From 68c73951efa56344a6f71f839acfacfdc1a3ed5d Mon Sep 17 00:00:00 2001
From: Melanie Thielker
Date: Tue, 14 Jun 2016 01:21:47 +0200
Subject: Make the LLUDPServerShim inheritable. There is absolutely no reason
for this to be sealed!
---
.../Region/ClientStack/Linden/UDP/LLUDPServer.cs | 149 ++++++++++-----------
1 file changed, 74 insertions(+), 75 deletions(-)
(limited to 'OpenSim')
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
index 2dc4e1e..781dae8 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
@@ -51,33 +51,32 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// A shim around LLUDPServer that implements the IClientNetworkServer interface
///
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "LLUDPServerShim")]
- public sealed class LLUDPServerShim : INonSharedRegionModule
+ public class LLUDPServerShim : INonSharedRegionModule
{
- private bool m_Enabled = true;
- private IConfigSource m_Config;
+ protected IConfigSource m_Config;
LLUDPServer m_udpServer;
#region INonSharedRegionModule
- public string Name
+ public virtual string Name
{
get { return "LLUDPServerShim"; }
}
- public Type ReplaceableInterface
+ public virtual Type ReplaceableInterface
{
get { return null; }
}
- public void Initialise(IConfigSource source)
+ public virtual void Initialise(IConfigSource source)
{
m_Config = source;
}
- public void Close()
+ public virtual void Close()
{
}
- public void AddRegion(Scene scene)
+ public virtual void AddRegion(Scene scene)
{
uint port = (uint)scene.RegionInfo.InternalEndPoint.Port;
@@ -88,23 +87,23 @@ namespace OpenSim.Region.ClientStack.LindenUDP
AddScene(scene);
}
- public void RemoveRegion(Scene scene)
+ public virtual void RemoveRegion(Scene scene)
{
Stop();
}
- public void RegionLoaded(Scene scene)
+ public virtual void RegionLoaded(Scene scene)
{
Start();
}
#endregion
- public void Initialise(IPAddress listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource, AgentCircuitManager circuitManager)
+ public virtual void Initialise(IPAddress listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource, AgentCircuitManager circuitManager)
{
m_udpServer = new LLUDPServer(listenIP, ref port, proxyPortOffsetParm, allow_alternate_port, configSource, circuitManager);
}
- public void AddScene(IScene scene)
+ public virtual void AddScene(IScene scene)
{
m_udpServer.AddScene(scene);
@@ -228,17 +227,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP
StatVerbosity.Debug));
}
- public bool HandlesRegion(Location x)
+ public virtual bool HandlesRegion(Location x)
{
return m_udpServer.HandlesRegion(x);
}
- public void Start()
+ public virtual void Start()
{
m_udpServer.Start();
}
- public void Stop()
+ public virtual void Stop()
{
m_udpServer.Stop();
}
@@ -257,7 +256,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public const int MTU = 1400;
/// Number of forced client logouts due to no receipt of packets before timeout.
- public int ClientLogoutsDueToNoReceives { get; private set; }
+ public int ClientLogoutsDueToNoReceives { get; protected set; }
///
/// Default packet debug level given to new clients
@@ -284,12 +283,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// Handlers for incoming packets
//PacketEventDictionary packetEvents = new PacketEventDictionary();
/// Incoming packets that are awaiting handling
- //private OpenMetaverse.BlockingQueue packetInbox = new OpenMetaverse.BlockingQueue();
+ //protected OpenMetaverse.BlockingQueue packetInbox = new OpenMetaverse.BlockingQueue();
- private OpenSim.Framework.BlockingQueue packetInbox = new OpenSim.Framework.BlockingQueue();
+ protected OpenSim.Framework.BlockingQueue packetInbox = new OpenSim.Framework.BlockingQueue();
/// Bandwidth throttle for this UDP server
- public TokenBucket Throttle { get; private set; }
+ public TokenBucket Throttle { get; protected set; }
/// Per client throttle rates enforced by this server
///
@@ -297,43 +296,43 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// The other rates (resend, asset, etc.) are the defaults for a new client and can be changed (and usually
/// do get changed immediately). They do not need to sum to the total.
