent OnPreAgentUpdate; public event UpdateAgent OnAgentUpdate = delegate { }; diff --git a/OpenSim/Framework/AgentCircuitData.cs b/OpenSim/Framework/AgentCircuitData.cs index 4f89d78..be98380 100644 --- a/OpenSim/Framework/AgentCircuitData.cs +++ b/OpenSim/Framework/AgentCircuitData.cs @@ -26,7 +26,9 @@ */ using System; +using System.Reflection; using System.Collections.Generic; +using log4net; using OpenMetaverse; using OpenMetaverse.StructuredData; @@ -38,6 +40,12 @@ namespace OpenSim.Framework /// public class AgentCircuitData { +// DEBUG ON + private static readonly ILog m_log = + LogManager.GetLogger( + MethodBase.GetCurrentMethod().DeclaringType); +// DEBUG OFF + /// /// Avatar Unique Agent Identifier /// @@ -205,6 +213,7 @@ namespace OpenSim.Framework args["mac"] = OSD.FromString(Mac); args["id0"] = OSD.FromString(Id0); +/* if (Appearance != null) { //System.Console.WriteLine("XXX Before packing Wearables"); @@ -221,20 +230,26 @@ namespace OpenSim.Framework } //System.Console.WriteLine("XXX Before packing Attachments"); - Dictionary attachments = Appearance.GetAttachmentDictionary(); + Dictionary attachments = Appearance.Attachments; if ((attachments != null) && (attachments.Count > 0)) { OSDArray attachs = new OSDArray(attachments.Count); - foreach (KeyValuePair kvp in attachments) + foreach (KeyValuePair kvp in attachments) { - AttachmentData adata = new AttachmentData(kvp.Key, kvp.Value[0], kvp.Value[1]); - attachs.Add(adata.PackUpdateMessage()); + AvatarAttachment adata = new AvatarAttachment(kvp.Value); + attachs.Add(adata.Pack()); //System.Console.WriteLine("XXX att.pt=" + kvp.Key + "; itemID=" + kvp.Value[0] + "; assetID=" + kvp.Value[1]); } args["attachments"] = attachs; } } - +*/ + if (Appearance != null) + { + OSDMap appmap = Appearance.Pack(); + args["packed_appearance"] = appmap; + } + if (ServiceURLs != null && ServiceURLs.Count > 0) { OSDArray urls = new OSDArray(ServiceURLs.Count * 2); @@ -317,9 +332,37 @@ namespace OpenSim.Framework if (args["start_pos"] != null) Vector3.TryParse(args["start_pos"].AsString(), out startpos); +// DEBUG ON + m_log.WarnFormat("[AGENTCIRCUITDATA] agentid={0}, child={1}, startpos={2}",AgentID,child,startpos.ToString()); +// DEBUG OFF + + try { + // Unpack various appearance elements Appearance = new AvatarAppearance(AgentID); + if (args["packed_appearance"] != null) + { + if (args["packed_appearance"].Type == OSDType.Map) + { + Appearance.Unpack((OSDMap)args["packed_appearance"]); + m_log.WarnFormat("[AGENTCIRCUITDATA] unpacked appearance"); + } + else + m_log.WarnFormat("[AGENTCIRCUITDATA] packed_appearance is not a map:\n{0}",args["packed_appearance"].ToString()); + } +// DEBUG ON + else + m_log.Warn("[AGENTCIRCUITDATA] failed to find a valid packed_appearance"); +// DEBUG OFF + } catch (Exception e) + { + m_log.ErrorFormat("[AGENTCIRCUITDATA] failed to unpack appearance; {0}",e.Message); + } + + +/* if (args["appearance_serial"] != null) Appearance.Serial = args["appearance_serial"].AsInteger(); + if ((args["wearables"] != null) && (args["wearables"]).Type == OSDType.Array) { OSDArray wears = (OSDArray)(args["wearables"]); @@ -328,23 +371,23 @@ namespace OpenSim.Framework Appearance.Wearables[i].ItemID = wears[i*2].AsUUID(); Appearance.Wearables[i].AssetID = wears[(i*2)+1].AsUUID(); } - } + } if ((args["attachments"] != null) && (args["attachments"]).Type == OSDType.Array) { OSDArray attachs = (OSDArray)(args["attachments"]); - AttachmentData[] attachments = new AttachmentData[attachs.Count]; + AvatarAttachment[] attachments = new AvatarAttachment[attachs.Count]; int i = 0; foreach (OSD o in attachs) { if (o.Type == OSDType.Map) { - attachments[i++] = new AttachmentData((OSDMap)o); + attachments[i++] = new AvatarAttachment((OSDMap)o); } } Appearance.SetAttachments(attachments); } - +*/ ServiceURLs = new Dictionary(); if (args.ContainsKey("service_urls") && args["service_urls"] != null && (args["service_urls"]).Type == OSDType.Array) { diff --git a/OpenSim/Framework/AvatarAppearance.cs b/OpenSim/Framework/AvatarAppearance.cs index 5da8ba1..55646dd 100644 --- a/OpenSim/Framework/AvatarAppearance.cs +++ b/OpenSim/Framework/AvatarAppearance.cs @@ -26,9 +26,12 @@ */ using System; +using System.Reflection; using System.Collections; using System.Collections.Generic; using OpenMetaverse; +using OpenMetaverse.StructuredData; +using log4net; namespace OpenSim.Framework { @@ -37,48 +40,26 @@ namespace OpenSim.Framework /// public class AvatarAppearance { - //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); - - // these are guessed at by the list here - - // http://wiki.secondlife.com/wiki/Avatar_Appearance. We'll - // correct them over time for when were are wrong. - public readonly static int BODY = 0; - public readonly static int SKIN = 1; - public readonly static int HAIR = 2; - public readonly static int EYES = 3; - public readonly static int SHIRT = 4; - public readonly static int PANTS = 5; - public readonly static int SHOES = 6; - public readonly static int SOCKS = 7; - public readonly static int JACKET = 8; - public readonly static int GLOVES = 9; - public readonly static int UNDERSHIRT = 10; - public readonly static int UNDERPANTS = 11; - public readonly static int SKIRT = 12; - - private readonly static int MAX_WEARABLES = 13; - - private static UUID BODY_ASSET = new UUID("66c41e39-38f9-f75a-024e-585989bfab73"); - private static UUID BODY_ITEM = new UUID("66c41e39-38f9-f75a-024e-585989bfaba9"); - private static UUID SKIN_ASSET = new UUID("77c41e39-38f9-f75a-024e-585989bbabbb"); - private static UUID SKIN_ITEM = new UUID("77c41e39-38f9-f75a-024e-585989bfabc9"); - private static UUID SHIRT_ASSET = new UUID("00000000-38f9-1111-024e-222222111110"); - private static UUID SHIRT_ITEM = new UUID("77c41e39-38f9-f75a-0000-585989bf0000"); - private static UUID PANTS_ASSET = new UUID("00000000-38f9-1111-024e-222222111120"); - private static UUID PANTS_ITEM = new UUID("77c41e39-38f9-f75a-0000-5859892f1111"); - private static UUID HAIR_ASSET = new UUID("d342e6c0-b9d2-11dc-95ff-0800200c9a66"); - private static UUID HAIR_ITEM = new UUID("d342e6c1-b9d2-11dc-95ff-0800200c9a66"); + private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); public readonly static int VISUALPARAM_COUNT = 218; + public readonly static int TEXTURE_COUNT = 21; + protected UUID m_owner; + protected int m_serial = 1; + protected byte[] m_visualparams; + protected Primitive.TextureEntry m_texture; + protected AvatarWearable[] m_wearables; + protected Dictionary m_attachments; + protected float m_avatarHeight = 0; + protected float m_hipOffset = 0; public virtual UUID Owner { get { return m_owner; } set { m_owner = value; } } - protected int m_serial = 1; public virtual int Serial { @@ -86,15 +67,17 @@ namespace OpenSim.Framework set { m_serial = value; } } - protected byte[] m_visualparams; - public virtual byte[] VisualParams { get { return m_visualparams; } set { m_visualparams = value; } } - protected AvatarWearable[] m_wearables; + public virtual Primitive.TextureEntry Texture + { + get { return m_texture; } + set { m_texture = value; } + } public virtual AvatarWearable[] Wearables { @@ -102,287 +85,363 @@ namespace OpenSim.Framework set { m_wearables = value; } } + public virtual Dictionary Attachments + { + get { return m_attachments; } + } + public virtual UUID BodyItem { - get { return m_wearables[BODY].ItemID; } - set { m_wearables[BODY].ItemID = value; } + get { return m_wearables[AvatarWearable.BODY].ItemID; } + set { m_wearables[AvatarWearable.BODY].ItemID = value; } } public virtual UUID BodyAsset { - get { return m_wearables[BODY].AssetID; } - set { m_wearables[BODY].AssetID = value; } + get { return m_wearables[AvatarWearable.BODY].AssetID; } + set { m_wearables[AvatarWearable.BODY].AssetID = value; } } public virtual UUID SkinItem { - get { return m_wearables[SKIN].ItemID; } - set { m_wearables[SKIN].ItemID = value; } + get { return m_wearables[AvatarWearable.SKIN].ItemID; } + set { m_wearables[AvatarWearable.SKIN].ItemID = value; } } public virtual UUID SkinAsset { - get { return m_wearables[SKIN].AssetID; } - set { m_wearables[SKIN].AssetID = value; } + get { return m_wearables[AvatarWearable.SKIN].AssetID; } + set { m_wearables[AvatarWearable.SKIN].AssetID = value; } } public virtual UUID HairItem { - get { return m_wearables[HAIR].ItemID; } - set { m_wearables[HAIR].ItemID = value; } + get { return m_wearables[AvatarWearable.HAIR].ItemID; } + set { m_wearables[AvatarWearable.HAIR].ItemID = value; } } public virtual UUID HairAsset { - get { return m_wearables[HAIR].AssetID; } - set { m_wearables[HAIR].AssetID = value; } + get { return m_wearables[AvatarWearable.HAIR].AssetID; } + set { m_wearables[AvatarWearable.HAIR].AssetID = value; } } public virtual UUID EyesItem { - get { return m_wearables[EYES].ItemID; } - set { m_wearables[EYES].ItemID = value; } + get { return m_wearables[AvatarWearable.EYES].ItemID; } + set { m_wearables[AvatarWearable.EYES].ItemID = value; } } public virtual UUID EyesAsset { - get { return m_wearables[EYES].AssetID; } - set { m_wearables[EYES].AssetID = value; } + get { return m_wearables[AvatarWearable.EYES].AssetID; } + set { m_wearables[AvatarWearable.EYES].AssetID = value; } } public virtual UUID ShirtItem { - get { return m_wearables[SHIRT].ItemID; } - set { m_wearables[SHIRT].ItemID = value; } + get { return m_wearables[AvatarWearable.SHIRT].ItemID; } + set { m_wearables[AvatarWearable.SHIRT].ItemID = value; } } public virtual UUID ShirtAsset { - get { return m_wearables[SHIRT].AssetID; } - set { m_wearables[SHIRT].AssetID = value; } + get { return m_wearables[AvatarWearable.SHIRT].AssetID; } + set { m_wearables[AvatarWearable.SHIRT].AssetID = value; } } public virtual UUID PantsItem { - get { return m_wearables[PANTS].ItemID; } - set { m_wearables[PANTS].ItemID = value; } + get { return m_wearables[AvatarWearable.PANTS].ItemID; } + set { m_wearables[AvatarWearable.PANTS].ItemID = value; } } public virtual UUID PantsAsset { - get { return m_wearables[PANTS].AssetID; } - set { m_wearables[PANTS].AssetID = value; } + get { return m_wearables[AvatarWearable.PANTS].AssetID; } + set { m_wearables[AvatarWearable.PANTS].AssetID = value; } } public virtual UUID ShoesItem { - get { return m_wearables[SHOES].ItemID; } - set { m_wearables[SHOES].ItemID = value; } + get { return m_wearables[AvatarWearable.SHOES].ItemID; } + set { m_wearables[AvatarWearable.SHOES].ItemID = value; } } public virtual UUID ShoesAsset { - get { return m_wearables[SHOES].AssetID; } - set { m_wearables[SHOES].AssetID = value; } + get { return m_wearables[AvatarWearable.SHOES].AssetID; } + set { m_wearables[AvatarWearable.SHOES].AssetID = value; } } public virtual UUID SocksItem { - get { return m_wearables[SOCKS].ItemID; } - set { m_wearables[SOCKS].ItemID = value; } + get { return m_wearables[AvatarWearable.SOCKS].ItemID; } + set { m_wearables[AvatarWearable.SOCKS].ItemID = value; } } public virtual UUID SocksAsset { - get { return m_wearables[SOCKS].AssetID; } - set { m_wearables[SOCKS].AssetID = value; } + get { return m_wearables[AvatarWearable.SOCKS].AssetID; } + set { m_wearables[AvatarWearable.SOCKS].AssetID = value; } } public virtual UUID JacketItem { - get { return m_wearables[JACKET].ItemID; } - set { m_wearables[JACKET].ItemID = value; } + get { return m_wearables[AvatarWearable.JACKET].ItemID; } + set { m_wearables[AvatarWearable.JACKET].ItemID = value; } } public virtual UUID JacketAsset { - get { return m_wearables[JACKET].AssetID; } - set { m_wearables[JACKET].AssetID = value; } + get { return m_wearables[AvatarWearable.JACKET].AssetID; } + set { m_wearables[AvatarWearable.JACKET].AssetID = value; } } public virtual UUID GlovesItem { - get { return m_wearables[GLOVES].ItemID; } - set { m_wearables[GLOVES].ItemID = value; } + get { return m_wearables[AvatarWearable.GLOVES].ItemID; } + set { m_wearables[AvatarWearable.GLOVES].ItemID = value; } } public virtual UUID GlovesAsset { - get { return m_wearables[GLOVES].AssetID; } - set { m_wearables[GLOVES].AssetID = value; } + get { return m_wearables[AvatarWearable.GLOVES].AssetID; } + set { m_wearables[AvatarWearable.GLOVES].AssetID = value; } } public virtual UUID UnderShirtItem { - get { return m_wearables[UNDERSHIRT].ItemID; } - set { m_wearables[UNDERSHIRT].ItemID = value; } + get { return m_wearables[AvatarWearable.UNDERSHIRT].ItemID; } + set { m_wearables[AvatarWearable.UNDERSHIRT].ItemID = value; } } public virtual UUID UnderShirtAsset { - get { return m_wearables[UNDERSHIRT].AssetID; } - set { m_wearables[UNDERSHIRT].AssetID = value; } + get { return m_wearables[AvatarWearable.UNDERSHIRT].AssetID; } + set { m_wearables[AvatarWearable.UNDERSHIRT].AssetID = value; } } public virtual UUID UnderPantsItem { - get { return m_wearables[UNDERPANTS].ItemID; } - set { m_wearables[UNDERPANTS].ItemID = value; } + get { return m_wearables[AvatarWearable.UNDERPANTS].ItemID; } + set { m_wearables[AvatarWearable.UNDERPANTS].ItemID = value; } } public virtual UUID UnderPantsAsset { - get { return m_wearables[UNDERPANTS].AssetID; } - set { m_wearables[UNDERPANTS].AssetID = value; } + get { return m_wearables[AvatarWearable.UNDERPANTS].AssetID; } + set { m_wearables[AvatarWearable.UNDERPANTS].AssetID = value; } } public virtual UUID SkirtItem { - get { return m_wearables[SKIRT].ItemID; } - set { m_wearables[SKIRT].ItemID = value; } + get { return m_wearables[AvatarWearable.SKIRT].ItemID; } + set { m_wearables[AvatarWearable.SKIRT].ItemID = value; } } public virtual UUID SkirtAsset { - get { return m_wearables[SKIRT].AssetID; } - set { m_wearables[SKIRT].AssetID = value; } + get { return m_wearables[AvatarWearable.SKIRT].AssetID; } + set { m_wearables[AvatarWearable.SKIRT].AssetID = value; } } - public virtual void SetDefaultWearables() + public virtual float AvatarHeight { - m_wearables[BODY].AssetID = BODY_ASSET; - m_wearables[BODY].ItemID = BODY_ITEM; - m_wearables[SKIN].AssetID = SKIN_ASSET; - m_wearables[SKIN].ItemID = SKIN_ITEM; - m_wearables[HAIR].AssetID = HAIR_ASSET; - m_wearables[HAIR].ItemID = HAIR_ITEM; - m_wearables[SHIRT].AssetID = SHIRT_ASSET; - m_wearables[SHIRT].ItemID = SHIRT_ITEM; - m_wearables[PANTS].AssetID = PANTS_ASSET; - m_wearables[PANTS].ItemID = PANTS_ITEM; + get { return m_avatarHeight; } + set { m_avatarHeight = value; } } - public virtual void ClearWearables() + public virtual float HipOffset { - for (int i = 0; i < 13; i++) - { - m_wearables[i].AssetID = UUID.Zero; - m_wearables[i].ItemID = UUID.Zero; - } + get { return m_hipOffset; } } - public virtual void SetDefaultParams(byte[] vparams) + public AvatarAppearance() : this(UUID.Zero) {} + + public AvatarAppearance(UUID owner) { - // TODO: Figure out better values then 'fat scientist 150' or 'alien 0' - for (int i = 0; i < VISUALPARAM_COUNT; i++) - { - vparams[i] = 150; - } +// DEBUG ON + m_log.WarnFormat("[AVATAR APPEARANCE] create empty appearance for {0}",owner); +// DEBUG OFF + m_serial = 0; + m_owner = owner; + + SetDefaultWearables(); + SetDefaultTexture(); + SetDefaultParams(); + SetHeight(); + + m_attachments = new Dictionary(); } + + public AvatarAppearance(UUID avatarID, OSDMap map) + { +// DEBUG ON + m_log.WarnFormat("[AVATAR APPEARANCE] create appearance for {0} from OSDMap",avatarID); +// DEBUG OFF + m_owner = avatarID; + Unpack(map); + SetHeight(); + } + + public AvatarAppearance(UUID avatarID, AvatarWearable[] wearables, Primitive.TextureEntry textureEntry, byte[] visualParams) + { +// DEBUG ON + m_log.WarnFormat("[AVATAR APPEARANCE] create initialized appearance for {0}",avatarID); +// DEBUG OFF + m_serial = 1; + m_owner = avatarID; - protected Primitive.TextureEntry m_texture; + if (wearables != null) + m_wearables = wearables; + else + SetDefaultWearables(); + + if (textureEntry != null) + m_texture = textureEntry; + else + SetDefaultTexture(); - public virtual Primitive.TextureEntry Texture - { - get { return m_texture; } - set { m_texture = value; } + if (visualParams != null) + m_visualparams = visualParams; + else + SetDefaultParams(); + + SetHeight(); + + m_attachments = new Dictionary(); } - protected float m_avatarHeight = 0; - protected float m_hipOffset = 0; + public AvatarAppearance(AvatarAppearance appearance) + { +// DEBUG ON + m_log.WarnFormat("[AVATAR APPEARANCE] create from an existing appearance"); +// DEBUG OFF + if (appearance == null) + { + m_serial = 0; + m_owner = UUID.Zero; - public virtual float AvatarHeight + SetDefaultWearables(); + SetDefaultTexture(); + SetDefaultParams(); + SetHeight(); + + m_attachments = new Dictionary(); + + return; + } + + m_serial = appearance.Serial; + m_owner = appearance.Owner; + + m_wearables = null; + if (appearance.Wearables != null) + { + m_wearables = new AvatarWearable[AvatarWearable.MAX_WEARABLES]; //should be 13 of these + for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++) + SetWearable(i,appearance.Wearables[i]); + } + + m_texture = null; + if (appearance.Texture != null) + { + byte[] tbytes = appearance.Texture.GetBytes(); + m_texture = new Primitive.TextureEntry(tbytes,0,tbytes.Length); + } + + m_visualparams = null; + if (appearance.VisualParams != null) + m_visualparams = (byte[])appearance.VisualParams.Clone(); + + m_attachments = new Dictionary(); + foreach (KeyValuePair kvp in appearance.Attachments) + m_attachments[kvp.Key] = new AvatarAttachment(kvp.Value); + } + + protected virtual void SetDefaultWearables() { - get { return m_avatarHeight; } - set { m_avatarHeight = value; } + m_wearables = AvatarWearable.DefaultWearables; } - public virtual float HipOffset + protected virtual void SetDefaultParams() { - get { return m_hipOffset; } + m_visualparams = new byte[VISUALPARAM_COUNT]; + for (int i = 0; i < VISUALPARAM_COUNT; i++) + { + m_visualparams[i] = 150; + } } - //Builds the VisualParam Enum using LIBOMV's Visual Param NameValues - /* - public void BuildVisualParamEnum() + protected virtual void SetDefaultTexture() { - Dictionary IndexedParams = new Dictionary(); - int vpIndex = 0; - IndexedParams = new Dictionary(); - - System.Text.StringBuilder sb = new System.Text.StringBuilder(); + m_texture = new Primitive.TextureEntry(new UUID("C228D1CF-4B5D-4BA8-84F4-899A0796AA97")); + // The initialization of these seems to force a rebake regardless of whether it is needed + // m_textures.CreateFace(0).TextureID = new UUID("00000000-0000-1111-9999-000000000012"); + // m_textures.CreateFace(1).TextureID = Util.BLANK_TEXTURE_UUID; + // m_textures.CreateFace(2).TextureID = Util.BLANK_TEXTURE_UUID; + // m_textures.CreateFace(3).TextureID = new UUID("6522E74D-1660-4E7F-B601-6F48C1659A77"); + // m_textures.CreateFace(4).TextureID = new UUID("7CA39B4C-BD19-4699-AFF7-F93FD03D3E7B"); + // m_textures.CreateFace(5).TextureID = new UUID("00000000-0000-1111-9999-000000000010"); + // m_textures.CreateFace(6).TextureID = new UUID("00000000-0000-1111-9999-000000000011"); + } - sb.Append("public enum VPElement: int\n"); - sb.Append("{\n"); - foreach (KeyValuePair kvp in OpenMetaverse.VisualParams.Params) + /// + /// Set up appearance textures. + /// Returns boolean that indicates whether the new entries actually change the + /// existing values. + /// + public virtual bool SetTextureEntries(Primitive.TextureEntry textureEntry) + { + if (textureEntry == null) + return false; + + // There are much simpler versions of this copy that could be + // made. We determine if any of the textures actually + // changed to know if the appearance should be saved later + bool changed = false; + for (int i = 0; i < AvatarAppearance.TEXTURE_COUNT; i++) { - VisualParam vp = kvp.Value; - - // Only Group-0 parameters are sent in AgentSetAppearance packets - if (kvp.Value.Group == 0) - { + Primitive.TextureEntryFace newface = textureEntry.FaceTextures[i]; + Primitive.TextureEntryFace oldface = m_texture.FaceTextures[i]; - if (!IndexedParams.ContainsKey(vp.Name)) - { - - if (vp.Label.Length > 0 || vp.LabelMin.Length > 0 || vp.LabelMax.Length > 0) - { - - sb.Append("/// \n"); - if (vp.LabelMin.Length > 0 && vp.LabelMax.Length > 0) - sb.Append(string.Format("/// {0} - {1} 0--+255 {2}\n", vp.Label, vp.LabelMin, - vp.LabelMax)); - - else - sb.Append(string.Format("/// {0}\n", vp.Label)); - - sb.Append("/// \n"); - } - sb.Append(string.Format(" {0}_{1} = {2}", vp.Wearable.ToUpper(), vp.Name.ToUpper().Replace(" ", "_"),vpIndex)); - - IndexedParams.Add(vp.Name, vpIndex++); - } - else - { - sb.Append(string.Format(" {0}_{1}_{2} = {2}", vp.Wearable.ToUpper(), vp.Name.ToUpper().Replace(" ", "_"), vpIndex)); - vpIndex++; - //int i = 0; - } + if (newface == null) + { + if (oldface == null) continue; } - if (vpIndex < 217) - sb.Append(",\n"); else - sb.Append("\n"); + { + if (oldface != null && oldface.TextureID == newface.TextureID) continue; + } + m_texture.FaceTextures[i] = (newface != null) ? new Primitive.TextureEntryFace(newface) : null; + changed = true; +// DEBUG ON + if (newface != null) + m_log.WarnFormat("[SCENEPRESENCE] index {0}, new texture id {1}",i,newface.TextureID); +// DEBUG OFF } - sb.Append("}\n"); + return changed; } - */ - - public AvatarAppearance() : this(UUID.Zero) {} - - public AvatarAppearance(UUID owner) + + /// + /// Set up visual parameters for the avatar and refresh the avatar height + /// Returns boolean that indicates whether the new entries actually change the + /// existing values. + /// + public virtual bool SetVisualParams(byte[] visualParams) { - m_wearables = new AvatarWearable[MAX_WEARABLES]; - for (int i = 0; i < MAX_WEARABLES; i++) + if (visualParams == null) + return false; + + // There are much simpler versions of this copy that could be + // made. We determine if any of the visual parameters actually + // changed to know if the appearance should be saved later + bool changed = false; + for (int i = 0; i < AvatarAppearance.VISUALPARAM_COUNT; i++) { - // this makes them all null - m_wearables[i] = new AvatarWearable(); + if (visualParams[i] != m_visualparams[i]) + { +// DEBUG ON + m_log.WarnFormat("[AVATARAPPEARANCE] vparams changed [{0}] {1} ==> {2}", + i,m_visualparams[i],visualParams[i]); +// DEBUG OFF + m_visualparams[i] = visualParams[i]; + changed = true; + } } - m_serial = 0; - m_owner = owner; - //BuildVisualParamEnum() - m_visualparams = new byte[VISUALPARAM_COUNT]; - // This sets Visual Params with *less* weirder values then default. Instead of a ugly alien, it looks like a fat scientist - SetDefaultParams(m_visualparams); - SetDefaultWearables(); - m_texture = GetDefaultTexture(); + + // Reset the height if the visual parameters actually changed + if (changed) + SetHeight(); + + return changed; } - - public AvatarAppearance(UUID avatarID, AvatarWearable[] wearables, byte[] visualParams) + + public virtual void SetAppearance(Primitive.TextureEntry textureEntry, byte[] visualParams) { - m_owner = avatarID; - m_serial = 1; - m_wearables = wearables; - m_visualparams = visualParams; - m_texture = GetDefaultTexture(); + SetTextureEntries(textureEntry); + SetVisualParams(visualParams); } - - /// - /// Set up appearance textures and avatar parameters, including a height calculation - /// - public virtual void SetAppearance(Primitive.TextureEntry textureEntry, byte[] visualParams) + + public virtual void SetHeight() { - if (textureEntry != null) - m_texture = textureEntry; - if (visualParams != null) - m_visualparams = visualParams; - m_avatarHeight = 1.23077f // Shortest possible avatar height + 0.516945f * (float)m_visualparams[(int)VPElement.SHAPE_HEIGHT] / 255.0f // Body height + 0.072514f * (float)m_visualparams[(int)VPElement.SHAPE_HEAD_SIZE] / 255.0f // Head size @@ -390,217 +449,63 @@ namespace OpenSim.Framework + 0.08f * (float)m_visualparams[(int)VPElement.SHOES_PLATFORM_HEIGHT] / 255.0f // Shoe platform height + 0.07f * (float)m_visualparams[(int)VPElement.SHOES_HEEL_HEIGHT] / 255.0f // Shoe heel height + 0.076f * (float)m_visualparams[(int)VPElement.SHAPE_NECK_LENGTH] / 255.0f; // Neck length + m_hipOffset = (((1.23077f // Half of avatar + 0.516945f * (float)m_visualparams[(int)VPElement.SHAPE_HEIGHT] / 255.0f // Body height + 0.3836f * (float)m_visualparams[(int)VPElement.SHAPE_LEG_LENGTH] / 255.0f // Leg length + 0.08f * (float)m_visualparams[(int)VPElement.SHOES_PLATFORM_HEIGHT] / 255.0f // Shoe platform height + 0.07f * (float)m_visualparams[(int)VPElement.SHOES_HEEL_HEIGHT] / 255.0f // Shoe heel height ) / 2) - m_avatarHeight / 2) * 0.31f - 0.0425f; - - - - //System.Console.WriteLine(">>>>>>> [APPEARANCE]: Height {0} Hip offset {1}" + m_avatarHeight + " " + m_hipOffset); - //m_log.Debug("------------- Set Appearance Texture ---------------"); - //Primitive.TextureEntryFace[] faces = Texture.FaceTextures; - //foreach (Primitive.TextureEntryFace face in faces) - //{ - // if (face != null) - // m_log.Debug(" ++ " + face.TextureID); - // else - // m_log.Debug(" ++ NULL "); - //} - //m_log.Debug("----------------------------"); - } public virtual void SetWearable(int wearableId, AvatarWearable wearable) { - m_wearables[wearableId] = wearable; +// DEBUG ON +// m_log.WarnFormat("[AVATARAPPEARANCE] set wearable {0} --> {1}:{2}",wearableId,wearable.ItemID,wearable.AssetID); +// DEBUG OFF + m_wearables[wearableId] = new AvatarWearable(wearable.ItemID,wearable.AssetID); } - public static Primitive.TextureEntry GetDefaultTexture() - { - Primitive.TextureEntry textu = new Primitive.TextureEntry(new UUID("C228D1CF-4B5D-4BA8-84F4-899A0796AA97")); - textu.CreateFace(0).TextureID = new UUID("00000000-0000-1111-9999-000000000012"); - textu.CreateFace(1).TextureID = Util.BLANK_TEXTURE_UUID; - textu.CreateFace(2).TextureID = Util.BLANK_TEXTURE_UUID; - textu.CreateFace(3).TextureID = new UUID("6522E74D-1660-4E7F-B601-6F48C1659A77"); - textu.CreateFace(4).TextureID = new UUID("7CA39B4C-BD19-4699-AFF7-F93FD03D3E7B"); - textu.CreateFace(5).TextureID = new UUID("00000000-0000-1111-9999-000000000010"); - textu.CreateFace(6).TextureID = new UUID("00000000-0000-1111-9999-000000000011"); - return textu; - } - - public static byte[] GetDefaultVisualParams() - { - byte[] visualParams; - visualParams = new byte[VISUALPARAM_COUNT]; - for (int i = 0; i < VISUALPARAM_COUNT; i++) - { - visualParams[i] = 100; - } - return visualParams; - } +// DEBUG ON public override String ToString() { - String s = "[Wearables] =>"; - s += " Body Item: " + BodyItem.ToString() + ";"; - s += " Skin Item: " + SkinItem.ToString() + ";"; - s += " Shirt Item: " + ShirtItem.ToString() + ";"; - s += " Pants Item: " + PantsItem.ToString() + ";"; - return s; - } - - // this is used for OGS1 - public virtual Hashtable ToHashTable() - { - Hashtable h = new Hashtable(); - h["owner"] = Owner.ToString(); - h["serial"] = Serial.ToString(); - h["visual_params"] = VisualParams; - h["texture"] = Texture.GetBytes(); - h["avatar_height"] = AvatarHeight.ToString(); - h["body_item"] = BodyItem.ToString(); - h["body_asset"] = BodyAsset.ToString(); - h["skin_item"] = SkinItem.ToString(); - h["skin_asset"] = SkinAsset.ToString(); - h["hair_item"] = HairItem.ToString(); - h["hair_asset"] = HairAsset.ToString(); - h["eyes_item"] = EyesItem.ToString(); - h["eyes_asset"] = EyesAsset.ToString(); - h["shirt_item"] = ShirtItem.ToString(); - h["shirt_asset"] = ShirtAsset.ToString(); - h["pants_item"] = PantsItem.ToString(); - h["pants_asset"] = PantsAsset.ToString(); - h["shoes_item"] = ShoesItem.ToString(); - h["shoes_asset"] = ShoesAsset.ToString(); - h["socks_item"] = SocksItem.ToString(); - h["socks_asset"] = SocksAsset.ToString(); - h["jacket_item"] = JacketItem.ToString(); - h["jacket_asset"] = JacketAsset.ToString(); - h["gloves_item"] = GlovesItem.ToString(); - h["gloves_asset"] = GlovesAsset.ToString(); - h["undershirt_item"] = UnderShirtItem.ToString(); - h["undershirt_asset"] = UnderShirtAsset.ToString(); - h["underpants_item"] = UnderPantsItem.ToString(); - h["underpants_asset"] = UnderPantsAsset.ToString(); - h["skirt_item"] = SkirtItem.ToString(); - h["skirt_asset"] = SkirtAsset.ToString(); - - string attachments = GetAttachmentsString(); - if (attachments != String.Empty) - h["attachments"] = attachments; - - return h; - } - - public AvatarAppearance(Hashtable h) - { - Owner = new UUID((string)h["owner"]); - Serial = Convert.ToInt32((string)h["serial"]); - VisualParams = (byte[])h["visual_params"]; - - if (h.Contains("texture")) - { - byte[] te = h["texture"] as byte[]; - if (te != null && te.Length > 0) - Texture = new Primitive.TextureEntry(te, 0, te.Length); - } - else - { - // We shouldn't be receiving appearance hashtables without a TextureEntry, - // but in case we do this will prevent a failure when saving to the database - Texture = GetDefaultTexture(); - } - + String s = ""; + for (uint i = 0; i < AvatarAppearance.TEXTURE_COUNT; i++) + if (m_texture.FaceTextures[i] != null) + s += String.Format("Texture: {0} --> {1}\n",i,m_texture.FaceTextures[i].TextureID); + + foreach (AvatarWearable awear in m_wearables) + s += String.Format("Wearable: item={0}, asset={1}\n",awear.ItemID,awear.AssetID); + + s += "Visual Params: "; + for (uint j = 0; j < AvatarAppearance.VISUALPARAM_COUNT; j++) + s += String.Format("{0},",m_visualparams[j]); + s += "\n"; - AvatarHeight = (float)Convert.ToDouble((string)h["avatar_height"]); - - m_wearables = new AvatarWearable[MAX_WEARABLES]; - for (int i = 0; i < MAX_WEARABLES; i++) - { - // this makes them all null - m_wearables[i] = new AvatarWearable(); - } - - BodyItem = new UUID((string)h["body_item"]); - BodyAsset = new UUID((string)h["body_asset"]); - SkinItem = new UUID((string)h["skin_item"]); - SkinAsset = new UUID((string)h["skin_asset"]); - HairItem = new UUID((string)h["hair_item"]); - HairAsset = new UUID((string)h["hair_asset"]); - EyesItem = new UUID((string)h["eyes_item"]); - EyesAsset = new UUID((string)h["eyes_asset"]); - ShirtItem = new UUID((string)h["shirt_item"]); - ShirtAsset = new UUID((string)h["shirt_asset"]); - PantsItem = new UUID((string)h["pants_item"]); - PantsAsset = new UUID((string)h["pants_asset"]); - ShoesItem = new UUID((string)h["shoes_item"]); - ShoesAsset = new UUID((string)h["shoes_asset"]); - SocksItem = new UUID((string)h["socks_item"]); - SocksAsset = new UUID((string)h["socks_asset"]); - JacketItem = new UUID((string)h["jacket_item"]); - JacketAsset = new UUID((string)h["jacket_asset"]); - GlovesItem = new UUID((string)h["gloves_item"]); - GlovesAsset = new UUID((string)h["gloves_asset"]); - UnderShirtItem = new UUID((string)h["undershirt_item"]); - UnderShirtAsset = new UUID((string)h["undershirt_asset"]); - UnderPantsItem = new UUID((string)h["underpants_item"]); - UnderPantsAsset = new UUID((string)h["underpants_asset"]); - SkirtItem = new UUID((string)h["skirt_item"]); - SkirtAsset = new UUID((string)h["skirt_asset"]); - - if (h.ContainsKey("attachments")) - { - SetAttachmentsString(h["attachments"].ToString()); - } + return s; } +// DEBUG OFF - private Dictionary m_attachments = new Dictionary(); - - public void SetAttachments(AttachmentData[] data) + public void SetAttachments(AvatarAttachment[] data) { - foreach (AttachmentData a in data) - { - m_attachments[a.AttachPoint] = new UUID[2]; - m_attachments[a.AttachPoint][0] = a.ItemID; - m_attachments[a.AttachPoint][1] = a.AssetID; - } + foreach (AvatarAttachment attach in data) + m_attachments[attach.AttachPoint] = new AvatarAttachment(attach); } - public void SetAttachments(Hashtable data) + public void SetAttachment(int attachpoint, UUID item, UUID asset) { - m_attachments.Clear(); - - if (data == null) + if (attachpoint == 0) return; - foreach (DictionaryEntry e in data) + if (item == UUID.Zero) { - int attachpoint = Convert.ToInt32(e.Key); - if (m_attachments.ContainsKey(attachpoint)) - continue; - - UUID item; - UUID asset; - - Hashtable uuids = (Hashtable) e.Value; - UUID.TryParse(uuids["item"].ToString(), out item); - UUID.TryParse(uuids["asset"].ToString(), out asset); - - UUID[] attachment = new UUID[2]; - attachment[0] = item; - attachment[1] = asset; - - m_attachments[attachpoint] = attachment; + m_attachments.Remove(attachpoint); + return; } - } - public Dictionary GetAttachmentDictionary() - { - return m_attachments; + m_attachments[attachpoint] = new AvatarAttachment(attachpoint,item,asset); } public Hashtable GetAttachments() @@ -610,16 +515,13 @@ namespace OpenSim.Framework Hashtable ret = new Hashtable(); - foreach (KeyValuePair kvp in m_attachments) + foreach (KeyValuePair kvp in m_attachments) { - int attachpoint = kvp.Key; - UUID[] uuids = kvp.Value; - Hashtable data = new Hashtable(); - data["item"] = uuids[0].ToString(); - data["asset"] = uuids[1].ToString(); + data["item"] = kvp.Value.ItemID.ToString(); + data["asset"] = kvp.Value.AssetID.ToString(); - ret[attachpoint] = data; + ret[kvp.Key] = data; } return ret; @@ -635,7 +537,7 @@ namespace OpenSim.Framework if (!m_attachments.ContainsKey(attachpoint)) return UUID.Zero; - return m_attachments[attachpoint][0]; + return m_attachments[attachpoint].ItemID; } public