From 77281ed85cabb7e278d179ea7ab5ca12b9a0b984 Mon Sep 17 00:00:00 2001 From: Adam Frisby Date: Mon, 26 May 2008 21:53:32 +0000 Subject: * Potential fix for Mantis#167, 332 - MySQL Thread collision. --- OpenSim/Data/MySQL/MySQLDataStore.cs | 137 +++++++++++++++++++---------------- 1 file changed, 76 insertions(+), 61 deletions(-) (limited to 'OpenSim') diff --git a/OpenSim/Data/MySQL/MySQLDataStore.cs b/OpenSim/Data/MySQL/MySQLDataStore.cs index 3c39a5e..1cd76a8 100644 --- a/OpenSim/Data/MySQL/MySQLDataStore.cs +++ b/OpenSim/Data/MySQL/MySQLDataStore.cs @@ -410,30 +410,33 @@ namespace OpenSim.Data.MySQL /// private void LoadItems(SceneObjectPart prim) { - //m_log.InfoFormat("[DATASTORE]: Loading inventory for {0}, {1}", prim.Name, prim.UUID); + lock (m_dataSet) + { + //m_log.InfoFormat("[DATASTORE]: Loading inventory for {0}, {1}", prim.Name, prim.UUID); - DataTable dbItems = m_itemsTable; + DataTable dbItems = m_itemsTable; - String sql = String.Format("primID = '{0}'", prim.UUID.ToString()); - DataRow[] dbItemRows = dbItems.Select(sql); + String sql = String.Format("primID = '{0}'", prim.UUID.ToString()); + DataRow[] dbItemRows = dbItems.Select(sql); - IList inventory = new List(); + IList inventory = new List(); - foreach (DataRow row in dbItemRows) - { - TaskInventoryItem item = buildItem(row); - inventory.Add(item); + foreach (DataRow row in dbItemRows) + { + TaskInventoryItem item = buildItem(row); + inventory.Add(item); - //m_log.DebugFormat("[DATASTORE]: Restored item {0}, {1}", item.Name, item.ItemID); - } + //m_log.DebugFormat("[DATASTORE]: Restored item {0}, {1}", item.Name, item.ItemID); + } - prim.RestoreInventoryItems(inventory); + prim.RestoreInventoryItems(inventory); - // XXX A nasty little hack to recover the folder id for the prim (which is currently stored in - // every item). This data should really be stored in the prim table itself. - if (dbItemRows.Length > 0) - { - prim.FolderID = inventory[0].ParentID; + // XXX A nasty little hack to recover the folder id for the prim (which is currently stored in + // every item). This data should really be stored in the prim table itself. + if (dbItemRows.Length > 0) + { + prim.FolderID = inventory[0].ParentID; + } } } @@ -442,9 +445,10 @@ namespace OpenSim.Data.MySQL int revision = Util.UnixTimeSinceEpoch(); m_log.Info("[REGION DB]: Storing terrain revision r" + revision.ToString()); - DataTable terrain = m_dataSet.Tables["terrain"]; lock (m_dataSet) { + DataTable terrain = m_dataSet.Tables["terrain"]; + MySqlCommand cmd = new MySqlCommand("insert into terrain(RegionUUID, Revision, Heightfield)" + " values(?RegionUUID, ?Revision, ?Heightfield)", m_connection); using (cmd) @@ -921,13 +925,16 @@ namespace OpenSim.Data.MySQL { // Database table was created before we got here and needs to be created! :P - using ( - MySqlCommand cmd = - new MySqlCommand( - "ALTER TABLE `prims` ADD COLUMN `SitTargetOffsetX` float NOT NULL default 0, ADD COLUMN `SitTargetOffsetY` float NOT NULL default 0, ADD COLUMN `SitTargetOffsetZ` float NOT NULL default 0, ADD COLUMN `SitTargetOrientW` float NOT NULL default 0, ADD COLUMN `SitTargetOrientX` float NOT NULL default 0, ADD COLUMN `SitTargetOrientY` float