From 8b01821dbacf1c54fd1d729d4fba6558564c1904 Mon Sep 17 00:00:00 2001
From: lbsa71
Date: Mon, 15 Oct 2007 04:27:52 +0000
Subject: * normalized line endings

---
 .../Communications/Cache/SQLAssetServer.cs         | 610 ++++++++++-----------
 1 file changed, 305 insertions(+), 305 deletions(-)

(limited to 'OpenSim')

diff --git a/OpenSim/Framework/Communications/Cache/SQLAssetServer.cs b/OpenSim/Framework/Communications/Cache/SQLAssetServer.cs
index 2a38307..082a240 100644
--- a/OpenSim/Framework/Communications/Cache/SQLAssetServer.cs
+++ b/OpenSim/Framework/Communications/Cache/SQLAssetServer.cs
@@ -1,310 +1,310 @@
-/*
-* Copyright (c) Contributors, http://www.openmetaverse.org/
-* See CONTRIBUTORS.TXT for a full list of copyright holders.
-*
-* Redistribution and use in source and binary forms, with or without
-* modification, are permitted provided that the following conditions are met:
-*     * Redistributions of source code must retain the above copyright
-*       notice, this list of conditions and the following disclaimer.
-*     * Redistributions in binary form must reproduce the above copyright
-*       notice, this list of conditions and the following disclaimer in the
-*       documentation and/or other materials provided with the distribution.
-*     * Neither the name of the OpenSim Project nor the
-*       names of its contributors may be used to endorse or promote products
-*       derived from this software without specific prior written permission.
-*
-* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
-* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
-* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
-* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
-* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
-* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
-* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
-* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-* 
-*/
-using System;
-using System.IO;
-using System.Threading;
-using System.Reflection;
-using libsecondlife;
-using Nini.Config;
-using OpenSim.Framework.Console;
-using OpenSim.Framework.Interfaces;
-using OpenSim.Framework.Types;
-using OpenSim.Framework.Utilities;
-
-namespace OpenSim.Framework.Communications.Caches
-{
-
-    public class SQLAssetServer : IAssetServer
-    {
-        private IAssetReceiver _receiver;
-        private BlockingQueue<ARequest> _assetRequests;
-        private Thread _localAssetServerThread;
-        protected IAssetProvider m_assetProviderPlugin;
-        private object syncLock = new object();
-
-
-        public SQLAssetServer(string pluginName)
-        {
+/*
+* Copyright (c) Contributors, http://www.openmetaverse.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+*     * Redistributions of source code must retain the above copyright
+*       notice, this list of conditions and the following disclaimer.
+*     * Redistributions in binary form must reproduce the above copyright
+*       notice, this list of conditions and the following disclaimer in the
+*       documentation and/or other materials provided with the distribution.
+*     * Neither the name of the OpenSim Project nor the
+*       names of its contributors may be used to endorse or promote products
+*       derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+* 
+*/
+using System;
+using System.IO;
+using System.Threading;
+using System.Reflection;
+using libsecondlife;
+using Nini.Config;
+using OpenSim.Framework.Console;
+using OpenSim.Framework.Interfaces;
+using OpenSim.Framework.Types;
+using OpenSim.Framework.Utilities;
+
+namespace OpenSim.Framework.Communications.Caches
+{
+
+    public class SQLAssetServer : IAssetServer
+    {
+        private IAssetReceiver _receiver;
+        private BlockingQueue<ARequest> _assetRequests;
+        private Thread _localAssetServerThread;
+        protected IAssetProvider m_assetProviderPlugin;
+        private object syncLock = new object();
+
+
+        public SQLAssetServer(string pluginName)
+        {
             _assetRequests = new BlockingQueue<ARequest>();
             AddPlugin(pluginName);
 
-            SetUpAssetDatabase();
-
-            this._localAssetServerThread = new Thread(new ThreadStart(RunRequests));
-            this._localAssetServerThread.IsBackground = true;
-            this._localAssetServerThread.Start();
-
-        }
-
-        public void AddPlugin(string FileName)
-        {
-            MainLog.Instance.Verbose("SQLAssetServer", "AssetStorage: Attempting to load " + FileName);
-            Assembly pluginAssembly = Assembly.LoadFrom(FileName);
-
-            foreach (Type pluginType in pluginAssembly.GetTypes())
-            {
-                if (!pluginType.IsAbstract)