UUID GetAttachedAsset(int attachpoint) @@ -643,33 +545,14 @@ namespace OpenSim.Framework if (!m_attachments.ContainsKey(attachpoint)) return UUID.Zero; - return m_attachments[attachpoint][1]; - } - - public void SetAttachment(int attachpoint, UUID item, UUID asset) - { - if (attachpoint == 0) - return; - - if (item == UUID.Zero) - { - if (m_attachments.ContainsKey(attachpoint)) - m_attachments.Remove(attachpoint); - return; - } - - if (!m_attachments.ContainsKey(attachpoint)) - m_attachments[attachpoint] = new UUID[2]; - - m_attachments[attachpoint][0] = item; - m_attachments[attachpoint][1] = asset; + return m_attachments[attachpoint].AssetID; } public int GetAttachpoint(UUID itemID) { - foreach (KeyValuePair kvp in m_attachments) + foreach (KeyValuePair kvp in m_attachments) { - if (kvp.Value[0] == itemID) + if (kvp.Value.ItemID == itemID) { return kvp.Key; } @@ -690,42 +573,126 @@ namespace OpenSim.Framework m_attachments.Clear(); } - string GetAttachmentsString() + /// + /// Create an OSDMap from the appearance data + /// + public OSDMap Pack() { - List strings = new List(); + OSDMap data = new OSDMap(); - foreach (KeyValuePair e in m_attachments) + data["serial"] = OSD.FromInteger(m_serial); + data["height"] = OSD.FromReal(m_avatarHeight); + data["hipoffset"] = OSD.FromReal(m_hipOffset); + + // Wearables + OSDArray wears = new OSDArray(AvatarWearable.MAX_WEARABLES); + for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++) + wears.Add(m_wearables[i].Pack()); + data["wearables"] = wears; + + // Avatar Textures + OSDArray textures = new OSDArray(AvatarAppearance.TEXTURE_COUNT); + for (uint i = 0; i < AvatarAppearance.TEXTURE_COUNT; i++) { - strings.Add(e.Key.ToString()); - strings.Add(e.Value[0].ToString()); - strings.Add(e.Value[1].ToString()); + if (m_texture.FaceTextures[i] != null) + textures.Add(OSD.FromUUID(m_texture.FaceTextures[i].TextureID)); + else + textures.Add(OSD.FromUUID(UUID.Zero)); } + data["textures"] = textures; - return String.Join(",", strings.ToArray()); + // Visual Parameters + OSDBinary visualparams = new OSDBinary(m_visualparams); + data["visualparams"] = visualparams; + + // Attachments + OSDArray attachs = new OSDArray(m_attachments.Count); + foreach (KeyValuePair kvp in m_attachments) + attachs.Add(kvp.Value.Pack()); + data["attachments"] = attachs; + + return data; } - void SetAttachmentsString(string data) + /// + /// Unpack and OSDMap and initialize the appearance + /// from it + /// + public void Unpack(OSDMap data) { - string[] strings = data.Split(new char[] {','}); - int i = 0; + if ((data != null) && (data["appearance_serial"] != null)) + m_serial = data["appearance_serial"].AsInteger(); + if ((data != null) && (data["height"] != null)) + m_avatarHeight = (float)data["height"].AsReal(); + if ((data != null) && (data["hipoffset"] != null)) + m_hipOffset = (float)data["hipoffset"].AsReal(); + + try + { + // Wearables + SetDefaultWearables(); + if ((data != null) && (data["wearables"] != null) && (data["wearables"]).Type == OSDType.Array) + { + OSDArray wears = (OSDArray)(data["wearables"]); + for (int i = 0; i < wears.Count; i++) + m_wearables[i] = new AvatarWearable((OSDMap)wears[i]); + } + else + { + m_log.Warn("[AVATARAPPEARANCE] failed to unpack wearables"); + } - m_attachments.Clear(); + // Avatar Textures + SetDefaultTexture(); + if ((data != null) && (data["textures"] != null) && (data["textures"]).Type == OSDType.Array) + { + OSDArray textures = (OSDArray)(data["textures"]); + for (int i = 0; i < AvatarAppearance.TEXTURE_COUNT && i < textures.Count; i++) + { + if (textures[i] != null) + { + UUID textureID = textures[i].AsUUID(); + if (textureID != UUID.Zero) + m_texture.CreateFace((uint)i).TextureID = textureID; + } + } + } + else + { + m_log.Warn("[AVATARAPPEARANCE] failed to unpack textures"); + } - while (strings.Length - i > 2) - { - int attachpoint = Int32.Parse(strings[i]); - UUID item = new UUID(strings[i+1]); - UUID asset = new UUID(strings[i+2]); - i += 3; + // Visual Parameters + SetDefaultParams(); + if ((data != null) && (data["visualparams"] != null)) + { + if ((data["visualparams"].Type == OSDType.Binary) || (data["visualparams"].Type == OSDType.Array)) + m_visualparams = data["visualparams"].AsBinary(); + } + else + { + m_log.Warn("[AVATARAPPEARANCE] failed to unpack visual parameters"); + } - if (!m_attachments.ContainsKey(attachpoint)) + // Attachments + m_attachments = new Dictionary(); + if ((data != null) && (data["attachments"] != null) && (data["attachments"]).Type == OSDType.Array) { - m_attachments[attachpoint] = new UUID[2]; - m_attachments[attachpoint][0] = item; - m_attachments[attachpoint][1] = asset; + OSDArray attachs = (OSDArray)(data["attachments"]); + for (int i = 0; i < attachs.Count; i++) + { + AvatarAttachment attach = new AvatarAttachment((OSDMap)attachs[i]); + m_attachments[attach.AttachPoint] = attach; + } } } + catch (Exception e) + { + m_log.ErrorFormat("[AVATARAPPEARANCE] unpack failed badly: {0}",e.Message); + } } + + /// /// Viewer Params Array Element for AgentSetAppearance /// Generated from LibOMV's Visual Params list diff --git a/OpenSim/Framework/AvatarAttachment.cs b/OpenSim/Framework/AvatarAttachment.cs new file mode 100644 index 0000000..c68d78d --- /dev/null +++ b/OpenSim/Framework/AvatarAttachment.cs @@ -0,0 +1,78 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; +using OpenMetaverse; +using OpenMetaverse.StructuredData; + +namespace OpenSim.Framework +{ + public class AvatarAttachment + { + public int AttachPoint; + public UUID ItemID; + public UUID AssetID; + + public AvatarAttachment(AvatarAttachment attach) + { + AttachPoint = attach.AttachPoint; + ItemID = attach.ItemID; + AssetID = attach.AssetID; + } + + public AvatarAttachment(int point, UUID item, UUID asset) + { + AttachPoint = point; + ItemID = item; + AssetID = asset; + } + + public AvatarAttachment(OSDMap args) + { + Unpack(args); + } + + public OSDMap Pack() + { + OSDMap attachdata = new OSDMap(); + attachdata["point"] = OSD.FromInteger(AttachPoint); + attachdata["item"] = OSD.FromUUID(ItemID); + attachdata["asset"] = OSD.FromUUID(AssetID); + + return attachdata; + } + + + public void Unpack(OSDMap args) + { + if (args["point"] != null) + AttachPoint = args["point"].AsInteger(); + ItemID = (args["item"] != null) ? args["item"].AsUUID() : UUID.Zero; + AssetID = (args["asset"] != null) ? args["asset"].AsUUID() : UUID.Zero; + } + } +} diff --git a/OpenSim/Framework/AvatarWearable.cs b/OpenSim/Framework/AvatarWearable.cs index 30c5172..87098bf 100644 --- a/OpenSim/Framework/AvatarWearable.cs +++ b/OpenSim/Framework/AvatarWearable.cs @@ -26,14 +26,32 @@ */ using System; -using System.Runtime.Serialization; -using System.Security.Permissions; using OpenMetaverse; +using OpenMetaverse.StructuredData; namespace OpenSim.Framework { public class AvatarWearable { + // these are guessed at by the list here - + // http://wiki.secondlife.com/wiki/Avatar_Appearance. We'll + // correct them over time for when were are wrong. + public static readonly int BODY = 0; + public static readonly int SKIN = 1; + public static readonly int HAIR = 2; + public static readonly int EYES = 3; + public static readonly int SHIRT = 4; + public static readonly int PANTS = 5; + public static readonly int SHOES = 6; + public static readonly int SOCKS = 7; + public static readonly int JACKET = 8; + public static readonly int GLOVES = 9; + public static readonly int UNDERSHIRT = 10; + public static readonly int UNDERPANTS = 11; + public static readonly int SKIRT = 12; + + public static readonly int MAX_WEARABLES = 13; + public static readonly UUID DEFAULT_BODY_ITEM = new UUID("66c41e39-38f9-f75a-024e-585989bfaba9"); public static readonly UUID DEFAULT_BODY_ASSET = new UUID("66c41e39-38f9-f75a-024e-585989bfab73"); @@ -62,12 +80,32 @@ namespace OpenSim.Framework ItemID = itemId; } + public AvatarWearable(OSDMap args) + { + Unpack(args); + } + + public OSDMap Pack() + { + OSDMap weardata = new OSDMap(); + weardata["item"] = OSD.FromUUID(ItemID); + weardata["asset"] = OSD.FromUUID(AssetID); + + return weardata; + } + + public void Unpack(OSDMap args) + { + ItemID = (args["item"] != null) ? args["item"].AsUUID() : UUID.Zero; + AssetID = (args["asset"] != null) ? args["asset"].AsUUID() : UUID.Zero; + } + public static AvatarWearable[] DefaultWearables { get { - AvatarWearable[] defaultWearables = new AvatarWearable[13]; //should be 13 of these - for (int i = 0; i < 13; i++) + AvatarWearable[] defaultWearables = new AvatarWearable[MAX_WEARABLES]; //should be 13 of these + for (int i = 0; i < MAX_WEARABLES; i++) { defaultWearables[i] = new AvatarWearable(); } diff --git a/OpenSim/Framework/Capabilities/Caps.cs b/OpenSim/Framework/Capabilities/Caps.cs index 72283de..6b64e12 100644 --- a/OpenSim/Framework/Capabilities/Caps.cs +++ b/OpenSim/Framework/Capabilities/Caps.cs @@ -976,7 +976,9 @@ namespace OpenSim.Framework.Capabilities public void BakedTextureUploaded(UUID assetID, byte[] data) { - m_log.DebugFormat("[CAPS]: Received baked texture {0}", assetID.ToString()); +// DEBUG ON + m_log.WarnFormat("[CAPS]: Received baked texture {0}", assetID.ToString()); +// DEBUG OFF AssetBase asset; asset = new AssetBase(assetID, "Baked Texture", (sbyte)AssetType.Texture, m_agentID.ToString()); asset.Data = data; diff --git a/OpenSim/Framework/ChildAgentDataUpdate.cs b/OpenSim/Framework/ChildAgentDataUpdate.cs index 0dc5dbc..fdebba3 100644 --- a/OpenSim/Framework/ChildAgentDataUpdate.cs +++ b/OpenSim/Framework/ChildAgentDataUpdate.cs @@ -225,46 +225,6 @@ namespace OpenSim.Framework } } - public class AttachmentData - { - public int AttachPoint; - public UUID ItemID; - public UUID AssetID; - - public AttachmentData(int point, UUID item, UUID asset) - { - AttachPoint = point; - ItemID = item; - AssetID = asset; - } - - public AttachmentData(OSDMap args) - { - UnpackUpdateMessage(args); - } - - public OSDMap PackUpdateMessage() - { - OSDMap attachdata = new OSDMap(); - attachdata["point"] = OSD.FromInteger(AttachPoint); - attachdata["item"] = OSD.FromUUID(ItemID); - attachdata["asset"] = OSD.FromUUID(AssetID); - - return attachdata; - } - - - public void UnpackUpdateMessage(OSDMap args) - { - if (args["point"] != null) - AttachPoint = args["point"].AsInteger(); - if (args["item"] != null) - ItemID = args["item"].AsUUID(); - if (args["asset"] != null) - AssetID = args["asset"].AsUUID(); - } - } - public class ControllerData { public UUID ItemID; @@ -348,11 +308,14 @@ namespace OpenSim.Framework public UUID GranterID; // Appearance + public AvatarAppearance Appearance; + +/* public byte[] AgentTextures; public byte[] VisualParams; public UUID[] Wearables; - public AttachmentData[] Attachments; - + public AvatarAttachment[] Attachments; +*/ // Scripted public ControllerData[] Controllers; @@ -413,6 +376,9 @@ namespace OpenSim.Framework args["animations"] = anims; } + if (Appearance != null) + args["packed_appearance"] = Appearance.Pack(); + //if ((AgentTextures != null) && (AgentTextures.Length > 0)) //{ // OSDArray textures = new OSDArray(AgentTextures.Length); @@ -421,7 +387,7 @@ namespace OpenSim.Framework // args["agent_textures"] = textures; //} - +/* if ((AgentTextures != null) && (AgentTextures.Length > 0)) args["texture_entry"] = OSD.FromBinary(AgentTextures); @@ -441,11 +407,11 @@ namespace OpenSim.Framework if ((Attachments != null) && (Attachments.Length > 0)) { OSDArray attachs = new OSDArray(Attachments.Length); - foreach (AttachmentData att in Attachments) - attachs.Add(att.PackUpdateMessage()); + foreach (AvatarAttachment att in Attachments) + attachs.Add(att.Pack()); args["attachments"] = attachs; } - +*/ if ((Controllers != null) && (Controllers.Length > 0)) { OSDArray controls = new OSDArray(Controllers.Length); @@ -581,6 +547,12 @@ namespace OpenSim.Framework // AgentTextures[i++] = o.AsUUID(); //} + if (args["packed_appearance"] != null) + Appearance = new AvatarAppearance(AgentID,(OSDMap)args["packed_appearance"]); + else + Appearance = new AvatarAppearance(AgentID); + +/* if (args["texture_entry"] != null) AgentTextures = args["texture_entry"].AsBinary(); @@ -599,17 +571,17 @@ namespace OpenSim.Framework if ((args["attachments"] != null) && (args["attachments"]).Type == OSDType.Array) { OSDArray attachs = (OSDArray)(args["attachments"]); - Attachments = new AttachmentData[attachs.Count]; + Attachments = new AvatarAttachment[attachs.Count]; int i = 0; foreach (OSD o in attachs) { if (o.Type == OSDType.Map) { - Attachments[i++] = new AttachmentData((OSDMap)o); + Attachments[i++] = new AvatarAttachment((OSDMap)o); } } } - +*/ if ((args["controllers"] != null) && (args["controllers"]).Type == OSDType.Array) { OSDArray controls = (OSDArray)(args["controllers"]); diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs index 94815cd..027f9c5 100644 --- a/OpenSim/Framework/IClientAPI.cs +++ b/OpenSim/Framework/IClientAPI.cs @@ -43,7 +43,7 @@ namespace OpenSim.Framework public delegate void TextureRequest(Object sender, TextureRequestArgs e); - public delegate void AvatarNowWearing(Object sender, AvatarWearingArgs e); + public delegate void AvatarNowWearing(IClientAPI sender, AvatarWearingArgs e); public delegate void ImprovedInstantMessage(IClientAPI remoteclient, GridInstantMessage im); @@ -65,7 +65,7 @@ namespace OpenSim.Framework public delegate void NetworkStats(int inPackets, int outPackets, int unAckedBytes); - public delegate void SetAppearance(Primitive.TextureEntry textureEntry, byte[] visualParams); + public delegate void SetAppearance(IClientAPI remoteClient, Primitive.TextureEntry textureEntry, byte[] visualParams); public delegate void StartAnim(IClientAPI remoteClient, UUID animID); @@ -711,7 +711,7 @@ namespace OpenSim.Framework event TeleportLandmarkRequest OnTeleportLandmarkRequest; event DeRezObject OnDeRezObject; event Action OnRegionHandShakeReply; - event GenericCall2 OnRequestWearables; + event GenericCall1 OnRequestWearables; event GenericCall1 OnCompleteMovementToRegion; event UpdateAgent OnPreAgentUpdate; event UpdateAgent OnAgentUpdate; diff --git a/OpenSim/Framework/Tests/AgentCircuitDataTest.cs b/OpenSim/Framework/Tests/AgentCircuitDataTest.cs index 2fda6f3..05d8469 100644 --- a/OpenSim/Framework/Tests/AgentCircuitDataTest.cs +++ b/OpenSim/Framework/Tests/AgentCircuitDataTest.cs @@ -65,9 +65,7 @@ namespace OpenSim.Framework.Tests SessionId = UUID.Random(); AvAppearance = new AvatarAppearance(AgentId); - AvAppearance.SetDefaultWearables(); VisualParams = new byte[218]; - AvAppearance.SetDefaultParams(VisualParams); //body VisualParams[(int)AvatarAppearance.VPElement.SHAPE_HEIGHT] = 155; diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index 48d5a12..426e1df 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs @@ -79,7 +79,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP public event DeRezObject OnDeRezObject; public event ModifyTerrain OnModifyTerrain; public event Action OnRegionHandShakeReply; - public event GenericCall2 OnRequestWearables; + public event GenericCall1 OnRequestWearables; public event SetAppearance OnSetAppearance; public event AvatarNowWearing OnAvatarNowWearing; public event RezSingleAttachmentFromInv OnRezSingleAttachmentFromInv; @@ -5647,11 +5647,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP private bool HandlerAgentWearablesRequest(IClientAPI sender, Packet Pack) { - GenericCall2 handlerRequestWearables = OnRequestWearables; + GenericCall1 handlerRequestWearables = OnRequestWearables; if (handlerRequestWearables != null) { - handlerRequestWearables(); + handlerRequestWearables(sender); } Action handlerRequestAvatarsData = OnRequestAvatarsData; @@ -5694,7 +5694,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP if (appear.ObjectData.TextureEntry.Length > 1) te = new Primitive.TextureEntry(appear.ObjectData.TextureEntry, 0, appear.ObjectData.TextureEntry.Length); - handlerSetAppearance(te, visualparams); + handlerSetAppearance(sender, te, visualparams); } catch (Exception e) { diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs index 2a0c0b1..ad6b1de 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs @@ -124,13 +124,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments // Save avatar attachment information ScenePresence presence; - if (m_scene.AvatarFactory != null && m_scene.TryGetScenePresence(remoteClient.AgentId, out presence)) + if (m_scene.AvatarService != null && m_scene.TryGetScenePresence(remoteClient.AgentId, out