From 70d5b1c34cf2eb6621f383169fdee03966850762 Mon Sep 17 00:00:00 2001
From: Jeff Ames
Date: Mon, 4 Jan 2010 06:10:45 +0900
Subject: Formatting cleanup. Add copyright headers.

---
 .../RemoteController/RemoteAdminPlugin.cs          |   4 +-
 OpenSim/Client/MXP/ClientStack/MXPClientView.cs    |  36 +-
 .../Sirikata/ClientStack/SirikataClientView.cs     |  65 ++-
 .../Client/Sirikata/Protocol/MessageHeader.pbj.cs  |  27 +
 OpenSim/Client/Sirikata/Protocol/PBJ.cs            |  29 +-
 .../Client/Sirikata/Protocol/Persistence.pbj.cs    |  45 +-
 OpenSim/Client/Sirikata/Protocol/Physics.pbj.cs    |  27 +
 OpenSim/Client/Sirikata/Protocol/Sirikata.pbj.cs   |  29 +-
 .../Client/Sirikata/Protocol/Subscription.pbj.cs   |  27 +
 OpenSim/Client/Sirikata/Protocol/Test.pbj.cs       |  33 +-
 OpenSim/Client/Sirikata/Protocol/Time.pbj.cs       |  27 +
 OpenSim/Client/Sirikata/SirikataModule.cs          |   4 +-
 .../Client/VWoHTTP/ClientStack/VWHClientView.cs    |  36 +-
 OpenSim/Data/MySQL/MySQLInventoryData.cs           |   6 +-
 OpenSim/Framework/IClientAPI.cs                    |   2 +-
 .../Framework/Servers/HttpServer/BaseHttpServer.cs |   2 +-
 .../Region/ClientStack/LindenUDP/LLClientView.cs   |  12 +-
 .../CoreModules/Avatar/Friends/FriendsModule.cs    |  34 +-
 .../Region/CoreModules/Avatar/Gods/GodsModule.cs   |   2 +-
 .../Archiver/InventoryArchiveReadRequest.cs        |   4 +-
 .../Archiver/InventoryArchiveWriteRequest.cs       |   6 +-
 .../Framework/EventQueue/EventQueueHelper.cs       |  10 +-
 .../World/Archiver/ArchiveReadRequest.cs           |   2 +-
 .../World/Archiver/ArchiveWriteRequestExecution.cs |   2 +-
 .../CoreModules/World/Archiver/ArchiverModule.cs   |   4 +-
 .../Region/CoreModules/World/Land/LandChannel.cs   |   2 +-
 .../CoreModules/World/Land/LandManagementModule.cs |   2 +-
 .../World/Permissions/PermissionsModule.cs         |   2 +-
 .../Region/Examples/SimpleModule/MyNpcCharacter.cs |  36 +-
 .../Region/Framework/Interfaces/ILandChannel.cs    |   2 +-
 .../Framework/Interfaces/IRegionArchiverModule.cs  |   2 +-
 OpenSim/Region/Framework/Scenes/Scene.cs           |  10 +-
 OpenSim/Region/Framework/Scenes/SceneObjectPart.cs |  42 +-
 OpenSim/Region/Framework/Scenes/ScenePresence.cs   |   2 +-
 .../Region/Framework/Scenes/SimStatsReporter.cs    |  22 +-
 .../Server/IRCClientView.cs                        |  36 +-
 .../Scripting/Minimodule/Interfaces/IObject.cs     |   4 +-
 .../Scripting/Minimodule/SOPObject.cs              |  10 +-
 .../OptionalModules/Scripting/Minimodule/World.cs  |   4 +-
 .../Region/OptionalModules/World/NPC/NPCAvatar.cs  |  36 +-
 .../BasicPhysicsPlugin/BasicPhysicsActor.cs        |   8 +-
 .../BulletDotNETPlugin/BulletDotNETCharacter.cs    |   8 +-
 OpenSim/Region/Physics/Manager/PhysicsActor.cs     |   2 +-
 OpenSim/Region/Physics/OdePlugin/ODEDynamics.cs    | 440 ++++++++--------
 OpenSim/Region/Physics/OdePlugin/ODEPrim.cs        | 562 +++++++++++----------
 .../Physics/OdePlugin/ODERayCastRequestManager.cs  |   2 +-
 OpenSim/Region/Physics/OdePlugin/OdePlugin.cs      |  20 +-
 .../Shared/Api/Implementation/LSL_Api.cs           |   6 +-
 .../Shared/Api/Implementation/OSSL_Api.cs          | 158 +++---
 .../ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs |   2 +-
 .../Shared/Api/Runtime/LSL_Constants.cs            |  46 +-
 .../ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs   |  12 +-
 OpenSim/Region/ScriptEngine/XEngine/XEngine.cs     |   2 +-
 OpenSim/Tests/Common/Mock/TestClient.cs            |  36 +-
 54 files changed, 1114 insertions(+), 877 deletions(-)

(limited to 'OpenSim')

diff --git a/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs b/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs
index adf7967..9400788 100644
--- a/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs
+++ b/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs
@@ -322,8 +322,8 @@ namespace OpenSim.ApplicationPlugins.RemoteController
                     if (Uri.TryCreate(file, UriKind.RelativeOrAbsolute, out result))
                     {
                         // the url is valid
-                        string fileType = file.Substring(file.LastIndexOf('/') + 1);                       
-                        terrainModule.LoadFromStream(fileType, result);                        
+                        string fileType = file.Substring(file.LastIndexOf('/') + 1);
+                        terrainModule.LoadFromStream(fileType, result);
                     }
                 }
                 else
diff --git a/OpenSim/Client/MXP/ClientStack/MXPClientView.cs b/OpenSim/Client/MXP/ClientStack/MXPClientView.cs
index b3582e9..dbb9611 100644
--- a/OpenSim/Client/MXP/ClientStack/MXPClientView.cs
+++ b/OpenSim/Client/MXP/ClientStack/MXPClientView.cs
@@ -757,24 +757,24 @@ namespace OpenSim.Client.MXP.ClientStack
         public event MuteListRequest OnMuteListRequest;
         public event AvatarInterestUpdate OnAvatarInterestUpdate;
         public event FindAgentUpdate OnFindAgentEvent;
-		public event TrackAgentUpdate OnTrackAgentEvent;
-		public event NewUserReport OnUserReportEvent;
-		public event SaveStateHandler OnSaveStateEvent;
-		public event GroupAccountSummaryRequest OnGroupAccountSummaryRequest;
-		public event GroupAccountDetailsRequest OnGroupAccountDetailsRequest;
-		public event GroupAccountTransactionsRequest OnGroupAccountTransactionsRequest; 	
-		public event FreezeUserUpdate OnParcelFreezeUserEvent;
-		public event EjectUserUpdate OnParcelEjectUserEvent;
-		public event ParcelBuyPass OnParcelBuyPass;
-		public event ParcelGodMark OnParcelGodMark;
-		public event GroupActiveProposalsRequest OnGroupActiveProposalsRequest;
-		public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest;
-		public event SimWideDeletesDelegate OnSimWideDeletes;
-		public event SendPostcard OnSendPostcard;
-		public event MuteListEntryUpdate OnUpdateMuteListEntryEvent;
-		public event MuteListEntryRemove OnRemoveMuteListEntryEvent;
-		public event GodlikeMessage onGodlikeMessageEvent;
-		public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdateEvent;
+        public event TrackAgentUpdate OnTrackAgentEvent;
+        public event NewUserReport OnUserReportEvent;
+        public event SaveStateHandler OnSaveStateEvent;
+        public event GroupAccountSummaryRequest OnGroupAccountSummaryRequest;
+        public event GroupAccountDetailsRequest OnGroupAccountDetailsRequest;
+        public event GroupAccountTransactionsRequest OnGroupAccountTransactionsRequest;
+        public event FreezeUserUpdate OnParcelFreezeUserEvent;
+        public event EjectUserUpdate OnParcelEjectUserEvent;
+        public event ParcelBuyPass OnParcelBuyPass;
+        public event ParcelGodMark OnParcelGodMark;
+        public event GroupActiveProposalsRequest OnGroupActiveProposalsRequest;
+        public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest;
+        public event SimWideDeletesDelegate OnSimWideDeletes;
+        public event SendPostcard OnSendPostcard;
+        public event MuteListEntryUpdate OnUpdateMuteListEntryEvent;
+        public event MuteListEntryRemove OnRemoveMuteListEntryEvent;
+        public event GodlikeMessage onGodlikeMessageEvent;
+        public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdateEvent;
 
         public event PlacesQuery OnPlacesQuery;
 
diff --git a/OpenSim/Client/Sirikata/ClientStack/SirikataClientView.cs b/OpenSim/Client/Sirikata/ClientStack/SirikataClientView.cs
index 75b2347..66c0eb2 100644
--- a/OpenSim/Client/Sirikata/ClientStack/SirikataClientView.cs
+++ b/OpenSim/Client/Sirikata/ClientStack/SirikataClientView.cs
@@ -1,4 +1,31 @@
-using System;
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ *     * Redistributions of source code must retain the above copyright
+ *       notice, this list of conditions and the following disclaimer.
+ *     * Redistributions in binary form must reproduce the above copyright
+ *       notice, this list of conditions and the following disclaimer in the
+ *       documentation and/or other materials provided with the distribution.
+ *     * Neither the name of the OpenSimulator Project nor the
+ *       names of its contributors may be used to endorse or promote products
+ *       derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
 using System.Collections.Generic;
 using System.Net;
 using System.Net.Sockets;
@@ -375,24 +402,24 @@ namespace OpenSim.Client.Sirikata.ClientStack
         public event MuteListRequest OnMuteListRequest;
         public event PlacesQuery OnPlacesQuery;
         public event FindAgentUpdate OnFindAgentEvent;
-		public event TrackAgentUpdate OnTrackAgentEvent;
-		public event NewUserReport OnUserReportEvent;
-		public event SaveStateHandler OnSaveStateEvent;
-		public event GroupAccountSummaryRequest OnGroupAccountSummaryRequest;
-		public event GroupAccountDetailsRequest OnGroupAccountDetailsRequest;
-		public event GroupAccountTransactionsRequest OnGroupAccountTransactionsRequest; 	
-		public event FreezeUserUpdate OnParcelFreezeUserEvent;
-		public event EjectUserUpdate OnParcelEjectUserEvent;
-		public event ParcelBuyPass OnParcelBuyPass;
-		public event ParcelGodMark OnParcelGodMark;
-		public event GroupActiveProposalsRequest OnGroupActiveProposalsRequest;
-		public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest;
-		public event SimWideDeletesDelegate OnSimWideDeletes;
-		public event SendPostcard OnSendPostcard;
-		public event MuteListEntryUpdate OnUpdateMuteListEntryEvent;
-		public event MuteListEntryRemove OnRemoveMuteListEntryEvent;
-		public event GodlikeMessage onGodlikeMessageEvent;
-		public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdateEvent;
+        public event TrackAgentUpdate OnTrackAgentEvent;
+        public event NewUserReport OnUserReportEvent;
+        public event SaveStateHandler OnSaveStateEvent;
+        public event GroupAccountSummaryRequest OnGroupAccountSummaryRequest;
+        public event GroupAccountDetailsRequest OnGroupAccountDetailsRequest;
+        public event GroupAccountTransactionsRequest OnGroupAccountTransactionsRequest;
+        public event FreezeUserUpdate OnParcelFreezeUserEvent;
+        public event EjectUserUpdate OnParcelEjectUserEvent;
+        public event ParcelBuyPass OnParcelBuyPass;
+        public event ParcelGodMark OnParcelGodMark;
+        public event GroupActiveProposalsRequest OnGroupActiveProposalsRequest;
+        public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest;
+        public event SimWideDeletesDelegate OnSimWideDeletes;
+        public event SendPostcard OnSendPostcard;
+        public event MuteListEntryUpdate OnUpdateMuteListEntryEvent;
+        public event MuteListEntryRemove OnRemoveMuteListEntryEvent;
+        public event GodlikeMessage onGodlikeMessageEvent;
+        public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdateEvent;
         public void SetDebugPacketLevel(int newDebug)
         {
             throw new System.NotImplementedException();
diff --git a/OpenSim/Client/Sirikata/Protocol/MessageHeader.pbj.cs b/OpenSim/Client/Sirikata/Protocol/MessageHeader.pbj.cs
index eadb43b..fb4963f 100644
--- a/OpenSim/Client/Sirikata/Protocol/MessageHeader.pbj.cs
+++ b/OpenSim/Client/Sirikata/Protocol/MessageHeader.pbj.cs
@@ -1,3 +1,30 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ *     * Redistributions of source code must retain the above copyright
+ *       notice, this list of conditions and the following disclaimer.
+ *     * Redistributions in binary form must reproduce the above copyright
+ *       notice, this list of conditions and the following disclaimer in the
+ *       documentation and/or other materials provided with the distribution.
+ *     * Neither the name of the OpenSimulator Project nor the
+ *       names of its contributors may be used to endorse or promote products
+ *       derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
 using pbd = global::Google.ProtocolBuffers.Descriptors;
 using pb = global::Google.ProtocolBuffers;
 namespace Sirikata.Protocol {
diff --git a/OpenSim/Client/Sirikata/Protocol/PBJ.cs b/OpenSim/Client/Sirikata/Protocol/PBJ.cs
index 46888b5..9b1951a 100644
--- a/OpenSim/Client/Sirikata/Protocol/PBJ.cs
+++ b/OpenSim/Client/Sirikata/Protocol/PBJ.cs
@@ -1,4 +1,31 @@
-using System;
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ *     * Redistributions of source code must retain the above copyright
+ *       notice, this list of conditions and the following disclaimer.
+ *     * Redistributions in binary form must reproduce the above copyright
+ *       notice, this list of conditions and the following disclaimer in the
+ *       documentation and/or other materials provided with the distribution.
+ *     * Neither the name of the OpenSimulator Project nor the
+ *       names of its contributors may be used to endorse or promote products
+ *       derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
 namespace PBJ
 {
 