-                {
-                    Type typeInterface = pluginType.GetInterface("IAssetProvider", true);
-
-                    if (typeInterface != null)
-                    {
-                        IAssetProvider plug = (IAssetProvider)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
-                        m_assetProviderPlugin = plug;
+            SetUpAssetDatabase();
+
+            this._localAssetServerThread = new Thread(new ThreadStart(RunRequests));
+            this._localAssetServerThread.IsBackground = true;
+            this._localAssetServerThread.Start();
+
+        }
+
+        public void AddPlugin(string FileName)
+        {
+            MainLog.Instance.Verbose("SQLAssetServer", "AssetStorage: Attempting to load " + FileName);
+            Assembly pluginAssembly = Assembly.LoadFrom(FileName);
+
+            foreach (Type pluginType in pluginAssembly.GetTypes())
+            {
+                if (!pluginType.IsAbstract)
+                {
+                    Type typeInterface = pluginType.GetInterface("IAssetProvider", true);
+
+                    if (typeInterface != null)
+                    {
+                        IAssetProvider plug = (IAssetProvider)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
+                        m_assetProviderPlugin = plug;
                         m_assetProviderPlugin.Initialise();
 
-                        MainLog.Instance.Verbose("AssetStorage: Added " + m_assetProviderPlugin.Name + " " + m_assetProviderPlugin.Version);
-                    }
-
-                    typeInterface = null;
-                }
-            }
-
-            pluginAssembly = null;
-        }
-
-        public void SetReceiver(IAssetReceiver receiver)
-        {
-            this._receiver = receiver;
-        }
-
-        public void FetchAsset(LLUUID assetID, bool isTexture)
-        {
-            ARequest req = new ARequest();
-            req.AssetID = assetID;
-            req.IsTexture = isTexture;
-            this._assetRequests.Enqueue(req);
-        }
-
-        public void UpdateAsset(AssetBase asset)
-        {
-            lock (syncLock)
-            {
-                m_assetProviderPlugin.UpdateAsset(asset);
-                m_assetProviderPlugin.CommitAssets();
-            }
-        }
-
-        public void CreateAsset(AssetBase asset)
-        {
-            lock (syncLock)
-            {
-                m_assetProviderPlugin.CreateAsset(asset);
-                m_assetProviderPlugin.CommitAssets();
-            }
-        }
-
-        public void SetServerInfo(string ServerUrl, string ServerKey)
-        {
-
-        }
-        public void Close()
-        {
-            m_assetProviderPlugin.CommitAssets();
-        }
-
-        private void RunRequests()
-        {
-            
-            while (true)
-            {
-                ARequest req = this._assetRequests.Dequeue();
-
-                MainLog.Instance.Verbose("Requesting asset: " + req.AssetID);
-
-                AssetBase asset = null;
-                lock (syncLock)
-                {
-                    asset = m_assetProviderPlugin.FetchAsset(req.AssetID);
-                }
-                if (asset != null)
-                {
-                    _receiver.AssetReceived(asset, req.IsTexture);
-                }
-                else
-                {
-                    _receiver.AssetNotFound(req.AssetID);
-                }
-
-            }
-
-        }
-
-        private void SetUpAssetDatabase()
-        {
-            MainLog.Instance.Verbose("Setting up asset database");
-
-            AssetBase Image = new AssetBase();
-            Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000001");
-            Image.Name = "Bricks";
-            this.LoadAsset(Image, true, "bricks.jp2");
-            m_assetProviderPlugin.CreateAsset(Image);
-
-            Image = new AssetBase();
-            Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000002");
-            Image.Name = "Plywood";
-            this.LoadAsset(Image, true, "plywood.jp2");
-            m_assetProviderPlugin.CreateAsset(Image);
-
-            Image = new AssetBase();
-            Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000003");
-            Image.Name = "Rocks";
-            this.LoadAsset(Image, true, "rocks.jp2");
-            m_assetProviderPlugin.CreateAsset(Image);
-
-            Image = new AssetBase();
-            Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000004");
-            Image.Name = "Granite";
-            this.LoadAsset(Image, true, "granite.jp2");
-            m_assetProviderPlugin.CreateAsset(Image);
-
-            Image = new AssetBase();
