From 8dd5f08b6e7d68663307b4346d19ceef711c8425 Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Fri, 11 May 2012 15:53:31 +0100 Subject: revert terminal vel reduction. It helped but not efective --- OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'OpenSim') diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs index 43b4581..b0711d7 100644 --- a/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs +++ b/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs @@ -1006,9 +1006,9 @@ namespace OpenSim.Region.Physics.OdePlugin } } - if (velLengthSquared > 625.0f) // 25m/s apply breaks + if (velLengthSquared > 2500.0f) // 50m/s apply breaks { - breakfactor = 0.31f * m_mass; + breakfactor = 0.16f * m_mass; vec.X -= breakfactor * vel.X; vec.Y -= breakfactor * vel.Y; vec.Z -= breakfactor * vel.Z; -- cgit v1.1 From 46095c963c633ef7e690fc033d5e7213fa4ed46e Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Sat, 12 May 2012 12:17:28 +0100 Subject: ubitODE: trial workaround for avatar colisions --- OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs | 55 +++++++++++++++++++++--- 1 file changed, 49 insertions(+), 6 deletions(-) (limited to 'OpenSim') diff --git a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs index e0de6cc..63462b1 100644 --- a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs +++ b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs @@ -537,7 +537,7 @@ namespace OpenSim.Region.Physics.OdePlugin // Essentially Steps * m_physicsiterations d.WorldSetQuickStepNumIterations(world, m_physicsiterations); - d.WorldSetContactMaxCorrectingVel(world, 50.0f); + d.WorldSetContactMaxCorrectingVel(world, 100.0f); spacesPerMeter = 1 / metersInSpace; spaceGridMaxX = (int)(WorldExtents.X * spacesPerMeter); @@ -754,14 +754,15 @@ namespace OpenSim.Region.Physics.OdePlugin } // big messy collision analises + + Vector3 normoverride = Vector3.Zero; //damm c# + float mu = 0; float bounce = 0; float cfm = 0.0001f; - float erp = 0.1f; float erpscale = 1.0f; float dscale = 1.0f; bool IgnoreNegSides = false; - ContactData contactdata1 = new ContactData(0, 0, false); ContactData contactdata2 = new ContactData(0, 0, false); @@ -770,14 +771,30 @@ namespace OpenSim.Region.Physics.OdePlugin bool dop1foot = false; bool dop2foot = false; bool ignore = false; + bool AvanormOverride = false; switch (p1.PhysicsActorType) { case (int)ActorTypes.Agent: { - bounce = 0; - mu = 0; - cfm = 0.0001f; + AvanormOverride = true; + Vector3 tmp = p2.Position - p1.Position; + normoverride = p2.Velocity - p1.Velocity; + mu = normoverride.LengthSquared(); + + if (mu > 1e-6) + { + mu = 1.0f / (float)Math.Sqrt(mu); + normoverride *= mu; + mu = Vector3.Dot(tmp, normoverride); + if (mu > 0) + normoverride *= -1; + } + else + { + tmp.Normalize(); + normoverride = -tmp; + } switch (p2.PhysicsActorType) { @@ -824,6 +841,25 @@ namespace OpenSim.Region.Physics.OdePlugin // p1.getContactData(ref contactdata1); // p2.getContactData(ref contactdata2); + AvanormOverride = true; + + Vector3 tmp = p2.Position - p1.Position; + normoverride = p2.Velocity - p1.Velocity; + mu = normoverride.LengthSquared(); + if (mu > 1e-6) + { + mu = 1.0f / (float)Math.Sqrt(mu); + normoverride *= mu; + mu = Vector3.Dot(tmp, normoverride); + if (mu > 0) + normoverride *= -1; + } + else + { + tmp.Normalize(); + normoverride = -tmp; + } + bounce = 0; mu = 0; cfm = 0.0001f; @@ -974,6 +1010,13 @@ namespace OpenSim.Region.Physics.OdePlugin if (dop2foot && (p2.Position.Z - curContact.pos.Z) > (p2.Size.Z - avCapRadius) * 0.5f) p2.IsColliding = true; + if (AvanormOverride && curContact.depth > 0.3f) + { + curContact.normal.X = normoverride.X; + curContact.normal.Y = normoverride.Y; + curContact.normal.Z = normoverride.Z; + } + Joint = CreateContacJoint(ref curContact, mu, bounce, cfm, erpscale, dscale); d.JointAttach(Joint, b1, b2); -- cgit v1.1