diff --git a/OpenSim/Client/Sirikata/Protocol/Persistence.pbj.cs b/OpenSim/Client/Sirikata/Protocol/Persistence.pbj.cs
index 54ca1f4..196b0b9 100644
--- a/OpenSim/Client/Sirikata/Protocol/Persistence.pbj.cs
+++ b/OpenSim/Client/Sirikata/Protocol/Persistence.pbj.cs
@@ -1,3 +1,30 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ *     * Redistributions of source code must retain the above copyright
+ *       notice, this list of conditions and the following disclaimer.
+ *     * Redistributions in binary form must reproduce the above copyright
+ *       notice, this list of conditions and the following disclaimer in the
+ *       documentation and/or other materials provided with the distribution.
+ *     * Neither the name of the OpenSimulator Project nor the
+ *       names of its contributors may be used to endorse or promote products
+ *       derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
 using pbd = global::Google.ProtocolBuffers.Descriptors;
 using pb = global::Google.ProtocolBuffers;
 namespace Sirikata.Persistence.Protocol {
@@ -812,7 +839,7 @@ namespace Sirikata.Persistence.Protocol {
         public StorageElement Reads(int index) {
             return new StorageElement(super.GetReads(index));
         }
-        public Builder AddReads(StorageElement value ) {
+        public Builder AddReads(StorageElement value) {
             super.AddReads(value._PBJSuper);
             return this;
         }
@@ -919,7 +946,7 @@ namespace Sirikata.Persistence.Protocol {
         public StorageElement Reads(int index) {
             return new StorageElement(super.GetReads(index));
         }
-        public Builder AddReads(StorageElement value ) {
+        public Builder AddReads(StorageElement value) {
             super.AddReads(value._PBJSuper);
             return this;
         }
@@ -1026,7 +1053,7 @@ namespace Sirikata.Persistence.Protocol {
         public StorageElement Writes(int index) {
             return new StorageElement(super.GetWrites(index));
         }
-        public Builder AddWrites(StorageElement value ) {
+        public Builder AddWrites(StorageElement value) {
             super.AddWrites(value._PBJSuper);
             return this;
         }
@@ -1155,7 +1182,7 @@ namespace Sirikata.Persistence.Protocol {
         public StorageElement Reads(int index) {
             return new StorageElement(super.GetReads(index));
         }
-        public Builder AddReads(StorageElement value ) {
+        public Builder AddReads(StorageElement value) {
             super.AddReads(value._PBJSuper);
             return this;
         }
@@ -1170,7 +1197,7 @@ namespace Sirikata.Persistence.Protocol {
         public StorageElement Writes(int index) {
             return new StorageElement(super.GetWrites(index));
         }
-        public Builder AddWrites(StorageElement value ) {
+        public Builder AddWrites(StorageElement value) {
             super.AddWrites(value._PBJSuper);
             return this;
         }
@@ -1322,7 +1349,7 @@ namespace Sirikata.Persistence.Protocol {
         public StorageElement Reads(int index) {
             return new StorageElement(super.GetReads(index));
         }
-        public Builder AddReads(StorageElement value ) {
+        public Builder AddReads(StorageElement value) {
             super.AddReads(value._PBJSuper);
             return this;
         }
@@ -1337,7 +1364,7 @@ namespace Sirikata.Persistence.Protocol {
         public StorageElement Writes(int index) {
             return new StorageElement(super.GetWrites(index));
         }
-        public Builder AddWrites(StorageElement value ) {
+        public Builder AddWrites(StorageElement value) {
             super.AddWrites(value._PBJSuper);
             return this;
         }
@@ -1352,7 +1379,7 @@ namespace Sirikata.Persistence.Protocol {
         public CompareElement Compares(int index) {
             return new CompareElement(super.GetCompares(index));
         }
-        public Builder AddCompares(CompareElement value ) {
+        public Builder AddCompares(CompareElement value) {
             super.AddCompares(value._PBJSuper);
             return this;
         }
@@ -1493,7 +1520,7 @@ namespace Sirikata.Persistence.Protocol {
         public StorageElement Reads(int index) {
             return new StorageElement(super.GetReads(index));
         }
-        public Builder AddReads(StorageElement value ) {
+        public Builder AddReads(StorageElement value) {
             super.AddReads(value._PBJSuper);
             return this;
         }
diff --git a/OpenSim/Client/Sirikata/Protocol/Physics.pbj.cs b/OpenSim/Client/Sirikata/Protocol/Physics.pbj.cs
index decd204..9fb5a28 100644
--- a/OpenSim/Client/Sirikata/Protocol/Physics.pbj.cs
+++ b/OpenSim/Client/Sirikata/Protocol/Physics.pbj.cs
@@ -1,3 +1,30 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ *     * Redistributions of source code must retain the above copyright
+ *       notice, this list of conditions and the following disclaimer.
+ *     * Redistributions in binary form must reproduce the above copyright
+ *       notice, this list of conditions and the following disclaimer in the
+ *       documentation and/or other materials provided with the distribution.
+ *     * Neither the name of the OpenSimulator Project nor the
+ *       names of its contributors may be used to endorse or promote products
+ *       derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
 using pbd = global::Google.ProtocolBuffers.Descriptors;
 using pb = global::Google.ProtocolBuffers;
 namespace Sirikata.Physics.Protocol {
diff --git a/OpenSim/Client/Sirikata/Protocol/Sirikata.pbj.cs b/OpenSim/Client/Sirikata/Protocol/Sirikata.pbj.cs
index 9c0e3e7..fcf0152 100644
--- a/OpenSim/Client/Sirikata/Protocol/Sirikata.pbj.cs
+++ b/OpenSim/Client/Sirikata/Protocol/Sirikata.pbj.cs
@@ -1,3 +1,30 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ *     * Redistributions of source code must retain the above copyright
+ *       notice, this list of conditions and the following disclaimer.
+ *     * Redistributions in binary form must reproduce the above copyright
+ *       notice, this list of conditions and the following disclaimer in the
+ *       documentation and/or other materials provided with the distribution.
+ *     * Neither the name of the OpenSimulator Project nor the
+ *       names of its contributors may be used to endorse or promote products
+ *       derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
 using pbd = global::Google.ProtocolBuffers.Descriptors;
 using pb = global::Google.ProtocolBuffers;
 namespace Sirikata.Protocol {
@@ -3809,7 +3836,7 @@ namespace Sirikata.Protocol {
         public ConnectToSpace SpaceProperties(int index) {
             return new ConnectToSpace(super.GetSpaceProperties(index));
         }
-        public Builder AddSpaceProperties(ConnectToSpace value ) {
+        public Builder AddSpaceProperties(ConnectToSpace value) {
             super.AddSpaceProperties(value._PBJSuper);
             return this;
         }
diff --git a/OpenSim/Client/Sirikata/Protocol/Subscription.pbj.cs b/OpenSim/Client/Sirikata/Protocol/Subscription.pbj.cs
index ca6c7e8..c8c2fbf 100644
--- a/OpenSim/Client/Sirikata/Protocol/Subscription.pbj.cs
+++ b/OpenSim/Client/Sirikata/Protocol/Subscription.pbj.cs
@@ -1,3 +1,30 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ *     * Redistributions of source code must retain the above copyright
+ *       notice, this list of conditions and the following disclaimer.
+ *     * Redistributions in binary form must reproduce the above copyright
+ *       notice, this list of conditions and the following disclaimer in the
+ *       documentation and/or other materials provided with the distribution.
+ *     * Neither the name of the OpenSimulator Project nor the
+ *       names of its contributors may be used to endorse or promote products
+ *       derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
 using pbd = global::Google.ProtocolBuffers.Descriptors;
 using pb = global::Google.ProtocolBuffers;
 namespace Sirikata.Subscription.Protocol {
diff --git a/OpenSim/Client/Sirikata/Protocol/Test.pbj.cs b/OpenSim/Client/Sirikata/Protocol/Test.pbj.cs
index c753c36..bcd02fa 100644
--- a/OpenSim/Client/Sirikata/Protocol/Test.pbj.cs
+++ b/OpenSim/Client/Sirikata/Protocol/Test.pbj.cs
@@ -1,3 +1,30 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ *     * Redistributions of source code must retain the above copyright
+ *       notice, this list of conditions and the following disclaimer.
+ *     * Redistributions in binary form must reproduce the above copyright
+ *       notice, this list of conditions and the following disclaimer in the
+ *       documentation and/or other materials provided with the distribution.
+ *     * Neither the name of the OpenSimulator Project nor the
+ *       names of its contributors may be used to endorse or promote products
+ *       derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
 using pbd = global::Google.ProtocolBuffers.Descriptors;
 using pb = global::Google.ProtocolBuffers;
 namespace Sirikata.PB {
@@ -407,7 +434,7 @@ namespace Sirikata.PB {
         public Types.SubMessage Submessers(int index) {
             return new Types.SubMessage(super.GetSubmessers(index));
         }
-        public Builder AddSubmessers(Types.SubMessage value ) {
+        public Builder AddSubmessers(Types.SubMessage value) {
             super.AddSubmessers(value._PBJSuper);
             return this;
         }
@@ -1651,7 +1678,7 @@ namespace Sirikata.PB {
         public Types.SubMessage Submessers(int index) {
             return new Types.SubMessage(super.GetSubmessers(index));
         }
-        public Builder AddSubmessers(Types.SubMessage value ) {
+        public Builder AddSubmessers(Types.SubMessage value) {
             super.AddSubmessers(value._PBJSuper);
             return this;
         }
@@ -1709,7 +1736,7 @@ namespace Sirikata.PB {
         public ExternalMessage Extmessers(int index) {
             return new ExternalMessage(super.GetExtmessers(index));
         }
-        public Builder AddExtmessers(ExternalMessage value ) {
+        public Builder AddExtmessers(ExternalMessage value) {
             super.AddExtmessers(value._PBJSuper);
             return this;
         }
diff --git a/OpenSim/Client/Sirikata/Protocol/Time.pbj.cs b/OpenSim/Client/Sirikata/Protocol/Time.pbj.cs
index c3e9e73..15b4ae7 100644
--- a/OpenSim/Client/Sirikata/Protocol/Time.pbj.cs
+++ b/OpenSim/Client/Sirikata/Protocol/Time.pbj.cs
@@ -1,3 +1,30 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ *     * Redistributions of source code must retain the above copyright
+ *       notice, this list of conditions and the following disclaimer.
+ *     * Redistributions in binary form must reproduce the above copyright
+ *       notice, this list of conditions and the following disclaimer in the
+ *       documentation and/or other materials provided with the distribution.
+ *     * Neither the name of the OpenSimulator Project nor the
+ *       names of its contributors may be used to endorse or promote products
+ *       derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
 using pbd = global::Google.ProtocolBuffers.Descriptors;
 using pb = global::Google.ProtocolBuffers;
 namespace Sirikata.Network.Protocol {
diff --git a/OpenSim/Client/Sirikata/SirikataModule.cs b/OpenSim/Client/Sirikata/SirikataModule.cs
index cbb6c23..01dc9d7 100644
--- a/OpenSim/Client/Sirikata/SirikataModule.cs
+++ b/OpenSim/Client/Sirikata/SirikataModule.cs
@@ -93,7 +93,7 @@ namespace OpenSim.Client.Sirikata
 
         public void PostInitialise()
         {
-            if(!m_enabled)
+            if (!m_enabled)
                 return;
 
             m_listener = new TcpListener(IPAddress.Any, 5943);
@@ -102,7 +102,7 @@ namespace OpenSim.Client.Sirikata
 
         private void ListenLoop()
         {
-            while(m_running)
+            while (m_running)
             {
                 m_listener.BeginAcceptTcpClient(AcceptSocket, m_listener);
             }
diff --git a/OpenSim/Client/VWoHTTP/ClientStack/VWHClientView.cs b/OpenSim/Client/VWoHTTP/ClientStack/VWHClientView.cs
index 029e23f..6f6d231 100644
--- a/OpenSim/Client/VWoHTTP/ClientStack/VWHClientView.cs
+++ b/OpenSim/Client/VWoHTTP/ClientStack/VWHClientView.cs
@@ -406,24 +406,24 @@ namespace OpenSim.Client.VWoHTTP.ClientStack
         public event AvatarInterestUpdate OnAvatarInterestUpdate = delegate { };
         public event PlacesQuery OnPlacesQuery = delegate { };
         public event FindAgentUpdate OnFindAgentEvent = delegate { };
-		public event TrackAgentUpdate OnTrackAgentEvent = delegate { };
-		public event NewUserReport OnUserReportEvent = delegate { };
-		public event SaveStateHandler OnSaveStateEvent = delegate { };
-		public event GroupAccountSummaryRequest OnGroupAccountSummaryRequest = delegate { };
-		public event GroupAccountDetailsRequest OnGroupAccountDetailsRequest = delegate { };
-		public event GroupAccountTransactionsRequest OnGroupAccountTransactionsRequest = delegate { }; 	
-		public event FreezeUserUpdate OnParcelFreezeUserEvent = delegate { };
-		public event EjectUserUpdate OnParcelEjectUserEvent = delegate { };
-		public event ParcelBuyPass OnParcelBuyPass = delegate { };
-		public event ParcelGodMark OnParcelGodMark = delegate { };
-		public event GroupActiveProposalsRequest OnGroupActiveProposalsRequest = delegate { };
-		public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest = delegate { };
-		public event SimWideDeletesDelegate OnSimWideDeletes = delegate { };
-		public event SendPostcard OnSendPostcard = delegate { };
-		public event MuteListEntryUpdate OnUpdateMuteListEntryEvent = delegate { };
-		public event MuteListEntryRemove OnRemoveMuteListEntryEvent = delegate { };
-		public event GodlikeMessage onGodlikeMessageEvent = delegate { };
-		public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdateEvent = delegate { };
+        public event TrackAgentUpdate OnTrackAgentEvent = delegate { };
+        public event NewUserReport OnUserReportEvent = delegate { };
+        public event SaveStateHandler OnSaveStateEvent = delegate { };
+        public event GroupAccountSummaryRequest OnGroupAccountSummaryRequest = delegate { };
+        public event GroupAccountDetailsRequest OnGroupAccountDetailsRequest = delegate { };
+        public event GroupAccountTransactionsRequest OnGroupAccountTransactionsRequest = delegate { };
+        public event FreezeUserUpdate OnParcelFreezeUserEvent = delegate { };
+        public event EjectUserUpdate OnParcelEjectUserEvent = delegate { };
+        public event ParcelBuyPass OnParcelBuyPass = delegate { };
+        public event ParcelGodMark OnParcelGodMark = delegate { };
+        public event GroupActiveProposalsRequest OnGroupActiveProposalsRequest = delegate { };
+        public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest = delegate { };
+        public event SimWideDeletesDelegate OnSimWideDeletes = delegate { };
+        public event SendPostcard OnSendPostcard = delegate { };
+        public event MuteListEntryUpdate OnUpdateMuteListEntryEvent = delegate { };
+        public event MuteListEntryRemove OnRemoveMuteListEntryEvent = delegate { };
+        public event GodlikeMessage onGodlikeMessageEvent = delegate { };
+        public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdateEvent = delegate { };
 
 
 
diff --git a/OpenSim/Data/MySQL/MySQLInventoryData.cs b/OpenSim/Data/MySQL/MySQLInventoryData.cs
index f7b286f..f566fde 100644
--- a/OpenSim/Data/MySQL/MySQLInventoryData.cs
+++ b/OpenSim/Data/MySQL/MySQLInventoryData.cs
@@ -91,7 +91,7 @@ namespace OpenSim.Data.MySQL
                 rollbackStore = GridDataMySqlFile.ParseFileReadValue("rollback") == "true";
                 opengridmode = GridDataMySqlFile.ParseFileReadValue("opengridmode") == "true";
 
-                if(rollbackStore)
+                if (rollbackStore)
                     m_log.Warn("[MysqlInventory] Enabling rollback mode in: " + rollbackDir);
 
                 database =
@@ -552,7 +552,7 @@ namespace OpenSim.Data.MySQL
 
         private void StoreRollbackItem(UUID ItemID)
         {
-            if(rollbackStore == true)
+            if (rollbackStore == true)
             {
                 string todaysPath = RollbackGetTodaysPath();
 
@@ -1008,7 +1008,7 @@ namespace OpenSim.Data.MySQL
                     StoreRollbackFolder(f.ID);
                     deleteOneFolder(f.ID);
 
-                    if(rollbackStore)
+                    if (rollbackStore)
                     {
                         foreach (InventoryItemBase itemBase in getInventoryInFolder(f.ID))
                         {
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs
index 9f2a0ae..60c1ac7 100644
--- a/OpenSim/Framework/IClientAPI.cs
+++ b/OpenSim/Framework/IClientAPI.cs
@@ -1075,7 +1075,7 @@ namespace OpenSim.Framework
         event SaveStateHandler OnSaveStateEvent;
         event GroupAccountSummaryRequest OnGroupAccountSummaryRequest;
         event GroupAccountDetailsRequest OnGroupAccountDetailsRequest;
-        event GroupAccountTransactionsRequest OnGroupAccountTransactionsRequest;     
+        event GroupAccountTransactionsRequest OnGroupAccountTransactionsRequest;
         event FreezeUserUpdate OnParcelFreezeUserEvent;
         event EjectUserUpdate OnParcelEjectUserEvent;
         event ParcelBuyPass OnParcelBuyPass;
diff --git a/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs b/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs
index 857c584..214f936 100644
--- a/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs
+++ b/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs
@@ -741,7 +741,7 @@ namespace OpenSim.Framework.Servers.HttpServer
                             xmlRpcResponse = new XmlRpcResponse();
 
                             // Code probably set in accordance with http://xmlrpc-epi.sourceforge.net/specs/rfc.fault_codes.php
-                            xmlRpcResponse.SetFault(-32603, errorMessage);                            
+                            xmlRpcResponse.SetFault(-32603, errorMessage);
                         }
 
                         // if the method wasn't found, we can't determine KeepAlive state anyway, so lets do it only here
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 0ec2ed5..9944852 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -304,7 +304,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
         public event SaveStateHandler OnSaveStateEvent;
         public event GroupAccountSummaryRequest OnGroupAccountSummaryRequest;
         public event GroupAccountDetailsRequest OnGroupAccountDetailsRequest;
-        public event GroupAccountTransactionsRequest OnGroupAccountTransactionsRequest;     
+        public event GroupAccountTransactionsRequest OnGroupAccountTransactionsRequest;
         public event FreezeUserUpdate OnParcelFreezeUserEvent;
         public event EjectUserUpdate OnParcelEjectUserEvent;
         public event ParcelBuyPass OnParcelBuyPass;
@@ -828,7 +828,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
         
         public void SendGroupActiveProposals(IClientAPI sender,UUID agentID, UUID sessionID, UUID groupID, UUID transactionID, Dictionary<int, string> VoteID, Dictionary<int, string> VoteInitiator, Dictionary<int, string> Majority, Dictionary<int, string> Quorum, Dictionary<int, string> TerseDateID, Dictionary<int, string> StartDateTime, Dictionary<int, string> EndDateTime, Dictionary<int, string> ProposalText)
         {
-            foreach(KeyValuePair<int, string> Blank in VoteID)
+            foreach (KeyValuePair<int, string> Blank in VoteID)
             {
                 GroupActiveProposalItemReplyPacket GAPIRP = new GroupActiveProposalItemReplyPacket();
                 
@@ -851,7 +851,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
                 GAPIRP.ProposalData[0] = ProposalData;
                 OutPacket(GAPIRP, ThrottleOutPacketType.Task);
             }
-            if(VoteID.Count == 0)
+            if (VoteID.Count == 0)
             {
                 GroupActiveProposalItemReplyPacket GAPIRP = new GroupActiveProposalItemReplyPacket();
                 
@@ -878,7 +878,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
         
         public void SendGroupVoteHistory(IClientAPI sender,UUID agentID, UUID sessionID, UUID groupID, UUID transactionID, Dictionary<int, string> VoteID, Dictionary<int, string> VoteInitiator, Dictionary<int, string> Majority, Dictionary<int, string> Quorum, Dictionary<int, string> TerseDateID, Dictionary<int, string> StartDateTime, Dictionary<int, string> EndDateTime, Dictionary<int, string> VoteType, Dictionary<int, string> VoteResult, Dictionary<int, string> ProposalText)
         {
-            foreach(KeyValuePair<int, string> Blank in VoteID)
+            foreach (KeyValuePair<int, string> Blank in VoteID)
             {
             GroupVoteHistoryItemReplyPacket GVHIRP = new GroupVoteHistoryItemReplyPacket();
             
@@ -904,7 +904,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
             GVHIRP.VoteItem[0] = VoteItem;
             OutPacket(GVHIRP, ThrottleOutPacketType.Task);
             }
-            if(VoteID.Count == 0)
+            if (VoteID.Count == 0)
             {
                 GroupVoteHistoryItemReplyPacket GVHIRP = new GroupVoteHistoryItemReplyPacket();
                 
@@ -5915,7 +5915,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
 
             if (avSetStartLocationRequestPacket.AgentData.AgentID == AgentId && avSetStartLocationRequestPacket.AgentData.SessionID == SessionId)
             {
-                // Linden Client limitation..     
+                // Linden Client limitation..
                 if (avSetStartLocationRequestPacket.StartLocationData.LocationPos.X == 255.5f
                     || avSetStartLocationRequestPacket.StartLocationData.LocationPos.Y == 255.5f)
                 {
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
index 580e06f..a4a649c 100644
--- a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
@@ -1119,23 +1119,23 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
         }
         public void FindAgent(IClientAPI remoteClient, UUID hunter, UUID target)
         {
-        	List<FriendListItem> friendList = GetUserFriends(hunter);
-        	foreach (FriendListItem item in friendList)
-        	{
-        		if(item.onlinestatus == true)
-        		{
-        			if(item.Friend == target && (item.FriendPerms & (uint)FriendRights.CanSeeOnMap) != 0)
-        			{
-        				ScenePresence SPTarget = ((Scene)remoteClient.Scene).GetScenePresence(target);
-        				string regionname =  SPTarget.Scene.RegionInfo.RegionName;
-        				remoteClient.SendScriptTeleportRequest("FindAgent", regionname,new Vector3(SPTarget.AbsolutePosition),new Vector3(SPTarget.Lookat));
-        			}
-        		}
-        		else
-        		{
-        			remoteClient.SendAgentAlertMessage("The agent you are looking for is not online.", false);
-        		}
-        	}
+            List<FriendListItem> friendList = GetUserFriends(hunter);
+            foreach (FriendListItem item in friendList)
+            {
+                if (item.onlinestatus == true)
+                {
+                    if (item.Friend == target && (item.FriendPerms & (uint)FriendRights.CanSeeOnMap) != 0)
+                    {
+                        ScenePresence SPTarget = ((Scene)remoteClient.Scene).GetScenePresence(target);
+                        string regionname =  SPTarget.Scene.RegionInfo.RegionName;
+                        remoteClient.SendScriptTeleportRequest("FindAgent", regionname,new Vector3(SPTarget.AbsolutePosition),new Vector3(SPTarget.Lookat));
+                    }
+                }
+                else
+                {
+                    remoteClient.SendAgentAlertMessage("The agent you are looking for is not online.", false);
+                }
+            }
         }
 
         public List<FriendListItem> GetUserFriends(UUID agentID)
diff --git a/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs b/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
index 7e1bed5..50171a3 100644
--- a/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
@@ -118,7 +118,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
 