-            Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000005");
-            Image.Name = "Hardwood";
-            this.LoadAsset(Image, true, "hardwood.jp2");
-            m_assetProviderPlugin.CreateAsset(Image);
-
-            Image = new AssetBase();
-            Image.FullID = new LLUUID("00000000-0000-0000-5005-000000000005");
-            Image.Name = "Prim Base Texture";
-            this.LoadAsset(Image, true, "plywood.jp2");
-            m_assetProviderPlugin.CreateAsset(Image);
-
-            Image = new AssetBase();
-            Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000006");
-            Image.Name = "Map Base Texture";
-            this.LoadAsset(Image, true, "map_base.jp2");
-            m_assetProviderPlugin.CreateAsset(Image);
-
-            Image = new AssetBase();
-            Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000007");
-            Image.Name = "Map Texture";
-            this.LoadAsset(Image, true, "map1.jp2");
-            m_assetProviderPlugin.CreateAsset(Image);
-
-            Image = new AssetBase();
-            Image.FullID = new LLUUID("00000000-0000-1111-9999-000000000010");
-            Image.Name = "Female Body Texture";
-            this.LoadAsset(Image, true, "femalebody.jp2");
-            m_assetProviderPlugin.CreateAsset(Image);
-
-            Image = new AssetBase();
-            Image.FullID = new LLUUID("00000000-0000-1111-9999-000000000011");
-            Image.Name = "Female Bottom Texture";
-            this.LoadAsset(Image, true, "femalebottom.jp2");
-            m_assetProviderPlugin.CreateAsset(Image);
-
-            Image = new AssetBase();
-            Image.FullID = new LLUUID("00000000-0000-1111-9999-000000000012");
-            Image.Name = "Female Face Texture";
-            this.LoadAsset(Image, true, "femaleface.jp2");
-            m_assetProviderPlugin.CreateAsset(Image);
-
-            Image = new AssetBase();
-            Image.FullID = new LLUUID("77c41e39-38f9-f75a-024e-585989bbabbb");
-            Image.Name = "Skin";
-            Image.Type = 13;
-            Image.InvType = 13;
-            this.LoadAsset(Image, false, "base_skin.dat");
-            m_assetProviderPlugin.CreateAsset(Image);
-
-            Image = new AssetBase();
-            Image.FullID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
-            Image.Name = "Shape";
-            Image.Type = 13;
-            Image.InvType = 13;
-            this.LoadAsset(Image, false, "base_shape.dat");
-            m_assetProviderPlugin.CreateAsset(Image);
-
-            Image = new AssetBase();
-            Image.FullID = new LLUUID("00000000-38f9-1111-024e-222222111110");
-            Image.Name = "Shirt";
-            Image.Type = 5;
-            Image.InvType = 18;
-            this.LoadAsset(Image, false, "newshirt.dat");
-            m_assetProviderPlugin.CreateAsset(Image);
-
-            Image = new AssetBase();
-            Image.FullID = new LLUUID("00000000-38f9-1111-024e-222222111120");
-            Image.Name = "Shirt";
-            Image.Type = 5;
-            Image.InvType = 18;
-            this.LoadAsset(Image, false, "newpants.dat");
-            m_assetProviderPlugin.CreateAsset(Image);
-
-            string filePath = Path.Combine(Util.configDir(), "OpenSimAssetSet.xml");
-            if (File.Exists(filePath))
-            {
-                XmlConfigSource source = new XmlConfigSource(filePath);
-                ReadAssetDetails(source);
-            }
-
-            m_assetProviderPlugin.CommitAssets();
-        }
-
-        protected void ReadAssetDetails(IConfigSource source)
-        {
-            AssetBase newAsset = null;
-            for (int i = 0; i < source.Configs.Count; i++)
-            {
-                newAsset = new AssetBase();
-                newAsset.FullID = new LLUUID(source.Configs[i].GetString("assetID", LLUUID.Random().ToStringHyphenated()));
-                newAsset.Name = source.Configs[i].GetString("name", "");
-                newAsset.Type = (sbyte)source.Configs[i].GetInt("assetType", 0);
-                newAsset.InvType = (sbyte)source.Configs[i].GetInt("inventoryType", 0);
-                string fileName = source.Configs[i].GetString("fileName", "");
-                if (fileName != "")
-                {
-                    MainLog.Instance.Verbose("Creating new asset: " + newAsset.Name);
-                    this.LoadAsset(newAsset, false, fileName);
-                    m_assetProviderPlugin.CreateAsset(newAsset);
-                }
-            }
-        }
-
-        private void LoadAsset(AssetBase info, bool image, string filename)
-        {
-            //should request Asset from storage manager
-            //but for now read from file
