From 8d99fe095a231ba71ce71712cb87f8114672e7df Mon Sep 17 00:00:00 2001
From: Diva Canto
Date: Sun, 19 Jun 2016 17:35:11 -0700
Subject: Mantis #7920: group info was not being updated in many situations.
(regression) Putting back the heavy messaging.
---
OpenSim/Addons/Groups/GroupsModule.cs | 47 +++++++++++++++++-----
.../Linden/Caps/EventQueue/EventQueueGetModule.cs | 4 +-
.../Linden/Caps/EventQueue/EventQueueHelper.cs | 20 ++++-----
OpenSim/Region/Framework/Interfaces/IEventQueue.cs | 2 +-
.../Avatar/XmlRpcGroups/GroupsModule.cs | 46 +++++++++++++++------
.../Tests/Common/Mock/TestEventQueueGetModule.cs | 2 +-
6 files changed, 85 insertions(+), 36 deletions(-)
(limited to 'OpenSim')
diff --git a/OpenSim/Addons/Groups/GroupsModule.cs b/OpenSim/Addons/Groups/GroupsModule.cs
index f24670a..d27797e 100644
--- a/OpenSim/Addons/Groups/GroupsModule.cs
+++ b/OpenSim/Addons/Groups/GroupsModule.cs
@@ -394,9 +394,8 @@ namespace OpenSim.Groups
OutgoingInstantMessage(msg, invitee);
- IClientAPI client = GetActiveClient(invitee);
- if (client != null)
- SendDataUpdate(remoteClient, true);
+ UpdateAllClientsWithGroupInfo(invitee);
+
}
m_groupData.RemoveAgentToGroupInvite(GetRequestingAgentIDStr(remoteClient), inviteID);
@@ -1112,7 +1111,7 @@ namespace OpenSim.Groups
// SL sends out messages to everyone in the group
// Who all should receive updates and what should they be updated with?
- SendAgentGroupDataUpdate(remoteClient, false);
+ UpdateAllClientsWithGroupInfo(ejecteeID);
}
public void InviteGroupRequest(IClientAPI remoteClient, UUID groupID, UUID invitedAgentID, UUID roleID)
@@ -1226,16 +1225,44 @@ namespace OpenSim.Groups
}
}
+ ///
+ /// Send updates to all clients who might be interested in groups data for dataForClientID
+ ///
+ private void UpdateAllClientsWithGroupInfo(UUID dataForClientID)
+ {
+ if (m_debugEnabled) m_log.InfoFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
+
+ // TODO: Probably isn't nessesary to update every client in every scene.
+ // Need to examine client updates and do only what's nessesary.
+ lock (m_sceneList)
+ {
+ foreach (Scene scene in m_sceneList)
+ {
+ scene.ForEachClient(delegate (IClientAPI client) { SendAgentGroupDataUpdate(client, dataForClientID); });
+ }
+ }
+ }
+
public void SendAgentGroupDataUpdate(IClientAPI remoteClient)
{
- SendAgentGroupDataUpdate(remoteClient, true);
+ SendAgentGroupDataUpdate(remoteClient, GetRequestingAgentID(remoteClient), true);
+ }
+
+ public void SendAgentGroupDataUpdate(IClientAPI remoteClient, UUID dataForClientID)
+ {
+ SendAgentGroupDataUpdate(remoteClient, dataForClientID, true);
}
-
- ///
- /// Tell remoteClient about its agent groups, and optionally send title to others
- ///
+
private void SendAgentGroupDataUpdate(IClientAPI remoteClient, bool tellOthers)
{
+ SendAgentGroupDataUpdate(remoteClient, GetRequestingAgentID(remoteClient), tellOthers);
+ }
+
+ ///
+ /// Tell remoteClient about its agent groups, and optionally send title to others
+ ///
+ private void SendAgentGroupDataUpdate(IClientAPI remoteClient, UUID dataForClientID, bool tellOthers)
+ {
if (m_debugEnabled) m_log.InfoFormat("[Groups]: {0} called for {1}", System.Reflection.MethodBase.GetCurrentMethod().Name, remoteClient.Name);
// TODO: All the client update functions need to be reexamined because most do too much and send too much stuff
@@ -1246,7 +1273,7 @@ namespace OpenSim.Groups
GroupMembershipData[] membershipArray = GetProfileListedGroupMemberships(remoteClient, agentID);
IEventQueue eq = remoteClient.Scene.RequestModuleInterface();
- eq.GroupMembershipData(GetRequestingAgentID(remoteClient), membershipArray);
+ eq.GroupMembershipData(GetRequestingAgentID(remoteClient), dataForClientID, membershipArray);