                             m_scene.ForEachClient(
                                 delegate(IClientAPI controller)
-                				{
+                                {
                                     if (controller.AgentId != godID)
                                         controller.Kick(reasonStr);
                                 }
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
index 0ced2f9..160a9bd 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
@@ -359,12 +359,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
 
             UUID ospResolvedId = OspResolver.ResolveOspa(item.CreatorId, m_scene.CommsManager); 
             if (UUID.Zero != ospResolvedId)
-            {                
+            {
                 item.CreatorIdAsUuid = ospResolvedId;
 
                 // XXX: For now, don't preserve the OSPA in the creator id (which actually gets persisted to the
                 // database).  Instead, replace with the UUID that we found.
-                item.CreatorId = ospResolvedId.ToString();                
+                item.CreatorId = ospResolvedId.ToString();
             }
             else
             {
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
index c85d974..98b686e 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
@@ -117,12 +117,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
         }
 
         protected void ReceivedAllAssets(ICollection<UUID> assetsFoundUuids, ICollection<UUID> assetsNotFoundUuids)
-        {               
+        {
             Exception reportedException = null;
             bool succeeded = true;
             
             try
-            {            
+            {
                 // We're almost done.  Just need to write out the control file now
                 m_archiveWriter.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, Create0p1ControlFile());
                 m_log.InfoFormat("[ARCHIVER]: Added control file to archive.");
@@ -269,7 +269,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
                 m_module.TriggerInventoryArchiveSaved(
                     m_id, false, m_userInfo, m_invPath, m_saveStream,
                     new Exception(errorMessage));
-                return;                
+                return;
             }
             
             m_archiveWriter = new TarArchiveWriter(m_saveStream);
diff --git a/OpenSim/Region/CoreModules/Framework/EventQueue/EventQueueHelper.cs b/OpenSim/Region/CoreModules/Framework/EventQueue/EventQueueHelper.cs
index 67fc8e6..efa60bb 100644
--- a/OpenSim/Region/CoreModules/Framework/EventQueue/EventQueueHelper.cs
+++ b/OpenSim/Region/CoreModules/Framework/EventQueue/EventQueueHelper.cs
@@ -484,11 +484,11 @@ namespace OpenSim.Region.CoreModules.Framework.EventQueue
                 QueryDataMap.Add("GlobalZ", OSD.FromInteger((int)groupDataBlock.GlobalZ));
                 QueryDataMap.Add("Name", OSD.FromBinary(groupDataBlock.Name));
                 QueryDataMap.Add("OwnerID", OSD.FromUUID(groupDataBlock.OwnerID));
-				QueryDataMap.Add("SimName", OSD.FromBinary(groupDataBlock.SimName));
-				QueryDataMap.Add("SnapShotID", OSD.FromUUID(groupDataBlock.SnapshotID));
-				QueryDataMap.Add("ProductSku", OSD.FromInteger(0));
-				QueryDataMap.Add("Price", OSD.FromInteger(groupDataBlock.Price));
-				
+                QueryDataMap.Add("SimName", OSD.FromBinary(groupDataBlock.SimName));
+                QueryDataMap.Add("SnapShotID", OSD.FromUUID(groupDataBlock.SnapshotID));
+                QueryDataMap.Add("ProductSku", OSD.FromInteger(0));
+                QueryDataMap.Add("Price", OSD.FromInteger(groupDataBlock.Price));
+                
                 QueryData.Add(QueryDataMap);
             }
             body.Add("QueryData", QueryData);
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
index af72968..52add23 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
@@ -104,7 +104,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
             List<string> serialisedParcels = new List<string>();
             string filePath = "NONE";
 
-            TarArchiveReader archive = new TarArchiveReader(m_loadStream);          
+            TarArchiveReader archive = new TarArchiveReader(m_loadStream);
             byte[] data;
             TarArchiveReader.TarEntryType entryType;
             
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestExecution.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestExecution.cs
index 75c4557..9fc6ec4 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestExecution.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestExecution.cs
@@ -91,7 +91,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
             
             m_log.InfoFormat("[ARCHIVER]: Finished writing out OAR for {0}", m_scene.RegionInfo.RegionName);
 
-            m_scene.EventManager.TriggerOarFileSaved(m_requestId, String.Empty);            
+            m_scene.EventManager.TriggerOarFileSaved(m_requestId, String.Empty);
         }
 
         protected internal void Save(ICollection<UUID> assetsFoundUuids, ICollection<UUID> assetsNotFoundUuids)
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs
index 27763bb..fc8d4e1 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs
@@ -50,7 +50,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
         /// <value>
         /// The file used to load and save an opensimulator archive if no filename has been specified
         /// </value>
-        protected const string DEFAULT_OAR_BACKUP_FILENAME = "region.oar";        
+        protected const string DEFAULT_OAR_BACKUP_FILENAME = "region.oar";
 
         public string Name 
         { 
@@ -111,7 +111,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
             {
                 DearchiveRegion(DEFAULT_OAR_BACKUP_FILENAME, mergeOar, Guid.Empty);
             }
-        }        
+        }
 
         /// <summary>
         /// Save a region to a file, including all the assets needed to restore it.
diff --git a/OpenSim/Region/CoreModules/World/Land/LandChannel.cs b/OpenSim/Region/CoreModules/World/Land/LandChannel.cs
index 81024db..1fbc733 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandChannel.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandChannel.cs
@@ -105,7 +105,7 @@ namespace OpenSim.Region.CoreModules.World.Land
             ILandObject obj = new LandObject(UUID.Zero, false, m_scene);
             obj.LandData.Name = "NO LAND";
             return obj;
-        }      
+        }
 
         public List<ILandObject> AllParcels()
         {
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
index 9a2ef50..9b39b09 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
@@ -627,7 +627,7 @@ namespace OpenSim.Region.CoreModules.World.Land
                     return null;
                 }
             }
-        }      
+        }
 
         #endregion
 
diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
index c9b3071..e837e9a 100644
--- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
+++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
@@ -800,7 +800,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
         }
     
         protected bool GenericParcelOwnerPermission(UUID user, ILandObject parcel, ulong groupPowers)
-        {          
+        {
             if (parcel.LandData.OwnerID == user)
             {
                 // Returning immediately so that group deeded objects on group deeded land don't trigger a NRE on
diff --git a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
index 086103b..27fad61 100644
--- a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
+++ b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
@@ -275,24 +275,24 @@ namespace OpenSim.Region.Examples.SimpleModule
         public event PlacesQuery OnPlacesQuery;
         
         public event FindAgentUpdate OnFindAgentEvent;
-		public event TrackAgentUpdate OnTrackAgentEvent;
-		public event NewUserReport OnUserReportEvent;
-		public event SaveStateHandler OnSaveStateEvent;
-		public event GroupAccountSummaryRequest OnGroupAccountSummaryRequest;
-		public event GroupAccountDetailsRequest OnGroupAccountDetailsRequest;
-		public event GroupAccountTransactionsRequest OnGroupAccountTransactionsRequest; 	
-		public event FreezeUserUpdate OnParcelFreezeUserEvent;
-		public event EjectUserUpdate OnParcelEjectUserEvent;
-		public event ParcelBuyPass OnParcelBuyPass;
-		public event ParcelGodMark OnParcelGodMark;
-		public event GroupActiveProposalsRequest OnGroupActiveProposalsRequest;
-		public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest;
-		public event SimWideDeletesDelegate OnSimWideDeletes;
-		public event SendPostcard OnSendPostcard;
-		public event MuteListEntryUpdate OnUpdateMuteListEntryEvent;
-		public event MuteListEntryRemove OnRemoveMuteListEntryEvent;
-		public event GodlikeMessage onGodlikeMessageEvent;
-		public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdateEvent;
+        public event TrackAgentUpdate OnTrackAgentEvent;
+        public event NewUserReport OnUserReportEvent;
+        public event SaveStateHandler OnSaveStateEvent;
+        public event GroupAccountSummaryRequest OnGroupAccountSummaryRequest;
+        public event GroupAccountDetailsRequest OnGroupAccountDetailsRequest;
+        public event GroupAccountTransactionsRequest OnGroupAccountTransactionsRequest;
+        public event FreezeUserUpdate OnParcelFreezeUserEvent;
+        public event EjectUserUpdate OnParcelEjectUserEvent;
+        public event ParcelBuyPass OnParcelBuyPass;
+        public event ParcelGodMark OnParcelGodMark;
+        public event GroupActiveProposalsRequest OnGroupActiveProposalsRequest;
+        public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest;
+        public event SimWideDeletesDelegate OnSimWideDeletes;
+        public event SendPostcard OnSendPostcard;
+        public event MuteListEntryUpdate OnUpdateMuteListEntryEvent;
+        public event MuteListEntryRemove OnRemoveMuteListEntryEvent;
+        public event GodlikeMessage onGodlikeMessageEvent;
+        public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdateEvent;
 
 #pragma warning restore 67
 
diff --git a/OpenSim/Region/Framework/Interfaces/ILandChannel.cs b/OpenSim/Region/Framework/Interfaces/ILandChannel.cs
index 6fe6118..f71e31d 100644
--- a/OpenSim/Region/Framework/Interfaces/ILandChannel.cs
+++ b/OpenSim/Region/Framework/Interfaces/ILandChannel.cs
@@ -60,7 +60,7 @@ namespace OpenSim.Region.Framework.Interfaces
         /// </summary>
         /// <param name="position"></param>
         /// <returns></returns>
-        List<ILandObject> ParcelsNearPoint(Vector3 position);        
+        List<ILandObject> ParcelsNearPoint(Vector3 position);
 
         /// <summary>
         /// Get the parcel given the land's local id.
diff --git a/OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs b/OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs
index 1a8babc..991d60c 100644
--- a/OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs
@@ -34,7 +34,7 @@ namespace OpenSim.Region.Framework.Interfaces
     /// Interface to region archive functionality
     /// </summary>
     public interface IRegionArchiverModule
-    {        
+    {
         void HandleLoadOarConsoleCommand(string module, string[] cmdparams);
         void HandleSaveOarConsoleCommand(string module, string[] cmdparams);
             
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 0e1e2be..764ac60 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -387,11 +387,11 @@ namespace OpenSim.Region.Framework.Scenes
         {
             get { return StatsReporter.getLastReportedSimFPS(); }
         }
-		
-		public float[] SimulatorStats
-		{
-			get { return StatsReporter.getLastReportedSimStats(); }
-		}
+        
+        public float[] SimulatorStats
+        {
+            get { return StatsReporter.getLastReportedSimStats(); }
+        }
 
         public string DefaultScriptEngine
         {
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index b50def3..22a8ca1 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -1893,11 +1893,11 @@ namespace OpenSim.Region.Framework.Scenes
                         string data = "";
                         if (obj != null)
                         {
-                            if(m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
+                            if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
                             {
                                 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
                                 //If it is 1, it is to accept ONLY collisions from this object
-                                if(found)
+                                if (found)
                                 {
                                     DetectedObject detobj = new DetectedObject();
                                     detobj.keyUUID = obj.UUID;
@@ -1919,7 +1919,7 @@ namespace OpenSim.Region.Framework.Scenes
                             {
                                 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
                                 //If it is 1, it is to accept ONLY collisions from this object, so this other object will not work
-                                if(found)
+                                if (found)
                                 {
                                     DetectedObject detobj = new DetectedObject();
                                     detobj.keyUUID = obj.UUID;
@@ -1944,11 +1944,11 @@ namespace OpenSim.Region.Framework.Scenes
 
                                 if (av.LocalId == localId)
                                 {
-                                    if(m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
+                                    if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
                                     {
                                         bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
                                         //If it is 1, it is to accept ONLY collisions from this avatar
-                                        if(found)
+                                        if (found)
                                         {
                                             DetectedObject detobj = new DetectedObject();
                                             detobj.keyUUID = av.UUID;
@@ -1970,7 +1970,7 @@ namespace OpenSim.Region.Framework.Scenes
                                     {
                                         bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
                                         //If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work
-                                        if(found)
+                                        if (found)
                                         {
                                             DetectedObject detobj = new DetectedObject();
                                             detobj.keyUUID = av.UUID;
@@ -1998,7 +1998,7 @@ namespace OpenSim.Region.Framework.Scenes
                         
                         if (m_parentGroup.Scene == null)
                             return;
-                        if(m_parentGroup.PassCollision == true)
+                        if (m_parentGroup.PassCollision == true)
                         {
                             //TODO: Add pass to root prim!
                         }
@@ -2029,11 +2029,11 @@ namespace OpenSim.Region.Framework.Scenes
                         string data = "";
                         if (obj != null)
                         {
-                            if(m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
+                            if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
                             {
                                 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
                                 //If it is 1, it is to accept ONLY collisions from this object
-                                if(found)
+                                if (found)
                                 {
                                     DetectedObject detobj = new DetectedObject();
                                     detobj.keyUUID = obj.UUID;
@@ -2055,7 +2055,7 @@ namespace OpenSim.Region.Framework.Scenes
                             {
                                 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
                                 //If it is 1, it is to accept ONLY collisions from this object, so this other object will not work
-                                if(found)
+                                if (found)
                                 {
                                     DetectedObject detobj = new DetectedObject();
                                     detobj.keyUUID = obj.UUID;
@@ -2080,11 +2080,11 @@ namespace OpenSim.Region.Framework.Scenes
 
                                 if (av.LocalId == localId)
                                 {
-                                    if(m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
+                                    if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
                                     {
                                         bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
                                         //If it is 1, it is to accept ONLY collisions from this avatar
-                                        if(found)
+                                        if (found)
                                         {
                                             DetectedObject detobj = new DetectedObject();
                                             detobj.keyUUID = av.UUID;
@@ -2106,7 +2106,7 @@ namespace OpenSim.Region.Framework.Scenes
                                     {
                                         bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
                                         //If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work
-                                        if(found)
+                                        if (found)
                                         {
                                             DetectedObject detobj = new DetectedObject();
                                             detobj.keyUUID = av.UUID;
@@ -2160,11 +2160,11 @@ namespace OpenSim.Region.Framework.Scenes
                         string data = "";
                         if (obj != null)
                         {
-                            if(m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
+                            if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
                             {
                                 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
                                 //If it is 1, it is to accept ONLY collisions from this object
-                                if(found)
+                                if (found)
                                 {
                                     DetectedObject detobj = new DetectedObject();
                                     detobj.keyUUID = obj.UUID;
@@ -2186,7 +2186,7 @@ namespace OpenSim.Region.Framework.Scenes
                             {
                                 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
                                 //If it is 1, it is to accept ONLY collisions from this object, so this other object will not work
-                                if(found)
+                                if (found)
                                 {
                                     DetectedObject detobj = new DetectedObject();
                                     detobj.keyUUID = obj.UUID;
@@ -2211,11 +2211,11 @@ namespace OpenSim.Region.Framework.Scenes
 
                                 if (av.LocalId == localId)
                                 {
-                                    if(m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
+                                    if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
                                     {
                                         bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
                                         //If it is 1, it is to accept ONLY collisions from this avatar
-                                        if(found)
+                                        if (found)
                                         {
                                             DetectedObject detobj = new DetectedObject();
                                             detobj.keyUUID = av.UUID;
@@ -2237,7 +2237,7 @@ namespace OpenSim.Region.Framework.Scenes
                                     {
                                         bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
                                         //If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work
-                                        if(found)
+                                        if (found)
                                         {
                                             DetectedObject detobj = new DetectedObject();
                                             detobj.keyUUID = av.UUID;
@@ -2881,8 +2881,8 @@ namespace OpenSim.Region.Framework.Scenes
         {
             m_parentGroup.stopLookAt();
 
-            m_parentGroup.ScheduleGroupForTerseUpdate();        
-        }        
+            m_parentGroup.ScheduleGroupForTerseUpdate();
+        }
         
         /// <summary>
         /// Set the text displayed for this part.
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 277081a..8545425 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1851,7 +1851,7 @@ namespace OpenSim.Region.Framework.Scenes
                     if (collisionPoint.ApproxEquals(m_requestedSitOffset + part.AbsolutePosition, 0.2f))
                     {
                         SitRaycastFindEdge(collisionPoint, normal);
-                        m_log.DebugFormat("[SIT]: Raycast Avatar Position succeeded at point: {0}, normal:{1}", collisionPoint, normal );
+                        m_log.DebugFormat("[SIT]: Raycast Avatar Position succeeded at point: {0}, normal:{1}", collisionPoint, normal);
                     }
                     else
                     {
diff --git a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
index e368c2a..fd23294 100644
--- a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
+++ b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
@@ -82,7 +82,7 @@ namespace OpenSim.Region.Framework.Scenes
         private int m_fps = 0;
         // saved last reported value so there is something available for llGetRegionFPS 
         private float lastReportedSimFPS = 0;
-		private float[] lastReportedSimStats = new float[21];
+        private float[] lastReportedSimStats = new float[21];
         private float m_pfps = 0;
         private int m_agentUpdates = 0;
 
@@ -263,11 +263,11 @@ namespace OpenSim.Region.Framework.Scenes
 
                 sb[20].StatID = (uint)Stats.ScriptLinesPerSecond;
                 sb[20].StatValue = m_scriptLinesPerSecond / statsUpdateFactor;
-				
-				for (int i = 0; i < 21; i++)
-				{
-					lastReportedSimStats[i] = sb[i].StatValue;
-				}
+                
+                for (int i = 0; i < 21; i++)
+                {
+                    lastReportedSimStats[i] = sb[i].StatValue;
+                }
               