-
-            string dataPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "assets"); //+ folder;
-            string fileName = Path.Combine(dataPath, filename);
-            FileInfo fInfo = new FileInfo(fileName);
-            long numBytes = fInfo.Length;
-            FileStream fStream = new FileStream(fileName, FileMode.Open, FileAccess.Read);
-            byte[] idata = new byte[numBytes];
-            BinaryReader br = new BinaryReader(fStream);
-            idata = br.ReadBytes((int)numBytes);
-            br.Close();
-            fStream.Close();
-            info.Data = idata;
-            //info.loaded=true;
-        }
-    }
-
-}
+                        MainLog.Instance.Verbose("AssetStorage: Added " + m_assetProviderPlugin.Name + " " + m_assetProviderPlugin.Version);
+                    }
+
+                    typeInterface = null;
+                }
+            }
+
+            pluginAssembly = null;
+        }
+
+        public void SetReceiver(IAssetReceiver receiver)
+        {
+            this._receiver = receiver;
+        }
+
+        public void FetchAsset(LLUUID assetID, bool isTexture)
+        {
+            ARequest req = new ARequest();
+            req.AssetID = assetID;
+            req.IsTexture = isTexture;
+            this._assetRequests.Enqueue(req);
+        }
+
+        public void UpdateAsset(AssetBase asset)
+        {
+            lock (syncLock)
+            {
+                m_assetProviderPlugin.UpdateAsset(asset);
+                m_assetProviderPlugin.CommitAssets();
+            }
+        }
+
+        public void CreateAsset(AssetBase asset)
+        {
+            lock (syncLock)
+            {
+                m_assetProviderPlugin.CreateAsset(asset);
+                m_assetProviderPlugin.CommitAssets();
+            }
+        }
+
+        public void SetServerInfo(string ServerUrl, string ServerKey)
+        {
+
+        }
+        public void Close()
+        {
+            m_assetProviderPlugin.CommitAssets();
+        }
+
+        private void RunRequests()
+        {
+            
+            while (true)
+            {
+                ARequest req = this._assetRequests.Dequeue();
+
+                MainLog.Instance.Verbose("Requesting asset: " + req.AssetID);
+
+                AssetBase asset = null;
+                lock (syncLock)
+                {
+                    asset = m_assetProviderPlugin.FetchAsset(req.AssetID);
+                }
+                if (asset != null)
+                {
+                    _receiver.AssetReceived(asset, req.IsTexture);
+                }
+                else
+                {
+                    _receiver.AssetNotFound(req.AssetID);
+                }
+
+            }
+
+        }
+
+        private void SetUpAssetDatabase()
+        {
+            MainLog.Instance.Verbose("Setting up asset database");
+
+            AssetBase Image = new AssetBase();
+            Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000001");
+            Image.Name = "Bricks";
+            this.LoadAsset(Image, true, "bricks.jp2");
+            m_assetProviderPlugin.CreateAsset(Image);
+
+            Image = new AssetBase();
+            Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000002");
+            Image.Name = "Plywood";
+            this.LoadAsset(Image, true, "plywood.jp2");
+            m_assetProviderPlugin.CreateAsset(Image);
+
+            Image = new AssetBase();
+            Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000003");
+            Image.Name = "Rocks";
+            this.LoadAsset(Image, true, "rocks.jp2");
+            m_assetProviderPlugin.CreateAsset(Image);
+
+            Image = new AssetBase();
+            Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000004");
+            Image.Name = "Granite";
+            this.LoadAsset(Image, true, "granite.jp2");
+            m_assetProviderPlugin.CreateAsset(Image);
+
+            Image = new AssetBase();
+            Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000005");
+            Image.Name = "Hardwood";
+            this.LoadAsset(Image, true, "hardwood.jp2");
+            m_assetProviderPlugin.CreateAsset(Image);
+
+            Image = new AssetBase();
+            Image.FullID = new LLUUID("00000000-0000-0000-5005-000000000005");
+            Image.Name = "Prim Base Texture";
+            this.LoadAsset(Image, true, "plywood.jp2");
+            m_assetProviderPlugin.CreateAsset(Image);
+
+            Image = new AssetBase();
+            Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000006");
+            Image.Name = "Map Base Texture";
+            this.LoadAsset(Image, true, "map_base.jp2");
