From 62a03a5caced14929a3b77740ffa16f097b8fa2e Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Wed, 26 Mar 2014 01:20:49 +0000
Subject: Also take YP/commented out JS references from script engine
 CodeTools.

Fixes build break from d3387d591a2bd496c8315f17b2310d6a6f40a7c3
---
 .../ScriptEngine/Shared/CodeTools/Compiler.cs      |  40 -------
 .../Shared/CodeTools/YP2CSConverter.cs             | 117 ---------------------
 2 files changed, 157 deletions(-)
 delete mode 100644 OpenSim/Region/ScriptEngine/Shared/CodeTools/YP2CSConverter.cs

(limited to 'OpenSim')

diff --git a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs
index a1b8d85..b4640ef 100644
--- a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs
@@ -85,9 +85,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
 
         private static CSharpCodeProvider CScodeProvider = new CSharpCodeProvider();
         private static VBCodeProvider VBcodeProvider = new VBCodeProvider();
-//        private static JScriptCodeProvider JScodeProvider = new JScriptCodeProvider();
-        private static CSharpCodeProvider YPcodeProvider = new CSharpCodeProvider(); // YP is translated into CSharp
-        private static YP2CSConverter YP_Converter = new YP2CSConverter();
 
         // private static int instanceID = new Random().Next(0, int.MaxValue);                 // Unique number to use on our compiled files
         private static UInt64 scriptCompileCounter = 0;                                     // And a counter
@@ -404,12 +401,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
                 WriteMapFile(assembly + ".map", linemap);
             }
 
-            if (language == enumCompileType.yp)
-            {
-                // Its YP, convert it to C#
-                compileScript = YP_Converter.Convert(Script);
-            }
-
             switch (language)
             {
                 case enumCompileType.cs:
@@ -424,13 +415,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
                     compileScript = CreateVBCompilerScript(
                         compileScript, m_scriptEngine.ScriptClassName, m_scriptEngine.ScriptBaseClassName);
                     break;
-//                case enumCompileType.js:
-//                    compileScript = CreateJSCompilerScript(compileScript, m_scriptEngine.ScriptBaseClassName);
-//                    break;
-                case enumCompileType.yp:
-                    compileScript = CreateYPCompilerScript(
-                        compileScript, m_scriptEngine.ScriptClassName,m_scriptEngine.ScriptBaseClassName);
-                    break;
             }
 
             assembly = CompileFromDotNetText(compileScript, language, asset, assembly);
@@ -488,22 +472,6 @@ namespace SecondLife
             return compileScript;
         }
 