                 SimStats simStats 
                     = new SimStats(
@@ -447,11 +447,11 @@ namespace OpenSim.Region.Framework.Scenes
         {
             return lastReportedSimFPS;
         }
-		
-		public float[] getLastReportedSimStats()
-		{
-			return lastReportedSimStats;
-		}
+        
+        public float[] getLastReportedSimStats()
+        {
+            return lastReportedSimStats;
+        }
 
         public void AddPacketsStats(int inPackets, int outPackets, int unAckedBytes)
         {
diff --git a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
index 6c2b94a..5d97a12 100644
--- a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
+++ b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
@@ -837,24 +837,24 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
         public event AvatarInterestUpdate OnAvatarInterestUpdate;
         public event PlacesQuery OnPlacesQuery;
         public event FindAgentUpdate OnFindAgentEvent;
-		public event TrackAgentUpdate OnTrackAgentEvent;
-		public event NewUserReport OnUserReportEvent;
-		public event SaveStateHandler OnSaveStateEvent;
-		public event GroupAccountSummaryRequest OnGroupAccountSummaryRequest;
-		public event GroupAccountDetailsRequest OnGroupAccountDetailsRequest;
-		public event GroupAccountTransactionsRequest OnGroupAccountTransactionsRequest; 	
-		public event FreezeUserUpdate OnParcelFreezeUserEvent;
-		public event EjectUserUpdate OnParcelEjectUserEvent;
-		public event ParcelBuyPass OnParcelBuyPass;
-		public event ParcelGodMark OnParcelGodMark;
-		public event GroupActiveProposalsRequest OnGroupActiveProposalsRequest;
-		public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest;
-		public event SimWideDeletesDelegate OnSimWideDeletes;
-		public event SendPostcard OnSendPostcard;
-		public event MuteListEntryUpdate OnUpdateMuteListEntryEvent;
-		public event MuteListEntryRemove OnRemoveMuteListEntryEvent;
-		public event GodlikeMessage onGodlikeMessageEvent;
-		public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdateEvent;
+        public event TrackAgentUpdate OnTrackAgentEvent;
+        public event NewUserReport OnUserReportEvent;
+        public event SaveStateHandler OnSaveStateEvent;
+        public event GroupAccountSummaryRequest OnGroupAccountSummaryRequest;
+        public event GroupAccountDetailsRequest OnGroupAccountDetailsRequest;
+        public event GroupAccountTransactionsRequest OnGroupAccountTransactionsRequest;
+        public event FreezeUserUpdate OnParcelFreezeUserEvent;
+        public event EjectUserUpdate OnParcelEjectUserEvent;
+        public event ParcelBuyPass OnParcelBuyPass;
+        public event ParcelGodMark OnParcelGodMark;
+        public event GroupActiveProposalsRequest OnGroupActiveProposalsRequest;
+        public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest;
+        public event SimWideDeletesDelegate OnSimWideDeletes;
+        public event SendPostcard OnSendPostcard;
+        public event MuteListEntryUpdate OnUpdateMuteListEntryEvent;
+        public event MuteListEntryRemove OnRemoveMuteListEntryEvent;
+        public event GodlikeMessage onGodlikeMessageEvent;
+        public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdateEvent;
 
 #pragma warning restore 67
 
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IObject.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IObject.cs
index 9d64667..30580e7 100644
--- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IObject.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IObject.cs
@@ -179,8 +179,8 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
         /// </summary>
         /// <param name="msg">The message to send to the user</param>
         void Say(string msg);
-		
-		void Say(string msg,int channel);
+        
+        void Say(string msg,int channel);
 
         //// <value>
         /// Grants access to the objects inventory
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs
index 9596d13..31f28e0 100644
--- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs
@@ -264,7 +264,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
                 if (CanEdit())
                 {
                     GetSOP().SitTargetPosition = value;
-                }	 
+                }
             }
         }
 
@@ -276,7 +276,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
                 if (CanEdit())
                 {
                     GetSOP().SitName = value;
-                }	
+                }
             }
         }
 
@@ -288,7 +288,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
                 if (CanEdit())
                 {
                     GetSOP().TouchName = value;
-                }				
+                }
             }
         }
 
@@ -384,7 +384,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
             m_rootScene.SimChat(msg, ChatTypeEnum.Say, sop.AbsolutePosition, sop.Name, sop.UUID, false);
         }
 
-        public void Say(string msg,int channel)		
+        public void Say(string msg,int channel)
         {
             if (!CanEdit())
                 return;
@@ -392,7 +392,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
             SceneObjectPart sop = GetSOP();
             m_rootScene.SimChat(Utils.StringToBytes(msg), ChatTypeEnum.Say,channel, sop.AbsolutePosition, sop.Name, sop.UUID, false);
         }
-            	
+                
         #endregion
 
 
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/World.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/World.cs
index 82020cb..c7cd37b 100644
--- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/World.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/World.cs
@@ -149,7 +149,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
                 e.Sender = new SOPObject(m_internalScene, ((SceneObjectPart) chat.SenderObject).LocalId, m_security);
                 e.Text = chat.Message;
                 e.Channel = chat.Channel;
-				
+                
                 _OnChat(this, e);
                 return;
             }
@@ -160,7 +160,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
                 e.Sender = new SPAvatar(m_internalScene, chat.SenderUUID, m_security);
                 e.Text = chat.Message;
                 e.Channel = chat.Channel;
-				
+                
                 _OnChat(this, e);
                 return;
             }
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
index da7f018..e3392c8 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
@@ -381,24 +381,24 @@ namespace OpenSim.Region.OptionalModules.World.NPC
         public event PlacesQuery OnPlacesQuery;
         
         public event FindAgentUpdate OnFindAgentEvent;
-		public event TrackAgentUpdate OnTrackAgentEvent;
-		public event NewUserReport OnUserReportEvent;
-		public event SaveStateHandler OnSaveStateEvent;
-		public event GroupAccountSummaryRequest OnGroupAccountSummaryRequest;
-		public event GroupAccountDetailsRequest OnGroupAccountDetailsRequest;
-		public event GroupAccountTransactionsRequest OnGroupAccountTransactionsRequest; 	
-		public event FreezeUserUpdate OnParcelFreezeUserEvent;
-		public event EjectUserUpdate OnParcelEjectUserEvent;
-		public event ParcelBuyPass OnParcelBuyPass;
-		public event ParcelGodMark OnParcelGodMark;
-		public event GroupActiveProposalsRequest OnGroupActiveProposalsRequest;
-		public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest;
-		public event SimWideDeletesDelegate OnSimWideDeletes;
-		public event SendPostcard OnSendPostcard;
-		public event MuteListEntryUpdate OnUpdateMuteListEntryEvent;
-		public event MuteListEntryRemove OnRemoveMuteListEntryEvent;
-		public event GodlikeMessage onGodlikeMessageEvent;
-		public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdateEvent;
+        public event TrackAgentUpdate OnTrackAgentEvent;
+        public event NewUserReport OnUserReportEvent;
+        public event SaveStateHandler OnSaveStateEvent;
+        public event GroupAccountSummaryRequest OnGroupAccountSummaryRequest;
+        public event GroupAccountDetailsRequest OnGroupAccountDetailsRequest;
+        public event GroupAccountTransactionsRequest OnGroupAccountTransactionsRequest;
+        public event FreezeUserUpdate OnParcelFreezeUserEvent;
+        public event EjectUserUpdate OnParcelEjectUserEvent;
+        public event ParcelBuyPass OnParcelBuyPass;
+        public event ParcelGodMark OnParcelGodMark;
+        public event GroupActiveProposalsRequest OnGroupActiveProposalsRequest;
+        public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest;
+        public event SimWideDeletesDelegate OnSimWideDeletes;
+        public event SendPostcard OnSendPostcard;
+        public event MuteListEntryUpdate OnUpdateMuteListEntryEvent;
+        public event MuteListEntryRemove OnRemoveMuteListEntryEvent;
+        public event GodlikeMessage onGodlikeMessageEvent;
+        public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdateEvent;
 
 #pragma warning restore 67
 
diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsActor.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsActor.cs
index f411dd7..31366db 100644
--- a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsActor.cs
+++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsActor.cs
@@ -305,22 +305,22 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
 
         public override Quaternion APIDTarget 
         { 
-        	set { return; }
+            set { return; }
         }
         
         public override bool APIDActive
         { 
-        	set { return; }
+            set { return; }
         }
         
         public override float APIDStrength
         { 
-        	set { return; }
+            set { return; }
         }
         
         public override float APIDDamping
         { 
-        	set { return; }
+            set { return; }
         }
 
         public override void SubscribeEvents(int ms)
diff --git a/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETCharacter.cs b/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETCharacter.cs
index 02328b5..97eb6a2 100644
--- a/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETCharacter.cs
+++ b/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETCharacter.cs
@@ -623,22 +623,22 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
 
         public override Quaternion APIDTarget 
         { 
-        	set { return; }
+            set { return; }
         }
         
         public override bool APIDActive
         { 
-        	set { return; }
+            set { return; }
         }
         
         public override float APIDStrength
         { 
-        	set { return; }
+            set { return; }
         }
         
         public override float APIDDamping
         { 
-        	set { return; }
+            set { return; }
         }
 
         /// <summary>
diff --git a/OpenSim/Region/Physics/Manager/PhysicsActor.cs b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
index 10b153d..9c192ed 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsActor.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
@@ -243,7 +243,7 @@ namespace OpenSim.Region.Physics.Manager
         public abstract PIDHoverType PIDHoverType { set;}
         public abstract float PIDHoverTau { set;}
 
-		// For RotLookAt        
+        // For RotLookAt
         public abstract Quaternion APIDTarget { set;}
         public abstract bool APIDActive { set;}
         public abstract float APIDStrength { set;}
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEDynamics.cs b/OpenSim/Region/Physics/OdePlugin/ODEDynamics.cs
index 39cdc0f..008070b 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODEDynamics.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODEDynamics.cs
@@ -32,11 +32,11 @@
  * ODEDynamics.cs contains methods dealing with Prim Physical motion
  * (dynamics) and the associated settings. Old Linear and angular
  * motors for dynamic motion have been replace with  MoveLinear()
- * and MoveAngular(); 'Physical' is used only to switch ODE dynamic 
+ * and MoveAngular(); 'Physical' is used only to switch ODE dynamic
  * simualtion on/off; VEHICAL_TYPE_NONE/VEHICAL_TYPE_<other> is to
  * switch between 'VEHICLE' parameter use and general dynamics
  * settings use.
- */ 
+ */
 
 using System;
 using System.Collections.Generic;
@@ -53,7 +53,7 @@ namespace OpenSim.Region.Physics.OdePlugin
     public class ODEDynamics
     {
         public Vehicle Type
-        {        
+        {
             get { return m_type; }
         }
 
@@ -62,14 +62,14 @@ namespace OpenSim.Region.Physics.OdePlugin
             get { return m_body; }
         }
 
-        private int frcount = 0;										// Used to limit dynamics debug output to 
-        																// every 100th frame
+        private int frcount = 0;                                        // Used to limit dynamics debug output to
+                                                                        // every 100th frame
 
         // private OdeScene m_parentScene = null;
         private IntPtr m_body = IntPtr.Zero;
 //        private IntPtr m_jointGroup = IntPtr.Zero;
 //        private IntPtr m_aMotor = IntPtr.Zero;
- 
+
 
         // Vehicle properties
         private Vehicle m_type = Vehicle.TYPE_NONE;						// If a 'VEHICLE', and what kind
@@ -82,7 +82,7 @@ namespace OpenSim.Region.Physics.OdePlugin
 																		// HOVER_UP_ONLY
 																		// LIMIT_MOTOR_UP
 																		// LIMIT_ROLL_ONLY
-        
+
         // Linear properties
         private Vector3 m_linearMotorDirection = Vector3.Zero;			// velocity requested by LSL, decayed by time
         private Vector3 m_linearMotorDirectionLASTSET = Vector3.Zero;	// velocity requested by LSL
@@ -91,47 +91,43 @@ namespace OpenSim.Region.Physics.OdePlugin
         private float m_linearMotorDecayTimescale = 0;
         private float m_linearMotorTimescale = 0;
         private Vector3 m_lastLinearVelocityVector = Vector3.Zero;
-		// private bool m_LinearMotorSetLastFrame = false;
+        // private bool m_LinearMotorSetLastFrame = false;
         // private Vector3 m_linearMotorOffset = Vector3.Zero;
-        
+
         //Angular properties
-        private Vector3 m_angularMotorDirection = Vector3.Zero;			// angular velocity requested by LSL motor 
+        private Vector3 m_angularMotorDirection = Vector3.Zero;			// angular velocity requested by LSL motor
         private int m_angularMotorApply = 0;							// application frame counter
-        private Vector3 m_angularMotorVelocity = Vector3.Zero;			// current angular motor velocity 
+        private Vector3 m_angularMotorVelocity = Vector3.Zero;			// current angular motor velocity
         private float m_angularMotorTimescale = 0;						// motor angular velocity ramp up rate
         private float m_angularMotorDecayTimescale = 0;					// motor angular velocity decay rate
         private Vector3 m_angularFrictionTimescale = Vector3.Zero;		// body angular velocity  decay rate
         private Vector3 m_lastAngularVelocity = Vector3.Zero;			// what was last applied to body
  //       private Vector3 m_lastVertAttractor = Vector3.Zero;				// what VA was last applied to body
 
-		//Deflection properties        
+        //Deflection properties
         // private float m_angularDeflectionEfficiency = 0;
         // private float m_angularDeflectionTimescale = 0;
         // private float m_linearDeflectionEfficiency = 0;
         // private float m_linearDeflectionTimescale = 0;
-        
+
         //Banking properties
         // private float m_bankingEfficiency = 0;
         // private float m_bankingMix = 0;
         // private float m_bankingTimescale = 0;
-        
+
         //Hover and Buoyancy properties
         private float m_VhoverHeight = 0f;
 //        private float m_VhoverEfficiency = 0f;
         private float m_VhoverTimescale = 0f;
-        private float m_VhoverTargetHeight = -1.0f;     // if <0 then no hover, else its the current target height 
+        private float m_VhoverTargetHeight = -1.0f;     // if <0 then no hover, else its the current target height
         private float m_VehicleBuoyancy = 0f;			//KF: m_VehicleBuoyancy is set by VEHICLE_BUOYANCY for a vehicle.
-        			// Modifies gravity. Slider between -1 (double-gravity) and 1 (full anti-gravity) 
-        			// KF: So far I have found no good method to combine a script-requested .Z velocity and gravity.
-        			// Therefore only m_VehicleBuoyancy=1 (0g) will use the script-requested .Z velocity. 
-        												
-		//Attractor properties        												
+                    // Modifies gravity. Slider between -1 (double-gravity) and 1 (full anti-gravity)
+                    // KF: So far I have found no good method to combine a script-requested .Z velocity and gravity.
+                    // Therefore only m_VehicleBuoyancy=1 (0g) will use the script-requested .Z velocity.
+
+    	//Attractor properties
         private float m_verticalAttractionEfficiency = 1.0f;		// damped
         private float m_verticalAttractionTimescale = 500f;			// Timescale > 300  means no vert attractor.
-        
-        
-
-
 
         internal void ProcessFloatVehicleParam(Vehicle pParam, float pValue)
         {
@@ -166,13 +162,13 @@ namespace OpenSim.Region.Physics.OdePlugin
                     // m_bankingTimescale = pValue;
                     break;
                 case Vehicle.BUOYANCY:
-                	if (pValue < -1f) pValue = -1f;
-                	if (pValue > 1f) pValue = 1f;
+                    if (pValue < -1f) pValue = -1f;
+                    if (pValue > 1f) pValue = 1f;
                     m_VehicleBuoyancy = pValue;
                     break;
 //                case Vehicle.HOVER_EFFICIENCY:
-//                	if (pValue < 0f) pValue = 0f;
-//                	if (pValue > 1f) pValue = 1f;
+//                    if (pValue < 0f) pValue = 0f;
+//                    if (pValue > 1f) pValue = 1f;
 //                    m_VhoverEfficiency = pValue;
 //                    break;
                 case Vehicle.HOVER_HEIGHT:
@@ -199,7 +195,7 @@ namespace OpenSim.Region.Physics.OdePlugin
                     m_linearMotorTimescale = pValue;
                     break;
                 case Vehicle.VERTICAL_ATTRACTION_EFFICIENCY:
-                    if (pValue < 0.1f) pValue = 0.1f;	// Less goes unstable
+                    if (pValue < 0.1f) pValue = 0.1f;    // Less goes unstable
                     if (pValue > 1.0f) pValue = 1.0f;
                     m_verticalAttractionEfficiency = pValue;
                     break;
@@ -207,8 +203,8 @@ namespace OpenSim.Region.Physics.OdePlugin
                     if (pValue < 0.01f) pValue = 0.01f;
                     m_verticalAttractionTimescale = pValue;
                     break;
-                    
-                // These are vector properties but the engine lets you use a single float value to 
+
+                // These are vector properties but the engine lets you use a single float value to
                 // set all of the components to the same value
                 case Vehicle.ANGULAR_FRICTION_TIMESCALE:
                     m_angularFrictionTimescale = new Vector3(pValue, pValue, pValue);
@@ -229,7 +225,6 @@ namespace OpenSim.Region.Physics.OdePlugin
                     break;
 
             }
-            
         }//end ProcessFloatVehicleParam
 
         internal void ProcessVectorVehicleParam(Vehicle pParam, Vector3 pValue)
@@ -242,12 +237,12 @@ namespace OpenSim.Region.Physics.OdePlugin
                 case Vehicle.ANGULAR_MOTOR_DIRECTION:
                     m_angularMotorDirection = new Vector3(pValue.X, pValue.Y, pValue.Z);
                     // Limit requested angular speed to 2 rps= 4 pi rads/sec
-                    if(m_angularMotorDirection.X > 12.56f) m_angularMotorDirection.X = 12.56f; 
-                    if(m_angularMotorDirection.X < - 12.56f) m_angularMotorDirection.X = - 12.56f; 
-                    if(m_angularMotorDirection.Y > 12.56f) m_angularMotorDirection.Y = 12.56f; 
-                    if(m_angularMotorDirection.Y < - 12.56f) m_angularMotorDirection.Y = - 12.56f; 
-                    if(m_angularMotorDirection.Z > 12.56f) m_angularMotorDirection.Z = 12.56f; 
-                    if(m_angularMotorDirection.Z < - 12.56f) m_angularMotorDirection.Z = - 12.56f; 
+                    if (m_angularMotorDirection.X > 12.56f) m_angularMotorDirection.X = 12.56f;
+                    if (m_angularMotorDirection.X < - 12.56f) m_angularMotorDirection.X = - 12.56f;
+                    if (m_angularMotorDirection.Y > 12.56f) m_angularMotorDirection.Y = 12.56f;
+                    if (m_angularMotorDirection.Y < - 12.56f) m_angularMotorDirection.Y = - 12.56f;
+                    if (m_angularMotorDirection.Z > 12.56f) m_angularMotorDirection.Z = 12.56f;
+                    if (m_angularMotorDirection.Z < - 12.56f) m_angularMotorDirection.Z = - 12.56f;
                     m_angularMotorApply = 10;
                     break;
                 case Vehicle.LINEAR_FRICTION_TIMESCALE:
@@ -261,7 +256,6 @@ namespace OpenSim.Region.Physics.OdePlugin
                     // m_linearMotorOffset = new Vector3(pValue.X, pValue.Y, pValue.Z);
                     break;
             }
-            
         }//end ProcessVectorVehicleParam
 
         internal void ProcessRotationVehicleParam(Vehicle pParam, Quaternion pValue)
@@ -272,12 +266,11 @@ namespace OpenSim.Region.Physics.OdePlugin
                     // m_referenceFrame = pValue;
                     break;
             }
-            
         }//end ProcessRotationVehicleParam
 
         internal void ProcessTypeChange(Vehicle pType)
         {
-			// Set Defaults For Type
+            // Set Defaults For Type
             m_type = pType;
             switch (pType)
             {
@@ -357,8 +350,8 @@ namespace OpenSim.Region.Physics.OdePlugin
                     // m_bankingMix = 0.8f;
                     // m_bankingTimescale = 1;
                     // m_referenceFrame = Quaternion.Identity;
-                    m_flags &= ~(VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.LIMIT_ROLL_ONLY | 
-                    		VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY);
+                    m_flags &= ~(VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.LIMIT_ROLL_ONLY |
+                            VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY);
                     m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.HOVER_WATER_ONLY |
                                 VehicleFlag.LIMIT_MOTOR_UP);
                     break;
@@ -432,24 +425,25 @@ namespace OpenSim.Region.Physics.OdePlugin
         {
             if (m_body == IntPtr.Zero || m_type == Vehicle.TYPE_NONE)
                 return;
-            frcount++;					// used to limit debug comment output
+            frcount++;  // used to limit debug comment output
             if (frcount > 100)
                 frcount = 0;
 