///
- public ThrottleRates ThrottleRates { get; private set; }
+ public ThrottleRates ThrottleRates { get; protected set; }
/// Manages authentication for agent circuits
- private AgentCircuitManager m_circuitManager;
+ protected AgentCircuitManager m_circuitManager;
/// Reference to the scene this UDP server is attached to
- public Scene Scene { get; private set; }
+ public Scene Scene { get; protected set; }
/// The X/Y coordinates of the scene this UDP server is attached to
- private Location m_location;
+ protected Location m_location;
/// The size of the receive buffer for the UDP socket. This value
/// is passed up to the operating system and used in the system networking
/// stack. Use zero to leave this value as the default
- private int m_recvBufferSize;
+ protected int m_recvBufferSize;
/// Flag to process packets asynchronously or synchronously
- private bool m_asyncPacketHandling;
+ protected bool m_asyncPacketHandling;
/// Tracks whether or not a packet was sent each round so we know
/// whether or not to sleep
- private bool m_packetSent;
+ protected bool m_packetSent;
/// Environment.TickCount of the last time that packet stats were reported to the scene
- private int m_elapsedMSSinceLastStatReport = 0;
+ protected int m_elapsedMSSinceLastStatReport = 0;
/// Environment.TickCount of the last time the outgoing packet handler executed
- private int m_tickLastOutgoingPacketHandler;
+ protected int m_tickLastOutgoingPacketHandler;
/// Keeps track of the number of elapsed milliseconds since the last time the outgoing packet handler looped
- private int m_elapsedMSOutgoingPacketHandler;
+ protected int m_elapsedMSOutgoingPacketHandler;
/// Keeps track of the number of 100 millisecond periods elapsed in the outgoing packet handler executed
- private int m_elapsed100MSOutgoingPacketHandler;
+ protected int m_elapsed100MSOutgoingPacketHandler;
/// Keeps track of the number of 500 millisecond periods elapsed in the outgoing packet handler executed
- private int m_elapsed500MSOutgoingPacketHandler;
+ protected int m_elapsed500MSOutgoingPacketHandler;
/// Flag to signal when clients should check for resends
protected bool m_resendUnacked;
@@ -344,7 +343,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// Flag to signal when clients should send pings
protected bool m_sendPing;
- private int m_animationSequenceNumber;
+ protected int m_animationSequenceNumber;
public int NextAnimationSequenceNumber
{
@@ -359,7 +358,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
- private ExpiringCache> m_pendingCache = new ExpiringCache>();
+ protected ExpiringCache> m_pendingCache = new ExpiringCache>();
///
/// Event used to signal when queued packets are available for sending.
@@ -369,25 +368,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// Some data is sent immediately and not queued. That data would not trigger this event.
/// WRONG use. May be usefull in future revision
///
-// private AutoResetEvent m_dataPresentEvent = new AutoResetEvent(false);
+// protected AutoResetEvent m_dataPresentEvent = new AutoResetEvent(false);
- private Pool m_incomingPacketPool;
+ protected Pool m_incomingPacketPool;
///
/// Stat for number of packets in the main pool awaiting use.
///
- private Stat m_poolCountStat;
+ protected Stat m_poolCountStat;
///
/// Stat for number of packets in the inbound packet pool awaiting use.
///
- private Stat m_incomingPacketPoolStat;
+ protected Stat m_incomingPacketPoolStat;
- private int m_defaultRTO = 0;
- private int m_maxRTO = 0;
- private int m_ackTimeout = 0;
- private int m_pausedAckTimeout = 0;
- private bool m_disableFacelights = false;
+ protected int m_defaultRTO = 0;
+ protected int m_maxRTO = 0;
+ protected int m_ackTimeout = 0;
+ protected int m_pausedAckTimeout = 0;
+ protected bool m_disableFacelights = false;
public Socket Server { get { return null; } }
@@ -409,28 +408,28 @@ namespace OpenSim.Region.ClientStack.LindenUDP
///
/// Record how many inbound packets could not be recognized as LLUDP packets.
///
- public int IncomingMalformedPacketCount { get; private set; }
+ public int IncomingMalformedPacketCount { get; protected set; }
///
/// Record how many inbound packets could not be associated with a simulator circuit.
///
- public int IncomingOrphanedPacketCount { get; private set; }
+ public int IncomingOrphanedPacketCount { get; protected set; }
///
/// Record current outgoing client for monitoring purposes.
///
- private IClientAPI m_currentOutgoingClient;
+ protected IClientAPI m_currentOutgoingClient;
///
/// Recording current incoming client for monitoring purposes.
///
- private IClientAPI m_currentIncomingClient;
+ protected IClientAPI m_currentIncomingClient;
///
/// Queue some low priority but potentially high volume async requests so that they don't overwhelm available
/// threadpool threads.
///
- public JobEngine IpahEngine { get; private set; }
+ public JobEngine IpahEngine { get; protected set; }
///
/// Run queue empty processing within a single persistent thread.
@@ -440,7 +439,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// connection schedule its own job in the threadpool which causes performance problems when there are many
/// connections.
///
- public JobEngine OqrEngine { get; private set; }
+ public JobEngine OqrEngine { get; protected set; }
public LLUDPServer(
IPAddress listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port,
@@ -662,7 +661,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// If the outgoing UDP thread times out, then return client that was being processed to help with debugging.
///
///
- private string GetWatchdogIncomingAlarmData()
+ protected string GetWatchdogIncomingAlarmData()
{
return string.Format(
"Client is {0}",
@@ -673,7 +672,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// If the outgoing UDP thread times out, then return client that was being processed to help with debugging.
