From 61d49d4f63eafa68d0b63877029da3475d977263 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Wed, 3 Aug 2011 23:20:36 +0100 Subject: rename NPC.Autopilot to NPC.MoveToTarget internally. Add method doc to INPCModule --- OpenSim/Region/Framework/Interfaces/INPCModule.cs | 32 +++++++++++++++++++++- .../Region/OptionalModules/World/NPC/NPCModule.cs | 2 +- .../World/NPC/Tests/NPCModuleTests.cs | 2 +- .../Shared/Api/Implementation/OSSL_Api.cs | 2 +- 4 files changed, 34 insertions(+), 4 deletions(-) (limited to 'OpenSim') diff --git a/OpenSim/Region/Framework/Interfaces/INPCModule.cs b/OpenSim/Region/Framework/Interfaces/INPCModule.cs index 21a755f..fa8d6b6 100644 --- a/OpenSim/Region/Framework/Interfaces/INPCModule.cs +++ b/OpenSim/Region/Framework/Interfaces/INPCModule.cs @@ -32,9 +32,39 @@ namespace OpenSim.Region.Framework.Interfaces { public interface INPCModule { + /// + /// Create an NPC + /// + /// + /// + /// + /// + /// The UUID of the avatar from which to clone the NPC's appearance from. + /// The UUID of the ScenePresence created. UUID CreateNPC(string firstname, string lastname, Vector3 position, Scene scene, UUID cloneAppearanceFrom); - void Autopilot(UUID agentID, Scene scene, Vector3 pos); + + /// + /// Move an NPC to a target over time. + /// + /// The UUID of the NPC + /// + /// + void MoveToTarget(UUID agentID, Scene scene, Vector3 pos); + + /// + /// Get the NPC to say something. + /// + /// The UUID of the NPC + /// + /// void Say(UUID agentID, Scene scene, string text); + + + /// + /// Delete an NPC. + /// + /// The UUID of the NPC + /// void DeleteNPC(UUID agentID, Scene scene); } } \ No newline at end of file diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs index 1d88e43..f9c41d7 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs @@ -177,7 +177,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC return npcAvatar.AgentId; } - public void Autopilot(UUID agentID, Scene scene, Vector3 pos) + public void MoveToTarget(UUID agentID, Scene scene, Vector3 pos) { lock (m_avatars) { diff --git a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs index 512405a..2e3d431 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs @@ -113,7 +113,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); Vector3 targetPos = new Vector3(128, 128, 40); - npcModule.Autopilot(npc.UUID, scene, targetPos); + npcModule.MoveToTarget(npc.UUID, scene, targetPos); Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index b710229..8093502 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs @@ -2110,7 +2110,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api if (module != null) { Vector3 pos = new Vector3((float) position.x, (float) position.y, (float) position.z); - module.Autopilot(new UUID(npc.m_string), World, pos); + module.MoveToTarget(new UUID(npc.m_string), World, pos); } } -- cgit v1.1