-  			MoveLinear(pTimestep, pParentScene);
+            MoveLinear(pTimestep, pParentScene);
             MoveAngular(pTimestep);
         }// end Step
 
         private void MoveLinear(float pTimestep, OdeScene _pParentScene)
         {
-            if (!m_linearMotorDirection.ApproxEquals(Vector3.Zero, 0.01f))		// requested m_linearMotorDirection is significant
+            if (!m_linearMotorDirection.ApproxEquals(Vector3.Zero, 0.01f))  // requested m_linearMotorDirection is significant
             {
-            	 if(!d.BodyIsEnabled (Body))  d.BodyEnable (Body);
+                 if (!d.BodyIsEnabled(Body))
+                     d.BodyEnable(Body);
 
                 // add drive to body
                 Vector3 addAmount = m_linearMotorDirection/(m_linearMotorTimescale/pTimestep);
-                m_lastLinearVelocityVector += (addAmount*10);					// lastLinearVelocityVector is the current body velocity vector?
-        
+                m_lastLinearVelocityVector += (addAmount*10);  // lastLinearVelocityVector is the current body velocity vector?
+
                 // This will work temporarily, but we really need to compare speed on an axis
                 // KF: Limit body velocity to applied velocity?
                 if (Math.Abs(m_lastLinearVelocityVector.X) > Math.Abs(m_linearMotorDirectionLASTSET.X))
@@ -458,7 +452,7 @@ namespace OpenSim.Region.Physics.OdePlugin
                     m_lastLinearVelocityVector.Y = m_linearMotorDirectionLASTSET.Y;
                 if (Math.Abs(m_lastLinearVelocityVector.Z) > Math.Abs(m_linearMotorDirectionLASTSET.Z))
                     m_lastLinearVelocityVector.Z = m_linearMotorDirectionLASTSET.Z;
-                
+
                 // decay applied velocity
                 Vector3 decayfraction = ((Vector3.One/(m_linearMotorDecayTimescale/pTimestep)));
                 //Console.WriteLine("decay: " + decayfraction);
@@ -466,194 +460,192 @@ namespace OpenSim.Region.Physics.OdePlugin
                 //Console.WriteLine("actual: " + m_linearMotorDirection);
             }
             else
-            {		// requested is not significant
-					// if what remains of applied is small, zero it.
-				if (m_lastLinearVelocityVector.ApproxEquals(Vector3.Zero, 0.01f))
-					m_lastLinearVelocityVector = Vector3.Zero;
-			}
-			            
-			
-			// convert requested object velocity to world-referenced vector
+            {        // requested is not significant
+                    // if what remains of applied is small, zero it.
+                if (m_lastLinearVelocityVector.ApproxEquals(Vector3.Zero, 0.01f))
+                    m_lastLinearVelocityVector = Vector3.Zero;
+            }
+
+            // convert requested object velocity to world-referenced vector
             m_dir = m_lastLinearVelocityVector;
             d.Quaternion rot = d.BodyGetQuaternion(Body);
-	        Quaternion rotq = new Quaternion(rot.X, rot.Y, rot.Z, rot.W);	// rotq = rotation of object
-	        m_dir *= rotq;							// apply obj rotation to velocity vector
+            Quaternion rotq = new Quaternion(rot.X, rot.Y, rot.Z, rot.W);    // rotq = rotation of object
+            m_dir *= rotq;                            // apply obj rotation to velocity vector
 
-			// add Gravity andBuoyancy
-			// KF: So far I have found no good method to combine a script-requested
-			// .Z velocity and gravity. Therefore only 0g will used script-requested
-			// .Z velocity. >0g (m_VehicleBuoyancy < 1) will used modified gravity only.
+            // add Gravity andBuoyancy
+            // KF: So far I have found no good method to combine a script-requested
+            // .Z velocity and gravity. Therefore only 0g will used script-requested
+            // .Z velocity. >0g (m_VehicleBuoyancy < 1) will used modified gravity only.
             Vector3 grav = Vector3.Zero;
-			if(m_VehicleBuoyancy < 1.0f)
-			{
-				// There is some gravity, make a gravity force vector
-				// that is applied after object velocity.     
-	            d.Mass objMass;
-	            d.BodyGetMass(Body, out objMass);
-	            // m_VehicleBuoyancy: -1=2g; 0=1g; 1=0g; 
-	            grav.Z = _pParentScene.gravityz * objMass.mass * (1f - m_VehicleBuoyancy);
-	            // Preserve the current Z velocity
-				d.Vector3 vel_now = d.BodyGetLinearVel(Body);
-	            m_dir.Z = vel_now.Z;		// Preserve the accumulated falling velocity
-	        } // else its 1.0, no gravity.
-	        
-	        // Check if hovering
-	        if( (m_flags & (VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT)) != 0)
-	        {	
-	        	// We should hover, get the target height
-        		d.Vector3 pos = d.BodyGetPosition(Body);
-	        	if((m_flags & VehicleFlag.HOVER_WATER_ONLY) == VehicleFlag.HOVER_WATER_ONLY)
-	        	{
-	        		m_VhoverTargetHeight = _pParentScene.GetWaterLevel() + m_VhoverHeight;
-	        	}
-	        	else if((m_flags & VehicleFlag.HOVER_TERRAIN_ONLY) == VehicleFlag.HOVER_TERRAIN_ONLY)
-	        	{
-	        		m_VhoverTargetHeight = _pParentScene.GetTerrainHeightAtXY(pos.X, pos.Y) + m_VhoverHeight;
-	        	}
-	        	else if((m_flags & VehicleFlag.HOVER_GLOBAL_HEIGHT) == VehicleFlag.HOVER_GLOBAL_HEIGHT)
-	        	{
-	        		m_VhoverTargetHeight = m_VhoverHeight;
-	        	}
-	        	
-				if((m_flags & VehicleFlag.HOVER_UP_ONLY) == VehicleFlag.HOVER_UP_ONLY)
-				{
-					// If body is aready heigher, use its height as target height
-					if(pos.Z > m_VhoverTargetHeight) m_VhoverTargetHeight = pos.Z;
-				}
-				
-//	            m_VhoverEfficiency = 0f;	// 0=boucy, 1=Crit.damped
-//				m_VhoverTimescale = 0f;		// time to acheive height
-//				pTimestep  is time since last frame,in secs 
-				float herr0 = pos.Z - m_VhoverTargetHeight;
-				// Replace Vertical speed with correction figure if significant
-				if(Math.Abs(herr0) > 0.01f )
-				{
-		            d.Mass objMass;
-		            d.BodyGetMass(Body, out objMass);
-					m_dir.Z = - ( (herr0 * pTimestep * 50.0f) / m_VhoverTimescale);
-					//KF: m_VhoverEfficiency is not yet implemented
-				}
-				else
-				{
-					m_dir.Z = 0f;
-				}
-			}
-	        	
-	        // Apply velocity
-	        d.BodySetLinearVel(Body, m_dir.X, m_dir.Y, m_dir.Z);        
+            if (m_VehicleBuoyancy < 1.0f)
+            {
+                // There is some gravity, make a gravity force vector
+                // that is applied after object velocity.
+                d.Mass objMass;
+                d.BodyGetMass(Body, out objMass);
+                // m_VehicleBuoyancy: -1=2g; 0=1g; 1=0g;
+                grav.Z = _pParentScene.gravityz * objMass.mass * (1f - m_VehicleBuoyancy);
+                // Preserve the current Z velocity
+                d.Vector3 vel_now = d.BodyGetLinearVel(Body);
+                m_dir.Z = vel_now.Z;        // Preserve the accumulated falling velocity
+            } // else its 1.0, no gravity.
+
+            // Check if hovering
+            if ((m_flags & (VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT)) != 0)
+            {
+                // We should hover, get the target height
+                d.Vector3 pos = d.BodyGetPosition(Body);
+                if ((m_flags & VehicleFlag.HOVER_WATER_ONLY) == VehicleFlag.HOVER_WATER_ONLY)
+                {
+                    m_VhoverTargetHeight = _pParentScene.GetWaterLevel() + m_VhoverHeight;
+                }
+                else if ((m_flags & VehicleFlag.HOVER_TERRAIN_ONLY) == VehicleFlag.HOVER_TERRAIN_ONLY)
+                {
+                    m_VhoverTargetHeight = _pParentScene.GetTerrainHeightAtXY(pos.X, pos.Y) + m_VhoverHeight;
+                }
+                else if ((m_flags & VehicleFlag.HOVER_GLOBAL_HEIGHT) == VehicleFlag.HOVER_GLOBAL_HEIGHT)
+                {
+                    m_VhoverTargetHeight = m_VhoverHeight;
+                }
+
+                if ((m_flags & VehicleFlag.HOVER_UP_ONLY) == VehicleFlag.HOVER_UP_ONLY)
+                {
+                    // If body is aready heigher, use its height as target height
+                    if (pos.Z > m_VhoverTargetHeight) m_VhoverTargetHeight = pos.Z;
+                }
+
+//                m_VhoverEfficiency = 0f;    // 0=boucy, 1=Crit.damped
+//                m_VhoverTimescale = 0f;        // time to acheive height
+//                pTimestep  is time since last frame,in secs
+                float herr0 = pos.Z - m_VhoverTargetHeight;
+                // Replace Vertical speed with correction figure if significant
+                if (Math.Abs(herr0) > 0.01f)
+                {
+                    d.Mass objMass;
+                    d.BodyGetMass(Body, out objMass);
+                    m_dir.Z = - ((herr0 * pTimestep * 50.0f) / m_VhoverTimescale);
+                    //KF: m_VhoverEfficiency is not yet implemented
+                }
+                else
+                {
+                    m_dir.Z = 0f;
+                }
+            }
+
+            // Apply velocity
+            d.BodySetLinearVel(Body, m_dir.X, m_dir.Y, m_dir.Z);
             // apply gravity force
-			d.BodyAddForce(Body, grav.X, grav.Y, grav.Z);		
+            d.BodyAddForce(Body, grav.X, grav.Y, grav.Z);
 
 
-			// apply friction
+            // apply friction
             Vector3 decayamount = Vector3.One / (m_linearFrictionTimescale / pTimestep);
             m_lastLinearVelocityVector -= m_lastLinearVelocityVector * decayamount;
         } // end MoveLinear()
-        
+
         private void MoveAngular(float pTimestep)
         {
-	        /*
-	        private Vector3 m_angularMotorDirection = Vector3.Zero;			// angular velocity requested by LSL motor 
-	        private int m_angularMotorApply = 0;							// application frame counter
- 	        private float m_angularMotorVelocity = 0;						// current angular motor velocity (ramps up and down) 
-	        private float m_angularMotorTimescale = 0;						// motor angular velocity ramp up rate
-	        private float m_angularMotorDecayTimescale = 0;					// motor angular velocity decay rate
-	        private Vector3 m_angularFrictionTimescale = Vector3.Zero;		// body angular velocity  decay rate
-	        private Vector3 m_lastAngularVelocity = Vector3.Zero;			// what was last applied to body
-			*/
-        
-        	// Get what the body is doing, this includes 'external' influences
-        	d.Vector3 angularVelocity = d.BodyGetAngularVel(Body);
-   //     	Vector3 angularVelocity = Vector3.Zero;
-        	
-        	if (m_angularMotorApply > 0)
-        	{	
-				// ramp up to new value
-				//   current velocity  += 		                error       				/    ( time to get there / step interval )
-				//							   requested speed     	   -  last motor speed
-				m_angularMotorVelocity.X += (m_angularMotorDirection.X - m_angularMotorVelocity.X) /  (m_angularMotorTimescale / pTimestep);
-				m_angularMotorVelocity.Y += (m_angularMotorDirection.Y - m_angularMotorVelocity.Y) /  (m_angularMotorTimescale / pTimestep);
-				m_angularMotorVelocity.Z += (m_angularMotorDirection.Z - m_angularMotorVelocity.Z) /  (m_angularMotorTimescale / pTimestep);
-
-				m_angularMotorApply--;		// This is done so that if script request rate is less than phys frame rate the expected
-											// velocity may still be acheived.
-			}
-			else
-			{
-				// no motor recently applied, keep the body velocity
-		/*		m_angularMotorVelocity.X = angularVelocity.X;
-				m_angularMotorVelocity.Y = angularVelocity.Y;
-				m_angularMotorVelocity.Z = angularVelocity.Z; */
-				
-				// and decay the velocity
-				m_angularMotorVelocity -= m_angularMotorVelocity /  (m_angularMotorDecayTimescale / pTimestep);
-			} // end motor section
-			
+            /*
+            private Vector3 m_angularMotorDirection = Vector3.Zero;            // angular velocity requested by LSL motor
+            private int m_angularMotorApply = 0;                            // application frame counter
+             private float m_angularMotorVelocity = 0;                        // current angular motor velocity (ramps up and down)
+            private float m_angularMotorTimescale = 0;                        // motor angular velocity ramp up rate
+            private float m_angularMotorDecayTimescale = 0;                    // motor angular velocity decay rate
+            private Vector3 m_angularFrictionTimescale = Vector3.Zero;        // body angular velocity  decay rate
+            private Vector3 m_lastAngularVelocity = Vector3.Zero;            // what was last applied to body
+            */
+
+            // Get what the body is doing, this includes 'external' influences
+            d.Vector3 angularVelocity = d.BodyGetAngularVel(Body);
+   //         Vector3 angularVelocity = Vector3.Zero;
+
+            if (m_angularMotorApply > 0)
+            {
+                // ramp up to new value
+                //   current velocity  +=                         error                       /    (time to get there / step interval)
+                //                               requested speed            -  last motor speed
+                m_angularMotorVelocity.X += (m_angularMotorDirection.X - m_angularMotorVelocity.X) /  (m_angularMotorTimescale / pTimestep);
+                m_angularMotorVelocity.Y += (m_angularMotorDirection.Y - m_angularMotorVelocity.Y) /  (m_angularMotorTimescale / pTimestep);
+                m_angularMotorVelocity.Z += (m_angularMotorDirection.Z - m_angularMotorVelocity.Z) /  (m_angularMotorTimescale / pTimestep);
+
+                m_angularMotorApply--;        // This is done so that if script request rate is less than phys frame rate the expected
+                                            // velocity may still be acheived.
+            }
+            else
+            {
+                // no motor recently applied, keep the body velocity
+        /*        m_angularMotorVelocity.X = angularVelocity.X;
+                m_angularMotorVelocity.Y = angularVelocity.Y;
+                m_angularMotorVelocity.Z = angularVelocity.Z; */
+
+                // and decay the velocity
+                m_angularMotorVelocity -= m_angularMotorVelocity /  (m_angularMotorDecayTimescale / pTimestep);
+            } // end motor section
 