-        private static string CreateYPCompilerScript(string compileScript, string className, string baseClassName)
-        {
-            compileScript = String.Empty +
-                       "using OpenSim.Region.ScriptEngine.Shared.YieldProlog; " +
-                        "using OpenSim.Region.ScriptEngine.Shared; using System.Collections.Generic;\r\n" +
-                        String.Empty + "namespace SecondLife { " +
-                        String.Empty + "public class " + className + " : " + baseClassName + " { \r\n" +
-                        //@"public Script() { } " +
-                        @"static OpenSim.Region.ScriptEngine.Shared.YieldProlog.YP YP=null; " +
-                        @"public " + className + "() {  YP= new OpenSim.Region.ScriptEngine.Shared.YieldProlog.YP(); } " +
-                        compileScript +
-                        "} }\r\n";
-
-            return compileScript;
-        }
-
         private static string CreateVBCompilerScript(string compileScript, string className, string baseClassName)
         {
             compileScript = String.Empty +
@@ -635,14 +603,6 @@ namespace SecondLife
                         }
                     } while (!complete);
                     break;
-//                case enumCompileType.js:
-//                    results = JScodeProvider.CompileAssemblyFromSource(
-//                        parameters, Script);
-//                    break;
-                case enumCompileType.yp:
-                    results = YPcodeProvider.CompileAssemblyFromSource(
-                        parameters, Script);
-                    break;
                 default:
                     throw new Exception("Compiler is not able to recongnize " +
                                         "language type \"" + lang.ToString() + "\"");
diff --git a/OpenSim/Region/ScriptEngine/Shared/CodeTools/YP2CSConverter.cs b/OpenSim/Region/ScriptEngine/Shared/CodeTools/YP2CSConverter.cs
deleted file mode 100644
index 7ea3cfc..0000000
--- a/OpenSim/Region/ScriptEngine/Shared/CodeTools/YP2CSConverter.cs
+++ /dev/null
@@ -1,117 +0,0 @@
-/*
-* Copyright (c) Contributors, http://opensimulator.org/
-* See CONTRIBUTORS.TXT for a full list of copyright holders.
-*
-* Redistribution and use in source and binary forms, with or without
-* modification, are permitted provided that the following conditions are met:
-*     * Redistributions of source code must retain the above copyright
-*       notice, this list of conditions and the following disclaimer.
-*     * Redistributions in binary form must reproduce the above copyright
-*       notice, this list of conditions and the following disclaimer in the
-*       documentation and/or other materials provided with the distribution.
-*     * Neither the name of the OpenSimulator Project nor the
-*       names of its contributors may be used to endorse or promote products
-*       derived from this software without specific prior written permission.
-*
-* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
-* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
-* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
-* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
-* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
-* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
-* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
-* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*
-*/
-
-using System;
-using System.IO;
-using System.Collections.Generic;
-using System.Text;
-using System.Text.RegularExpressions;
-using OpenSim.Region.ScriptEngine.Shared.YieldProlog;
-
-namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
-{
-    public class YP2CSConverter
-    {
-        public YP2CSConverter()
-        {
-        }
-
-        public string Convert(string Script)
-        {
-            string CS_code = GenCode(Script);
-            return CS_code;
-        }
-
-        static string GenCode(string myCode)
-        {
-            Variable TermList = new Variable();
-            Variable FunctionCode = new Variable();
-
-            string CS_code = "";
-
-            int cs_pointer = myCode.IndexOf("\n//cs");
-            if (cs_pointer > 0)
-            {
-                CS_code = myCode.Substring(cs_pointer); // CS code comes after
-                myCode = myCode.Substring(0, cs_pointer);
-            }
-            myCode.Replace("//yp", "%YPCode");
-
-            StringWriter myCS_SW = new StringWriter();
-            StringReader myCode_SR = new StringReader(" yp_nop_header_nop. \n "+myCode + "\n");
-
-            YP.see(myCode_SR);
-            YP.tell(myCS_SW);
-
-            //m_log.Debug("Mycode\n ===================================\n" + myCode+"\n");
-
-// disable warning: don't see how we can code this differently short
-// of rewriting the whole thing
-#pragma warning disable 0168, 0219
-            foreach (bool l1 in Parser.parseInput(TermList))
-            {
-                foreach (bool l2 in YPCompiler.makeFunctionPseudoCode(TermList, FunctionCode))
-                {
-                    // ListPair VFC = new ListPair(FunctionCode, new Variable());
-                    //m_log.Debug("-------------------------")
-                    //m_log.Debug(FunctionCode.ToString())
-                    //m_log.Debug("-------------------------")
-                    YPCompiler.convertFunctionCSharp(FunctionCode);
-                    //YPCompiler.convertStringCodesCSharp(VFC);
-                }
-            }
-#pragma warning restore 0168, 0219
-            YP.seen();
-            myCS_SW.Close();
-            YP.told();
-            StringBuilder bu = myCS_SW.GetStringBuilder();
-            string finalcode = "//YPEncoded\n" + bu.ToString();
-            // FIX script events (we're in the same script)
-            // 'YP.script_event(Atom.a(@"sayit"),' ==> 'sayit('
-            finalcode = Regex.Replace(finalcode,
-                                        @"YP.script_event\(Atom.a\(\@\""(.*?)""\)\,",
-                                        @"this.$1(",
-                                        RegexOptions.Compiled | RegexOptions.Singleline);
-            finalcode = Regex.Replace(finalcode,
-                                        @"YP.script_event\(Atom.a\(\""(.*?)""\)\,",
-                                        @"this.$1(",
-                                        RegexOptions.Compiled | RegexOptions.Singleline);
-            finalcode = Regex.Replace(finalcode,
-                            @" static ",
-                            @" ",
-                            RegexOptions.Compiled | RegexOptions.Singleline);
-
-            finalcode = CS_code+"\n\r"+ finalcode;
-            finalcode = Regex.Replace(finalcode,
-                                        @"PrologCallback",
-                                        @"public IEnumerable<bool> ",
-                                        RegexOptions.Compiled | RegexOptions.Singleline);
-            return finalcode;
-        }
-    }
-}
-- 
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