+            m_assetProviderPlugin.CreateAsset(Image);
+
+            Image = new AssetBase();
+            Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000007");
+            Image.Name = "Map Texture";
+            this.LoadAsset(Image, true, "map1.jp2");
+            m_assetProviderPlugin.CreateAsset(Image);
+
+            Image = new AssetBase();
+            Image.FullID = new LLUUID("00000000-0000-1111-9999-000000000010");
+            Image.Name = "Female Body Texture";
+            this.LoadAsset(Image, true, "femalebody.jp2");
+            m_assetProviderPlugin.CreateAsset(Image);
+
+            Image = new AssetBase();
+            Image.FullID = new LLUUID("00000000-0000-1111-9999-000000000011");
+            Image.Name = "Female Bottom Texture";
+            this.LoadAsset(Image, true, "femalebottom.jp2");
+            m_assetProviderPlugin.CreateAsset(Image);
+
+            Image = new AssetBase();
+            Image.FullID = new LLUUID("00000000-0000-1111-9999-000000000012");
+            Image.Name = "Female Face Texture";
+            this.LoadAsset(Image, true, "femaleface.jp2");
+            m_assetProviderPlugin.CreateAsset(Image);
+
+            Image = new AssetBase();
+            Image.FullID = new LLUUID("77c41e39-38f9-f75a-024e-585989bbabbb");
+            Image.Name = "Skin";
+            Image.Type = 13;
+            Image.InvType = 13;
+            this.LoadAsset(Image, false, "base_skin.dat");
+            m_assetProviderPlugin.CreateAsset(Image);
+
+            Image = new AssetBase();
+            Image.FullID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
+            Image.Name = "Shape";
+            Image.Type = 13;
+            Image.InvType = 13;
+            this.LoadAsset(Image, false, "base_shape.dat");
+            m_assetProviderPlugin.CreateAsset(Image);
+
+            Image = new AssetBase();
+            Image.FullID = new LLUUID("00000000-38f9-1111-024e-222222111110");
+            Image.Name = "Shirt";
+            Image.Type = 5;
+            Image.InvType = 18;
+            this.LoadAsset(Image, false, "newshirt.dat");
+            m_assetProviderPlugin.CreateAsset(Image);
+
+            Image = new AssetBase();
+            Image.FullID = new LLUUID("00000000-38f9-1111-024e-222222111120");
+            Image.Name = "Shirt";
+            Image.Type = 5;
+            Image.InvType = 18;
+            this.LoadAsset(Image, false, "newpants.dat");
+            m_assetProviderPlugin.CreateAsset(Image);
+
+            string filePath = Path.Combine(Util.configDir(), "OpenSimAssetSet.xml");
+            if (File.Exists(filePath))
+            {
+                XmlConfigSource source = new XmlConfigSource(filePath);
+                ReadAssetDetails(source);
+            }
+
+            m_assetProviderPlugin.CommitAssets();
+        }
+
+        protected void ReadAssetDetails(IConfigSource source)
+        {
+            AssetBase newAsset = null;
+            for (int i = 0; i < source.Configs.Count; i++)
+            {
+                newAsset = new AssetBase();
+                newAsset.FullID = new LLUUID(source.Configs[i].GetString("assetID", LLUUID.Random().ToStringHyphenated()));
+                newAsset.Name = source.Configs[i].GetString("name", "");
+                newAsset.Type = (sbyte)source.Configs[i].GetInt("assetType", 0);
+                newAsset.InvType = (sbyte)source.Configs[i].GetInt("inventoryType", 0);
+                string fileName = source.Configs[i].GetString("fileName", "");
+                if (fileName != "")
+                {
+                    MainLog.Instance.Verbose("Creating new asset: " + newAsset.Name);
+                    this.LoadAsset(newAsset, false, fileName);
+                    m_assetProviderPlugin.CreateAsset(newAsset);
+                }
+            }
+        }
+
+        private void LoadAsset(AssetBase info, bool image, string filename)
+        {
+            //should request Asset from storage manager
+            //but for now read from file
+
+            string dataPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "assets"); //+ folder;
+            string fileName = Path.Combine(dataPath, filename);
+            FileInfo fInfo = new FileInfo(fileName);
+            long numBytes = fInfo.Length;
+            FileStream fStream = new FileStream(fileName, FileMode.Open, FileAccess.Read);
+            byte[] idata = new byte[numBytes];
+            BinaryReader br = new BinaryReader(fStream);
+            idata = br.ReadBytes((int)numBytes);
+            br.Close();
+            fStream.Close();
+            info.Data = idata;
+            //info.loaded=true;
+        }
+    }
+
+}
-- 
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