             // Vertical attractor section
-			Vector3 vertattr = Vector3.Zero;
-            
-			if(m_verticalAttractionTimescale < 300)
-			{
-	            float VAservo = 0.2f / (m_verticalAttractionTimescale * pTimestep);
-	    	    // get present body rotation
-	    	    d.Quaternion rot = d.BodyGetQuaternion(Body);
-	    	    Quaternion rotq = new Quaternion(rot.X, rot.Y, rot.Z, rot.W);
-	    	    // make a vector pointing up
-				Vector3 verterr = Vector3.Zero;
-				verterr.Z = 1.0f;
-				// rotate it to Body Angle
-				verterr = verterr * rotq;
-				// verterr.X and .Y are the World error ammounts. They are 0 when there is no error (Vehicle Body is 'vertical'), and .Z will be 1.
-				// As the body leans to its side |.X| will increase to 1 and .Z fall to 0. As body inverts |.X| will fall and .Z will go
-				// negative. Similar for tilt and |.Y|. .X and .Y must be modulated to prevent a stable inverted body.
-				if (verterr.Z < 0.0f)
-				{
-					verterr.X = 2.0f - verterr.X;
-					verterr.Y = 2.0f - verterr.Y;
-				}
-				// Error is 0 (no error) to +/- 2 (max error)
-				// scale it by VAservo
-				verterr = verterr * VAservo;
-//if(frcount == 0) Console.WriteLine("VAerr=" + verterr);	
-
-				// As the body rotates around the X axis, then verterr.Y increases; Rotated around Y then .X increases, so 
-				// Change  Body angular velocity  X based on Y, and Y based on X. Z is not changed.
-				vertattr.X =    verterr.Y;
-				vertattr.Y =  - verterr.X;
-				vertattr.Z = 0f;
-				
-									// scaling appears better usingsquare-law
-				float bounce = 1.0f - (m_verticalAttractionEfficiency * m_verticalAttractionEfficiency);  
-				vertattr.X += bounce * angularVelocity.X;
-				vertattr.Y += bounce * angularVelocity.Y;
-				
-			} // else vertical attractor is off
-			
-	//		m_lastVertAttractor = vertattr;
-				
-			// Bank section tba
-			// Deflection section tba
-			
-			// Sum velocities
-			m_lastAngularVelocity = m_angularMotorVelocity + vertattr; // + bank + deflection
-			
-        	if (!m_lastAngularVelocity.ApproxEquals(Vector3.Zero, 0.01f))
+            Vector3 vertattr = Vector3.Zero;
+
+            if (m_verticalAttractionTimescale < 300)
             {
-				if(!d.BodyIsEnabled (Body))  d.BodyEnable (Body);
-			}
-			else
-			{
-				m_lastAngularVelocity = Vector3.Zero; // Reduce small value to zero.
-			}
-			
- 			// apply friction
+                float VAservo = 0.2f / (m_verticalAttractionTimescale * pTimestep);
+                // get present body rotation
+                d.Quaternion rot = d.BodyGetQuaternion(Body);
+                Quaternion rotq = new Quaternion(rot.X, rot.Y, rot.Z, rot.W);
+                // make a vector pointing up
+                Vector3 verterr = Vector3.Zero;
+                verterr.Z = 1.0f;
+                // rotate it to Body Angle
+                verterr = verterr * rotq;
+                // verterr.X and .Y are the World error ammounts. They are 0 when there is no error (Vehicle Body is 'vertical'), and .Z will be 1.
+                // As the body leans to its side |.X| will increase to 1 and .Z fall to 0. As body inverts |.X| will fall and .Z will go
+                // negative. Similar for tilt and |.Y|. .X and .Y must be modulated to prevent a stable inverted body.
+                if (verterr.Z < 0.0f)
+                {
+                    verterr.X = 2.0f - verterr.X;
+                    verterr.Y = 2.0f - verterr.Y;
+                }
+                // Error is 0 (no error) to +/- 2 (max error)
+                // scale it by VAservo
+                verterr = verterr * VAservo;
+//if (frcount == 0) Console.WriteLine("VAerr=" + verterr);
+
+                // As the body rotates around the X axis, then verterr.Y increases; Rotated around Y then .X increases, so
+                // Change  Body angular velocity  X based on Y, and Y based on X. Z is not changed.
+                vertattr.X =    verterr.Y;
+                vertattr.Y =  - verterr.X;
+                vertattr.Z = 0f;
+
+                // scaling appears better usingsquare-law
+                float bounce = 1.0f - (m_verticalAttractionEfficiency * m_verticalAttractionEfficiency);
+                vertattr.X += bounce * angularVelocity.X;
+                vertattr.Y += bounce * angularVelocity.Y;
+
+            } // else vertical attractor is off
+
+    //        m_lastVertAttractor = vertattr;
+
+            // Bank section tba
+            // Deflection section tba
+
+            // Sum velocities
+            m_lastAngularVelocity = m_angularMotorVelocity + vertattr; // + bank + deflection
+
+            if (!m_lastAngularVelocity.ApproxEquals(Vector3.Zero, 0.01f))
+            {
+                if (!d.BodyIsEnabled (Body))  d.BodyEnable (Body);
+            }
+            else
+            {
+                m_lastAngularVelocity = Vector3.Zero; // Reduce small value to zero.
+            }
+
+             // apply friction
             Vector3 decayamount = Vector3.One / (m_angularFrictionTimescale / pTimestep);
-	        m_lastAngularVelocity -= m_lastAngularVelocity * decayamount;   	
-	        		
-			// Apply to the body
-			d.BodySetAngularVel (Body, m_lastAngularVelocity.X, m_lastAngularVelocity.Y, m_lastAngularVelocity.Z);
-				
-	    } //end MoveAngular
-	}
+            m_lastAngularVelocity -= m_lastAngularVelocity * decayamount;
+
+            // Apply to the body
+            d.BodySetAngularVel (Body, m_lastAngularVelocity.X, m_lastAngularVelocity.Y, m_lastAngularVelocity.Z);
+
+        } //end MoveAngular
+    }
 }
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
index 3eb3b28..973aa84 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
@@ -1,5 +1,7 @@
-/* Copyright (c) Contributors, http://opensimulator.org/
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
  * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
  * Redistribution and use in source and binary forms, with or without
  * modification, are permitted provided that the following conditions are met:
  *     * Redistributions of source code must retain the above copyright
@@ -93,7 +95,7 @@ namespace OpenSim.Region.Physics.OdePlugin
         private float m_targetHoverHeight;
         private float m_groundHeight;
         private float m_waterHeight;
-        private float m_buoyancy;				//KF: m_buoyancy should be set by llSetBuoyancy() for non-vehicle. 
+        private float m_buoyancy;                //KF: m_buoyancy should be set by llSetBuoyancy() for non-vehicle. 
 
         // private float m_tensor = 5f;
         private int body_autodisable_frames = 20;
@@ -294,7 +296,7 @@ namespace OpenSim.Region.Physics.OdePlugin
                     m_taintselected = value;
                     m_isSelected = value;
                 }
-                if(m_isSelected) disableBodySoft();         
+                if (m_isSelected) disableBodySoft();
             }
         }
 
@@ -302,7 +304,7 @@ namespace OpenSim.Region.Physics.OdePlugin
         {
             prev_geom = prim_geom;
             prim_geom = geom;
-//Console.WriteLine("SetGeom to " + prim_geom + " for " + m_primName);     
+//Console.WriteLine("SetGeom to " + prim_geom + " for " + m_primName);
             if (prim_geom != IntPtr.Zero)
             {
                 d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
@@ -314,7 +316,7 @@ namespace OpenSim.Region.Physics.OdePlugin
                 if (_parent != null && _parent is OdePrim)
                 {
                     OdePrim parent = (OdePrim)_parent;
-//Console.WriteLine("SetGeom calls ChildSetGeom");                    
+//Console.WriteLine("SetGeom calls ChildSetGeom");
                     parent.ChildSetGeom(this);
                 }
             }
@@ -331,7 +333,7 @@ namespace OpenSim.Region.Physics.OdePlugin
                 {
                     d.BodyEnable(Body);
                     if (m_vehicle.Type != Vehicle.TYPE_NONE)
-	                    m_vehicle.Enable(Body, _parent_scene);
+                        m_vehicle.Enable(Body, _parent_scene);
                 }
 
                 m_disabled = false;
@@ -376,7 +378,7 @@ namespace OpenSim.Region.Physics.OdePlugin
                 d.BodySetAutoDisableSteps(Body, body_autodisable_frames);
                 
                 // disconnect from world gravity so we can apply buoyancy
-				d.BodySetGravityMode (Body, false);
+                d.BodySetGravityMode (Body, false);
 
                 m_interpenetrationcount = 0;
                 m_collisionscore = 0;
@@ -872,7 +874,7 @@ namespace OpenSim.Region.Physics.OdePlugin
 
         public void ProcessTaints(float timestep)
         {
-//Console.WriteLine("ProcessTaints for " + m_primName );
+//Console.WriteLine("ProcessTaints for " + m_primName);
             if (m_taintadd)
             {
                 changeadd(timestep);
@@ -880,24 +882,24 @@ namespace OpenSim.Region.Physics.OdePlugin
             
             if (prim_geom != IntPtr.Zero)
             {
-	        	 if (!_position.ApproxEquals(m_taintposition, 0f))
-	                    changemove(timestep);
-
-	             if (m_taintrot != _orientation)
-	             {
-	                if(childPrim && IsPhysical)	// For physical child prim...
-	                {
-	                    rotate(timestep);       
-	                    // KF: ODE will also rotate the parent prim!
-	                    // so rotate the root back to where it was
-	                    OdePrim parent = (OdePrim)_parent;
-	                    parent.rotate(timestep);
+                 if (!_position.ApproxEquals(m_taintposition, 0f))
+                        changemove(timestep);
+
+                 if (m_taintrot != _orientation)
+                 {
+                    if (childPrim && IsPhysical)    // For physical child prim...
+                    {
+                        rotate(timestep);
+                        // KF: ODE will also rotate the parent prim!
+                        // so rotate the root back to where it was
+                        OdePrim parent = (OdePrim)_parent;
+                        parent.rotate(timestep);
                     }
                     else
                     {
-	                    //Just rotate the prim
-	                    rotate(timestep);
-                    }  
+                        //Just rotate the prim
+                        rotate(timestep);
+                    }
                 }
                 //
             
@@ -1006,7 +1008,7 @@ namespace OpenSim.Region.Physics.OdePlugin
             // destroy link
             else if (_parent != null && m_taintparent == null)
             {
-//Console.WriteLine("  changelink B");        
+//Console.WriteLine("  changelink B");
             
                 if (_parent is OdePrim)
                 {
@@ -1033,7 +1035,7 @@ namespace OpenSim.Region.Physics.OdePlugin
         // prim is the child
         public void ParentPrim(OdePrim prim)
         {
-//Console.WriteLine("ParentPrim  " + m_primName);        
+//Console.WriteLine("ParentPrim  " + m_primName);
             if (this.m_localID != prim.m_localID)
             {
                 if (Body == IntPtr.Zero)
@@ -1047,7 +1049,7 @@ namespace OpenSim.Region.Physics.OdePlugin
                     {
                         if (!childrenPrim.Contains(prim))
                         {
-//Console.WriteLine("childrenPrim.Add " + prim);                          
+//Console.WriteLine("childrenPrim.Add " + prim);
                             childrenPrim.Add(prim);
                             
                             foreach (OdePrim prm in childrenPrim)
@@ -1080,7 +1082,7 @@ namespace OpenSim.Region.Physics.OdePlugin
                                     m_log.Warn("[PHYSICS]: Unable to link one of the linkset elements.  No geom yet");
                                     continue;
                                 }
-//Console.WriteLine(" GeomSetCategoryBits 1: " + prm.prim_geom + " - " + (int)prm.m_collisionCategories + " for " + m_primName);    
+//Console.WriteLine(" GeomSetCategoryBits 1: " + prm.prim_geom + " - " + (int)prm.m_collisionCategories + " for " + m_primName);
                                 d.GeomSetCategoryBits(prm.prim_geom, (int)prm.m_collisionCategories);
                                 d.GeomSetCollideBits(prm.prim_geom, (int)prm.m_collisionFlags);
 
@@ -1128,7 +1130,7 @@ namespace OpenSim.Region.Physics.OdePlugin
                             m_collisionCategories |= CollisionCategories.Body;
                             m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind);
 
-//Console.WriteLine("GeomSetCategoryBits 2: " + prim_geom + " - " + (int)m_collisionCategories + " for " + m_primName);  
+//Console.WriteLine("GeomSetCategoryBits 2: " + prim_geom + " - " + (int)m_collisionCategories + " for " + m_primName);
                             d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
 //Console.WriteLine(" Post GeomSetCategoryBits 2");
                             d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
@@ -1203,7 +1205,7 @@ namespace OpenSim.Region.Physics.OdePlugin
             {
                 foreach (OdePrim prm in childrenPrim)
                 {
-//Console.WriteLine("ChildSetGeom calls ParentPrim");               
+//Console.WriteLine("ChildSetGeom calls ParentPrim");
                     ParentPrim(prm);
                 }
             }
@@ -1230,7 +1232,7 @@ namespace OpenSim.Region.Physics.OdePlugin
 
             lock (childrenPrim)
             {
- //Console.WriteLine("childrenPrim.Remove " + odePrim);          
+ //Console.WriteLine("childrenPrim.Remove " + odePrim);
                 childrenPrim.Remove(odePrim);
             }
             
@@ -1248,7 +1250,7 @@ namespace OpenSim.Region.Physics.OdePlugin
             {
                 foreach (OdePrim prm in childrenPrim)
                 {
-//Console.WriteLine("ChildDelink calls ParentPrim");                
+//Console.WriteLine("ChildDelink calls ParentPrim");
                     ParentPrim(prm);
                 }
             }
@@ -1350,7 +1352,7 @@ namespace OpenSim.Region.Physics.OdePlugin
 
         public void CreateGeom(IntPtr m_targetSpace, IMesh _mesh)
         {
-//Console.WriteLine("CreateGeom:");         
+//Console.WriteLine("CreateGeom:");
             if (_mesh != null)
             {
                 setMesh(_parent_scene, _mesh);
@@ -1381,7 +1383,7 @@ namespace OpenSim.Region.Physics.OdePlugin
                             _parent_scene.waitForSpaceUnlock(m_targetSpace);
                             try
                             {
-//Console.WriteLine(" CreateGeom 2");                           
+//Console.WriteLine(" CreateGeom 2");
                                 SetGeom(d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z));
                             }
                             catch (AccessViolationException)
@@ -1397,7 +1399,7 @@ namespace OpenSim.Region.Physics.OdePlugin
                         _parent_scene.waitForSpaceUnlock(m_targetSpace);
                         try
                         {
-//Console.WriteLine("  CreateGeom 3");                       
+//Console.WriteLine("  CreateGeom 3");
                             SetGeom(d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z));
                         }
                         catch (AccessViolationException)
@@ -1414,7 +1416,7 @@ namespace OpenSim.Region.Physics.OdePlugin
                     _parent_scene.waitForSpaceUnlock(m_targetSpace);
                     try
                     {
-//Console.WriteLine("  CreateGeom 4");                  
+//Console.WriteLine("  CreateGeom 4");
                         SetGeom(d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z));
                     }
                     catch (AccessViolationException)
@@ -1451,7 +1453,7 @@ namespace OpenSim.Region.Physics.OdePlugin
 
             lock (_parent_scene.OdeLock)
             {
-//Console.WriteLine("changeadd 1");           
+//Console.WriteLine("changeadd 1");
                 CreateGeom(m_targetSpace, _mesh);
 
                 if (prim_geom != IntPtr.Zero)
@@ -1508,7 +1510,7 @@ namespace OpenSim.Region.Physics.OdePlugin
                             if (Body != (IntPtr)0 && odParent.Body != (IntPtr)0 && Body != odParent.Body)
                             {
 // KF: Fixed Joints were removed? Anyway - this Console.WriteLine does not show up, so routine is not used??
-Console.WriteLine(" JointCreateFixed");                           
+Console.WriteLine(" JointCreateFixed");
                                 m_linkJoint = d.JointCreateFixed(_parent_scene.world, _linkJointGroup);
                                 d.JointAttach(m_linkJoint, Body, odParent.Body);
                                 d.JointSetFixed(m_linkJoint);
@@ -1562,244 +1564,244 @@ Console.WriteLine(" JointCreateFixed");
             float fz = 0;
 
                 
-            if (IsPhysical && (Body != IntPtr.Zero) && !m_isSelected && !childPrim)		// KF: Only move root prims.
-            {
-            	if (m_vehicle.Type != Vehicle.TYPE_NONE)
-            	{
-            		// 'VEHICLES' are dealt with in ODEDynamics.cs
-            		m_vehicle.Step(timestep, _parent_scene);
-            	}
-            	else
-            	{
-//Console.WriteLine("Move " +  m_primName);           	
-            		if(!d.BodyIsEnabled (Body))  d.BodyEnable (Body); // KF add 161009
-            		// NON-'VEHICLES' are dealt with here
-	                if (d.BodyIsEnabled(Body) && !m_angularlock.ApproxEquals(Vector3.Zero, 0.003f))
-	                {
-	                    d.Vector3 avel2 = d.BodyGetAngularVel(Body);
-	                    if (m_angularlock.X == 1)
-	                        avel2.X = 0;
-	                    if (m_angularlock.Y == 1)
-	                        avel2.Y = 0;
-	                    if (m_angularlock.Z == 1)
-	                        avel2.Z = 0;
-	                    d.BodySetAngularVel(Body, avel2.X, avel2.Y, avel2.Z);
-	                }
-	                //float PID_P = 900.0f;
-
-	                float m_mass = CalculateMass();
-
-//	                fz = 0f;
+            if (IsPhysical && (Body != IntPtr.Zero) && !m_isSelected && !childPrim)        // KF: Only move root prims.
+            {
+                if (m_vehicle.Type != Vehicle.TYPE_NONE)
+                {
+                    // 'VEHICLES' are dealt with in ODEDynamics.cs
+                    m_vehicle.Step(timestep, _parent_scene);
+                }
+                else
+                {
+//Console.WriteLine("Move " +  m_primName);
+                    if (!d.BodyIsEnabled (Body))  d.BodyEnable (Body); // KF add 161009
+                    // NON-'VEHICLES' are dealt with here
+                    if (d.BodyIsEnabled(Body) && !m_angularlock.ApproxEquals(Vector3.Zero, 0.003f))
+                    {
+                        d.Vector3 avel2 = d.BodyGetAngularVel(Body);
+                        if (m_angularlock.X == 1)
+                            avel2.X = 0;
+                        if (m_angularlock.Y == 1)
+                            avel2.Y = 0;
+                        if (m_angularlock.Z == 1)
+                            avel2.Z = 0;
+                        d.BodySetAngularVel(Body, avel2.X, avel2.Y, avel2.Z);
+                    }
+                    //float PID_P = 900.0f;
+
+                    float m_mass = CalculateMass();
+
+//                    fz = 0f;
                     //m_log.Info(m_collisionFlags.ToString());
 