remoteClient.RefreshGroupMembership();
}
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs
index 9a1cef4..d628cfc 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs
@@ -585,9 +585,9 @@ namespace OpenSim.Region.ClientStack.Linden
Enqueue(item, avatarID);
}
- public void GroupMembershipData(UUID receiverAgent, GroupMembershipData[] data)
+ public void GroupMembershipData(UUID receiverAgent, UUID dataForClientID, GroupMembershipData[] data)
{
- OSD item = EventQueueHelper.GroupMembershipData(receiverAgent, data);
+ OSD item = EventQueueHelper.GroupMembershipData(receiverAgent, dataForClientID, data);
Enqueue(item, receiverAgent);
}
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs
index 2344fc6..7c8f441 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs
@@ -367,7 +367,7 @@ namespace OpenSim.Region.ClientStack.Linden
return groupUpdate;
}
- public static OSD GroupMembershipData(UUID receiverAgent, GroupMembershipData[] data)
+ public static OSD GroupMembershipData(UUID receiverAgent, UUID dataForAgentID, GroupMembershipData[] data)
{
OSDArray AgentData = new OSDArray(1);
OSDMap AgentDataMap = new OSDMap(1);
@@ -379,15 +379,15 @@ namespace OpenSim.Region.ClientStack.Linden
foreach (GroupMembershipData membership in data)
{
- //if (receiverAgent != dataForAgentID)
- //{
- // if (!membership.ListInProfile)
- // {
- // // If we're sending group info to remoteclient about another agent,
- // // filter out groups the other agent doesn't want to share.
- // continue;
- // }
- //}
+ if (receiverAgent != dataForAgentID)
+ {
+ if (!membership.ListInProfile)
+ {
+ // If we're sending group info to remoteclient about another agent,
+ // filter out groups the other agent doesn't want to share.
+ continue;
+ }
+ }
OSDMap GroupDataMap = new OSDMap(6);
OSDMap NewGroupDataMap = new OSDMap(1);
diff --git a/OpenSim/Region/Framework/Interfaces/IEventQueue.cs b/OpenSim/Region/Framework/Interfaces/IEventQueue.cs
index f4014db..1f29f7b 100644
--- a/OpenSim/Region/Framework/Interfaces/IEventQueue.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEventQueue.cs
@@ -59,7 +59,7 @@ namespace OpenSim.Region.Framework.Interfaces
bool isModerator, bool textMute);
void ParcelProperties(ParcelPropertiesMessage parcelPropertiesMessage, UUID avatarID);
void GroupMembership(AgentGroupDataUpdatePacket groupUpdate, UUID avatarID);
- void GroupMembershipData(UUID receiverAgent, GroupMembershipData[] data);
+ void GroupMembershipData(UUID receiverAgent, UUID dataForClientID, GroupMembershipData[] data);
OSD ScriptRunningEvent(UUID objectID, UUID itemID, bool running, bool mono);
OSD BuildEvent(string eventName, OSD eventBody);
void partPhysicsProperties(uint localID, byte physhapetype, float density, float friction, float bounce, float gravmod, UUID avatarID);
diff --git a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs
index 5dfbe2c..ef14270 100644
--- a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs
@@ -442,12 +442,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
OutgoingInstantMessage(msg, inviteInfo.AgentID);
- IClientAPI client = GetActiveClient(inviteInfo.AgentID);
- if (client != null)
- SendDataUpdate(remoteClient, true);
-
- // TODO: If the inviter is still online, they need an agent dataupdate
- // and maybe group membership updates for the invitee
+ UpdateAllClientsWithGroupInfo(inviteInfo.AgentID);
m_groupData.RemoveAgentToGroupInvite(GetRequestingAgentID(remoteClient), inviteID);
}
@@ -1207,8 +1202,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
// SL sends out messages to everyone in the group
// Who all should receive updates and what should they be updated with?