presence)) { m_log.Info( "[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId + ", AttachmentPoint: " + AttachmentPt); - m_scene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance); + m_scene.AvatarService.SetAppearance(remoteClient.AgentId, presence.Appearance); } } } @@ -382,8 +382,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments item = m_scene.InventoryService.GetItem(item); presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /* att.UUID */); - if (m_scene.AvatarFactory != null) - m_scene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance); + if (m_scene.AvatarService != null) + m_scene.AvatarService.SetAppearance(remoteClient.AgentId, presence.Appearance); } } @@ -405,10 +405,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments presence.Appearance.DetachAttachment(itemID); // Save avatar attachment information - if (m_scene.AvatarFactory != null) + if (m_scene.AvatarService != null) { m_log.Debug("[ATTACHMENTS MODULE]: Detaching from UserID: " + remoteClient.AgentId + ", ItemID: " + itemID); - m_scene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance); + m_scene.AvatarService.SetAppearance(remoteClient.AgentId, presence.Appearance); } } @@ -435,9 +435,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments presence.Appearance.DetachAttachment(itemID); - if (m_scene.AvatarFactory != null) + if (m_scene.AvatarService != null) { - m_scene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance); + m_scene.AvatarService.SetAppearance(remoteClient.AgentId, presence.Appearance); } part.ParentGroup.DetachToGround(); diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs index 22c8937..9f7ff7f 100644 --- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs @@ -38,48 +38,20 @@ using OpenSim.Services.Interfaces; namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory { - public class AvatarFactoryModule : IAvatarFactory, IRegionModule + public class AvatarFactoryModule : IRegionModule { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); + private static readonly byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 }; private Scene m_scene = null; - private static readonly AvatarAppearance def = new AvatarAppearance(); - public bool TryGetAvatarAppearance(UUID avatarId, out AvatarAppearance appearance) - { - AvatarData avatar = m_scene.AvatarService.GetAvatar(avatarId); - //if ((profile != null) && (profile.RootFolder != null)) - if (avatar != null) - { - appearance = avatar.ToAvatarAppearance(avatarId); - return true; - } - - m_log.ErrorFormat("[APPEARANCE]: Appearance not found for {0}, creating default", avatarId); - appearance = CreateDefault(avatarId); - return false; - } - - private AvatarAppearance CreateDefault(UUID avatarId) - { - AvatarAppearance appearance = null; - AvatarWearable[] wearables; - byte[] visualParams; - GetDefaultAvatarAppearance(out wearables, out visualParams); - appearance = new AvatarAppearance(avatarId, wearables, visualParams); - - return appearance; - } + private bool m_startAnimationSet = false; public void Initialise(Scene scene, IConfigSource source) { - scene.RegisterModuleInterface(this); scene.EventManager.OnNewClient += NewClient; if (m_scene == null) - { m_scene = scene; - } - } public void PostInitialise() @@ -102,6 +74,8 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory public void NewClient(IClientAPI client) { + client.OnRequestWearables += SendWearables; + client.OnSetAppearance += SetAppearance; client.OnAvatarNowWearing += AvatarIsWearing; } @@ -110,42 +84,115 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory // client.OnAvatarNowWearing -= AvatarIsWearing; } - public void SetAppearanceAssets(UUID userID, ref AvatarAppearance appearance) + /// + /// Set appearance data (textureentry and slider settings) received from the client + /// + /// + /// + public void SetAppearance(IClientAPI client, Primitive.TextureEntry textureEntry, byte[] visualParams) { - IInventoryService invService = m_scene.InventoryService; + ScenePresence sp = m_scene.GetScenePresence(client.AgentId); + if (sp == null) + { + m_log.WarnFormat("[AVFACTORY] SetAppearance unable to find presence for {0}",client.AgentId); + return; + } + +// DEBUG ON + m_log.WarnFormat("[AVFACTORY] SetAppearance for {0}",client.AgentId); +// DEBUG OFF - if (invService.GetRootFolder(userID) != null) +/* + if (m_physicsActor != null) { - for (int i = 0; i < 13; i++) + if (!IsChildAgent) { - if (appearance.Wearables[i].ItemID == UUID.Zero) - { - appearance.Wearables[i].AssetID = UUID.Zero; - } - else - { - InventoryItemBase baseItem = new InventoryItemBase(appearance.Wearables[i].ItemID, userID); - baseItem = invService.GetItem(baseItem); + // This may seem like it's redundant, remove the avatar from the physics scene + // just to add it back again, but it saves us from having to update + // 3 variables 10 times a second. + bool flyingTemp = m_physicsActor.Flying; + RemoveFromPhysicalScene(); + //m_scene.PhysicsScene.RemoveAvatar(m_physicsActor); - if (baseItem != null) - { - appearance.Wearables[i].AssetID = baseItem.AssetID; - } - else + //PhysicsActor = null; + + AddToPhysicalScene(flyingTemp); + } + } +*/ + #region Bake Cache Check + + bool changed = false; + + // Process the texture entry + if (textureEntry != null) + { + for (int i = 0; i < BAKE_INDICES.Length; i++) + { + int j = BAKE_INDICES[i]; + Primitive.TextureEntryFace face = textureEntry.FaceTextures[j]; + + if (face != null && face.TextureID != AppearanceManager.DEFAULT_AVATAR_TEXTURE) + { + if (m_scene.AssetService.Get(face.TextureID.ToString()) == null) { - m_log.ErrorFormat( - "[APPEARANCE]: Can't find inventory item {0} for {1}, setting to default", - appearance.Wearables[i].ItemID, (WearableType)i); - - appearance.Wearables[i].AssetID = def.Wearables[i].AssetID; + m_log.WarnFormat("[AVFACTORY]: Missing baked texture {0} ({1}) for avatar {2}",face.TextureID,j,this.Name); + client.SendRebakeAvatarTextures(face.TextureID); } } } + changed = sp.Appearance.SetTextureEntries(textureEntry); + + } + + #endregion Bake Cache Check + + changed = sp.Appearance.SetVisualParams(visualParams) || changed; + + // If nothing changed (this happens frequently) just return + if (changed) + { +// DEBUG ON + m_log.Warn("[AVFACTORY] Appearance changed"); +// DEBUG OFF + sp.Appearance.SetAppearance(textureEntry, visualParams); + if (sp.Appearance.AvatarHeight > 0) + sp.SetHeight(sp.Appearance.AvatarHeight); + + m_scene.AvatarService.SetAppearance(client.AgentId, sp.Appearance); } +// DEBUG ON else + m_log.Warn("[AVFACTORY] Appearance did not change"); +// DEBUG OFF + + sp.SendAppearanceToAllOtherAgents(); + if (!m_startAnimationSet) + { + sp.Animator.UpdateMovementAnimations(); + m_startAnimationSet = true; + } + + client.SendAvatarDataImmediate(sp); + client.SendAppearance(sp.Appearance.Owner,sp.Appearance.VisualParams,sp.Appearance.Texture.GetBytes()); + } + + /// + /// Tell the client for this scene presence what items it should be wearing now + /// + public void SendWearables(IClientAPI client) + { + ScenePresence sp = m_scene.GetScenePresence(client.AgentId); + if (sp == null) { - m_log.WarnFormat("[APPEARANCE]: user {0} has no inventory, appearance isn't going to work", userID); + m_log.WarnFormat("[AVFACTORY] SendWearables unable to find presence for {0}",client.AgentId); + return; } + +// DEBUG ON + m_log.WarnFormat("[AVFACTORY]: Received request for wearables of {0}", client.AgentId); +// DEBUG OFF + client.SendWearables(sp.Appearance.Wearables,sp.Appearance.Serial++); } /// @@ -153,65 +200,81 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory /// /// /// - public void AvatarIsWearing(Object sender, AvatarWearingArgs e) + public void AvatarIsWearing(IClientAPI client, AvatarWearingArgs e) { - m_log.DebugFormat("[APPEARANCE]: AvatarIsWearing"); - - IClientAPI clientView = (IClientAPI)sender; - ScenePresence sp = m_scene.GetScenePresence(clientView.AgentId); - - if (sp == null) + ScenePresence sp = m_scene.GetScenePresence(client.AgentId); + if (sp == null) { - m_log.Error("[APPEARANCE]: Avatar is child agent, ignoring AvatarIsWearing event"); + m_log.WarnFormat("[AVFACTORY] AvatarIsWearing unable to find presence for {0}",client.AgentId); return; } + +// DEBUG ON + m_log.WarnFormat("[AVFACTORY]: AvatarIsWearing called for {0}",client.AgentId); +// DEBUG OFF + + AvatarAppearance avatAppearance = new AvatarAppearance(sp.Appearance); - AvatarAppearance avatAppearance = sp.Appearance; - //if (!TryGetAvatarAppearance(clientView.AgentId, out avatAppearance)) + //if (!TryGetAvatarAppearance(client.AgentId, out avatAppearance)) //{ - // m_log.Warn("[APPEARANCE]: We didn't seem to find the appearance, falling back to ScenePresence"); + // m_log.Warn("[AVFACTORY]: We didn't seem to find the appearance, falling back to ScenePresence"); // avatAppearance = sp.Appearance; //} - //m_log.DebugFormat("[APPEARANCE]: Received wearables for {0}", clientView.Name); + //m_log.DebugFormat("[AVFACTORY]: Received wearables for {0}", client.Name); foreach (AvatarWearingArgs.Wearable wear in e.NowWearing) { - if (wear.Type < 13) + if (wear.Type < AvatarWearable.MAX_WEARABLES) { - avatAppearance.Wearables[wear.Type].ItemID = wear.ItemID; + AvatarWearable newWearable = new AvatarWearable(wear.ItemID,UUID.Zero); + avatAppearance.SetWearable(wear.Type, newWearable); } } SetAppearanceAssets(sp.UUID, ref avatAppearance); - AvatarData adata = new AvatarData(avatAppearance); - m_scene.AvatarService.SetAvatar(clientView.AgentId, adata); + m_scene.AvatarService.SetAppearance(client.AgentId, avatAppearance); sp.Appearance = avatAppearance; } - public static void GetDefaultAvatarAppearance(out AvatarWearable[] wearables, out byte[] visualParams) + private void SetAppearanceAssets(UUID userID, ref AvatarAppearance appearance) { - visualParams = GetDefaultVisualParams(); - wearables = AvatarWearable.DefaultWearables; - } + IInventoryService invService = m_scene.InventoryService; - public void UpdateDatabase(UUID user, AvatarAppearance appearance) - { - //m_log.DebugFormat("[APPEARANCE]: UpdateDatabase"); - AvatarData adata = new AvatarData(appearance); - m_scene.AvatarService.SetAvatar(user, adata); - } + if (invService.GetRootFolder(userID) != null) + { + for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++) + { + if (appearance.Wearables[i].ItemID == UUID.Zero) + { + appearance.Wearables[i].AssetID = UUID.Zero; + } + else + { + InventoryItemBase baseItem = new InventoryItemBase(appearance.Wearables[i].ItemID, userID); + baseItem = invService.GetItem(baseItem); - private static byte[] GetDefaultVisualParams() - { - byte[] visualParams; - visualParams = new byte[218]; - for (int i = 0; i < 218; i++) + if (baseItem != null) + { + appearance.Wearables[i].AssetID = baseItem.AssetID; + } + else + { + m_log.ErrorFormat( + "[AVFACTORY]: Can't find inventory item {0} for {1}, setting to default", + appearance.Wearables[i].ItemID, (WearableType)i); + + appearance.Wearables[i].ItemID = UUID.Zero; + appearance.Wearables[i].AssetID = UUID.Zero; + } + } + } + } + else { - visualParams[i] = 100; + m_log.WarnFormat("[AVFACTORY]: user {0} has no inventory, appearance isn't going to work", userID); } - return visualParams; } } } diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Avatar/LocalAvatarServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Avatar/LocalAvatarServiceConnector.cs index 47f19a3..9ee19f8 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Avatar/LocalAvatarServiceConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Avatar/LocalAvatarServiceConnector.cs @@ -30,6 +30,7 @@ using System.Collections.Generic; using System.Reflection; using log4net; using Nini.Config; +using OpenSim.Framework; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; using OpenSim.Server.Base; @@ -137,6 +138,16 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Avatar #region IAvatarService + public AvatarAppearance GetAppearance(UUID userID) + { + return m_AvatarService.GetAppearance(userID); + } + + public bool SetAppearance(UUID userID, AvatarAppearance appearance) + { + return m_AvatarService.SetAppearance(userID,appearance); + } + public AvatarData GetAvatar(UUID userID) { return m_AvatarService.GetAvatar(userID); diff --git a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs index 268612e..f128aa2 100644 --- a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs +++ b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs @@ -82,7 +82,7 @@ namespace OpenSim.Region.Examples.SimpleModule public event DeRezObject OnDeRezObject; public event Action OnRegionHandShakeReply; - public event GenericCall2 OnRequestWearables; + public event GenericCall1 OnRequestWearables; public event GenericCall1 OnCompleteMovementToRegion; public event UpdateAgent OnPreAgentUpdate; public event UpdateAgent OnAgentUpdate; diff --git a/OpenSim/Region/Framework/Interfaces/IAvatarFactory.cs b/OpenSim/Region/Framework/Interfaces/IAvatarFactory.cs deleted file mode 100644 index c967f30..0000000 --- a/OpenSim/Region/Framework/Interfaces/IAvatarFactory.cs +++ /dev/null @@ -1,38 +0,0 @@ -/* - * Copyright (c) Contributors, http://opensimulator.org/ - * See CONTRIBUTORS.TXT for a full list of copyright holders. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of the OpenSimulator Project nor the - * names of its contributors may be used to endorse or promote products - * derived from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -using OpenMetaverse; -using OpenSim.Framework; - -namespace OpenSim.Region.Framework.Interfaces -{ - public interface IAvatarFactory - { - bool TryGetAvatarAppearance(UUID avatarId, out AvatarAppearance appearance); - void UpdateDatabase(UUID userID, AvatarAppearance avatAppearance); - } -} diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 0cfc235..c69c9b1 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -119,7 +119,6 @@ namespace OpenSim.Region.Framework.Scenes protected IXMLRPC m_xmlrpcModule; protected IWorldComm m_worldCommModule; - protected IAvatarFactory m_AvatarFactory; protected IConfigSource m_config; protected IRegionSerialiserModule m_serialiser; protected IDialogModule m_dialogModule; @@ -399,11 +398,6 @@ namespace OpenSim.Region.Framework.Scenes public IAttachmentsModule AttachmentsModule { get; set; } - public IAvatarFactory AvatarFactory - { - get { return m_AvatarFactory; } - } - public ICapabilitiesModule CapsModule { get { return m_capsModule; } @@ -1161,7 +1155,6 @@ namespace OpenSim.Region.Framework.Scenes m_xmlrpcModule = RequestModuleInterface(); m_worldCommModule = RequestModuleInterface(); XferManager = RequestModuleInterface(); - m_AvatarFactory = RequestModuleInterface(); AttachmentsModule = RequestModuleInterface(); m_serialiser = RequestModuleInterface(); m_dialogModule = RequestModuleInterface(); diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 13d9964..5dc48d7 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -75,7 +75,6 @@ namespace OpenSim.Region.Framework.Scenes private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); - private static readonly byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 }; // private static readonly byte[] DEFAULT_TEXTURE = AvatarAppearance.GetDefaultTexture().GetBytes(); private static readonly Array DIR_CONTROL_FLAGS = Enum.GetValues(typeof(Dir_ControlFlags)); private static readonly Vector3 HEAD_ADJUSTMENT = new Vector3(0f, 0f, 0.3f); @@ -137,8 +136,6 @@ namespace OpenSim.Region.Framework.Scenes private SendCourseLocationsMethod m_sendCourseLocationsMethod; - private bool m_startAnimationSet; - //private Vector3 m_requestedSitOffset = new Vector3(); private Vector3 m_LastFinitePos; @@ -713,13 +710,14 @@ namespace OpenSim.Region.Framework.Scenes SetDirectionVectors(); } +/* public ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo, byte[] visualParams, AvatarWearable[] wearables) : this(client, world, reginfo) { m_appearance = new AvatarAppearance(m_uuid, wearables, visualParams); } - +*/ public ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo, AvatarAppearance appearance) : this(client, world, reginfo) { @@ -733,8 +731,6 @@ namespace OpenSim.Region.Framework.Scenes public void RegisterToEvents() { - m_controllingClient.OnRequestWearables += SendWearables; - m_controllingClient.OnSetAppearance += SetAppearance; m_controllingClient.OnCompleteMovementToRegion += CompleteMovement; //m_controllingClient.OnCompleteMovementToRegion += SendInitialData; m_controllingClient.OnAgentUpdate += HandleAgentUpdate; @@ -1068,7 +1064,7 @@ namespace OpenSim.Region.Framework.Scenes /// /// Sets avatar height in the phyiscs plugin /// - internal void SetHeight(float height) + public void SetHeight(float height) { m_avHeight = height; if (PhysicsActor != null && !IsChildAgent) @@ -1133,7 +1129,6 @@ namespace OpenSim.Region.Framework.Scenes if (friendsModule != null) friendsModule.SendFriendsOnlineIfNeeded(ControllingClient); } - } /// @@ -2392,9 +2387,12 @@ namespace OpenSim.Region.Framework.Scenes if (m_appearance.Texture == null) return; - Vector3 pos = m_pos; - pos.Z += m_appearance.HipOffset; - + if (IsChildAgent) + { + m_log.WarnFormat("[SCENEPRESENCE] A child agent is attempting to send out avatar data"); + return; + } + remoteAvatar.m_controllingClient.SendAvatarDataImmediate(this); m_scene.StatsReporter.AddAgentUpdates(1); } @@ -2437,6 +2435,12 @@ namespace OpenSim.Region.Framework.Scenes m_perfMonMS = Util.EnvironmentTickCount(); // only send update from root agents to other clients; children are only "listening posts" + if (IsChildAgent) + { + m_log.Warn("[SCENEPRESENCE] attempt to send update from a childagent"); + return; + } + int count = 0; m_scene.ForEachScenePresence(delegate(ScenePresence sp) { @@ -2460,29 +2464,20 @@ namespace OpenSim.Region.Framework.Scenes // the inventory arrives // m_scene.GetAvatarAppearance(m_controllingClient, out m_appearance); - Vector3 pos = m_pos; - pos.Z += m_appearance.HipOffset; - m_controllingClient.SendAvatarDataImmediate(this); + m_controllingClient.SendAppearance(m_appearance.Owner,m_appearance.VisualParams,m_appearance.Texture.GetBytes()); SendInitialFullUpdateToAllClients(); } /// - /// Tell the client for this scene presence what items it should be wearing now - /// - public void SendWearables() - { - m_log.DebugFormat("[SCENE]: Received request for wearables of {0}", Name); - - ControllingClient.SendWearables(m_appearance.Wearables, m_appearance.Serial++); - } - - /// /// /// public void SendAppearanceToAllOtherAgents() { +// DEBUG ON + m_log.WarnFormat("[SP] Send appearance from {0} to all other agents",m_uuid); +// DEBUG OFF m_perfMonMS = Util.EnvironmentTickCount(); m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence) @@ -2502,87 +2497,13 @@ namespace OpenSim.Region.Framework.Scenes /// public void SendAppearanceToOtherAgent(ScenePresence avatar) { +// DEBUG ON + m_log.WarnFormat("[SP] Send appearance from {0} to {1}",m_uuid,avatar.ControllingClient.AgentId); +// DEBUG OFF avatar.ControllingClient.SendAppearance( m_appearance.Owner, m_appearance.VisualParams, m_appearance.Texture.GetBytes()); } - /// - /// Set appearance data (textureentry and slider settings) received from the client - /// - /// - /// - public void SetAppearance(Primitive.TextureEntry textureEntry, byte[] visualParams) - { - if (m_physicsActor != null) - { - if (!IsChildAgent) - { - // This may seem like it's redundant, remove the avatar from the physics scene - // just to add it back again, but it saves us from having to update - // 3 variables 10 times a second. - bool flyingTemp = m_physicsActor.Flying; - RemoveFromPhysicalScene(); - //m_scene.PhysicsScene.RemoveAvatar(m_physicsActor); - - //PhysicsActor = null; - - AddToPhysicalScene(flyingTemp); - } - } - - #region Bake Cache Check - - if (textureEntry != null) - { - for (int i = 0; i < BAKE_INDICES.Length; i++) - { - int j = BAKE_INDICES[i]; - Primitive.TextureEntryFace face = textureEntry.FaceTextures[j]; - - if (face != null && face.TextureID != AppearanceManager.DEFAULT_AVATAR_TEXTURE) - { - if (m_scene.AssetService.Get(face.TextureID.ToString()) == null) - { - m_log.Warn("[APPEARANCE]: Missing baked texture " + face.TextureID + " (" + j + ") for avatar " + this.Name); - this.ControllingClient.SendRebakeAvatarTextures(face.TextureID); - } - } - } - - } - - - #endregion Bake Cache Check - - m_appearance.SetAppearance(textureEntry, visualParams); - if (m_appearance.AvatarHeight > 0) - SetHeight(m_appearance.AvatarHeight); - - // This is not needed, because only the transient data changed - //AvatarData adata = new AvatarData(m_appearance); - //m_scene.AvatarService.SetAvatar(m_controllingClient.AgentId, adata); - - SendAppearanceToAllOtherAgents(); - if (!m_startAnimationSet) - { - Animator.UpdateMovementAnimations(); - m_startAnimationSet = true; - } - - Vector3 pos = m_pos; - pos.Z += m_appearance.HipOffset; - - m_controllingClient.SendAvatarDataImmediate(this); - } - - public void SetWearable(int wearableId, AvatarWearable wearable) - { - m_appearance.SetWearable(wearableId, wearable); - AvatarData adata = new AvatarData(m_appearance); - m_scene.AvatarService.SetAvatar(m_controllingClient.AgentId, adata); - m_controllingClient.SendWearables(m_appearance.Wearables, m_appearance.Serial++); - } - // Because appearance setting is in a module, we actually need // to give it access to our appearance directly, otherwise we // get a synchronization issue. @@ -2976,6 +2897,9 @@ namespace OpenSim.Region.Framework.Scenes public void CopyTo(AgentData cAgent) { +// DEBUG ON + m_log.ErrorFormat("[SCENEPRESENCE] CALLING COPYTO"); +// DEBUG OFF cAgent.AgentID = UUID; cAgent.RegionID = Scene.RegionInfo.RegionID; @@ -3015,6 +2939,9 @@ namespace OpenSim.Region.Framework.Scenes cAgent.AlwaysRun = m_setAlwaysRun; + cAgent.Appearance = new AvatarAppearance(m_appearance); + +/* try { // We might not pass the Wearables in all cases... @@ -3054,14 +2981,14 @@ namespace OpenSim.Region.Framework.Scenes { //m_log.DebugFormat("[SCENE PRESENCE]: attachments {0}", attPoints.Count); int i = 0; - AttachmentData[] attachs = new AttachmentData[attPoints.Count]; + AvatarAttachment[] attachs = new AvatarAttachment[attPoints.Count]; foreach (int point in attPoints) { - attachs[i++] = new AttachmentData(point, m_appearance.GetAttachedItem(point), m_appearance.GetAttachedAsset(point)); + attachs[i++] = new AvatarAttachment(point, m_appearance.GetAttachedItem(point), m_appearance.GetAttachedAsset(point)); } cAgent.Attachments = attachs; } - +*/ lock (scriptedcontrols) { ControllerData[] controls = new ControllerData[scriptedcontrols.Count]; @@ -3088,6 +3015,9 @@ namespace OpenSim.Region.Framework.Scenes public void CopyFrom(AgentData cAgent) { +// DEBUG ON + m_log.ErrorFormat("[SCENEPRESENCE] CALLING COPYFROM"); +// DEBUG OFF m_originRegionID = cAgent.RegionID; m_callbackURI = cAgent.CallbackURI; @@ -3113,6 +3043,9 @@ namespace OpenSim.Region.Framework.Scenes m_godLevel = cAgent.GodLevel; m_setAlwaysRun = cAgent.AlwaysRun; + m_appearance = new AvatarAppearance(cAgent.Appearance); + +/* uint i = 0; try { @@ -3125,15 +3058,17 @@ namespace OpenSim.Region.Framework.Scenes UUID assetId = cAgent.Wearables[n + 1]; wears[i++] = new AvatarWearable(itemId, assetId); } - m_appearance.Wearables = wears; - Primitive.TextureEntry te; + // m_appearance.Wearables = wears; + Primitive.TextureEntry textures = null; if (cAgent.AgentTextures != null && cAgent.AgentTextures.Length > 1) - te = new Primitive.TextureEntry(cAgent.AgentTextures, 0, cAgent.AgentTextures.Length); - else - te = AvatarAppearance.GetDefaultTexture(); - if ((cAgent.VisualParams == null) || (cAgent.VisualParams.Length < AvatarAppearance.VISUALPARAM_COUNT)) - cAgent.VisualParams = AvatarAppearance.GetDefaultVisualParams(); - m_appearance.SetAppearance(te, (byte[])cAgent.VisualParams.Clone()); + textures = new Primitive.TextureEntry(cAgent.AgentTextures, 0, cAgent.AgentTextures.Length); + + byte[] visuals = null; + + if ((cAgent.VisualParams != null) && (cAgent.VisualParams.Length < AvatarAppearance.VISUALPARAM_COUNT)) + visuals = (byte[])cAgent.VisualParams.Clone(); + + m_appearance = new AvatarAppearance(cAgent.AgentID,wears,textures,visuals); } catch (Exception e) { @@ -3146,14 +3081,14 @@ namespace OpenSim.Region.Framework.Scenes if (cAgent.Attachments != null) { m_appearance.ClearAttachments(); - foreach (AttachmentData att in cAgent.Attachments) + foreach (AvatarAttachment att in cAgent.Attachments) { m_appearance.SetAttachment(att.AttachPoint, att.ItemID, att.AssetID); } } } catch { } - +*/ try { lock (scriptedcontrols) diff --git a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs index 159af79..fc17192 100644 --- a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs +++ b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs @@ -676,7 +676,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server public event TeleportLandmarkRequest OnTeleportLandmarkRequest; public event DeRezObject OnDeRezObject; public event Action OnRegionHandShakeReply; - public event GenericCall2 OnRequestWearables; + public event GenericCall1 OnRequestWearables; public event GenericCall1 OnCompleteMovementToRegion; public event UpdateAgent OnPreAgentUpdate; public event UpdateAgent OnAgentUpdate; @@ -899,7 +899,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server Scene scene = (Scene)Scene; AvatarAppearance appearance; scene.GetAvatarAppearance(this, out appearance); - OnSetAppearance(appearance.Texture, (byte[])appearance.VisualParams.Clone()); + OnSetAppearance(this, appearance.Texture, (byte[])appearance.VisualParams.Clone()); } public void SendRegionHandshake(RegionInfo regionInfo, RegionHandshakeArgs args) diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs index fae12b6..6928c4e 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs @@ -188,7 +188,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC public event DeRezObject OnDeRezObject; public event Action OnRegionHandShakeReply; - public event GenericCall2 OnRequestWearables; + public event GenericCall1 OnRequestWearables; public event GenericCall1 OnCompleteMovementToRegion; public event UpdateAgent OnPreAgentUpdate; public event UpdateAgent OnAgentUpdate; diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs index ab0be77..c471636 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs @@ -64,15 +64,13 @@ namespace OpenSim.Region.OptionalModules.World.NPC if (m_appearanceCache.ContainsKey(target)) return m_appearanceCache[target]; - AvatarData adata = scene.AvatarService.GetAvatar(target); - if (adata != null) + AvatarAppearance appearance = scene.AvatarService.GetAppearance(target); + if (appearance != null) { - AvatarAppearance x = adata.ToAvatarAppearance(target); - - m_appearanceCache.Add(target, x); - - return x; + m_appearanceCache.Add(target, appearance); + return appearance; } + return new AvatarAppearance(); } @@ -169,7 +167,9 @@ namespace OpenSim.Region.OptionalModules.World.NPC { AvatarAppearance x = GetAppearance(p_cloneAppearanceFrom, p_scene); - sp.SetAppearance(x.Texture, (byte[])x.VisualParams.Clone()); + sp.Appearance.SetTextureEntries(x.Texture); + sp.Appearance.SetVisualParams((byte[])x.VisualParams.Clone()); + sp.SendAppearanceToAllOtherAgents(); } m_avatars.Add(npcAvatar.AgentId, npcAvatar); diff --git a/OpenSim/Services/AvatarService/AvatarService.cs b/OpenSim/Services/AvatarService/AvatarService.cs index 19e662c..a8ad413 100644 --- a/OpenSim/Services/AvatarService/AvatarService.cs +++ b/OpenSim/Services/AvatarService/AvatarService.cs @@ -51,6 +51,20 @@ namespace OpenSim.Services.AvatarService m_log.Debug("[AVATAR SERVICE]: Starting avatar service"); } + // Get|SetAppearance should preserve existing semantics + // until AvatarData can be removed completely + public AvatarAppearance GetAppearance(UUID principalID) + { + AvatarData avatar = GetAvatar(principalID); + return avatar.ToAvatarAppearance(principalID); + } + + public bool SetAppearance(UUID principalID, AvatarAppearance appearance) + { + AvatarData avatar = new AvatarData(appearance); + return SetAvatar(principalID,avatar); + } + public AvatarData GetAvatar(UUID principalID) { AvatarBaseData[] av = m_Database.Get("PrincipalID", principalID.ToString()); diff --git a/OpenSim/Services/Connectors/Avatar/AvatarServiceConnector.cs b/OpenSim/Services/Connectors/Avatar/AvatarServiceConnector.cs index 96c05a9..1cd6bf8 100644 --- a/OpenSim/Services/Connectors/Avatar/AvatarServiceConnector.cs +++ b/OpenSim/Services/Connectors/Avatar/AvatarServiceConnector.cs @@ -87,6 +87,18 @@ namespace OpenSim.Services.Connectors #region IAvatarService + public AvatarAppearance GetAppearance(UUID userID) + { + AvatarData avatar = GetAvatar(userID); + return avatar.ToAvatarAppearance(userID); + } + + public bool SetAppearance(UUID userID, AvatarAppearance appearance) + { + AvatarData avatar = new AvatarData(appearance); + return SetAvatar(userID,avatar); + } + public AvatarData GetAvatar(UUID userID) { Dictionary sendData = new Dictionary(); diff --git a/OpenSim/Services/Connectors/SimianGrid/SimianAvatarServiceConnector.cs b/OpenSim/Services/Connectors/SimianGrid/SimianAvatarServiceConnector.cs index 4d0d53e..ea9b4b4 100644 --- a/OpenSim/Services/Connectors/SimianGrid/SimianAvatarServiceConnector.cs +++ b/OpenSim/Services/Connectors/SimianGrid/SimianAvatarServiceConnector.cs @@ -28,6 +28,9 @@ using System; using System.Collections.Generic; using System.Collections.Specialized; +// DEBUG ON +using System.Diagnostics; +// DEBUG OFF using System.Reflection; using log4net; using Mono.Addins; @@ -106,6 +109,80 @@ namespace OpenSim.Services.Connectors.SimianGrid #region IAvatarService + // + // Retrieves the LLPackedAppearance field from user data and unpacks + // it into an AvatarAppearance structure + // + // + public AvatarAppearance GetAppearance(UUID userID) + { + NameValueCollection requestArgs = new NameValueCollection + { + { "RequestMethod", "GetUser" }, + { "UserID", userID.ToString() } + }; + + OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs); + if (response["Success"].AsBoolean()) + { + OSDMap map = null; + try { map = OSDParser.DeserializeJson(response["LLPackedAppearance"].AsString()) as OSDMap; } + catch { } + + if (map != null) + { + AvatarAppearance appearance = new AvatarAppearance(map); +// DEBUG ON + m_log.WarnFormat("[SIMIAN AVATAR CONNECTOR] retrieved appearance for {0}:\n{1}",userID,appearance.ToString()); +// DEBUG OFF + return appearance; + } + + m_log.WarnFormat("[SIMIAN AVATAR CONNECTOR]: Failed to decode appearance for {0}",userID); + return null; + } + + m_log.WarnFormat("[SIMIAN AVATAR CONNECTOR]: Failed to get appearance for {0}: {1}", + userID,response["Message"].AsString()); + return null; + } + + // + // + // + public bool SetAppearance(UUID userID, AvatarAppearance appearance) + { + OSDMap map = appearance.Pack(); + if (map == null) + { + m_log.WarnFormat("[SIMIAN AVATAR CONNECTOR]: Failed to encode appearance for {0}",userID); + return false; + } + +// DEBUG ON + m_log.WarnFormat("[SIMIAN AVATAR CONNECTOR] save appearance for {0}",userID); +// DEBUG OFF + + NameValueCollection requestArgs = new NameValueCollection + { + { "RequestMethod", "AddUserData" }, + { "UserID", userID.ToString() }, + { "LLPackedAppearance", OSDParser.SerializeJsonString(map) } + }; + + OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs); + bool success = response["Success"].AsBoolean(); + + if (! success) + m_log.WarnFormat("[SIMIAN AVATAR CONNECTOR]: Failed to save appearance for {0}: {1}", + userID,response["Message"].AsString()); + + return success; + } + + // + // + // public AvatarData GetAvatar(UUID userID) { NameValueCollection requestArgs = new NameValueCollection @@ -154,7 +231,7 @@ namespace OpenSim.Services.Connectors.SimianGrid foreach (KeyValuePair kvp in map) avatar.Data[kvp.Key] = kvp.Value.AsString(); } - + return avatar; } else @@ -173,6 +250,9 @@ namespace OpenSim.Services.Connectors.SimianGrid return null; } + // + // + // public bool SetAvatar(UUID userID, AvatarData avatar) { m_log.Debug("[SIMIAN AVATAR CONNECTOR]: SetAvatar called for " + userID); diff --git a/OpenSim/Services/Interfaces/IAvatarService.cs b/OpenSim/Services/Interfaces/IAvatarService.cs index de3bcf9..93b977b 100644 --- a/OpenSim/Services/Interfaces/IAvatarService.cs +++ b/OpenSim/Services/Interfaces/IAvatarService.cs @@ -42,6 +42,21 @@ namespace OpenSim.Services.Interfaces /// /// /// + AvatarAppearance GetAppearance(UUID userID); + + /// + /// Called by everyone who can change the avatar data (so, regions) + /// + /// + /// + /// + bool SetAppearance(UUID userID, AvatarAppearance appearance); + + /// + /// Called by the login service + /// + /// + /// AvatarData GetAvatar(UUID userID); /// @@ -217,23 +232,26 @@ namespace OpenSim.Services.Interfaces foreach (KeyValuePair _kvp in Data) if (_kvp.Key.StartsWith("_ap_")) attchs[_kvp.Key] = _kvp.Value; - Hashtable