-	                
-	                //KF: m_buoyancy should be set by llSetBuoyancy() for non-vehicle.
-	                // would come from SceneObjectPart.cs, public void SetBuoyancy(float fvalue) , PhysActor.Buoyancy = fvalue; ??
-	                // m_buoyancy: (unlimited value) <0=Falls fast; 0=1g; 1=0g; >1 = floats up 
-	                // gravityz multiplier = 1 - m_buoyancy
-	                fz = _parent_scene.gravityz * (1.0f - m_buoyancy) * m_mass;
-
-	                if (m_usePID)
-	                {
-//Console.WriteLine("PID " +  m_primName);           	
-                    	// KF - this is for object move? eg. llSetPos() ?
-	                    //if (!d.BodyIsEnabled(Body))
-	                    //d.BodySetForce(Body, 0f, 0f, 0f);
-	                    // If we're using the PID controller, then we have no gravity
-	                    //fz = (-1 * _parent_scene.gravityz) * m_mass; 	//KF: ?? Prims have no global gravity,so simply...
-	                    fz = 0f;
-
-	                    //  no lock; for now it's only called from within Simulate()
-	
-	                    // If the PID Controller isn't active then we set our force
-	                    // calculating base velocity to the current position
-
-	                    if ((m_PIDTau < 1) && (m_PIDTau != 0))
-	                    {
-	                        //PID_G = PID_G / m_PIDTau;
-	                        m_PIDTau = 1;
-	                    }
-	
-	                    if ((PID_G - m_PIDTau) <= 0)
-	                    {
-	                        PID_G = m_PIDTau + 1;
-	                    }
-	                    //PidStatus = true;
-
-	                    // PhysicsVector vec = new PhysicsVector();
-	                    d.Vector3 vel = d.BodyGetLinearVel(Body);
-
-	                    d.Vector3 pos = d.BodyGetPosition(Body);
-	                    _target_velocity =
+                    
+                    //KF: m_buoyancy should be set by llSetBuoyancy() for non-vehicle.
+                    // would come from SceneObjectPart.cs, public void SetBuoyancy(float fvalue) , PhysActor.Buoyancy = fvalue; ??
+                    // m_buoyancy: (unlimited value) <0=Falls fast; 0=1g; 1=0g; >1 = floats up 
+                    // gravityz multiplier = 1 - m_buoyancy
+                    fz = _parent_scene.gravityz * (1.0f - m_buoyancy) * m_mass;
+
+                    if (m_usePID)
+                    {
+//Console.WriteLine("PID " +  m_primName);
+                        // KF - this is for object move? eg. llSetPos() ?
+                        //if (!d.BodyIsEnabled(Body))
+                        //d.BodySetForce(Body, 0f, 0f, 0f);
+                        // If we're using the PID controller, then we have no gravity
+                        //fz = (-1 * _parent_scene.gravityz) * m_mass;     //KF: ?? Prims have no global gravity,so simply...
+                        fz = 0f;
+
+                        //  no lock; for now it's only called from within Simulate()
+    
+                        // If the PID Controller isn't active then we set our force
+                        // calculating base velocity to the current position
+
+                        if ((m_PIDTau < 1) && (m_PIDTau != 0))
+                        {
+                            //PID_G = PID_G / m_PIDTau;
+                            m_PIDTau = 1;
+                        }
+    
+                        if ((PID_G - m_PIDTau) <= 0)
+                        {
+                            PID_G = m_PIDTau + 1;
+                        }
+                        //PidStatus = true;
+
+                        // PhysicsVector vec = new PhysicsVector();
+                        d.Vector3 vel = d.BodyGetLinearVel(Body);
+
+                        d.Vector3 pos = d.BodyGetPosition(Body);
+                        _target_velocity =
                             new Vector3(
-	                            (m_PIDTarget.X - pos.X) * ((PID_G - m_PIDTau) * timestep),
-	                            (m_PIDTarget.Y - pos.Y) * ((PID_G - m_PIDTau) * timestep),
-	                            (m_PIDTarget.Z - pos.Z) * ((PID_G - m_PIDTau) * timestep)
-	                            );
-
-	                    //  if velocity is zero, use position control; otherwise, velocity control
-
-	                    if (_target_velocity.ApproxEquals(Vector3.Zero,0.1f))
-	                    {
-	                        //  keep track of where we stopped.  No more slippin' & slidin'
-	
-	                        // We only want to deactivate the PID Controller if we think we want to have our surrogate
-	                        // react to the physics scene by moving it's position.
-	                        // Avatar to Avatar collisions
-	                        // Prim to avatar collisions
-
-	                        //fx = (_target_velocity.X - vel.X) * (PID_D) + (_zeroPosition.X - pos.X) * (PID_P * 2);
-	                        //fy = (_target_velocity.Y - vel.Y) * (PID_D) + (_zeroPosition.Y - pos.Y) * (PID_P * 2);
-	                        //fz = fz + (_target_velocity.Z - vel.Z) * (PID_D) + (_zeroPosition.Z - pos.Z) * PID_P;
-	                        d.BodySetPosition(Body, m_PIDTarget.X, m_PIDTarget.Y, m_PIDTarget.Z);
-	                        d.BodySetLinearVel(Body, 0, 0, 0);
-	                        d.BodyAddForce(Body, 0, 0, fz);
-	                        return;
-	                    }
-	                    else
-	                    {
-	                        _zeroFlag = false;
-
-	                        // We're flying and colliding with something
-	                        fx = ((_target_velocity.X) - vel.X) * (PID_D);
-	                        fy = ((_target_velocity.Y) - vel.Y) * (PID_D);
-	
-	                        // vec.Z = (_target_velocity.Z - vel.Z) * PID_D + (_zeroPosition.Z - pos.Z) * PID_P;
-
-	                        fz = fz + ((_target_velocity.Z - vel.Z) * (PID_D) * m_mass);
-	                    }
-	                }		// end if (m_usePID)
-
-	                // Hover PID Controller needs to be mutually exlusive to MoveTo PID controller
-	                if (m_useHoverPID && !m_usePID)
-	                {
-//Console.WriteLine("Hover " +  m_primName);           	
-	                
-	                    // If we're using the PID controller, then we have no gravity
-	                    fz = (-1 * _parent_scene.gravityz) * m_mass;
-
-	                    //  no lock; for now it's only called from within Simulate()
-
-	                    // If the PID Controller isn't active then we set our force
-	                    // calculating base velocity to the current position
-
-	                    if ((m_PIDTau < 1))
-	                    {
-	                        PID_G = PID_G / m_PIDTau;
-	                    }
-
-	                    if ((PID_G - m_PIDTau) <= 0)
-	                    {
-	                        PID_G = m_PIDTau + 1;
-	                    }
+                                (m_PIDTarget.X - pos.X) * ((PID_G - m_PIDTau) * timestep),
+                                (m_PIDTarget.Y - pos.Y) * ((PID_G - m_PIDTau) * timestep),
+                                (m_PIDTarget.Z - pos.Z) * ((PID_G - m_PIDTau) * timestep)
+                                );
+
+                        //  if velocity is zero, use position control; otherwise, velocity control
+
+                        if (_target_velocity.ApproxEquals(Vector3.Zero,0.1f))
+                        {
+                            //  keep track of where we stopped.  No more slippin' & slidin'
+    
+                            // We only want to deactivate the PID Controller if we think we want to have our surrogate
+                            // react to the physics scene by moving it's position.
+                            // Avatar to Avatar collisions
+                            // Prim to avatar collisions
+
+                            //fx = (_target_velocity.X - vel.X) * (PID_D) + (_zeroPosition.X - pos.X) * (PID_P * 2);
+                            //fy = (_target_velocity.Y - vel.Y) * (PID_D) + (_zeroPosition.Y - pos.Y) * (PID_P * 2);
+                            //fz = fz + (_target_velocity.Z - vel.Z) * (PID_D) + (_zeroPosition.Z - pos.Z) * PID_P;
+                            d.BodySetPosition(Body, m_PIDTarget.X, m_PIDTarget.Y, m_PIDTarget.Z);
+                            d.BodySetLinearVel(Body, 0, 0, 0);
+                            d.BodyAddForce(Body, 0, 0, fz);
+                            return;
+                        }
+                        else
+                        {
+                            _zeroFlag = false;
+
+                            // We're flying and colliding with something
+                            fx = ((_target_velocity.X) - vel.X) * (PID_D);
+                            fy = ((_target_velocity.Y) - vel.Y) * (PID_D);
+    
+                            // vec.Z = (_target_velocity.Z - vel.Z) * PID_D + (_zeroPosition.Z - pos.Z) * PID_P;
+
+                            fz = fz + ((_target_velocity.Z - vel.Z) * (PID_D) * m_mass);
+                        }
+                    }        // end if (m_usePID)
+
+                    // Hover PID Controller needs to be mutually exlusive to MoveTo PID controller
+                    if (m_useHoverPID && !m_usePID)
+                    {
+//Console.WriteLine("Hover " +  m_primName);
                     
+                        // If we're using the PID controller, then we have no gravity
+                        fz = (-1 * _parent_scene.gravityz) * m_mass;
+
+                        //  no lock; for now it's only called from within Simulate()
 
-	                    // Where are we, and where are we headed?
-	                    d.Vector3 pos = d.BodyGetPosition(Body);
-	                    d.Vector3 vel = d.BodyGetLinearVel(Body);
-
-
-						//    Non-Vehicles have a limited set of Hover options.
-	                    // determine what our target height really is based on HoverType
-	                    switch (m_PIDHoverType)
-	                    {
-	                        case PIDHoverType.Ground:
-	                            m_groundHeight = _parent_scene.GetTerrainHeightAtXY(pos.X, pos.Y);
-	                            m_targetHoverHeight = m_groundHeight + m_PIDHoverHeight;
-	                            break;
-	                        case PIDHoverType.GroundAndWater:
-	                            m_groundHeight = _parent_scene.GetTerrainHeightAtXY(pos.X, pos.Y);
-	                            m_waterHeight  = _parent_scene.GetWaterLevel();
-	                            if (m_groundHeight > m_waterHeight)
-	                            {
-	                                m_targetHoverHeight = m_groundHeight + m_PIDHoverHeight;
-	                            }
-	                            else
-	                            {
-	                                m_targetHoverHeight = m_waterHeight + m_PIDHoverHeight;
-	                            }
-	                            break;
-
-	                    } 	// end switch (m_PIDHoverType)
-
-
-	                    _target_velocity =
+                        // If the PID Controller isn't active then we set our force
+                        // calculating base velocity to the current position
+
+                        if ((m_PIDTau < 1))
+                        {
+                            PID_G = PID_G / m_PIDTau;
+                        }
+
+                        if ((PID_G - m_PIDTau) <= 0)
+                        {
+                            PID_G = m_PIDTau + 1;
+                        }
+                    
+
+                        // Where are we, and where are we headed?
+                        d.Vector3 pos = d.BodyGetPosition(Body);
+                        d.Vector3 vel = d.BodyGetLinearVel(Body);
+
+
+                        //    Non-Vehicles have a limited set of Hover options.
+                        // determine what our target height really is based on HoverType
+                        switch (m_PIDHoverType)
+                        {
+                            case PIDHoverType.Ground:
+                                m_groundHeight = _parent_scene.GetTerrainHeightAtXY(pos.X, pos.Y);
+                                m_targetHoverHeight = m_groundHeight + m_PIDHoverHeight;
+                                break;
+                            case PIDHoverType.GroundAndWater:
+                                m_groundHeight = _parent_scene.GetTerrainHeightAtXY(pos.X, pos.Y);
+                                m_waterHeight  = _parent_scene.GetWaterLevel();
+                                if (m_groundHeight > m_waterHeight)
+                                {
+                                    m_targetHoverHeight = m_groundHeight + m_PIDHoverHeight;
+                                }
+                                else
+                                {
+                                    m_targetHoverHeight = m_waterHeight + m_PIDHoverHeight;
+                                }
+                                break;
+
+                        }     // end switch (m_PIDHoverType)
+
+
+                        _target_velocity =
                             new Vector3(0.0f, 0.0f,
-    	                        (m_targetHoverHeight - pos.Z) * ((PID_G - m_PIDHoverTau) * timestep)
-    	                        );
-
-    	                //  if velocity is zero, use position control; otherwise, velocity control
-
-    	                if (_target_velocity.ApproxEquals(Vector3.Zero, 0.1f))
-    	                {
-    	                    //  keep track of where we stopped.  No more slippin' & slidin'
-	
-    	                    // We only want to deactivate the PID Controller if we think we want to have our surrogate
-    	                    // react to the physics scene by moving it's position.
-    	                    // Avatar to Avatar collisions
-    	                    // Prim to avatar collisions
-
-    	                    d.BodySetPosition(Body, pos.X, pos.Y, m_targetHoverHeight);
-    	                    d.BodySetLinearVel(Body, vel.X, vel.Y, 0);
-    	                    d.BodyAddForce(Body, 0, 0, fz);
-    	                    return;
-    	                }
-    	                else
-    	                {
-    	                    _zeroFlag = false;
-
-    	                    // We're flying and colliding with something
-    	                    fz = fz + ((_target_velocity.Z - vel.Z) * (PID_D) * m_mass);
-    	                }
-    	            }
-
-    	            fx *= m_mass;
-    	            fy *= m_mass;
-    	            //fz *= m_mass;
-
-    	            fx += m_force.X;
-    	            fy += m_force.Y;
-    	            fz += m_force.Z;
-
-    	            //m_log.Info("[OBJPID]: X:" + fx.ToString() + " Y:" + fy.ToString() + " Z:" + fz.ToString());
-    	            if (fx != 0 || fy != 0 || fz != 0)
-    	            {
-    	                //m_taintdisable = true;
-    	                //base.RaiseOutOfBounds(Position);
-    	                //d.BodySetLinearVel(Body, fx, fy, 0f);
-    	                if (!d.BodyIsEnabled(Body))
-    	                {
-    	                	// A physical body at rest on a surface will auto-disable after a while,
-    	                	// this appears to re-enable it incase the surface it is upon vanishes,
-    	                	// and the body should fall again. 
-    	                    d.BodySetLinearVel(Body, 0f, 0f, 0f);
-    	                    d.BodySetForce(Body, 0, 0, 0);
-    	                    enableBodySoft();
-    	                }
-
-    	                // 35x10 = 350n times the mass per second applied maximum.
-    	                float nmax = 35f * m_mass;
-    	                float nmin = -35f * m_mass;
+                                (m_targetHoverHeight - pos.Z) * ((PID_G - m_PIDHoverTau) * timestep)
+                                );
+
+                        //  if velocity is zero, use position control; otherwise, velocity control
+
+                        if (_target_velocity.ApproxEquals(Vector3.Zero, 0.1f))
+                        {
+                            //  keep track of where we stopped.  No more slippin' & slidin'
+    
+                            // We only want to deactivate the PID Controller if we think we want to have our surrogate
+                            // react to the physics scene by moving it's position.
+                            // Avatar to Avatar collisions
+                            // Prim to avatar collisions
+
+                            d.BodySetPosition(Body, pos.X, pos.Y, m_targetHoverHeight);
+                            d.BodySetLinearVel(Body, vel.X, vel.Y, 0);
+                            d.BodyAddForce(Body, 0, 0, fz);
+                            return;
+                        }
+                        else
+                        {
+                            _zeroFlag = false;
+
+                            // We're flying and colliding with something
+                            fz = fz + ((_target_velocity.Z - vel.Z) * (PID_D) * m_mass);
+                        }
+                    }
+
+                    fx *= m_mass;
+                    fy *= m_mass;
+                    //fz *= m_mass;
+
+                    fx += m_force.X;
+                    fy += m_force.Y;
+                    fz += m_force.Z;
+
+                    //m_log.Info("[OBJPID]: X:" + fx.ToString() + " Y:" + fy.ToString() + " Z:" + fz.ToString());
+                    if (fx != 0 || fy != 0 || fz != 0)
+                    {
+                        //m_taintdisable = true;
+                        //base.RaiseOutOfBounds(Position);
+                        //d.BodySetLinearVel(Body, fx, fy, 0f);
+                        if (!d.BodyIsEnabled(Body))
+                        {
+                            // A physical body at rest on a surface will auto-disable after a while,
+                            // this appears to re-enable it incase the surface it is upon vanishes,
+                            // and the body should fall again. 
+                            d.BodySetLinearVel(Body, 0f, 0f, 0f);
+                            d.BodySetForce(Body, 0, 0, 0);
+                            enableBodySoft();
+                        }
+
+                        // 35x10 = 350n times the mass per second applied maximum.
+                        float nmax = 35f * m_mass;
+                        float nmin = -35f * m_mass;
 
                     
-    	                if (fx > nmax)
-    	                    fx = nmax;
-    	                if (fx < nmin)
-    	                    fx = nmin;
-    	                if (fy > nmax)
-    	                    fy = nmax;
-    	                if (fy < nmin)
-    	                    fy = nmin;
-    	                d.BodyAddForce(Body, fx, fy, fz);
-//Console.WriteLine("AddForce " + fx + "," + fy + "," + fz);    	                
-    	            }
-				}		
+                        if (fx > nmax)
+                            fx = nmax;
+                        if (fx < nmin)
+                            fx = nmin;
+                        if (fy > nmax)
+                            fy = nmax;
+                        if (fy < nmin)
+                            fy = nmin;
+                        d.BodyAddForce(Body, fx, fy, fz);
+//Console.WriteLine("AddForce " + fx + "," + fy + "," + fz);
+                    }
+                }
             }
             else
-            {	// is not physical, or is not a body or is selected
+            {    // is not physical, or is not a body or is selected
               //  _zeroPosition = d.BodyGetPosition(Body);
                 return;
-//Console.WriteLine("Nothing " +  m_primName);           	
+//Console.WriteLine("Nothing " +  m_primName);
                
             }
         }
@@ -1815,18 +1817,18 @@ Console.WriteLine(" JointCreateFixed");
             myrot.W = _orientation.W;
             if (Body != IntPtr.Zero)
             {
-	            // KF: If this is a root prim do BodySet
+                // KF: If this is a root prim do BodySet
                 d.BodySetQuaternion(Body, ref myrot);
-	            if (m_isphysical)
-	            {
+                if (m_isphysical)
+                {
                     if (!m_angularlock.ApproxEquals(Vector3.One, 0f))
-	                    createAMotor(m_angularlock);
-	            }
-	        }
-	        else
-	        {
-	        	// daughter prim, do Geom set
-	            d.GeomSetQuaternion(prim_geom, ref myrot);
+                        createAMotor(m_angularlock);
+                }
+            }
+            else
+            {
+                // daughter prim, do Geom set
+                d.GeomSetQuaternion(prim_geom, ref myrot);
             }
             
             resetCollisionAccounting();
@@ -1890,7 +1892,7 @@ Console.WriteLine(" JointCreateFixed");
                                 m_log.Error("[PHYSICS]: PrimGeom dead");
                             }
                         }
-//Console.WriteLine("changePhysicsStatus for " + m_primName );
+//Console.WriteLine("changePhysicsStatus for " + m_primName);
                         changeadd(2f);
                     }
                     if (childPrim)
@@ -1976,7 +1978,7 @@ Console.WriteLine(" JointCreateFixed");
             else
             {
                 _mesh = null;
-//Console.WriteLine("changesize 2");    
+//Console.WriteLine("changesize 2");
                 CreateGeom(m_targetSpace, _mesh);
             }
 
@@ -2083,7 +2085,7 @@ Console.WriteLine(" JointCreateFixed");
             else
             {
                 _mesh = null;
-//Console.WriteLine("changeshape");              
+//Console.WriteLine("changeshape");
                 CreateGeom(m_targetSpace, null);
             }
 
@@ -2454,7 +2456,7 @@ Console.WriteLine(" JointCreateFixed");
                 if (QuaternionIsFinite(value))
                 {
                     _orientation = value;
-				}
+                }
                 else
                     m_log.Warn("[PHYSICS]: Got NaN quaternion Orientation from Scene in Object");
 
@@ -2675,8 +2677,8 @@ Console.WriteLine(" JointCreateFixed");
                         //outofBounds = true;
                     }
 