// just tell this the group change
- SendAgentGroupDataUpdate(remoteClient, false);
- // TODO fix the rest of sends
+ UpdateAllClientsWithGroupInfo(ejecteeID);
}
public void InviteGroupRequest(IClientAPI remoteClient, UUID groupID, UUID invitedAgentID, UUID roleID)
@@ -1353,16 +1347,44 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
}
}
+ ///
+ /// Send updates to all clients who might be interested in groups data for dataForClientID
+ ///
+ private void UpdateAllClientsWithGroupInfo(UUID dataForClientID)
+ {
+ if (m_debugEnabled) m_log.InfoFormat("[Groups]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
+
+ // TODO: Probably isn't nessesary to update every client in every scene.
+ // Need to examine client updates and do only what's nessesary.
+ lock (m_sceneList)
+ {
+ foreach (Scene scene in m_sceneList)
+ {
+ scene.ForEachClient(delegate (IClientAPI client) { SendAgentGroupDataUpdate(client, dataForClientID); });
+ }
+ }
+ }
+
public void SendAgentGroupDataUpdate(IClientAPI remoteClient)
{
SendAgentGroupDataUpdate(remoteClient, true);
}
- ///
- /// Tell remoteClient about its agent groups, and optionally send title to others
- ///
+ public void SendAgentGroupDataUpdate(IClientAPI remoteClient, UUID dataForClientID)
+ {
+ SendAgentGroupDataUpdate(remoteClient, dataForClientID, true);
+ }
+
private void SendAgentGroupDataUpdate(IClientAPI remoteClient, bool tellOthers)
{
+ SendAgentGroupDataUpdate(remoteClient, GetRequestingAgentID(remoteClient), tellOthers);
+ }
+
+ ///
+ /// Tell remoteClient about its agent groups, and optionally send title to others
+ ///
+ private void SendAgentGroupDataUpdate(IClientAPI remoteClient, UUID dataForClientID, bool tellOthers)
+ {
if (m_debugEnabled) m_log.InfoFormat("[GROUPS]: {0} called for {1}", System.Reflection.MethodBase.GetCurrentMethod().Name, remoteClient.Name);
// TODO: All the client update functions need to be reexamined because most do too much and send too much stuff
@@ -1373,7 +1395,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
GroupMembershipData[] membershipArray = GetProfileListedGroupMemberships(remoteClient, agentID);
IEventQueue eq = remoteClient.Scene.RequestModuleInterface();
- eq.GroupMembershipData(GetRequestingAgentID(remoteClient), membershipArray);
+ eq.GroupMembershipData(GetRequestingAgentID(remoteClient), dataForClientID, membershipArray);
remoteClient.RefreshGroupMembership();
}
diff --git a/OpenSim/Tests/Common/Mock/TestEventQueueGetModule.cs b/OpenSim/Tests/Common/Mock/TestEventQueueGetModule.cs
index 332d59c..192f84f 100644
--- a/OpenSim/Tests/Common/Mock/TestEventQueueGetModule.cs
+++ b/OpenSim/Tests/Common/Mock/TestEventQueueGetModule.cs
@@ -162,7 +162,7 @@ namespace OpenSim.Tests.Common
AddEvent(avatarID, "GroupMembership", groupUpdate);
}
- public void GroupMembershipData(UUID receiverAgent, GroupMembershipData[] data)
+ public void GroupMembershipData(UUID receiverAgent, UUID dataForClientID, GroupMembershipData[] data)
{
AddEvent(receiverAgent, "AgentGroupDataUpdate", data);
}
--
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