NOT NULL default 0, ADD COLUMN `SitTargetOrientZ` float NOT NULL default 0;", - m_connection)) + lock (m_dataSet) { - cmd.ExecuteNonQuery(); + using ( + MySqlCommand cmd = + new MySqlCommand( + "ALTER TABLE `prims` ADD COLUMN `SitTargetOffsetX` float NOT NULL default 0, ADD COLUMN `SitTargetOffsetY` float NOT NULL default 0, ADD COLUMN `SitTargetOffsetZ` float NOT NULL default 0, ADD COLUMN `SitTargetOrientW` float NOT NULL default 0, ADD COLUMN `SitTargetOrientX` float NOT NULL default 0, ADD COLUMN `SitTargetOrientY` float NOT NULL default 0, ADD COLUMN `SitTargetOrientZ` float NOT NULL default 0;", + m_connection)) + { + cmd.ExecuteNonQuery(); + } } } return prim; @@ -1230,14 +1237,16 @@ namespace OpenSim.Data.MySQL catch (InvalidCastException) { // Database table was created before we got here and needs to be created! :P - - using ( - MySqlCommand cmd = - new MySqlCommand( - "ALTER TABLE `primshapes` ADD COLUMN `State` int NOT NULL default 0;", - m_connection)) + lock (m_dataSet) { - cmd.ExecuteNonQuery(); + using ( + MySqlCommand cmd = + new MySqlCommand( + "ALTER TABLE `primshapes` ADD COLUMN `State` int NOT NULL default 0;", + m_connection)) + { + cmd.ExecuteNonQuery(); + } } } @@ -1283,45 +1292,51 @@ namespace OpenSim.Data.MySQL } catch (MySqlException) { - // Database table was created before we got here and needs to be created! :P - using ( - MySqlCommand cmd = - new MySqlCommand( - "ALTER TABLE `primshapes` ADD COLUMN `State` int NOT NULL default 0;", - m_connection)) + lock (m_dataSet) { - cmd.ExecuteNonQuery(); + // Database table was created before we got here and needs to be created! :P + using ( + MySqlCommand cmd = + new MySqlCommand( + "ALTER TABLE `primshapes` ADD COLUMN `State` int NOT NULL default 0;", + m_connection)) + { + cmd.ExecuteNonQuery(); + } } } } private void addPrim(SceneObjectPart prim, LLUUID sceneGroupID, LLUUID regionUUID) { - DataTable prims = m_dataSet.Tables["prims"]; - DataTable shapes = m_dataSet.Tables["primshapes"]; - - DataRow primRow = prims.Rows.Find(Util.ToRawUuidString(prim.UUID)); - if (primRow == null) - { - primRow = prims.NewRow(); - fillPrimRow(primRow, prim, sceneGroupID, regionUUID); - prims.Rows.Add(primRow); - } - else + lock (m_dataSet) { - fillPrimRow(primRow, prim, sceneGroupID, regionUUID); - } + DataTable prims = m_dataSet.Tables["prims"]; + DataTable shapes = m_dataSet.Tables["primshapes"]; - DataRow shapeRow = shapes.Rows.Find(Util.ToRawUuidString(prim.UUID)); - if (shapeRow == null) - { - shapeRow = shapes.NewRow(); - fillShapeRow(shapeRow, prim); - shapes.Rows.Add(shapeRow); - } - else - { - fillShapeRow(shapeRow, prim); + DataRow primRow = prims.Rows.Find(Util.ToRawUuidString(prim.UUID)); + if (primRow == null) + { + primRow = prims.NewRow(); + fillPrimRow(primRow, prim, sceneGroupID, regionUUID); + prims.Rows.Add(primRow); + } + else + { + fillPrimRow(primRow, prim, sceneGroupID, regionUUID); + } + + DataRow shapeRow = shapes.Rows.Find(Util.ToRawUuidString(prim.UUID)); + if (shapeRow == null) + { + shapeRow = shapes.NewRow(); + fillShapeRow(shapeRow, prim); + shapes.Rows.Add(shapeRow); + } + else + { + fillShapeRow(shapeRow, prim); + } } } -- cgit v1.1