-					//float Adiff = 1.0f - Math.Abs(Quaternion.Dot(m_lastorientation, l_orientation));
-//Console.WriteLine("Adiff " + m_primName + " = " + Adiff);					
+                    //float Adiff = 1.0f - Math.Abs(Quaternion.Dot(m_lastorientation, l_orientation));
+//Console.WriteLine("Adiff " + m_primName + " = " + Adiff);
                     if ((Math.Abs(m_lastposition.X - l_position.X) < 0.02)
                         && (Math.Abs(m_lastposition.Y - l_position.Y) < 0.02)
                         && (Math.Abs(m_lastposition.Z - l_position.Z) < 0.02)
@@ -2684,7 +2686,7 @@ Console.WriteLine(" JointCreateFixed");
                         && (1.0 - Math.Abs(Quaternion.Dot(m_lastorientation, l_orientation)) < 0.0001))  // KF 0.01 is far to large
                     {
                         _zeroFlag = true;
-//Console.WriteLine("ZFT 2");                        
+//Console.WriteLine("ZFT 2");
                         m_throttleUpdates = false;
                     }
                     else
diff --git a/OpenSim/Region/Physics/OdePlugin/ODERayCastRequestManager.cs b/OpenSim/Region/Physics/OdePlugin/ODERayCastRequestManager.cs
index 7314107..ba77dae 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODERayCastRequestManager.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODERayCastRequestManager.cs
@@ -110,7 +110,7 @@ namespace OpenSim.Region.Physics.OdePlugin
                     for (int i = 0; i < reqs.Length; i++)
                     {
                         if (reqs[i].callbackMethod != null) // quick optimization here, don't raycast 
-                            RayCast(reqs[i]);               // if there isn't anyone to send results   
+                            RayCast(reqs[i]);               // if there isn't anyone to send results
                     }
                     /*
                     foreach (ODERayCastRequest req in m_PendingRequests)
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
index 0384d6e..7984bd9 100644
--- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
+++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
@@ -2152,7 +2152,7 @@ namespace OpenSim.Region.Physics.OdePlugin
         /// <param name="prim"></param>
         public void RemovePrimThreadLocked(OdePrim prim)
         {
-//Console.WriteLine("RemovePrimThreadLocked " +  prim.m_primName);            
+//Console.WriteLine("RemovePrimThreadLocked " +  prim.m_primName);
             lock (prim)
             {
                 remCollisionEventReporting(prim);
@@ -2603,12 +2603,12 @@ namespace OpenSim.Region.Physics.OdePlugin
                 lock (_taintedPrimLock)
                 {
                     if (!(_taintedPrimH.Contains(taintedprim))) 
-        			{
-//Console.WriteLine("AddPhysicsActorTaint to " +  taintedprim.m_primName);       			
-                        _taintedPrimH.Add(taintedprim);					// HashSet for searching
-                        _taintedPrimL.Add(taintedprim);					// List for ordered readout
-					}
-				}
+                    {
+//Console.WriteLine("AddPhysicsActorTaint to " +  taintedprim.m_primName);
+                        _taintedPrimH.Add(taintedprim);                    // HashSet for searching
+                        _taintedPrimL.Add(taintedprim);                    // List for ordered readout
+                    }
+                }
                 return;
             }
             else if (prim is OdeCharacter)
@@ -2736,12 +2736,12 @@ namespace OpenSim.Region.Physics.OdePlugin
                                     {
                                         if (prim.m_taintremove)
                                         {
-                                            //Console.WriteLine("Simulate calls RemovePrimThreadLocked");                                          
+                                            //Console.WriteLine("Simulate calls RemovePrimThreadLocked");
                                             RemovePrimThreadLocked(prim);
                                         }
                                         else
                                         {
-                                            //Console.WriteLine("Simulate calls ProcessTaints");                                        
+                                            //Console.WriteLine("Simulate calls ProcessTaints");
                                             prim.ProcessTaints(timeStep);
                                         }
                                         processedtaints = true;
@@ -2937,7 +2937,7 @@ namespace OpenSim.Region.Physics.OdePlugin
                                     }
 
                                     if (processedtaints)
-//Console.WriteLine("Simulate calls Clear of _taintedPrim list");                                      
+//Console.WriteLine("Simulate calls Clear of _taintedPrim list");
                                         _taintedPrimH.Clear();
                                         _taintedPrimL.Clear();
                                 }
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index d242506..30457c3 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -2753,7 +2753,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
         {
             m_host.AddScriptLPS(1);
             m_host.CollisionFilter.Clear();
-            if(id != null)
+            if (id != null)
             {
                 m_host.CollisionFilter.Add(accept,id);
             }
@@ -4240,7 +4240,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
         public void llPassCollisions(int pass)
         {
             m_host.AddScriptLPS(1);
-            if(pass == 0)
+            if (pass == 0)
             {
                 m_host.ParentGroup.PassCollision = false;
             }
@@ -7437,7 +7437,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
                         // makes it more difficult to determine a child prim's actual inworld position).
                         if (part.ParentID != 0)
                             v = ((v - llGetRootPosition()) * llGetRootRotation()) + llGetRootPosition();
-                        res.Add( v );
+                        res.Add(v);
                         break;
 
                     case (int)ScriptBaseClass.PRIM_SIZE:
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index 5abe4b1..d8b9159 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -1948,7 +1948,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
 
             return key.ToString();
         }
-		
+        
        /// <summary>
         /// Return information regarding various simulator statistics (sim fps, physics fps, time
         /// dilation, total number of prims, total number of active scripts, script lps, various
@@ -1956,19 +1956,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
         /// client's Statistics Bar (Ctrl-Shift-1)
         /// </summary>
         /// <returns>List of floats</returns>
-		public LSL_List osGetRegionStats()
-		{
+        public LSL_List osGetRegionStats()
+        {
             CheckThreatLevel(ThreatLevel.Moderate, "osGetRegionStats");
             m_host.AddScriptLPS(1);
             LSL_List ret = new LSL_List();
-			float[] stats = World.SimulatorStats;
-			
-			for (int i = 0; i < 21; i++)
-			{
-				ret.Add(new LSL_Float( stats[i] ));
-			}
-			return ret;
-		}
+            float[] stats = World.SimulatorStats;
+            
+            for (int i = 0; i < 21; i++)
+            {
+                ret.Add(new LSL_Float(stats[i]));
+            }
+            return ret;
+        }
 
         public int osGetSimulatorMemory()
         {
@@ -1984,81 +1984,81 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
             return (int)pws;
         }
         public void osSetSpeed(string UUID, float SpeedModifier)
-		{
-        	CheckThreatLevel(ThreatLevel.Moderate, "osSetSpeed");
+        {
+            CheckThreatLevel(ThreatLevel.Moderate, "osSetSpeed");
             m_host.AddScriptLPS(1);
-			ScenePresence avatar = World.GetScenePresence(new UUID(UUID));
-			avatar.SpeedModifier = SpeedModifier;
-		}
+            ScenePresence avatar = World.GetScenePresence(new UUID(UUID));
+            avatar.SpeedModifier = SpeedModifier;
+        }
         public void osKickAvatar(string FirstName,string SurName,string alert)
-		{
-        	CheckThreatLevel(ThreatLevel.Severe, "osKickAvatar");
-			if (World.Permissions.CanRunConsoleCommand(m_host.OwnerID))
-            {
-				foreach (ScenePresence presence in World.GetAvatars())
-				{
-					if ((presence.Firstname == FirstName) &&
-					    presence.Lastname == SurName)
-					{
-						// kick client...
-						if (alert != null)
-							presence.ControllingClient.Kick(alert);
-
-						// ...and close on our side
-						presence.Scene.IncomingCloseAgent(presence.UUID);
-					}
-				}
-			}
-		}
+        {
+            CheckThreatLevel(ThreatLevel.Severe, "osKickAvatar");
+            if (World.Permissions.CanRunConsoleCommand(m_host.OwnerID))
+            {
+                foreach (ScenePresence presence in World.GetAvatars())
+                {
+                    if ((presence.Firstname == FirstName) &&
+                        presence.Lastname == SurName)
+                    {
+                        // kick client...
+                        if (alert != null)
+                            presence.ControllingClient.Kick(alert);
+
+                        // ...and close on our side
+                        presence.Scene.IncomingCloseAgent(presence.UUID);
+                    }
+                }
+            }
+        }
         public void osCauseDamage(string avatar, double damage)
         {
-        	CheckThreatLevel(ThreatLevel.High, "osCauseDamage");
-        	m_host.AddScriptLPS(1);
-
-        	UUID avatarId = new UUID(avatar);
-        	Vector3 pos = m_host.GetWorldPosition();
-
-        	ScenePresence presence = World.GetScenePresence(avatarId); 
-        	if (presence != null)
-        	{
-        		LandData land = World.GetLandData((float)pos.X, (float)pos.Y);
-        		if ((land.Flags & (uint)ParcelFlags.AllowDamage) == (uint)ParcelFlags.AllowDamage)
-        		{
-        			float health = presence.Health;
-        			health -= (float)damage;
-        			presence.setHealthWithUpdate(health);
-        			if (health <= 0)
-        			{
-        				float healthliveagain = 100;
-        				presence.ControllingClient.SendAgentAlertMessage("You died!", true);
-        				presence.setHealthWithUpdate(healthliveagain);
-        				presence.Scene.TeleportClientHome(presence.UUID, presence.ControllingClient);
-        			}
-        		}
-        	}
+            CheckThreatLevel(ThreatLevel.High, "osCauseDamage");
+            m_host.AddScriptLPS(1);
+
+            UUID avatarId = new UUID(avatar);
+            Vector3 pos = m_host.GetWorldPosition();
+
+            ScenePresence presence = World.GetScenePresence(avatarId); 
+            if (presence != null)
+            {
+                LandData land = World.GetLandData((float)pos.X, (float)pos.Y);
+                if ((land.Flags & (uint)ParcelFlags.AllowDamage) == (uint)ParcelFlags.AllowDamage)
+                {
+                    float health = presence.Health;
+                    health -= (float)damage;
+                    presence.setHealthWithUpdate(health);
+                    if (health <= 0)
+                    {
+                        float healthliveagain = 100;
+                        presence.ControllingClient.SendAgentAlertMessage("You died!", true);
+                        presence.setHealthWithUpdate(healthliveagain);
+                        presence.Scene.TeleportClientHome(presence.UUID, presence.ControllingClient);
+                    }
+                }
+            }
         }
         public void osCauseHealing(string avatar, double healing)
         {
-        	CheckThreatLevel(ThreatLevel.High, "osCauseHealing");
-        	m_host.AddScriptLPS(1);
-
-        	UUID avatarId = new UUID(avatar);
-        	ScenePresence presence = World.GetScenePresence(avatarId);
-        	Vector3 pos = m_host.GetWorldPosition();
-        	bool result = World.ScriptDanger(m_host.LocalId, new Vector3((float)pos.X, (float)pos.Y, (float)pos.Z));
-        	if (result)
-        	{
-        		if (presence != null)
-        		{
-        			float health = presence.Health;
-        			health += (float)healing;
-        			if (health >= 100)
-        			{
-        				health = 100;
-        			}
-        			presence.setHealthWithUpdate(health);
-        		}
-        	}
+            CheckThreatLevel(ThreatLevel.High, "osCauseHealing");
+            m_host.AddScriptLPS(1);
+
+            UUID avatarId = new UUID(avatar);
+            ScenePresence presence = World.GetScenePresence(avatarId);
+            Vector3 pos = m_host.GetWorldPosition();
+            bool result = World.ScriptDanger(m_host.LocalId, new Vector3((float)pos.X, (float)pos.Y, (float)pos.Z));
+            if (result)
+            {
+                if (presence != null)
+                {
+                    float health = presence.Health;
+                    health += (float)healing;
+                    if (health >= 100)
+                    {
+                        health = 100;
+                    }
+                    presence.setHealthWithUpdate(health);
+                }
+            }
         }
     }
 }
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
index ac9405e..60b8050 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
@@ -162,7 +162,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
 
         key osGetMapTexture();
         key osGetRegionMapTexture(string regionName);
-		LSL_List osGetRegionStats();
+        LSL_List osGetRegionStats();
 
         int osGetSimulatorMemory();
         void osKickAvatar(string FirstName,string SurName,string alert);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
index acff8fb..13b855f 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
@@ -515,29 +515,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
         public const string TEXTURE_PLYWOOD = "89556747-24cb-43ed-920b-47caed15465f";
         public const string TEXTURE_TRANSPARENT = "8dcd4a48-2d37-4909-9f78-f7a9eb4ef903";
         public const string TEXTURE_MEDIA = "8b5fec65-8d8d-9dc5-cda8-8fdf2716e361";
-		
-		// Constants for osGetRegionStats
-		public const int STATS_TIME_DILATION = 0;
-		public const int STATS_SIM_FPS = 1;
-		public const int STATS_PHYSICS_FPS = 2;
-		public const int STATS_AGENT_UPDATES = 3;
-		public const int STATS_ROOT_AGENTS = 4;
-		public const int STATS_CHILD_AGENTS = 5;
-		public const int STATS_TOTAL_PRIMS = 6;
-		public const int STATS_ACTIVE_PRIMS = 7;
-		public const int STATS_FRAME_MS = 8;
-		public const int STATS_NET_MS = 9;
-		public const int STATS_PHYSICS_MS = 10;
-		public const int STATS_IMAGE_MS = 11;
-		public const int STATS_OTHER_MS = 12;
-		public const int STATS_IN_PACKETS_PER_SECOND = 13;
-		public const int STATS_OUT_PACKETS_PER_SECOND = 14;
-		public const int STATS_UNACKED_BYTES = 15;
-		public const int STATS_AGENT_MS = 16;
-		public const int STATS_PENDING_DOWNLOADS = 17;
-		public const int STATS_PENDING_UPLOADS = 18;
-		public const int STATS_ACTIVE_SCRIPTS = 19;
-		public const int STATS_SCRIPT_LPS = 20;
+        
+        // Constants for osGetRegionStats
+        public const int STATS_TIME_DILATION = 0;
+        public const int STATS_SIM_FPS = 1;
+        public const int STATS_PHYSICS_FPS = 2;
+        public const int STATS_AGENT_UPDATES = 3;
+        public const int STATS_ROOT_AGENTS = 4;
+        public const int STATS_CHILD_AGENTS = 5;
+        public const int STATS_TOTAL_PRIMS = 6;
+        public const int STATS_ACTIVE_PRIMS = 7;
+        public const int STATS_FRAME_MS = 8;
+        public const int STATS_NET_MS = 9;
+        public const int STATS_PHYSICS_MS = 10;
+        public const int STATS_IMAGE_MS = 11;
+        public const int STATS_OTHER_MS = 12;
+        public const int STATS_IN_PACKETS_PER_SECOND = 13;
+        public const int STATS_OUT_PACKETS_PER_SECOND = 14;
+        public const int STATS_UNACKED_BYTES = 15;
+        public const int STATS_AGENT_MS = 16;
+        public const int STATS_PENDING_DOWNLOADS = 17;
+        public const int STATS_PENDING_UPLOADS = 18;
+        public const int STATS_ACTIVE_SCRIPTS = 19;
+        public const int STATS_SCRIPT_LPS = 20;
 
     }
 }
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
index 2ec6226..3870af3 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
@@ -632,11 +632,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
         {
             return m_OSSL_Functions.osGetRegionMapTexture(regionName);
         }
-		
-		public LSL_List osGetRegionStats()
-		{
-			return m_OSSL_Functions.osGetRegionStats();
-		}
+        
+        public LSL_List osGetRegionStats()
+        {
+            return m_OSSL_Functions.osGetRegionStats();
+        }
 
         /// <summary>
         /// Returns the amount of memory in use by the Simulator Daemon.
@@ -649,7 +649,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
         }
         public void osKickAvatar(string FirstName,string SurName,string alert)
         {
-            m_OSSL_Functions.osKickAvatar( FirstName, SurName, alert);
+            m_OSSL_Functions.osKickAvatar(FirstName, SurName, alert);
         }
         public void osSetSpeed(string UUID, float SpeedModifier)
         {
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
index 95f7852..6dd94bb 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
@@ -591,7 +591,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
 
             Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> linemap;
 
-            lock(m_ScriptErrors)
+            lock (m_ScriptErrors)
             {
                 try
                 {
diff --git a/OpenSim/Tests/Common/Mock/TestClient.cs b/OpenSim/Tests/Common/Mock/TestClient.cs
index 8da9209..1a22bdc 100644
--- a/OpenSim/Tests/Common/Mock/TestClient.cs
+++ b/OpenSim/Tests/Common/Mock/TestClient.cs
@@ -289,24 +289,24 @@ namespace OpenSim.Tests.Common.Mock
         public event PlacesQuery OnPlacesQuery;
         
         public event FindAgentUpdate OnFindAgentEvent;
-		public event TrackAgentUpdate OnTrackAgentEvent;
-		public event NewUserReport OnUserReportEvent;
-		public event SaveStateHandler OnSaveStateEvent;
-		public event GroupAccountSummaryRequest OnGroupAccountSummaryRequest;
-		public event GroupAccountDetailsRequest OnGroupAccountDetailsRequest;
-		public event GroupAccountTransactionsRequest OnGroupAccountTransactionsRequest; 	
-		public event FreezeUserUpdate OnParcelFreezeUserEvent;
-		public event EjectUserUpdate OnParcelEjectUserEvent;
-		public event ParcelBuyPass OnParcelBuyPass;
-		public event ParcelGodMark OnParcelGodMark;
-		public event GroupActiveProposalsRequest OnGroupActiveProposalsRequest;
-		public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest;
-		public event SimWideDeletesDelegate OnSimWideDeletes;
-		public event SendPostcard OnSendPostcard;
-		public event MuteListEntryUpdate OnUpdateMuteListEntryEvent;
-		public event MuteListEntryRemove OnRemoveMuteListEntryEvent;
-		public event GodlikeMessage onGodlikeMessageEvent;
-		public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdateEvent;
+        public event TrackAgentUpdate OnTrackAgentEvent;
+        public event NewUserReport OnUserReportEvent;
+        public event SaveStateHandler OnSaveStateEvent;
+        public event GroupAccountSummaryRequest OnGroupAccountSummaryRequest;
+        public event GroupAccountDetailsRequest OnGroupAccountDetailsRequest;
+        public event GroupAccountTransactionsRequest OnGroupAccountTransactionsRequest;
+        public event FreezeUserUpdate OnParcelFreezeUserEvent;
+        public event EjectUserUpdate OnParcelEjectUserEvent;
+        public event ParcelBuyPass OnParcelBuyPass;
+        public event ParcelGodMark OnParcelGodMark;
+        public event GroupActiveProposalsRequest OnGroupActiveProposalsRequest;
+        public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest;
+        public event SimWideDeletesDelegate OnSimWideDeletes;
+        public event SendPostcard OnSendPostcard;
+        public event MuteListEntryUpdate OnUpdateMuteListEntryEvent;
+        public event MuteListEntryRemove OnRemoveMuteListEntryEvent;
+        public event GodlikeMessage onGodlikeMessageEvent;
+        public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdateEvent;
 
 #pragma warning restore 67
 
-- 
cgit v1.1