///
///
- private string GetWatchdogOutgoingAlarmData()
+ protected string GetWatchdogOutgoingAlarmData()
{
return string.Format(
"Client is {0}",
@@ -1237,7 +1236,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
outgoingPacket.TickCount = Environment.TickCount & Int32.MaxValue;
}
- private void RecordMalformedInboundPacket(IPEndPoint endPoint)
+ protected void RecordMalformedInboundPacket(IPEndPoint endPoint)
{
// if (m_malformedCount < 100)
// m_log.DebugFormat("[LLUDPSERVER]: Dropped malformed packet: " + e.ToString());
@@ -1666,7 +1665,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
#endregion BinaryStats
- private void HandleUseCircuitCode(object o)
+ protected void HandleUseCircuitCode(object o)
{
IPEndPoint endPoint = null;
IClientAPI client = null;
@@ -1775,7 +1774,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
}
/*
- private void HandleCompleteMovementIntoRegion(object o)
+ protected void HandleCompleteMovementIntoRegion(object o)
{
IPEndPoint endPoint = null;
IClientAPI client = null;
@@ -1895,7 +1894,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
///
///
///
- private void SendAckImmediate(IPEndPoint remoteEndpoint, uint sequenceNumber)
+ protected void SendAckImmediate(IPEndPoint remoteEndpoint, uint sequenceNumber)
{
PacketAckPacket ack = new PacketAckPacket();
ack.Header.Reliable = false;
@@ -1919,7 +1918,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
AsyncBeginSend(buffer);
}
- private bool IsClientAuthorized(UseCircuitCodePacket useCircuitCode, out AuthenticateResponse sessionInfo)
+ protected bool IsClientAuthorized(UseCircuitCodePacket useCircuitCode, out AuthenticateResponse sessionInfo)
{
UUID agentID = useCircuitCode.CircuitCode.ID;
UUID sessionID = useCircuitCode.CircuitCode.SessionID;
@@ -1989,7 +1988,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
///
///
///
- private void DeactivateClientDueToTimeout(LLClientView client, int timeoutTicks)
+ protected void DeactivateClientDueToTimeout(LLClientView client, int timeoutTicks)
{
lock (client.CloseSyncLock)
{
@@ -2010,7 +2009,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
client.Close(true,true);
}
- private void IncomingPacketHandler()
+ protected void IncomingPacketHandler()
{
Thread.CurrentThread.Priority = ThreadPriority.Highest;
IncomingPacket incomingPacket;
@@ -2052,7 +2051,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
Watchdog.RemoveThread();
}
- private void OutgoingPacketHandler()
+ protected void OutgoingPacketHandler()
{
Thread.CurrentThread.Priority = ThreadPriority.Highest;
@@ -2181,27 +2180,27 @@ namespace OpenSim.Region.ClientStack.LindenUDP
#region Emergency Monitoring
// Alternative packet handler fuull of instrumentation
// Handy for hunting bugs
- private Stopwatch watch1 = new Stopwatch();
- private Stopwatch watch2 = new Stopwatch();
-
- private float avgProcessingTicks = 0;
- private float avgResendUnackedTicks = 0;
- private float avgSendAcksTicks = 0;
- private float avgSendPingTicks = 0;
- private float avgDequeueTicks = 0;
- private long nticks = 0;
- private long nticksUnack = 0;
- private long nticksAck = 0;
- private long nticksPing = 0;
- private int npacksSent = 0;
- private int npackNotSent = 0;
+ protected Stopwatch watch1 = new Stopwatch();
+ protected Stopwatch watch2 = new Stopwatch();
+
+ protected float avgProcessingTicks = 0;
+ protected float avgResendUnackedTicks = 0;
+ protected float avgSendAcksTicks = 0;
+ protected float avgSendPingTicks = 0;
+ protected float avgDequeueTicks = 0;
+ protected long nticks = 0;
+ protected long nticksUnack = 0;
+ protected long nticksAck = 0;
+ protected long nticksPing = 0;
+ protected int npacksSent = 0;
+ protected int npackNotSent = 0;
///
/// Number of inbound packets processed since startup.
///
- public long IncomingPacketsProcessed { get; private set; }
+ public long IncomingPacketsProcessed { get; protected set; }
- private void MonitoredClientOutgoingPacketHandler(IClientAPI client)
+ protected void MonitoredClientOutgoingPacketHandler(IClientAPI client)
{
nticks++;
watch1.Start();
@@ -2296,7 +2295,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
#endregion
- private void ProcessInPacket(IncomingPacket incomingPacket)
+ protected void ProcessInPacket(IncomingPacket incomingPacket)
{
Packet packet = incomingPacket.Packet;
LLClientView client = incomingPacket.Client;
--
cgit v1.1