From 764270a0d81ef3aeba9ceb2eb50eab74a4707a95 Mon Sep 17 00:00:00 2001
From: teravus
Date: Tue, 9 Oct 2012 09:26:11 -0400
Subject: Add config option to plant avatar where they are reducing avatar
 avatar 'pushability' av_planted see OpenSimDefaults.ini.  Use when you have
 unruly visitors that rudely push each other around.   Still allows a small
 amount of movement based on the avatar movement PID controller settings.  You
 can increase the spring tension in the PID controller and really prevent any
 movement if you would like.

---
 OpenSim/Region/Physics/OdePlugin/ODECharacter.cs | 4 ++--
 OpenSim/Region/Physics/OdePlugin/OdeScene.cs     | 8 +++++++-
 2 files changed, 9 insertions(+), 3 deletions(-)

(limited to 'OpenSim')

diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
index f3b0630..c736557 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
@@ -100,7 +100,7 @@ namespace OpenSim.Region.Physics.OdePlugin
         private bool m_hackSentFly = false;
         private int m_requestedUpdateFrequency = 0;
         private Vector3 m_taintPosition;
-
+        internal bool m_avatarplanted = false;
         /// <summary>
         /// Hold set forces so we can process them outside physics calculations.  This prevents race conditions if we set force
         /// while calculatios are going on
@@ -413,7 +413,7 @@ namespace OpenSim.Region.Physics.OdePlugin
             set
             {
                 m_iscollidingObj = value;
-                if (value)
+                if (value && !m_avatarplanted)
                     m_pidControllerActive = false;
                 else
                     m_pidControllerActive = true;
diff --git a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
index 7a50c4c..8421cdf 100644
--- a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
+++ b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
@@ -501,6 +501,8 @@ namespace OpenSim.Region.Physics.OdePlugin
         public int physics_logging_interval = 0;
         public bool physics_logging_append_existing_logfile = false;
 
+        private bool avplanted = false;
+
 
         public d.Vector3 xyz = new d.Vector3(128.1640f, 128.3079f, 25.7600f);
         public d.Vector3 hpr = new d.Vector3(125.5000f, -17.0000f, 0.0000f);
@@ -644,6 +646,8 @@ namespace OpenSim.Region.Physics.OdePlugin
                     avMovementDivisorWalk = physicsconfig.GetFloat("av_movement_divisor_walk", 1.3f);
                     avMovementDivisorRun = physicsconfig.GetFloat("av_movement_divisor_run", 0.8f);
                     avCapRadius = physicsconfig.GetFloat("av_capsule_radius", 0.37f);
+                    avplanted = physicsconfig.GetBoolean("av_planted", false);
+                    
                     IsAvCapsuleTilted = physicsconfig.GetBoolean("av_capsule_tilted", false);
 
                     contactsPerCollision = physicsconfig.GetInt("contacts_per_collision", 80);
@@ -1972,7 +1976,8 @@ namespace OpenSim.Region.Physics.OdePlugin
 
             newAv.Flying = isFlying;
             newAv.MinimumGroundFlightOffset = minimumGroundFlightOffset;
-            
+            newAv.m_avatarplanted = avplanted;
+
             return newAv;
         }
 
@@ -1987,6 +1992,7 @@ namespace OpenSim.Region.Physics.OdePlugin
 
         internal void AddCharacter(OdeCharacter chr)
         {
+            chr.m_avatarplanted = avplanted;
             if (!_characters.Contains(chr))
             {
                 _characters.Add(chr);
-- 
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