aaAttachs = new Hashtable(); + foreach (KeyValuePair _kvp in attchs) { string pointStr = _kvp.Key.Substring(4); int point = 0; if (!Int32.TryParse(pointStr, out point)) continue; - Hashtable tmp = new Hashtable(); + UUID uuid = UUID.Zero; UUID.TryParse(_kvp.Value, out uuid); - tmp["item"] = uuid; - tmp["asset"] = UUID.Zero.ToString(); - aaAttachs[point] = tmp; + + appearance.SetAttachment(point,uuid,UUID.Zero); } - appearance.SetAttachments(aaAttachs); } - catch { } + catch + { + // We really should report something here, returning null + // will at least break the wrapper + return null; + } return appearance; } diff --git a/OpenSim/Services/LLLoginService/LLLoginService.cs b/OpenSim/Services/LLLoginService/LLLoginService.cs index 127c4b2..a06476e 100644 --- a/OpenSim/Services/LLLoginService/LLLoginService.cs +++ b/OpenSim/Services/LLLoginService/LLLoginService.cs @@ -330,10 +330,10 @@ namespace OpenSim.Services.LLLoginService // // Get the avatar // - AvatarData avatar = null; + AvatarAppearance avatar = null; if (m_AvatarService != null) { - avatar = m_AvatarService.GetAvatar(account.PrincipalID); + avatar = m_AvatarService.GetAppearance(account.PrincipalID); } // @@ -601,7 +601,7 @@ namespace OpenSim.Services.LLLoginService } } - protected AgentCircuitData LaunchAgentAtGrid(GridRegion gatekeeper, GridRegion destination, UserAccount account, AvatarData avatar, + protected AgentCircuitData LaunchAgentAtGrid(GridRegion gatekeeper, GridRegion destination, UserAccount account, AvatarAppearance avatar, UUID session, UUID secureSession, Vector3 position, string currentWhere, string viewer, string channel, string mac, string id0, IPEndPoint clientIP, out string where, out string reason, out GridRegion dest) { @@ -697,14 +697,14 @@ namespace OpenSim.Services.LLLoginService } private AgentCircuitData MakeAgent(GridRegion region, UserAccount account, - AvatarData avatar, UUID session, UUID secureSession, uint circuit, Vector3 position, + AvatarAppearance avatar, UUID session, UUID secureSession, uint circuit, Vector3 position, string ipaddress, string viewer, string channel, string mac, string id0) { AgentCircuitData aCircuit = new AgentCircuitData(); aCircuit.AgentID = account.PrincipalID; if (avatar != null) - aCircuit.Appearance = avatar.ToAvatarAppearance(account.PrincipalID); + aCircuit.Appearance = new AvatarAppearance(avatar); else aCircuit.Appearance = new AvatarAppearance(account.PrincipalID); diff --git a/OpenSim/Tests/Common/Mock/TestClient.cs b/OpenSim/Tests/Common/Mock/TestClient.cs index e46f9b7..b2c8b35 100644 --- a/OpenSim/Tests/Common/Mock/TestClient.cs +++ b/OpenSim/Tests/Common/Mock/TestClient.cs @@ -94,7 +94,7 @@ namespace OpenSim.Tests.Common.Mock public event DeRezObject OnDeRezObject; public event Action OnRegionHandShakeReply; - public event GenericCall2 OnRequestWearables; + public event GenericCall1 OnRequestWearables; public event GenericCall1 OnCompleteMovementToRegion; public event UpdateAgent OnPreAgentUpdate; public event UpdateAgent OnAgentUpdate; -- cgit v1.1 From 727838f914d8e8aaf77df79356ef9d234ffc1b23 Mon Sep 17 00:00:00 2001 From: Jeff Ames Date: Thu, 28 Oct 2010 00:37:32 -0400 Subject: Formatting cleanup. --- OpenSim/Region/OptionalModules/Scripting/Minimodule/ExtensionHandler.cs | 2 +- OpenSim/Region/OptionalModules/Scripting/Minimodule/MRMModule.cs | 1 - 2 files changed, 1 insertion(+), 2 deletions(-) (limited to 'OpenSim') diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/ExtensionHandler.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/ExtensionHandler.cs index d8f7a84..3f1bd54 100644 --- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/ExtensionHandler.cs +++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/ExtensionHandler.cs @@ -32,7 +32,7 @@ using OpenSim.Region.OptionalModules.Scripting.Minimodule.Interfaces; namespace OpenSim.Region.OptionalModules.Scripting.Minimodule { - class ExtensionHandler : IExtension + class ExtensionHandler : IExtension { private readonly Dictionary m_instances; diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/MRMModule.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/MRMModule.cs index f47e71c..df60709 100644 --- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/MRMModule.cs +++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/MRMModule.cs @@ -291,7 +291,6 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule public void InitializeMRM(MRMBase mmb, uint localID, UUID itemID) { - m_log.Info("[MRM] Created MRM Instance"); IWorld world; -- cgit v1.1 From 7b0d6439995cd6c192c2bc0de80a5b4dcc9bb5b0 Mon Sep 17 00:00:00 2001 From: Marck Date: Wed, 27 Oct 2010 19:03:56 +0200 Subject: HypergridLinker optimizations and enable use of owner_uuid/EstateOwner with linked regions. * Added check for already occupied region coordinates. * Optimized Check4096. --- OpenSim/Services/GridService/HypergridLinker.cs | 47 ++++++++++++++----------- 1 file changed, 27 insertions(+), 20 deletions(-) (limited to 'OpenSim') diff --git a/OpenSim/Services/GridService/HypergridLinker.cs b/OpenSim/Services/GridService/HypergridLinker.cs index b86fb6f..a67404f 100644 --- a/OpenSim/Services/GridService/HypergridLinker.cs +++ b/OpenSim/Services/GridService/HypergridLinker.cs @@ -27,6 +27,7 @@ using System; using System.Collections.Generic; +using System.Linq; using System.Net; using System.Reflection; using System.Xml; @@ -154,6 +155,11 @@ namespace OpenSim.Services.GridService // From the command line link-region public GridRegion TryLinkRegionToCoords(UUID scopeID, string mapName, int xloc, int yloc, out string reason) { + return TryLinkRegionToCoords(scopeID, mapName, xloc, yloc, UUID.Zero, out reason); + } + + public GridRegion TryLinkRegionToCoords(UUID scopeID, string mapName, int xloc, int yloc, UUID ownerID, out string reason) + { reason = string.Empty; string host = "127.0.0.1"; string portstr; @@ -189,7 +195,7 @@ namespace OpenSim.Services.GridService //} GridRegion regInfo; - bool success = TryCreateLink(scopeID, xloc, yloc, regionName, port, host, out regInfo, out reason); + bool success = TryCreateLink(scopeID, xloc, yloc, regionName, port, host, ownerID, out regInfo, out reason); if (success) { regInfo.RegionName = mapName; @@ -202,7 +208,8 @@ namespace OpenSim.Services.GridService // From the command line and the 2 above public bool TryCreateLink(UUID scopeID, int xloc, int yloc, - string externalRegionName, uint externalPort, string externalHostName, out GridRegion regInfo, out string reason) + string externalRegionName, uint externalPort, string externalHostName, UUID ownerID, + out GridRegion regInfo, out string reason) { m_log.DebugFormat("[HYPERGRID LINKER]: Link to {0}:{1}:{2}, in {3}-{4}", externalHostName, externalPort, externalRegionName, xloc, yloc); @@ -214,12 +221,22 @@ namespace OpenSim.Services.GridService regInfo.RegionLocX = xloc; regInfo.RegionLocY = yloc; regInfo.ScopeID = scopeID; + regInfo.EstateOwner = ownerID; // Big HACK for Simian Grid !!! // We need to clean up all URLs used in OpenSim !!! if (externalHostName.Contains("/")) regInfo.ServerURI = externalHostName; + // Check for free coordinates + GridRegion region = m_GridService.GetRegionByPosition(regInfo.ScopeID, regInfo.RegionLocX, regInfo.RegionLocY); + if (region != null) + { + m_log.WarnFormat("[HYPERGRID LINKER]: Coordinates {0}-{1} are already occupied by region {2} with uuid {3}", regInfo.RegionLocX, regInfo.RegionLocY, region.RegionName, region.RegionID); + reason = "Coordinates are already in use"; + return false; + } + try { regInfo.InternalEndPoint = new IPEndPoint(IPAddress.Parse("0.0.0.0"), (int)0); @@ -241,11 +258,11 @@ namespace OpenSim.Services.GridService if (regionID != UUID.Zero) { - GridRegion r = m_GridService.GetRegionByUUID(scopeID, regionID); - if (r != null) + region = m_GridService.GetRegionByUUID(scopeID, regionID); + if (region != null) { - m_log.DebugFormat("[HYPERGRID LINKER]: Region already exists in coordinates {0} {1}", r.RegionLocX / Constants.RegionSize, r.RegionLocY / Constants.RegionSize); - regInfo = r; + m_log.DebugFormat("[HYPERGRID LINKER]: Region already exists in coordinates {0} {1}", region.RegionLocX / Constants.RegionSize, region.RegionLocY / Constants.RegionSize); + regInfo = region; return true; } @@ -355,17 +372,8 @@ namespace OpenSim.Services.GridService { // Check for regions which are not linked regions List hyperlinks = m_GridService.GetHyperlinks(m_ScopeID); - // would like to use .Except, but doesn't seem to exist - //IEnumerable availableRegions = regions.Except(hyperlinks); - List availableRegions = regions.FindAll(delegate(GridRegion region) - { - // Ewww! n^2 - if (hyperlinks.Find(delegate(GridRegion r) { return r.RegionID == region.RegionID; }) == null) // not hyperlink. good. - return true; - - return false; - }); - if (availableRegions.Count == 0) + IEnumerable availableRegions = regions.Except(hyperlinks); + if (availableRegions.Count() == 0) return false; } @@ -529,7 +537,7 @@ namespace OpenSim.Services.GridService xloc = xloc * (int)Constants.RegionSize; yloc = yloc * (int)Constants.RegionSize; string reason = string.Empty; - if (TryCreateLink(UUID.Zero, xloc, yloc, "", externalPort, externalHostName, out regInfo, out reason)) + if (TryCreateLink(UUID.Zero, xloc, yloc, "", externalPort, externalHostName, UUID.Zero, out regInfo, out reason)) { if (cmdparams.Length >= 5) { @@ -631,8 +639,7 @@ namespace OpenSim.Services.GridService xloc = xloc * (int)Constants.RegionSize; yloc = yloc * (int)Constants.RegionSize; string reason = string.Empty; - if (TryCreateLink(UUID.Zero, xloc, yloc, "", externalPort, - externalHostName, out regInfo, out reason)) + if (TryCreateLink(UUID.Zero, xloc, yloc, "", externalPort, externalHostName, UUID.Zero, out regInfo, out reason)) { regInfo.RegionName = config.GetString("localName", ""); } -- cgit v1.1 From 9c829c0410da89fdbb873f706d7ba63cf26b088f Mon Sep 17 00:00:00 2001 From: Melanie Date: Fri, 29 Oct 2010 18:58:22 +0100 Subject: Preliminary work on appearance layers. No user functionality yet. --- OpenSim/Framework/AvatarAppearance.cs | 451 +++++++++------------ .../Shared/Api/Implementation/LSL_Api.cs | 11 +- 2 files changed, 201 insertions(+), 261 deletions(-) (limited to 'OpenSim') diff --git a/OpenSim/Framework/AvatarAppearance.cs b/OpenSim/Framework/AvatarAppearance.cs index 5da8ba1..829ad79 100644 --- a/OpenSim/Framework/AvatarAppearance.cs +++ b/OpenSim/Framework/AvatarAppearance.cs @@ -32,6 +32,125 @@ using OpenMetaverse; namespace OpenSim.Framework { + // A special dictionary for avatar appearance + public struct LayerItem + { + public UUID ItemID; + public UUID AssetID; + + public LayerItem(UUID itemID, UUID assetID) + { + ItemID = itemID; + AssetID = assetID; + } + } + + public class Layer + { + protected int m_layerType; + protected Dictionary m_items = new Dictionary(); + protected List m_ids = new List(); + + public Layer(int type) + { + m_layerType = type; + } + + public int LayerType + { + get { return m_layerType; } + } + + public int Count + { + get { return m_ids.Count; } + } + + public void Add(UUID itemID, UUID assetID) + { + if (m_items.ContainsKey(itemID)) + return; + if (m_ids.Count >= 5) + return; + + m_ids.Add(itemID); + m_items[itemID] = assetID; + } + + public void Wear(UUID itemID, UUID assetID) + { + Clear(); + Add(itemID, assetID); + } + + public void Clear() + { + m_ids.Clear(); + m_items.Clear(); + } + + public void RemoveItem(UUID itemID) + { + if (m_items.ContainsKey(itemID)) + { + m_ids.Remove(itemID); + m_items.Remove(itemID); + } + } + + public void RemoveAsset(UUID assetID) + { + UUID itemID = UUID.Zero; + + foreach (KeyValuePair kvp in m_items) + { + if (kvp.Value == assetID) + { + itemID = kvp.Key; + break; + } + } + + if (itemID != UUID.Zero) + { + m_ids.Remove(itemID); + m_items.Remove(itemID); + } + } + + public LayerItem this [int idx] + { + get + { + if (idx >= m_ids.Count || idx < 0) + return new LayerItem(UUID.Zero, UUID.Zero); + + return new LayerItem(m_ids[idx], m_items[m_ids[idx]]); + } + } + } + + public enum AppearanceLayer + { + BODY = 0, + SKIN = 1, + HAIR = 2, + EYES = 3, + SHIRT = 4, + PANTS = 5, + SHOES = 6, + SOCKS = 7, + JACKET = 8, + GLOVES = 9, + UNDERSHIRT = 10, + UNDERPANTS = 11, + SKIRT = 12, + ALPHA = 13, + TATTOO = 14, + + MAX_WEARABLES = 15 + } + /// /// Contains the Avatar's Appearance and methods to manipulate the appearance. /// @@ -39,25 +158,6 @@ namespace OpenSim.Framework { //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); - // these are guessed at by the list here - - // http://wiki.secondlife.com/wiki/Avatar_Appearance. We'll - // correct them over time for when were are wrong. - public readonly static int BODY = 0; - public readonly static int SKIN = 1; - public readonly static int HAIR = 2; - public readonly static int EYES = 3; - public readonly static int SHIRT = 4; - public readonly static int PANTS = 5; - public readonly static int SHOES = 6; - public readonly static int SOCKS = 7; - public readonly static int JACKET = 8; - public readonly static int GLOVES = 9; - public readonly static int UNDERSHIRT = 10; - public readonly static int UNDERPANTS = 11; - public readonly static int SKIRT = 12; - - private readonly static int MAX_WEARABLES = 13; - private static UUID BODY_ASSET = new UUID("66c41e39-38f9-f75a-024e-585989bfab73"); private static UUID BODY_ITEM = new UUID("66c41e39-38f9-f75a-024e-585989bfaba9"); private static UUID SKIN_ASSET = new UUID("77c41e39-38f9-f75a-024e-585989bbabbb"); @@ -68,6 +168,10 @@ namespace OpenSim.Framework private static UUID PANTS_ITEM = new UUID("77c41e39-38f9-f75a-0000-5859892f1111"); private static UUID HAIR_ASSET = new UUID("d342e6c0-b9d2-11dc-95ff-0800200c9a66"); private static UUID HAIR_ITEM = new UUID("d342e6c1-b9d2-11dc-95ff-0800200c9a66"); + private static UUID ALPHA_ASSET = new UUID("1578a2b1-5179-4b53-b618-fe00ca5a5594"); + private static UUID TATTOO_ASSET = new UUID("00000000-0000-2222-3333-100000001007"); + private static UUID ALPHA_ITEM = new UUID("bfb9923c-4838-4d2d-bf07-608c5b1165c8"); + private static UUID TATTOO_ITEM = new UUID("c47e22bd-3021-4ba4-82aa-2b5cb34d35e1"); public readonly static int VISUALPARAM_COUNT = 218; @@ -103,152 +207,156 @@ namespace OpenSim.Framework } public virtual UUID BodyItem { - get { return m_wearables[BODY].ItemID; } - set { m_wearables[BODY].ItemID = value; } + get { return m_wearables[(int)AppearanceLayer.BODY].ItemID; } + set { m_wearables[(int)AppearanceLayer.BODY].ItemID = value; } } public virtual UUID BodyAsset { - get { return m_wearables[BODY].AssetID; } - set { m_wearables[BODY].AssetID = value; } + get { return m_wearables[(int)AppearanceLayer.BODY].AssetID; } + set { m_wearables[(int)AppearanceLayer.BODY].AssetID = value; } } public virtual UUID SkinItem { - get { return m_wearables[SKIN].ItemID; } - set { m_wearables[SKIN].ItemID = value; } + get { return m_wearables[(int)AppearanceLayer.SKIN].ItemID; } + set { m_wearables[(int)AppearanceLayer.SKIN].ItemID = value; } } public virtual UUID SkinAsset { - get { return m_wearables[SKIN].AssetID; } - set { m_wearables[SKIN].AssetID = value; } + get { return m_wearables[(int)AppearanceLayer.SKIN].AssetID; } + set { m_wearables[(int)AppearanceLayer.SKIN].AssetID = value; } } public virtual UUID HairItem { - get { return m_wearables[HAIR].ItemID; } - set { m_wearables[HAIR].ItemID = value; } + get { return m_wearables[(int)AppearanceLayer.HAIR].ItemID; } + set { m_wearables[(int)AppearanceLayer.HAIR].ItemID = value; } } public virtual UUID HairAsset { - get { return m_wearables[HAIR].AssetID; } - set { m_wearables[HAIR].AssetID = value; } + get { return m_wearables[(int)AppearanceLayer.HAIR].AssetID; } + set { m_wearables[(int)AppearanceLayer.HAIR].AssetID = value; } } public virtual UUID EyesItem { - get { return m_wearables[EYES].ItemID; } - set { m_wearables[EYES].ItemID = value; } + get { return m_wearables[(int)AppearanceLayer.EYES].ItemID; } + set { m_wearables[(int)AppearanceLayer.EYES].ItemID = value; } } public virtual UUID EyesAsset { - get { return m_wearables[EYES].AssetID; } - set { m_wearables[EYES].AssetID = value; } + get { return m_wearables[(int)AppearanceLayer.EYES].AssetID; } + set { m_wearables[(int)AppearanceLayer.EYES].AssetID = value; } } public virtual UUID ShirtItem { - get { return m_wearables[SHIRT].ItemID; } - set { m_wearables[SHIRT].ItemID = value; } + get { return m_wearables[(int)AppearanceLayer.SHIRT].ItemID; } + set { m_wearables[(int)AppearanceLayer.SHIRT].ItemID = value; } } public virtual UUID ShirtAsset { - get { return m_wearables[SHIRT].AssetID; } - set { m_wearables[SHIRT].AssetID = value; } + get { return m_wearables[(int)AppearanceLayer.SHIRT].AssetID; } + set { m_wearables[(int)AppearanceLayer.SHIRT].AssetID = value; } } public virtual UUID PantsItem { - get { return m_wearables[PANTS].ItemID; } - set { m_wearables[PANTS].ItemID = value; } + get { return m_wearables[(int)AppearanceLayer.PANTS].ItemID; } + set { m_wearables[(int)AppearanceLayer.PANTS].ItemID = value; } } public virtual UUID PantsAsset { - get { return m_wearables[PANTS].AssetID; } - set { m_wearables[PANTS].AssetID = value; } + get { return m_wearables[(int)AppearanceLayer.PANTS].AssetID; } + set { m_wearables[(int)AppearanceLayer.PANTS].AssetID = value; } } public virtual UUID ShoesItem { - get { return m_wearables[SHOES].ItemID; } - set { m_wearables[SHOES].ItemID = value; } + get { return m_wearables[(int)AppearanceLayer.SHOES].ItemID; } + set { m_wearables[(int)AppearanceLayer.SHOES].ItemID = value; } } public virtual UUID ShoesAsset { - get { return m_wearables[SHOES].AssetID; } - set { m_wearables[SHOES].AssetID = value; } + get { return m_wearables[(int)AppearanceLayer.SHOES].AssetID; } + set { m_wearables[(int)AppearanceLayer.SHOES].AssetID = value; } } public virtual UUID SocksItem { - get { return m_wearables[SOCKS].ItemID; } - set { m_wearables[SOCKS].ItemID = value; } + get { return m_wearables[(int)AppearanceLayer.SOCKS].ItemID; } + set { m_wearables[(int)AppearanceLayer.SOCKS].ItemID = value; } } public virtual UUID SocksAsset { - get { return m_wearables[SOCKS].AssetID; } - set { m_wearables[SOCKS].AssetID = value; } + get { return m_wearables[(int)AppearanceLayer.SOCKS].AssetID; } + set { m_wearables[(int)AppearanceLayer.SOCKS].AssetID = value; } } public virtual UUID JacketItem { - get { return m_wearables[JACKET].ItemID; } - set { m_wearables[JACKET].ItemID = value; } + get { return m_wearables[(int)AppearanceLayer.JACKET].ItemID; } + set { m_wearables[(int)AppearanceLayer.JACKET].ItemID = value; } } public virtual UUID JacketAsset { - get { return m_wearables[JACKET].AssetID; } - set { m_wearables[JACKET].AssetID = value; } + get { return m_wearables[(int)AppearanceLayer.JACKET].AssetID; } + set { m_wearables[(int)AppearanceLayer.JACKET].AssetID = value; } } public virtual UUID GlovesItem { - get { return m_wearables[GLOVES].ItemID; } - set { m_wearables[GLOVES].ItemID = value; } + get { return m_wearables[(int)AppearanceLayer.GLOVES].ItemID; } + set { m_wearables[(int)AppearanceLayer.GLOVES].ItemID = value; } } public virtual UUID GlovesAsset { - get { return m_wearables[GLOVES].AssetID; } - set { m_wearables[GLOVES].AssetID = value; } + get { return m_wearables[(int)AppearanceLayer.GLOVES].AssetID; } + set { m_wearables[(int)AppearanceLayer.GLOVES].AssetID = value; } } public virtual UUID UnderShirtItem { - get { return m_wearables[UNDERSHIRT].ItemID; } - set { m_wearables[UNDERSHIRT].ItemID = value; } + get { return m_wearables[(int)AppearanceLayer.UNDERSHIRT].ItemID; } + set { m_wearables[(int)AppearanceLayer.UNDERSHIRT].ItemID = value; } } public virtual UUID UnderShirtAsset { - get { return m_wearables[UNDERSHIRT].AssetID; } - set { m_wearables[UNDERSHIRT].AssetID = value; } + get { return m_wearables[(int)AppearanceLayer.UNDERSHIRT].AssetID; } + set { m_wearables[(int)AppearanceLayer.UNDERSHIRT].AssetID = value; } } public virtual UUID UnderPantsItem { - get { return m_wearables[UNDERPANTS].ItemID; } - set { m_wearables[UNDERPANTS].ItemID = value; } + get { return m_wearables[(int)AppearanceLayer.UNDERPANTS].ItemID; } + set { m_wearables[(int)AppearanceLayer.UNDERPANTS].ItemID = value; } } public virtual UUID UnderPantsAsset { - get { return m_wearables[UNDERPANTS].AssetID; } - set { m_wearables[UNDERPANTS].AssetID = value; } + get { return m_wearables[(int)AppearanceLayer.UNDERPANTS].AssetID; } + set { m_wearables[(int)AppearanceLayer.UNDERPANTS].AssetID = value; } } public virtual UUID SkirtItem { - get { return m_wearables[SKIRT].ItemID; } - set { m_wearables[SKIRT].ItemID = value; } + get { return m_wearables[(int)AppearanceLayer.SKIRT].ItemID; } + set { m_wearables[(int)AppearanceLayer.SKIRT].ItemID = value; } } public virtual UUID SkirtAsset { - get { return m_wearables[SKIRT].AssetID; } - set { m_wearables[SKIRT].AssetID = value; } + get { return m_wearables[(int)AppearanceLayer.SKIRT].AssetID; } + set { m_wearables[(int)AppearanceLayer.SKIRT].AssetID = value; } } public virtual void SetDefaultWearables() { - m_wearables[BODY].AssetID = BODY_ASSET; - m_wearables[BODY].ItemID = BODY_ITEM; - m_wearables[SKIN].AssetID = SKIN_ASSET; - m_wearables[SKIN].ItemID = SKIN_ITEM; - m_wearables[HAIR].AssetID = HAIR_ASSET; - m_wearables[HAIR].ItemID = HAIR_ITEM; - m_wearables[SHIRT].AssetID = SHIRT_ASSET; - m_wearables[SHIRT].ItemID = SHIRT_ITEM; - m_wearables[PANTS].AssetID = PANTS_ASSET; - m_wearables[PANTS].ItemID = PANTS_ITEM; + m_wearables[(int)AppearanceLayer.BODY].AssetID = BODY_ASSET; + m_wearables[(int)AppearanceLayer.BODY].ItemID = BODY_ITEM; + m_wearables[(int)AppearanceLayer.SKIN].AssetID = SKIN_ASSET; + m_wearables[(int)AppearanceLayer.SKIN].ItemID = SKIN_ITEM; + m_wearables[(int)AppearanceLayer.HAIR].AssetID = HAIR_ASSET; + m_wearables[(int)AppearanceLayer.HAIR].ItemID = HAIR_ITEM; + m_wearables[(int)AppearanceLayer.SHIRT].AssetID = SHIRT_ASSET; + m_wearables[(int)AppearanceLayer.SHIRT].ItemID = SHIRT_ITEM; + m_wearables[(int)AppearanceLayer.PANTS].AssetID = PANTS_ASSET; + m_wearables[(int)AppearanceLayer.PANTS].ItemID = PANTS_ITEM; + m_wearables[(int)AppearanceLayer.ALPHA].AssetID = ALPHA_ASSET; + m_wearables[(int)AppearanceLayer.ALPHA].ItemID = ALPHA_ITEM; + m_wearables[(int)AppearanceLayer.TATTOO].AssetID = TATTOO_ASSET; + m_wearables[(int)AppearanceLayer.TATTOO].ItemID = TATTOO_ITEM; } public virtual void ClearWearables() { - for (int i = 0; i < 13; i++) + for (int i = 0; i < m_wearables.Length ; i++) { m_wearables[i].AssetID = UUID.Zero; m_wearables[i].ItemID = UUID.Zero; @@ -286,70 +394,12 @@ namespace OpenSim.Framework get { return m_hipOffset; } } - //Builds the VisualParam Enum using LIBOMV's Visual Param NameValues - /* - public void BuildVisualParamEnum() - { - Dictionary IndexedParams = new Dictionary(); - int vpIndex = 0; - IndexedParams = new Dictionary(); - - System.Text.StringBuilder sb = new System.Text.StringBuilder(); - - sb.Append("public enum VPElement: int\n"); - sb.Append("{\n"); - foreach (KeyValuePair kvp in OpenMetaverse.VisualParams.Params) - { - VisualParam vp = kvp.Value; - - // Only Group-0 parameters are sent in AgentSetAppearance packets - if (kvp.Value.Group == 0) - { - - if (!IndexedParams.ContainsKey(vp.Name)) - { - - if (vp.Label.Length > 0 || vp.LabelMin.Length > 0 || vp.LabelMax.Length > 0) - { - - sb.Append("/// \n"); - if (vp.LabelMin.Length > 0 && vp.LabelMax.Length > 0) - sb.Append(string.Format("/// {0} - {1} 0--+255 {2}\n", vp.Label, vp.LabelMin, - vp.LabelMax)); - - else - sb.Append(string.Format("/// {0}\n", vp.Label)); - - sb.Append("/// \n"); - } - sb.Append(string.Format(" {0}_{1} = {2}", vp.Wearable.ToUpper(), vp.Name.ToUpper().Replace(" ", "_"),vpIndex)); - - IndexedParams.Add(vp.Name, vpIndex++); - } - else - { - sb.Append(string.Format(" {0}_{1}_{2} = {2}", vp.Wearable.ToUpper(), vp.Name.ToUpper().Replace(" ", "_"), vpIndex)); - vpIndex++; - //int i = 0; - } - } - if (vpIndex < 217) - sb.Append(",\n"); - else - sb.Append("\n"); - - } - sb.Append("}\n"); - - } - */ - public AvatarAppearance() : this(UUID.Zero) {} public AvatarAppearance(UUID owner) { - m_wearables = new AvatarWearable[MAX_WEARABLES]; - for (int i = 0; i < MAX_WEARABLES; i++) + m_wearables = new AvatarWearable[(int)AppearanceLayer.MAX_WEARABLES]; + for (int i = 0; i < (int)AppearanceLayer.MAX_WEARABLES; i++) { // this makes them all null m_wearables[i] = new AvatarWearable(); @@ -442,121 +492,6 @@ namespace OpenSim.Framework return visualParams; } - public override String ToString() - { - String s = "[Wearables] =>"; - s += " Body Item: " + BodyItem.ToString() + ";"; - s += " Skin Item: " + SkinItem.ToString() + ";"; - s += " Shirt Item: " + ShirtItem.ToString() + ";"; - s += " Pants Item: " + PantsItem.ToString() + ";"; - return s; - } - - // this is used for OGS1 - public virtual Hashtable ToHashTable() - { - Hashtable h = new Hashtable(); - h["owner"] = Owner.ToString(); - h["serial"] = Serial.ToString(); - h["visual_params"] = VisualParams; - h["texture"] = Texture.GetBytes(); - h["avatar_height"] = AvatarHeight.ToString(); - h["body_item"] = BodyItem.ToString(); - h["body_asset"] = BodyAsset.ToString(); - h["skin_item"] = SkinItem.ToString(); - h["skin_asset"] = SkinAsset.ToString(); - h["hair_item"] = HairItem.ToString(); - h["hair_asset"] = HairAsset.ToString(); - h["eyes_item"] = EyesItem.ToString(); - h["eyes_asset"] = EyesAsset.ToString(); - h["shirt_item"] = ShirtItem.ToString(); - h["shirt_asset"] = ShirtAsset.ToString(); - h["pants_item"] = PantsItem.ToString(); - h["pants_asset"] = PantsAsset.ToString(); - h["shoes_item"] = ShoesItem.ToString(); - h["shoes_asset"] = ShoesAsset.ToString(); - h["socks_item"] = SocksItem.ToString(); - h["socks_asset"] = SocksAsset.ToString(); - h["jacket_item"] = JacketItem.ToString(); - h["jacket_asset"] = JacketAsset.ToString(); - h["gloves_item"] = GlovesItem.ToString(); - h["gloves_asset"] = GlovesAsset.ToString(); - h["undershirt_item"] = UnderShirtItem.ToString(); - h["undershirt_asset"] = UnderShirtAsset.ToString(); - h["underpants_item"] = UnderPantsItem.ToString(); - h["underpants_asset"] = UnderPantsAsset.ToString(); - h["skirt_item"] = SkirtItem.ToString(); - h["skirt_asset"] = SkirtAsset.ToString(); - - string attachments = GetAttachmentsString(); - if (attachments != String.Empty) - h["attachments"] = attachments; - - return h; - } - - public AvatarAppearance(Hashtable h) - { - Owner = new UUID((string)h["owner"]); - Serial = Convert.ToInt32((string)h["serial"]); - VisualParams = (byte[])h["visual_params"]; - - if (h.Contains("texture")) - { - byte[] te = h["texture"] as byte[]; - if (te != null && te.Length > 0) - Texture = new Primitive.TextureEntry(te, 0, te.Length); - } - else - { - // We shouldn't be receiving appearance hashtables without a TextureEntry, - // but in case we do this will prevent a failure when saving to the database - Texture = GetDefaultTexture(); - } - - - AvatarHeight = (float)Convert.ToDouble((string)h["avatar_height"]); - - m_wearables = new AvatarWearable[MAX_WEARABLES]; - for (int i = 0; i < MAX_WEARABLES; i++) - { - // this makes them all null - m_wearables[i] = new AvatarWearable(); - } - - BodyItem = new UUID((string)h["body_item"]); - BodyAsset = new UUID((string)h["body_asset"]); - SkinItem = new UUID((string)h["skin_item"]); - SkinAsset = new UUID((string)h["skin_asset"]); - HairItem = new UUID((string)h["hair_item"]); - HairAsset = new UUID((string)h["hair_asset"]); - EyesItem = new UUID((string)h["eyes_item"]); - EyesAsset = new UUID((string)h["eyes_asset"]); - ShirtItem = new UUID((string)h["shirt_item"]); - ShirtAsset = new UUID((string)h["shirt_asset"]); - PantsItem = new UUID((string)h["pants_item"]); - PantsAsset = new UUID((string)h["pants_asset"]); - ShoesItem = new UUID((string)h["shoes_item"]); - ShoesAsset = new UUID((string)h["shoes_asset"]); - SocksItem = new UUID((string)h["socks_item"]); - SocksAsset = new UUID((string)h["socks_asset"]); - JacketItem = new UUID((string)h["jacket_item"]); - JacketAsset = new UUID((string)h["jacket_asset"]); - GlovesItem = new UUID((string)h["gloves_item"]); - GlovesAsset = new UUID((string)h["gloves_asset"]); - UnderShirtItem = new UUID((string)h["undershirt_item"]); - UnderShirtAsset = new UUID((string)h["undershirt_asset"]); - UnderPantsItem = new UUID((string)h["underpants_item"]); - UnderPantsAsset = new UUID((string)h["underpants_asset"]); - SkirtItem = new UUID((string)h["skirt_item"]); - SkirtAsset = new UUID((string)h["skirt_asset"]); - - if (h.ContainsKey("attachments")) - { - SetAttachmentsString(h["attachments"].ToString()); - } - } - private Dictionary m_attachments = new Dictionary(); public void SetAttachments(AttachmentData[] data) @@ -1489,4 +1424,4 @@ namespace OpenSim.Framework SKIRT_SKIRT_BLUE = 217 } } -} \ No newline at end of file +} diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 1a13dea..efd7e22 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs @@ -2003,9 +2003,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api m_host.AddScriptLPS(1); // try to let this work as in SL... - if (m_host.ParentID == 0) - { - // special case: If we are root, rotate complete SOG to new rotation + if (m_host.LinkNum < 2) + { + // Special case: If we are root, rotate complete SOG to new + // rotation. + // We are root if the link number is 0 (single prim) or 1 + // (root prim). ParentID may be nonzero in attachments and + // using it would cause attachments and HUDs to rotate + // to the wrong positions. SetRot(m_host, Rot2Quaternion(rot)); } else -- cgit v1.1 From e6fe83cd93691f5ecfbc00e4e140ffe98aa3ee1d Mon Sep 17 00:00:00 2001 From: Melanie Date: Fri, 29 Oct 2010 20:17:59 +0100 Subject: Revert "Preliminary work on appearance layers. No user functionality yet." This work conflicts with cmickeyb's more extensive, related work This reverts commit 9c829c0410da89fdbb873f706d7ba63cf26b088f. --- OpenSim/Framework/AvatarAppearance.cs | 451 ++++++++++++--------- .../Shared/Api/Implementation/LSL_Api.cs | 11 +- 2 files changed, 261 insertions(+), 201 deletions(-) (limited to 'OpenSim') diff --git a/OpenSim/Framework/AvatarAppearance.cs b/OpenSim/Framework/AvatarAppearance.cs index 829ad79..5da8ba1 100644 --- a/OpenSim/Framework/AvatarAppearance.cs +++ b/OpenSim/Framework/AvatarAppearance.cs @@ -32,125 +32,6 @@ using OpenMetaverse; namespace OpenSim.Framework { - // A special dictionary for avatar appearance - public struct LayerItem - { - public UUID ItemID; - public UUID AssetID; - - public LayerItem(UUID itemID, UUID assetID) - { - ItemID = itemID; - AssetID = assetID; - } - } - - public class Layer - { - protected int m_layerType; - protected Dictionary m_items = new Dictionary(); - protected List m_ids = new List(); - - public Layer(int type) - { - m_layerType = type; - } - - public int LayerType - { - get { return m_layerType; } - } - - public int Count - { - get { return m_ids.Count; } - } - - public void Add(UUID itemID, UUID assetID) - { - if (m_items.ContainsKey(itemID)) - return; - if (m_ids.Count >= 5) - return; - - m_ids.Add(itemID); - m_items[itemID] = assetID; - } - - public void Wear(UUID itemID, UUID assetID) - { - Clear(); - Add(itemID, assetID); - } - - public void Clear() - { - m_ids.Clear(); - m_items.Clear(); - } - - public void RemoveItem(UUID itemID) - { - if (m_items.ContainsKey(itemID)) - { - m_ids.Remove(itemID); - m_items.Remove(itemID); - } - } - - public void RemoveAsset(UUID assetID) - { - UUID itemID = UUID.Zero; - - foreach (KeyValuePair kvp in m_items) - { - if (kvp.Value == assetID) - { - itemID = kvp.Key; - break; - } - } - - if (itemID != UUID.Zero) - { - m_ids.Remove(itemID); - m_items.Remove(itemID); - } - } - - public LayerItem this [int idx] - { - get - { - if (idx >= m_ids.Count || idx < 0) - return new LayerItem(UUID.Zero, UUID.Zero); - - return new LayerItem(m_ids[idx], m_items[m_ids[idx]]); - } - } - } - - public enum AppearanceLayer - { - BODY = 0, - SKIN = 1, - HAIR = 2, - EYES = 3, - SHIRT = 4, - PANTS = 5, - SHOES = 6, - SOCKS = 7, - JACKET = 8, - GLOVES = 9, - UNDERSHIRT = 10, - UNDERPANTS = 11, - SKIRT = 12, - ALPHA = 13, - TATTOO = 14, - - MAX_WEARABLES = 15 - } - /// /// Contains the Avatar's Appearance and methods to manipulate the appearance. /// @@ -158,6 +39,25 @@ namespace OpenSim.Framework { //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); + // these are guessed at by the list here - + // http://wiki.secondlife.com/wiki/Avatar_Appearance. We'll + // correct them over time for when were are wrong. + public readonly static int BODY = 0; + public readonly static int SKIN = 1; + public readonly static int HAIR = 2; + public readonly static int EYES = 3; + public readonly static int SHIRT = 4; + public readonly static int PANTS = 5; + public readonly static int SHOES = 6; + public readonly static int SOCKS = 7; + public readonly static int JACKET = 8; + public readonly static int GLOVES = 9; + public readonly static int UNDERSHIRT = 10; + public readonly static int UNDERPANTS = 11; + public readonly static int SKIRT = 12; + + private readonly static int MAX_WEARABLES = 13; + private static UUID BODY_ASSET = new UUID("66c41e39-38f9-f75a-024e-585989bfab73"); private static UUID BODY_ITEM = new UUID("66c41e39-38f9-f75a-024e-585989bfaba9"); private static UUID SKIN_ASSET = new UUID("77c41e39-38f9-f75a-024e-585989bbabbb"); @@ -168,10 +68,6 @@ namespace OpenSim.Framework private static UUID PANTS_ITEM = new UUID("77c41e39-38f9-f75a-0000-5859892f1111"); private static UUID HAIR_ASSET = new UUID("d342e6c0-b9d2-11dc-95ff-0800200c9a66"); private static UUID HAIR_ITEM = new UUID("d342e6c1-b9d2-11dc-95ff-0800200c9a66"); - private static UUID ALPHA_ASSET = new UUID("1578a2b1-5179-4b53-b618-fe00ca5a5594"); - private static UUID TATTOO_ASSET = new UUID("00000000-0000-2222-3333-100000001007"); - private static UUID ALPHA_ITEM = new UUID("bfb9923c-4838-4d2d-bf07-608c5b1165c8"); - private static UUID TATTOO_ITEM = new UUID("c47e22bd-3021-4ba4-82aa-2b5cb34d35e1"); public readonly static int VISUALPARAM_COUNT = 218; @@ -207,156 +103,152 @@ namespace OpenSim.Framework } public virtual UUID BodyItem { - get { return m_wearables[(int)AppearanceLayer.BODY].ItemID; } - set { m_wearables[(int)AppearanceLayer.BODY].ItemID = value; } + get { return m_wearables[BODY].ItemID; } + set { m_wearables[BODY].ItemID = value; } } public virtual UUID BodyAsset { - get { return m_wearables[(int)AppearanceLayer.BODY].AssetID; } - set { m_wearables[(int)AppearanceLayer.BODY].AssetID = value; } + get { return m_wearables[BODY].AssetID; } + set { m_wearables[BODY].AssetID = value; } } public virtual UUID SkinItem { - get { return m_wearables[(int)AppearanceLayer.SKIN].ItemID; } - set { m_wearables[(int)AppearanceLayer.SKIN].ItemID = value; } + get { return m_wearables[SKIN].ItemID; } + set { m_wearables[SKIN].ItemID = value; } } public virtual UUID SkinAsset { - get { return m_wearables[(int)AppearanceLayer.SKIN].AssetID; } - set { m_wearables[(int)AppearanceLayer.SKIN].AssetID = value; } + get { return m_wearables[SKIN].AssetID; } + set { m_wearables[SKIN].AssetID = value; } } public virtual UUID HairItem { - get { return m_wearables[(int)AppearanceLayer.HAIR].ItemID; } - set { m_wearables[(int)AppearanceLayer.HAIR].ItemID = value; } + get { return m_wearables[HAIR].ItemID; } + set { m_wearables[HAIR].ItemID = value; } } public virtual UUID HairAsset { - get { return m_wearables[(int)AppearanceLayer.HAIR].AssetID; } - set { m_wearables[(int)AppearanceLayer.HAIR].AssetID = value; } + get { return m_wearables[HAIR].AssetID; } + set { m_wearables[HAIR].AssetID = value; } } public virtual UUID EyesItem { - get { return m_wearables[(int)AppearanceLayer.EYES].ItemID; } - set { m_wearables[(int)AppearanceLayer.EYES].ItemID = value; } + get { return m_wearables[EYES].ItemID; } + set { m_wearables[EYES].ItemID = value; } } public virtual UUID EyesAsset { - get { return m_wearables[(int)AppearanceLayer.EYES].AssetID; } - set { m_wearables[(int)AppearanceLayer.EYES].AssetID = value; } + get { return m_wearables[EYES].AssetID; } + set { m_wearables[EYES].AssetID = value; } } public virtual UUID ShirtItem { - get { return m_wearables[(int)AppearanceLayer.SHIRT].ItemID; } - set { m_wearables[(int)AppearanceLayer.SHIRT].ItemID = value; } + get { return m_wearables[SHIRT].ItemID; } + set { m_wearables[SHIRT].ItemID = value; } } public virtual UUID ShirtAsset { - get { return m_wearables[(int)AppearanceLayer.SHIRT].AssetID; } - set { m_wearables[(int)AppearanceLayer.SHIRT].AssetID = value; } + get { return m_wearables[SHIRT].AssetID; } + set { m_wearables[SHIRT].AssetID = value; } } public virtual UUID PantsItem { - get { return m_wearables[(int)AppearanceLayer.PANTS].ItemID; } - set { m_wearables[(int)AppearanceLayer.PANTS].ItemID = value; } + get { return m_wearables[PANTS].ItemID; } + set { m_wearables[PANTS].ItemID = value; } } public virtual UUID PantsAsset { - get { return m_wearables[(int)AppearanceLayer.PANTS].AssetID; } - set { m_wearables[(int)AppearanceLayer.PANTS].AssetID = value; } + get { return m_wearables[PANTS].AssetID; } + set { m_wearables[PANTS].AssetID = value; } } public virtual UUID ShoesItem { - get { return m_wearables[(int)AppearanceLayer.SHOES].ItemID; } - set { m_wearables[(int)AppearanceLayer.SHOES].ItemID = value; } + get { return m_wearables[SHOES].ItemID; } + set { m_wearables[SHOES].ItemID = value; } } public virtual UUID ShoesAsset { - get { return m_wearables[(int)AppearanceLayer.SHOES].AssetID; } - set { m_wearables[(int)AppearanceLayer.SHOES].AssetID = value; } + get { return m_wearables[SHOES].AssetID; } + set { m_wearables[SHOES].AssetID = value; } } public virtual UUID SocksItem { - get { return m_wearables[(int)AppearanceLayer.SOCKS].ItemID; } - set { m_wearables[(int)AppearanceLayer.SOCKS].ItemID = value; } + get { return m_wearables[SOCKS].ItemID; } + set { m_wearables[SOCKS].ItemID = value; } } public virtual UUID SocksAsset { - get { return m_wearables[(int)AppearanceLayer.SOCKS].AssetID; } - set { m_wearables[(int)AppearanceLayer.SOCKS].AssetID = value; } + get { return m_wearables[SOCKS].AssetID; } + set { m_wearables[SOCKS].AssetID = value; } } public virtual UUID JacketItem { - get { return m_wearables[(int)AppearanceLayer.JACKET].ItemID; } - set { m_wearables[(int)AppearanceLayer.JACKET].ItemID = value; } + get { return m_wearables[JACKET].ItemID; } + set { m_wearables[JACKET].ItemID = value; } } public virtual UUID JacketAsset { - get { return m_wearables[(int)AppearanceLayer.JACKET].AssetID; } - set { m_wearables[(int)AppearanceLayer.JACKET].AssetID = value; } + get { return m_wearables[JACKET].AssetID; } + set { m_wearables[JACKET].AssetID = value; } } public virtual UUID GlovesItem { - get { return m_wearables[(int)AppearanceLayer.GLOVES].ItemID; } - set { m_wearables[(int)AppearanceLayer.GLOVES].ItemID = value; } + get { return m_wearables[GLOVES].ItemID; } + set { m_wearables[GLOVES].ItemID = value; } } public virtual UUID GlovesAsset { - get { return m_wearables[(int)AppearanceLayer.GLOVES].AssetID; } - set { m_wearables[(int)AppearanceLayer.GLOVES].AssetID = value; } + get { return m_wearables[GLOVES].AssetID; } + set { m_wearables[GLOVES].AssetID = value; } } public virtual UUID UnderShirtItem { - get { return m_wearables[(int)AppearanceLayer.UNDERSHIRT].ItemID; } - set { m_wearables[(int)AppearanceLayer.UNDERSHIRT].ItemID = value; } + get { return m_wearables[UNDERSHIRT].ItemID; } + set { m_wearables[UNDERSHIRT].ItemID = value; } } public virtual UUID UnderShirtAsset { - get { return m_wearables[(int)AppearanceLayer.UNDERSHIRT].AssetID; } - set { m_wearables[(int)AppearanceLayer.UNDERSHIRT].AssetID = value; } + get { return m_wearables[UNDERSHIRT].AssetID; } + set { m_wearables[UNDERSHIRT].AssetID = value; } } public virtual UUID UnderPantsItem { - get { return m_wearables[(int)AppearanceLayer.UNDERPANTS].ItemID; } - set { m_wearables[(int)AppearanceLayer.UNDERPANTS].ItemID = value; } + get { return m_wearables[UNDERPANTS].ItemID; } + set { m_wearables[UNDERPANTS].ItemID = value; } } public virtual UUID UnderPantsAsset { - get { return m_wearables[(int)AppearanceLayer.UNDERPANTS].AssetID; } - set { m_wearables[(int)AppearanceLayer.UNDERPANTS].AssetID = value; } + get { return m_wearables[UNDERPANTS].AssetID; } + set { m_wearables[UNDERPANTS].AssetID = value; } } public virtual UUID SkirtItem { - get { return m_wearables[(int)AppearanceLayer.SKIRT].ItemID; } - set { m_wearables[(int)AppearanceLayer.SKIRT].ItemID = value; } + get { return m_wearables[SKIRT].ItemID; } + set { m_wearables[SKIRT].ItemID = value; } } public virtual UUID SkirtAsset { - get { return m_wearables[(int)AppearanceLayer.SKIRT].AssetID; } - set { m_wearables[(int)AppearanceLayer.SKIRT].AssetID = value; } + get { return m_wearables[SKIRT].AssetID; } + set { m_wearables[SKIRT].AssetID = value; } } public virtual void SetDefaultWearables() { - m_wearables[(int)AppearanceLayer.BODY].AssetID = BODY_ASSET; - m_wearables[(int)AppearanceLayer.BODY].ItemID = BODY_ITEM; - m_wearables[(int)AppearanceLayer.SKIN].AssetID = SKIN_ASSET; - m_wearables[(int)AppearanceLayer.SKIN].ItemID = SKIN_ITEM; - m_wearables[(int)AppearanceLayer.HAIR].AssetID = HAIR_ASSET; - m_wearables[(int)AppearanceLayer.HAIR].ItemID = HAIR_ITEM; - m_wearables[(int)AppearanceLayer.SHIRT].AssetID = SHIRT_ASSET; - m_wearables[(int)AppearanceLayer.SHIRT].ItemID = SHIRT_ITEM; - m_wearables[(int)AppearanceLayer.PANTS].AssetID = PANTS_ASSET; - m_wearables[(int)AppearanceLayer.PANTS].ItemID = PANTS_ITEM; - m_wearables[(int)AppearanceLayer.ALPHA].AssetID = ALPHA_ASSET; - m_wearables[(int)AppearanceLayer.ALPHA].ItemID = ALPHA_ITEM; - m_wearables[(int)AppearanceLayer.TATTOO].AssetID = TATTOO_ASSET; - m_wearables[(int)AppearanceLayer.TATTOO].ItemID = TATTOO_ITEM; + m_wearables[BODY].AssetID = BODY_ASSET; + m_wearables[BODY].ItemID = BODY_ITEM; + m_wearables[SKIN].AssetID = SKIN_ASSET; + m_wearables[SKIN].ItemID = SKIN_ITEM; + m_wearables[HAIR].AssetID = HAIR_ASSET; + m_wearables[HAIR].ItemID = HAIR_ITEM; + m_wearables[SHIRT].AssetID = SHIRT_ASSET; + m_wearables[SHIRT].ItemID = SHIRT_ITEM; + m_wearables[PANTS].AssetID = PANTS_ASSET; + m_wearables[PANTS].ItemID = PANTS_ITEM; } public virtual void ClearWearables() { - for (int i = 0; i < m_wearables.Length ; i++) + for (int i = 0; i < 13; i++) { m_wearables[i].AssetID = UUID.Zero; m_wearables[i].ItemID = UUID.Zero; @@ -394,12 +286,70 @@ namespace OpenSim.Framework get { return m_hipOffset; } } + //Builds the VisualParam Enum using LIBOMV's Visual Param NameValues + /* + public void BuildVisualParamEnum() + { + Dictionary IndexedParams = new Dictionary(); + int vpIndex = 0; + IndexedParams = new Dictionary(); + + System.Text.StringBuilder sb = new System.Text.StringBuilder(); + + sb.Append("public enum VPElement: int\n"); + sb.Append("{\n"); + foreach (KeyValuePair kvp in OpenMetaverse.VisualParams.Params) + { + VisualParam vp = kvp.Value; + + // Only Group-0 parameters are sent in AgentSetAppearance packets + if (kvp.Value.Group == 0) + { + + if (!IndexedParams.ContainsKey(vp.Name)) + { + + if (vp.Label.Length > 0 || vp.LabelMin.Length > 0 || vp.LabelMax.Length > 0) + { + + sb.Append("/// \n"); + if (vp.LabelMin.Length > 0 && vp.LabelMax.Length > 0) + sb.Append(string.Format("/// {0} - {1} 0--+255 {2}\n", vp.Label, vp.LabelMin, + vp.LabelMax)); + + else + sb.Append(string.Format("/// {0}\n", vp.Label)); + + sb.Append("/// \n"); + } + sb.Append(string.Format(" {0}_{1} = {2}", vp.Wearable.ToUpper(), vp.Name.ToUpper().Replace(" ", "_"),vpIndex)); + + IndexedParams.Add(vp.Name, vpIndex++); + } + else + { + sb.Append(string.Format(" {0}_{1}_{2} = {2}", vp.Wearable.ToUpper(), vp.Name.ToUpper().Replace(" ", "_"), vpIndex)); + vpIndex++; + //int i = 0; + } + } + if (vpIndex < 217) + sb.Append(",\n"); + else + sb.Append("\n"); + + } + sb.Append("}\n"); + + } + */ + public AvatarAppearance() : this(UUID.Zero) {} public AvatarAppearance(UUID owner) { - m_wearables = new AvatarWearable[(int)AppearanceLayer.MAX_WEARABLES]; - for (int i = 0; i < (int)AppearanceLayer.MAX_WEARABLES; i++) + m_wearables = new AvatarWearable[MAX_WEARABLES]; + for (int i = 0; i < MAX_WEARABLES; i++) { // this makes them all null m_wearables[i] = new AvatarWearable(); @@ -492,6 +442,121 @@ namespace OpenSim.Framework return visualParams; } + public override String ToString() + { + String s = "[Wearables] =>"; + s += " Body Item: " + BodyItem.ToString() + ";"; + s += " Skin Item: " + SkinItem.ToString() + ";"; + s += " Shirt Item: " + ShirtItem.ToString() + ";"; + s += " Pants Item: " + PantsItem.ToString() + ";"; + return s; + } + + // this is used for OGS1 + public virtual Hashtable ToHashTable() + { + Hashtable h = new Hashtable(); + h["owner"] = Owner.ToString(); + h["serial"] = Serial.ToString(); + h["visual_params"] = VisualParams; + h["texture"] = Texture.GetBytes(); + h["avatar_height"] = AvatarHeight.ToString(); + h["body_item"] = BodyItem.ToString(); + h["body_asset"] = BodyAsset.ToString(); + h["skin_item"] = SkinItem.ToString(); + h["skin_asset"] = SkinAsset.ToString(); + h["hair_item"] = HairItem.ToString(); + h["hair_asset"] = HairAsset.ToString(); + h["eyes_item"] = EyesItem.ToString(); + h["eyes_asset"] = EyesAsset.ToString(); + h["shirt_item"] = ShirtItem.ToString(); + h["shirt_asset"] = ShirtAsset.ToString(); + h["pants_item"] = PantsItem.ToString(); + h["pants_asset"] = PantsAsset.ToString(); + h["shoes_item"] = ShoesItem.ToString(); + h["shoes_asset"] = ShoesAsset.ToString(); + h["socks_item"] = SocksItem.ToString(); + h["socks_asset"] = SocksAsset.ToString(); + h["jacket_item"] = JacketItem.ToString(); + h["jacket_asset"] = JacketAsset.ToString(); + h["gloves_item"] = GlovesItem.ToString(); + h["gloves_asset"] = GlovesAsset.ToString(); + h["undershirt_item"] = UnderShirtItem.ToString(); + h["undershirt_asset"] = UnderShirtAsset.ToString(); + h["underpants_item"] = UnderPantsItem.ToString(); + h["underpants_asset"] = UnderPantsAsset.ToString(); + h["skirt_item"] = SkirtItem.ToString(); + h["skirt_asset"] = SkirtAsset.ToString(); + + string attachments = GetAttachmentsString(); + if (attachments != String.Empty) + h["attachments"] = attachments; + + return h; + } + + public AvatarAppearance(Hashtable h) + { + Owner = new UUID((string)h["owner"]); + Serial = Convert.ToInt32((string)h["serial"]); + VisualParams = (byte[])h["visual_params"]; + + if (h.Contains("texture")) + { + byte[] te = h["texture"] as byte[]; + if (te != null && te.Length > 0) + Texture = new Primitive.TextureEntry(te, 0, te.Length); + } + else + { + // We shouldn't be receiving appearance hashtables without a TextureEntry, + // but in case we do this will prevent a failure when saving to the database + Texture = GetDefaultTexture(); + } + + + AvatarHeight = (float)Convert.ToDouble((string)h["avatar_height"]); + + m_wearables = new AvatarWearable[MAX_WEARABLES]; + for (int i = 0; i < MAX_WEARABLES; i++) + { + // this makes them all null + m_wearables[i] = new AvatarWearable(); + } + + BodyItem = new UUID((string)h["body_item"]); + BodyAsset = new UUID((string)h["body_asset"]); + SkinItem = new UUID((string)h["skin_item"]); + SkinAsset = new UUID((string)h["skin_asset"]); + HairItem = new UUID((string)h["hair_item"]); + HairAsset = new UUID((string)h["hair_asset"]); + EyesItem = new UUID((string)h["eyes_item"]); + EyesAsset = new UUID((string)h["eyes_asset"]); + ShirtItem = new UUID((string)h["shirt_item"]); + ShirtAsset = new UUID((string)h["shirt_asset"]); + PantsItem = new UUID((string)h["pants_item"]); + PantsAsset = new UUID((string)h["pants_asset"]); + ShoesItem = new UUID((string)h["shoes_item"]); + ShoesAsset = new UUID((string)h["shoes_asset"]); + SocksItem = new UUID((string)h["socks_item"]); + SocksAsset = new UUID((string)h["socks_asset"]); + JacketItem = new UUID((string)h["jacket_item"]); + JacketAsset = new UUID((string)h["jacket_asset"]); + GlovesItem = new UUID((string)h["gloves_item"]); + GlovesAsset = new UUID((string)h["gloves_asset"]); + UnderShirtItem = new UUID((string)h["undershirt_item"]); + UnderShirtAsset = new UUID((string)h["undershirt_asset"]); + UnderPantsItem = new UUID((string)h["underpants_item"]); + UnderPantsAsset = new UUID((string)h["underpants_asset"]); + SkirtItem = new UUID((string)h["skirt_item"]); + SkirtAsset = new UUID((string)h["skirt_asset"]); + + if (h.ContainsKey("attachments")) + { + SetAttachmentsString(h["attachments"].ToString()); + } + } + private Dictionary m_attachments = new Dictionary(); public void SetAttachments(AttachmentData[] data) @@ -1424,4 +1489,4 @@ namespace OpenSim.Framework SKIRT_SKIRT_BLUE = 217 } } -} +} \ No newline at end of file diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index efd7e22..1a13dea 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs @@ -2003,14 +2003,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api m_host.AddScriptLPS(1); // try to let this work as in SL... - if (m_host.LinkNum < 2) - { - // Special case: If we are root, rotate complete SOG to new - // rotation. - // We are root if the link number is 0 (single prim) or 1 - // (root prim). ParentID may be nonzero in attachments and - // using it would cause attachments and HUDs to rotate - // to the wrong positions. + if (m_host.ParentID == 0) + { + // special case: If we are root, rotate complete SOG to new rotation SetRot(m_host, Rot2Quaternion(rot)); } else -- cgit v1.1